karroffel
57c0339d9f
[GDNative] easier GDNativeLib handling
2018-04-04 12:24:10 +02:00
karroffel
0b92aded23
[GDNative] fixed issue with library unloading order
2018-03-31 01:45:18 +02:00
karroffel
ce36ecda4c
[GDNative] added GDCALLINGCONV to instance binding functions
2018-03-31 01:44:50 +02:00
Pedro J. Estébanez
b76ee30917
Unify http- and percent- encode/decode
...
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Rémi Verschelde
08cadc3d87
NativeScript: Fix initialization in wrong scope
...
Regression from d702d7b335
which broke javascript build.
2018-03-02 02:07:37 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
tilpner
a75a7e594e
gdnative_api.json: Change argument name to r_dest
...
This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Thomas Herzog
31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
...
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause
8e39cdd5d5
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:19:16 +01:00
karroffel
0b2afa24b8
add initial NativeScript 1.1 extension
...
This commit adds new functionality to NativeScript, namely:
- ability to set and get documentation for classes, methods,
signals and properties
- ability to set names and type information to method arguments
- ability to set and get type tags for nativescripts
- ability to register instance binding data management functions
- ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel
2fb66df669
generate proper API structs for GDNative extension extensions
...
The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.
These structs aren't meant to be changed in order to keep binary
compatibility.
In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.
Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.
This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.
The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
karroffel
69f33a9313
[GDNative] fix NativeScript false negative error
2018-01-18 16:00:38 +01:00
karroffel
9b96f87377
[GDNative] fix #15723
2018-01-18 12:04:34 +01:00
Marc Gilleron
a3937e1220
Added GDNative copy constructor for PoolVectors Read and Write
2018-01-18 02:44:37 +01:00
Rémi Verschelde
1699978e24
Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance
...
[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17 14:53:30 +01:00
Emmanuel Leblond
0de61998e4
Improve inheritance system in gdnative pluginscript
2018-01-16 00:23:27 +01:00
karroffel
d56bcc38ac
[GDNative] fix two crashes with NativeScript
2018-01-14 23:39:10 +01:00
karroffel
567d20fe5f
[GDNative] fix editor crash with NativeScript
2018-01-14 01:01:35 +01:00
karroffel
ee8ee463c3
[GDNative] cache API hashes
2018-01-13 21:21:05 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Ruslan Mustakov
a5e98c5e33
Fix GDNative procedures returning godot_char_string
2018-01-12 22:35:41 +07:00
Rémi Verschelde
9135e61512
Merge pull request #15580 from karroffel/gdnative-api-fixes
...
[GDNative] updates to string API and const fixes
2018-01-11 15:43:33 +01:00
karroffel
9ece961abe
[GDNative] updates to string API and const fixes
2018-01-11 00:17:43 +01:00
Emmanuel Leblond
58f3ad69c7
Fix warning when editor resource preview try to read pluginscript resource
2018-01-09 23:12:39 +01:00
Emmanuel Leblond
72d50b4185
Fix crash in pluginscript complete_code
2018-01-09 21:12:24 +01:00
Rémi Verschelde
29e68aa40e
doc: Sync classref with current source
2018-01-07 01:37:45 +01:00
karroffel
66eed7b859
[GDNative] fix reloading of non-reloadable libraries
2018-01-06 21:10:01 +01:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
karroffel
34cdcf5cd0
[GDNative] added reload property
2018-01-06 12:31:30 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1eba93cae
Disable lto for gdnative wrapper
2018-01-04 20:29:47 +01:00
George Marques
c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
...
Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques
2a023a425d
Make GDNative DLLs work on UWP
2018-01-01 13:59:14 -02:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
geequlim
13bd5c22c6
Add plugin to edit GDNativeLibrary
...
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18 23:23:29 +08:00
Ruslan Mustakov
9d6d20e67c
Remove get_stack_bottom
...
It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Emmanuel Leblond
29df438f9a
Add missing godot_get_stack_bottom and godot_get_global_constants in gdnative_api.json
2017-12-15 00:37:46 +01:00
Rémi Verschelde
aeae05a2f4
Fix missing parenthesis
2017-12-09 23:36:41 +01:00
Rémi Verschelde
2b91a2059b
GDNative: Fix warning when gdnative/singletons is missing
2017-12-09 23:32:40 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
...
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Rémi Verschelde
c7f9d8a059
Merge pull request #13992 from ISylvox/substract-to-subtract
...
Fix Typo: Substract to Subtract
2017-12-05 09:16:10 +01:00
Indah Sylvia
3996a05324
Fixed typo: substract to subtract
2017-12-05 11:34:46 +07:00
George Marques
6af42c536a
GDNative: Save singletons only if there's a change
...
Ensures that the Project Settings are saved only if the list of
singletons actually changed.
2017-12-05 00:25:29 -02:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Bastiaan Olij
f00b60860c
Set real world position, not virtual world position!
2017-11-28 23:28:35 +11:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Emmanuel Leblond
6e3d78c94c
[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 20:26:42 +01:00
Rémi Verschelde
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
...
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
...
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Emmanuel Leblond
b075f13988
Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation
2017-11-21 20:09:08 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
...
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Ruslan Mustakov
ebf9b80a47
Proper GDNative export on Android
2017-11-21 20:40:31 +07:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
...
Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Bastiaan Olij
1955fecb2d
Revert this change, we need to export symbols on the library side
2017-11-21 21:32:05 +11:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
...
- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Thomas Herzog
30a82e5e00
Merge pull request #13094 from karroffel/gdnative-api-register-nativecall
...
[GDNative] add a way to register call types
2017-11-20 15:43:36 +01:00
Karroffel
5d666319e3
[GDNative] add a way to register call types
2017-11-20 14:49:22 +01:00
Karroffel
7388a1e115
[GDNative] removed static linking fields
2017-11-20 14:28:52 +01:00
Karroffel
33ffdba553
[GDNative] removed godot_string_c_str
2017-11-20 11:10:05 +01:00
Karroffel
0865365e21
[GDNative] loading error and version error procs
2017-11-20 11:09:55 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Karroffel
b13bfac9e3
[GDNative] fix wrapper code generation
2017-11-16 22:05:47 +01:00
Rémi Verschelde
11e07d18bd
doc: Sync classref with current source
2017-11-15 21:29:34 +01:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Juan Linietsky
9543801d51
Merge pull request #12949 from karroffel/gdnative-export
...
[GDNative] export plugin
2017-11-15 14:05:21 -03:00
Karroffel
f1099c7221
[GDNative] export plugin
2017-11-15 17:24:32 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
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Singleton management changes
2017-11-14 20:44:55 +01:00
Thomas Herzog
bd2b1a62d9
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
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[GDNative] use feature tags, added load once option
2017-11-14 15:34:07 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Evrey
af6f096427
fix auto-generated GDN API header for C compilers ( #12891 )
...
* fix auto-generated GDN API header for C compilers
2017-11-13 23:35:03 +01:00
BastiaanOlij
9d3f8418ca
Removed add/remove interface bindings and added get_interfaces
2017-11-13 22:08:43 +11:00
Karroffel
6d6208c63d
[GDNative] renamed nativearvr to arvr in api.json
2017-11-10 13:08:19 +01:00
Karroffel
79285b084d
[GDNative] rename nativearvr extension to arvr
2017-11-10 12:36:50 +01:00
Karroffel
7ae2de8997
[GDNative] better API struct versioning
2017-11-10 12:08:09 +01:00
Karroffel
983404e0ce
[GDNative] refactored API struct into core and extensions
2017-11-09 18:39:28 +01:00
Karroffel
a2e09a5d41
[GDNative] even more API fixes
2017-11-07 18:17:11 +01:00
Thomas Herzog
3cbcf5c2dd
Merge pull request #12612 from karroffel/gdnative-poolarray-accessors
...
[GDNative] added Read and Write accessors to pool arrays
2017-11-04 14:22:25 +01:00
Bastiaan Olij
25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
...
Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Karroffel
af5c6be074
[GDNative] added Read and Write accessors to pool arrays
2017-11-03 18:17:58 +01:00
Karroffel
8b11e17f70
[GDNative] small API bug fixes
2017-11-03 16:05:21 +01:00
Karroffel
d82942e1c5
[GDNative] removed anchors
2017-11-03 15:17:50 +01:00
Karroffel
ffc2669298
[GDNative] use feature tags, added load once option
2017-11-03 15:17:44 +01:00
Bastiaan Olij
167b7b5533
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
2017-11-01 23:59:14 +11:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
...
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
...
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Rémi Verschelde
8652c1d5b1
classref: Sync with current source
2017-10-21 12:04:36 +02:00
Emmanuel Leblond
aedc44f6fe
[GDnative] remove useless (and illegal !) STL include
2017-10-20 22:05:25 +02:00
scorched
3ba5ee42c3
Fix compilation on Visual Studio 2013 ( #10219 ).
2017-10-20 12:55:22 +02:00
Thomas Herzog
8c50bc369e
Merge pull request #11953 from touilleMan/pluginscript
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[GDnative] add pluginscript \o/
2017-10-17 13:08:41 +02:00
Emmanuel Leblond
e715be0f0a
[GDnative] add pluginscript \o/
2017-10-17 10:50:13 +02:00
Emmanuel Leblond
9c1f6c5db6
[Nativescript] fix crash when loading a library with missing godot_nativescript_init
2017-10-16 08:16:37 +02:00
BastiaanOlij
c6ce73c680
Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads
2017-10-15 12:56:36 +11:00
Karroffel
86de8060a4
remove error message for optional NativeScript symbols
2017-10-15 03:42:52 +02:00
Karroffel
e0019453a2
update ARVRInterfaceGDNative to use API struct
2017-10-14 18:18:02 +02:00
Karroffel
e568f80e6e
[GDNative] removed native_raw_call
2017-10-14 15:50:55 +02:00
BastiaanOlij
cc37d43f86
Redoing the ARVR GDNative interface as module and tighter implementation
2017-10-14 09:10:18 +11:00
Karroffel
916ee427ff
removed GDNativeClass doc from GDNative module
2017-10-13 15:02:54 +02:00
BastiaanOlij
41e70d4192
Move GDNative docs into gdnative folder
2017-10-13 21:54:57 +11:00
Thomas Herzog
ea37f44ec8
Merge pull request #11950 from sheepandshepherd/gdnative_property_index
...
Include property index in GDNative class API
2017-10-09 13:55:36 +02:00
Emmanuel Leblond
6363bcf209
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty
2017-10-09 00:31:25 +02:00
sheepandshepherd
6f3fffecb3
Include property index in GDNative class API
...
Needed by properties that share set/get functions. Fixes #10329 .
2017-10-08 23:57:06 +02:00
Emmanuel Leblond
ce197990bc
[GDnatvie] improve wrapper code generation
2017-10-08 20:51:18 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
sheepandshepherd
39584f3312
Store GDNative API in array instead of dictionary
2017-10-07 20:17:12 +02:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Thomas Herzog
454dec2f2f
Merge pull request #11806 from touilleMan/gdnative-version-field
...
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04 11:57:53 +02:00
Emmanuel Leblond
3e29cb806c
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan)
2017-10-04 03:11:41 +02:00
Karroffel
2a4e2b5378
[GDNative] added API struct wrapper generator
...
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.
This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
2017-10-03 23:26:39 +02:00
Emmanuel Leblond
0d41be3790
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-03 18:08:34 +02:00
Emmanuel Leblond
cdc29926af
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
2017-10-03 09:48:52 +02:00
Emmanuel Leblond
c55b8217ab
[GDnative] Add active_library_path to init options struct
2017-10-02 13:45:47 +02:00
Emmanuel Leblond
c11c951871
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
2017-10-02 13:25:53 +02:00
Ruslan Mustakov
f5b3b24c22
Enhance iOS export
...
- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Ross Hadden
1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
833c3917b2
Allow booleanization of all types
...
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Konstantin Zaitsev
28dc30cd59
Change structure order for godot nim compatibility
2017-09-19 11:35:51 +07:00
Konstantin Zaitsev
c386a02654
Fix MSVC compilation errors
2017-09-19 10:33:07 +07:00
Thomas Herzog
259778ce8c
Merge pull request #11296 from touilleMan/gdnative-api-struct
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[GDnative] pass api as struct of function pointers to loaded gdnative modules
2017-09-17 20:59:46 +02:00
Emmanuel Leblond
8d57a3f3d5
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation
2017-09-17 18:33:08 +02:00
Emmanuel Leblond
e4c9f8895e
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options
2017-09-17 16:13:14 +02:00
Rémi Verschelde
2d4f6ef0bf
Apply clang-format again to recent changes
...
Also add missing copyright headers.
[ci skip]
2017-09-16 19:48:45 +02:00
Marcelo Fernandez
12a7f15bdc
Fix compile error on gd_native_library_editor.cpp with tools=no
2017-09-15 13:29:29 -03:00
Thomas Herzog
5636ac526e
Merge pull request #11237 from endragor/gdnative-variant-ref
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Construct Variants from Reference properly in GDNative
2017-09-14 21:21:50 +02:00
Juan Linietsky
35ed1eef2a
Added a menu to enable/disabled GDNative singletons in project settings
2017-09-14 15:02:51 -03:00
Ruslan Mustakov
f08bc0df7c
Construct Variants from Reference properly in GDNative
...
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.
Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
4f51211dfb
Merge pull request #11028 from mrawlingst/color-RGBA32
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Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
bncastle
fc83821316
Fixed attempt to delete NULL pointer error
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Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Ruslan Mustakov
269203a022
Provide NativeScript properties in definition order
2017-09-05 12:45:23 +07:00
Karroffel
54a9c1ee43
[GDNative] added singleton GDNativeLibraries
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A GDNativeLibrary now has a field "gdnative_singleton" which can be
used to let the `godot_gdnative_singleton` procedure be executed on
Godot's startup. In future this can be used to register new
scripting languages or resource importer types.
2017-09-03 16:56:00 +02:00
Karroffel
7878329e6f
merged gdnative and nativescript module
2017-09-03 15:28:43 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Emmanuel Leblond
6151adfe8c
Correct GDnative's godot_string_find_last method name
2017-08-31 23:24:26 +02:00
Rémi Verschelde
6f762ad709
Merge pull request #10422 from endragor/gdnative-android
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Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Ruslan Mustakov
5ccdeccb6e
Make GDNative work on Android
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The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.
- .so libraries are exported to lib/ folder in .apk, instead of assets/,
because that's where Android expects them to be and it resolves the
library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
the current device. So we establish the convention that Android .so
files in the project must be located in the folder corresponding to
the ABI they were compiled for.
- Godot callbacks (event handlers) are now called from the same thread
from which Main::iteration is called. It is also what Godot now
considers to be the main thread, because Main::setup is also called
from there. This makes threading on Android more consistent with
other platforms, making the code that depends on Thread::get_main_id
more portable (GDNative has such code).
- Sizes of GDNative API types have been fixed to work on 32-bit
platforms.
2017-08-30 18:14:19 +07:00