Rémi Verschelde
ea26272075
Merge pull request #93800 from EAinsley/fix#92929
...
Fix incorrect size calculation when position is set on resized
2024-08-28 00:11:25 +02:00
Rémi Verschelde
e3695423b2
Merge pull request #93363 from kitbdev/pass-propagate
...
Clarify Mouse Filter Pass in the Inspector
2024-08-28 00:11:06 +02:00
Rémi Verschelde
f565996472
Merge pull request #92536 from Daylily-Zeleen/daylily-zeleen/fix_3d_input_event
...
Add missing check to avoid passing handled input event to collision object 3d.
2024-08-28 00:10:57 +02:00
Rémi Verschelde
0023cb0d99
Merge pull request #92218 from EspeuteClement/master
...
Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
2024-08-28 00:10:52 +02:00
Rémi Verschelde
b4eacfe0ce
Merge pull request #95285 from Calinou/codeedit-completion-color-background-translucent
...
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
2024-08-27 22:27:49 +02:00
Rémi Verschelde
9e1c63a051
Merge pull request #94748 from aaronp64/tree_perf
...
Improve `Tree` performance
2024-08-27 22:27:30 +02:00
Rémi Verschelde
62e98edf0f
Merge pull request #83070 from aaronfranke/textedit-fit-width
...
Implement fit content width in TextEdit
2024-08-27 22:27:09 +02:00
Pawel Lampe
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
Rémi Verschelde
9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
...
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde
21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
...
Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Rémi Verschelde
58beed3495
Merge pull request #95057 from Chaosus/shader_clip_space_far
...
Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 16:54:46 +02:00
Rémi Verschelde
5a61e10e09
Merge pull request #89265 from davthedev/spinbox-buttons-refactor
...
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-27 16:54:39 +02:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Chaosus
f538376c3b
Add CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
Haoyu Qiu
d16dcbb3ac
Fix collapsing TreeItem not updating horizontal scrollbar
2024-08-27 11:49:27 +08:00
Haoyu Qiu
8bf4ecc026
Add String.is_valid_unicode_identifier()
...
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
...
Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
...
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
588cf16630
Merge pull request #84840 from kleonc/control-get-transform-simplification
...
Simplify `Control` internal transform calculation
2024-08-26 23:28:08 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
...
Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
c589801c23
Merge pull request #96093 from m4gr3d/fix_skeleton_invalid_bone_pose_update
...
Fix invalid `Skeleton3D` bone pose updates
2024-08-26 22:45:58 +02:00
Rémi Verschelde
350bde0db6
Merge pull request #95954 from rakkarage/shader-material-reset
...
Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-26 22:45:37 +02:00
Rémi Verschelde
40c17d6380
Merge pull request #95846 from jadoc/fix-tooltips
...
Only reset the tooltip timer when the mouse has actually moved
2024-08-26 22:45:28 +02:00
Rémi Verschelde
8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
...
Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Fredia Huya-Kouadio
039722a341
Fix invalid Skeleton3D
bone pose updates
...
The issue would cause log spams when trying to update the bone pose position or rotation with an invalid bone index.
2024-08-25 17:04:46 -07:00
Rémi Verschelde
4cb6e9994a
Merge pull request #96080 from DeeJayLSP/qoa-break
...
WAV: Add missing break on `get_length()`
2024-08-25 22:24:31 +02:00
Rémi Verschelde
1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
...
Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
Rémi Verschelde
c9e5008966
Merge pull request #95857 from KoBeWi/novel_variant_of_0
...
Always store ID of PopupMenu items
2024-08-25 20:18:14 +02:00
DeeJayLSP
703c31fb40
WAV: Add missing break on get_length()
2024-08-25 14:18:26 -03:00
DeeJayLSP
b4d44a4253
QOA: Remove unnecessary memory allocation
2024-08-24 21:39:55 -03:00
kit
3da4f457d0
Fix LineEdit word mode when there are no words
2024-08-24 12:28:18 -04:00
kerstop
2fd39eca30
fix deadzone slider not working correctly
2024-08-23 12:29:24 -05:00
David Giardi
e371587147
Improve SpinBox interaction, split arrows, add theme attributes
2024-08-23 18:21:20 +02:00
bruvzg
ea252675aa
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-08-23 09:53:16 +03:00
Alex Docauer
125ff3213a
Only reset tooltip timer when mouse actually moved
...
InputEventMouseMotion isn't guaranteed to fire only on actual mouse
movement. It's not uncommon for the underlying OS motion event to be
sent either by the OS itself or another application even though the
mouse hasn't moved. Godot will generate such zero-motion
InputEventMouseMotion events itself for things like cursor shape
changes.
Once started, the tooltip timer is reset only after a mouse movement of
at least 5 pixels in one frame.
2024-08-22 19:20:41 -07:00
Rakka Rage
ba23b22153
Enable revert button for ShaderMaterial::next_pass
and ShaderMaterial::render_priority
.
2024-08-22 16:28:59 -04:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
...
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
kit
307e40e873
Clean up Viewport forced_mouse_focus
2024-08-21 09:37:44 -04:00
Yuri Rubinsky
eef236db63
Fix visual shader inputs to follow the alphabet order
2024-08-20 20:51:47 +03:00
aaronp64
7593e55527
Improve Editor Inspector/Theme item lookup performance
...
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab
- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call
These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Adam Scott
aaafd163b2
Honor pitch_scale
value before playing audio sample
2024-08-20 10:29:32 -04:00
kobewi
5279fec60f
Always store ID of PopupMenu items
2024-08-20 15:33:21 +02:00
Rémi Verschelde
5ebfc8a6ba
Merge pull request #95643 from Flynsarmy/get_bone_attach_skele
...
Add `BoneAttachment3D::get_skeleton()` method
2024-08-20 11:04:04 +02:00
Rémi Verschelde
a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
...
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
...
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
...
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Bastiaan Olij
a8c5117777
Change hand tracking project settings and finetune show_when_tracked
2024-08-20 11:12:52 +10:00
Rémi Verschelde
a105553a1d
Merge pull request #92841 from kleonc/menu-bar-proper-canvas-transform-popup-calculation
...
Fix `MenuBar` popup placement assuming it's in viewport default canvas
2024-08-19 16:04:54 +02:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
...
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
0ab62a128a
Merge pull request #91971 from Delsin-Yu/WrapControls_ContentScaleFactor
...
Fix `Window.wrap_controls` does not account for the `content_scale_factor`
2024-08-19 16:04:44 +02:00
Rémi Verschelde
ea054261e2
Merge pull request #91731 from TokageItLab/b2s
...
Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde
db5003519a
Merge pull request #89554 from smnast/backspace-unfold
...
Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
jordi
61e2aa7914
Redraw SubViewportContainer on SubViewport size change
2024-08-19 14:53:53 +02:00
DE-YU
46abbae2b0
Fix Window.wrap_controls does not account for the content_scale_factor
2024-08-19 14:48:43 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
...
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
...
Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde
b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
...
Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
Rémi Verschelde
6d22b8026d
Merge pull request #90992 from RadiantUwU/fix_node_duplicate
...
Fix `Node.duplicate()` crash when duplicating a node that cannot be instantiated.
2024-08-19 14:33:31 +02:00
kleonc
5be4eb9fc6
Simplify Control internal transform calculation
2024-08-19 12:14:41 +02:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
...
Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
smix8
2e1f6b50fb
Add bounds function to NavigationMeshSourceGeometryData
...
Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
...
Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
Yuri Rubinsky
f202a3d24e
Add a material preview to visual shader editor
2024-08-17 08:27:54 +03:00
Flyn San
0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
2024-08-17 09:35:24 +10:00
Rémi Verschelde
66cbdc95e1
Merge pull request #93171 from libklein/implement-set-get-polygons
...
NavigationPolygon: Implement `get`/`set_polygon` fast paths.
2024-08-17 00:45:50 +02:00
Rémi Verschelde
18f3bb7566
Merge pull request #91978 from kitbdev/select_first_wrapped_char
...
Fix TextEdit caret movement at start of wrapped lines
2024-08-17 00:45:45 +02:00
Patrick Sean Klein
a1fe6ffa19
NavigationPolygon: Implement get/set_polygon fast paths.
2024-08-17 00:31:58 +02:00
Rémi Verschelde
759d7d40d3
Merge pull request #94241 from zeux/optimize-cache
...
Optimize base and shadow meshes for vertex cache
2024-08-16 23:45:15 +02:00
Rémi Verschelde
28f14102d9
Merge pull request #92944 from smix8/edge_margin_debug
...
Change 3D navigation edge connection margin debug to only show virtual edge
2024-08-16 23:45:04 +02:00
kit
93a81dd7aa
Fix TextEdit caret movement at start of wrapped lines
2024-08-16 15:52:03 -04:00
Micky
edb3d99942
Add RichTextLabel is_finished()
, deprecate is_ready()
2024-08-16 20:08:38 +02:00
Arseny Kapoulkine
0fde03c0e0
Optimize base and shadow meshes for cache
...
Previously, vertex cache optimization was ran for the LOD meshes, but
was never ran for the base mesh or for the shadow meshes, including
shadow LOD chain (shadow LOD chain would sometimes get implicitly
optimized for vertex cache as a byproduct of base LOD optimization, but
not always). This could significantly affect the rendering performance
of geometry heavy scenes, especially for depth or shadow passes where
the fragment load is light.
2024-08-16 07:36:12 -07:00
Rémi Verschelde
f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
...
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde
491287aafe
Merge pull request #95545 from KoBeWi/finish_tween!
...
Add internal `_finish()` method to Tweener
2024-08-16 14:35:57 +02:00
Rémi Verschelde
0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
...
Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
Rémi Verschelde
a778f7803c
Merge pull request #95529 from bruvzg/bmfont_match_h
...
[BMFont] Fix importing fonts with `Match char height` enabled.
2024-08-16 14:35:32 +02:00
Rémi Verschelde
1346aaf4e7
Merge pull request #95465 from jsjtxietian/remove-category-warning
...
Remove `missing a category` warning in visual shader node
2024-08-16 14:34:56 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
...
Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
e526882052
Merge pull request #95386 from kus04e4ek/close-audio
...
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-16 14:33:55 +02:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
...
Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde
60b0b5cd42
Merge pull request #95337 from kleonc/tile_set_editor_fix_transposed_polygons_editing
...
Fix polygon drawing for transposed tiles in `TileSet` editor
2024-08-16 14:33:37 +02:00
Rémi Verschelde
aed6c351c6
Merge pull request #95301 from bruvzg/rtl_sel_fixes
...
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start.
2024-08-16 14:33:26 +02:00
Rémi Verschelde
0c956e49ac
Merge pull request #86310 from jirisvd/fix-softbody-reload
...
Fix `SoftBody3D` pinned points breaking when reloading scene
2024-08-16 14:31:45 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation
2024-08-16 14:31:32 +02:00
Rémi Verschelde
a6c350718a
Merge pull request #95548 from TokageItLab/fix-warn-skeleton-modifier
...
Fix incorrect warning on SkeletonModifier
2024-08-16 10:36:45 +02:00
Rémi Verschelde
e43a328f8e
Merge pull request #95464 from tetrapod00/visual-shader-inspector-spatial-node3d-rename
...
Fix wrong name for Spatial shader mode in VisualShader resource inspector
2024-08-16 10:36:22 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
...
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
cba8e3bf3d
Merge pull request #95000 from Calinou/lightmapgi-environment-fix-custom-rotation-bake
...
Fix LightmapGI not taking environment sky rotation into account when baking
2024-08-16 10:35:13 +02:00
Rémi Verschelde
5960555f9b
Merge pull request #94726 from BastiaanOlij/primitive_texel_size_update
...
Make primitive meshes react to texel size change
2024-08-16 10:34:35 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
...
Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
Rémi Verschelde
e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
...
Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
...
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde
a86c3e44dd
Merge pull request #91965 from aaronp64/tooltip_size
...
Fix tooltip content being cut off at some display scales
2024-08-16 10:33:25 +02:00
Rémi Verschelde
a3266e28be
Merge pull request #83497 from grenappels/probe_distance_fix
...
Fix generated light probes placing too close to manual light probes
2024-08-16 10:33:12 +02:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
...
Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
Silc Lizard (Tokage) Renew
4727c4f783
Fix incorrect warning on SkeletonModifier
2024-08-15 16:53:18 +09:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
kobewi
761d988d47
Add internal _finish() method to Tweener
2024-08-15 08:41:51 +02:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
bruvzg
e7f215c2c4
[BMFont] Fix importing fonts with Match char height
enabled.
2024-08-14 23:52:19 +03:00
jsjtxietian
c7249f41e9
Remove missing a category
warning in visual shader node
2024-08-13 12:20:59 +08:00
tetrapod00
b9876b626d
Change "Node3D" to "Spatial" in VisualShader resource
2024-08-12 21:04:13 -07:00
bruvzg
7f6c14522c
Stop popup release timeout on click.
2024-08-12 19:35:20 +03:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
...
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
Jiří Švejda
bde8c5977b
Fix SoftBody3D pinned points breaking when reloading scene
2024-08-11 19:03:01 +02:00
Kusok
8c7dd3cb61
Add stop_callable
to AudioStreamPlayerInternal
2024-08-11 20:27:15 +08:00
Raul Santos
415331f474
Make Animation::capture_included
read-only
...
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make Polygon2D::bones
property internal
2024-08-10 17:55:29 +02:00
kleonc
6895f6f8cc
Fix TileAtlasView bounds checks for transposed tiles
2024-08-09 19:26:02 +02:00
Rémi Verschelde
2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
...
Fixes #94724 .
2024-08-09 10:57:50 +02:00
Hugo Locurcio
fb88658cc8
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
...
This makes translucent colors easier to interpret as such
and is consistent with how they're displayed in ColorPicker.
2024-08-09 00:03:11 +02:00
bruvzg
932acce8f2
Fix TextServer::shaped_text_*_character_pos
for the first character of wrapped string. Allow starting/ending RTL selection before line start.
2024-08-09 00:03:00 +03:00
Rémi Verschelde
1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
...
Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
Rémi Verschelde
5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
...
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
A Thousand Ships
602a348ab1
Make Skeleton3D
bone simulator an internal child
2024-08-07 11:38:16 +02:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
bruvzg
460b538746
[PopupMenu] Increase mouse button release timeout and reset it from post_popup
.
2024-08-07 10:22:12 +03:00
Rémi Verschelde
c81aa6e1fc
Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
...
Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
Rémi Verschelde
20eee3edd3
Merge pull request #95083 from bruvzg/base_font_loops
...
[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
Rémi Verschelde
b27e9f0b3b
Merge pull request #95059 from Geometror/fix-graphedit-port-snapping-again
...
Fix GraphEdit port snapping in certain edge cases
2024-08-06 12:31:17 +02:00
Hugo Locurcio
661cf1f351
Fix LightmapGI not taking environment sky rotation into account when baking
...
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.
Co-authored-by: Per Melin <git@melin.net>
2024-08-05 17:54:11 +02:00
Aaron Franke
3b8afcd10c
Implement fit content width in TextEdit
...
Co-authored-by: Kit Bishop <kitbdev@gmail.com>
2024-08-04 15:14:56 -07:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
...
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
kleonc
115cd47fd6
Fix Skeleton2D.{_set|_get} always returning true
2024-08-04 18:44:07 +02:00
kleonc
d1740e6cbf
Clear TabBar tab close button's rect after it's hidden
2024-08-04 11:59:37 +02:00
bruvzg
5c8a8c57be
[Font] Add check for cyclic base font dependencies.
2024-08-03 00:00:11 +03:00
Radiant
70f41e414e
Fix node.duplicate, return nullptr if this operation fails.
2024-08-02 16:26:19 +03:00
Hendrik Brucker
1f0eddca70
Fix GraphEdit port snapping in certain edge cases
2024-08-02 12:38:53 +02:00
Silc Lizard (Tokage) Renew
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
...
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
Rémi Verschelde
6e50da8a37
Merge pull request #94931 from KoBeWi/1_window_1_hack
...
Use legacy color picking in single window mode
2024-08-01 00:06:38 +02:00
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
kit
fce60c2b3f
Fix update mouse cursor state wrong mouse position
2024-07-31 14:10:40 -04:00
Raul Santos
7a20ba9b63
Mark underscored properties as internal
...
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.
- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
Rémi Verschelde
5271a39279
Merge pull request #94810 from maidopi-usagi/graphedit_signal_fix
...
[GraphEdit] Correctly disconnect signal to `connection_layer`
2024-07-30 12:28:55 +02:00
kobewi
385284311a
Use legacy color picking in single window mode
2024-07-29 23:44:01 +02:00
Rémi Verschelde
46aff5ce10
Merge pull request #94848 from kitbdev/fix-placeholder-fit-content
...
Fix TextEdit placeholder fit content height
2024-07-29 15:17:32 +02:00
Rémi Verschelde
88d9325065
Merge pull request #94859 from TokageItLab/unstorage-node-time-info
...
Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
2024-07-28 17:47:12 +02:00
Rémi Verschelde
7aba10b170
Merge pull request #94858 from TokageItLab/early-break-loop-at-end
...
Determine `break_loop_at_end` 1 frame earlier using prediction by delta
2024-07-28 17:47:09 +02:00
Silc Lizard (Tokage) Renew
4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
2024-07-28 15:55:41 +09:00
Silc Lizard (Tokage) Renew
e16808cd69
Make NodeTimeInfo be not stored in tscn
2024-07-28 15:00:50 +09:00
kit
b6c054e793
Fix TextEdit placeholder fit content height
2024-07-27 17:14:51 -04:00
Daylily-Zeleen
f90f663258
Avoid passing handled input event to collision object 3d.
2024-07-27 14:58:56 +08:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
maidopi-usagi
04705d2899
Fix leaked signal connection to connection_layer.
2024-07-27 01:34:03 +08:00
aaronp64
040f241f39
Improve Tree performance
...
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end. This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
2024-07-26 11:32:45 -04:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
...
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Silc 'Tokage' Renew
0235086c14
Add validation to glTF importer for Blendshape and Animation
2024-07-26 18:05:34 +09:00
Bastiaan Olij
b9790cef47
Make primitive meshes react to texel size change
2024-07-26 13:54:11 +10:00
Silc Lizard (Tokage) Renew
7c4bc0a378
Fix processed_hashes type to Animation::TypeHash from int
2024-07-25 16:21:59 +09:00
Rémi Verschelde
f0e20efb33
Merge pull request #94716 from TokageItLab/fix-total-weight
...
Fix total weight calculation to separate track types
2024-07-25 09:15:15 +02:00
Rémi Verschelde
73bcfec23a
Merge pull request #94621 from Giganzo/scroll-container-rtl-fix
...
ScrollContainer: Fix RTL on follow focus
2024-07-25 09:15:06 +02:00
Silc Lizard (Tokage) Renew
04ac6a74df
Fix total weight calculation to separate track types
2024-07-25 11:23:15 +09:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
...
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
543e4388d5
Merge pull request #94682 from zeux/lod-uv-mirror
...
Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Arseny Kapoulkine
18d6ae1161
Fix LOD generation for meshes with tangents & mirrored UVs
...
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.
Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.
However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.
We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Rémi Verschelde
adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
...
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde
05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
...
Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
...
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
...
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Giganzo
7e549aa52e
Fix rtl on follow focus
...
Change right_margin to side_margin
2024-07-23 10:29:55 +02:00
jsjtxietian
a8526e68a7
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 12:38:20 +08:00
Rémi Verschelde
962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
...
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
Rémi Verschelde
6694f55f40
Merge pull request #94606 from bruvzg/rtl_msdf_r
...
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 14:13:17 +02:00
Rémi Verschelde
3018178d3f
Merge pull request #94286 from aaronp64/flowcontainer_resort_crash
...
Avoid `FlowContainer` crash with `TextureRect` using EXPAND_FIT_* expand modes
2024-07-22 14:12:48 +02:00
David Trallero
67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
2024-07-22 14:08:02 +02:00
Sora
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +02:00
Yuri Rubinsky
7c9afbc139
Fix warning printing for VisualShaderNodeTextureParameter
2024-07-22 11:22:27 +03:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +03:00
aaronp64
5682cc7b81
Avoid FlowContainer crash with TextureRect using EXPAND_FIT_* expand modes
...
When a FlowContainer had a TextureRect child using any of the EXPAND_FIT_* expand modes, it could crash when changing the FlowContainer's minimum size, or that of its children. This was due to the TextureRect resizing in FlowContainer::_resort, updating its minimum size, and triggering another _resort. If the TextureRect's minimum size changed in a way that caused any of the FlowContainer's children to be put on a different line, it could repeatedly cause _resort to be called again, moving the children back and forth between the old and new lines.
This change is for FlowContainer::_resort to give a warning for TextureRects with EXPAND_FIT_* expand modes when multiple lines are used, and just keep the TextureRect size the same in that case. This is similar to the check added to AspectRatioContainer in godotengine#73396, but attempting to still support it in FlowContainer when possible. In the case where the TextureRect is forced to stay the same size, there may be some overlap between the FlowContainer's children, but should no longer crash.
2024-07-21 13:09:22 -04:00
Rémi Verschelde
d9bfdfdd64
Merge pull request #94521 from jamie-pate/fix_92333
...
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
2024-07-19 11:10:59 +02:00
Rémi Verschelde
edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
...
Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
Jamie Pate
eb5f1299b2
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
...
Fixes #92333
This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Rémi Verschelde
caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
...
Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
...
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
7d71b4be37
Merge pull request #94422 from m4gr3d/fix_input_locking_issue
...
Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
2024-07-18 15:38:17 +02:00
Rémi Verschelde
d12030e6d7
Merge pull request #94365 from KoBeWi/every_single_time
...
Fix empty region in AtlasTexture
2024-07-18 15:38:11 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
A Thousand Ships
832695eb2c
[Tests] Fix various unit tests on minimal builds
2024-07-18 15:17:28 +02:00
Fredia Huya-Kouadio
70d450d086
Fix issue causing input lock when drag scrolling a Tree
element on touchscreen devices
...
Prior to this fix, scrolling via mouse drag on touchscreen devices, and
drag&drop operation on a `TreeItem` element would conflict with each other
preventing the drag scroll from being released when the mouse button is
released.
The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
2024-07-18 04:09:54 -07:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
...
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
14c36b733c
Fix internal connection count decreased if visual shader node removed
2024-07-18 11:40:02 +03:00
Yuri Rubinsky
cf70cb57ee
Few fixes for VisualShaderNodeRotationByAxis
2024-07-18 11:10:36 +03:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
Rémi Verschelde
fa2266716e
Merge pull request #94363 from bruvzg/fix_code_completion_scroll
...
[macOS] Fix code completion list scrolling with trackpad.
2024-07-17 15:45:10 +02:00
Rémi Verschelde
e7b624567d
Merge pull request #94345 from matheusmdx/fix-instance-placeholder-with-resource
...
Fix resources being skipped in InstancePlaceholder
2024-07-17 15:45:00 +02:00
Rémi Verschelde
5da03541a1
Merge pull request #93749 from alvinhochun/gui-snap-to-pixel-round-halfway-to-positive
...
Change GUI controls pixel snap to round halfway towards positive infinity (`floor(x + 0.5)`)
2024-07-17 15:44:43 +02:00
matheusmdx
260c05152d
Fix resources being skipped in InstancePlaceholder
2024-07-17 10:25:29 -03:00
A Thousand Ships
d4cf294b35
Fix potential null access in TextEdit
2024-07-17 13:35:22 +02:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
...
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
...
Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
...
Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
kit
f8df6b1c70
Fix ScriptEditor scrolling horizontally on reopen
2024-07-16 11:19:58 -04:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
bruvzg
dc98e432e5
[macOS] Fix code completion list scrolling with trackpad.
2024-07-15 08:12:19 +03:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
...
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
Robert Borghese
1052985b00
Add hint_enum
for uniform int in gdshader
2024-07-13 14:30:08 -04:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent
2024-07-12 16:21:05 +03:00
CrazyRoka
6c86268fdd
Decorate rare !data.inside_tree condition with unlikely
2024-07-12 13:38:41 +01:00
CrazyRoka
53e9d90850
Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
2024-07-11 20:40:00 +01:00
Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
...
Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Rémi Verschelde
013ee6a458
Merge pull request #94003 from KernRat/scroll-fix
...
Fix RichTextLabel + `ui_down` scrolling too far
2024-07-11 00:27:10 +02:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
...
Fix some translations
Revert "Fix some translations"
This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.
Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"
This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.
msgid
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"
revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Rémi Verschelde
ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
...
Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde
17e7253ea8
Merge pull request #93721 from semensanyok/fix-RichTextLabel-fade-start-index
...
Fix RichTextLabel fade set `start_index` to command offset
2024-07-09 16:47:10 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
...
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Rémi Verschelde
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
...
Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde
307b4e3091
Merge pull request #94039 from rburing/fix_physics_tickcounter
...
Fix physics tick counter
2024-07-07 21:58:55 +02:00
Rémi Verschelde
aec5c85acb
Merge pull request #94036 from rburing/fti_fix_pause
...
Physics Interpolation: Fix behaviour on pause
2024-07-07 21:58:51 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Ricardo Buring
23521635d2
Fix physics tick counter
...
The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Ricardo Buring
ceadbaa299
Fixed Timestep Interpolation: Fix behaviour on pause
...
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
Mark DiBarry
b83359518f
Remove unused assignment in Parallax2D
2024-07-07 10:44:13 -04:00
Mark DiBarry
8888e9216f
Add pixel snap for Parallax2D
2024-07-07 10:09:15 -04:00
Rémi Verschelde
92880e113a
Merge pull request #93999 from Geometror/fix-slot-change-redraw
...
Fix connections not updated after GraphNode slot update
2024-07-07 12:38:50 +02:00
kobewi
5636518358
Allow live reloading of built-in scripts
2024-07-06 23:43:37 +02:00
KernRat
3f4222bad4
Fixed RichTextLabel + ui_down scrolling too far
2024-07-06 16:58:33 +02:00
Hendrik Brucker
104c77cd86
Fix connections not updated after GraphNode slot update
2024-07-06 14:33:34 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2
Fix property type of Sprite3D frame_coords
to Vector2i from Vector2
2024-07-06 05:36:45 +09:00
Rémi Verschelde
b97110cd30
Merge pull request #93908 from Geometror/ge-resized-fix
...
Fix `Control` nodes emitting unnecessary `resized` signals
2024-07-05 16:38:10 +02:00
Rémi Verschelde
f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
...
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde
1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
...
Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Hendrik Brucker
1c47fd7089
Fix Control nodes emitting unnecessary resized signals
2024-07-05 01:41:21 +02:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
...
Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
Hendrik Brucker
b871794591
Fix GraphFrame
autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
...
Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
...
Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Rémi Verschelde
640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
...
Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Jacob Millner
825cb3e6c5
fix the sorting of blend_times in animation player
...
Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
Arseny Kapoulkine
a13a64eacd
Disable normal raycaster for LOD generation by default
...
Normal raycaster makes LOD generation process >2x slower and often
generates normals that look significantly worse compared to what the
simplifier comes up with by default. This was likely different before
last meshoptimizer upgrade, as the attribute metric was not functioning
properly, but now it looks like it's doing more harm than good.
This change makes it disabled by default but keeps an easy option to
re-enable it per mesh using LOD parameters for now until we get more
confidence and can remove the code outright.
Because the long term plan would be to disable this feature entirely,
the scripting API isn't changed, and it's just off-by-default there with
no way to re-enable.
2024-07-02 10:18:15 -07:00
Hugo Locurcio
33e1f570ff
Fix GPUParticles Inherit Velocity breaking with physics movement
...
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
2024-07-02 01:46:57 +02:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00
Rémi Verschelde
a05237f5d0
Merge pull request #93785 from TokageItLab/fix-bezier-init
...
Fix Bezier track init value on caching without RESET animation
2024-07-01 10:07:37 +02:00
Ainsley Su
819c392ca3
Notify item_rect_changed before resized.
2024-07-01 11:54:07 +08:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00