Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
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BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
41bbf106e6
Merge pull request #9349 from volzhs/freetype-2.8
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Update freetype to 2.8
2017-06-25 10:42:04 +02:00
volzhs
0f8cc0fa5b
Update freetype to 2.8
2017-06-25 10:41:12 +09:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
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Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Mariano Suligoy
7fe750583e
GdScript: Add signal autocompletion to emit_signal function
2017-06-23 07:51:49 -03:00
Ignacio Etcheverry
07fe7d99ea
Adds completed signal to GDFunctionState
2017-06-23 02:29:23 +02:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
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Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Karroffel
de18b8ee96
[GDNative] added GDN_EXPORT macro for libraries
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Up until now there only was GDAPI which was used
for the procedures Godot exposes.
2017-06-18 01:16:10 +02:00
Rémi Verschelde
c210de581e
etc: Do not overestimate number of CPU threads
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The *2 factor between cores and threads of most modern CPUs
is already taken into account in get_processor_count().
2017-06-17 10:51:50 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
George Marques
7966ebe6fa
Complete changing of resource extensions
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Some places were missing in e42d59f
.
2017-06-16 15:42:18 -03:00
Karroffel
f0cf946063
[GDNative] corrected typo for Mac library ext.
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Seems like the extension is .dylib and not .dynlib.
This should make it easier to select files from the editor.
2017-06-16 15:48:05 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
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Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Andreas Haas
8361b1ce07
Add ability to use custom script templates.
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Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
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Add zstd compression support.
2017-06-11 18:41:56 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
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zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Rémi Verschelde
01ed55987c
Merge pull request #9058 from touilleMan/gdnative-clean-and-add-properties
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Continue improving GDNative
2017-06-08 10:31:13 +02:00
Emmanuel Leblond
8ecdbfc417
[GDnative] API consistency + missing properties
2017-06-08 07:21:53 +02:00
Juan Linietsky
871ceeb0fe
TGA support based on SaracenOne's work.
2017-06-07 19:46:36 -03:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
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renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Rémi Verschelde
075c7d8133
Merge pull request #8990 from zer0problem/master
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Fixed .hdr support to compile on windows
2017-06-05 15:45:53 +02:00
Rémi Verschelde
d3afecf681
Merge pull request #8974 from Paulb23/script_overview
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Added script overview
2017-06-05 15:42:12 +02:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
sheepandshepherd
4844013827
Fix GDNative PoolVector typos
2017-05-31 23:44:20 +02:00
zer0problem
cc05a90bf7
Fixed compiling on windows after .hdr support
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Changed type to avoid casting.
2017-05-31 13:11:11 +02:00
sheepandshepherd
9f34bb4ebe
Wrap copy constructor for some GDNative types
2017-05-31 00:03:50 +02:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Paulb23
a4e222ae71
Added members overview
2017-05-29 12:56:33 +01:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Andreas Haas
015d36d18b
GDScript: Use "is" keyword for type checking.
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Replaces the `extends` keyword with `is` in the context of testing for type compatibility.
`extends` is still used for declaring class inheritance.
Example:
```gdscript
extends Node2D
func _input(ev):
if ev is InputEventKey:
print("yay, key event")
```
2017-05-27 10:59:59 +02:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
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-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Juan Linietsky
7c89e00d46
Merge pull request #8590 from tagcup/s3tc_stuff
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Use libsquish to decompress DXT textures.
2017-05-25 16:29:04 -03:00
Karroffel
f23b56e3ec
[GDNative] fixed some functions that returned references
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Those errors were introduced with #8821 (6fd217d
). These functions need to return reference types, otherwise setting values on those containers does not work.
2017-05-23 22:57:02 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
Emmanuel Leblond
abcb044bf3
Finish implementation of GDnative builtins bindings
2017-05-19 23:28:15 +02:00
Ferenc Arn
3c175115eb
Use libsquish to decompress DXT textures.
2017-05-18 16:57:53 -05:00
Rémi Verschelde
dcc44f05b7
Merge pull request #8798 from RandomShaper/gdfs-ext-check
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Add extended check option to GDFunctionState::is_valid()
2017-05-18 12:51:29 +02:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
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Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Pedro J. Estébanez
b69d4ebff4
Add extended check option to GDFunctionState::is_valid()
2017-05-17 14:55:59 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Karroffel
11e496d99a
[GDNative] fixed a reload bug
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When there was no terminate function defined in the library the exported variables would not update.
This fixes that.
2017-05-13 14:37:57 +02:00
Rémi Verschelde
88d5c943e7
Merge pull request #8696 from bojidar-bg/fix-path-autocomplete
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Fix gdscript autocomplete showing only paths
2017-05-12 18:17:20 +02:00
Thomas Herzog
0f8a17b0cb
Merge pull request #8720 from karroffel/gdnative-methodbind-varcall
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[GDNative] added varcall and print
2017-05-11 23:53:46 +02:00
Karroffel
d137e83c60
[GDNative] added varcall and print
2017-05-11 23:06:11 +02:00
Karroffel
15bce7f75f
removed multiscript
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removes MultiScript which was re-added in #8502 (aka 4c14700
).
This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
2017-05-11 21:23:19 +02:00
sheepandshepherd
99e07448d1
Add error printing functions to GDNative
2017-05-10 00:19:38 +02:00
Rémi Verschelde
32afcbc482
Put brave old bb10 platform to a well-deserved rest
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Add some 🔥 to appease @reduz. Fixes #8692 .
2017-05-08 22:22:20 +02:00
Bojidar Marinov
837a667225
Fix #8674 , and rename a few things for clarity
2017-05-08 22:39:27 +03:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
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This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Rémi Verschelde
9a40b92b8a
Merge pull request #8571 from tagcup/squish_sse
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Detect SSE/SSE2 for libsquish.
2017-05-02 11:29:16 +02:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Ferenc Arn
b6259661ce
Detect SSE/SSE2 for libsquish.
2017-04-28 12:47:35 -05:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Paulb23
c4ffe89204
Changed indent type settings
2017-04-26 12:14:03 +01:00
Rémi Verschelde
cdf0fbd8e8
Merge pull request #8522 from NNesh/mus
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Fix AudioPlayer bugs with OGG
2017-04-26 08:13:30 +02:00
NNesh
6cf0c62221
Fix AudioPlayer.get_pos() always returns 0
2017-04-25 17:02:45 +05:00
Ramesh Ravone
924bccdbd1
Honoring the Indent setting for gdscript
2017-04-25 06:57:49 +05:30
NNesh
0edc3d7208
Fix AudioPlayer.play() bug when music always starts from 0 pos
2017-04-25 01:57:05 +05:00
Karroffel
67886bab1e
fixed a bug where saving a GDScript file crashed the editor
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I changed the loop in #8502 , turns out it fixed the error I was facing but introduced a new one. This fixes both
2017-04-24 19:26:32 +02:00
Rémi Verschelde
9acfb0782c
Merge pull request #8444 from magyar123/pr-complete-paths
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Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
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Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
d7578792ca
Merge pull request #8496 from akien-mga/stdout-cleanup
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Fix property warnings and hide some debug prints
2017-04-24 11:04:16 +02:00
Karroffel
885239fb09
re-added MultiScript
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The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object.
With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes
which could impact performance.
I used the code from 0b806ee
as the base and made it work with the current master.
2017-04-24 01:49:40 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Karroffel
a6e75c9437
[GDNative] fixed msvc build
2017-04-20 13:15:45 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
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External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Karroffel
d4f4f14c68
[GDNative] explicit calling convention
2017-04-19 15:51:33 +02:00
mbalint12
71978685f9
Added autocomplete for file paths in the script editor
2017-04-18 17:22:01 +02:00
Rémi Verschelde
5237bc952d
Merge pull request #8424 from Paulb23/convert_indent
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Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23
c59bd79e02
Convert indent on save
2017-04-18 12:30:52 +01:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Thomas Herzog
68d79b21c3
Merge pull request #8440 from karroffel/gdnative-new-method
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[GDNative] added "new" method and fixed headers
2017-04-17 20:41:32 +02:00
Thomas Herzog
a88c20f0ca
Merge pull request #8439 from touilleMan/correct_gdnative_signatures
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Correct gdnative signatures
2017-04-17 19:55:42 +02:00
Karroffel
f4261c8868
[GDNative] added "new" method and fixed headers
2017-04-17 19:52:18 +02:00
Emmanuel Leblond
e7134ce283
gdnative: Implement missing function for godot_basis.
2017-04-17 19:05:00 +02:00
Emmanuel Leblond
707eedfa85
gdnative: modify vector2&vector3 functions signature to use value passing instead of ptr.
2017-04-17 16:43:43 +02:00
Emmanuel Leblond
8400de76a7
Add godot_string_unicode_str to GDnative
2017-04-17 15:48:26 +02:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
mbalint12
a3afec588c
Added the ability to select files as base when creating scripts
2017-04-15 23:29:09 +02:00
Emmanuel Leblond
7013cd984b
Correct indentation in gdnative vector2/3
2017-04-15 01:06:42 +02:00
Emmanuel Leblond
e5f7f656d6
Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15 00:29:43 +02:00
Karroffel
be2ad4f155
[GDNative] made string functions more C-friendly
2017-04-11 14:58:59 +02:00
Karroffel
544940c175
[GDNative] C API and generator fixes
2017-04-11 01:45:58 +02:00
Karroffel
7919ec6d89
[GDNative] re-enabled some init options
2017-04-11 01:45:58 +02:00
Thomas Herzog
2ac0cf568d
Merge pull request #8350 from karroffel/gdnative-api-reference-field
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[GDNative] added is_reference filed to api.json
2017-04-10 22:30:57 +02:00
Karroffel
c562cc9ea0
[GDNative] added is_reference filed to api.json
2017-04-10 21:32:20 +02:00
Karroffel
cf45f3ab4b
[GDNative] function to get class constructor
2017-04-10 19:56:12 +02:00
Rémi Verschelde
5598040e43
Merge pull request #8339 from karroffel/gdnative-reload-fix
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[GDNative] Didn't iterate over all scripts
2017-04-10 08:53:49 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Karroffel
0486645c39
[GDNative] Didn't iterate over all scripts
2017-04-10 04:30:08 +02:00
Karroffel
c7f8b22ba0
renamed dlscript module to gdnative
2017-04-09 21:07:53 +02:00
Rémi Verschelde
0198d2e03c
Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants
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GlobalConstants support in DLScript & api.json
2017-04-09 19:40:54 +02:00
Emmanuel Leblond
b423529481
Change dlscript's godot_get_global_constants signature to return godot_dictionary
2017-04-09 19:04:10 +02:00
Emmanuel Leblond
d48aabcec1
Add GlobalConstants entry to the dlscript's api.json generator
2017-04-09 11:47:53 +02:00
Bojidar Marinov
7cc561fe0e
Fixup #8123 , seems like I forgot a few things
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Should close #8315
Please test, I'm still unsure I did it correctly...
2017-04-08 19:42:37 +03:00
Emmanuel Leblond
68ae50ecc2
Add godot_get_global_constants function to dlscript
2017-04-08 17:16:58 +02:00
Rémi Verschelde
fce779a4ef
Merge pull request #8301 from karroffel/dlscript-refactor
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[DLScript] refactoring and in-editor reloading
2017-04-08 16:49:46 +02:00
Andreas Haas
fe4336f165
DLScript: Fix llvm compilation error.
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`Ordered comparison between pointer and zero`
2017-04-08 12:18:20 +02:00
Karroffel
5695d9892e
[DLScript] in-editor reloading
2017-04-08 01:28:14 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Karroffel
8cd3f81886
[DLScript] refactored loading of libraries
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I also enabled DLSCRIPT_EDITOR_FEATURES as the default.
It might not be the most usable because of the lack of a reloading functionality,
but as Zylann pointed out "It's better to see something than nothing at all"
2017-04-07 04:47:58 +02:00
Karroffel
741800f5cc
[DLScript] fixed android builds now
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... really.
2017-04-06 14:00:54 +02:00
Rémi Verschelde
ab02206f18
Merge pull request #8280 from karroffel/dlscript-inheritance
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[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
Rémi Verschelde
f5f9b220f9
Merge pull request #8276 from karroffel/dlscript-stl
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[DLScript] API fixed and removed STL imports
2017-04-06 08:08:54 +02:00
curtisxk38
d35fab7382
Fix typo in Parser Error message
2017-04-05 23:11:05 -04:00
Karroffel
12514cfebc
[DLScript] inheritance fixes
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This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
Karroffel
7d914a289c
[DLScript] more API fixes
2017-04-06 01:49:09 +02:00
Karroffel
71a99d5517
[DLScript] removed STL imports
2017-04-06 00:22:37 +02:00
Karroffel
fa7e167a92
[DLScript] fixed virtual method export
2017-04-05 17:08:23 +02:00
Karroffel
c6645d6a40
[DLScript] removed unused import
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This hopefully fixes android builds
2017-04-05 14:08:26 +02:00
Karroffel
6c49fe9c62
[DLScript] added variant constructor and a function to get userdata of a script
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The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.
This also fixes non-tool builds.
2017-04-04 23:02:46 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
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DLScript module
2017-04-04 00:25:03 +02:00
Karroffel
fd55308786
added dlscript module
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This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Saggi Mizrahi
c464609bda
Add '$' to token names
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It was missing from this array and would cause godot to crash or report
bad errors.
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-04-01 03:20:23 +03:00
Rémi Verschelde
d8f32637be
SCons: Add option to toggle warnings (on by default)
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All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
2017-03-26 21:58:37 +02:00
Rémi Verschelde
495710c3d6
Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent
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Make inline blocks in GDScript more (or less) pythonic
2017-03-24 22:52:09 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
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Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Fabio Alessandrelli
0450e6539e
ENet code cleanup and changes from review.
2017-03-24 02:30:11 +01:00
Fabio Alessandrelli
38d457170a
Update ENet module to support custom ENet lib
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Keep compatibility with upstream enet libraries
2017-03-24 02:30:05 +01:00
Bojidar Marinov
18ab88b3f1
Make inline blocks in GDScript more pythonic
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Fixes #8001
2017-03-23 20:07:02 +02:00
Rémi Verschelde
33a2c5def0
Merge pull request #8095 from RandomShaper/fix-yield-crash
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Fix random crashes when using yield()
2017-03-21 11:07:07 +01:00
Pedro J. Estébanez
0664a9ef8e
Fix random crashes when using yield()
2017-03-21 02:53:06 +01:00
Rémi Verschelde
26c6c2b01a
Fix linking order for builtin freetype
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Before this change the libfreetype_builtin.a lib would be appended
at the very end of the linking flags, after system libs such as -lX11
or -lkernel32.
2017-03-19 15:19:31 +01:00
Rémi Verschelde
00c4782910
Merge pull request #8051 from RayKoopa/resizable_new_node_dialog
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Make Create New Node dialog resizable and burninate old dialog
2017-03-18 14:52:34 +01:00
Ray Koopa
c0c4ba4e94
Make Create New Node dialog resizable and burninate old dialog
2017-03-18 11:21:50 +01:00
mbalint12
edaf77abd6
Fixed typo in gdscript autocompletion.
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There was a missing '!' sign, but autocompletion shows parent script members too.
2017-03-17 23:27:44 +01:00
Pedro J. Estébanez
31af5a31fb
Skip asserts on non-debug builds at compiler level
2017-03-13 00:25:29 +01:00
Rémi Verschelde
6163343118
Make that Whole New World great again
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Fix regression from 5dbf180
that broke Windows build.
2017-03-05 19:12:22 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Ferenc Arn
790611ef26
Added missing FIXMEs in PR #7878
2017-03-02 16:13:01 -06:00
Rémi Verschelde
a1cbe8e22b
Merge pull request #7878 from RebelliousX/else
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Bunch of missing `else` statements and general logic
2017-02-28 23:03:10 +01:00
Saracen
5e938f0001
Inf and NaN support added to GDScript.
2017-02-28 21:52:33 +00:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
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- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Rémi Verschelde
1ec8b9fb7d
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
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Get rid of some compilation warnings.
2017-02-26 20:22:48 +01:00