Commit graph

331 commits

Author SHA1 Message Date
Will Nations
80595ba92b Added EditorPlugin 'resource_saved' signal 2018-01-31 09:06:09 -06:00
Juan Linietsky
1322ca6fb2 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
Bernhard Liebl
2ae2735a7a Make KEY_ESCAPE close all output/debugger docks on bottom 2018-01-19 09:04:55 +01:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
702e28f265 Properly save the new save safe setting, avoid crash. 2018-01-12 17:18:40 -03:00
Juan Linietsky
e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Will Nations
732a877b21 Add EditorPlugin.build() build callbacks 2018-01-08 13:02:47 -06:00
Blazej Floch
9d3eb3d2b0 Fixes #15416 - "The deleted nodes are hanging in the inspector." 2018-01-08 03:12:41 -05:00
Rémi Verschelde
25e942d64f
Merge pull request #15438 from endragor/export-after-import
Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Juan Linietsky
061db1ca95 Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298 2018-01-05 19:02:54 -03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
d65ac7378c Fix crash in OS::execute on FreeBSD
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
5cbbf87e60
Merge pull request #15226 from volzhs/copy-resource
Copy resource with specific extension
2018-01-03 11:56:08 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs
4d0097e8ae Copy resource with specific extension
Fix #15169
2018-01-01 02:35:46 +09:00
Ruslan Mustakov
ab12a5cf8e Perform export after import is fully complete
Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
2017-12-30 16:39:09 +07:00
Michael Alexsander Silva Dias
68a6edfd1b Fixed right dock dragger not disappearing when there is no docks there. 2017-12-22 17:12:13 -02:00
Rémi Verschelde
03823f12c5 EditorSettings: Move scene tab options to their dedicated category
Fixes #14870.
2017-12-20 19:41:02 +01:00
Juan Linietsky
bf47b15e2c Good while it lasted, restored full 3D for 2D viewport, as required for Canvas BG mode. Fixes #14540 2017-12-19 15:59:32 -03:00
Rémi Verschelde
8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Juan Linietsky
251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Juan Linietsky
93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
Juan Linietsky
f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Paulb23
bdde82169d Fixed close current scene closing the wrong scene, issue 13844 2017-12-10 12:48:03 +00:00
Rémi Verschelde
a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Juan Linietsky
209cb3830c Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily. 2017-12-07 15:44:20 -03:00
George Marques
cac5aa498f
Merge pull request #14348 from waldson/feature-set-main-screen-plugin-icon
Add method on EditorPlugin to set main screen plugins icons
2017-12-07 13:16:47 -02:00
Juan Linietsky
b38378dd6c Reduce some graphics memory usage by disabling unnecesary modes, closes #12831 2017-12-06 20:49:54 -03:00
Waldson Patrício
c6f28925e2 Add method to set main screen plugin icon 2017-12-06 19:31:25 -03:00
Juan Linietsky
86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Juan Linietsky
1587f45c25 Make sure the scene warning of changes may be lost is only for scenes, fixes #13970 2017-12-05 13:26:45 -03:00
Andreas Haas
74969b4535
Merge pull request #13977 from waldson/fix-stop-scene-always-active
Fix stop button always enabled
2017-12-05 07:59:52 +00:00
Waldson Patrício
606401331a Fix stop button always enabled (issue #13933) 2017-12-04 16:48:46 -03:00
Dmitry Koteroff
45c5a865c2 Small fixes to #13233 2017-11-28 16:53:40 +03:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Michael Alexsander Silva Dias
8987f932d6 Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
Paulb23
76a53aa328 Restore scenes on startup, issue 2385 2017-11-24 23:32:54 +00:00
Pedro J. Estébanez
3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff
aa20a84aa9 Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.
Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde
c846e49a7d Fix loop of scene tabs updates
It was a regression of f8e8b7d1a2,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3 fix linux crash in _update_scene_tabs 2017-11-20 10:27:56 -05:00
Rémi Verschelde
4784e9506b
Merge pull request #12555 from kosz78/export-pck
Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Marcin Zawiejski
a14bd70995 Fix Regression: running current scene (unsaved) will ask for main scene 2017-11-19 22:59:05 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
Rémi Verschelde
6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi Verschelde
3c5ce7cd85
Merge pull request #13031 from YeldhamDev/dock_label
Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
volzhs
30af5e81db Restore post_import function 2017-11-19 23:45:16 +09:00
Michael Alexsander Silva Dias
fd52555bbe Added a label to the Dock Positioner. 2017-11-19 03:24:55 -02:00
Ian
f8e8b7d1a2 add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
Daniel J. Ramirez
59c2e8906a Improved packed scene previews. 2017-11-17 21:42:14 -06:00
Andreas Haas
3495190497
Editor: Drop files to copy to project. 2017-11-17 21:52:55 +01:00
Rémi Verschelde
ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
geequlim
c655fc7cd8 Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
George Marques
b96ee28acd
Add a print handler for the editor output panel 2017-11-16 21:57:02 -02:00
Chaosus
acc45ccf41 Fix current scene run when scene saved 2017-11-16 21:47:10 +03:00
Juan Linietsky
04edfc090b Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
Daniel J. Ramirez
2932cc79ee Update meshes when reimporting,
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Daniel J. Ramirez
592ee82010 Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
Daniel J. Ramirez
8cf0d6ceb4 Some fixes and improvements.
Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
Rémi Verschelde
9a4a59ce13
Merge pull request #12796 from djrm/pr_some_virtual_classes
Expose some editor singletons as virtual
2017-11-10 10:07:02 +01:00
Rémi Verschelde
346b4b5a1c
Merge pull request #12390 from MillionOstrich/filesystem-folder-drag
Improved file/folder drag preview for filesystem dock
2017-11-10 09:57:23 +01:00
Daniel J. Ramirez
31147ea3ed Expose some editor singletons as virtual 2017-11-09 22:25:10 -06:00
Caleb Richardson
a607e6125e Fix crash when converting empty scene to TileSet
Closes #12708.
Cherry-picked from #12732.
2017-11-09 18:39:29 +01:00
MillionOstrich
f6ca9d34a2 Improve file/folder drag preview on filesystem dock
Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
2017-11-03 21:39:53 +00:00
Konstantin Zaitsev
56b25b5fc8 Add command line support to export pck or zip 2017-11-01 14:39:20 +07:00
volzhs
59cc6f2ff5 Fix warning message format for addon plugin 2017-10-24 05:31:26 +09:00
Rémi Verschelde
b7bebb0f92 Merge pull request #12254 from seixasfelipe/fix_recent_scenes_resizing_font
Fix recent scenes layout when resizing font
2017-10-21 23:41:33 +02:00
Rémi Verschelde
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Felipe Seixas
651246cbff Fix drop-down size when resizing font #12207
Fixes Scene > Open Recent
Fixes ScriptEditor > File > Open Recent
2017-10-21 11:53:53 -04:00
Rémi Verschelde
7969565de7 Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde
84251d7aec Merge pull request #12195 from groud/fix_snapping
Fix snapping with 2D nodes

[ci skip]
2017-10-20 12:42:35 +02:00
Indah Sylvia
cf8537ad37 Adjusted editable_warning for "This resource was imported...." alert:
- fixed a typo from it's to its
- added 'then' to make it clearer
2017-10-20 09:47:29 +07:00
Gilles Roudiere
fc02605b49 Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
vonzimr
b7b13d010b Add an option to clear recent scenes in the 'Open Recent' submenu 2017-10-12 10:59:57 -07:00
Hiroshi Ogawa
d777681882 Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
Rémi Verschelde
490722c34f Merge pull request #11875 from endragor/fix-export-loop
Fix command-line export looping infinitely
2017-10-11 22:21:52 +02:00
Rémi Verschelde
2e0c7bb22a Merge pull request #11718 from poke1024/retina
Fixes some retina problems on multi monitor setups
2017-10-09 11:04:46 +02:00
Ruslan Mustakov
0cd9993ed5 Fix command-line export looping infinitely
EditorProgress calls Main::iteration which calls MessageQueue::flush
which may result in _fs_changed being called again. This fixes the loop
Godot enters in such case.

Fixes #11189
2017-10-06 12:30:54 +07:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Bernhard Liebl
a7f18798aa fixes several scaling problems on multi monitor retina/non-retina setups on OS X 2017-10-05 08:12:17 +02:00
Gilles Roudiere
6af38d119e Merge pull request #11399 from toger5/bottom_panel_debugger
Bottom panel debugger
2017-10-01 21:30:43 +02:00
Gilles Roudiere
e6dfce6b52 Merge pull request #11704 from Hinsbart/move_interface_properties
EditorSettings: Move interface/ properties to interface/editor
2017-09-30 12:38:59 +02:00
Juan Linietsky
f494470005 Restored ability to import OBJ files as meshes directly. Finally closes #9445. 2017-09-29 20:38:27 -03:00
Andreas Haas
20eb17a685
EditorSettings: Move interface/ properties to interface/editor
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
toger5
e8c620abac fixed bottom panel debugger exception
- make it work in combination with the border for tabs
 - fixed updating when changing theme
2017-09-28 16:52:34 +02:00
Gilles Roudiere
6f185cc9f7 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
Daniel J. Ramirez
b622c92fad Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
Rémi Verschelde
f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Juan Linietsky
3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00