Rémi Verschelde
38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
...
Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio
53a752f2d6
Disable long press for mouse events
...
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.
This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
bruvzg
9f714bfde5
[Windows] Add libSynchronization
to link flags.
2024-07-17 10:58:03 +03:00
Alvin Wong
88581a7705
Support GPU preference for MS Store packaged apps
2024-07-16 23:46:37 +08:00
Alvin Wong
4091abd727
Respect integrated GPU preference in Windows Settings
2024-07-16 23:46:37 +08:00
Alvin Wong
a1a0acff7c
Windows: Update ANGLE surface size when window is resized
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ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
Alvin Wong
d7f023ab73
Windows: Do not attempt to resize surface before it is created
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`WM_WINDOWPOSCHANGED` may be received before `CreateWindowExW` has even
returned, when the window's rendering context or OpenGL context hasn't
been created yet.
2024-07-16 17:01:42 +08:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
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Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
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This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
bruvzg
3afe1e7481
[Winink] Check pointer button states, fix drag and double-click.
2024-07-15 12:23:07 +03:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
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[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
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D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
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Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused is_wow64
method in OS_Windows
...
It was added in b4d369c88
for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016
.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
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Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
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[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde
49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
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Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
bruvzg
fea8ab0999
[Windows] Fix reading keyboard layout names.
2024-07-09 11:46:06 +03:00
bruvzg
c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 08:32:27 +03:00
Rémi Verschelde
8897c77d50
SCons: Default optimize
to auto
, fixing target
/dev_build
inference for Web
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Fixes #94087 .
2024-07-09 00:21:29 +02:00
Rémi Verschelde
3220b6fb11
Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor
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Fix caret can disappear from script editor
2024-07-08 19:13:31 +02:00
Thaddeus Crews
0f691efb1b
SCons: Don't override cl flags on msvc
2024-07-08 09:48:18 -05:00
Hilderin
ebd1ab646c
Fix caret can disappear from script editor
2024-07-08 07:11:17 -04:00
Rémi Verschelde
ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
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Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
Pedro J. Estébanez
50bf2e5b37
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 10:40:17 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
Rémi Verschelde
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
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Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde
39d9ff21b8
Merge pull request #94024 from anniryynanen/ime-block
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Fix IME blocking controls
2024-07-07 21:58:43 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Anni Ryynänen
d926223c64
Fix IME blocking controls
2024-07-07 13:06:18 +03:00
Riteo
2ff50119dc
Wayland: switch pointer position handling to doubles
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This reduces even further the amount of work we have to do when scaling
and potentially improves input accuracy as now the input code is free
from any form of rounding.
2024-07-07 09:07:29 +02:00
Riteo
3e0632cbd2
Wayland: scale relative pointer motion
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Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Hugo Locurcio
724cdffc8c
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-06 00:26:39 +02:00
Rémi Verschelde
ce16818dd5
Fix missing include in Web main after #93906
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My bad, I introduced the bug when amending it.
2024-07-05 14:40:44 +02:00
Rémi Verschelde
20ba2f00bd
Merge pull request #93950 from bruvzg/mvk_scaling
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[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 23:27:23 +02:00
Rémi Verschelde
8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
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Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Paul Sinnett
db97d88214
Fix preloading a zip in the web editor
2024-07-04 22:13:05 +02:00
bruvzg
ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 21:03:32 +03:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Rémi Verschelde
e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
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[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
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Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the compatibility
renderer
2024-07-03 11:16:45 -07:00
Adam Scott
ee2759013b
Add bigint
support on JS value conversion
2024-07-03 07:44:32 -04:00
Rémi Verschelde
f0d15bbfdf
Merge pull request #93853 from Faless/web/no_force_stdlib
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[Web] Remove unnecessary `EMCC_FORCE_STDLIBS` in dlink builds
2024-07-02 17:27:35 +02:00
Rémi Verschelde
abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
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Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
Fabio Alessandrelli
67c06866de
[Web] Remove unnecessary EMCC_FORCE_STDLIBS in dlink builds
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As discussed with upstream, the C/C++ standard library is always fully
included when building with MAIN_MODULE=1, so using EMCC_FORCE_STDLIBS
is not necessary in our case.
2024-07-02 16:47:00 +02:00
Adam Scott
586db3aae7
Fix assignations to non-existing keys and clean-up
2024-06-29 14:30:57 -04:00
Rémi Verschelde
25de53e147
X11: Fix creating RenderingDevice after #93706
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The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Aitor Guevara
b8edc64379
[Windows] Disable G-SYNC in windowed mode
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G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
Alvin Wong
c54477b7e6
Windows: Restore to windowed mode using SW_NORMAL
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If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Rémi Verschelde
3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
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Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde
ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
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Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Riteo
f27471fbd8
Wayland: minimize surface commits and limit them to the main thread
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Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.
Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).
We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
David Snopek
1289298b5e
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-27 17:27:21 -05:00
Adam Scott
1e8e9f4b09
Fix web export state for remote debug
2024-06-26 08:37:56 -04:00
Max Hilbrunner
63911b994c
Windows: Fix arch detection via VCTOOLSINSTALLDIR
2024-06-25 13:31:46 +02:00
Fabio Alessandrelli
f59c1f08d7
[Web] Add "threads"/"nothreads" feature tags to export presets
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Following the "variant/thread_support" preset option.
2024-06-25 11:42:41 +02:00
Rémi Verschelde
c24f2f1c0c
Merge pull request #93489 from dsnopek/web-disable-getprocaddress
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Disable `*glGetProcAddress()` on the web
2024-06-25 09:19:46 +02:00
David Snopek
8e242fe7c1
Disable *glGetProcAddress()
on the web
2024-06-24 10:57:22 -05:00
Rémi Verschelde
2ac72b7402
Merge pull request #93551 from m4gr3d/show_android_custom_template_by_default
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Android: Revert hiding of custom templates under the `Advanced Options` toggle
2024-06-24 17:49:10 +02:00
Rémi Verschelde
f3195bfcee
Merge pull request #93491 from patwork/fix-type-limits-windows-utils
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Fix type-limits warning in `windows_utils`
2024-06-24 17:48:49 +02:00
Fredia Huya-Kouadio
9e9ffdd1bb
Revert hiding of custom templates under the Advanced Options
toggle
2024-06-24 06:14:27 -07:00
Rémi Verschelde
f9c51183bb
Merge pull request #93342 from kus04e4ek/build-fix
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Fix not using `encoding="utf-8"` when writing to files or reading from them
2024-06-24 11:14:10 +02:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
patwork
2e84638147
Fix type-limits warning in windows_utils
2024-06-22 23:04:00 +02:00
Rémi Verschelde
16ab5345ef
Merge pull request #79054 from bruvzg/word_brk_fix
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[TextServer] Fix `get_word_breaks` and its uses.
2024-06-22 16:22:03 +02:00
Rémi Verschelde
3325ffbe1b
Merge pull request #92750 from bruvzg/ios_autogen
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[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-21 16:49:40 +02:00
bruvzg
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +03:00
Rémi Verschelde
ee3b31da80
Merge pull request #93362 from adamscott/fix-web-audio-pause
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Fix pausing issues when using Web Audio samples
2024-06-21 10:14:25 +02:00
Adam Scott
57db018e33
Fix pausing issues when using Web Audio samples
2024-06-20 10:32:28 -04:00
bruvzg
04d70c11fc
[Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW.
2024-06-20 15:52:04 +03:00
Kusok
0c6dbbd050
Fix not using encoding="utf-8"
when writing to files or reading from them
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Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com>
2024-06-19 23:35:03 +08:00
Rémi Verschelde
4e01d8663e
Merge pull request #93021 from bruvzg/wl_ime
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[Wayland] Implement IME support.
2024-06-19 10:10:09 +02:00
Rémi Verschelde
34b9eef177
Merge pull request #91623 from adamscott/web-default-to-nonthreaded
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Default to non-threaded export setting for the web
2024-06-19 10:09:49 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Summersay415
a55788a543
Change the way doNotStrip is set
2024-06-17 20:24:14 +07:00
Hugo Locurcio
29348be0ca
Tweak warning messages related to V-Sync on OpenGL
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- Make warnings print only once per session.
- Tweak the message to be less confusing, and mention that the issue
most likely stems from a graphics driver limitation.
2024-06-16 21:22:10 +02:00
bruvzg
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-16 10:46:49 +03:00
Fabio Alessandrelli
27d67b5ae6
[Web] Use the module config to preload GDExtension libraries.
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Instead of calling loadDynamicLibraries ourselves, we add the
GDExtension libraries to preload to the "dynamicLibraries" module config
property.
This seems to fix some threading issue with some browsers during the
init phase.
2024-06-14 16:04:16 +02:00
Fabio Alessandrelli
7af8c494ab
[Web] Force emcc to use "wasm" longjmp mode
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SUPPORT_LONGJMP have changed since emscripten 3.1.32 to default to
"wasm" mode when exceptions are enabled, and "emscripten" mode when
disabled.
While we generally doesn't use exception in core, linked libraries may
need them, and emscripten don't plan to support WASM EH + Emscripten
SjLj in the long term.
2024-06-14 16:03:56 +02:00
Fabio Alessandrelli
e874cd84f0
[Web] Remove space between emscripten "-s" flags and the option
2024-06-14 16:03:56 +02:00
Pedro J. Estébanez
d1eebd3493
Enable usage of asan-enabled versions of prebuilt libraries
2024-06-14 14:06:38 +02:00
Rémi Verschelde
de8a05f447
Merge pull request #92965 from m4gr3d/fix_splash_screen
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Update the Android splash screen logic
2024-06-13 17:19:27 +02:00
Rémi Verschelde
e15c2e051e
Merge pull request #92663 from Riteo/holy-egl-batman
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EGL: Use `EGL_EXT_platform_base` whenever possible
2024-06-13 17:19:17 +02:00
bruvzg
dbc4e3f350
[Windows] Add Windows version and Wine checks for Windows 10+ dark mode API.
2024-06-13 14:28:14 +03:00
Rémi Verschelde
2fab2c7850
Merge pull request #93105 from kitbdev/keystate
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Windows Input use GetKeyState instead of GetAsyncKeyState
2024-06-13 11:50:44 +02:00
kit
45c6971a36
Input use GetKeyState instead of GetAsyncKeyState
2024-06-12 18:37:31 -04:00
Mikael Hermansson
6d68362f2f
Fix issues related to code-signing for macOS exports
2024-06-12 22:26:41 +02:00
Rémi Verschelde
5e2bdd7efc
Merge pull request #93072 from bruvzg/x11_screen_cap
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[X11] Detect XWayland and disable screen capture support.
2024-06-12 11:01:11 +02:00
Rémi Verschelde
e78db2c423
Merge pull request #93011 from MTareqAzim/fix-android-motion-event-guards
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Fix Left Joystick Motion Not Registering on Android
2024-06-12 10:00:44 +02:00
bruvzg
3cabf51325
[X11] Detect XWayland and disable screen capture support.
2024-06-12 10:05:17 +03:00
Rémi Verschelde
31277e43a7
Merge pull request #91890 from Repiteo/scons/silence_msvc-fixes
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SCons: Fix `silence_msvc` implementation errors
2024-06-11 13:57:01 +02:00
bruvzg
be25e60f61
[Wayland] Implement IME support.
2024-06-11 12:24:54 +03:00
Tareq Anuar
d14bea4413
Move the most specific motion event guard to the top of the function.
2024-06-11 12:10:09 +08:00
Adam Scott
5a01c2e954
Replace deprecated USE_WEBGL2
linker flag
2024-06-10 12:14:27 -04:00
Rémi Verschelde
b80e591448
Merge pull request #92843 from anniryynanen/tooltip-in-popup
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Stop color picker tooltip from stealing input events
2024-06-10 16:11:52 +02:00
Fredia Huya-Kouadio
f20e21a6d6
Update the splash screen logic for the Godot app template
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Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio
dd966f5680
Configure the splash screen for the Android editor
2024-06-10 00:34:00 -07:00
Rémi Verschelde
a139cd611a
Merge pull request #92826 from bruvzg/nat_icon_checks
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Improve native menu and status indicator icons conversion and checks.
2024-06-07 23:30:39 +02:00
Rémi Verschelde
ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
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[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Rémi Verschelde
e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
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Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
Rémi Verschelde
0b24f40c33
Merge pull request #92580 from hccloud/master
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Remove the limit on the number of the SignalInfo creation function parameters
2024-06-07 23:29:40 +02:00
Anni Ryynänen
ae1e2182ec
Stop color picker tooltip from stealing input events
...
Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.
I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.
I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.
Fixes #79500 .
2024-06-06 20:00:05 +03:00
bruvzg
28ec2240c4
Improve native menu and status indicator icons conversion and checks.
2024-06-06 07:46:09 +03:00
Rémi Verschelde
e96ad5af98
Merge pull request #92742 from Hilderin/fix-windows-activate-process
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Fix Windows Activate Process
2024-06-06 00:44:36 +02:00
bruvzg
1f7bf27780
[macOS] Improve native menu open/close callbacks.
2024-06-05 20:22:41 +03:00
Yuzhao Wang
2e4d573c3c
Remove the limit on the number of the SignalInfo function parameters
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Update platform/android/api/jni_singleton.h
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-05 09:21:30 +08:00
kleonc
91e995e704
Fix creating cursor image from AtlasTexture
2024-06-05 01:44:05 +02:00
Rémi Verschelde
62b15238e5
Merge pull request #92704 from m4gr3d/update_android_editor_activity_layout
...
Consolidate the ProjectManager and Editor windows into a single Android Activity class
2024-06-04 10:10:08 +02:00
Riteo
8f69f29694
EGL: Use EGL_EXT_platform_base whenever possible
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This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
Hilderin
e201e5bf30
Fix Windows Activate Process
2024-06-03 19:33:41 -04:00
Rémi Verschelde
7118487f9d
Merge pull request #92709 from m4gr3d/fix_request_permissions_return_value
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Fix invalid return value when multiple permission requests are dispatched
2024-06-03 10:36:14 +02:00
Rémi Verschelde
f976a625e1
Merge pull request #92692 from mihe/always-embed-frameworks
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Fix iOS exports never embedding framework bundles
2024-06-03 10:36:10 +02:00
Fredia Huya-Kouadio
53279d2510
Fix invalid return value when multiple permission requests are dispatched
2024-06-02 17:22:51 -07:00
Fredia Huya-Kouadio
0795587f69
Consolidate the ProjectManager and Editor windows into a single Android Activity class.
2024-06-02 14:14:21 -07:00
Mikael Hermansson
84ee828b58
Fix iOS exports never embedding framework bundles
2024-06-02 18:02:01 +02:00
Fredia Huya-Kouadio
d38c5b6737
Clean up the build commands used by the editor for gradle builds
2024-05-31 06:21:16 -07:00
Fredia Huya-Kouadio
0342900b77
Clean up the gradle build logic used to generate the Godot Android binaries
2024-05-31 06:21:13 -07:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
Rémi Verschelde
d30456fea8
Merge pull request #92415 from bruvzg/win_mod_keys
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[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-31 14:16:13 +02:00
Rémi Verschelde
37cf266b57
SCons: Process platform-specific flags earlier
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Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.
For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
patwork
909f28a534
Fix multichar warning in windows_utils
2024-05-30 13:58:56 +02:00
Rémi Verschelde
80db5bd28e
Merge pull request #92525 from m4gr3d/fix_libcpp_selection
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Ensure that Godot's version of `libc++_shared.so` is always selected
2024-05-30 11:48:15 +02:00
Rémi Verschelde
8ec272f288
Merge pull request #92519 from mihe/stop-xcframework-embed
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Prevent static XCFramework bundles from being embedded on iOS
2024-05-30 11:48:12 +02:00
Rémi Verschelde
1dab521f2d
Merge pull request #92208 from Calinou/linuxbsd-use-nanosleep
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Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux
2024-05-30 11:47:51 +02:00
Rémi Verschelde
ffad49f169
Merge pull request #86029 from 0x0ACB/resize_fix
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Remove dead code from `DisplayServerWindows::window_set_size`
2024-05-30 11:47:21 +02:00
Mauricio Narvaez
28f357733f
Ensure that Godot's version of libc++_shared.so is always selected in case dependencies have their own
2024-05-29 14:43:35 -07:00
Rémi Verschelde
a6ef250f3e
Merge pull request #92133 from m4gr3d/fix_touch_input
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Fix invalid detection of mouse input
2024-05-29 23:03:27 +02:00
Mikael Hermansson
b6e5e16868
Prevent static XCFramework bundles from being embedded on iOS
2024-05-29 17:54:49 +02:00
bruvzg
c8ae9e9c76
[iOS] Change default iPad landscape orientation from "left" to "right".
2024-05-29 12:47:49 +03:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
Rémi Verschelde
cc6a7b97d6
Merge pull request #92458 from bruvzg/dup_cl
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[macOS, X11] Fix duplicate close requests.
2024-05-28 15:50:05 +02:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
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Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
f98c259131
Merge pull request #92353 from Riteo/you-cant-see-me
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Wayland: Implement `is_window_transparency_available`
2024-05-28 15:49:33 +02:00
Rémi Verschelde
981ac9bfeb
Merge pull request #92324 from jwinarske/jw/wayland_sowrap
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Linux: Enable build config `wayland=yes use_sowrap=no`
2024-05-28 15:49:16 +02:00
Rémi Verschelde
ca708b5706
Merge pull request #92026 from Repiteo/scons/web-fixes
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SCons: Minor fixes/adjustments for web compilation
2024-05-28 15:48:49 +02:00
Rémi Verschelde
ac6f5780b1
Merge pull request #91695 from bruvzg/web_ime_pos
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[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-28 15:48:42 +02:00
Rémi Verschelde
576d9a5c12
Merge pull request #92325 from Repiteo/scons/res-race-condition-fix
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SCons: Fix `RES` race condition
2024-05-28 15:48:12 +02:00
ACB
9dd1268306
remove dead code from DisplayServerWindows::window_set_size
2024-05-28 08:55:15 +02:00
bruvzg
1a40cda95e
[macOS, X11] Fix duplicate close requests.
2024-05-28 09:41:04 +03:00
A Thousand Ships
4ed62665a2
Replace .bind(...).call_deferred()
with .call_deferred(...)
2024-05-27 13:29:57 +02:00
bruvzg
62e41087d5
[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-27 09:15:01 +03:00
Riteo
9734feb449
Wayland: Implement is_window_transparency_available
2024-05-26 00:05:47 +02:00
bruvzg
fc89a0c118
Fix build with vuklan=no
and d3d12=no
after #91505 .
2024-05-25 21:08:50 +03:00
Joel Winarske
f06dd46eb7
Enable build config wayland=yes use_sowrap=no
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-wayland-egl.h was missing if opengl3=yes (default)
Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-05-25 07:15:57 -07:00
Thaddeus Crews
18fb492afe
SCons: Fix RES
race condition
2024-05-24 12:44:44 -05:00
Thaddeus Crews
5d265e9a7e
SCons: Minor fixes/adjustments for web compilation
2024-05-24 12:30:24 -05:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
Rémi Verschelde
7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
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Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Rémi Verschelde
de490253fe
Merge pull request #92124 from Repiteo/scons/platform-flags-dict
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SCons: Convert platform `get_flags` to dictionary
2024-05-23 08:59:07 +02:00
Thaddeus Crews
896b003cc8
SCons: Convert platform get_flags
to dictionary
2024-05-22 13:53:20 -05:00
Paulo Poiati
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
patwork
1a89ae70eb
Upgrade to eslint 9
2024-05-22 11:32:25 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
Hugo Locurcio
a008896f70
Use OS::delay_usec()
to avoid using deprecated usleep()
on Linux
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usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008.
nanosleep(2) was recommended to be used instead.
`OS::delay_usec()` internally uses `nanosleep()`.
This also uses large number separators for improved readability.
2024-05-21 17:32:40 +02:00
Rémi Verschelde
0e39ac6ac6
Merge pull request #92176 from emrekultursay/master
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Fix detecting when Gradle is invoked from Studio
2024-05-21 11:23:08 +02:00
Rémi Verschelde
0f044855f5
Merge pull request #92158 from bruvzg/win_crlf
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[Windows] Use CRLF in the terminal prints.
2024-05-21 11:22:56 +02:00
Emre Kultursay
3b8d0bee4a
Fix detecting when Gradle is invoked from Studio
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The existing 'idea.platform.prefix' system-property approach
only worked because of a Android Studio bug that leaks the
system properties from Android Studio into Gradle build:
- https://issuetracker.google.com/201075423
This bug was fixed in Android Studio 2023.3.1 (Jellyfish).
The correct way of identifying builds from Android Studio is to
use the following project property (not system property):
- android.injected.invoked.from.ide
2024-05-20 17:02:36 -07:00
Alexander Hartmann
ab9e377fe6
Fix InputEventScreenDrag on Android
2024-05-21 01:04:23 +02:00
bruvzg
497f65fa50
[Windows] Use CRLF in the terminal prints.
2024-05-20 14:23:17 +03:00
Fredia Huya-Kouadio
5a74e5812b
Add logic to unregister the Godot plugins on engine termination
2024-05-19 19:27:04 -07:00
Fredia Huya-Kouadio
625b92e3cd
Input logic cleanup:
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- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback.
- Ensure that pressure and tilt information is passed for touch drag events
- Consolidate logic and remove redundant methods
- Improve the logic to detect when external hardware keyboards are connected to the device
2024-05-19 14:08:01 -07:00
Hakim
04aaa86039
Disable remote debug button when there are no runnable presets
2024-05-17 00:15:13 +02:00
Rémi Verschelde
b802c7274f
Merge pull request #91933 from bruvzg/x11_scr_fb
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[X11] Fallback to root window size, when Xinerama extension is available, but return zero screens.
2024-05-15 12:09:45 +02:00
Rémi Verschelde
86b72d9215
Merge pull request #91377 from bruvzg/macos_privacy
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[macOS export] Add support for privacy manifest configuration.
2024-05-15 12:09:34 +02:00
Thaddeus Crews
0ec4ec0f90
SCons: Fix silence_msvc
implementation errors
2024-05-14 12:22:54 -05:00
bruvzg
1f8e69ddec
[X11] Fallback to root window size, when Xinerama extension is available, but return zero screens.
2024-05-14 11:08:10 +03:00
Rémi Verschelde
10cd6ad93a
Merge pull request #91856 from patwork/double-quotes-in-head
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[Web] Fix quotes style in HTML shell head include
2024-05-13 17:32:18 +02:00
Fredia Huya-Kouadio
ab4fbbcaa7
Switch to the WindowInsetsAnimationCompat api
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Replace the use of WindowInsetsAnimation with WindowInsetsAnimationCompat; the former was only introdcued in api 30 and caused a crash on older versions of Android.
Fixes https://github.com/godotengine/godot/issues/91773
2024-05-13 00:59:03 -07:00
patwork
b6536884cc
Fix quotes style in HTML shell head include
2024-05-12 01:37:13 +02:00
Rémi Verschelde
eacfdc784f
Merge pull request #91817 from Calinou/linuxbsd-default-disable-execinfo
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Set `execinfo=no` by default when compiling for Linux/*BSD
2024-05-11 12:38:33 +02:00
Hugo Locurcio
7b678b961c
Set execinfo=no
by default when compiling for Linux/*BSD
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Alpine 3.17 and later no longer provide execinfo in its repositories,
making compilation impossible unless you pass `execinfo=no`.
2024-05-11 00:25:13 +02:00
Rémi Verschelde
6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
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SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
Rémi Verschelde
8a57f64255
Revert "Implement "get_mingw_tool" to fix mingw prefixes"
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This reverts commits ecebe0b40d
and 15d37ed2a8
.
Fixes #91710 .
2024-05-09 11:10:32 +02:00
bruvzg
99d6f32918
[Web IME] Fix suggestion window position in Chromium based browsers.
2024-05-09 08:52:27 +03:00
Pedro J. Estébanez
fc08eca524
DisplayServer: Avoid deadlocks while issuing input events and recursive main loop iterations
2024-05-08 17:41:40 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
a7f4860b72
Merge pull request #91698 from bruvzg/mingw_exe_size
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[MinGW] Restore executable size check.
2024-05-08 12:31:36 +02:00
bruvzg
15d37ed2a8
[MinGW] Restore executable size check.
2024-05-08 12:43:02 +03:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no
build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
Thaddeus Crews
34fb3f7730
SCons: Generate all scripts natively
2024-05-07 15:30:45 -05:00
Rémi Verschelde
039aa28a60
Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one
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Wayland: Workaround API limitation in screen/UI scale logic
2024-05-07 21:52:44 +02:00
Riteo
1bb8199342
Wayland: Workaround API limitation in screen/UI scale logic
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Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).
This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.
The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +02:00
Rémi Verschelde
2885620385
Merge pull request #91361 from RandomShaper/fix_no_focusin
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Windows: Fix `WINDOW_EVENT_FOCUS_IN` not delivered in some cases
2024-05-07 13:48:48 +02:00
Rémi Verschelde
86fb866b6a
Merge pull request #85188 from aitorciki/nvdrs-fixes
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[Windows] Fix NVIDIA app profile creation
2024-05-07 13:48:40 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Thaddeus Crews
ecebe0b40d
Implement "get_mingw_tool" to fix mingw prefixes
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• Replaces "try_cmd" entirely and removes need for "get_mingw_bin_prefix" in isolation
2024-05-06 17:32:53 -05:00
Adam Scott
c465dbb051
Default to non-threaded export setting for the web
2024-05-06 12:21:14 -04:00
Rob Blanckaert
3093ef49bc
Fix missing space in missing tools error message.
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Currently prints as `ANDROID_HOME is correct and cmdline-toolsare installed, or install NDK version`
2024-05-04 20:51:21 -07:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Pedro J. Estébanez
12fda2fc13
Windows: Fix WINDOW_EVENT_FOCUS_IN not delivered in some cases
2024-05-03 13:42:12 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
479b2ab777
Merge pull request #91466 from Riteo/gles-ftw
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Wayland: Add support for OpenGL ES driver
2024-05-03 10:31:45 +02:00
Riteo
d3279fa552
Wayland: Add support for OpenGL ES driver
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Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Shatyuka
e1cb65bedf
Apply WS_MINIMIZE
style on window creation
2024-05-03 06:36:51 +08:00
Radiant
789c6ebdfd
Implement amplitude
to Input.vibrate_handheld
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 14:39:33 +03:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Adam Scott
51d2ebf2da
Add more Remote Debug options to the web platform
2024-05-01 14:11:05 -04:00
Rémi Verschelde
9824a9003f
Merge pull request #91339 from TCROC/windows-apk-build-fix
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Fix for Android build on Windows
2024-05-01 09:55:15 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
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[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
bruvzg
059ddc41a0
[macOS export] Add support for privacy manifest configuration.
2024-04-30 23:31:56 +03:00
Rémi Verschelde
b1da4b2a84
Merge pull request #91128 from patwork/splash-image-in-web-export
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Splash image support and new progress bar for HTML5 Web Export
2024-04-30 17:03:21 +02:00
Travis Lange
cc0d5a43cc
added fix for android build on windows
2024-04-29 20:32:41 -04:00
Rémi Verschelde
271d7c8db7
Merge pull request #91147 from bruvzg/con_redir_3
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[Windows] Improve console IO redirection.
2024-04-29 13:00:41 +02:00
Rémi Verschelde
339cb0e2a2
Merge pull request #90428 from bruvzg/macos_detect_helper_exes
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[macOS export] Detect embedded helper executables using MachO header.
2024-04-29 13:00:34 +02:00
Rémi Verschelde
1f303e0019
Merge pull request #89790 from bruvzg/ios_safe_delete
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[iOS Export] Check directory content before deleting old export leftovers.
2024-04-29 13:00:30 +02:00
Rémi Verschelde
947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
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Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde
dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
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SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde
8211b0d143
Merge pull request #91202 from Faless/web/fix_cc_typedef
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[Web] Fix closure compiler typedef annotation
2024-04-29 10:10:03 +02:00
Rémi Verschelde
d7340a0389
Merge pull request #91196 from Riteo/globally-compatible
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Wayland: Improve compositor compatibility by allowing older globals
2024-04-29 10:10:00 +02:00
Rémi Verschelde
13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
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Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde
bdeed8e750
Merge pull request #90375 from bruvzg/ios_privacy
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[iOS export] Add support for privacy manifest configuration.
2024-04-29 10:09:38 +02:00
Rémi Verschelde
45c6f18128
Merge pull request #61006 from bruvzg/libbacktrce
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[Windows] Enable crash reporter on MinGW builds.
2024-04-29 10:09:22 +02:00
Thaddeus Crews
e0e8ce1fc0
SCons: Colorize warnings/errors during generation
2024-04-28 16:24:48 -05:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
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`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
bruvzg
874814794b
[Windows] Improve console IO redirection.
2024-04-27 00:40:17 +03:00
Riteo
2b34ba6d4b
Wayland: Improve compositor compatibility by allowing older globals
...
Previously we pretty much hardcoded most of the globals we requested,
causing compatibility issues with certain compositors like Weston, which
support only some pretty old versions or miss some more advanced
protocols.
To put fuel on the fire, we also errored out when certain protocols
weren't available, despite us being able to boot a game just fine (but
obviously with a degraded featureset).
The solution is to simply allow all the way from version 1 to the
current latest, adding some compatibility code (such as for older
`wl_output`s or newer `wl_pointer`s).
While we're at it, this commit also fixes a few typos and naming inconsistencies
I found.
2024-04-26 15:52:10 +02:00
Fabio Alessandrelli
8079cd4358
[Web] Fix closure compiler typedef annotation
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The typedef annotation is expected to come bofre a var (or const) since
it's most commonly used in externs. Use an inline definition instead.
2024-04-26 13:11:41 +02:00
patwork
7c8a4a9dab
Added splash image support and new progress bar for web export
2024-04-25 11:12:55 +02:00
Rémi Verschelde
504de8be70
Merge pull request #91071 from bruvzg/dbus_fd_cb_process
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[DBus] Process file dialog callback in the main event loop instead of using deferred call.
2024-04-24 09:59:24 +02:00
Rémi Verschelde
5594bca2fb
Merge pull request #91050 from bruvzg/ios_sensor_fix
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[iOS] Fix sensors orientation.
2024-04-23 19:12:19 +02:00
Rémi Verschelde
fc912defb1
Merge pull request #90326 from fire/vsk-scons-final-4.3
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Avoid compiler error with RenderingContextDriverVulkanWindows
2024-04-23 19:11:10 +02:00
bruvzg
67d6be30a0
[DBus] Process file dialog callback in the main event loop instead of using deferred call.
2024-04-23 19:32:35 +03:00
bruvzg
7f52e5bd44
[iOS] Fix sensors orientation.
2024-04-23 12:59:24 +03:00
Fredia Huya-Kouadio
3a06b447cc
Cleanup Android file errors
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Follow up to https://github.com/godotengine/godot/pull/90403
2024-04-22 07:48:45 -07:00
bruvzg
c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
2024-04-22 16:19:37 +03:00
Rémi Verschelde
6cf03a5bbb
Merge pull request #90802 from m4gr3d/fix_android_gradle_build_copy_rename_permissions_error
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Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines
2024-04-22 12:52:56 +02:00
Rémi Verschelde
8c474ddd49
Merge pull request #90710 from m4gr3d/fix_jstring_leaks
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Fix leakage of JNI object references
2024-04-22 12:52:16 +02:00
Rémi Verschelde
e500046e00
Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore
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Automatically generate the Android debug keystore
2024-04-22 12:52:03 +02:00
Rémi Verschelde
504d01b61e
Merge pull request #90403 from bruvzg/file_resize
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[FileAccess] Implement `resize` method.
2024-04-22 12:51:55 +02:00
Fredia Huya-Kouadio
764de7fe31
Collapse the gdextension arguments into the GDExtensionData
struct
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This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
Fredia Huya-Kouadio
1cc935fa6c
Fix issue causing the copyAndRename*
task to fail on occasions on Windows machines
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Gradle automatically handles up-to-date checks for output files and directories. This behavior sometimes causes the `copyAndRename*` task to fail on Windows machines when gradle tries to check on existing files in the output directories it doesn't have access to.
To fix the issue, we disable this gradle behavior following the instructions in https://docs.gradle.org/8.2/userguide/incremental_build.html#sec:disable-state-tracking
2024-04-17 08:38:32 -07:00
bruvzg
e667dc2d59
[macOS] Fix native file dialog with empty filter list.
2024-04-17 11:12:14 +03:00
Rémi Verschelde
79173d1fd8
Merge pull request #90698 from Faless/fix/web/serve_py_dual_stack_windows
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[Web] Fix serve.py utility on Windows
2024-04-16 13:30:51 +02:00
Rémi Verschelde
7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
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Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
kobewi
dce4a3e4c2
Add get_process_exit_code() method
2024-04-16 12:46:15 +02:00
bruvzg
7446826ab9
[iOS export] Add support for privacy manifest configuration.
2024-04-16 12:10:12 +03:00
Fredia Huya-Kouadio
f291a4ed3a
Fix leakage of JNI object references
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Fixes https://github.com/godotengine/godot/issues/87548
2024-04-15 10:30:18 -07:00
Fabio Alessandrelli
67a51c9316
[Web] Fix serve.py utility on Windows
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IPv6 dual stack is disabled by default, and Windows resolves wildcard
addresses to an IPv6 by default, so connecting through the local IPv4
address would not work.
This enables IPv6 dual stacking for the HTTP server by default like done
in upstream python when launching the module from CLI.
2024-04-15 19:16:50 +02:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
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Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Thaddeus Crews
6df57d2d7d
SCons: Fix silence_msvc
regression
2024-04-13 08:58:29 -05:00
Rémi Verschelde
133d036741
Merge pull request #90603 from m4gr3d/fix_keystore_path_resolution
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Fix issue with resolving the path for the Android keystore file
2024-04-13 11:30:51 +02:00
Miguel de Icaza
3ea7dec7d3
Fix the initialization order for the iOS driver
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The problem is that we were initializating the main loop (SceneTree)
when we were supposed to just set it. Which would cascade into a
series of issues, including having the EditorNode being flagged as
"inside_tree" and having a tree, before it was supposed to.
This meant that some code would assume it was fully initialized, when
it was not. And this manifested as the project not being scanned for
resources, which meant that during the importing, the resources would
not match using the uid path, and produce lots of errors.
One line fix
2024-04-13 11:18:53 +02:00
Fredia Huya-Kouadio
a8c9b59f3f
Automatically generate the Android debug keystore
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Automatically generate the Android debug keystore when the Java SDK path is specified.
2024-04-12 23:53:28 -07:00
Fredia Huya-Kouadio
6fd5238955
Fix issue with resolving the path for the Android keystore file
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The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
2024-04-12 17:00:09 -07:00
bruvzg
88b3e68f93
[FileAccess] Implement resize
method.
2024-04-12 19:20:49 +03:00
Rémi Verschelde
cabb3ca4ef
Merge pull request #90551 from Repiteo/scons/silence-msvc-for-real
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SCons: Silence MSVC output bloat without hiding errors
2024-04-12 11:17:02 +02:00
Thaddeus Crews
b278cefd1c
SCons: Silence msvc output without hiding errors
2024-04-11 22:21:18 -05:00
melquiadess
0ce8365dd7
Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission
2024-04-11 20:23:03 +01:00
Rémi Verschelde
e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
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Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
bruvzg
bae27340c9
[macOS export] Detect embedded helper executables using MachO header.
2024-04-09 13:19:24 +03:00
Rémi Verschelde
0d0d23cb61
Merge pull request #90377 from melquiadess/add-post-notification-permission-to-a-list-of-available-permissions
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Android: Add `POST_NOTIFICATIONS` permission to the list of permissions available in the Export dialog
2024-04-08 18:42:41 +02:00
Micky
328b00774b
Use [codeblock lang=text]
more often in class ref
2024-04-08 16:17:50 +02:00
Rémi Verschelde
dc91479082
Merge pull request #90382 from RandomShaper/win_focus_fix
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Windows: Fix mouse handling regression
2024-04-08 15:54:32 +02:00
Rémi Verschelde
0e50807c55
Merge pull request #90379 from bruvzg/ios_static_libs
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[iOS Export] Fix adding static libs to the Xcode project.
2024-04-08 14:04:49 +02:00
Pedro J. Estébanez
bdfe76b200
Windows: Fix mouse handling regression
2024-04-08 13:05:01 +02:00
sambler
97e95e1750
Make sysctl calls on FreeBSD
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The OS module get_unique_id and get_processor_name rely
on linux files which don't exist on a standard FreeBSD install,
make sysctl calls to get the required data.
2024-04-08 19:18:03 +09:30
Rémi Verschelde
7d96ec4f9d
Merge pull request #88329 from ManpreetXSingh/key-window-menu
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Windows: Add support for enabling Alt+Space menu and fix borderless maximize
2024-04-08 11:20:05 +02:00
Rémi Verschelde
6b4944ee67
Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
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Add miscellaneous documentation to some classes
2024-04-08 11:19:33 +02:00
bruvzg
30babfc789
[iOS Export] Fix adding static libs to the Xcode project.
2024-04-08 11:55:59 +03:00
melquiadess
739190ca2b
Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog
2024-04-08 09:45:16 +01:00
K. S. Ernest (iFire) Lee
761ee753bf
Avoid compiler error with RenderingContextDriverVulkanWindows.
2024-04-06 15:53:10 -07:00
Rémi Verschelde
02cb74e223
Merge pull request #84363 from RandomShaper/win_focus_activ
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Robustify handling of activation & focus on Windows
2024-04-06 13:06:04 +02:00
Manpreet Singh
329d04d331
Windows: Add alt+space menu and fix window modes
2024-04-06 16:26:19 +05:30
Rémi Verschelde
3a73c04af6
Merge pull request #88840 from m4gr3d/update_android_export_advanced_options
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Update the list of advanced export options for the Android platform
2024-04-05 12:15:48 +02:00
DmitriySalnikov
b73e740786
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00
Rémi Verschelde
1c571f991d
Merge pull request #90000 from melquiadess/improve-performance-of-sensor-readings
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Android: Improve performance of sensor readings
2024-04-04 17:09:17 +02:00
Thaddeus Crews
b0cda1f85f
Core: Use fixed-width integer types in Variant
2024-04-04 08:54:11 -05:00
melquiadess
f09d033156
Improve performance by extracting windowManager and getRotatedValues()
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Once sensor listeners are registered, onSensorChanged() (and subsequently
getRotatedValues()) gets called multiple times per socond. Obtaining
WindowManager on each of those calls is superfluous and can be avoided
by extracting it to a lazy class val. getRotatedValue() can also be
called before checking sensor type, and used for each one of them,
resulting in less code repetition.
2024-04-04 14:17:28 +01:00
Rémi Verschelde
82dd9b9916
Merge pull request #90147 from melquiadess/remove-redundant-semicolons
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Android: Remove redundant semicolons from Kotlin/gradle files
2024-04-04 14:37:31 +02:00
Rémi Verschelde
c7606354c6
Merge pull request #90146 from melquiadess/extract-command-line-file-parsing-and-add-unit-tests
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Android: Extract parsing command line file to a separate class + add unit tests
2024-04-04 14:37:28 +02:00
Rémi Verschelde
61b56f6019
Merge pull request #90131 from rodrigodias4/fix86495
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Fix macOS menu bar & dock stop appearing after closing sub-window
2024-04-04 14:37:24 +02:00
Rémi Verschelde
f8a1da9f55
Merge pull request #90101 from Jiali-Qiu/move-maximized-window
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Fix issue with moving maximized window in macOS
2024-04-04 14:37:18 +02:00
Rémi Verschelde
88f7012923
Merge pull request #89999 from melquiadess/prevent-potential-NPEs-and-improve-nullability-handling
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Android: Prevent potential NPEs and improve nullability handling
2024-04-04 14:35:57 +02:00
Rémi Verschelde
06f86e6e37
Merge pull request #89935 from bruvzg/dbus_conn_fix
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[Linux/Portal] Fix incorrect DBus connection usage.
2024-04-04 14:35:31 +02:00
Rémi Verschelde
7fa97f37fb
Merge pull request #89452 from Riteo/name-a-better-duo
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SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
2024-04-04 14:31:24 +02:00
melquiadess
839600b744
Extract parsing command line file to a separate class + add unit tests
2024-04-04 10:18:57 +01:00
Pedro J. Estébanez
9240034d3c
Robustify handling of activation & focus on Windows
2024-04-03 15:52:11 +02:00
melquiadess
73908bbce2
Remove redundant semicolons from Kotlin/gradle files
2024-04-02 23:31:34 +01:00
Rodrigo Dias
a4f2e5210f
Fix MacOS menu bar & dock stop appearing after closing sub-window
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When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.
Fixes #86495
2024-04-01 21:57:58 +01:00
Jiali Qiu
d78cb43ec2
Fix issue with moving maximized window in macOS
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When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.
With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.
Fixes #78758 .
2024-04-01 17:07:24 +01:00
melquiadess
70ea3e22a6
Use ?. (and ?.let) safe operators instead of !!
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This PR prevents potential NPEs, and follows Kotlin conventions more closely
by replacing the unsafe !! operator with safe ?. (or ?.let) (usually
!! would only be used very rarely, and with a good reason - there is one
place left in this PR where !! makes sense), and by replacing Java style
'if (x != null)' with Kotlin's '?.'
2024-03-28 23:36:38 +00:00
Rémi Verschelde
3881778ebc
Merge pull request #89953 from bruvzg/macos_menu_shortcuts
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[macOS] Fix non-global native menu shortcuts.
2024-03-28 10:47:34 +01:00