Adam Scott
0fef203b1f
Remove script class checks when getting function signature
2023-02-07 11:48:10 +01:00
Yuri Sizov
945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
...
GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Yuri Sizov
c0edea37ef
Merge pull request #72677 from dalexeev/gds-await-infer-type
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GDScript: Fix `await` type inference
2023-02-06 23:32:28 +03:00
Yuri Sizov
7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
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GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +03:00
Danil Alexeev
685db28e29
GDScript: Fix await
type inference
2023-02-06 23:02:14 +03:00
Dmitrii Maganov
8400308ab3
GDScript: Fix can_reference check for typed arrays
2023-02-06 22:00:16 +02:00
George Marques
ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 14:52:13 -03:00
Rémi Verschelde
2fdaf2919c
GDScript: Fix recently merged test not ignoring warnings
2023-02-06 18:19:34 +01:00
Yuri Sizov
d201df1ffa
Merge pull request #72512 from vonagam/fix-ternary-type-source
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GDScript: Fix type certainty for result of ternary operator
2023-02-06 19:41:27 +03:00
George Marques
3941af3d91
GDScript: Don't allow @onready without inheriting Node
2023-02-06 10:45:38 -03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
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GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
...
- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
...
- Consider PackedArrays non-shared since they are copied on C++/script
boundaries.
- Add error messages in the analyzer when assigning to read-only
properties.
- Add specific error message at runtime when assignment fails because
the property is read-only.
2023-02-02 10:20:35 -03:00
Dmitrii Maganov
1a810ff45e
GDScript: Fix type certainty for result of ternary operator
2023-02-01 14:52:29 +02:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
...
This reverts commit a166833bfa
.
This caused multiple regressions.
Needs to be redone with more testing before merge.
Fixes #72501 .
2023-02-01 10:54:22 +01:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
...
- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions
2023-01-31 11:37:30 -03:00
Rémi Verschelde
e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
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Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Juan Linietsky
1bbe0a2b2f
Fix global script class parsing.
...
* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.
Fixes #72226 .
2023-01-31 12:43:25 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
b6a8b8e8f7
Merge pull request #72212 from anvilfolk/gdtestnames
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Add option to print filenames in GDScript unit testing
2023-01-31 10:53:28 +01:00
ocean (they/them)
199e5dbb1e
Add option to print filenames in GDScript unit testing
2023-01-30 22:20:45 -05:00
Dmitrii Maganov
011b3895db
GDScript: Fix vararg method calls with exact arguments
2023-01-30 19:38:07 +02:00
Danil Alexeev
d4b78c352f
GDScript: Fix @export_enum
works only with int
2023-01-30 12:30:37 +03:00
Rémi Verschelde
a3dae9e548
Merge pull request #72285 from vnen/gdscript-variable-match
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GDScript: Allow variables in match patterns
2023-01-29 02:45:48 +01:00
Rémi Verschelde
9420116f6c
Merge pull request #72286 from vnen/gdscript-native-static-call-crash
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GDScript: Avoid calling non-static methods on native classes
2023-01-29 02:23:55 +01:00
Rémi Verschelde
4011a0915e
Merge pull request #71844 from vonagam/fix-constant-conversions
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GDScript: Fix constant conversions
2023-01-29 02:18:57 +01:00
George Marques
aee7b7363b
GDScript: Avoid calling non-static methods on native classes
2023-01-28 20:33:01 -03:00
George Marques
c68b2358d5
GDScript: Allow variables in match patterns
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To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Dmitrii Maganov
31e0ae2012
GDScript: Fix constant conversions
2023-01-29 00:01:53 +02:00
Dmitrii Maganov
6194a7e0fa
GDScript: Fix implicit conversions for function returns
2023-01-28 23:56:07 +02:00
Rémi Verschelde
218bef90af
GDScript: Fix test from #69163 after annotations change
2023-01-28 17:01:19 +01:00
Rémi Verschelde
cc6e8379d4
Merge pull request #69163 from vonagam/variant-safe-lines
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GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-28 15:40:19 +01:00
Dmitrii Maganov
abe6d67232
GDScript: Fix test for read-only state of constants
2023-01-27 05:28:08 +02:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
Rémi Verschelde
41e5f5b093
Merge pull request #71349 from vonagam/disallow-infer-on-weak
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GDScript: Disallow type inference with untyped initializer
2023-01-25 14:42:20 +01:00
Danil Alexeev
13215638a9
Clarify error message about script-level annotation
2023-01-24 13:10:45 +03:00
Rémi Verschelde
81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
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GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +01:00
George Marques
9462ae4783
GDScript: Remove function of continue
for match statement
...
The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
...
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
ocean (they/them)
4854e723be
Fix unnammed enum crash regression
2023-01-18 09:35:48 -05:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
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GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Dmitrii Maganov
a1e0281b45
GDScript: Disallow type inference with untyped initializer
2023-01-13 20:51:29 +02:00
Dmitrii Maganov
40613ebd21
GDScript: Fix typing of iterator in for loop
2023-01-13 15:36:11 +02:00
Rémi Verschelde
aaa5158ff9
Merge pull request #70733 from vonagam/fix-assigning-untyped
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GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 20:08:55 +01:00
Rémi Verschelde
40b9c246b6
Merge pull request #71197 from adamscott/add-default-virtual-path-gdscript
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Add default virtual `gdscript://` path to `GDScript` instances
2023-01-12 17:56:09 +01:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Adam Scott
e3e55b29ce
Add default virtual gdscript://
path to GDScript
instances
2023-01-12 10:27:38 -05:00
Dmitrii Maganov
ef81b344be
GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-12 17:21:33 +02:00
Dmitrii Maganov
38c214d483
GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 17:07:45 +02:00
Rémi Verschelde
c6f4c0ac54
Merge pull request #70899 from adamscott/fix-vector-inf
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Fix parse error using Vector{2,3,4}.INF
2023-01-12 15:59:01 +01:00
Dmitrii Maganov
5980abbcec
GDScript: Fix getting type from PropertyInfo for Variant arguments
2023-01-12 16:47:06 +02:00
George Marques
75515e4303
Merge pull request #70987 from vonagam/fix-parameter-conversion-assign
2023-01-12 11:34:13 -03:00
George Marques
7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts
2023-01-12 11:22:01 -03:00
George Marques
66fda2aeea
GDScript: Fix temp values being written without proper clear
...
Temporary values in the stack were not being properly cleared when the
return value of calls were discarded, which can cause memory issues
especially for reference types like PackedByteArray.
2023-01-11 14:24:23 -03:00
Rémi Verschelde
5eb161a9c8
Merge pull request #70595 from adamscott/add-gdscript-editorconfig
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Add GDScript `.editorconfig` rules
2023-01-11 01:10:10 +01:00
George Marques
04d0e851ea
GDScript: Fix use of conversion assign for variant values
2023-01-10 20:01:11 -03:00
Adam Scott
44d1d72af1
Add GDScript .editorconfig
rules
...
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10 12:25:35 -05:00
Rémi Verschelde
c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
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GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
Dmitrii Maganov
ff505c9875
GDScript: Fix type for index subscript on constant
2023-01-10 07:10:00 +02:00
Adam Scott
fb175d92da
Fix GDScript base and outer classes, signals and functions lookup order
...
- Add outer class lookup test
- Add signal lookup test
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
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GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
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GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
ocean (they/them)
366ec895b1
Assorted enum and native type fixes
2023-01-09 11:08:07 -05:00
Rémi Verschelde
df952a32f8
Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign
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GDScript: Don't use the NIL address to hold return value of functions
2023-01-09 14:22:16 +01:00
Rémi Verschelde
c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
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GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
George Marques
a1309f1f42
GDScript: Allow using await on calls to void functions
2023-01-09 09:55:05 -03:00
George Marques
a3816434a6
GDScript: Don't use the NIL address to hold return value of functions
...
This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00
Adam Scott
c45b9245ae
Fix parse error using Vector{2,3,4}.INF
2023-01-08 16:14:40 -05:00
Dmitrii Maganov
71f7c8a9d3
GDScript: Fix multiline and trailing comma for assert
2023-01-08 20:18:46 +02:00
Dmitrii Maganov
5e2ac1a31e
GDScript: Begin making constants deep, not shallow or flat
2023-01-08 07:29:10 +02:00
Dmitrii Maganov
532ffc30bd
GDScript: Fix typing of lambda functions
2023-01-06 16:38:22 +02:00
Dmitrii Maganov
a8c2f8a0e1
GDScript: Fix missing conversion for default argument values
2023-01-06 11:49:06 +02:00
Dmitrii Maganov
10e364bf43
GDScript: Fix array as default value for parameter
2023-01-06 06:25:55 +02:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
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GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
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GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
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GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Dmitrii Maganov
961b4ac5f5
GDScript: Fix wrong native type for preloaded class
2023-01-03 05:45:06 +02:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
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Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
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Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
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Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
George Marques
0c15844551
GDScript: Error when assigning return value of void function
...
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Dmitrii Maganov
056066ee95
GDScript: Fix false name conflicts for unnamed enums
2022-12-29 22:04:13 +02:00
Dmitrii Maganov
9507f65e25
GDScript: Disallow return with value in void functions
2022-12-29 03:06:13 +02:00
Dmitrii Maganov
b6aa4840d8
Fix usage of Enum as constant
2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d
GDScript: Fix return type of constructor call for extending class
2022-12-27 23:02:12 +02:00
cdemirer
bbb21c3fd5
Fix type adjustment skipped when value is considered both not hard and not variant
2022-12-25 17:11:30 +03:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
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GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
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Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
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Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
rune-scape
3228fdb88a
Fix GDScript analyzer null literal
2022-12-22 06:02:34 -05:00
ocean (they/them)
d93dbab054
Add MethodInfo to signal datatype
2022-12-21 22:49:51 -05:00
Aaron Franke
6590e1fd8a
Make script annotations placed before class_name and extends
2022-12-19 22:01:29 -06:00
Adam Scott
7fc814f697
Fix external enums not assignable as constants
...
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159
Fix outer class lookup
2022-12-17 17:57:00 -05:00
Adam Scott
2fefcf7329
Fix inner class constant assignment
2022-12-17 12:03:03 -05:00
rune-scape
213c94b42f
Fix enum value regression
2022-12-16 22:48:25 -05:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
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GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 -05:00
rune-scape
7d0d6aa16f
GDScript: Fix cast producing null
2022-12-12 19:57:26 -05:00
rune-scape
08449ab16e
Fix String type compatibility being too permissive
2022-12-12 07:27:41 -05:00
Adam Scott
65a49bad5a
Fix constant base typing in extended GDScript class
2022-12-10 13:39:45 -05:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Dmitrii Maganov
97280279ee
Fix incomplete shadowing of member properties by parameters
2022-12-06 00:22:56 +02:00
kobewi
d1e4146462
Improve parent signature error
2022-12-01 15:16:16 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
souplamp
5bdd883dfd
change RETURN_VALUE_DISCARDED GDScript warn text
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changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
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Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
ocean (they/them)
13be0ab733
Fix ability to overload "script" variable
2022-11-17 17:21:12 -05:00
Rune
bce6f1792e
GDScript compiler subclass bugfixes
2022-11-13 02:29:21 -08:00
Rémi Verschelde
7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
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[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
kleonc
c268e3a235
GDScript Fix type mismatch in optimized single arg range
2022-11-02 13:20:47 +01:00
Rafał Mikrut
d7d130295e
Support for checking that Projection is(not) null
2022-11-01 20:49:52 +01:00
clayjohn
0a51bb4ca5
Add STATIC_CALLED_ON_INSTANCE warning to highlight
...
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn
be1e9acb7c
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-13 11:56:45 -07:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
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- Add leading and trailing spaces within dictionaries, as the `{}`
characters are hard to distinguish from `[]` on some fonts.
This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Yuri Sizov
1362bc22bd
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
Antonio Dell'Annunziata
f81a166ab8
fix(gdscript): Infer type from preload const
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When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.
Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde
33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
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Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict
2022-07-06 16:02:49 +02:00
Yuri Sizov
f85bafaa11
Add grouping annotations for class properties in GDScript
2022-07-05 22:01:40 +03:00
lawnjelly
b221eab426
Variant memory pools
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Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer
dbdf0174b4
Do error when for variable conflicts with a variable in scope
2022-07-04 12:30:39 +03:00
Rémi Verschelde
b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
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Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
cdemirer
a0608bd891
Fix set chain bug with jump_if_shared
2022-06-28 18:45:27 +03:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
George Marques
1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes
2022-06-15 10:37:18 -03:00
George Marques
67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
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gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
George Marques
15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
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Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
strank
2079e19899
Extend test_compiler to also disassemble inner classes
2022-06-12 16:30:04 -04:00
Nathan Franke
3d61246bc4
use correct error for unused bind match, suppress with underscore
2022-06-03 13:28:33 -05:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques
eba3e0a9fc
GDScript: Support %
in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde
6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment
2022-05-25 17:28:22 +02:00
Trioct
bcbfa641ec
Fix const typed array assignment
2022-05-25 09:02:11 -05:00
George Marques
24bcbe971a
GDScript: Don't show redundant await warning on unknown types
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Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
George Marques
1b76a9d705
GDScript: Fix lambda captures in default argument values
2022-05-23 21:38:31 -03:00
George Marques
969f1980d2
GDScript: Fix if
after lambda being seen as ternary
2022-05-23 21:13:25 -03:00
George Marques
0a28b4cd94
GDScript: Do not allow standalone lambdas
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They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
Rémi Verschelde
e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive
2022-05-18 16:04:12 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
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Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde
505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test
2022-05-11 14:15:48 +02:00
CalebJohn
06a2d83e30
Add regression test for gdscript valid function signature
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Previously, there was an issue where the gdscript analyzer incorrectly
riased a validation error for code that had a default Dictionary, Array,
or custom type.
2022-05-03 12:46:09 -07:00
Nathan Franke
58fcad20ef
quote strings inside arrays and dictionaries
2022-05-03 13:37:13 -05:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda
2022-04-27 13:11:24 +02:00
George Marques
01d13ab2c1
GDScript: Allow using self in lambdas
2022-04-24 21:49:02 -03:00
PastMoments
b3704e664d
Fixes GDScript define nested dictionary and array as constants #50285
2022-04-19 08:57:23 -04:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
Rémi Verschelde
db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message
2022-04-04 23:56:20 +02:00
Jason Yundt
1cc7e7ec33
Improve autoload inheritance error message
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
2022-04-04 15:51:02 -04:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
cdemirer
3c5b9d1be3
Fix issues with multiple bind patterns in match statement
2022-04-04 15:47:08 +08:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
George Marques
1ebcb58e69
GDScript: Check if method signature matches the parent
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To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:
1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.
There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
strank
7d48afa96d
Add test cases for accessing parent elements from child class
2022-03-04 12:41:20 -05:00
cdemirer
3afe50c2fa
Fix logic errors in match-statement Array & Dictionary Patterns
2022-03-02 19:05:18 +08:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
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Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes
2022-02-04 13:49:15 +01:00
George Marques
ceafdf347e
GDScript: Treat enum values as int and enum types as dictionary
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Since enums resolve to a dictionary at runtime, calling dictionary
methods on an enum type is a valid use case. This ensures this is true
by adding test cases. This also makes enum values be treated as ints
when used in operations.
2022-02-03 13:32:34 -03:00
George Marques
b013c0d544
GDScript: Allow tests to run on release builds
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- Fix compilation issues by disabling warnings on release builds. This
also strips warnings from expected result before the comparison to
avoid false mismatches.
- Add a `#debug-only` flag to tests. Must be the first line of the test
script. Those won't run with release builds. Can be used for test
cases that rely on checks only available on debug builds.
2022-02-03 13:32:33 -03:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
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This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.
There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde
e1706be25d
Merge pull request #57052 from KoBeWi/nosort
2022-01-23 00:27:01 +01:00
Rémi Verschelde
182a36db47
Merge pull request #55214 from Scony/fix-gdscript-crash-2
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Fix GDScript parser crash on 'dollar mixed with assignment' expression
2022-01-22 20:30:54 +01:00
kobewi
f056cb8ebc
Don't sort printed Dictionary
2022-01-22 13:45:02 +01:00
strank
960a26f6c0
GDScript: Fix parsing default parameter values from function calls
2022-01-13 19:28:39 -05:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
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Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
George Marques
fd643c903d
GDScript: Add annotation to ignore warnings
2022-01-04 09:32:43 -03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Yuri Roubinsky
566895732c
Fix shadowed global identifier warning duplication
2021-12-13 11:54:23 +03:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Pawel Lampe
1a15a3adf6
Fix GDScript parser crash on 'dollar mixed with assignment' expression
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fixes #53696
2021-11-21 21:18:46 +01:00
Pawel Lampe
86c0e38e8f
Fix 'unreachable-code' false-positive, fixes #55154
2021-11-21 15:53:21 +01:00
Yuri Roubinsky
3396b25489
Allow using built-in names for variables, push warnings instead
2021-11-13 21:47:24 +03:00
Max Hilbrunner
626ca50676
Improve GDScript indentation error message
2021-10-28 13:01:53 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
Rémi Verschelde
3f888966c0
Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constant
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Fix inferred typed array marked as constant
2021-10-15 16:49:29 +02:00
George Marques
540821a264
GDScript: Fix inferred typed array marked as constant
2021-10-15 10:40:50 -03:00
George Marques
056a54db7b
GDScript: Properly return value with await on non-coroutine
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If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
Rémi Verschelde
472ff40f71
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts
2021-10-14 20:42:22 +02:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
George Marques
bf322bacdd
Merge pull request #53726 from briansemrau/gd-outer-class
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GDScript 2.0: Access outer scope classes
2021-10-14 10:12:52 -03:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00