Yuri Roubinsky
1472fca951
Removed unnecessary shader error log messages
2019-10-02 12:37:22 +03:00
Rémi Verschelde
823c3def72
Fix copyright headers and style issues
2019-09-24 11:52:06 +02:00
Rémi Verschelde
f1146c261d
Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas
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Throw error when canvas background is used without sample buffer
2019-09-23 15:35:31 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
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Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
e23cb2c715
Merge pull request #32004 from raphael10241024/fix_shader_uniform
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Fix gles3 shader uniform vec3 error
2019-09-19 20:09:04 +02:00
Rémi Verschelde
28265fb526
Merge pull request #31202 from azagaya/light-data
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Create shadow_vec for altering shadow computation
2019-09-19 20:03:04 +02:00
Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
clayjohn
e65d2184b9
throw error when user tries to use Canvas background without sample buffer
2019-09-15 21:07:07 -07:00
Chaosus
1333ea2a2d
Implement shader array support for varyings
2019-09-14 18:23:25 +03:00
azagaya
b835868067
Create shadow_vec for altering shadow computation
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In 2.1 and 3.0, light_vec could be modified for altering shadow_computations.
But it broke shadows when rotating light. shadow_vec would do the same, but without breaking
shadows in rotated lights if not used.
Add inverse light transformation to shadow vec, so it's not affected when rotating lights;
Added usage define for shadow vec.
For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used.
2019-09-06 13:55:49 -03:00
RaphaelHunter
b8bb5e90ea
fix gles3 shader uniform vec3 error, close #30930
2019-09-06 14:06:20 +08:00
Holger Dammertz
aa3ef8893b
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
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Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Yuri Roubinski
982becfa39
Fix hint range step for integer in shaders
2019-08-25 15:11:04 +03:00
Yuri Roubinski
4dda253ee0
Implements switch to shaders
2019-08-23 14:43:09 +03:00
Rémi Verschelde
f21371d7f4
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
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changed the constant scale of cube_normal to -1.0 instead of -1000000…
2019-08-20 13:39:26 +02:00
Yuri Roubinski
9abf5578ee
Fix ternary operator shader compiler expression
2019-08-19 08:40:54 +03:00
Holger Dammertz
8fb80788df
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
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Adapted the comment above the code to reflect the change made as it already mentioned that z could be set to 1.
2019-08-17 14:01:55 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Rémi Verschelde
afecc0bc22
Merge pull request #31309 from raphael10241024/fix_dof
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DOF can effect transparent objects now,
2019-08-16 23:20:22 +02:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Yuri Roubinski
a525e3c5ce
Implemented do/while loops for shaders
2019-08-13 18:39:55 +03:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
RaphaelHunter
5ff4b13271
DOF can effect transparent objects now, close #28240
2019-08-12 15:49:02 +08:00
Rémi Verschelde
0e823cffbc
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
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Fixed vertex color initialization with default value in GLES3
2019-08-12 09:28:40 +02:00
PouleyKetchoupp
e852b3a271
Fixed vertex color initialization with default value in gles3
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Fixes #30275 , #31250
2019-08-11 17:51:47 +02:00
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
7b514d920d
Merge pull request #31099 from Chaosus/shader_local_const
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Implemented local shader constants
2019-08-07 15:14:35 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Yuri Roubinski
b24b3497d6
Implemented local shader constants
2019-08-05 10:35:53 +03:00
Rémi Verschelde
51b2d86685
Merge pull request #30977 from clayjohn/GLES3-screen-uv
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Properly pass SCREEN_PIXEL_SIZE to canvas light shader
2019-07-31 07:45:41 +02:00
clayjohn
518f0fb190
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
2019-07-30 13:45:11 -07:00
Rémi Verschelde
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
RaphaelHunter
47df933c27
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
2019-07-28 11:43:01 +08:00
Rémi Verschelde
0381ff35aa
Merge pull request #30764 from clayjohn/contact-shadow
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Fix contact shadows appearing when shading casting is off
2019-07-23 07:02:38 +02:00
clayjohn
b1839e5e85
fix contact shadows appearing when shading casting is off
2019-07-22 15:03:51 -07:00
Hugo Locurcio
b1e382178c
Disable high-quality voxel cone tracing by default
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This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.
This closes #30727 .
2019-07-21 17:39:03 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Chaosus
9379cbc774
Added local array initializer
2019-07-16 07:13:37 +03:00
Chaosus
c37379456f
Implemented local shader arrays
2019-07-15 15:57:39 +03:00
szamq
d5cb280313
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
2019-07-10 14:16:28 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
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Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
clayjohn
64ecc8a5a3
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Bastiaan Olij
4ebedb5f11
Made constants fully upper case in camera server
2019-06-19 22:24:54 +10:00
Rémi Verschelde
6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
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Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Hugo Locurcio
786a7341a7
Add an option to disable boot splash filtering
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Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415 .
2019-06-15 23:53:39 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
ae6e562bd8
Merge pull request #29628 from qarmin/fix_invalid_write_mesh
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Fix write outside array in mesh_add_surface
2019-06-13 10:01:20 +02:00
Rémi Verschelde
c8db517993
Merge pull request #29316 from Chaosus/shader_const
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Added constant support to shaders
2019-06-12 14:26:45 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
qarmin
99ba021404
Fix invalid crash in mesh_add_surface
2019-06-09 14:49:59 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Chaosus
c2d4abf62e
Added constant support to shaders
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Co-authored-by: DavidSichma <sichmada@gmail.com>
2019-06-01 13:41:07 +03:00
Rémi Verschelde
c34636cbc4
Merge pull request #24943 from aqnuep/issue-18201
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Mute errors on surface->index_array_len == 0 in the GLES3 renderer
2019-06-01 12:12:09 +02:00
Rémi Verschelde
603bb98340
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
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Improve SSAO performance and quality
2019-05-30 14:27:25 +02:00
qarmin
66a36ba474
Fix some unincialised variables
2019-05-28 19:12:19 +02:00
Hugo Locurcio
eb0cced3c0
Improve SSAO performance and quality
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This decreases the number of samples significantly, leading to a
notable performance increase with only a very slight loss in
visual quality.
This also tweaks the default SSAO settings to use 3×3 blurring,
which makes noise patterns much less visible.
2019-05-26 12:01:01 +02:00
clayjohn
4c55a909ad
fix radiance map settings
2019-05-25 18:57:32 -07:00
Rémi Verschelde
da617b7943
Merge pull request #29132 from clayjohn/sort_depth_fix
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Fix "no depth test" and render_priority sorting
2019-05-24 17:46:06 +02:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
clayjohn
2abe7deae8
fix no depth test and render_priority sorting
2019-05-23 09:21:57 -07:00
Rémi Verschelde
2b1c3878f9
Merge pull request #29031 from BastiaanOlij/alpha_shadow
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Implement shadow to opacity
2019-05-23 13:37:54 +02:00
Bastiaan Olij
3ea778e66e
Implement shadow to opacity
2019-05-21 20:07:46 +10:00
clayjohn
cc2d862733
Scale environment lighting correctly in GLES3
2019-05-19 17:59:23 -07:00
clayjohn
55d11330b0
fix lighting bug introduced in clear color changes
2019-05-14 15:04:54 -07:00
Rémi Verschelde
aa3c5f59f2
Merge pull request #27898 from clayjohn/metallic_radiance
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Added radiance when using clear color
2019-05-14 07:32:01 +02:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
clayjohn
5c252092e1
added radiance when using clear color and fixed brdf
2019-05-13 12:26:54 -07:00
Daniel Rakos
e34eb5c26c
Fix texture resource reload bug
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If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:
First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).
Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.
To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
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Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
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The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Rémi Verschelde
dab8f8c953
Merge pull request #27967 from clayjohn/fix-mip-bug
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Fixed bug in computing mip maps from screen texture
2019-04-15 13:05:50 +02:00
clayjohn
670c1b10b2
fixed bug in mip map sigma
2019-04-12 17:48:38 -07:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
b60754ab40
Merge pull request #26839 from toasteater/fix/keep-linear
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Respect keep_3d_linear when transparent_bg is on.
2019-04-08 10:58:59 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
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Remove ContextGL
2019-04-07 12:38:55 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
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Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
Rémi Verschelde
b182e038e7
GLES3: Fix regression in particles buffer initialization
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Bug introduced in #26343 where `(float *)` was mistakenly converted
to `(uint8_t *)`, so we were getting `2` instead of `8`.
Fixes #27705 .
2019-04-06 21:01:51 +02:00
Sebastian Hartte
3a8c6db513
Remove ContextGL since as an abstraction it's unused.
2019-04-06 17:52:52 +02:00
Bastiaan Olij
8349d4fbd9
Add option to have viewport render into supplied texture
2019-04-06 08:24:58 +11:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
toasteater
7cbfce7a8c
Respect keep_3d_linear when transparent_bg is on.
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When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817 .
2019-04-05 20:42:59 +08:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00