Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
...
As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Juan Linietsky
cd9539f85d
Display the Y angle properly when rotating from gizmo, partially helps #1479
2017-08-07 15:09:08 -03:00
Rémi Verschelde
e12b422c90
Merge pull request #10112 from ISylvox/completely-renaming-path_db
...
Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia
83691fec4e
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
134b3edf5a
Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
...
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
...
Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Ruslan Mustakov
789815466a
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
...
ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
...
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
...
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez
02607b3103
Use atomics for memory use tracking
...
Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde
597ffa03b3
Merge pull request #9826 from RandomShaper/improve-atomics
...
Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
...
AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
...
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov
5804308c57
Fix passing Refs via ptrcall
...
There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde
3866829115
Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
...
Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
...
Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
...
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
...
Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
...
Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
...
Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
...
This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
...
Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
...
Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
...
Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
...
Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
...
Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
...
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
...
I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez
27637b9e7f
Improve/add atomics
...
- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations
2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5
Merge pull request #9718 from endragor/ptrcall-fixes
...
Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f
Fix atomic operations in NO_THREADS builds
2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af
function to add script and instance at once, as needed by neikeq
2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1
Use specific size for numeric types in ptrcall
...
The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0
Merge pull request #9699 from RameshRavone/master
...
[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
...
Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix
2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777
Merge pull request #9608 from RandomShaper/more-atomics
...
Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
...
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
...
Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
...
The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
...
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
...
- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
...
The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
...
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
...
AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
...
[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
Pedro J. Estébanez
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
...
Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
...
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
...
Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez
779693a79b
Implement byte-tagging of memory
...
Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
Pedro J. Estébanez
490a2ff0b9
Improve reliability of memory stats
...
The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).
Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
Pedro J. Estébanez
211c451890
Implement well-defined handling of unrecoverable errors
...
Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
...
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
...
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
...
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
...
Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
...
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
geequlim
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
...
BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
...
Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
...
Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
...
Fixes #9299
2017-06-24 16:28:19 +03:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Ignacio Etcheverry
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
...
Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Pedro J. Estébanez
0b776f9a30
Add atomics for 64-bit integers
2017-06-22 05:29:58 +02:00
Karroffel
40bb90fabd
fixed ptrcall cast for const Ref<T>
...
Some methods require a const Ref<T> argument,
the ptrcall method wrappers cast `void *` to the
apropriate types. The problem is that there is no `Ref(const T *)`
constructor, but since Ref modifies the refcount of a Reference
anyway there's no point in a const version.
The problem is that with a `const T *` constructor call, the
argument gets converted to Variant first and loses all the
reference information, resulting in a null reference as the
argument to the constructor.
2017-06-20 21:38:21 +02:00
dumitru-stama
82d8da2a48
Fixed a string class bug
2017-06-19 20:08:31 -07:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
...
Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
...
Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
George Marques
af7d590206
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
George Marques
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
...
Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
...
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Marc Gilleron
4dbe0967d5
Fixed memory leaks
...
- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
...
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde
4f8d9f0915
Merge pull request #9177 from tagcup/gcc5_isinf
...
Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Jakub Grzesik
8ff5e50513
Ability to get a list of signals that are targeting object
2017-06-15 15:32:30 +02:00
Ferenc Arn
cd1e14b1da
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
...
Fixes #9166 .
2017-06-14 18:30:22 -05:00
Rémi Verschelde
108d8bcfc0
Merge pull request #9157 from capnm/fix-https-request
...
Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
...
Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
a91b62e4c7
Merge pull request #9175 from bd339/iss9156
...
Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Rémi Verschelde
c769a38c07
Merge pull request #9155 from kubecz3k/check-process-type
...
Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Benjamin Dahse
075997c563
Rewrite Image::blit_rect to use the following algorithm:
...
1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2.
2017-06-14 15:56:58 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
...
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Martin Capitanio
5cabe5f0fc
Don't append standard ports to the request header.
...
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
2017-06-13 22:58:23 +02:00
Andreas Haas
8361b1ce07
Add ability to use custom script templates.
...
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
kubeczek
a81b706e09
Fixed thread check, solves: #3698
2017-06-13 17:49:28 +02:00
Ferenc Arn
98261e2df2
Expose zstd and zlib compression levels as global config.
2017-06-11 20:27:07 -05:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
...
Add zstd compression support.
2017-06-11 18:41:56 -03:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
...
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
...
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
...
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Poommetee Ketson
fcaddeccbb
Fix build error, commit bee81d5
2017-06-08 12:48:59 +07:00
Rémi Verschelde
b52466f793
Merge pull request #9002 from Hinsbart/key_action_match
...
InputEvent: Restore old behaviour for matching key events to actions.
2017-06-08 07:43:18 +02:00
Rémi Verschelde
bee81d5214
Merge pull request #8981 from toger5/addedGrowFunction
...
implemented grow(left,top,right,bottom) function
2017-06-08 07:41:54 +02:00
Rémi Verschelde
71ada5bc2c
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
...
Fix Variant::OBJECT token parsing
2017-06-07 07:51:32 +02:00
toger5
66b308925c
added grow functions to Rect2
...
- grow_individual
- grow_margin
2017-06-05 01:11:00 -07:00
Carter Anderson
0a8de39bb1
Fix Variant::OBJECT token parsing
2017-06-04 21:33:09 -07:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Rémi Verschelde
5a6d4971e1
Merge pull request #8973 from thomas-goerlich/8957_rand_range_bugfix
...
Fixed rand_range not returning correct random values on windows
2017-06-03 08:44:07 +02:00