Yuri Sizov
9c74f3408b
Merge pull request #79082 from geowarin/master
...
Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov
e4c89a0278
Merge pull request #78877 from mattdiener/master
...
C# Fix deserialization of delegates that are 0-parameter overloads
2023-07-12 15:09:36 +02:00
RedworkDE
693e6e036b
C#: Add null check before calling UnregisterGodotObject
2023-07-07 13:10:16 +02:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
...
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Geoffroy Warin
6c6e5c482c
Add missing useModelFront parameter to GodotSharp Basis and Transform
...
To LookAt methods.
Also adds Vector3 Model constants.
These were not added after #76082 was merged.
2023-07-06 19:01:02 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state
2023-07-06 16:10:14 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
...
Keep on waitin'
2023-07-05 22:07:03 +02:00
Matt Diener
783facf60b
C# Fix deserialization of delegates that are 0-parameter overloads
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-30 17:26:43 -04:00
RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
...
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads
2023-06-20 12:11:13 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name
for method parameters
2023-06-16 23:19:38 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
...
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
mara
779ac20bb9
Clarify doc for Color.hex and C# Color()
...
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
...
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
RedworkDE
fa14b6d212
C#: Fix SendToScriptDebugger
crash
2023-05-23 00:00:32 +02:00
RedworkDE
1cfc382fe8
C#: Mostly fix hash of ManagedCallable
...
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Gonçalo Vasconcelos
b74d4f45bb
C#: Add Basis.LookingAt
2023-04-11 16:05:35 +01:00
bendn
ca0feabbb0
add hex_decode()
to String
2023-04-05 19:44:00 +07:00
Yuri Sizov
ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
...
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
kleonc
f53d3382af
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 10:59:11 +02:00
Redwarx008
eb1fb254a6
C#: Fix Array.AddRange index out of bounds
...
Fix Array.AddRange index out of bounds
2023-03-27 21:55:06 +08:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
fce8a05b58
C#: Fix internal source generator on the 7.0.200 SDK
2023-02-16 11:25:47 +01:00
Caleb Kemper
103cb4bee6
Implement GodotSynchronizationContext.Send
2023-02-12 14:12:09 -07:00
RedworkDE
fb0adaff9f
C#: Fix AppContext.BaseDirectory
2023-02-04 14:35:11 +01:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
...
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde
1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
...
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde
5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
...
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
RedworkDE
ac96af1cc9
C#: Declare IEquatable<>
interface for StringName
2023-02-03 00:26:18 +01:00
RedworkDE
7403a3a11b
C#: Implement IEquatable<>
and equality operators in NodePath
...
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
RedworkDE
b9d1462d2a
C#: Set AppContext.BaseDirectory for editor builds
2023-02-02 15:05:11 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Raul Santos
7eb8325180
Fix C# examples in documentation
...
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Raul Santos
8166568976
C#: Implement IEquatable
in Rid
...
- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
Rémi Verschelde
ab70b6ca8a
Merge pull request #72325 from raulsntos/dotnet/fix-72321
...
C#: Fix `Rotated` and `RotatedLocal`
2023-01-30 13:35:34 +01:00
Raul Santos
54f8fb010c
Sync C# Array with Core
...
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Raul Santos
cc80dda408
C#: Fix Rotated
and RotatedLocal
...
Implementation was interchanged.
2023-01-29 18:43:54 +01:00
Raul Santos
2ef9e2933a
C#: Add Skew
to Transform2D
and fix InterpolateWith
...
- Add `Skew` property to `Transform2D`.
- Fix `InterpolateWith` in `Transform2D` to support skewed transforms.
2023-01-29 16:24:41 +01:00
Rémi Verschelde
80f59aa3d9
Merge pull request #72205 from raulsntos/dotnet/proxy-class
...
Fix lookup of C# types by their engine name
2023-01-28 15:41:28 +01:00
Rémi Verschelde
092bbfc2ea
Merge pull request #71992 from raulsntos/dotnet/rect-alt
...
C#: Remove `GetArea` and `GetVolume` methods
2023-01-28 15:41:04 +01:00
Raul Santos
65d0d05fa7
Fix lookup of C# types by their engine name
2023-01-27 21:28:15 +01:00
Rémi Verschelde
3c9b7ec26b
Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions
...
C#: Remove obsolete StringExtensions methods
2023-01-27 19:26:39 +01:00
Raul Santos
b3af6141a2
C#: Remove GetArea
and GetVolume
methods
...
- Remove `GetArea` method in favor of the `Area` property in Rect2{i}.
- Replace `GetVolume` method with a `Volume` property in AABB.
2023-01-27 18:53:23 +01:00
Raul Santos
15066948d7
C#: Remove obsolete StringExtensions methods
2023-01-27 17:15:23 +01:00
Raul Santos
1aa54141e6
C#: Implement readonly-ness in Array and Dictionary
...
- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27 15:25:34 +01:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
...
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
...
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Raul Santos
1aceacaa6b
C#: Rename Object
to GodotObject
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
...
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Rémi Verschelde
2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
...
C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00