Rémi Verschelde
7c8cc037ad
Merge pull request #50221 from madmiraal/fix-50125-3.x
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[3.x] Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:36 +02:00
Marcel Admiraal
2bd3cc0e16
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:54:14 +01:00
Marcel Admiraal
d40f73e3a4
Remove Android onKeyMultiple override
2021-07-06 17:37:53 +01:00
Rémi Verschelde
009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
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[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Marcel Admiraal
4b03e05573
Use static inner classes in Godot Java code
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(cherry picked from commit 23e152040b
)
2021-07-06 11:20:42 +02:00
Marcel Admiraal
ab1162e918
Remove redundant explicit types in Godot Java code
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(cherry picked from commit 3f95bbed73
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
6a07253bb6
Use StringBuilder instead StringBuffer in Godot Java code
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(cherry picked from commit 61ee51d2bf
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
c1abbfb605
Fix raw use of parameterized Class
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(cherry picked from commit d237f7d33d
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
01ecec451c
Use Java array declarations not C-style declarations in Android Java code
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(cherry picked from commit 721b3d56c5
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
2b78d618f4
Remove unnecessary semicolons from Android Java code
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(cherry picked from commit 360447001d
)
2021-07-06 11:10:45 +02:00
Rémi Verschelde
cd64bcdae5
Android: Add isGame
application attribute, default to true
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It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
(cherry picked from commit 40a594c6ea
)
2021-07-06 11:10:45 +02:00
Marcel Admiraal
76c1a0e91d
Fix unchecked call to put() warning in GodotInputHandler.java
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(cherry picked from commit 8270e101a7
)
2021-07-06 11:10:44 +02:00
Marcel Admiraal
4108dd0145
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:08 +01:00
Marcel Admiraal
1ed89353b0
Remove unused imports from Android Java code
2021-07-02 14:41:57 +01:00
Marcel Admiraal
96e56af9b9
Remove redundant interface modifiers from Android Java code
2021-07-02 09:41:09 +01:00
ne0fhyk
c952201d97
Update config versions and deprecate the use of the jcenter maven repo.
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(cherry picked from commit d1a9363c4c
)
2021-06-29 14:02:22 +02:00
Rémi Verschelde
c045219869
Merge pull request #49804 from m4gr3d/add_support_for_custom_debug_keystore
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[3.x] Add support for custom debug keystore
2021-06-23 15:28:40 +02:00
ne0fhyk
d5b4045ea4
Add support for custom debug keystore.
2021-06-21 10:03:58 -07:00
Rémi Verschelde
c7c93355e3
Merge pull request #49436 from madmiraal/add-android-external-dir-3.x
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[3.x] Add OS.get_external_data_dir() to get Android external directory
2021-06-10 18:24:21 +02:00
Marcel Admiraal
6d63ccba31
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:37 +01:00
Marcel Admiraal
cdba79ca72
Remove unused AudioDriverAndroid from Android
2021-06-10 08:31:23 +01:00
Marcel Admiraal
9cb878460f
Update Gradle archiveName and destinationDir properties
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(cherry picked from commit 78e791045c
)
2021-06-07 12:15:04 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
(cherry picked from commit c1c76850cb
)
2021-06-07 12:06:59 +02:00
Rémi Verschelde
e96f0ea1d7
Android: Remove non-functional native video OS methods
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Those methods are only properly implemented for iOS.
Supersedes #43811 .
2021-05-07 16:42:17 +02:00
bruvzg
dab4cf3ed6
Add physical_scancode
(keyboard layout independent keycodes) to InputEventKey and InputMap.
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Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3f5c106e64
Merge pull request #48276 from thebestnom/cherrypick/allow-build-android-with-symbols
2021-04-29 21:15:42 +02:00
Rémi Verschelde
1489b814aa
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
(cherry picked from commit d88e1f04df
)
2021-04-29 12:28:51 +02:00
thebestnom
0477256793
[Android] fix generateDevTemplate
2021-04-28 22:00:25 +03:00
thebestnom
fd7141fc03
[Android] Allow to build dev template with symbols
2021-04-28 22:00:25 +03:00
Fredia Huya-Kouadio
bc68872e2d
Disable the requestLegacyExternalStorage
attribute when there are no storage permissions.
2021-04-16 07:26:24 -07:00
Fredia Huya-Kouadio
158c848ac5
Fix custom boot splash image scaling.
2021-04-12 16:39:32 -07:00
Fredia Huya-Kouadio
dedeada310
Fix issue causing the response callback to be invoked with the invalid requestCode
.
2021-04-09 13:38:36 -07:00
Fredia Huya-Kouadio
14e7f6fa7c
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:30:19 -07:00
Fredia Huya-Kouadio
864f4201b9
Enable doNotStrip
when doing development/debugging within Android Studio
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(cherry picked from commit 4380004176
)
2021-03-17 15:17:02 +01:00
Fredia Huya-Kouadio
94df08aae1
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:20:43 -07:00
Fredia Huya-Kouadio
c5fb32d594
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 09:09:40 -08:00
Fredia Huya-Kouadio
65eb5fdf1e
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
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(cherry picked from commit 3ce7678374
)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
9fb5215db5
Add logic to record the version of the Godot engine for the Android platform.
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(cherry picked from commit bc5120eb97
)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
ef9d945e16
Disable engine splash logic on Android; this is now handled by the Android theme api.
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In addition, add support for scaling and applying filter to the splash screen on Android.
One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-18 03:17:58 -08:00
Fredia Huya-Kouadio
96a3f01ac5
Add missing ndkVersion
to the library gradle build config.
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(cherry picked from commit 9418197081
)
2021-02-18 10:37:59 +01:00
Fredia Huya-Kouadio
1557bc8396
Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.com/issues/171235570 in version 4.1.x
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(cherry picked from commit e5311f3523
)
2021-02-18 10:37:28 +01:00
Rémi Verschelde
48b73e4532
Android: Bump NDK version to 21.4.7075529
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This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
(cherry picked from commit c730da8b20
)
2021-02-18 00:36:46 +01:00
Fredia Huya-Kouadio
64f5a7b8ca
Expose GodotPlugin's utility methods used for registration and signal emitting.
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This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:57:36 -08:00
Michael Conrad
8777282c40
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
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Issues addressed:
a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.
The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.
b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.
If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.
c) Unnecessary events were being sent to the Godot engine.
A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".
See #45712
2021-02-09 08:33:42 -05:00
Fredia Huya-Kouadio
5886d09521
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
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(cherry picked from commit eee213e01a
)
2021-02-05 13:29:02 +01:00
zaevi
56535539d4
add search extensions for scons' path
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(cherry picked from commit befbfecd4d
)
2021-02-02 13:02:47 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
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(cherry picked from commit af878716f2
)
2021-01-13 16:14:35 +01:00
alan-w-255
cbda02991f
fix android wrong multi-touch pointerid
2020-11-27 16:46:21 +08:00
Fredia Huya-Kouadio
d13d29240c
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 17:54:12 -08:00
Vaughan Ling
7a9660e8d2
Change android orientations from sensor to user
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# Conflicts:
# platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
(cherry picked from commit d658063833
)
2020-11-17 12:01:59 +01:00
Fredia Huya-Kouadio
566835e181
Update the logic to query for the 'scons' command executable path.
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(cherry picked from commit 46cc3233d8
)
2020-11-17 12:01:59 +01:00
Mark Riedesel
92ff6c5164
Implement OS.get_screen_orientation() for Android
2020-11-13 10:14:06 -05:00
thebestnom
8405f1225e
[3.2] Android: Keyboard modifier and arrow key support
2020-11-13 15:10:17 +02:00
Fredia Huya-Kouadio
835d4535b7
Add a separate nativeSrcsConfigs
module to handle Android Studio constraints for native code editor support.
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(cherry picked from commit edf762fba6
)
2020-11-11 15:30:56 +01:00
Fredia Huya-Kouadio
3b547457d7
Update the gradle plugins
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(cherry picked from commit aff7cf4390
)
2020-11-11 15:30:55 +01:00
thebestnom
191c84f952
Android: Mouse Implementation
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Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-30 15:23:29 +02:00
Mark Riedesel
2bec10fd1c
Implement OS.get_window_safe_area() for Android
2020-10-27 11:52:20 -04:00
Fredia Huya-Kouadio
91a1e4c9ee
Fix splash screen loading on Android
2020-09-28 11:24:02 -07:00
Rémi Verschelde
fc50d5b38c
Merge pull request #42186 from m4gr3d/3.2-android-subview
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[3.2] Godot Android Subview Implementation
2020-09-27 20:05:33 +02:00
Fredia Huya-Kouadio
8d9733f90c
Add overridable init method for the Godot fragment instance.
2020-09-18 16:45:46 -07:00
Fredia Huya-Kouadio
e99dc65b64
Enable the ability to use Godot as a subview within an Android app
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(cherry picked from commit 920639511d
)
2020-09-18 16:45:40 -07:00
Aman Jain
59da1db188
Add 'Export App Bundle' to Android Export Options
2020-09-18 16:38:30 -07:00
Aman Jain
452af201b0
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-09-18 16:17:31 -07:00
Aman Jain
ee9127bd20
Create strings.xml files to mimic behavior of _fix_resources method
2020-09-18 16:17:27 -07:00
Fredia Huya-Kouadio
a8240f7351
Fix issue causing the textedit to move upward
2020-08-18 17:05:23 -07:00
Rémi Verschelde
5972495d99
Revert "Virtual keyboard size adjustment fixes"
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Also reverts "[3.2] Move PopupWindow logic to GodotEditText on Android".
This reverts commits 69db38742f
and.
ff0ada164b
.
2020-08-14 00:32:04 +02:00
PouleyKetchoupp
ff0ada164b
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:03:55 +02:00
Rémi Verschelde
37bac7d75d
Merge pull request #40672 from nekomatata/virtual-keyboard-height-fix-3.2
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[3.2] Virtual keyboard size adjustment fixes
2020-07-27 08:57:52 +02:00
Rémi Verschelde
a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
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[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
PouleyKetchoupp
69db38742f
Virtual keyboard size adjustment fixes
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1. Disable virtual keyboard focus adjustment on Android
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2. Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.
In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 18:26:20 +02:00
Rémi Verschelde
b40f3f9740
Style: Sync other changes from new fix_style.sh and clang_format.sh
2020-07-24 10:39:18 +02:00
PouleyKetchoupp
c0b394572f
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde
0246a1a276
Revert "Enable the ability to use Godot as a subview within an Android app"
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This reverts commit 920639511d
.
The changes are good, this revert is only done for release management reasons
as we want this feature to get more testing before making it in a stable build,
but a 3.2.3 release is imminent to handle some regressions in 3.2.2.
This will be re-committed in a 3.2-based feature branch, and we'll merge it
again once we're confident about it (probably for 3.2.4).
2020-07-10 08:51:21 +02:00
Fredia Huya-Kouadio
623a1ae5b3
Fix the logic to enable focus awareness
2020-06-27 16:40:22 -07:00
Fredia Huya-Kouadio
920639511d
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:57:03 -07:00
Fredia Huya-Kouadio
944210923f
Follow up cleanup for the godotpayment project module
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(cherry picked from commit 206cbd960b
)
2020-06-24 22:52:05 +02:00
Timo Schwarzer
5053ab684a
Remove GodotPayment android plugin
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This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 11:11:41 +02:00
Fredia Huya-Kouadio
61aa477e1c
Clean up the GodotPlugin
public API.
2020-06-16 09:24:41 -07:00
Fredia Huya-Kouadio
d1e4cede90
Add support for focus awareness
2020-06-04 15:51:51 -07:00
Fredia Huya-Kouadio
bea913a874
Stop ignoring hidden files and directories in the assets
directory
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(cherry picked from commit bf76d2afcf
)
2020-06-04 12:09:39 +02:00
volzhs
c86ddd6b61
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 11:51:14 +09:00
Rémi Verschelde
f03bc21e09
Merge pull request #39103 from m4gr3d/enable_legacy_external_storage
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Enable legacy external storage for Android 10
2020-05-27 22:57:24 +02:00
Fredia Huya-Kouadio
2e7e3dcfe4
Enable legacy external storage for Android 10
2020-05-27 13:34:40 -07:00
Fredia Huya-Kouadio
0181e89e43
Validate that Use Custom Build
is enabled when Plugins
are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:04:31 -07:00
Fredia Huya-Kouadio
06b7f611f8
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:12:54 -07:00
Timo Schwarzer
8373c0792a
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 21:09:45 +02:00
PouleyKetchoupp
f4f4b77d23
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
(cherry picked from commit 39f59786fa
)
2020-05-25 16:36:34 +02:00
SkyJJ
2197ef0566
Fix Android LineEdit editing bugs
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(cherry picked from commit cc473b948f
)
2020-05-20 12:07:08 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
thebestnom
30680a4afe
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:08:27 +03:00
Rémi Verschelde
e637fe9dd3
clang-format: Add JavaImportGroups for Java code
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(cherry picked from commit 6038325470
)
2020-05-07 13:36:27 +02:00
Fredia Huya-Kouadio
918f5dee23
Address OS.request_permissions()
bug when non-platform permission(s) is included
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(cherry picked from commit ef62506e5c
)
2020-05-06 23:29:29 +02:00
Fredia Huya-Kouadio
17ad99c206
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
(cherry picked from commit 2f38cfd9ab
)
2020-04-23 11:08:46 +02:00
Fredia Huya-Kouadio
b7fa9cf8ff
Fix compilation issue by updating a call to runOnGLThread
that was missed by PR #37175
2020-04-16 16:16:24 -07:00
Rémi Verschelde
c4a849588b
Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
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[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
fhuya
373db27788
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
(cherry picked from commit c591cb8fda
)
2020-04-16 11:41:23 +02:00
Rémi Verschelde
88e1264893
Android: Bump build tools to 29.0.3
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(cherry picked from commit ca896ddbf0
)
2020-04-16 11:41:11 +02:00