Pedro J. Estébanez
c0f7b80b89
Solve TouchScreenButtons issues
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Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:53:35 +01:00
Pedro J. Estébanez
67a0da34a2
Add shape property to TouchScreenButton
2017-01-25 17:06:06 +01:00
Juan Linietsky
25a62a3e32
Added a few functions to make 2D split screen easier.
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(cherry picked from commit a4156f1f0a
)
2017-01-12 20:53:03 +01:00
Wilhem Barbier
0b6d4e92b5
Add the 'finished' signal to AnimatedSprite
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(cherry picked from commit f6262fde11
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Ignacio Etcheverry
b5bdc60f58
TileMap: _update_dirty_quadrants() cancel pending update pre return
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(cherry picked from commit 5b3acd287d
)
2017-01-12 19:15:29 +01:00
volzhs
580031e6f5
Able to change visibility when ancestor node is hidden
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(cherry picked from commit 792ff11642
)
2017-01-12 19:15:28 +01:00
Ignacio Etcheverry
5354d7ddcc
KinematicBody: Fix wrong method bind return type
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(cherry picked from commit d579d0a814
)
2017-01-12 19:15:27 +01:00
Andreas Haas
01f3399ed0
Particles2D: Fix initial size randomness property having no effect.
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It was just a little typo :p
(cherry picked from commit 4dd6bead1f
)
2017-01-12 19:15:27 +01:00
Emmanuel Leblond
39ce4a49fa
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2017-01-10 17:15:28 +01:00
Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Karol Walasek
0af331d1c0
Added force_raycast_update GDScript method for RayCast[2D]
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(cherry picked from commit 7494a8c3c6
)
2016-10-31 00:00:23 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Andreas Haas
5f540a17cc
Sprite: Fix inspector not showing changes on "frame" property.
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Fixes #6562
(cherry picked from commit 9d67895c7c
)
2016-10-17 20:47:27 +02:00
Pedro J. Estébanez
c0ba08b8d5
Add editor_only param to Light2D
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(cherry picked from commit 34c02fad5a
)
2016-10-09 17:34:29 +02:00
Pawel Kowal
ab231cd3fb
Fix #6480 , area duplicated param
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(cherry picked from commit f9a21baa26
)
2016-10-09 17:23:43 +02:00
anneomcl
12edde80f2
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
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(cherry picked from commit aa5ade834c
)
2016-10-09 17:18:54 +02:00
Juan Linietsky
569966f3bb
prevent bug due to scripts not working in editor and notifier sending signals to it.
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(cherry picked from commit 37b5e99bc2
)
2016-08-09 00:13:31 +02:00
Juan Linietsky
ba625a14c6
Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
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Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
Juan Linietsky
b41be2d1a9
Merge pull request #4854 from Razzlegames/screenToLocal
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Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce
605193b22f
Conversion function for screen coords to local Canvas coords
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- Useful if you need to Convert screen coords to the coordinate space of a
CanvasItem, but don't have an associated InputEvent to use in
#make_event_local.
For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
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Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
b06eca108a
Merge pull request #5490 from timoschwarzer/master
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Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Timo Schwarzer
185ba75bfa
Fix Camera2D header for align()
2016-06-30 16:07:48 +02:00
Timo Schwarzer
ae055ebf82
Add align() to realign the Camera2D to its tracked node
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align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
2016-06-29 18:17:11 +02:00
Timo Schwarzer
6686fbc1e0
Add reset_smoothing() for immediately fixing the camera to the destination location
2016-06-29 17:40:29 +02:00
Juan Linietsky
47d6cc08bb
Properly deliver localized coordinates when passing gui events through parents, closes #4215
2016-06-27 10:00:36 -03:00
Pedro J. Estébanez
6ce47d9b51
Improve parallax mirroring algorithm
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Replaces the iterative approach currently used by an equivalent direct computation.
Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-27 10:40:33 +02:00
Juan Linietsky
10f411b47b
Avoid mirroring to go negative to fix crash, closes #4036
2016-06-26 16:51:13 -03:00
Juan Linietsky
282da142ae
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
2016-06-26 16:22:20 -03:00
Rémi Verschelde
0be12898a7
Revert "Improve parallax mirroring algorithm"
2016-06-26 18:03:15 +02:00
Juan Linietsky
130b83bc52
Ability to set draw transform as a matrix, closes #5428
2016-06-26 13:01:17 -03:00
Rémi Verschelde
b02d67be30
Merge pull request #5307 from MarianoGnu/master
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TextureRegion improvements
2016-06-26 09:43:45 +02:00
Rémi Verschelde
22c9a44174
Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidy
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Improve parallax mirroring algorithm
2016-06-24 21:26:54 +02:00
Pedro J. Estébanez
fbddc0b747
Improve parallax mirroring algorithm
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Replaces the iterative approach currently used by the standard fmod() function.
Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-24 18:39:56 +02:00
George Marques
b06d235ce8
Rename CanvasItem.edit_get() to edit_get_state()
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This makes more sense of what it does and correlates to edit_set_state()
2016-06-23 17:59:37 -03:00
Bojidar Marinov
f3342eb72e
Fix a inherited transform bug with Camera2D preview drawing
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Closes #5339
2016-06-21 22:35:04 +03:00
Juan Linietsky
fa0d1cd27c
fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075
2016-06-20 21:19:12 -03:00
MarianoGNU
79c500bee1
Modify margins with mouse input
2016-06-20 17:06:19 -03:00
Patrick Reh
fff4d5867c
Added Tile Origin = Bottom Left option to the TileMap
2016-06-20 12:18:53 +02:00
MarianoGNU
0f1a717c64
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
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Fixes #4678 && #4745
2016-06-20 00:50:33 -03:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
95dc15b750
Send body inout notifications after state is applied, fixes #4683
2016-06-17 16:45:10 -03:00
Juan Linietsky
4866713bc3
added a function CanvasItem.get_item_and_children_rect() , fixes #4738
2016-06-13 21:37:04 -03:00
Rémi Verschelde
0729c852b4
Fix indentation issues in last commits
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Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky
2b9cab25c0
-Fix small bug regarding to canvas layer detection, closes #4381
2016-06-06 21:14:25 -03:00