Commit graph

7815 commits

Author SHA1 Message Date
Rémi Verschelde
db6976eed4
Merge pull request #70028 from clayjohn/PM-GLES3
Added gl_compatibility as an option to the project creation screen
2022-12-14 00:20:52 +01:00
Rémi Verschelde
f3080459d9
Merge pull request #69732 from KoBeWi/rc_undo
Add remote history to EditorUndoRedoManager
2022-12-14 00:19:23 +01:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
clayjohn
324f5364e7 Added gl_compatibility as an option to the project creation screen
Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
clayjohn
bdd4001ef0 Various fixes and documentation for CanvasGroup
Properly apply custom materials with CanvasGroups in the GLES3 backend

Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers

Properly set fit_margin when clear_margin is set

Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
clayjohn
5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
Rémi Verschelde
c7c561ffd5
i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit f5f0543aec)
2022-12-13 14:38:58 +01:00
Yuri Sizov
29dc73fc6c Improve signal documentation for Area2D/3D 2022-12-12 23:15:14 +03:00
Andrés Botero
3afe5d0c25 Fix docstring for String.get_base_dir 2022-12-12 13:12:25 -05:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
a900383e57
Merge pull request #67038 from Calinou/xdg-paths-linux-only
Only support XDG directory path configuration on Linux
2022-12-12 11:43:48 +01:00
Hugo Locurcio
6799d000b1
Only support XDG directory path configuration on Linux
XDG support breaks when running Windows builds via WINE.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:43:16 +01:00
Rémi Verschelde
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
c0e05e834a
Merge pull request #69714 from flatline-84/editor_scene_post_import_doc_example
updated example documentation for EditorScenePostImport
2022-12-12 08:27:36 +01:00
flatline-84
bd78d464e6 updated example documentation for EditorScenePostImport 2022-12-12 16:06:35 +11:00
Rémi Verschelde
c00b9e5b34
Merge pull request #69905 from Chaosus/rd_dynamic_state_flag
Changed `RD::PipelineDynamicStateFlags` type to enum flags
2022-12-11 15:18:14 +01:00
Rémi Verschelde
1a8785f75d
Merge pull request #69559 from timothyqiu/unique-call
Add note about `GROUP_CALL_UNIQUE` not considering arguments
2022-12-11 15:17:58 +01:00
Yuri Rubinsky
6e48db69a3 Changed RD::PipelineDynamicStateFlags type to enum flags 2022-12-11 15:37:35 +03:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Josh Jones
5769b0e8d8 Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Hugo Locurcio
063637ec77
Rename float=64 SCons option to precision=double
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
Rémi Verschelde
c9ea6caac8
Merge pull request #69831 from Calinou/audio-random-no-repeats-remove-warning
Remove warning when playing random no-repeat sound with only 1 sound in pool
2022-12-10 10:46:24 +01:00
Hugo Locurcio
35d788cff5
Remove warning when playing random no-repeat sound with only 1 sound in pool
This makes setting up sounds for random pitch/volume faster, as you
don't have to change the mode from Random (Avoid Repeats) to Random
anymore if you only care about randomizing pitch/volume but want
to prevent a warning message from appearing on every playback.
2022-12-09 23:06:51 +01:00
Micky
45e991fdc2 Update StringName documentation to match String's 2022-12-09 20:03:40 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
597e0c0fb9
Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother
Copy local theme overrides from `Control` to `Window`
2022-12-09 18:06:34 +01:00
Rémi Verschelde
75e558e271
Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio
080b6ac1ae
Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
kobewi
f764db1bdd Add remote history to EditorUndoRedoManager 2022-12-08 15:06:29 +01:00
Haoyu Qiu
80ccd46dcd Use capitalized ID in the doc 2022-12-08 09:40:49 +08:00
Yuri Sizov
29cc86fa6c Copy local theme overrides from Control to Window 2022-12-07 20:50:51 +03:00
Medhat Riad
beebfbd909 Improve tooltip for CanvasLayer.layer 2022-12-07 17:51:12 +01:00
Hugo Locurcio
34c38a425a
Document exceptions to font oversampling in Camera2D, CanvasItem and Control 2022-12-07 17:37:08 +01:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Rémi Verschelde
39ad411369
Merge pull request #69707 from bruvzg/x11_exfs
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-07 14:29:37 +01:00
Rémi Verschelde
a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Gilles Roudière
3ea54bb3a1 Rename get_surrounding_tiles to get_surrounding_cells 2022-12-07 11:09:10 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations. 2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
ad0f6ff85b
[Linux/X11] Split fullscreen mode into WINDOW_MODE_EXCLUSIVE_FULLSCREEN and WINDOW_MODE_FULLSCREEN to improve multi-window handling. 2022-12-07 09:54:02 +02:00
Bastiaan Olij
484cd90d29 Make submitting depth buffer in OpenXR optional 2022-12-06 22:37:33 +11:00
Rémi Verschelde
05f64399c0
Merge pull request #69628 from Piralein/strong-treatment
fix conversion of csharp attributes in code blocks
2022-12-06 11:00:36 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
ae37045f28
Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticks
Overhaul String Documentation
2022-12-06 10:47:21 +01:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Hana
026791027f fix conversion of csharp attributes in code blocks 2022-12-05 22:58:47 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
  at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Micky
3b71d85f9f Overhaul String Documentation 2022-12-05 20:33:47 +01:00
Rémi Verschelde
65cbcaeaa5
Merge pull request #69594 from Mickeon/doc-peeves-read-a-dictionary
Overhaul Dictionary Documentation
2022-12-05 18:07:43 +01:00
Rémi Verschelde
29e4588f92
Merge pull request #68983 from Mickeon/doc-peeves-colorful
Tweak Color Documentation
2022-12-05 18:07:35 +01:00
Rémi Verschelde
fef6df489f
Merge pull request #68231 from Mickeon/doc-you-cannot-get-rid-of-me
Add missing RID operator descriptions
2022-12-05 18:06:43 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Rémi Verschelde
a50e4fed18
Merge pull request #69343 from YuriSizov/core-missing-property-revert-getters
Add missing public `property_*_revert` getters
2022-12-05 18:05:59 +01:00
Micky
b77f93516e Overhaul Dictionary Documentation 2022-12-05 17:17:53 +01:00
Micky
6c6c8c2bc7 Tweak Color Documentation 2022-12-05 17:15:59 +01:00
Yaohua Xiong
91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
9e71cacd61 Improve layout of generated class references RST pages
- General improvements to the page layout
- Improved formatting for all class (properties, signals, annotations, theme properties, methods, operators, constructors, enumerations, constants)
- Added extra styling opportunities throughout the generated document
- Made generated tables more flexible to their content
- Changed highlighting for self-reference from code to strong
2022-12-05 15:30:09 +03:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account. 2022-12-04 22:11:21 +02:00
David Snopek
61cec0b023 Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer 2022-12-04 13:07:51 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Haoyu Qiu
3f2d6f5f6c Add note about GROUP_CALL_UNIQUE not considering arguments 2022-12-04 15:05:59 +08:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3 Fix Curve3D::get_closest_point() broken
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.

The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.

The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
[Error:27]
2d7793ed4a Make Roughness and Refraction not mention AO
Removes the mentions of ambient occlusion in the descriptions and replaces them with the appropriate texture channel.
2022-12-02 21:03:42 -05:00
kobewi
5490c22ffb Improve usage of StringNames in GraphEdit 2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index property. 2022-12-02 09:50:54 +02:00
kobewi
7e2a8afb57 Rework how current Camera2D is determined 2022-12-02 00:05:02 +01:00
Silc Renew
1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
Yuri Sizov
a9961b378a Add missing public property_*_revert getters 2022-11-29 23:07:40 +03:00
Hendrik Brucker
e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Silc Renew
db7473672f Add trimming option to cut un-keyed timeline before first key in gltf 2022-11-29 13:53:33 +09:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
4a459a8c52
Merge pull request #69138 from Calinou/doc-light2d
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-28 08:46:36 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
5eeb6e5906
Merge pull request #68532 from Calinou/cmdline-user-args-add-alternative-separator
Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28 08:40:14 +01:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Yuri Rubinsky
5934eef44c Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
Silc Renew
09adf5f20e Fix broken root motion scale and refactor API 2022-11-26 17:26:10 +09:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Micky
67cdac6db8 Remove Array.find_last() 2022-11-25 18:34:50 +01:00
Haoyu Qiu
06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
Hugo Locurcio
ca44deae9d
Document the Light2D, PointLight2D and DirectionalLight2D classes 2022-11-24 23:08:46 +01:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde
5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00
VolTer
a18afb9a56 Make it clearer that printraw only prints to terminal 2022-11-24 18:08:02 +01:00
Rémi Verschelde
f6f8a48459
Merge pull request #69107 from Mickeon/oops
Fix warning in Signal Documentation
2022-11-24 13:24:47 +01:00
Rémi Verschelde
9d9d8a7c90
Merge pull request #69089 from raulsntos/dotnet/docs-object
Fix C# documentation for Godot.Object
2022-11-24 13:24:37 +01:00
Micky
c868c9fc41 Fix warning in Signal Documentation 2022-11-24 11:34:32 +01:00
Rémi Verschelde
f16c5b564b
Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix
`Curve3D` bake refactor continue
2022-11-24 10:51:07 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Rémi Verschelde
c639efcbc4
Merge pull request #69086 from Calinou/doc-physicalskymaterial
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24 10:47:21 +01:00
Rémi Verschelde
92f1058311
Merge pull request #69060 from rburing/exclude_typedarray
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24 10:40:25 +01:00
Raul Santos
e27f127a74
Fix C# documentation for Godot.Object
- Add and fix a few C# examples
- Add tips about avoiding allocating StringNames
2022-11-24 04:09:14 +01:00
Yaohua Xiong
f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Hugo Locurcio
bd457348d0
Document PhysicalSkyMaterial's energy_multiplier property
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-24 01:38:25 +01:00
Max Hilbrunner
f05a55ef95
Merge pull request #68217 from Mickeon/doc-stringmngffh
Add missing String & StringName operator descriptions
2022-11-23 21:28:17 +01:00
Max Hilbrunner
abdbd45ef9
Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable
Tweak Callable's documentation
2022-11-23 21:26:29 +01:00
Ricardo Buring
4453d63bb0 Update remaining physics exclude parameters to use TypedArray
Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Micky
c164f1835c Add missing String & StringName operator descriptions 2022-11-23 18:56:39 +01:00
Yuri Sizov
5923df9234
Merge pull request #67880 from Mickeon/doc-peeves-objection
Overhaul Object's Documentation
2022-11-23 20:45:26 +03:00
Micky
311b29c627 Tweak Callable's documentation
- Clarify that Callable is a Variant type, not an Object.
- Add lambda function example
- Update outdated description of `is_custom` and `is_valid`-
2022-11-23 18:39:52 +01:00
Micky
bee1b52e30 Overhaul Object's Documentation 2022-11-23 18:13:18 +01:00
Rémi Verschelde
dc671bdc0f
Merge pull request #68297 from Mickeon/doc-virtue-signaling
Tweak Signal Documentation
2022-11-23 17:21:31 +01:00
Micky
4534de065f Tweak Signal Documentation
- Add missing Operator and leading description
- Avoid calling "Signal" an object or class.
- Add more details to `connect` and `disconnect`
2022-11-23 12:02:14 +01:00
Rémi Verschelde
3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice
3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
M-O-Marmalade
8ea0d727f0 AudioEffectDistorion docs & inspector edits
Fixing a few typos in the AudioEffectDistortion docs, making a few
things clearer, etc

Also adding the decibel (dB) suffix to the pre/post gain properties in
the inspector.
2022-11-22 17:38:13 -08:00
Rémi Verschelde
7f8ecffa56
Merge pull request #69017 from raulsntos/physics3d-array
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22 21:48:40 +01:00
Rémi Verschelde
ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Fill random docs
2022-11-22 21:37:05 +01:00
Rémi Verschelde
95a4906bb4
Merge pull request #65378 from Mickeon/fix-audio-stream-2d-non-immediate-playing
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
2022-11-22 21:29:56 +01:00
Clay John
1285e0e21c
Merge pull request #69002 from akien-mga/gdscript-disable-warning-RETURN_VALUE_DISCARDED
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
2022-11-22 10:22:20 -08:00
Yuri Sizov
0aba659891
Merge pull request #68848 from Piralein/fix-class-ref
Fix warnings in class ref
2022-11-22 20:27:15 +03:00
kobewi
a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Micky
b6db09968d Fix AudioStreamPlayer2D and 3D's playing not updating right away 2022-11-22 15:46:28 +01:00
Rémi Verschelde
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde
876ea3e143
Merge pull request #68579 from jtnicholl/float_doc
Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit
2022-11-22 12:36:35 +01:00
Silc Renew
c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
Jonathan Nicholl
f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Jay Mehta
0331f44757 Revise Area node brief descriptions
Revision to make the separation between collision and physics/audio influence more clear
2022-11-20 19:43:21 -06:00
Hana
a5e5f1aa50 fix warnings in classref 2022-11-20 19:25:13 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
ead18458c7
Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall
Double precision of `String.split_floats`
2022-11-20 15:37:31 +01:00
Fabio Alessandrelli
b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Micky
e791f4fce2 Double precision of String.split_floats 2022-11-20 12:29:50 +01:00
Rémi Verschelde
4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
dzil123
9ce9c959ab RenderingServer::create_local_rendering_device null check and docs
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
Jay Mehta
e723456494 Changed Area3D node description
Changed description to be less confusing

Changed
"3D area for detection and physics and audio influence."
To
"3D area for detection, physics, and audio influence."
2022-11-19 17:56:17 -06:00
Jay Mehta
98bda13fd8 Changed Area2D node description
Changed description to be less confusing

Changed
"2D area for detection and physics and audio influence."
To
"2D area for detection, physics, and audio influence."
2022-11-19 17:55:15 -06:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Haoyu Qiu
42ab2b9ef5 Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
Silc Renew
b9d1550590 Add option to get_path_to() to get the shortest path with unique name 2022-11-19 15:06:25 +09:00
VolTer
e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Rémi Verschelde
1af7e393be
Merge pull request #68831 from YuriSizov/docs-classref-better-split
Improve class reference split, list variant types separately
2022-11-18 20:43:43 +01:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Yuri Sizov
aac01fbaf8 Improve class reference split, list variant types separately 2022-11-18 15:47:53 +03:00
Yuri Sizov
4a5c179405 Split generated RST for class reference based on the base type 2022-11-18 00:36:09 +03:00
Yuri Sizov
270c810343 Add more call-to-action notes when documentation is missing 2022-11-17 22:33:55 +03:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system property to toggle automatic numeral system conversion. 2022-11-17 14:59:56 +02:00
Raul Santos
ef03e05419
C#: Fix incorrect types used in ArrayMesh docs 2022-11-16 20:33:46 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rémi Verschelde
cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
Rémi Verschelde
09efe15d10
Merge pull request #67688 from Mickeon/i-forgror-☠️☠️
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
2022-11-15 16:25:13 +01:00
Rémi Verschelde
94e9860b82
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Micky
b4324e7a45 Remove PROPERTY_HINT_IMAGE_COMPRESS constants
These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15 15:28:49 +01:00
Rémi Verschelde
cbe9c134d8
Merge pull request #67869 from KoBeWi/coostom_ooser_deer
Fix documentation about custom user dir
2022-11-15 13:21:32 +01:00
Rémi Verschelde
64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
Rémi Verschelde
6dd6a00f9f
Merge pull request #68667 from Piralein/fix-broken-link-classref
Update document-links in classref
2022-11-14 23:35:30 +01:00
Rémi Verschelde
0332f04e97
Merge pull request #60931 from EspeuteClement/get_selected_files
Add EditorInterface.get_selected_paths()
2022-11-14 23:26:05 +01:00
Rémi Verschelde
164139b61f
Merge pull request #65821 from raulsntos/xr_notification
Remove redefinition of `notification` method in `XRInterfaceExtension`
2022-11-14 23:25:37 +01:00
Rémi Verschelde
130abf5692
Merge pull request #68552 from DarkKilauea/update-directional-light-docs
Add documentation for DirectionalLight2D
2022-11-14 23:24:48 +01:00
Rémi Verschelde
bd001190f0
Merge pull request #68545 from DarkKilauea/update-geometry-docs
Added missing descriptions for GeometryInstance3D
2022-11-14 23:24:43 +01:00
Rémi Verschelde
1959284769
Merge pull request #68229 from Mickeon/c-escape-hell
Remove "?" from String.c_escape()
2022-11-14 23:24:35 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
cespeute
4b00c2ec57 Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424

Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Hana
b6b6c5107a fix "unknown document" classref links 2022-11-14 21:36:28 +01:00
Raul Santos
2108019484
Remove redefinition of notification method in XRInterfaceExtension 2022-11-14 20:18:46 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Fabio Alessandrelli
d568b25e36 [Editor] Better expose EditorDebuggerPlugin.
Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).

This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.

We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Rémi Verschelde
038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
bruvzg
964d8b2d00
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled. 2022-11-14 07:57:22 +02:00
clayjohn
4abf47f407 Implement is_animated and casts_shadows
This allows the renderer to correctly decide when to update shadow maps

This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Bastiaan Olij
7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
Micky
a1c10dbbd8 Strip ERR_FAIL from Node.remove_from_group()
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
Jonathan Nicholl
edfb504efe Document that Vector classes are 32-bit 2022-11-12 15:51:11 -05:00
Josh Jones
bda589bffe Add documentation for DirectionalLight2D 2022-11-12 10:32:37 -08:00
Micky
9b42268467 Make Node.print_orphan_nodes() static 2022-11-12 17:55:42 +01:00
neropatti
0a39bac40f Fix typo, change ´ to ' 2022-11-12 13:49:12 +02:00
Yaohua Xiong
5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Josh Jones
4c0da0fcba Added missing descriptions for GeometryInstance3D 2022-11-11 16:43:42 -08:00
Hugo Locurcio
914d3e1b1d
Allow ++ as an alternative separator to -- for user CLI arguments
This is required when using `startx` to start a Godot project, as
`--` is used by `startx` for its own arguments (and there is no way
to escape it).
2022-11-11 23:23:58 +01:00
Hugo Locurcio
17e75c830f
Document Texture, CompressedTexture and Placeholder classes 2022-11-11 19:07:57 +01:00
Patrick Dawson
d7136f2d51 Add offsets parameter to RenderingDevice::vertex_array_create 2022-11-11 15:45:36 +01:00
Rémi Verschelde
e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde
43f2213325
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
Expose RenderingDevice::vertex_array_create to scripting
2022-11-11 10:43:35 +01:00
avemort
84f6791bd8 expose XRInterface::get_transform_for_view and XRInterface::get_projection_for_view to gdscript 2022-11-10 09:30:31 -03:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects 2022-11-09 01:59:53 -06:00
David Snopek
23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
Rémi Verschelde
56e1520f82
Merge pull request #68098 from compmstr/apply-torque-inertia-note
Add note about inertia being required for apply_torque on various Node types
2022-11-08 10:48:33 +01:00
kobewi
d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Rémi Verschelde
518b4bcc0d
Merge pull request #68342 from KoBeWi/Godot_museum't
Allow to disable History Dock via feature profile
2022-11-07 13:41:29 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
kobewi
c89100e571 Allow to disable History Dock via feature profile 2022-11-07 13:06:59 +01:00
Aaron Franke
3dc9474355
Fix default values not showing up on virtual classes 2022-11-06 15:05:36 -06:00
Corey Williams
f19de2ae4c Add note about inertia being required for apply_torque on various Nodes
- RigidBody2D
  - PhysicsDirectBodyState2D
  - RigidBody3D
  - PhysicsDirectBodyState3D
2022-11-06 10:16:56 -05:00
jbcolli2
c685c47f8a Fixed ColorPicker so the vertical option is not available in editor. 2022-11-04 13:59:25 -04:00
kobewi
8a47a12207 Add support for empty delimiter in String.split 2022-11-04 15:09:12 +01:00
Micky
59d9235234 Add missing RID operator descriptions
Also tweaks the descriptions above a bit.
2022-11-04 13:32:52 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal🔕
Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Chris Ridenour
286e7da162 Modularize the Color Picker via properties. 2022-11-04 00:08:46 -04:00
Patrick Dawson
e56fc6b338 Expose vertex_array_create 2022-11-03 22:14:55 +01:00
Micky
521d8a5d24 Remove "?" from String.c_escape() 2022-11-03 19:52:21 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde
d0b7b698b0
Merge pull request #68191 from aaronfranke/quat-euler-order
Allow getting Quaternion rotation in different Euler orders
2022-11-03 12:07:33 +01:00
Rémi Verschelde
3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Patrick Dawson
71d8de2763 Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
Alfred Reinold Baudisch
a862583d05 Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:

- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.

With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
Fabio Alessandrelli
33dda2e68a [MP] Remove connection state signals from MultiplayerPeer.
Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Rémi Verschelde
632b3e974c
Merge pull request #67693 from Mickeon/slight-hint-shuffling
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-02 14:16:53 +01:00
Micky
ebf86c96e9 Rename Image's get_rect to get_region
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
kleonc
bbd225a804 Add ShapeCast2D/3D::get_collider_rid method 2022-11-01 21:17:18 +01:00
Fabio Alessandrelli
0a0e99cadc
Merge pull request #67982 from Faless/mp/4.x_disconnect_close
[MP] Add MultiplayerPeer disconnect_peer, close.
2022-11-01 20:35:04 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00
Rémi Verschelde
e6751549cf
Merge pull request #68089 from alfredbaudisch/remove-secondary-carets
Shortcut and Bind to Remove Secondary Carets
2022-11-01 08:25:06 +01:00
Yaohua Xiong
399c2a8dea Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
kobewi
4aa1efb0fe Add set_value_no_signal() to Range 2022-10-31 23:59:01 +01:00
Rémi Verschelde
c29fe310f1
Fixup classref markup after #62416 2022-10-31 23:35:12 +01:00
Rémi Verschelde
2bd9a6fe8d
Merge pull request #68044 from ztc0611/ios-promotion
Add ProMotion/High Refresh Rate Support to iOS Exports
2022-10-31 23:03:30 +01:00
Rémi Verschelde
778ffce1e3
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
Request attention on the editor window when done recording a movie
2022-10-31 23:03:21 +01:00
Alfred Reinold Baudisch
fcff978763 Shortcut and Bind to Remove Secondary Carets
Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.

When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.

This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.

Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde
9019c5fbd7
Merge pull request #68051 from kleonc/array-fill-docs-note
[Docs] Clarify `Array.fill` behavior when reference type is passed in
2022-10-31 15:54:40 +01:00
Rémi Verschelde
19195bec2d
Merge pull request #67933 from bruvzg/ds_hide_window_creation
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods.
2022-10-31 15:54:33 +01:00
Matthew
2ccd827453
Merge pull request #68055 from Lielay9/patch-1
Fix typo minimize button -> maximize button
2022-10-31 10:35:29 -04:00
bruvzg
9f46bf44cd
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods. 2022-10-31 16:17:45 +02:00
Zach Coleman
601c42be66 Add ProMotion Support to iOS Exports 2022-10-31 09:33:39 -04:00
Rémi Verschelde
cd25e48456
Merge pull request #67562 from bruvzg/improve_font_packing
Improve font glyph cache packing shelf best height fit heuristic.
2022-10-31 14:26:13 +01:00
BimDav
fcb9be66a2 Viewport canvas cull mask feature
Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Raul Santos
82dac64659
Change exclude property in PhysicsRayQueryParameters3D to TypedArray
Change type of exclude property from `Vector<RID>` to `TypedArray<RID>` which is consistent with the 2D version.
2022-10-31 13:44:46 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
71a6aba3d7
Merge pull request #67710 from KoBeWi/a_bit_local_global_transform
Remove error condition from get_global_transform()
2022-10-31 11:59:08 +01:00
Rémi Verschelde
0844f0ed10
Merge pull request #65452 from timothyqiu/agent-target
Make NavigationAgent `target_location` a property
2022-10-31 11:56:17 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde
51cd380167
Merge pull request #64659 from Streq/patch-1
add polygons property description in Polygon2D
2022-10-31 11:00:12 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Haoyu Qiu
3ded27c62d Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
streq
de66acc624 clarify [member polygons] functionality in the Polygon2D class documentation 2022-10-30 20:32:36 -03:00
Hei
293ed314fd
Fix typo minimize button -> maximize button
Seems like a typo.
2022-10-30 16:28:44 +02:00
kleonc
221a89f2ef Docs Clarify Array.fill behavior when reference type is passed in 2022-10-30 13:42:24 +01:00
Anutrix
c9b467ac15 Added missing docs to built-in types float and int 2022-10-30 17:53:59 +05:30
Max Hilbrunner
ad3f2a2340
Merge pull request #67945 from Mickeon/doc-consistency-inspector
Doc consistency: tweak "inspector" Vs. "Inspector"
2022-10-30 12:09:47 +01:00
Max Hilbrunner
9fb481334a
Merge pull request #68039 from Anutrix/docs-fix-signal-syntax
Fixed signal connection examples to use new callable syntax in the docs
2022-10-30 12:03:37 +01:00
Anutrix
7984598e33 Fixed signal connection examples to use new callable syntax in the docs 2022-10-30 05:26:46 +05:30
Max Hilbrunner
6ac7afe7a7
Merge pull request #67836 from stevecotton/particles_demo_link
doc: link GPUParticles2D to a more appropriate demo
2022-10-30 00:10:56 +02:00
Max Hilbrunner
f3e2f78b21
Merge pull request #67923 from Calinou/doc-displayserver
Document the DisplayServer class
2022-10-30 00:08:50 +02:00
Max Hilbrunner
11d74d606a
Merge pull request #67980 from DeeJayLSP/webpcase
Change all WEBP strings and comments to WebP
2022-10-29 19:28:47 +02:00
Haoyu Qiu
3aed3edc06 Allow selecting SpinBox & LineEdit text when focus enters 2022-10-29 09:58:42 +08:00
Fabio Alessandrelli
39f3d9d59e [MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
2022-10-28 21:18:01 +02:00
DeeJayLSP
dd64ceab47 Change all WEBP strings and comments to WebP 2022-10-28 15:17:49 -03:00
Clay John
ada2661a2c
Merge pull request #67956 from RedMser/safe-velocity-type
Fix type of `safe_velocity` parameter
2022-10-28 10:57:46 -07:00
Clay John
e3b66ff9e3
Merge pull request #67621 from groud/resource_saver_expose_recognize_path
Expose the logic to recognize a save path in ResourceSaver
2022-10-28 10:56:32 -07:00
Gilles Roudière
e23f82f3c1 Expose the logic to recognize a save path in ResourceSaver 2022-10-28 11:15:25 +02:00
Max Hilbrunner
9ff3a43a32
Merge pull request #67957 from zCubed3/fix_headless_crash
Fix `OS.get_video_adapter_driver_info` crash on headless godot
2022-10-28 03:32:59 +02:00
Clay John
0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
zCubed3
e7091d07cd
Fix OS.get_video_adapter_driver_info crash 2022-10-27 15:45:21 -07:00
RedMser
b9c3a5534b Fix type of safe_velocity parameter 2022-10-27 22:45:24 +02:00
Clay John
24e788e9be
Merge pull request #67874 from Calinou/doc-vector3-vector4i
Document the Vector3 and Vector4i classes
2022-10-27 12:48:34 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
5f575bf1fa
Merge pull request #67861 from IanGaither/textfile-alignment-documentation
TextLine - Added description for alignment member
2022-10-27 09:51:19 -07:00
Steve Cotton
6db9752f23 doc: link GPUParticles2D to the 2D Particles demo
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
2022-10-27 18:46:56 +02:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Micky
9de7b1afce Doc consistency: "inspector" to "Inspector"
Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-27 18:41:20 +02:00
Hugo Locurcio
0fce78355d
Document the DisplayServer class
This also adds a link to the Command line tutorial on pages
that reference command line arguments, as the page covers some
general usage tips for CLI arguments (especially on macOS).
2022-10-27 18:24:55 +02:00
Fabio Alessandrelli
7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00
Haoyu Qiu
e4100495b5 Make NavigationAgent target_location a property 2022-10-27 13:51:38 +08:00
Hugo Locurcio
7d7b4210f6
Document the Vector3 and Vector4i classes 2022-10-27 02:50:37 +02:00
kobewi
64fc443e24 Warn if isometric TileMap is not Y-sorted 2022-10-26 14:27:58 +02:00
kobewi
499797b2ce Fix documentation about custom user dir 2022-10-26 14:14:39 +02:00
kobewi
c7eb814ede Remove override_selected_font_color property 2022-10-26 12:59:18 +02:00
Hugo Locurcio
f613db0db9
Add Black (OLED) editor theme preset
This preset uses a fully black background to reduce power usage on OLED
displays, leading to increased battery life on laptops with OLED displays.

This preset is also useful for late night sessions, as OLED displays
have a near-infinite contrast ratio.

This also adds a Draw Extra Borders editor setting which draws borders
around some interactive nodes. This setting is required for good
usability of a theme with a fully black background.

Visibility of disabled text (including unselected tab names) has been
slightly increased for better accessibility, regardless of the editor
theme preset in use.
2022-10-26 01:23:53 +02:00
Max Hilbrunner
69e5ad7f09
Merge pull request #67098 from Calinou/doc-light-no-scale
Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
2022-10-25 14:31:07 +02:00
Max Hilbrunner
035b5b76a0
Merge pull request #67833 from Calinou/doc-animation
Document the Animation class
2022-10-25 14:29:12 +02:00
Max Hilbrunner
1425b4ee09
Merge pull request #67841 from Calinou/doc-basematerial3d
Document the BaseMaterial3D class
2022-10-25 14:23:36 +02:00
Max Hilbrunner
d49ef5fea8
Merge pull request #67768 from Calinou/doc-debanding
Document debanding only affecting 3D rendering by default
2022-10-25 14:15:47 +02:00
Ian Gaither
3bfac8f0c3 Update TextLine.xml 2022-10-24 20:43:28 -07:00
Hugo Locurcio
d5ded67458
Document the CanvasTexture class 2022-10-24 21:57:58 +02:00
Ricardo Buring
0e6b796cf6 Warn against using non-uniform scale for 3D physics
Using non-uniform scale is known to cause many issues.
Add warnings to the editor and to the class reference.
Also remove the warning from SoftBody3D since it is
not relevant there: it simulates in global space.
2022-10-24 19:31:00 +02:00
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale property 2022-10-24 18:49:15 +02:00
Hugo Locurcio
fb742cb16f
Document the BaseMaterial3D class
This makes the class 100% documented again.
2022-10-24 18:40:01 +02:00
Hugo Locurcio
9e7ec78c6b
Document the Animation class 2022-10-24 17:06:32 +02:00
Hugo Locurcio
8777f38089
Document debanding only affecting 3D rendering by default 2022-10-24 16:18:59 +02:00
Fredia Huya-Kouadio
8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
Max Hilbrunner
09f4ec7988
Merge pull request #67677 from rsubtil/doc_popupmenu
Document PopupMenu "id_pressed" behavior
2022-10-23 15:00:06 +02:00
Teggy
2b08675f37 Add alignment options to flow container 2022-10-23 13:40:17 +02:00
Max Hilbrunner
0b627c4133
Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burden
Tweak `@GlobalScope` constants documentation overall
2022-10-22 21:30:56 +02:00
Fredia Huya-Kouadio
13e4770b97 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
smix8
79d0cde64b Fix class doc for TileMap navigation visibility mode
fix small copy&paste error
2022-10-22 02:46:16 +02:00
Markus Sauermann
99bb7ab692 Fix Control rect coordinate system inconsistency
Fix get_rect, get_global_rect and get_screen_rect to take Controls scale into
account.
Simplify get_screen_position and get_screen_rect
2022-10-22 01:47:52 +02:00
Max Hilbrunner
efd2a8ac23
Merge pull request #67725 from TokageItLab/add-tuts-link-retarget
Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-22 01:06:08 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Silc Renew
e7d0a2198b Add a tutorial link to Retarget Classes 2022-10-22 02:56:16 +09:00
Micky
965f6e40ef Tweak @GlobalScope constants documentation overall
General:
- Replace most type names with strong references (such as "integer" to "[int]");
- Made the writing style closer to how the rest of the documentation is formatted.
- Use uppercase Inspector when referring to the Inspector dock.
- Describe missing MethodFlags, Variant.Type constants.

Key:
- Add " key." to the `KEY_0` to `KEY_9` constants;
- Reword some MouseButton constants;
	- In a programming context, it's kind of odd hearing about the plural of "mouse".

Error:
- Reword OK constant to flow better, use `printerr()` over `print()`;
- Describe where `ERR_HELP` is used by the engine;
- Point to the Github Issues Page in ERR_BUG.

PropertyHint:
- Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused;
- Mention that PROPERTY_HINT_PASSWORD allows a placeholder string.
- Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX.

PropertyUsageFlags:
- Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
2022-10-21 19:52:09 +02:00
Max Hilbrunner
f77f7d4ba9
Merge pull request #67072 from Mickeon/uh-oh-stinky
Rewrite most of Resource's documentation
2022-10-21 18:42:44 +02:00
Max Hilbrunner
5b84583b95
Merge pull request #67254 from TechnoPorg/doc-projection-class
Fully document the Projection class.
2022-10-21 18:38:32 +02:00
Max Hilbrunner
05e68196c3
Merge pull request #67648 from Calinou/doc-cylindershape3d-bugs
Document known issues with CylinderShape3D
2022-10-21 18:35:06 +02:00
Max Hilbrunner
13138b307b
Merge pull request #67656 from MewPurPur/instance🧹
Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
Max Hilbrunner
d145c9b1a7
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
Fix tp_canvas_item typo in _draw_rect_region
2022-10-21 18:13:45 +02:00
Max Hilbrunner
5cefc07d90
Merge pull request #67444 from nonunknown/array_pick_random
Add ability to pick random value from array
2022-10-21 16:25:52 +02:00
kobewi
2ff676a696 Remove error condition from get_global_transform() 2022-10-21 14:52:43 +02:00
Danil Alexeev
653e8f5c86
Remove internal functions of named colors from the public API 2022-10-21 11:21:43 +03:00
Alfred Reinold Baudisch
7d15ecc3af Add Selection and Caret for Next Occurrence of Selection
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.

When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.

If no selection is currently active with the last caret in text fields, selects the word currently under the caret.

The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.

The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.

The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
Micky
9a1d87f66f Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE 2022-10-21 01:10:38 +02:00
VolTer
05a9637d5d Fix small mistakes throughout much of the documentation 2022-10-21 00:20:59 +02:00
Clay John
72b845b287
Merge pull request #67506 from squashiv/master
Expose Shape2D::get_rect to scripting
2022-10-20 13:26:40 -07:00
Richard Patching
5de65bb2d7 Fix tp_canvas_item typo in _draw_rect_region 2022-10-20 20:04:45 +01:00
Nonunknown
9f4dbf415d add ability to pick random value from array 2022-10-20 08:39:47 -03:00
squash
247a93845d Expose Shape2D::get_rect to scripting 2022-10-20 11:26:49 +03:00
George L. Albany
d846dd6e91
Make BaseButton Shortcut feedback togglable 2022-10-20 02:02:12 -04:00
TechnoPorg
678eec7530 Fully document the Projection class.
Projection is a 4x4 matrix that applies a projective transformation.
2022-10-19 18:30:37 -06:00
Hugo Locurcio
e7d72eedc6
Document known issues with CylinderShape3D 2022-10-19 23:43:18 +02:00
Clay John
f63b2a9c05
Merge pull request #66950 from Calinou/doc-surfacetool-generate-normals-smooth-groups
Document `SurfaceTool.generate_normals()` interaction with smooth groups
2022-10-19 13:51:58 -07:00
Max Hilbrunner
d148613bb1
Merge pull request #66279 from aaronfranke/control-min-size
Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
2022-10-19 22:40:52 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
23dec5c54f
Merge pull request #65613 from Commander-Firestrike/audiostreamgeneratorplayback_docs_fix_0
Update AudioStreamGeneratorPlayback.xml
2022-10-19 22:15:23 +02:00
Max Hilbrunner
847cef99bf
Merge pull request #66134 from MewPurPur/fix-outdated-editor-settings
Improve some Text Editor editor settings
2022-10-19 22:11:01 +02:00
Max Hilbrunner
c660cc4adc
Merge pull request #66410 from RedMser/patch-1
Fix `Control.get_global_rect` documentation
2022-10-19 22:06:43 +02:00
Max Hilbrunner
ee772f109f
Merge pull request #66326 from zak-grumbles/editor_script_reference_docs
Add note regarding RefCounted to EditorScript docs
2022-10-19 22:02:46 +02:00
Max Hilbrunner
e6311c8e5e
Merge pull request #67001 from KoBeWi/🎲
Fill random docs
2022-10-19 21:58:03 +02:00
Max Hilbrunner
431012e148
Merge pull request #67208 from Mickeon/doc-peeves-the-peevening
Tweak `@GlobalScope` functions documentation overall
2022-10-19 21:12:38 +02:00
Ev1lbl0w
b8aa5ebfeb
Document PopupMenu id behavior 2022-10-19 11:46:28 +01:00
Micky
34804a68e8 Rewrite most of Resource's documentation 2022-10-18 21:03:29 +02:00
bruvzg
c1af9d57a3
Improve font glyph cache packing shelf best height fit heuristic. 2022-10-18 18:42:04 +03:00
Micky
474edca100 Tweak @GlobalScope functions documentation overall
Generally:
- Made use of [param] more frequently;
- Link to other classes' documentation more often;
- Improve and add more examples;
- Ensure that multiple comments of an codeblock example are spaced out equally for better readability;
- Made the writing style closer to how the rest of the documentation is formatted;
- Ensure these are called "functions", not "methods".
- Fixed a few typos.
- Touched up a few cases of zero being written as "zero" or "0" where "0" or "0.0" would be more appropriate.
- Removed mentions of "(real)". In 3.x, this was associated with floats, because TYPE_FLOAT was called TYPE_REAL.

More specifically:
- Every type-safe version of a function (such as `ceili` has a consistent final note ("A type-safe version of [method ceil], returning a [int]").
- Added more details to `randomize`, `seed`.
- Corrected `floori()`'s description. It's not the same as `int()`. This was not correct behavior and has been fixed.
2022-10-18 15:36:18 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb helper method 2022-10-18 07:30:31 -05:00
PucklaMotzer09
e5354cacd0 Add Caret Insert Below and Above shortcuts to TextEdit 2022-10-18 10:38:53 +02:00
Rémi Verschelde
6fb3a14263 Merge pull request #67458 from Sauermann/fix-expose-viewport-get-screen-transform
Expose Viewport::get_screen_transform to GDScript
2022-10-17 17:31:01 +02:00
Rémi Verschelde
235c5c60f8 Merge pull request #67322 from ztc0611/add-ios-ui-options
Add iOS UI Options
2022-10-17 17:30:55 +02:00
Dominus Iniquitatis
0743e33407
Fix missing parenthesis in the documentation 2022-10-16 15:36:32 +03:00
Markus Sauermann
39e49a8bdd Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
Rémi Verschelde
dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
2942951a29 Merge pull request #67403 from bitbrain/rename-to-position
Rename `pos` to `index` on Node
2022-10-15 12:56:48 +02:00
Miguel Gonzalez Sanchez
a97a00bf02
Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
clayjohn
0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn
b6f44859d7 Implement multiple clip_children modes for CanvasItems 2022-10-14 08:02:28 -07:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Markus Sauermann
b1d6b34662 Always update Viewport's last_mosue_position
When the mouse cursor is over a embedded Window, the Viewport's
last_mouse_position did not get updated.
This patch makes sure that the update happens on every InputEventMouse.

Document canvas layer of embedded Windows.
2022-10-14 12:51:45 +02:00
Rémi Verschelde
5f4aa11c62
Merge pull request #63607 from BastiaanOlij/fix_xr_origin
Add current setting to XROrigin3D and fix double positioning HMD
2022-10-14 09:45:00 +02:00
Rémi Verschelde
926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed 2022-10-13 21:17:09 +02:00
Eric M
a3ed9e6f2c Move Shortcut Context to Control and ensure that shortcut_input adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context. 2022-10-13 21:07:19 +10:00
Rémi Verschelde
0aa2d70613 Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
Fix volumetric fog not rendering at densities lower than or equal to 0.001
2022-10-13 09:05:30 +02:00
Rémi Verschelde
c55c0a2028 Merge pull request #66349 from A-Lamia/Amount_At_Collision
PARTICLES: adds amount property to collision sub particles.
2022-10-13 09:03:43 +02:00
Bastiaan Olij
3a4866bba4 Add current setting to XROrigin3D and fix double positioning HMD 2022-10-13 13:48:52 +11:00
Hugo Locurcio
6aebc7b66e
Fix volumetric fog not rendering at densities lower than or equal to 0.001
This allows volumetric fog to render with the lowest density that
can be specified in the inspector (0.0001).
2022-10-13 00:45:49 +02:00
Zach Coleman
d78051c92c Add iOS UI Options 2022-10-12 15:22:54 -04:00
Lamia
5af6f4a04b particles: add amount property to sub property collision. 2022-10-13 04:25:18 +11:00
Micky
dc51ff8c5b Rename set/get_indexed's "property" to "property_path"
Also touches up the Documentation slightly.
2022-10-12 10:27:44 +02:00
Rémi Verschelde
3852b5017c Merge pull request #66003 from voidshine/fix_midi_event_mutation
Fix MIDI note-on events being converted to note-off events
2022-10-12 08:55:09 +02:00
Rémi Verschelde
6fc1715cdf Merge pull request #65779 from Mickeon/rename-camera-follow
Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
voidshine
f0f72b3132 Fix MIDI note-on events being converted to note-off events
Update documentation with note about MIDI velocity interpretation
2022-10-11 12:40:28 -07:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez
f82deaa5b3 Polish rendering driver refactor further (take 2) 2022-10-11 19:06:55 +02:00
Micky
43b9cc96da Rename Camera2D's smoothing to position_smoothing
For Camera2D:
`smoothing_enabled` ->  `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
5aadc618b6 Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
Fetch video adapter driver name and version from OS
2022-10-11 13:59:53 +02:00
Rémi Verschelde
f21053d189 Merge pull request #67201 from progsource/richtextlabel-icon-spritesheet
Add Spritesheet support to RichTextLabel BBCode
2022-10-11 13:58:54 +02:00
Rémi Verschelde
07b488e643 Merge pull request #67241 from groud/expose_resource_format_loader_recognize_path
Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11 13:46:24 +02:00
Petra Baranski
546e017613 Add Spritesheet support to RichTextLabel BBCode
BBCode: [img region=0,0,16,16]res://icon.svg[/img]
2022-10-11 13:04:15 +02:00
MJacred
de768afbdc Fetch video adapter driver name and version from OS on Linux/*BSD and Windows 2022-10-11 12:39:41 +02:00
Gilles Roudière
8aa904f56c Exposes ResourceFormatLoader.recognize_path to scripting 2022-10-11 12:35:27 +02:00
Rémi Verschelde
3a2e749a10 Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
Rémi Verschelde
e413d1c9c3 Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Rémi Verschelde
3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further
Polish rendering driver refactor further
2022-10-11 09:23:32 +02:00
Rémi Verschelde
8c24b35b76 Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
ddb97a0b35 Merge pull request #67117 from Jummit/tree-button-color
Expose TreeItem::set_button_color
2022-10-10 13:52:57 +02:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
Hugo Locurcio
66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.

This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
Rémi Verschelde
49be2d2cf8 Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-bar
Getters for TextEdit scroll bars
2022-10-09 18:27:30 +02:00
Jummit
1e28675560 Expose TreeItem::set_button_color 2022-10-09 10:37:55 +02:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
Rémi Verschelde
358c751658 Merge pull request #67053 from Calinou/doc-array-sort-not-stable
Document `Array.sort()` and `sort_custom()` using unstable sorting
2022-10-08 13:56:25 +02:00
Rémi Verschelde
2b376437a2 Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Anutrix
a871114339 Randomize RandomNumberGenerator instances' default seed 2022-10-08 12:26:26 +05:30
microaeris
215fe852b8 Getters for TextEdit scrollbars 2022-10-07 23:16:04 -07:00
Haoyu Qiu
5da515773d Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
Haoyu Qiu
344ed9ec6c Remove leading spaces from enumerator name hints
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).

These spaces are included in the Inspector dropdown, which is
unexpected.

It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.

This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Hugo Locurcio
85b617a6a3
Document Array.sort() and sort_custom() using unstable sorting 2022-10-08 01:16:41 +02:00
kobewi
1b7aee3c8d Fill random docs 2022-10-07 20:10:18 +02:00
meap
09b9d864a7 Fix signature for 'folder_moved' signal of FileSystemDock 2022-10-07 13:38:29 -03:00
Rémi Verschelde
1baefceaba Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07 16:10:00 +02:00
Guilherme Sousa
12940e53c1 Remove expression base node for transitions 2022-10-07 11:13:43 +02:00
Rémi Verschelde
5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
ColorPicker UX
2022-10-07 09:49:29 +02:00
Pedro J. Estébanez
24ff292999 Polish rendering driver refactor further
Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06 21:08:54 +02:00
clayjohn
154b9c1c91 Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.

This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
6315800821 Merge pull request #66959 from timothyqiu/obstacles-pathfinding
Make it clear that obstacles don't affect pathfinding
2022-10-06 16:34:41 +02:00
Felipe Kinoshita
0bc2eafe54 Add descriptions for Node2D's skew and CanvasItem's clip_children 2022-10-06 05:09:54 -03:00
Rémi Verschelde
61021c08f8 Merge pull request #66936 from mihe/inverse-inertia-tensor
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
5f07012db9 Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
Add description to TileMap's get_layers_count method
2022-10-06 08:57:23 +02:00
Rémi Verschelde
de7b90015e Merge pull request #66958 from timothyqiu/static-body
Improve StaticBody description
2022-10-06 08:57:17 +02:00
Rémi Verschelde
f5903215d0 Merge pull request #61902 from Paulb23/multi-caret
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Haoyu Qiu
8e03203695 Make it clear that obstacles don't affect pathfinding 2022-10-06 11:05:29 +08:00
Haoyu Qiu
54bdb6e65c Improve StaticBody description
The naming of static bodies has raised a lot of questions and
discussions, because they are actually movable (not being static). This
commit explains that the reason for "static" is that they are immovable
from the point of view of the physics engine. This makes it easier to
understand why the user can move static bodies manually.
2022-10-06 10:25:27 +08:00
Felipe Kinoshita
7cb1d1f1ed Add description to TileMap's get_layers_count method 2022-10-05 18:32:58 -03:00
Paulb23
5f8f4842bb Update TextEdit docs 2022-10-05 21:44:24 +01:00
Hugo Locurcio
793c4ce0ea
Document SurfaceTool.generate_normals() interaction with smooth groups 2022-10-05 21:46:23 +02:00
Rémi Verschelde
9bb05de89f Add editor setting for AcceptDialog OK/Cancel buttons positioning
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.

Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.

Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).

Fixes #59379.
2022-10-05 17:51:04 +02:00
Mikael Hermansson
8dc15aac38 Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor 2022-10-05 17:18:49 +02:00
RedMser
5ae012e6e9 Add documentation for viewport's input handling 2022-10-05 12:56:04 +02:00
Jiri Suchan
67e3fb7856 fix(docs): use proper path for tutorial file in docs 2022-10-05 11:43:41 +02:00
Rémi Verschelde
9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
ebbfc9695c Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
World3D.direct_space_state add multithreaded warning
2022-10-05 08:32:40 +02:00
Rémi Verschelde
7cbd33a04d Merge pull request #66913 from timothyqiu/mouse-button-swap
Describe the left mouse button constant as the primary button
2022-10-05 08:32:28 +02:00
Rémi Verschelde
4edb4c8e07 Merge pull request #66798 from bruvzg/win_docs
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:32:03 +02:00
Rémi Verschelde
58a112183c Merge pull request #65227 from BastiaanOlij/complete_render_target_api
Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde
53952d4b98 Merge pull request #66895 from Zylann/undo_51969
Undo #51969, generate_mipmaps runs on caller thread.
2022-10-05 08:31:07 +02:00
Rémi Verschelde
52c2a6b564 Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
Remove reference in OS to date and time functions
2022-10-05 08:29:29 +02:00
Rémi Verschelde
57d7e35370 Merge pull request #66509 from Mickeon/yes
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
Rémi Verschelde
47c0fe5cd6 Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
Add rotation smoothing to Camera2D
2022-10-05 08:29:02 +02:00
bruvzg
8574dac00e
[Docs] Synchronize and update Window and Display Server documentation. 2022-10-05 08:43:37 +03:00
dzil123
79fa23ae8f World3D.direct_space_state add multithreaded warning 2022-10-04 22:10:00 -07:00
Haoyu Qiu
f6e9565bdc Describe the left mouse button constant as the primary button 2022-10-05 10:32:04 +08:00
Bastiaan Olij
c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Marc Gilleron
6d2aa8f1b6 Undo #51969, generate_mipmaps runs on caller thread. 2022-10-04 18:45:41 +01:00
Andrew Woodward
5458b14c43 Remove reference in OS to date and time functions
Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26 Add rotation smoothing to Camera2D
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.

This adds rotation smoothing directly into the Camera2D API by having two new properties:
  - `rotation_smoothing_enabled`
  - `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
8f7cb50c9a Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
d1552fd38c Merge pull request #66734 from jtnicholl/proj_docs
Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6 Merge pull request #66449 from Mickeon/stinky
Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Josh Anthony
4b0772fd5d update messaging for focus to be less keyboard-specific
Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Rémi Verschelde
6a251fd0df Merge pull request #39072 from dalexeev/cs2d_debug_color
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Rémi Verschelde
68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Jonathan Nicholl
f1a930f973 Update several ProjectSettings docs 2022-10-03 11:04:39 -04:00
Rémi Verschelde
44dcd83290 Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update
Replacing deprecated File calls from the FileAccess class documentation
2022-10-03 14:52:01 +02:00
Rémi Verschelde
306cbeb9fc Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
d598fff7c2 Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
Rémi Verschelde
04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin 2022-10-03 14:08:00 +02:00
Emi
d196a07ea4 Replacing File calls from the FileAccess class docs
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03 13:04:40 +02:00
Rémi Verschelde
f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
EricEzaM
272c297931 Improve MenuButton and OptionButton
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
Rémi Verschelde
54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
9c2894180d Merge pull request #66387 from aaronfranke/cs-basis-euler
C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
Rémi Verschelde
a377c5ca22 Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Micky
f4b58c6220 Improve AtlasTexture's Documentation
Reduces repetition, rearranges sentences to improve structure, attempts to be more impersonal ("clips" -> "is_clipped") and consistent with other more common classes.

Also remove outdated snippet from the description ("cannot be tiled in nodes such as TextureRect" is no longer true in master).
2022-09-30 20:27:52 +02:00
Rémi Verschelde
ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
MisterMX
bf19a1d3b3 refactor(AStarGrid2D): Return Vector2i in get_id_path
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
clayjohn
a09bb9037e Use mobile as the default rendering method on mobile when vulkan is supported 2022-09-30 09:57:00 +02:00
Victor Karp
43fe12e94e Fix missing "s" at the end of word in OS.move_to_trash() description
Change "Do not use it for files in res:// as it will not work in
exported project." to "[...] projects."
2022-09-29 20:59:49 +02:00
Rémi Verschelde
7c7a86f0fd Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00
Rémi Verschelde
f5f4d9bf00 Merge pull request #66143 from DarkKilauea/nav-queries-agent
Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
kobewi
c080b9dc05 Fail look_at() if not inside tree 2022-09-29 13:34:28 +02:00
Josh Jones
a2c53b881b Update NavigationAgent to use query_path
This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
f8745f2f71
Merge pull request #66103 from Zylann/bind_property_usage_read_only 2022-09-29 00:09:51 +02:00
Marc Gilleron
856466ed02 Expose PROPERTY_USAGE_READ_ONLY 2022-09-28 22:50:55 +01:00
Rémi Verschelde
ba25a6e93b Merge pull request #66549 from MisterMX/tilemap-get-used-rect
refactor(TileMap): Return `Rect2i` in `get_used_rect`
2022-09-28 20:49:29 +02:00
MisterMX
407bbdda20 refactor(TileMap): Return Rect2i in get_used_rect
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
RedMser
fd8097192f Fix Control.get_global_rect documentation
It uses `get_global_position` internally, which is relative to the
current canvas layer (unlike `get_screen_position`).
2022-09-28 15:14:14 +02:00
Rémi Verschelde
14e1f36e61 Merge pull request #66492 from bruvzg/gde_ts_underscr
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
Rémi Verschelde
45d0033188 Merge pull request #65898 from konczg/add_passthrough_extension_wrapper
Add passthrough extension wrapper
2022-09-28 10:08:15 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
Rémi Verschelde
0f1efa7c55 i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit 8dbd40db65)
2022-09-27 23:51:12 +02:00
Gabor Koncz
72203a4da4 Add Passthrough extension wrapper 2022-09-27 12:26:53 +02:00
Aaron Franke
fe7135344b
C#: Update Basis Euler angle code to match core 2022-09-25 22:28:52 -05:00
Rémi Verschelde
ef26618359 Merge pull request #66290 from 4d49/physics2d-area-methods
add `area_get_collision_layer` &`area_get_collision_mask`
2022-09-25 17:08:55 +02:00
Rémi Verschelde
d456dce8af Merge pull request #65535 from RedMser/script-editor-inheritance-icon
Show override icon in script editor gutter
2022-09-25 17:08:45 +02:00
smix8
c87ad9d7c1 Add missing postprocessing doc for PathQueryParameters 2022-09-25 15:48:43 +02:00
Mansur Isaev
efd4dc20a3 Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
Danil Alexeev
453c5ef682
Remove confusing String + int and int + String operations 2022-09-24 18:13:44 +03:00
Zak Grumbles
e5dc2ed982 Add note regarding RefCounted to EditorScript docs 2022-09-23 16:55:19 -05:00
clayjohn
36cb3c4050 Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
Rémi Verschelde
ee95cc0b79 Merge pull request #66177 from rburing/callable_callv
add `callv` method
2022-09-23 09:45:02 +02:00
Aaron Franke
c3970f8fe5
Revert custom_minimum_size type back to Vector2 instead of Vector2i 2022-09-22 19:09:12 -05:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
Rémi Verschelde
8e14f9ba21 Merge pull request #64679 from DarkKilauea/nav-region-props
Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Josh Jones
a25bb9811a Improve consistancy of NavigationRegion setters 2022-09-21 22:42:52 -07:00
Rémi Verschelde
e5c544750c
Merge pull request #66234 from KoBeWi/dir_access_denied
Fix wrong DirAccess example
2022-09-22 06:12:13 +02:00
Rémi Verschelde
6e773f7124
Merge pull request #66232 from Evanaellio/fix-tool-annotation
Fix code examples for @tool annotation
2022-09-22 06:08:07 +02:00
Matthew
4ea2703eee
Merge pull request #66230 from Evanaellio/swap-resourcesaver-save-arguments
Swap arguments of ResourceSaver.save()
2022-09-21 19:15:44 -04:00
kobewi
185be4a788 Fix wrong DirAccess example 2022-09-21 23:43:52 +02:00
Evanaellio
6eac901ecb Fix code examples for @tool annotation 2022-09-21 22:52:55 +02:00
Micky
c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Evanaellio
1acd0f1bab Swap arguments of ResourceSaver.save() 2022-09-21 22:26:48 +02:00
Marc Gilleron
474cee7daf Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
Rémi Verschelde
0b06f8b0bd Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Rémi Verschelde
057dd292e4 Merge pull request #62666 from AThousandShips/tree_folding
Tree recursive folding (like Scene Tree Dock)
2022-09-21 15:36:43 +02:00
Danil Alexeev
df2209c700
Add CollisionShape2D.debug_color property 2022-09-21 16:07:47 +03:00
Ninni Pipping
df9eaf5f47 Tree recursive folding 2022-09-21 13:28:29 +02:00
Rémi Verschelde
85a46d36b5 Merge pull request #66096 from 4d49/decompose-polygon-in-convex
Add method bind for `Geometry2D.decompose_polygon_in_convex`
2022-09-21 13:26:08 +02:00
Rémi Verschelde
9521849da6 Merge pull request #62429 from smix8/navigation_path_query_4.x
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
e9ce59b342 Merge pull request #66201 from asmaloney/doc-error-magnitude
[doc] Fix Quaternion "angle_to" docs
2022-09-21 11:07:04 +02:00
Rémi Verschelde
7bf61e3912 Merge pull request #64359 from Mickeon/rename-camera-rotating
Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Andy Maloney
02aa4fbe65 [doc] Fix Quaternion "angle_to" docs
Related to discussion in #64551
2022-09-21 02:53:05 -04:00
Ricardo Buring
0c2055d15d Callable: add callv method
This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
Mansur Isaev
623e23c625 Add method bind for Geometry2D.decompose_polygon_in_convex 2022-09-21 09:40:03 +04:00
Micky
ee16de583f Reverse Camera2D.rotating to ignore_rotation
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D

Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
RedMser
a9b394d5bc Show method override icon in script editor gutter
Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
Rémi Verschelde
b809b6d97e
Merge pull request #66120 from RedMser/json-spec-docs
Add documentation note about `JSON.parse` not being spec compliant
2022-09-21 00:19:52 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
Fabio Alessandrelli
273ba0794f [IO] Add StreamPeerGZIP for streaming compression/decompression.
Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.

Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
RedMser
f225bfe28c Add note about JSON.parse not being spec compliant 2022-09-20 18:14:08 +02:00
VolTer
cc7b80acbc Improve some Text Editor editor settings 2022-09-20 18:00:21 +02:00
Rémi Verschelde
d8d10c30d0 Merge pull request #60408 from KoBeWi/statically_typed_directories
Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde
a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
kobewi
cad1d27a6f Introduce more static methods to directory API 2022-09-20 14:22:45 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Rémi Verschelde
7bb1af84f6 Merge pull request #66122 from raulsntos/dotnet/FirAccess🌲-docs
Improve C# documentation for FileAccess and DirAccess
2022-09-20 08:41:53 +02:00
Rémi Verschelde
7a4faba136 Merge pull request #66127 from RedMser/vs-cleanup
Further cleanup of VisualScript references
2022-09-20 08:41:47 +02:00
Rémi Verschelde
f97b164330 Merge pull request #65880 from paulloz/dotnet/class-ref
Add new C# code blocks to class ref pages
2022-09-20 08:41:34 +02:00
Fabio Alessandrelli
e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Rémi Verschelde
73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
Rémi Verschelde
82961dda3d Merge pull request #66108 from Zylann/editor_inspector_get_selected_path
Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
RedMser
5c5c3ab90e Further cleanup of VisualScript references 2022-09-19 21:37:26 +02:00
Paul Joannon
2316c3a3a9
Add new C# code blocks to class ref pages
- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Raul Santos
95393c310d
Improve C# documentation for FileAccess and DirAccess
- Adds using statements to C# examples to ensure the resources are freed after usage
- Adds explanation about the importance of disposing the FileAccess now that we don't have a close method
2022-09-19 18:46:44 +02:00
clayjohn
87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
cee8bd9e76 Expose EditorInspector.get_selected_path 2022-09-19 15:20:34 +01:00
Rémi Verschelde
ec60c4ee9e Merge pull request #65271 from KoBeWi/FirAccess🌲
Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
4ebf7d14ac Merge pull request #66079 from Zylann/project_settings_restart
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde
1445b052b4 Merge pull request #66104 from Zylann/notification_local_transform_changed
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Rémi Verschelde
2d01768618 Merge pull request #66097 from Zylann/make_atlas_vec2i
make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde
d4f8418582 Merge pull request #66080 from Zylann/editor_property_set_read_only
Expose `EditorProperty._set_read_only` virtual method
2022-09-19 15:32:16 +02:00
Marc Gilleron
2a8aeddc93 Expose ProjectSettings.set_restart_if_changed(name, restart) 2022-09-19 13:57:07 +01:00
Marc Gilleron
c00c29a136 Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED 2022-09-19 13:43:46 +01:00
kobewi
a43319b6c9 Restore numeric from String constructors 2022-09-19 14:31:16 +02:00
Marc Gilleron
056a418862 Expose EditorProperty._set_read_only virtual method 2022-09-19 11:56:49 +01:00
Marc Gilleron
700bb066e0 Use Vector2i when returning atlas size in Geometry2D::make_atlas 2022-09-19 11:37:02 +01:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings. 2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rémi Verschelde
97a6c9f16d Merge pull request #66070 from KoBeWi/call_of_undo
Change UndoRedo to use Callables
2022-09-19 09:23:32 +02:00
Rémi Verschelde
49891e4c2f Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
kobewi
b3997191d8 Change UndoRedo to use Callables 2022-09-18 23:52:50 +02:00
Rémi Verschelde
0bb57bd9f2 Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Micky
eb0cc08a23 Rename AudioStreamPlayer3D's unit_db to volume_db
AudioStreamPlayer3D.`unit_db` -> `volume_db`

Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
fabriceci
a72d5be2c6 Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
SaracenOne
6a8fbf3d25 Fix animation change callbacks 2022-09-16 14:04:24 -07:00
clayjohn
2ecc8b9a73 Restore fog in vulkan mobile renderer.
The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
  - This is not done in `3.x` for compatibility with existing projects,
    but it makes sense to do this by default since pretty much all
    outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
  - Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
  `LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
MJacred
ac9786c525 Add get_distribution_name() and get_version() to OS
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP

Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource 2022-09-16 10:58:01 +02:00
Rémi Verschelde
780211b81b Merge pull request #36541 from MJacred/docs/texture2darray
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16 09:20:34 +02:00
Rémi Verschelde
d52dfebf75 Merge pull request #65432 from Calinou/doc-volumetric-fog
Improve volumetric fog and FogVolume documentation
2022-09-16 09:20:20 +02:00
Rémi Verschelde
16d44395b5 Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Rémi Verschelde
3ac332a411 Merge pull request #65819 from raulsntos/theme-docs
Fix theme methods usage in docs
2022-09-15 20:11:50 +02:00
Rémi Verschelde
7a90345b01 Merge pull request #65818 from raulsntos/dotnet/crypto-docs
Fix invalid C# in crypto docs
2022-09-15 20:11:42 +02:00
Rémi Verschelde
80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Raul Santos
361ff55241
Fix theme methods usage in docs
- Fix usages of `get_icon` that was renamed
`get_theme_icon`.
- Replace `new Control().get_font*` with
`ThemeDB.fallback_font*`.
2022-09-15 12:03:02 +02:00
Raul Santos
d762500164
Fix invalid C# in crypto docs 2022-09-15 11:39:03 +02:00
Hugo Locurcio
ca9ba968d8
Improve volumetric fog and FogVolume documentation 2022-09-15 02:19:22 +02:00
Lyuma
033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
6c352c1b8d
Merge pull request #65491 from MJacred/docs/multimesh
Document MultiMesh members
2022-09-14 21:15:06 +02:00
Rémi Verschelde
bbed0b43f7 Merge pull request #65774 from bruvzg/no_mono_hinting
Do not use horizontal hinting for the editor monospace font.
2022-09-14 17:42:58 +02:00
Silc Renew
cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
bruvzg
e94ac75d3d
Do not use horizontal hinting for the editor monospace font. 2022-09-14 11:05:09 +03:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
SaracenOne
13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00