Rémi Verschelde
b43cc96535
Merge pull request #62695 from Spartan322/relax-constant-asserts
...
Allow non-constant string message for assert
2022-10-31 10:44:56 +01:00
zCubed3
b7f0ab13a4
Fix math utility functions crashing when invalid args passed
2022-10-30 15:18:03 -07:00
Adam Scott
26f0afdce2
[godot#68001] Fix property getter with custom return type
2022-10-29 20:38:26 -04:00
Yuri Rubinsky
9e04531938
Fix enum type to use int64_t instead of int in GDScript
2022-10-25 09:06:08 +03:00
Wei Guo
d0edd36f80
Fix built-in script path of GDScript
2022-10-25 03:41:18 +08:00
Max Hilbrunner
13138b307b
Merge pull request #67656 from MewPurPur/instance 🧹
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Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
VolTer
05a9637d5d
Fix small mistakes throughout much of the documentation
2022-10-21 00:20:59 +02:00
Max Hilbrunner
cb36006f9e
Merge pull request #67100 from Mickeon/doc-peeves
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Tweak `@GDScript` documentation overall
2022-10-19 21:45:35 +02:00
Micky
a34cf161aa
Tweak @GDScript
documentation overall
...
- Made use of [param] more frequently,
- Link to other classes' documentation more often, improve the examples.
- Made the writing style closer to how the rest of the documentation is formatted.
- Ensure these are called "functions", not "methods".
- Add [b]Warning:[/b] where more appropriate than [b]Note:[/b]
Most notably, removed " It must be a static string, so format strings can't be used.", as this behavior is actually a bug.
2022-10-18 22:54:46 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
João Martins
a0c4002520
Clarified reason why a resource cannot be loaded.
2022-10-16 17:27:00 -04:00
clayjohn
0a51bb4ca5
Add STATIC_CALLED_ON_INSTANCE warning to highlight
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when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +02:00
Rémi Verschelde
343bb9c07f
Merge pull request #67361 from clayjohn/GDScript-unused-return-warning
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Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-14 10:19:55 +02:00
clayjohn
be1e9acb7c
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-13 11:56:45 -07:00
Rune
624af7e032
GDScript: fix highlighting '.' after global class name
2022-10-11 22:18:19 -07:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
VolTer
ac1761c8cd
Fix outdated keywords autocompletion
2022-10-06 23:47:19 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
52f5a58c38
Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type
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GDScript/C#: Tweak error message for invalid script type for object
2022-10-05 08:38:52 +02:00
Rémi Verschelde
8590721450
Merge pull request #66885 from atirut-w/lsp-doc-fix
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LSP: Fix GDScript doc comments
2022-10-05 08:31:56 +02:00
Atirut Wattanamongkol
f2522adb89
LSP: Fix GDScript doc comments
2022-10-05 11:25:52 +07:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
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- Add leading and trailing spaces within dictionaries, as the `{}`
characters are hard to distinguish from `[]` on some fonts.
This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Rémi Verschelde
5bf95518fd
GDScript/C#: Tweak error message for invalid script type for object
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See #66870 .
2022-10-04 12:56:49 +02:00
Rindbee
ab0314938e
Implement GDScriptTextDocument::willSaveWaitUntil
to clean up outdated documents before saving
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Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Yuri Rubinsky
321251a133
Merge pull request #66759 from Chaosus/gds_fix_param_completion
2022-10-03 17:44:20 +03:00
Rémi Verschelde
6609f1b09f
Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken
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Fix more highlighting bugs
2022-10-03 09:30:01 +02:00
VolTer
2d48bf0b88
Fix more highlighting bugs
2022-10-02 17:44:39 +02:00
Yuri Rubinsky
7822378293
Fix completion of parameters in function call (2)
2022-10-02 13:30:15 +03:00
Yuri Rubinsky
6f75b0d79b
Merge pull request #64717 from Chaosus/gds_fix_param_completion
2022-09-30 18:34:33 +03:00
Yuri Rubinsky
5d4853f8ca
Fix completion of parameters in function call
2022-09-30 15:42:05 +03:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target
2022-09-30 12:28:50 +02:00
Hugo Locurcio
530e31d4a3
Document print_stack()
and get_stack()
requiring a debugger connection
2022-09-28 12:24:39 +02:00
Rémi Verschelde
cb39d7d08b
Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
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Fix highlighting after value keywords
2022-09-27 09:58:58 +02:00
Rémi Verschelde
39facb35a0
SCons: Unify tools/target build type configuration
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Implements https://github.com/godotengine/godot-proposals/issues/3371 .
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
a587c0a45a
Merge pull request #66366 from asmaloney/script-fix-redundant-if
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_parse_function()
2022-09-26 15:50:46 +02:00
Rindbee
412e87349a
Fix out of sync when the script is edited externally via lsp
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Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.
Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde
15ac442247
Merge pull request #63224 from Rindbee/update-GDScript-cache
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Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-25 11:28:45 +02:00
Andy Maloney
127e2333f4
Remove redundant "if" condition in GDScriptCompiler::_parse_function()
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Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
2022-09-24 12:30:43 -04:00
Rindbee
f1a4041f52
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-24 16:06:36 +08:00
Francois Belair
03e41d21e0
Prevent null crash when datatype not resolved
2022-09-23 11:13:57 -04:00
Rémi Verschelde
0aea7f2f0f
Merge pull request #62411 from willnationsdev/gdres-gdscript
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Add GDScript resource export.
2022-09-18 10:53:42 +02:00
willnationsdev
339aba1656
Add GDScript resource export.
2022-09-17 17:10:30 -05:00
I Woithe
4c785ae3f8
Spelling correction: change "no" to "not"
2022-09-17 21:02:54 +09:30
Abdelhafidh Belalia
4dca9975e7
Fix GDScript preload
fails in standalone build unless files are present in directory
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Fixes #56343 .
2022-09-15 13:52:37 +02:00
Rémi Verschelde
b2875d1acc
Merge pull request #65643 from voylin/fix_recurring_check_in_gdscript_cache.cpp
2022-09-13 10:45:50 +02:00
Rémi Verschelde
967938d15e
Merge pull request #65637 from Jummit/assert-example
2022-09-13 10:40:53 +02:00
Yuri Rubinsky
b20aed2812
Fix completion for variables initialized by get_node
call
2022-09-12 19:54:55 +03:00
Yuri Rubinsky
213bd4199b
Fix last_modified_time on scripts
2022-09-12 09:35:46 +03:00
Voylin
e5814c3f81
Fix for recurring check in gdscript_cach.cpp
2022-09-11 16:56:49 +09:00
Jummit
899b73e01d
Remove outdated assert example
2022-09-11 07:55:03 +02:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
19571a8f44
Fix "Treat Warnings as Errors" Project Setting not working
2022-09-05 18:42:46 +02:00
Rémi Verschelde
e64eb120a8
Merge pull request #65264 from MewPurPur/all-hail-icon-annotation
2022-09-02 23:15:31 +02:00
VolTer
126901cfce
Remove old syntax for custom class icon
2022-09-02 22:06:47 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Rémi Verschelde
181019cea5
Merge pull request #65135 from reduz/export-customization-plugins
2022-09-01 23:43:39 +02:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
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EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Rémi Verschelde
73021d491a
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
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Fix a case in global function highlighting
2022-09-01 09:18:39 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
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Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
VolTer
54bb9c3dd5
Fixed a case for global function highlighting
2022-08-31 23:12:23 +02:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
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Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde
818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode
2022-08-31 17:06:55 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up
2022-08-31 16:51:53 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
VolTer
ff362f8586
Add missing values to binary operator highlighter check exceptions
2022-08-31 08:51:26 +02:00
Lamia
2ff69d6181
fix: add uri_decode to root_uri #63388
2022-08-31 13:48:37 +10:00
Atlinx
6b5640c88c
Fix inferred GDScript enum values not appearing in inspector
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"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
VolTer
1342b8ccd6
Follow-up fixes to number highlighting
2022-08-29 20:54:56 +02:00
Rémi Verschelde
c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring
2022-08-29 15:20:32 +02:00
VolTer
a33ed6c046
Fix number highlighting
2022-08-29 11:35:46 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
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Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Rémi Verschelde
09086b0bb0
Merge pull request #64651 from MewPurPur/fix-globalfunc-highlighting
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Add new highlighting color for `@GDScript` and `@GlobalScope` functions
2022-08-27 18:44:14 +02:00
Micky
ef5b9a06a9
Rename hint_tooltip
to tooltip_text
& setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
...
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Rémi Verschelde
85ed9eac6f
Merge pull request #64857 from MewPurPur/tweak-stringname-color
2022-08-25 22:44:22 +02:00
VolTer
88ad758b41
Added highlighting color for GDScript and GlobalScope functions
2022-08-25 17:00:16 +02:00
VolTer
73bbc61eb4
Tweaked StringName highlighting color
2022-08-25 08:32:14 +02:00
kobewi
f7f4873ed0
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Max Hilbrunner
79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
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Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Yuri Sizov
a0995182fe
Add documentation for all annotations
2022-08-19 15:06:39 +03:00
Max Hilbrunner
6f273d2156
Merge pull request #63326 from MewPurPur/binary-highlighting-fix
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Fix highlighting of multiple operators
2022-08-19 01:27:02 +02:00
Yuri Sizov
980f5f32f4
Make property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Haoyu Qiu
660c700f9c
Fix action name completion for Input
2022-08-15 23:28:49 +08:00
VolTer
2e6108d181
Improve binary operator highlighting
2022-08-14 15:49:07 +02:00
Rémi Verschelde
345dd9f0fb
Merge pull request #62934 from Xwdit/script_doc_arg_def_var
2022-08-10 16:31:45 +02:00
Rémi Verschelde
a946768151
Merge pull request #63015 from Xwdit/fix_gds_editor_tooltip_arg_type
2022-08-10 16:31:32 +02:00
Xwdit
f265f175e3
Fix script documentation method argument default values
...
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-08-10 15:07:21 +02:00
Xwdit
e25c86bf5d
Fixed incorrect type display of function argument in GDScript editor tooltips
2022-08-10 15:06:21 +02:00
Xwdit
7e262310a2
Fixed incorrect type display of void return in GDScript editor tooltips
2022-08-10 15:05:47 +02:00
Yuri Rubinsky
df85c9871f
Prevent global functions from overriding completion of subscript
2022-08-10 11:51:53 +03:00
Rémi Verschelde
f8383a7c72
Merge pull request #64099 from A-Lamia/lsp_uri_path_fixes
2022-08-08 23:04:33 +02:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
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Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Raul Santos
e47ba81050
Add @GDScript.type_exists
documentation
2022-08-08 15:40:32 +02:00
Yuri Sizov
1362bc22bd
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
Lamia
42a16ef76e
fix: modifies workspace->root_uri so that p_uri is symmetrical to other operating systems. #63388
2022-08-08 22:40:13 +10:00
Rémi Verschelde
7801ad0531
Merge pull request #64046 from AntonioDell/bugfix/63715-infer-preloaded-const-types
2022-08-08 08:55:37 +02:00
Antonio Dell'Annunziata
f81a166ab8
fix(gdscript): Infer type from preload const
...
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.
Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde
e3876899d3
Merge pull request #63919 from Faless/scons/4.x_easy_deps
2022-08-07 16:09:02 +02:00
Rémi Verschelde
77d3ac700d
Merge pull request #63712 from object71/fix-export-issues
2022-08-06 14:27:17 +02:00
Fabio Alessandrelli
951a1016d3
[Scons] Implement module dependency sorting.
...
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
2022-08-04 20:00:19 +02:00
Hristo Stamenov
0e1f7e9f89
Removed faulty function update after get_property_list.
...
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Rémi Verschelde
33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
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Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde
f04004b24c
Merge pull request #55450 from Calinou/script-editor-improve-light-theme-syntax-colors
2022-08-01 00:08:25 +02:00
Hugo Locurcio
0a24d40836
Improve script editor's light theme syntax colors for better readability
...
New colors were hand-picked to have a better contrast rate,
while still following the general coloring of the previous light theme.
This improves the light theme's accessibility, especially in outdoor
environments with direct sunlight.
2022-07-31 23:40:48 +02:00
Yuri Sizov
9f55bd971e
Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
2022-07-31 21:14:15 +03:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
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Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Antonio Dell'Annunziata
7b975b50dc
fix(gdscript): Fix infinite loop on type inferernce from super method calls
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When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class.
This caused the same function to be analyzed for type inference which created the infinite loop.
Solves #63592
2022-07-29 10:22:55 +02:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Antonio Dell'Annunziata
e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
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The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Rémi Verschelde
fb086d44cf
Merge pull request #63560 from V-Sekai/named_global_crashfix
2022-07-28 09:03:01 +02:00
SaracenOne
1307577932
Prevent hard crash in GDScriptVM when a named global can not be found.
2022-07-27 23:37:42 +01:00
Edward
67e34f6120
inconsistent str() error fix
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inconsistent str() error fix
2022-07-27 14:16:05 -04:00
Lamia
3fa943fe23
LSP: Sanitizes protocol URI file:///c%3A
in file path
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Fixes #63205 .
2022-07-28 02:25:05 +10:00
Rémi Verschelde
663195f36a
Merge pull request #63325 from EIRTeam/typed_array_fix
2022-07-27 12:39:20 +02:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
kobewi
e4a961b86a
Fix Vector4 parse error
2022-07-26 01:49:57 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
Xwdit
5d49df8d97
Fix missing method qualifiers in script doc
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Álex Román Núñez
1b10f744e0
Fix typed array returns returning the incorrect contained type
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Fixes #59485 and #60218
2022-07-22 20:34:19 +02:00
Dallon Feldner
07ddc8b3b8
Don't print redundant errors when parsing GDScript
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The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
Rémi Verschelde
ea3d355f0a
Merge pull request #62433 from KoBeWi/ 🌈
2022-07-21 16:36:34 +02:00
Rémi Verschelde
fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time
2022-07-20 22:33:49 +02:00
kobewi
df5655fdca
Highlight ^NodePath and &StringName differently
2022-07-19 20:20:30 +02:00
Rémi Verschelde
d2df09d02b
Merge pull request #63037 from cdemirer/fix-non-global-autoload-code-completion-crash
2022-07-18 16:13:29 +02:00
cdemirer
e9a5beeb01
Fix crash while trying to autocomplete non-global Autoload
2022-07-18 16:35:25 +03:00
Rémi Verschelde
4e9d3130f5
Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc
2022-07-18 15:29:11 +02:00
Rémi Verschelde
aace87e0d0
Merge pull request #63123 from zerc/fix_doc_class_description
2022-07-18 14:56:55 +02:00
Vladimir Savin
585eee2a48
GDScript: Fix brief/long description doc comments.
2022-07-18 13:34:07 +01:00
George L. Albany
8035f1e36f
Allow non-constant string message for assert
2022-07-18 00:53:31 -04:00
cdemirer
52781535a3
Check for parameters shadowing class members
2022-07-18 00:28:27 +03:00
Xwdit
152466938f
Fix grouping annotations displayed in document
2022-07-15 12:39:52 +02:00
Rémi Verschelde
184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-
2022-07-14 00:20:30 +02:00
George Marques
dc5a6362c1
Merge pull request #62895 from KoBeWi/callables_exist_you_know
2022-07-13 09:30:08 -03:00
George Marques
ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error
2022-07-13 09:24:36 -03:00
George Marques
d51aac1137
Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop
2022-07-13 09:18:21 -03:00
George Marques
87ef6f554b
Merge pull request #62918 from cdemirer/parser-properly-set-node-extents
2022-07-13 09:08:28 -03:00
George Marques
01f910517d
Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults
2022-07-13 09:06:20 -03:00
George Marques
bf1ef0498e
Merge pull request #62578 from MinusKube/editor-print-crash
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Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13 08:44:40 -03:00
kobewi
2f777b9a1e
Remove unused hints
2022-07-12 00:44:13 +02:00
Yuri Sizov
316f78a037
Add default argument bindings to GDScript annotations
2022-07-11 23:02:55 +03:00
cdemirer
12b9572121
Parser: Properly set node extents
2022-07-11 21:31:15 +03:00
cdemirer
5a906a33d9
Prevent unnecessary additional parser error
2022-07-11 03:32:28 +03:00
cdemirer
4f36b2df2a
Fix parser stuck in an error loop
2022-07-11 02:42:40 +03:00
kobewi
e9344f5154
Remove outdated code path
2022-07-10 20:48:33 +02:00
bruvzg
0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
Rémi Verschelde
09e12ba9b4
Sync GDScript doc template for new annotations
2022-07-06 16:37:40 +02:00
Rémi Verschelde
f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict
2022-07-06 16:02:49 +02:00
Rémi Verschelde
fdff28e1a2
Merge pull request #62699 from cdemirer/fix-autocomplete-var-assigned-same-statement
2022-07-06 15:57:19 +02:00
Rémi Verschelde
4c56885bc0
Merge pull request #62690 from cdemirer/fix-infinite-guess-recursion
2022-07-06 15:54:16 +02:00
Rémi Verschelde
4873886830
Merge pull request #62760 from cdemirer/fix-annotation-initializer-conflict
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Fix priority of annotated type vs initializer type
2022-07-06 15:47:56 +02:00
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
Rémi Verschelde
ea61cd3b32
Merge pull request #62707 from YuriSizov/gdscript-group-those-props
2022-07-06 15:24:07 +02:00
cdemirer
f280975bf1
Fix priority of annotated type vs initializer type
2022-07-06 04:25:44 +03:00
reduz
5ac42cf576
Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Yuri Sizov
f85bafaa11
Add grouping annotations for class properties in GDScript
2022-07-05 22:01:40 +03:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
lawnjelly
b221eab426
Variant memory pools
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Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer
dbdf0174b4
Do error when for variable conflicts with a variable in scope
2022-07-04 12:30:39 +03:00
cdemirer
3a827349bf
Fix autocomplete for variable which is assigned to in the current statement
2022-07-04 10:08:41 +03:00
cdemirer
bd518f6b11
Fix infinite recursion when guessing type of variable which is being assigned to
2022-07-04 02:49:36 +03:00
MinusKube
92367bad4e
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-01 02:05:00 +02:00
Rémi Verschelde
b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
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Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde
f6072c9c98
Merge pull request #62485 from cdemirer/fix-set-chain-jump-if-shared
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Fix chain assignment bug with jump_if_shared
2022-06-28 19:13:35 +02:00
cdemirer
a0608bd891
Fix set chain bug with jump_if_shared
2022-06-28 18:45:27 +03:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
Rémi Verschelde
622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak
2022-06-28 17:26:44 +02:00
Rémi Verschelde
4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
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GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques
9490146a16
GDScript: Enable exporting nodes to the inspector
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Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
Rémi Verschelde
c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
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GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
George Marques
511a4b761c
GDScript: Fix setter being called in chains for shared types
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When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.
This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
George Marques
cf015673d3
GDScript: Use implicit method for @onready variables
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Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques
81cac4907f
GDScript: Don't add implicit constructor to the list of functions
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So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
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Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
reduz
dd8c0522a6
Implement varargs in Methodinfo
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Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
Black Cat
5c365713ca
Do not reset return value in release build
2022-06-22 20:55:09 +04:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Marcus Elg
46bbbd9770
Allow autocompletion of "noslider" in export_range
2022-06-19 17:11:49 +02:00
bruvzg
860e24683f
Make enum/constant binds 64-bit.
2022-06-17 16:36:26 +03:00
Rémi Verschelde
78944fef82
Merge pull request #61510 from Calinou/script-tweak-stack-overflow-message
2022-06-17 13:03:05 +02:00
Raul Santos
525b5e0e16
Fix EditorScenePostImport templates for C#
2022-06-16 19:29:59 +02:00
Johannes Witt
8c7d4996c9
Document how to load Images and MP3 files at run-time
2022-06-16 13:18:36 +02:00
Rémi Verschelde
d82c227e2b
Merge pull request #61486 from jtnicholl/import_script_templates
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Add script templates for EditorScenePostImport
2022-06-15 21:07:42 +02:00
Jonathan Nicholl
912d8e23ca
Add script templates for EditorScenePostImport
2022-06-15 12:41:37 -04:00
Yuri Rubinsky
c9ad370f20
Add a null checking to GDScript::_super_implicit_constructor
2022-06-15 17:28:40 +03:00
Hugo Locurcio
cceeb671db
Improve stack overflow error message in GDScript and VisualScript
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Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
George Marques
68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
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Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
George Marques
1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes
2022-06-15 10:37:18 -03:00
Rémi Verschelde
9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses
2022-06-15 15:31:35 +02:00
George Marques
67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
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gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
George Marques
15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
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Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
strank
2079e19899
Extend test_compiler to also disassemble inner classes
2022-06-12 16:30:04 -04:00
Nathan Franke
3d61246bc4
use correct error for unused bind match, suppress with underscore
2022-06-03 13:28:33 -05:00
Rémi Verschelde
c881f607a9
Merge pull request #61463 from vnen/gdscript-await-stack
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GDScript: Fix stack overflow when using multiple `await`
2022-05-31 12:44:50 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques
eba3e0a9fc
GDScript: Support %
in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
George Marques
328aadc0ef
GDScript: Fix stack overflow when using multiple await
2022-05-27 09:31:37 -03:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Rémi Verschelde
410b6b5f7d
Merge pull request #55099 from dalexeev/desc-by-blank-line
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Use blank line instead of `@desc:` for doc comments
2022-05-25 19:14:43 +02:00
Rémi Verschelde
e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix
2022-05-25 18:38:29 +02:00
Danil Alexeev
320cf5d84c
Use blank line instead of @desc:
for doc comments
2022-05-25 19:01:41 +03:00
SnailRhymer
3a87d1acae
Make Lookup Symbol recognize assert and preload in the script editor
2022-05-25 16:41:10 +01:00
Rémi Verschelde
6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment
2022-05-25 17:28:22 +02:00
Trioct
bcbfa641ec
Fix const typed array assignment
2022-05-25 09:02:11 -05:00
SnailRhymer
688a62d841
Fix lookup_code to properly handle symbols at start of assignments
2022-05-25 11:45:57 +01:00
George Marques
24bcbe971a
GDScript: Don't show redundant await warning on unknown types
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Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
George Marques
1b76a9d705
GDScript: Fix lambda captures in default argument values
2022-05-23 21:38:31 -03:00
George Marques
969f1980d2
GDScript: Fix if
after lambda being seen as ternary
2022-05-23 21:13:25 -03:00
George Marques
0a28b4cd94
GDScript: Do not allow standalone lambdas
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They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Rémi Verschelde
cdc5da7460
Merge pull request #61025 from Chaosus/gds_fix_extend_crash
2022-05-18 16:17:18 +02:00
Rémi Verschelde
e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive
2022-05-18 16:04:12 +02:00
Yuri Rubinsky
5d95a5a024
Fix crash when extending inner class in GDScript
2022-05-18 16:53:24 +03:00
Rémi Verschelde
5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
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Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde
c41f62c3df
Merge pull request #61003 from vnen/gdscript-await-stack-fix
2022-05-16 14:10:29 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
George Marques
102c312497
GDScript: Fix stack manipulation for await
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The stack now contains three special addresses that should no be copied
to the state, since it contains references that creates cycles. They can
be recreated when the function is resumed.
This commit also removes the clearing of stack from the
GDScriptFunctionState destructor, since it should be cleared when the
function exits. The state stack should only be cleared manually if the
instance is freed before the state resumes (which is already being
done). Otherwise this would destruct the stack twice, causing crashes.
2022-05-13 20:15:34 -03:00
JoJoX
8870e1c75d
Fix first value update
2022-05-12 19:11:33 -04:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Rubinsky
be8eb6625e
Fix incorrect precedence of pow operator in GDScript
2022-05-12 10:09:51 +03:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
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Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde
c171f675c8
Merge pull request #60229 from Dorodri/improve-gdscript-range-description
2022-05-11 14:17:39 +02:00
Rémi Verschelde
505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test
2022-05-11 14:15:48 +02:00
Rémi Verschelde
f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes
2022-05-06 08:59:08 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00
reduz
de0ca3b999
Refactor module initialization
...
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00