Juan Linietsky
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
ehriche
dcc93a33fd
fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous
2015-05-06 00:49:00 +02:00
Juan Linietsky
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
Juan Linietsky
68700ee3a9
Proper support for code editor autosaving (disabled by default)
2015-05-04 23:32:40 -03:00
Juan Linietsky
807a811fad
changed some shortcuts in text editor, maybe fixes #1732
2015-04-24 16:25:27 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
bedb4f1ab2
Merge pull request #1662 from TheHX/fix_plugins
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Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-18 14:45:29 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Franklin Sobrinho
5cb4ba24d3
Fix toolbar menu position(RichText and MultiMesh plugins)
2015-04-09 09:48:46 -03:00
Franklin Sobrinho
59692d9012
Changed popup_centered by popup_centered_minsize in editor dialogs
2015-04-08 14:02:13 -03:00
Juan Linietsky
d1567636f4
Merge pull request #1569 from sanikoyes/Pr-sort-sample-library
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Pr-sort-sample-library
2015-04-07 20:17:16 -03:00
Juan Linietsky
b1bf4fcef2
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
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(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
Franklin Sobrinho
f77349a4c2
Better fix
2015-04-03 10:28:30 -03:00
Franklin Sobrinho
aa929bc1f1
fix_issue_#1594
2015-04-02 15:32:37 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
mostafahassan
78d734873d
Fixed crash when trying to add keypoints and deleting them while holding mouse button down.
2015-03-31 22:49:11 +02:00
sanikoyes
1515de217e
Sort sample lists by name(more readable)
2015-03-25 10:57:35 +08:00
Carl Olsson
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
Carl Olsson
fb2cdfe7ed
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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Conflicts:
tools/editor/plugins/canvas_item_editor_plugin.cpp
tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky
c16276b414
Merge pull request #1378 from erbridge/settings_not_checkbox
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Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
rollenrolm
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
Juan Linietsky
91744e9ed3
New Demo, Screen Space Shaders
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-Fixes to screen space shaders.
-Fixes to isometric light demo.
2015-03-10 00:53:50 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Carl Olsson
41686d5fdd
Merge branch 'master' of https://github.com/okamstudio/godot into snapping2
2015-02-22 07:38:06 +10:00
Carl Olsson
402db5bd79
Renamed "snap to offset" to "snap relative". Better conveys meaning.
2015-02-20 22:21:59 +10:00
ElectricSolstice
0e1f34b49d
Changed code to remove gcc -Wparentheses warnings.
2015-02-16 18:58:41 -08:00
Felix Laurie von Massenbach
56402900ff
View > Settings isn't a check item.
2015-02-17 02:51:17 +00:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Carl Olsson
e2c8aecb3d
Better 2D Snapping
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Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
2015-02-15 18:00:55 +10:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Juan Linietsky
80d0117b83
Merge pull request #1174 from adolson/autoreload-edited-scripts
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add option to automatically reload changed scripts
2015-02-09 21:35:52 -03:00
Carl Olsson
afa13bf868
Forgot to update tile transform buttons when picking tiles.
2015-02-03 19:51:21 +10:00
Carl Olsson
52700563bc
Finish GUI for tile transform.
2015-02-02 22:28:10 +10:00
Carl Olsson
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
Juan Linietsky
c6eabbbec5
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00