geequlim
d35c018a7a
GDScript LSP: Implement signatureHelp
...
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
George Marques
d26414f9fe
GDScript: enable type checks on release mode
...
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques
899f7999b4
GDScript: properly set type of local variable initialization
...
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
geequlim
eb5861f9f1
GDScript LSP: Implement goto declaration
2020-01-04 20:02:26 +08:00
Bojidar Marinov
b93b7aca74
Allow the usage of newlines in export hints
...
Fixes #34689
2020-01-02 18:03:11 +02:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Rémi Verschelde
74977277fa
Merge pull request #34280 from zaksnet/fix-yield-documentation
...
Fix documentation for yield
2019-12-16 08:49:32 +01:00
Haoyu Qiu
468fcd80bb
Updates docs for GDScript built-in functions
...
* Adds description for `ord()`
* Adds relationship description between `char()` and `ord()`
* Describes the argument of `char()` as Unicode code point instead of ASCII code
* Fixes wrong interval notation in `randi()` description
2019-12-15 19:06:29 +08:00
George Marques
cb887324e6
GDScript: Convert values when setting member variables
...
This allows doing: self.x = 1 even if self.x is declared as float.
2019-12-13 12:51:53 -03:00
George Marques
475d7f0e52
GDScript: Fix type conversion in assignment with operation
2019-12-13 12:51:08 -03:00
Zak
0fd7186971
Fix documentation for yield
...
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
2019-12-13 11:17:12 +02:00
Rémi Verschelde
f065b34e96
Merge pull request #34286 from bojidar-bg/31818-cast-autocomplete
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Fix GDScript autocompletion with "as" or typed variables
2019-12-12 14:53:38 +01:00
Bojidar Marinov
a665b3878b
Fix GDScript autocompletion with as
or typed variables
...
Fixes #31818 , fixes #33434
2019-12-12 01:16:23 +02:00
Michael Alexsander
6cc3bb2d9b
Add note in 'load()' docs that the path must be absolute
2019-12-11 17:14:58 -03:00
Rémi Verschelde
98c3990f7d
Merge pull request #34271 from vnen/gdscript-unused-class-variable-disable
...
Disable GDScript warning for unused class variable by default
2019-12-11 16:27:42 +01:00
Rémi Verschelde
df2e3e3f7f
Merge pull request #33018 from Xrayez/fix-inst2dict-getters
...
Fix `inst2dict` calling to getters to retrieve value
2019-12-11 15:06:38 +01:00
George Marques
cbf5641a74
Disable GDScript warning for unused class variable by default
2019-12-11 11:02:07 -03:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
...
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Rémi Verschelde
f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
...
Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00
Hugo Locurcio
1fcdeaee39
Mention that int()
can be used as an alternative to floor()
2019-12-03 08:43:24 +01:00
Bojidar Marinov
79c26344e8
Make error when accidentially redeclaring a variable's type clearer
...
Fixes #32370
2019-12-02 22:26:05 +02:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
Hugo Locurcio
247767eb89
Document how to bypass the unused argument/variable warning in message
...
Note that prefixing with an underscore only works with unused arguments
and local variables, not class variables and signals.
This closes #26056 .
2019-11-27 22:52:43 +01:00
Hugo Locurcio
4f14a1f59c
Remove type hint from the @GDScript class documentation
...
The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
2019-11-26 19:13:55 +01:00
Zak Stam
5cfff77ca6
Added missing documentation for yield()
...
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25 18:08:18 +02:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Michael Alexsander
7ecaff578b
Make the script templates' blank lines conform with the official style guide
2019-11-17 08:54:43 -03:00
lupoDharkael
9254961297
Parser: Check all the arguments of the ternary operator
2019-11-15 01:29:18 +01:00
Rémi Verschelde
30d4c923cb
Merge pull request #32966 from ffaristocrat/fix-hex-parsing
...
Fix base 16 hex literal parsing
2019-11-12 23:04:20 +01:00
Micheál Keane
4b9fd961d6
Fixes #32963 by correctly parsing bin/hex literals
2019-11-12 15:57:38 -05:00
Marcel Admiraal
83069a3c0f
Remove ERR_EXPLAIN macros and the scaffolding they needed.
2019-11-11 10:57:00 +01:00
Marcel Admiraal
d18b2e599d
Remove all uses of ERR_EXPLAIN macros.
2019-11-11 10:24:04 +01:00
mashumafi
d7137a6b72
Add setting to exclude addons from script warnings
2019-11-07 23:01:22 -05:00
Rémi Verschelde
91518defa5
Merge pull request #33257 from aaronfranke/printraw
...
Document behavior of GDScript printraw
2019-11-07 13:21:09 +01:00
Rémi Verschelde
76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
...
Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Andrii Doroshenko (Xrayez)
7f40b69022
Use GDScript resource path over script path for inst2dict
...
The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
Aaron Franke
c4e46b8800
Document behavior of printraw
2019-11-02 04:55:39 -04:00
Aaron Franke
b67f252016
Fix Color8 GDScript documentation
2019-11-02 04:48:08 -04:00
George Marques
9fcd38fc70
GDScript: validate instance before accessing it on error
...
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.
Fix #29623
2019-11-01 14:41:52 -03:00
George Marques
15800b4db8
GDScript: Avoid editor crashes when there's cyclic inheritance
...
Make sure the script is fully compiled before looking into the base.
2019-11-01 12:00:20 -03:00
Andrii Doroshenko (Xrayez)
56925b9c28
Provide and print error messages for JSON parsing
...
Core is not touched, only for binding and scripting.
2019-10-31 13:15:44 +02:00
PouleyKetchoupp
bcbe5b5850
Fixed leak in gdscript when creating empty WeakRef
...
Fixes #33150
2019-10-29 23:53:56 +01:00
Rémi Verschelde
c43c3747cf
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
...
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 23:16:04 +02:00
Bojidar Marinov
afbde3314a
Allow mixed tabs and spaces when indentation does not depend on tab size
...
(hopefully) Closes #30937 , fixes #32612
2019-10-25 14:54:57 +03:00
Andrii Doroshenko (Xrayez)
1b9a7e1c21
Fix inst2dict
calling to getters to retrieve value
...
Use `GDScriptInstance` to iterate through all members directly instead.
This is similar to how `dict2inst` works and makes the serialization
behaviour more consistent.
2019-10-24 14:45:04 +03:00
Rémi Verschelde
8228b93fcd
Merge pull request #32919 from vnen/gdscript-unused-args
...
Fix wrong counting of function argument usage
2019-10-22 14:15:58 +02:00
Rémi Verschelde
e4cfb77961
Merge pull request #32903 from madmiraal/fix-27649-part9
...
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-22 13:51:28 +02:00
Rémi Verschelde
fddc60c85c
Merge pull request #32878 from EbbDrop/no_autocompletion_for_singeltons
...
Fixes auto completion for singletons
2019-10-22 13:50:25 +02:00
George Marques
05465b9693
GDScript: Add _ prefix on class name in type compatibility check
...
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
2019-10-19 13:45:52 -03:00
George Marques
bb20e420af
Fix wrong counting of function argument usage
...
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.
Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
2019-10-19 10:59:57 -03:00
Marcel Admiraal
5b96233c34
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-18 11:58:34 +02:00
EbbDrop
f70fd781fc
Fix autocompletion for singletons
2019-10-17 10:48:13 +02:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
HaSa1002
d9dfc4496c
fix #32588 crash in language server
2019-10-11 14:43:39 +02:00
Hugo Locurcio
7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
...
This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Rémi Verschelde
55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
...
lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Geequlim
1ab34bc3c2
lsp: Send godot class tree to clients
2019-10-09 13:40:50 +08:00
Geequlim
2b5b5874a2
lsp: Fix signature of void returned functions in native methods
2019-10-09 10:01:48 +08:00
noname1477
3659e3db9d
Fixed some obvious typos in error messages
...
In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type " +
Variant::get_type_name(container->get_type()) + "'."
2019-10-05 15:33:30 +02:00
geequlim
9f27a4838c
Format documentations to markdown only when needed
2019-10-05 14:09:38 +08:00
geequlim
e199488bc7
Add custom api textDocument/nativeSymbol
to allow inspect native symbols from LSP clients
2019-10-04 23:00:33 +08:00
geequlim
39813939fc
Fix enumeration value of SymbolKind.
...
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
Rémi Verschelde
d66cce0215
Merge pull request #32517 from GodotExplorer/gdscript-lsp
...
GDScript LSP server improvement
2019-10-03 13:40:09 +02:00
geequlim
6a8303f82f
Implement DocumentLink of GDScript LSP Server
2019-10-03 18:51:03 +08:00
Rémi Verschelde
c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
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Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
geequlim
d1a6964d39
Fix codeblock formating to markdown
2019-10-03 14:22:26 +08:00
Hugo Locurcio
621bafb948
Tweak the default function definition color when using a dark theme
...
This decreases its saturation to make it less visually jarring.
The code was also refactored for clarity and to avoid repetition.
2019-10-02 09:36:47 +02:00
Yeongho Kim
d4a55fb639
Print errors when tab indent found in [codeblock]
2019-10-01 23:39:45 +09:00
Rémi Verschelde
d66d970fdb
Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref
...
Allow weakref(null) in gdscript
2019-10-01 10:35:37 +02:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
...
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
George Marques
64d09b7de5
GDScript: Fix type resolution not being return in some cases
...
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
2019-09-24 18:05:20 -03:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
...
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Hugo Locurcio
c1fcb22677
Fix line
being assigned to twice in the GDScript language server
...
This closes #32090 .
2019-09-23 15:27:30 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
...
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
...
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
...
This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
...
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
c3d5c96494
Merge pull request #31921 from bojidar-bg/28978-uninitialized-array-value
...
Fix uninitialized arrays and dictionaries retaining value
2019-09-19 20:31:12 +02:00
Rémi Verschelde
291f408fcf
Merge pull request #32100 from SaracenOne/gdscript_parent_const_types
...
Fix const deceleration for inherited scripts above immediate parent
2019-09-19 20:11:37 +02:00
Rémi Verschelde
b5f14cc6f7
Merge pull request #31934 from mitchcurtis/28187
...
Produce an error when a class has the same name as a Singleton
2019-09-19 20:05:41 +02:00
Rémi Verschelde
318ac6ee13
Merge pull request #31142 from mitchcurtis/assert-message
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GDScript: add an optional message parameter to assert()
2019-09-19 19:56:05 +02:00
Windy Darian
628f467605
Allow weakref(null) in gdscript
...
Tiny addition I personally found useful - this allows us to `var my_ref := weakref(null)` for nullable weak ref (with type hint!). When trying to test if `my_ref` is holding valid reference, we can just `if my_ref.get_ref():` instead of `if my_ref and my_ref.get_ref():` everywhere.
2019-09-16 23:15:34 -04:00
Mitch Curtis
aa8e3e7b0f
GDScript: add an optional message parameter to assert()
...
Before this patch, assert() only took the condition to assert on:
assert(item_data)
Now, it can optionally take a string that will be printed upon failure:
assert(item_data, item_name + " has no item data in ItemDatabase")
This makes it easier to immediately see what the issue is by being
able to write informative failure messages.
Thanks to @wiped1 for sharing their patch, upon which this is based.
Closes #17082
2019-09-11 15:37:11 +02:00
Saracen
cf00f35a8e
Allow for constant deceleration to be detected inherited scripts above the immediate parent.
2019-09-11 06:19:20 +01:00
Mitch Curtis
8f5ffeeacc
Produce an error when a class has the same name as a Singleton
...
If you somehow end up with a Singleton.gd that looks like this:
extends Node
class_name Singleton
func foo():
pass
You will get an error when using it in another file:
extends Node2D
func _init():
# Parser Error: Non-static function "foo" can only be called from an instance.
Singleton.foo()
This error is confusing. This patch ensures that an error on the class_name line will be produced:
Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.
Fixes #28187 .
2019-09-06 17:12:43 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
MrCdK
9e9c16c1e5
Try and show all the properties added with _get_property_list() when triggering completion.
...
Closes https://github.com/godotengine/godot/issues/25097
2019-09-03 14:27:27 +02:00
Bojidar Marinov
3ca7b4ee45
Fix uninitialized arrays and dictionaries retaining value
...
Fixes #28978
2019-09-03 10:39:04 +03:00
Rémi Verschelde
10b040ab20
Merge pull request #31893 from bojidar-bg/25081-gdscript-index-self
...
Re-allow indexing on objects and other non-builtin types
2019-09-02 20:25:14 +02:00
Rémi Verschelde
85955c5f25
Merge pull request #31843 from 2shady4u/parserCtrlClick
...
Solves ctrl+click on functions by ignoring the cursor
2019-09-02 19:56:35 +02:00
Bojidar Marinov
e3d05fa42d
Re-allow indexing on "self" and object types in GDScript
...
Fixes #25081
2019-09-02 20:18:15 +03:00
Rémi Verschelde
eb38bc6c0a
gdscript: Fix build after #24925
...
The PR did not use the ScriptCodeCompletionOption system introduced
later on, and somehow this did not generate a merge conflict even
though neighboring code was changed.
2019-09-02 16:31:43 +02:00
Rémi Verschelde
877912b23c
Merge pull request #24925 from Mr-Slurpy/typed-autoload
...
Added autoloads as a potential type.
2019-09-02 16:05:05 +02:00
Rémi Verschelde
d767edb9b3
Merge pull request #21443 from deepmax/ord_function
...
Add ord() function to return Unicode code point of a string of length one
2019-09-02 15:28:15 +02:00
shaderbeast
dbd253d7a2
Solves ctrl+click on functions by ignoring the cursor
...
Obeyed CLANG format rules
Obeying CLANG format rules attempt 2
Obeying CLANG format rules attempt 3
Clean up
Fixed runaway while loop
Removed int initialization
2019-09-02 13:46:38 +02:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
Thomas Karcher
02ed79f7f7
Updated description for "stepify"
...
Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29 14:03:18 +02:00
Rémi Verschelde
b97169740e
Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpc
...
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29 08:37:40 +02:00
Rémi Verschelde
7995ce03f3
Merge pull request #31738 from bojidar-bg/31056-class_name-extends
...
Remove check for class_name and extends order
2019-08-29 08:33:51 +02:00
Masoud Montazeri
5565f5591f
Add ord() function to return Unicode code point of a string of length one
2019-08-28 16:14:11 +02:00
Rémi Verschelde
b791efdb16
Merge pull request #31737 from bojidar-bg/31455-stack-underflow
...
Fix yield check in GDScriptFunction
2019-08-28 15:36:08 +02:00
Rémi Verschelde
b994124df3
GDScript: Disable LSP if either jsonrpc or websocket are disabled
...
Follow-up to #29780 .
2019-08-28 13:29:37 +02:00
Rémi Verschelde
46ad60385b
Merge pull request #29780 from GodotExplorer/gdscript-lsp
...
Add Language Server Protocol for GDScript
2019-08-28 13:06:51 +02:00
Bojidar Marinov
b70b16a20f
Remove check for class_name and extends order
...
Closes #31056
2019-08-28 12:05:21 +03:00
Bojidar Marinov
112aa6e367
Fix yield check in GDScriptFunction
...
Fixes #31455
2019-08-28 11:15:43 +03:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
...
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Michael Alexsander Silva Dias
a8826ad3b8
Make 'break' and 'continue' be marked as safe
2019-08-27 23:10:33 -03:00
toasteater
e2121c97ae
Make VarArg methods return types show up as Variant in API json
...
VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.
This changes the MethodInfo of:
- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Hugo Locurcio
a4794af5df
Improve writing style in GDScript error/warning messages
...
This uses double quotes everywhere for consistency.
2019-08-23 20:55:50 +02:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
...
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Rémi Verschelde
37a16fee05
Export: Remove temp files from cache after export
...
So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
geequlim
e5b91a15e6
Improve code compeletion for virtual methods with signatures
2019-08-11 14:06:39 +08:00
geequlim
72d11cd173
Add optional goto definition support for native symbols
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This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim
666ed89011
Add generate script api to dictionary support
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Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim
9618b0c63e
Check client workspace directory is valid
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Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim
b2f02317fa
Improve symbol resolve for inner classes
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Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim
76c9e4ceb7
Improved performance for completion and symbol resolvation.
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Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim
fa6d6a329c
Add optional smart resolve sulotion
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The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim
37aafaaa9c
Add a symbol pool to cache all native symbols and workspackes symbols.
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Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim
f58560ac36
Add GDScript Language Protocol plugin
2019-08-11 13:30:15 +08:00
Rémi Verschelde
80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Cameron Reikes
2339e85b78
Expression before 'is' may be null
2019-08-09 01:24:03 -07:00
Rémi Verschelde
be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
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Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
shaderbeast
1e6a52b215
Mark class_name line as safe in editor
2019-08-02 20:07:54 +02:00
Kaligule
a2c81a7455
Add a reference to pow to the description of exp.
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This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/ ).
@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
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Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
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Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
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Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
07e289963c
doc: Sync classref with current source
2019-07-22 12:27:52 +02:00
Rémi Verschelde
60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
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Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus
6694c119d0
Added lerp_angles built-in function
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Co-authored-by: Xrayez <https://github.com/Xrayez >
Co-authored-by: DleanJeans <https://github.com/DleanJeans >
2019-07-20 12:59:41 +03:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Aaron Franke
a60f242982
Add integer posmod and rename default arg names
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"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.
I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
950153757b
Merge pull request #30648 from NilsIrl/useless_casts
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Remove useless casts to String
2019-07-18 09:34:55 +02:00
Bojidar Marinov
8336590154
Fix stack underflows when yielding twice
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Also, refactor GDScriptFunctionState::_signal_callback, removing some excessive repetition.
Fixes #30269 .
2019-07-17 23:48:49 +03:00
Nils ANDRÉ-CHANG
074115338e
Remove useless casts to String
2019-07-17 11:31:42 +01:00
Rémi Verschelde
7b1ee28a03
Merge pull request #30567 from NilsIrl/static_func_inside_class
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Show static functions inside classes in method list
2019-07-16 08:53:02 +02:00
Nils ANDRÉ-CHANG
9e3455cb1e
Show static functions inside classes in method list
2019-07-15 17:16:57 +01:00
Shiqing
206d515783
Fix unreachable code detection in match statements
2019-07-13 19:31:49 +08:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
ba211bd58c
Merge pull request #30352 from bojidar-bg/28727-enum-value-check
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Fix parsing of enums allowing for juxtaposed identifiers
2019-07-06 20:28:53 +02:00
Bojidar Marinov
c43e050145
Fix parsing of enums allowing for juxtaposed identifiers
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Fixes #28727
2019-07-05 21:40:40 +03:00
Geequlim
ed7ed52151
Parse more informations for code completion
2019-07-04 14:00:14 +08:00
Rémi Verschelde
e81ddf1242
Merge pull request #30289 from bojidar-bg/29586-class-name-constant
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Fix inheriting from class_name messing up constants
2019-07-03 21:25:20 +02:00
Bojidar Marinov
2ef438c200
Fix inheriting from class_name messing up constants
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Fixes #29586
2019-07-03 17:59:29 +03:00
Bojidar Marinov
f7de816f8b
Fix parsing of arguments in constant expressions
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Fixes #8006
2019-07-03 17:28:50 +03:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
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Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
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Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
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The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Rémi Verschelde
6e03236574
Merge pull request #30134 from Calinou/doc-proofread
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Proofread and improve the whole class reference
2019-06-28 12:36:41 +02:00
unknown
bd25e8d72a
Fixed regression bug caused in #30095 and actually fix the issue it was supposed to fix( #26850 )
2019-06-28 14:58:52 +05:30
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
unknown
a859643f7e
Fixed parser treating compound assignment the same as assignment which gave wrong argument usage count
2019-06-26 22:43:08 +05:30
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Chaosus
4c137bebe8
Extends wrapi/wrapf docs
2019-06-25 14:12:37 +03:00
Nils ANDRÉ-CHANG
d2833d4f4d
Replace + "/" +
with String::file_add()
2019-06-23 13:33:50 +01:00
Rémi Verschelde
92277d3a28
Merge pull request #29866 from akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
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GDScript: Improve error on Object to Object invalid argument calls
2019-06-19 10:40:51 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
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Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271
Unexpose subclasses of ResourceFormatLoader and -Saver
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ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
6750e1b3cd
GDScript: Improve error on Object to Object invalid argument calls
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Fixes #27804 .
2019-06-18 11:27:43 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
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Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
MrCdK
74d336d0f4
Added export hint to 2D and 3D physics and render layers.
2019-06-07 16:30:54 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
8cc8383a7f
Merge pull request #29433 from bojidar-bg/29406-dictionary-constant
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Properly catch certain errors in Dictionary and Array declarations
2019-06-03 20:53:02 +02:00
Bojidar Marinov
b5bbedb45a
Properly catch certain errors in Dictionary declarations
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Fixes #29406
2019-06-03 17:29:05 +03:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
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Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
geequlim
eed5967c02
Fix GDSCript inner classes be freed after compile
2019-06-02 19:57:33 +08:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
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Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
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Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
hilfazer
ca1932636f
autocomplete for enum values
2019-05-26 09:09:11 +02:00
Geequlim
ebcfe28475
Fix parse error when extends from subclass of named classes
2019-05-24 11:56:44 +08:00
Rémi Verschelde
26e0cc7aa3
Merge pull request #29041 from hbina/add_const
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add const to methods that return literals
2019-05-21 15:16:41 +02:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
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Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
George Marques
9df1a2442b
Show function name in debugger stack trace
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Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
George Marques
bdc6649b79
Keep GDScript functions in stack while yielding
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This prevents GDScript functions from leaving the stack too soon when
they are resuming from yield, allowing the ones expecting it to finish
to know the caller.
Helps debugging cases when you use:
`yield(function_which_yields(), "completed")`
since now it shows the call that resumed that function.
2019-05-14 11:39:40 -03:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
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solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Rémi Verschelde
c2251eab51
Merge pull request #28603 from bojidar-bg/24134-typed-array-share
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Fix typed arrays and dictionaries getting their values shared
2019-05-03 18:35:57 +02:00
Bojidar Marinov
f9d9530902
Fix slight issues with autocompletion and member lists in GDScript
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Fixes #27152
Fixes #28591
2019-05-02 17:13:45 +03:00
Bojidar Marinov
aff9320ff2
Fix typed arrays and dictionaries getting their values shared
2019-05-02 14:00:33 +03:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
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In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
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Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Aaron Franke
7f7d97f536
[Core] Expose approximate equality methods to GDScript
2019-04-25 13:20:29 -04:00
jude-lafitteIII
d3cc9c0bf1
Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript
2019-04-25 13:44:27 +01:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
lupoDharkael
2ad302cec4
Don't allow class_name in built-in scripts
2019-04-17 17:06:21 +02:00
lupoDharkael
145a45fd3f
Fix code completion not working with class_name
2019-04-16 22:27:13 +02:00
lupoDharkael
c07b49280a
Prevent using multiple class_name in a class
2019-04-16 01:41:00 +02:00
lupoDharkael
14078fbb82
GDScript: add variable shadowing warning
2019-04-15 18:19:14 +02:00
Rémi Verschelde
e7a1fbe83a
Merge pull request #27863 from bojidar-bg/27460-constant-class-clash
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Check subclasses too when checking for name clashes
2019-04-12 11:54:35 +02:00
Rémi Verschelde
da65d54649
Merge pull request #27867 from bojidar-bg/27489-as-self-fail
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Fix as operator generating opcode 38 errors
2019-04-11 23:23:35 +02:00
George Marques
e56f5d5c91
GDScript: Don't allow built-in scripts to use class_name
2019-04-10 18:05:34 -03:00
Rémi Verschelde
07b76c0376
Merge pull request #27170 from timoschwarzer/allow-whitespaces-in-warning-ignore-comments
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Allow whitespaces in warning-ignore comments
2019-04-10 18:16:10 +02:00
Bojidar Marinov
ece09f9872
Check for subclasses when checking for name clashes
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Fixes #27460
2019-04-10 13:19:30 +03:00
Bojidar Marinov
f04f127680
Fix as
operator generating opcode 38 errors
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Closes #27489
Fixup of 466a76ac2c
Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-10 13:18:50 +03:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
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Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
668bf1fd0d
Merge pull request #27710 from Calinou/script-templates-typed-gdscript
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Add support for type hints in non-default script editor templates
2019-04-08 10:13:59 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
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Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
514a3fb96a
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
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This also refactors template processing to avoid repetition.
This closes #27074 .
2019-04-05 23:19:30 +02:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
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Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
4ec384f9d4
Merge pull request #26097 from danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
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Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
2019-04-01 12:17:17 +02:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
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Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Timo Schwarzer
7a0dfc04aa
Allow whitespaces in warning-ignore comments
2019-03-17 18:42:59 +01:00
Bojidar Marinov
466a76ac2c
Fix GDScriptCompiler bugging out with identically-named inner class
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Fixes #27111
2019-03-16 20:41:16 +02:00
Bojidar Marinov
b64f9f03f8
Fix duplicated lines in GDScript bytecode
...
Fixes #26789
2019-03-14 18:38:07 +02:00
Hugo Locurcio
5a574a4f29
Fix typo in GDScript narrowing conversion warning message
...
This closes #26790 .
2019-03-08 14:28:33 +01:00
Bojidar Marinov
9637e42705
Fix enums coming from other classes without preload
...
Fix #19704 , fix #26001
2019-03-05 23:19:02 +02:00
Juan Linietsky
b63c506ad8
Close file handles after use of new get_as_utf8_strings, fixes #26578
2019-03-04 09:53:02 -03:00
Rémi Verschelde
425ec6914c
Revert "Forbid implicit type conversion in GDScript"
2019-03-04 12:25:59 +01:00
Rémi Verschelde
7889e9b7ca
Merge pull request #26562 from vnen/gdscript-no-implicit-cast
...
Forbid implicit type conversion in GDScript
2019-03-04 10:19:00 +01:00
George Marques
67fee40483
GDScript: Fix issue when detecting file class in inner class
2019-03-03 22:53:50 -03:00
George Marques
d0b08342b8
GDScript: Forbid implicit type conversion
...
Since types are not present in release builds, this could cause issues
where a variable does not have the exact defined type.
2019-03-03 22:25:22 -03:00
George Marques
b24cb92240
GDScript: Allow for
iterator to be rededefined
2019-03-03 21:39:42 -03:00
Juan Linietsky
a9fe834a8e
Merge pull request #26547 from vnen/gdscript-dependency-parse
...
Add a parse mode for GDScript which doesn't load dependencies
2019-03-03 18:00:12 -03:00
George Marques
bda60bfa29
Add a dependency search mode for GDScript parser
...
- This mode avoids loading any other resource.
- Search for class_name now uses this mode, to avoid loading in the scan
thread.
- Implement get_dependencies() for GDScript loader, now exporting
dependencies only should include the preloaded resources.
2019-03-03 16:51:54 -03:00
George Marques
9db96d9f81
Merge pull request #26528 from bojidar-bg/26047-gdscript-object-argument
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Allow parameters passed to GDScript functions to be nulled
2019-03-03 11:39:25 -03:00
Bojidar Marinov
f0efc7521e
Allow parameters passed to GDScript functions to be nulled
...
Previous version resulted in confusing (but actually right) errors about converting "from Object to Object", since CallError
does not include information about the actual types involved.
2019-03-03 15:24:06 +02:00
Bojidar Marinov
f207b2fe0e
Fix GDScript checking for assigning to a constant only in release
2019-03-03 12:36:27 +02:00
Rémi Verschelde
f2003b1a7e
Merge pull request #26034 from QbieShay/issue_25596
...
Inheriting from virtual class no longer causes the engine to crash.
2019-02-28 11:00:20 +01:00
QbieShay
8f22c2684f
Inheriting from virtual class no longer causes the engine to crash, it prints an error instead.
...
Co-authored-by: Hein-Pieter van Braam <hp@tmm.cx>
2019-02-27 20:42:20 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
...
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
...
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Bojidar Marinov
db7864c1fd
Fix GDScript exports having the wrong type of default value by converting it
...
Also, initialize elements of PoolArrays when resizing them in the editor.
Fixes #26066 .
2019-02-26 14:58:39 +02:00
George Marques
755c690252
Merge pull request #25018 from AllanDaemon/#24895
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Fix support for optional parameters in setters
2019-02-24 10:45:50 -03:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
...
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde
60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
...
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky
d13ac2a413
Request to use load when cyclic reference is found, closes #26119
2019-02-21 17:27:07 -03:00
marxin
c11e7ffd0e
Fix warnings seen with -Wignored-qualifiers.
2019-02-21 20:24:29 +01:00
marxin
7de7f0ef17
Fix all -Wtype-limits warnings.
2019-02-21 19:34:35 +01:00
Daniel Spaniol
79176decd5
Require return
in all match branches
...
Before the parser only checked if the catch-all branch has a return in
order to determine if the entire match block has a return.
This code block was assumed to always return.
match value:
"test":
print("test")
_:
return
Now as soon as one of the branches has no return, the entire match block
is marked to not have a return.
2019-02-20 21:38:11 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
d35003d92a
GDScript: Remove unused switch
, case
and do
CF keywords
...
They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.
According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.
Fixes #25787 .
2019-02-20 14:05:08 +01:00
Rémi Verschelde
fd60724c3d
Merge pull request #25715 from hpvb/fix-25598
...
Add a maximum recusion depth to _guess_expression_type
2019-02-16 14:39:57 +01:00
Rémi Verschelde
89ca15693e
Merge pull request #25866 from neikeq/issue-25121
...
Fix exported property values being lost if base GDScript fails to parse
2019-02-14 09:21:19 +01:00
Ignacio Etcheverry
2f8d1a321a
Fix exported property values being lost if base GDScript fails to parse
2019-02-14 02:36:19 +01:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
...
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
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Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
e40395669c
Merge pull request #25550 from DualMatrix/fix-25357
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Fixed Null appearing inside export variables with type hints and no default value
2019-02-12 12:01:22 +01:00
Rémi Verschelde
6c243326bd
Merge pull request #25650 from willnationsdev/script-icon
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Fix script class icons looking for paths at runtime
2019-02-09 12:22:51 +01:00
Hein-Pieter van Braam
e937e74b69
Add a maximum recusion depth to _guess_expression_type
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When a recursive declaration ends up in a GDScript file the
_guess_expression_type function would start looping and eventually run
out of stack space.
We now cap recusion for this function to 100 frames.
This fixes #25598
2019-02-08 22:39:08 +01:00
Will Nations
c4ff433b17
Fix script class icon filepath lookups at runtime.
2019-02-06 16:17:56 -06:00
DualMatrix
ff508dfede
Fixed Null appearing inside export variables with type hints and no default value
...
The default value of the type is now used to initialise it.
export(int) A
Will now have A be 0 istead of Null even though it still showed as 0 before in the inspector, fixes #25357
2019-02-01 21:18:14 +01:00
Bojidar Marinov
d2e43475b5
Fix wrong error messages for invalid arguments when calling functions through call
...
Fixes #25505
2019-01-31 17:02:18 +02:00
Hein-Pieter van Braam
d308eb091a
Fix many asan and ubsan reported issues
...
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.
This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Juan Linietsky
6504b88547
Ensure get script method list also checks base classes, fixes #23384
2019-01-25 10:09:44 -03:00
George Marques
587c1c90cf
GDScript: do second pass of parsing on release
...
Some construct (like match) actually depends on the second pass. This
adds some extra checks to not perform specific type-checks on release
since not all type information is available.
2019-01-23 18:45:33 -02:00
George Marques
8464cce857
GDScript: fix default value for autoexported typed vars
2019-01-23 18:06:58 -02:00
George Marques
f439397126
GDScript: read constants from parent scripts
...
This is needed to create export variables from enums defined in a parent
class.
2019-01-23 17:42:06 -02:00
George Marques
f4546fc0cd
GDScript: don't allow calling non-static function from script
2019-01-23 17:42:06 -02:00
George Marques
ba13aae9af
GDScript: allow local classes to be used as types
2019-01-23 17:42:06 -02:00
Allan Daemon
465842d8ea
Fix #24895 (support for optional parameters in setters)
2019-01-23 14:01:49 -02:00
Rémi Verschelde
d024979e84
GDScript: Fix return value of "lerp" builtin
...
Fixes #25082 , fixes #24709 .
2019-01-18 10:47:04 +01:00
Hein-Pieter van Braam
f958ba5abc
Merge pull request #25069 from vnen/gdscript-fixes
...
A bit more of GDScript fixes
2019-01-17 18:54:42 +01:00
George Marques
30f02dd421
GDScript compiler: check if subclass exists before comparison
...
Otherwise these checks might trigger the insertion of an empty value,
leading to crashes.
2019-01-17 14:38:28 -02:00
George Marques
ced9fcafd4
GDScript: clarify error message about cycles
...
They may happen with any cyclic dependency, not only with inheritance.
2019-01-16 16:39:44 -02:00
George Marques
20e6ff263a
GDScript: fix type-check of indexed values
2019-01-16 16:02:56 -02:00
Rémi Verschelde
b910b22d74
Merge pull request #25001 from jlahman/gdscript-export-var-fix
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Fixes export PackedScene "reset to default" throwing errors
2019-01-16 13:17:53 +01:00
jlahman
6661ceadcc
Fixes export PackedScene "reset to default" throwing errors
...
When exporting variables from a gdscript, default values of uninitialized variables would never be set. This caused the default value to be Variant::NIL, and when a user tried to reset the variable through the editor, an error would be thrown because too few arguments would be counted(end of argument list for calls are detected by NIL values).
Fixed by simply setting default value to an empty variant of the proper type in gdscript parser.
2019-01-15 22:20:36 -05:00
George Marques
31433ae8e4
GDScript: check for underscore prefix when type-checking
...
Some classes are represented internally with an underscore prefix, so we
need to make sure we match this representation when type-checking,
otherwise the check might fail on a valid scenario.
2019-01-15 19:50:48 -02:00
George Marques
4f72c6be8a
GDScript: consider constructors as always existing
...
There's always a constructor, even if implicit, especially for native
types.
Also don't check for signature match on function call, since this
information is not available in release builds.
2019-01-15 19:15:19 -02:00
George Marques
b0c3a3f2da
GDScript: allow objects to be keys of dictionaries
...
The engine allows this already, so the parser should not fail in this
case.
2019-01-15 18:18:03 -02:00
George Marques
573fab7447
GDScript: don't check types on release builds
...
A lot of information is missing on release, and the checks might take a
performance hit. Also, having GDScript more lenient on release is
usually desirable.
2019-01-15 17:02:15 -02:00
George Marques
4d1551dbb5
GDScript autocomplete: don't carry values when guessing from is
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Guessing the type from an `is` operator should no be considered an
assigment. This would cause crashes in certain scenarios.
2019-01-15 16:03:56 -02:00
Daniel Eliasinski
c719cbee69
Added autoloads as a potential type.
2019-01-11 16:28:13 -05:00
Rémi Verschelde
658296856c
Merge pull request #24877 from neikeq/issue-24280
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Fix properties being lost when reloading placeholder GDScript instance
2019-01-10 18:02:57 +01:00
Rémi Verschelde
899ad484e3
Merge pull request #24883 from akien-mga/resourceformat-unregister
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Consistency in resource format saver/loader de-registration
2019-01-10 14:25:09 +01:00
Andrii Doroshenko (Xrayez)
c0cc032799
Fix broken encrypted scripts during export
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Use temporary cache directory instead of editor settings directory
in order to resolve encrypted file access needed for encrypting scripts
on all platforms.
2019-01-10 13:53:12 +02:00
Rémi Verschelde
e5f1d19352
Consistency in resource format saver/loader de-registration
...
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Ignacio Etcheverry
ea85ff0dc2
Fix properties being lost when reloading placeholder GDScript instance
...
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing.
The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance.
I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
2019-01-10 01:58:50 +01:00
Timo Schwarzer
56000929fd
Fix code completion on nodes in current scene
2019-01-05 23:17:02 +01:00
Rémi Verschelde
1ba0b2bc0b
Merge pull request #24741 from timoschwarzer/24697-fix-autocomplete-segfault-in-inner-classes
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Fix segfault when trying to autocomplete in inner classes
2019-01-04 19:41:24 +01:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
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Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Timo Schwarzer
d77643562b
Fix segfault when trying to autocomplete in inner classes
...
Fixes #24697
2019-01-03 15:51:34 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrii Doroshenko (Xrayez)
ba13a2bc05
Bring back script encryption in export preset
...
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.
Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.
Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Mateus Felipe C. C. Pinto
ca1935d6f7
Add settings for single-quotes on completion
2018-12-18 12:48:36 -02:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
...
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Rémi Verschelde
17c3c64a80
i18n: Sync translation template with current source
...
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
George Marques
74a3bf72f0
Fix type-compatibilty check in GDScript
...
Objects and PoolArrays are properly tested for conversion.
2018-12-07 23:53:45 -02:00
Rémi Verschelde
19f2a188bb
Merge pull request #22934 from SeleckyErik/issue-11457
...
GDscript function str2var now returns null on invalid input
2018-12-07 15:43:47 +01:00
Erik
78c9677816
GDscript function str2var now returns input string on invalid input
...
str2var used to raise a blocking error when invalid input was passed. Now it logs an error message and
returns the input string. This solution was proposed in #13021 .
Closes #11457 and #13021 .
2018-11-28 14:47:40 +01:00
Aaron Franke
cb01268562
Fix many errors found by PVS-Studio
...
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Juan Linietsky
3a93499f89
Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070
2018-11-27 19:55:37 -03:00
Rémi Verschelde
7b2ac28326
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
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Fix dangling script fix
2018-11-26 10:13:00 +01:00
Pedro J. Estébanez
06b6cea62e
Fix crash on signal/resume to dangling target
2018-11-25 13:16:45 +01:00
Pedro J. Estébanez
b499537e68
Revert "Fix crash on signal/resume to dangling target"
...
This reverts commit 54bdc1e1f6
.
2018-11-24 23:46:13 +01:00
Rémi Verschelde
1c169413ff
Merge pull request #23740 from ttencate/unused_argument_22139
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Prevent unused_argument warning when passing arg to parent constructor
2018-11-23 01:07:22 +01:00
Rémi Verschelde
7a9e4c2602
Merge pull request #22953 from DualMatrix/properties_gone
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Fixed parents export vars not appearing in inspector if parent is class_name.
2018-11-22 19:34:41 +01:00
Rémi Verschelde
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
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Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
George Marques
3d2d04afd4
Check for valid values when checking for class members
...
- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
George Marques
0bc953d83b
Allow primitives to be compared to Object types with is
2018-11-17 22:41:08 -02:00
Thomas ten Cate
4a530433d4
Prevent unused_argument warning when passing arg to parent constructor
...
This requires creating the FunctionNode object a bit sooner, and setting
it as the current_function while parsing the parent constructor call
arguments.
Note that the return type has not yet been parsed at this point, but
that doesn't seem to be a problem.
Fixes #22139
2018-11-16 10:46:05 +01:00
George Marques
7f6f9abb2f
Make enum values not be script constants if enum is named
...
Anonymous enums still creates script constants.
Also add a check to see if name used for enum is already defined.
2018-11-11 01:42:20 -02:00
Rémi Verschelde
87d27e1250
Merge pull request #23639 from neikeq/gg
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Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry
7c4c646749
Fix GDScript placeholder fallback
2018-11-10 20:06:17 +01:00
Kanabenki
30d473689c
Add missing flag for exported enum
2018-11-06 10:00:56 +01:00
Rémi Verschelde
118c78372e
Merge pull request #23523 from akien-mga/docs-https-latest
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doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 09:39:20 +01:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
...
Fixes #23509 .
2018-11-05 08:46:27 +01:00
Wilson E. Alvarez
71df4caf8f
Removed unnecessary assignments
2018-11-04 22:19:30 -05:00
Michael Alexsander Silva Dias
1ca61a35d8
Add new "push_*()" functions to GDScript
2018-10-31 15:40:19 -03:00
Pedro J. Estébanez
7095a71c02
Fix GDScript assuming awareness of whole ClassDB
2018-10-28 03:07:35 +01:00
Pedro J. Estébanez
f39ea99c08
Unify ClassDB lookups for code completion
2018-10-28 03:07:34 +01:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
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Limit several project settings
2018-10-25 11:38:06 +02:00
Rémi Verschelde
220f50e790
Merge pull request #23240 from kubecz3k/complete-getters
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Optional getters/setters editor autocomplete
2018-10-25 10:47:33 +02:00
Superwaitsum
e5041ad0f5
Add some limits on the Editor Settings
2018-10-24 19:46:33 -05:00
Rémi Verschelde
b41301e6f9
Merge pull request #22899 from J08nY/fix/assignment-operation-array
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Do not make a function that returns Variant::NIL a void function. Fix #22791
2018-10-24 19:04:31 +02:00
Rémi Verschelde
16bdfcfa4a
Merge pull request #23094 from RandomShaper/fix-crash-signal-to-danling-obj
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Fix crash on signal/resume to dangling target
2018-10-24 19:01:15 +02:00
Jakub Grzesik
ba02ccbbe0
Optional getters/setters editor autocomplete
...
solves #22291
2018-10-23 11:30:14 +02:00
Pedro J. Estébanez
54bdc1e1f6
Fix crash on signal/resume to dangling target
...
Fixes #22443 .
2018-10-17 20:44:47 +02:00
Rémi Verschelde
155652908a
Merge pull request #23018 from lupoDharkael/parse-bug
...
GDScriptTokenizer: Fix token_names order
2018-10-16 13:30:58 +02:00
lupoDharkael
039e3e295a
GDScriptTokenizer: Fix token_names order
2018-10-14 23:34:53 +02:00
Paulb23
49dc1ec749
Fix types highlighting outside of function args and var declarations, issues 22029,21638
2018-10-13 17:52:25 +01:00
DualMatrix
34c4bfeb01
Fixed parents properties not appearing in inspector if parent is class_name.
...
Fixed parents properties not appearing in inspector if parent is class_name.
2018-10-12 01:08:14 +02:00
J08nY
6e8f0cfdc6
Do not make a function that returns Variant::NIL a void function. Fix #22791 .
2018-10-11 22:52:56 +02:00
Aaron Franke
4f7b33cdcf
Remove redundant "== false" code
...
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
George Marques
6c9b1a5db2
Fix compiler warnings in GDScript module
2018-10-06 09:41:31 -03:00
Mariusz Chwalba
99d9af4fba
Revert cause of #22794
2018-10-06 13:26:22 +02:00