Commit graph

577 commits

Author SHA1 Message Date
Juan Linietsky
f1af0fd25c Changed save all scripts shortcut to avoid collision, fixes #4278 2016-06-20 16:18:12 -03:00
MarianoGNU
38843a67a9 Chance Snap for SnapMode and add AutoSlice option. 2016-06-20 14:37:01 -03:00
Juan Linietsky
a1e32a6f7d -Improved theme editor, when a new class is added, the members are created empty, closes #4619
-Made theme editor take less vertical space by using a scroll area
2016-06-20 11:33:51 -03:00
Patrick Reh
fff4d5867c Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
MarianoGNU
0f1a717c64 Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
Fixes #4678 && #4745
2016-06-20 00:50:33 -03:00
Juan Linietsky
00bc06b50b Make sure that scripts are reloaded if needed when they enter editing, fixes #4456 2016-06-19 22:07:07 -03:00
Rémi Verschelde
e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
f70aa176e5 Merge pull request #5166 from djrm/shortcuts
Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
Juan Linietsky
7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez
422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
Rémi Verschelde
2ca331d959 Merge pull request #5236 from djrm/fix_#5228
Visible path editor icons, fixes #5228
2016-06-19 00:17:31 +02:00
Rémi Verschelde
c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Daniel J. Ramirez
cb013e8703 Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
Rémi Verschelde
2345f7fcae Merge pull request #5163 from Paulb23/script_editor_shortcuts 2016-06-15 08:34:39 +02:00
Juan Linietsky
99e5bb56d1 Merge pull request #5137 from nunodonato/fixaxismessages
show correct message when transforming with axis-constraint (fixes #4870)
2016-06-14 08:34:22 -03:00
Juan Linietsky
b46bffd7ef Merge pull request #5138 from Geequlim/TextureRegionEditor
Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13 15:48:54 -03:00
Juan Linietsky
dca382647e Merge pull request #5165 from neikeq/pr-issue-5116
ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Paulb23
907100337e Added shader editor shortcuts 2016-06-13 15:14:55 +01:00
Paulb23
52d2d52c31 Added script editor shortcuts 2016-06-13 15:14:55 +01:00
Juan Linietsky
45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
Daniel J. Ramirez
5524bcd2b5 Completed shortcuts for Tile Map Editor 2016-06-12 17:19:18 -05:00
Daniel J. Ramirez
7427cbee7b Added some shortcutable actions for animation player editor 2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7c9e68ed7e Added customizable shortcuts for tile map editor 2016-06-12 16:39:12 -05:00
Juan Linietsky
be223c91f9 fixed tile map editor plugin, all previews are now the same size, closes #4983 2016-06-12 17:10:34 -03:00
Juan Linietsky
4667f9e61e Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907 2016-06-12 16:52:22 -03:00
Juan Linietsky
83bf8036de rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992 2016-06-12 12:05:21 -03:00
Juan Linietsky
482b21a5a4 apply built-in scripts when running the game, closes #4987 2016-06-11 21:59:35 -03:00
Ignacio Etcheverry
10881802ba ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
Geequlim
3f3798811d Add support for AtlasTexture resources
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato
a713188388 * fix messages when modifying on switching the active axis 2016-06-10 10:42:13 +01:00
volzhs
990956c4e0 add line spacing option to script and shader editor (#5105) 2016-06-09 20:43:19 +02:00
Juan Linietsky
f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
Paulb23
d66b034bd1 Improved breakpoint marker position, and scales with font size 2016-06-07 16:59:16 +01:00
Geequlim
5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Błażej Szczygieł
bff77d731f SampleLibraryEditor: Initialize "is_playing" variable
Fixes crash caused by jumping to wrong place due to uninitialized
variable.

Closes #4703

(cherry picked from commit 9acb666320)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
DimOkGamer
f7d0110cdf Added 3 more translatable strings
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
DimOkGamer
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Geequlim
cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
Andreas Haas
62de01ae3b Delete unused code in TileMapEditor 2016-05-28 21:50:22 +02:00
Mariano Javier Suligoy
b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU
e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
Bojidar Marinov
ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
Paulb23
daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
Paulb23
72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Paulb23
27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Andreas Haas
abbdfb5739 Set tooltip for SpriteRegionEditor 2016-05-25 13:42:11 +02:00
Andreas Haas
11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
Juan Linietsky
d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Paulb23
d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
volzhs
f3a3596295 fix error when open project and close editor
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
```

### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
   At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Rémi Verschelde
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde
436debb045 Merge pull request #4733 from akien-mga/pr-i18n-proofreading
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357 Merge pull request #4722 from MarianoGnu/master
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
MarianoGNU
5eaf0bcc20 Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. 2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
Juan Linietsky
bed3efb17e New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library,  etc.
2016-05-14 23:48:45 -03:00
Juan Linietsky
d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Paulb23
e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Paulb23
488495852b Fixed animation player auto-queue duplication and undo/redo 2016-05-07 17:27:52 +01:00
Rémi Verschelde
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Juan Linietsky
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Rémi Verschelde
0b4f277184 AnimationPlayer: Prevent resetting timeline when pinned (#4497)
Fixes #1019
2016-05-01 11:37:58 +02:00
Rémi Verschelde
6d22e03b96 Merge pull request #4485 from bojidar-bg/2d-snap-axis
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Bojidar Marinov
d82ff4ed09 Allow dragging on only one (global) axis when holding down shift
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23
64751e0a75 Shader editor now uses text editor settings 2016-04-29 12:39:04 +01:00
Paulb23
bda5ea0871 Fixed shader editor syntax coloring 2016-04-29 01:35:03 +01:00
Rémi Verschelde
0485c9eaba Merge pull request #4451 from JoshuaGrams/anim-tree-filter
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
Josh Grams
bd95e18ae4 AnimationTree: add filters to Animation nodes. 2016-04-26 06:49:06 -04:00
Paulb23
f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Aren Villanueva
d75856146c Adds a remove class item option in the theme editor.
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Rémi Verschelde
c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
Marc Gilleron
84d706cb35 Made trackpad behaviour optional in 3D mode (issue #4265) 2016-04-12 03:37:35 +02:00
Paulb23
8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Rémi Verschelde
823e87baee Merge pull request #4258 from neikeq/pr-imp-canvas-select
Avoid selecting items from instanced scenes in CanvasItemEditorPlugin
2016-04-07 14:12:44 +02:00
Ignacio Etcheverry
fab57f2fbc CanvasItemEditorPlugin: Avoid selecting items from instanced scenes
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items
2016-04-07 13:08:18 +02:00
Rémi Verschelde
3e3f16fefc Merge pull request #4251 from Paulb23/block_indent_issue_3803
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23
d78e98e2a4 Option to toggle syntax highlighting 2016-04-06 18:27:58 +01:00
Paulb23
93700676b5 Fixed block indent inconsistency, fixes issue 3803 2016-04-06 17:46:10 +01:00
Rémi Verschelde
d5191a610b Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Rémi Verschelde
44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde
d6871ee847 Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Rémi Verschelde
aad31ee986 Merge pull request #4174 from Hodes/master
Multiple editor plugins for same obj type
2016-04-06 18:41:51 +02:00
Bojidar Marinov
4af1839073 Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
Close #4044
2016-04-06 15:42:50 +03:00
Bojidar Marinov
8ee8802cbe Bind Z key (without modifiers) to toggle wireframe in 3D view
Fixed #4124
2016-04-06 14:24:35 +03:00
Paul Batty
646e089782 Fixed text edit undo and redo operation interaction 2016-04-06 08:36:29 +02:00
SaracenOne
f303e3483d Fixes errors occurring when switching to a new scene with a spatial editor from a canvas editor. 2016-04-06 08:34:34 +02:00
sunnystormy
3ebde34d8f Added rotation/panning support for trackpads in 3D mode #53 2016-04-06 08:15:34 +02:00
Paulb23
c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Rémi Verschelde
9c89d3e042 Separate help pages from scripts by default
Fixes #4199
2016-04-04 07:32:00 +02:00
Luiz Paulo de Vasconcellos
1b6f14d810 Change toggle comment behaviour. Fixes #4198 2016-04-04 07:31:39 +02:00
hodes
7a1d7af332 Enables the possibility of editing on multiple plugins at same time on same object type. 2016-04-02 20:39:35 -03:00
Paul Batty
50aa78210c Function syntax highlighting 2016-04-02 21:46:42 +02:00
Paulb23
474911c533 Option to toggle line numbers 2016-03-30 19:16:52 +01:00
Paulb23
c844c2d604 Syntax highlighting for numbers 2016-03-21 15:45:38 +00:00
Rémi Verschelde
d4321c9f33 Merge pull request #4033 from akien-mga/pr-sample-lib-stop-button
Add stop and delete buttons to sample library (supersedes #3339)
2016-03-20 16:03:57 +01:00
Rémi Verschelde
15ba4d34c5 Merge pull request #4077 from sanikoyes/Pr-resourcepreloader-multiple-select
Allow select multiple files in ResourcePreloaderEditor
2016-03-18 14:27:31 +01:00
Paulb23
0fc7be89d3 Option to toggle tab drawing 2016-03-18 12:49:18 +00:00
sanikoyes
e13e343c9c Rename path to paths 2016-03-18 18:26:02 +08:00
Rémi Verschelde
63aafb3f48 Merge pull request #4076 from Paulb23/word_highlighting
Highlight all occurrences of selected word
2016-03-17 11:01:18 +01:00
sanikoyes
174b9a5f9e Allow select multiple files in ResourcePreloaderEditor 2016-03-17 12:30:13 +08:00
Paulb23
b0488cacf2 Highlight all occurrences of selected word 2016-03-16 21:20:42 +00:00
Rémi Verschelde
5b67305ebb Merge pull request #4065 from TheHX/issue-4058
Fix editors panels, of the bottom panel, not resizing in some cases
2016-03-16 13:34:42 +01:00
Rémi Verschelde
cb065b961c Merge pull request #4006 from TheHX/tilemap-editor
Several improvements for the Tilemap editor
2016-03-15 19:29:39 +01:00
Franklin Sobrinho
4a0f835ece Fix editors panels, of the bottom panel, not resizing in some cases 2016-03-15 15:15:50 -03:00
Franklin Sobrinho
1589157337 Tilemap Editor: Fix some last issues of PR-4006 2016-03-15 14:32:28 -03:00
Rémi Verschelde
9e97e9f39d Merge pull request #4057 from TheHX/particles-plugin
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14 21:14:48 +01:00
Franklin Sobrinho
f1c58e4b18 Tilemap Editor: Use ItemList::set_item_icon_region in tile palette 2016-03-14 16:24:17 -03:00
Franklin Sobrinho
8d2a957e36 Fix file dialog, of Particles2D plugin, showing "Error" icons 2016-03-14 16:05:20 -03:00
Franklin Sobrinho
05036ed0ad Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit" 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7 Tilemap Editor: Bucket fill 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0 Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4 Tilemap Editor: Line drawing and erasing 2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025 Tilemap Editor: Rectangle drawing/erasing and small improvements 2016-03-14 12:39:57 -03:00
Paulb23
9234bd3ff9 Added configuable tab size 2016-03-14 15:13:45 +00:00
Rémi Verschelde
d36333b648 Remove redundant buttons
Now the Load button is alone on its line,
we probably need to find it a better place.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
533b9b7342 Add stop and delete buttons to sample library
Based on the work by @rdcklinux in #3339.
The play button becomes a stop button while playing.
A delete button is added in the last column.
2016-03-13 15:28:03 +01:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky
9157a13aef Merge pull request #3969 from Paulb23/scroll_past_end_of_file
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Saracen
7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Paulb23
f19eea2f2d Enabled scrolling past end of file 2016-03-07 02:32:51 +00:00
Franklin Sobrinho
cc6a6ef08c Added search box in Class List dialog (Script Editor) 2016-03-05 07:59:04 -03:00
Martin Chuckeles
47206b409d Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Juan Linietsky
2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
volzhs
87243508e9 keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
Juan Linietsky
499308e482 -fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky
70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
7496fd4788 Merge pull request #3689 from nunodonato/numpademulation
* Added numpad emulation in the 3d viewport (fixes #3612)
2016-02-16 07:50:51 +01:00
Rémi Verschelde
080dfa14a0 Merge pull request #3641 from JoshuaGrams/master
AnimationPlayer frame SpinBox snaps to steps.
2016-02-16 07:41:59 +01:00
Nuno
67a839c791 * Added numpad emulation (fixes #3612) 2016-02-12 11:51:25 +00:00
Tegu
8714e3b2e2 Fixed a couple of tooltips on the editor 2016-02-10 22:56:24 +02:00