Commit graph

247 commits

Author SHA1 Message Date
Marcelo Fernandez
83fe937362 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4 Merge pull request #11062 from BastiaanOlij/osx_datapack
Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Marcelo Fernandez
730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Marcelo
fb871b5ada Implemented DirAccess get_drive and get_drive_count for OS X 2017-09-11 23:46:34 -03:00
BastiaanOlij
099546ac00 Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile 2017-09-08 11:39:32 +10:00
Rémi Verschelde
3694c58d3c Merge pull request #10775 from marcelofg55/buffersize_fixes
Corrections to audio buffer size calculations
2017-09-01 21:41:24 +02:00
Marcelo Fernandez
f231eadc9e Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
poke1024
9d841b5336 Implements OS_OSX::get_system_dir() 2017-08-29 20:31:03 +02:00
Matthias Hoelzl
b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Fabio Alessandrelli
d7f08ead4e Allow building fat binaries with osxcross 2017-08-23 15:44:22 +02:00
Rémi Verschelde
7f49e2a7a0 Merge pull request #10487 from marcelofg55/curscr_as_default
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d Merge pull request #10254 from marcelofg55/master
Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Marcelo Fernandez
63f847b306 p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Marcelo Fernandez
c6edf1821e Fix y axis for set_window_position on OS X 2017-08-21 12:36:04 -03:00
Marcelo Fernandez
eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Marcelo Fernandez
aae29c7a0e Added notification const NOTIFICATION_WM_ABOUT 2017-08-17 11:28:45 -03:00
bruvzg
8aa86cb9bc Implement NSTextInputClient protocol for IME 2017-08-09 19:09:33 +03:00
toger5
2286037bc3 removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
Rémi Verschelde
b0dfec77c2 Merge pull request #10127 from bruvzg/3.0-osx-logging
Duplicate error messages to macOS logging system (Console.app)
2017-08-07 14:58:25 +02:00
Rémi Verschelde
ae88eb5b50 Merge pull request #10099 from bruvzg/3.0-fix-osx-warp_mouse_pos
Fix warp_mouse_pos on macOS
2017-08-07 14:47:54 +02:00
bruvzg
68bf243461 Duplicate error messages to macOS logging system 2017-08-06 21:55:30 +03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
bruvzg
0ed3da8e2a Fix warp_mouse_pos on macOS 2017-08-04 23:43:32 +03:00
Rémi Verschelde
76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Marcelo Fernandez
76821bbb47 Fix mutex initialisation in OS X Audio Driver 2017-07-30 16:35:08 -03:00
Rémi Verschelde
263452ee91 Merge pull request #9960 from marcelofg55/master
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-30 20:59:04 +02:00
Marcelo Fernandez
abbf821ddf Fix get_screen_* funcs returning old values after resolution changes on OS X 2017-07-28 18:08:57 -03:00
bruvzg
d18922a56e Change display scale when moving the window from monitor to monitor 2017-07-28 20:17:19 +03:00
Rémi Verschelde
a7b35edf7b Merge pull request #9874 from bruvzg/3.0-osx-menu
Add macOS main menu (3.0)
2017-07-28 11:05:05 +02:00
Rémi Verschelde
5caf9d0d08 Merge pull request #9876 from bruvzg/3.0-resize-fix
Improved macOS window resizing behaviour (3.0)
2017-07-28 11:02:28 +02:00
bruvzg
3220fee6b2 Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
Fix get/set_current_screen & set_window_maximized.
2017-07-27 10:05:33 +03:00
bruvzg
f98a203377 Add macOS main menu 2017-07-27 10:05:29 +03:00
bruvzg
1c1565d0f9 Improved macOS window resizing behaviour. 2017-07-26 16:29:48 +03:00
bruvzg
7de7ca8ae4 Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2c27501c3f Fix Right-Click (Ctrl-Click) on OS X 2017-07-23 12:45:59 -03:00
Rémi Verschelde
e5aa8546ec Merge pull request #9713 from marcelofg55/master
Fix for possible crash in OS X audio init.
2017-07-23 13:05:49 +02:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Marcelo Fernandez
bbc207675f Fix for possible crash in OS X audio init. 2017-07-19 11:05:51 -03:00
geequlim
5a2500f580 Fix errors with global config names no more sorrys please 2017-07-19 09:25:50 +08:00
Juan Linietsky
bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Marcelo Fernandez
764f607611 Reinit audio device when the system default device changes on OS X 2017-07-16 23:35:23 -03:00
BastiaanOlij
e735963182 Fix typo in plist export 2017-07-06 00:14:05 +10:00
Rémi Verschelde
5a48b428fd Merge pull request #9476 from marcelofg55/master
Implemented borderless fullscreen code on OSX.
2017-07-05 10:51:55 +02:00
Rémi Verschelde
5c1995ef49 Merge pull request #9468 from BastiaanOlij/osx_export_dmg
On OSX export to DMG and optionally code sign the app bundle
2017-07-03 23:25:43 +02:00
Marcelo Fernandez
a9c5895c16 Implemented borderless fullscreen code on OSX. 2017-07-02 23:40:44 -03:00
BastiaanOlij
7ddf3d6cc4 On OSX export to DMG and optionally code sign the app bundle 2017-07-02 21:23:33 +10:00
Rémi Verschelde
e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
Marcelo Fernandez
fd7976ddd7 Implemented borderless window code for OSX. 2017-06-27 16:57:28 -03:00
Poommetee Ketson
e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
BastiaanOlij
5b44f092f9 Reimplement export module for OSX 2017-06-23 00:01:55 +10:00
ageazrael
109ad227d3 Used in the macOS HiDPI options window is too small 2017-06-13 09:54:55 +08:00
ageazrael
b3accab62d Fixed middle mouse button can't bounce in macOS 2017-06-13 09:27:49 +08:00
Juan Linietsky
bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
toger5
328d0e2b4e osx release right button event fixed
RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...)
fixes #9079
2017-06-06 19:40:06 -07:00
alexholly
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
volzhs
0627445863 Make OS.get_locale() returns same value 2017-05-27 03:50:22 +09:00
toger5
72876ef10b added modifier key to scroll event 2017-05-22 03:46:54 -07:00
toger5
b90df858c1 fixed osx input event 2017-05-22 01:17:57 -07:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
BastiaanOlij
63db9a4bee Doing a little bit of cleanup 2017-05-20 09:30:31 +10:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
toger5
304a1f5b5a Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
c8aea60324 Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
3fd10ff6f0 Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:44:52 +02:00
BastiaanOlij
5c2ddb299b Formatting of mm files 2017-04-09 21:22:40 +10:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
9d28a5e7d9 Merge pull request #8159 from Hinsbart/last_id
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Julian Murgia
94103c0c02 Add API to access battery power state
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Andreas Haas
a175ac7032
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Rémi Verschelde
e837b25f55 Fix missing semicolon in previous commit 2017-02-13 23:46:25 +01:00
Brett-Mitchell
6921e11805 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
Juan Linietsky
96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
BastiaanOlij
cef0ae5d5d Fix compile errors related to audio on OSX 2017-01-16 20:32:44 +11:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
4163be67a1 OSX: Revert back to kHIDUsage_GD_Joystick
Bug introduced in 547a57777b.
2017-01-09 10:05:50 +01:00
Rémi Verschelde
5bfa4227b3 Finish replacement of joystick by joypad
Some parts were forgotten in 547a577.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Rémi Verschelde
dc0d08cc93 Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
Juan Linietsky
495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
5e717ed8a3 Enabled code that requests an OpenGL 3 context. 2017-01-05 00:05:34 +11:00
BastiaanOlij
55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 2017-01-04 23:34:02 +11:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00