Commit graph

12437 commits

Author SHA1 Message Date
Rémi Verschelde
e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
Rémi Verschelde
4fd4b0399a
Merge pull request #15633 from binbitten/fix-mat2-align
Fix mat2 alignment
2018-01-13 01:39:20 +01:00
binbitten
de8f43d95d Fix mat2 alignment 2018-01-12 22:26:50 +01:00
MrCdK
408f4cb146 Set correct types on a couple variables inside the canvas.glsl 2018-01-12 22:02:28 +01:00
Juan Linietsky
702e28f265 Properly save the new save safe setting, avoid crash. 2018-01-12 17:18:40 -03:00
Juan Linietsky
e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Rémi Verschelde
d486cae701
Merge pull request #15630 from neikeq/issue-15454
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12 19:35:57 +01:00
Ignacio Etcheverry
bff9627dc4 Mono: Some StackTrace to StackInfo[] fixes
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Grosskopf
a9b18041fc Added some explanations that should make it easier to use the AnimationTreePlayer 2018-01-12 19:26:03 +01:00
Ignacio Etcheverry
feb843da2b Mono: Fix starting MonoDevelop process from the wrong appdomain 2018-01-12 19:19:20 +01:00
Rémi Verschelde
1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde
da47a20100
Merge pull request #15628 from endragor/fix-gdnative-charstrings
Fix GDNative procedures returning godot_char_string
2018-01-12 18:27:11 +01:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Juan Linietsky
0041efec1d Fix mat2 alignment 2018-01-12 12:45:16 -03:00
Juan Linietsky
f4d603b902 Fix uniform alignment, closes #14962 2018-01-12 12:43:26 -03:00
Ruslan Mustakov
b517fc11af Fix Material's shader property binding
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Ruslan Mustakov
a5e98c5e33 Fix GDNative procedures returning godot_char_string 2018-01-12 22:35:41 +07:00
Rémi Verschelde
b90d53ab7c
Merge pull request #15625 from bruvzg/osx-open-with
[macOS] Adds ability to open files with "Open With" or double-click from Finder
2018-01-12 16:12:30 +01:00
Juan Linietsky
471c2d0d38 Make burley default for materials, fixes #15054 2018-01-12 11:50:08 -03:00
Juan Linietsky
710970f004 Properly resize textures so they can be ETC compressed, fixes #15139
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12 11:46:42 -03:00
Unknown
5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
bruvzg
f0029fd3c6
[macOS] Adds ability to open files with "Open With" or double-click from Finder 2018-01-12 16:38:19 +02:00
Juan Linietsky
46fa9c49cd Make members a bit more visible color wise 2018-01-12 11:23:45 -03:00
Juan Linietsky
419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Rémi Verschelde
ab9f7f4fc2
Merge pull request #15622 from Paulloz/fix-mono-build
Fix mono build
2018-01-12 14:45:49 +01:00
Paul Joannon
a066f896d8 get_target_fps and set_target_fps now both use an int 2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c fix set_stream_peer binding in PacketPeer 2018-01-12 14:25:05 +01:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Juan Linietsky
3a05d974e0 Instance dependency for particles was not being get rid of. Again fixes #15591 2018-01-12 09:12:31 -03:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9 Reset collider on ray node 2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
baef1e71c7 Fix malformed doc after #15611 2018-01-12 09:03:11 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Rémi Verschelde
00630479dd
Merge pull request #15613 from eska014/html5-feature-tags
Fix HTML5 feature tags
2018-01-12 08:18:56 +01:00
Juan Linietsky
2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Juan Linietsky
c48aab2f05 Restored multiplication by texture 2018-01-11 20:47:04 -03:00
Leon Krause
5a1156347d Fix HTML5 feature tags
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.

Also report texture compression support.
2018-01-12 00:32:17 +01:00
Juan Linietsky
eb16f9939a Removed extra multiplication in baker 2018-01-11 20:23:41 -03:00
Bojidar Marinov
ad79c70300
Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
c1c17b04bd
Merge pull request #15610 from groud/fix_node_resize_setting_anchors
Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:46:50 +01:00
Gilles Roudiere
00473e0897 Fixes nodes being resized or moved when changing an anchor 2018-01-11 23:39:49 +01:00
Juan Linietsky
e3f02b1a1b Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047 2018-01-11 19:39:47 -03:00
Rémi Verschelde
e815edbc37
Merge pull request #15609 from groud/script_button_update
Fixes add script button update
2018-01-11 23:22:11 +01:00
Gilles Roudiere
ff8fe3d875 Fixes add script button update 2018-01-11 22:22:32 +01:00
Rémi Verschelde
e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00
Pedro J. Estébanez
aefedb73fc Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #13835.
2018-01-11 21:08:58 +01:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
volzhs
b63384a9f1
Merge pull request #15605 from volzhs/fix-android-build-27
Fix Android build error
2018-01-12 04:25:47 +09:00