Raul Santos
eaddb79ec6
Refactor bbcode_to_xml
into multiple specific methods
...
The specific `_append_xml_*` methods implement the logic that generates
the proper XML documentation for the given BBCode tag and target and
appends it to the output.
2022-03-03 23:35:10 +01:00
Raul Santos
84615b4b53
Find inherited members in C# documentation generator
2022-03-03 19:53:06 +01:00
Raul Santos
42989befd6
Add theme_item support to C# documentation generator
2022-03-03 18:54:49 +01:00
Raul Santos
e601c9eb8f
Fix checking for @GlobalScope
in C# documentation generator
2022-03-03 18:54:41 +01:00
Raul Santos
424817039a
Check for missing methods/members in C# documentation generator
...
- Outputs errors for missing members or methods when generating the C#
documentation.
- Hardcodes a special case for the `_init` method, in C# we'll reference
the constructor.
- Ignores properties with slashes (since they are not declared in C# and
can't be referenced in the documentation).
2022-03-03 18:53:15 +01:00
Raul Santos
47a7d85cc4
Fix references to global constants in C# documentation generator
...
Tries to find the referenced constants in the GlobalScope
if not found in the target class or if no class is specified.
2022-03-03 18:53:15 +01:00
Lyuma
35b964606e
glTF export for new TYPE_BLEND_SHAPE tracks
2022-03-03 05:28:00 -08:00
Max Hilbrunner
57838fc0ee
Merge pull request #58262 from Sauermann/fix-range-doc
...
Describe usage of float in range documentation
2022-03-03 13:12:29 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
...
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
kobewi
98dd04c38c
Fix debugger not opening built-in scripts
2022-03-02 17:57:56 +01:00
bruvzg
9b0fbfa06d
HarfBuzz: Update to version 4.0.0
2022-03-02 10:48:37 +02:00
kobewi
cd6bd04cba
Remove unimplemented set_clip() method
2022-03-02 00:44:30 +01:00
Gilles Roudière
7ae988ce5e
Fix a crash in GDScriptAnalyzer when a script class's file is not found
2022-02-28 12:20:00 +01:00
Bastiaan Olij
8f035b2ab4
Fix color issues with OpenXR
2022-02-28 13:02:03 +11:00
Bastiaan Olij
1f1b786a36
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
2022-02-27 21:13:02 +11:00
Raul Santos
a95cc4eff3
Sort variables in VisualScriptEditor
...
Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
2022-02-24 21:18:02 +01:00
Rémi Verschelde
4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash
2022-02-24 13:29:51 +01:00
jfons
d0fd5fd3c7
Add sanity checks to lightmap unwrap texel size
2022-02-24 13:00:51 +01:00
Gilles Roudière
f045c97218
Fix llvm compilation by adding missing override
2022-02-23 18:07:02 +01:00
Rémi Verschelde
e3b70f3582
Merge pull request #58244 from V-Sekai/typed_fail_case_return
2022-02-23 14:12:14 +01:00
Rémi Verschelde
1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
2022-02-23 13:36:07 +01:00
Rémi Verschelde
2fd17df2ce
Merge pull request #58354 from timothyqiu/gridmap-export
2022-02-23 13:05:26 +01:00
Rémi Verschelde
95783f7bfc
Merge pull request #58415 from V-Sekai/cyclic_assignment_gdscript_fixes
2022-02-23 12:09:44 +01:00
Bastiaan Olij
a78a9fee71
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity
2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e
Rename motion_velocity to velocity
2022-02-22 23:31:33 -08:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
SaracenOne
b6aa4ed55d
Fixes cyclic detection from variables assigning themselves to themselves in autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body
2022-02-22 01:21:21 +00:00
Rémi Verschelde
d42250e2fb
Merge pull request #58275 from V-Sekai/attribute_parse_crash_fix
2022-02-21 12:17:14 +01:00
Haoyu Qiu
c798f98779
Fix GLTF exporter crash when using GridMap
2022-02-20 21:52:04 +08:00
Rémi Verschelde
279f105246
Merge pull request #58321 from akien-mga/vector3-forward-declares
2022-02-20 11:35:33 +01:00
megalobyte
4d275c473e
Don't process VisualScriptNodes
2022-02-19 14:33:27 -05:00
Rémi Verschelde
e031aa06ee
Core: Use forward declares for Vector3/Vector3i
...
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Marvin Ewald
cea0630fef
Fix typed arrays for Object based types
...
Fixes https://github.com/godotengine/godot/issues/53771 .
2022-02-19 16:27:06 +01:00
SaracenOne
ae0026bc7b
Make 'is_attribute' false during parse error to prevent crash
2022-02-18 12:52:46 +00:00
Markus Sauermann
bac8e451c0
Describe usage of float in range documentation
2022-02-18 00:59:22 +01:00
SaracenOne
ab2a8bd1d8
Fix using typed arrays based on script classes
2022-02-17 17:34:53 +00:00
SaracenOne
62d87fbd8b
Return a correctly typed variant in case of a function error to prevent hard crashes
2022-02-17 15:45:19 +00:00
Rémi Verschelde
b890e5b8ad
Merge pull request #58189 from fazil47/gltf-export-default-material-fix
...
Default material is assigned to meshes without material for glTF export
2022-02-17 09:16:36 +01:00
Ellen Poe
76f667bf2a
Merge pull request #58130 from timothyqiu/ogg-seek-crash
...
Fix infinite recursion when seeking Ogg Vorbis file
2022-02-16 20:14:31 -08:00
MythTitans
509e03c821
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
2022-02-16 22:23:28 +01:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
...
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
SaracenOne
657b9b6596
Fix local variables not showing when breaking on final line
2022-02-16 18:12:38 +00:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
5d5f80b529
Merge pull request #58190 from MisoMosiSpy/vs_icons
2022-02-16 17:18:15 +01:00
MisoMosiSpy
fa2026365d
Added icons for missing types in visual script’s icon list.
2022-02-16 20:31:18 +05:30
Fazil Babu
771170e7b0
Default material is assigned to meshes without material for glTF export
2022-02-16 20:19:19 +05:30
SaracenOne
d45c3cdd1d
Fix error when assigning to an explicitly annotated variant from an ambiguous source
2022-02-16 13:25:27 +00:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Haoyu Qiu
1262d331c0
Fix VisualScript crash when using Set Index node
2022-02-16 15:27:41 +08:00
Haoyu Qiu
19a2ec3d04
Add GridMap.get_used_cells_by_item
2022-02-16 13:04:31 +08:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Haoyu Qiu
b4ffaebb87
Fix infinite recursion when seeking Ogg Vorbis file
2022-02-15 15:11:05 +08:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
d02db6306e
Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin
2022-02-14 21:10:38 +01:00
trollodel
cd1d7294d8
Remove the EditorNode parameter from EditorPlugins create methods
...
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
Haoyu Qiu
b5badd12c6
Fix crash and memory leak when importing OGG Vorbis
2022-02-15 00:25:02 +08:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param
2022-02-14 16:40:40 +01:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
kleonc
5422d863e1
NavMap Fix polygons being treated like triangle strips instead of triangle fans
2022-02-13 19:26:17 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
...
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
jmb462
e5657a4fbf
Fix renaming function dialog in VisualScript does not work correctly
2022-02-12 21:28:28 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hendrik Brucker
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
Rémi Verschelde
d1dbe21c56
Merge pull request #57980 from akien-mga/vulkan-1.3.204
2022-02-12 10:21:27 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
strank
dcf19f8914
Fix "Identifier not found" compiler error when accessing inherited signals or functions as callables.
2022-02-11 20:45:04 -05:00
Rémi Verschelde
18d6b75ba8
RendererRD: Remove binding specifier for push constants
...
This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
Fazil Babu
92f4c33492
CSG Meshes can be exported as glTF
2022-02-11 22:48:28 +05:30
Ignacio Roldán Etcheverry
f4478843ca
Merge pull request #57917 from raulsntos/csharp-signal-documentation
...
Support signals in C# generated documentation
2022-02-11 14:51:57 +01:00
Raul Santos
f380a8e0ec
Support signals in C# documentation
2022-02-10 16:02:31 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH
to a .cpp
file
...
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde
ba1024f42d
Merge pull request #57822 from Calinou/ios-remove-armv7
2022-02-08 23:25:16 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Ignacio Roldán Etcheverry
f05f2dd80f
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
...
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-02-08 22:16:54 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
...
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde
4a2f22daf4
Merge pull request #57798 from akien-mga/scons-module-tests-simplify
2022-02-08 14:36:31 +01:00
Rémi Verschelde
3495288b03
SCons: Improve logic to generate modules_tests.gen.h
...
This removes the need for `AlwaysBuild` by ensuring that the proper
files are being tracked as `Depends`.
2022-02-08 13:01:35 +01:00
Rémi Verschelde
f9e496168f
Merge pull request #57786 from 0And/vectorslerp
2022-02-08 12:56:43 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
...
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Andrew Jacob
8675ff0a74
Allow C# Vector2/3 slerp values to have any length
2022-02-07 22:58:43 -07:00
Rémi Verschelde
d35269ab21
Merge pull request #57764 from timothyqiu/octant-delete
2022-02-07 18:28:27 +01:00
Rémi Verschelde
05bad19a9a
Merge pull request #57752 from Calinou/doc-csg-nodes-performance
2022-02-07 18:27:58 +01:00
Haoyu Qiu
5d4a141c97
Fix GridMap memory leak
2022-02-08 00:27:01 +08:00
Hugo Locurcio
5268786ac0
Document performance limitations with CSG nodes, link to tutorial
2022-02-07 15:55:02 +01:00
Fabio Alessandrelli
086256431a
[Net] Add type check to GDScriptRPCCallable.
...
It will print an error when using an RPC defined on an object which does
not extend Node.
2022-02-07 13:39:45 +01:00
Fabio Alessandrelli
994638da4f
[Net] Implement GDScript custom RPC callable.
2022-02-07 13:39:10 +01:00
Rémi Verschelde
1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup
2022-02-07 13:36:09 +01:00
Rémi Verschelde
6a56314eab
Merge pull request #57748 from fabriceci/rename-script-template-variable
2022-02-07 13:22:23 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
fabriceci
e81ccaf270
rename jump force to jump velocity
2022-02-07 11:46:30 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Raul Santos
303f0c8626
Attach mono thread before getting nativeName field
...
In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:43:34 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
eb4b4a317b
Merge pull request #57649 from Faless/net/4.x_ws_queue_hostres
...
[Net] Non-blocking WebSocket hostname resolution.
2022-02-05 18:23:11 +01:00
Jordan Schidlowsky
1ec96bc206
[Net] Non-blocking WebSocket hostname resolution.
...
Hostname is now resolved during poll in WebSocketClient (wslay) to avoid
blocking during connect.
An attempt is still made to find the hostname in the resolver cache.
2022-02-05 02:22:43 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
...
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
77d08b68b0
Merge pull request #49445 from Calinou/gdscript-highlight-namespace-reserved-keyword
2022-02-04 19:03:28 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Rémi Verschelde
61c57491bc
Merge pull request #57625 from akien-mga/core-split-vector2i-own-header
2022-02-04 19:00:39 +01:00
Hugo Locurcio
de45534fed
Highlight "namespace" as a GDScript keyword in the syntax highlighter
...
Like "trait" and "yield", "namespace" is currently not implemented
but is still reserved for future use.
2022-02-04 17:46:13 +01:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own vector2i.h
header
...
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Rémi Verschelde
8495be9cec
Merge pull request #57621 from akien-mga/core-split-rect2i-own-header
2022-02-04 16:05:30 +01:00
Ignacio Roldán Etcheverry
721c32ee2b
Merge pull request #57618 from Densorius/master
...
Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04 15:05:51 +01:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
...
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
5f56d385b0
Core: Move Rect2i to its own rect2i.h
header
...
And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes
2022-02-04 13:49:15 +01:00
Densorius
93e2d0446f
Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04 10:40:43 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Densorius
9ea0508d35
Add Visual Studio 2022 support with fallback to 2019
2022-02-04 00:34:02 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
...
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
c47f059776
Merge pull request #57467 from webbuf/modules-initialize
...
Initialized Member Variables in /modules
2022-02-03 20:41:29 +01:00
George Marques
ceafdf347e
GDScript: Treat enum values as int and enum types as dictionary
...
Since enums resolve to a dictionary at runtime, calling dictionary
methods on an enum type is a valid use case. This ensures this is true
by adding test cases. This also makes enum values be treated as ints
when used in operations.
2022-02-03 13:32:34 -03:00
George Marques
b013c0d544
GDScript: Allow tests to run on release builds
...
- Fix compilation issues by disabling warnings on release builds. This
also strips warnings from expected result before the comparison to
avoid false mismatches.
- Add a `#debug-only` flag to tests. Must be the first line of the test
script. Those won't run with release builds. Can be used for test
cases that rely on checks only available on debug builds.
2022-02-03 13:32:33 -03:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
...
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.
There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
zwebb
466661c78f
initialized member variables in header
2022-02-03 11:14:42 -05:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
bruvzg
5676b3c022
HarfBuzz: Update to version 3.3.1
2022-02-02 22:29:31 +02:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Lisandro Lorea
69e30d91ee
Fix "texture not initialized" error preventing video from playing
...
Closes #57153
2022-02-01 23:55:17 -03:00
bruvzg
33d6d4bdf7
[macOS] Enable Objective-C ARC
2022-02-01 15:58:30 +02:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
Pawel Lampe
a30dd094d3
Fix transforms involved into navmesh baking
...
Within the context of parsing navigation geometry, this commit:
- added missing transform of `MultiMeshInstance`
- changed all transforms to global ones so that they don't need to be
calculated by hand
2022-01-31 23:07:45 +01:00
bruvzg
8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions.
2022-01-30 20:16:04 +02:00
Rémi Verschelde
2f57a11ed9
Merge pull request #55785 from nathanfranke/clang-tidy
2022-01-29 13:46:38 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Marcel Admiraal
51834a4589
Be more verbose about why msbuild tools could not be found
2022-01-29 07:16:34 +00:00
Yuri Sizov
49eddd22e0
Update icons and color conversion rules to simplify the palette
2022-01-29 01:03:39 +03:00
Rémi Verschelde
7c3003fcbe
Improve some signal bindings to use specific Object
subtypes
2022-01-28 15:35:40 +01:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
...
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde
b6d3f44095
Merge pull request #57310 from raulsntos/rename-subsequence
...
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
2022-01-27 16:54:41 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Raul Santos
6ecb92a1fc
Rename C# IsSubsequenceOfI
to IsSubsequenceOfN
2022-01-27 03:04:16 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Bastiaan Olij
98e5cd24db
Improve XRInterface hooks into rendering
2022-01-26 13:55:44 +11:00
cdemirer
28ac4d8b7d
Fix crash with non-constant keys in match statement Dictionary pattern
2022-01-26 04:10:07 +08:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
...
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Paweł Fertyk
12d0ff1a4d
Issue 57130 Fix GLTFDocument.generate_scene if state is null
2022-01-25 00:48:12 +01:00
Rémi Verschelde
bd4d57ede2
BaseButton: Rename pressed
property to button_pressed
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This fixes a conflict with the `pressed` signal.
The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Lyuma
e8da21dc6b
etcpak: Workaround multiple-of-4 requirement for 3D texture mipmaps.
2022-01-23 11:32:05 -08:00
kobewi
98692d68c3
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Igor Kordiukiewicz
6c3b6664b5
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-01-23 13:24:04 +01:00
Rémi Verschelde
ce42ab238a
Merge pull request #56931 from lyuma/etcpak_po2
...
Enforce mult-of-4 requirements on etcpak input.
2022-01-23 09:31:35 +01:00
K. S. Ernest (iFire) Lee
b69b526b7c
GDScript cache crashfix.
2022-01-22 17:42:54 -08:00
Lyuma
b1b20f5f91
Pad etcpak input to 4x4 blocks. Fixes #49981
2022-01-22 17:20:17 -08:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
Rémi Verschelde
00f8b56f1f
Merge pull request #57044 from Calinou/doc-csgpolygon3d-points
2022-01-23 00:30:03 +01:00
Rémi Verschelde
e1706be25d
Merge pull request #57052 from KoBeWi/nosort
2022-01-23 00:27:01 +01:00
Rémi Verschelde
b5f524d4c0
Merge pull request #55433 from V-Sekai/prev_operand_nullptr_check
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Check for nullptr expression in parse_precedence function
2022-01-22 20:31:45 +01:00
Rémi Verschelde
182a36db47
Merge pull request #55214 from Scony/fix-gdscript-crash-2
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Fix GDScript parser crash on 'dollar mixed with assignment' expression
2022-01-22 20:30:54 +01:00
kobewi
f056cb8ebc
Don't sort printed Dictionary
2022-01-22 13:45:02 +01:00
Hugo Locurcio
69617a893e
Improve CSGPolygon3D documentation
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- Describe why polygon triangulation usually fails in the error message.
2022-01-21 20:00:34 +01:00
kobewi
74bfe88267
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
Rémi Verschelde
20dfa0c60b
Merge pull request #56252 from Gallilus/Update-visual-script-property-selector
2022-01-21 10:35:19 +01:00
Rémi Verschelde
cfb986c631
Merge pull request #51452 from omar-polo/fix-macros
2022-01-20 22:50:39 +01:00
Rémi Verschelde
e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
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These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Rémi Verschelde
65c3f2c049
Merge pull request #56855 from rafallus/gridmap_bake_staticbody
2022-01-20 12:10:34 +01:00
Rémi Verschelde
7057d26343
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence
2022-01-20 12:09:06 +01:00
Bastiaan Olij
173105596e
Adding a tracking confidence state to XRPose
2022-01-20 10:35:50 +11:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
Rémi Verschelde
bc5ba38ff5
Merge pull request #56619 from timothyqiu/left-right-palette
2022-01-18 16:38:09 +01:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
bruvzg
40c56ed410
Improve locale detection.
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Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde
8898d6dadc
Dictionary: Serialize empty dict as {}
instead of {\n}
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Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde
846c14eee9
Merge pull request #56739 from strank/master
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GDScript: Fix parsing default parameter values from function calls
2022-01-17 21:38:01 +01:00
David Cambré
3a82f66974
Improve Visual Script editor to suggest the proper visual script nodes.
2022-01-17 20:22:22 +01:00
Rémi Verschelde
4cfade6212
Merge pull request #55995 from Xwdit/enum_fix
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Fix enum int comparison
2022-01-17 20:20:16 +01:00
Rémi Verschelde
91909ef801
Merge pull request #55625 from cdemirer/fix-type-guessing-and-gdscript-parser-printing
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Fix `--test gdscript-parser` crash
2022-01-17 20:17:02 +01:00
Rémi Verschelde
12ab19fa26
Merge pull request #55616 from cdemirer/master
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Fix nested ternary-if codegen
2022-01-17 20:16:26 +01:00
bruvzg
e02a097280
[TextServer] Implement locale and context sensitive case conversion functions.
2022-01-17 14:23:36 +02:00
rafallus
cc46abd73d
Consider gridmap collisions in navigation bake
2022-01-16 18:56:10 -06:00
Yuri Roubinsky
02e6745271
Merge pull request #56832 from Chaosus/fix_theming
2022-01-16 16:02:22 +03:00
Yuri Roubinsky
5003d4351e
Fix theming update in several editor classes
2022-01-16 14:49:03 +03:00
Ignacio Roldán Etcheverry
e527687e1e
Merge pull request #55679 from raulsntos/script_reload_fix
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C# scripts reload in editor fixed
2022-01-16 11:56:39 +01:00
Rémi Verschelde
a27b85378b
Merge pull request #56309 from Calinou/remove-pvrtc-support
2022-01-16 11:15:34 +01:00
Paulb23
fffeecfd68
Improvments for SyntaxHighlighters
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- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
2022-01-15 15:39:55 +00:00
Haoyu Qiu
95050ce042
Fix crash when exiting the editor
2022-01-15 11:22:18 +08:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
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On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
3efa6644c4
Merge pull request #55541 from KoBeWi/outcognito_scripts
2022-01-14 21:04:13 +01:00
Rémi Verschelde
afaf0c98f8
Merge pull request #56762 from bruvzg/mac_fix_sc
2022-01-14 20:57:57 +01:00
K. S. Ernest (iFire) Lee
8d02759c72
Use ThorVG instead of NanoSVG for importing SVGs
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ThorVG is a platform-independent portable library for drawing vector-based
scene and animation.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-14 15:49:39 +01:00
luz paz
858bcd5058
Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
strank
960a26f6c0
GDScript: Fix parsing default parameter values from function calls
2022-01-13 19:28:39 -05:00
bruvzg
fff3c38af9
[macOS] Fix self-contained mode, by looking for ._sc_
and writing data to the bundle directory instead of executable directory.
2022-01-13 21:29:22 +02:00
Ignacio Roldán Etcheverry
2dee116ba7
Merge pull request #56735 from raulsntos/fix-56733
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Fix marshaling values of generic Godot Dictionary
2022-01-13 17:48:22 +01:00
Rémi Verschelde
f0382530a7
Merge pull request #56268 from KoBeWi/ 🚗 complete_setters
2022-01-13 12:40:48 +01:00
kobewi
f524ddebd5
Make script type distinguishable by icon
2022-01-13 12:29:05 +01:00
Rémi Verschelde
35fff9a55e
Merge pull request #55124 from akien-mga/freetype-2.11.0
2022-01-13 10:50:44 +01:00
Rémi Verschelde
f615926d3c
freetype: Update to upstream version 2.11.1
2022-01-13 08:40:18 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
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Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Raul Santos
e4c40efeab
Fix marshaling values of generic Godot Dictionary
2022-01-12 23:26:51 +01:00
Rémi Verschelde
adc66be7be
Merge pull request #56722 from akien-mga/glslang-support-system-library
2022-01-12 16:04:59 +01:00
Rémi Verschelde
42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles
2022-01-12 15:53:06 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Rémi Verschelde
8c76ad188b
glslang: Fix support for building against public/system library
...
Fix include paths to support both vendored and system-installed glslang.
Remove usage of the private `StandAlone` bits.
Requires us to vendor a copy of `DefaultTBuiltInResource` (or provide our own
customized one) as glslang doesn't provide it in its public API.
Also removes unused C interface as it's not well encapsulated and depends on
`StandAlone`.
Fixes #56307 .
2022-01-12 14:36:02 +01:00
jfons
5ebea2d120
Fix secondary handles in editor gizmos
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Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
Rémi Verschelde
ac9f303e6d
Merge pull request #56646 from Chaosus/vst_context_menu
2022-01-12 11:39:06 +01:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan
2022-01-12 11:36:41 +01:00
Rémi Verschelde
e664d195cb
Merge pull request #56693 from timothyqiu/vs-i18n
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i18n: Make VisualScript node caption & text translatable
2022-01-12 08:05:17 +01:00
Rémi Verschelde
a074ceefcd
Merge pull request #56130 from Faless/mbedtls/2.28.0
2022-01-11 15:03:28 +01:00
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
2022-01-11 14:34:18 +01:00
Haoyu Qiu
9b373642a5
i18n: Make VisualScript node caption & text translatable
2022-01-11 21:18:15 +08:00
kobewi
ba7ed05792
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
SaracenOne
64d8b3aef2
Assign member type when parsing setters to prevent
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'Compiler bug: unresolved assign' errors
2022-01-11 11:23:17 +00:00
Rémi Verschelde
b3513cffc5
Merge pull request #56326 from NNesh/fix/unknown_default_value_callable
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Extended the _make_arguments_hint function to get default values for function arguments in hint
2022-01-10 21:29:13 +01:00
NNesh
374baff747
Fixed <unknown> text for callable default value for a function arguments hint
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Format switch
Added a case for constant subscripts
Fixed default value hinting for the enum type
Removed is_null checking for value
Added a case for dictionary
2022-01-10 23:22:35 +05:00
Rémi Verschelde
49482966ec
Merge pull request #55715 from nathanfranke/enum-ordered
2022-01-10 17:19:52 +01:00
Rémi Verschelde
1989120d3f
Merge pull request #56194 from cdemirer/fix-operation-result-type-inference
2022-01-10 17:18:32 +01:00
Rémi Verschelde
4acc819f9b
Merge pull request #56232 from V-Sekai/invalid_explicit_variant_assign_fix
2022-01-10 17:12:56 +01:00
Rémi Verschelde
cc7f634066
Merge pull request #56260 from cdemirer/fix-type-mutation-upon-assignment-with-operation
2022-01-10 17:12:34 +01:00
Rémi Verschelde
c8b4fe3b8d
Merge pull request #56287 from cdemirer/fix-member-property-only-getter-cant-be-set
2022-01-10 17:12:06 +01:00
Rémi Verschelde
1fd5954962
Merge pull request #56288 from cdemirer/fix-member-property-getter-dont-update-subscript-chain-root
2022-01-10 17:10:57 +01:00
Rémi Verschelde
8f8c3f4b4c
Merge pull request #56342 from NNesh/fix/class-completion
2022-01-10 17:07:08 +01:00
Rémi Verschelde
b3d208385f
Merge pull request #56409 from cdemirer/fix-unexpected-copying-when-parameter-is-typed
2022-01-10 17:03:47 +01:00
Rémi Verschelde
eea510fc35
Merge pull request #56651 from gerhean/Fix-leak-when-function-returning-parent-class-type
2022-01-10 16:59:36 +01:00
Rémi Verschelde
7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features
2022-01-10 13:32:54 +01:00
Rémi Verschelde
cf25090cc8
Merge pull request #56662 from timothyqiu/fbx-fixes
2022-01-10 13:01:30 +01:00
Rémi Verschelde
b6aedc160d
Merge pull request #56663 from bruvzg/fix_tab_inf_loop
2022-01-10 12:33:44 +01:00
Rémi Verschelde
0464db3da8
Merge pull request #56602 from V-Sekai/csg_selection
2022-01-10 12:31:59 +01:00
Haoyu Qiu
af67e4c291
Fix crash on importing FBX file
2022-01-10 18:24:31 +08:00
bruvzg
af6758e008
Fix freezes when tab is zero or negative width.
2022-01-10 12:19:29 +02:00
bruvzg
8c973f21ee
Fix glyph index for bitmap fonts.
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Fix TextEdit glyph position rounding.
2022-01-10 08:00:27 +02:00
Ger Hean
609964848d
Fix leak when function returning self type
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Leak is caused by cyclic reference
2022-01-10 02:14:48 +08:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Yuri Roubinsky
e9694a8971
Add context menu to visual script editor
2022-01-09 19:19:39 +03:00
Rémi Verschelde
32abe36cce
Merge pull request #56617 from AnilBK/use_fill
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Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
K. S. Ernest (iFire) Lee
b468104842
Skip Draco-compressed glTF 3d format files.
2022-01-08 10:14:46 -08:00
Haoyu Qiu
8fc73539e9
Allow showing both left and right side panels
2022-01-08 20:31:22 +08:00
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
NNesh
1a1ee43e3e
Fixed completion showing for class members
2022-01-08 01:49:18 +05:00
SaracenOne
7f16bed947
Fix selection of CSG objects
2022-01-07 19:57:02 +00:00
kobewi
9e095bb68b
Fix some more wrong node names
2022-01-07 00:27:20 +01:00
Rémi Verschelde
393a44b275
Merge pull request #55213 from Scony/fix-gdscript-crash
2022-01-06 20:54:03 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding.
2022-01-06 14:35:22 +02:00
JFonS
1f0dc02649
Merge pull request #56006 from KoBeWi/6yearslater
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Add physics material to GridMap
2022-01-06 13:28:42 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options
2022-01-05 20:44:42 +01:00
Rémi Verschelde
2c7fcdd7f9
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal
2022-01-05 11:02:10 +01:00
Rémi Verschelde
118f6d42ac
Merge pull request #56380 from RedMser/export_gltf_normal_crash
2022-01-05 10:46:32 +01:00
Rémi Verschelde
c6bd3ca191
Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims
2022-01-05 10:34:08 +01:00
K. S. Ernest (iFire) Lee
07a39684a0
options dict is now passed to _import_scene.
2022-01-05 01:07:54 -08:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
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Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
K. S. Ernest (iFire) Lee
5ce54ce142
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
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Add gltf import buffer.
2022-01-04 12:12:09 -08:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Ellen Poe
cd91f91d40
Merge pull request #56375 from Cnidarias/ogg_missing_right_channel
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Fix OGG Vorbis playback with more than one channel
2022-01-04 07:51:07 -08:00
K. S. Ernest (iFire) Lee
d8923d8c74
Add import glb from buffer
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Split functions from gltf document import and export into six functions.
Use base path to allow two code paths based on an empty base path or a full base path.
Add uri decode in _parse_buffers.
2022-01-04 06:06:03 -08:00
George Marques
fd643c903d
GDScript: Add annotation to ignore warnings
2022-01-04 09:32:43 -03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
cdemirer
3033e0f8a2
Fix gdscript-parser crash
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Fixes gdscript-parser crashing while printing empty identifiers.
2022-01-03 08:47:18 +08:00
fabriceci
9d5b807059
Improve editor template workflow
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Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
cdemirer
511e699fee
Fix unexpected Packed Array copying when parameter is typed
2022-01-02 05:43:52 +08:00
RedMser
0e36d5e782
Fix glTF scene export crash on null normal texture
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Also removes a redundant get_texture call directly below
the modified code block.
Fixes #56379
2021-12-31 17:45:03 +01:00
Cnidarias
51106a481c
Fix OGG Vorbis playback with more than one channel
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When an OGG Vorbis file has more than one channel we accidentily were
assigning only the left channel to both the L and R channels of the
AudioFrame output buffer
2021-12-31 15:31:57 +01:00
David Cambré
6a2a9d2267
Include base signals to VisualScriptEmitSignal
2021-12-30 20:08:54 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
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When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
nikitalita
f34ea3873e
FIX GLTF Document mesh primitive conversions
2021-12-27 17:36:58 -08:00
cdemirer
bb9469aa65
Fix member properties with getters don't update as subscript chain root
2021-12-28 07:52:44 +08:00
cdemirer
e8305e17ff
Fix member properties with only getters can't be set
2021-12-28 07:51:18 +08:00
kobewi
c055c912fb
Remove autocomplete_setters_and_getters setting
2021-12-27 00:48:32 +01:00
cdemirer
067b4c8c07
Fix type mutation upon compound assignment
2021-12-27 03:32:22 +08:00
SaracenOne
b22c805dbe
Fix 'Compiler bug: unresolved assign' on explicitly annotated variants.
2021-12-25 00:53:57 +00:00
cdemirer
455cc07f90
Fix operation result type inference
2021-12-23 20:45:24 +08:00
Raul Santos
1fdfc379b6
Fix KeyValuePairAt
memory leak
2021-12-23 03:15:57 +01:00
Fabio Alessandrelli
e375cbd094
Bump mbedTLS version to 2.28.0 (new LTS).
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Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Nathan Franke
b5b75cad43
Use OrderedHashMap for enum_values
2021-12-16 21:49:42 -08:00
kobewi
59a9b2192e
Add physics material to GridMap
2021-12-17 01:50:58 +01:00
Xwdit
0430e26e6d
Fix enum int comparison
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Fix enum int comparison
2021-12-16 16:14:14 +01:00
Fabio Alessandrelli
c5879dbe07
Merge pull request #53129 from Faless/net/4.x_enet_opts
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[Net] ENet poll optimizations, fragmented unreliable transfer.
2021-12-15 16:02:55 +01:00
Jordan Schidlowsky
373d5ea103
[Net] ENet poll now only service the connection once.
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It used to call `enet_host_service` until all events were consumed, but
that also meant constantly polling the connection leading to potentially
unbounded processing time.
It now only service the connection once, and instead consumes all the
retrieved events via `enet_host_check_events`.
2021-12-15 14:03:42 +01:00
Jordan Schidlowsky
397d895fb7
[Net] ENetMultiplayerPeer now sends fragmented packets unreliably too.
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It used to always send them reliably when transfer mode was unreliable
or ordered if the packet size was more then the enet host MTU (1400
bytes by default).
This commit also adds a warning when debug is enabled to explain the
effects of sending fragmented packets unreliably.
2021-12-15 14:03:42 +01:00
Rémi Verschelde
703a1be507
Merge pull request #55952 from Faless/net/4.x_webrtc_mp_connect_fix
2021-12-15 12:38:10 +01:00
Fabio Alessandrelli
84112d9610
[Net] Fix WebRTC returning packets from peers too early.
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Due to the async nature of WebRTC implementations, the multiplayer peer
could end up having queued packets from a given connection before it is
able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet
are skipped by `get_packet` and `get_available_packet_count`.
2021-12-15 11:07:46 +01:00
bruvzg
01bac2c469
[Text Server] Fix re-shaping of substrings, improve oversampling scale.
2021-12-15 11:57:22 +02:00
Gilles Roudière
ab8119b5f6
Avoid a crash in the gdscript analyser
2021-12-14 15:54:25 +01:00
Yuri Roubinsky
a2ef2b0be1
Fix incorrect placement of default value editor in visual scripts
2021-12-13 19:32:24 +03:00
Yuri Roubinsky
566895732c
Fix shadowed global identifier warning duplication
2021-12-13 11:54:23 +03:00
Ellen Poe
fe51c099c1
Fix OGG streams never ending playback
2021-12-10 18:09:58 -08:00
Rémi Verschelde
f19a1e28c8
Revert "Fix auto reload scripts on external change"
2021-12-10 22:40:20 +01:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Aaron Franke
368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
cdemirer
1cf3f382ba
Fix "Lookup Symbol" on global class members
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"Lookup Symbol" on global class members now does switch to the relevant script.
2021-12-10 19:56:46 +08:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
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Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Rémi Verschelde
012b2b5385
Merge pull request #55700 from Razoric480/raz/lsp-extraneous-code
2021-12-09 13:12:49 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames
2021-12-09 10:22:24 +01:00
Rémi Verschelde
1a8741aaca
Merge pull request #49473 from cptchuckles/fix-auto-reload-scripts
2021-12-09 10:06:22 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
PouleyKetchoupp
8682adcb87
Add physics solver settings to project settings
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Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.
Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
Francois Belair
ad01201f34
Remove extraneous return to LSP
2021-12-07 12:37:11 -05:00
Raul Santos
2deabd553f
Various fixes to C# documentation
2021-12-07 12:54:24 +01:00
Ignacio Roldán Etcheverry
37302b5c24
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
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Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07 12:48:55 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
Raul Santos
838f80ed91
Rename C# Quaternion()
-> GetQuaternion()
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To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.
Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Ignacio Roldán Etcheverry
2f41af7d2d
Merge pull request #55655 from raulsntos/csharp-items-count
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Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06 19:54:40 +01:00
Raul Santos
4a339dc8fd
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net>
Co-authored-by: Germanrc <german_1995a@hotmail.com>
2021-12-06 19:45:59 +01:00
Rémi Verschelde
be975e5d18
Merge pull request #55624 from Razoric480/raz/cs-lsp-signal
2021-12-06 17:46:25 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints
2021-12-06 10:30:37 +01:00
Raul Santos
3609ca67df
Replace deprecated GetItemCount() with ItemsCount
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Replace the deprecated method `GetItemCount()` with the new property
`ItemsCount`.
2021-12-06 02:17:03 +01:00
Ignacio Roldán Etcheverry
97034939fe
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
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Fix C# `Godot.SourceGenerators` for generic classes
2021-12-06 00:04:36 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
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The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Rémi Verschelde
49799ab454
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked
2021-12-05 18:37:19 +01:00
Raul Santos
d5d1645e15
Bump Godot.NET.Sdk and SourceGenerators versions
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Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
2021-12-05 15:56:18 +01:00
Raul Santos
c52f21335c
Fix Godot.SourceGenerators for generic classes
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Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
2021-12-05 15:52:25 +01:00
Nathan Franke
de7873c2d8
Auto-Increment Debugger Port
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Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
Francois Belair
66f1b4bf66
Prevent LSP adding signal func to non GDScripts
2021-12-04 10:58:05 -05:00
Ignacio Roldán Etcheverry
2a9dd654bc
Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class
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Fix C# `get_all_delegates` method for generic classes
2021-12-04 12:38:09 +01:00
cdemirer
6204d956b8
Fix nested ternary-if codegen ( #55582 )
2021-12-04 10:12:02 +08:00
Raul Santos
d28be4d580
Fix get_all_delegates method for generic classes
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
2021-12-04 02:54:33 +01:00
Raul Santos
c3fb5ff359
Fix typo in gdscript_parser
2021-12-03 21:47:27 +01:00
Yuri Sizov
b3992f7e6e
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Aaron Franke
24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
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Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Vincent
8263646f68
AudioStreamMP3: expose loop properties to the editor
2021-12-03 03:14:20 +01:00
Rémi Verschelde
1f666a972f
NavigationMeshInstance: Fix typo to 'vertices'
2021-12-03 01:54:15 +01:00
Carlo Cabanilla
75b61ea1f4
Let MultiMeshInstances affect NavigationMeshes
2021-12-02 14:50:49 -08:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
Rémi Verschelde
213ee89ae8
Merge pull request #55529 from raulsntos/rename-vector-params
2021-12-02 00:01:51 +01:00
Rémi Verschelde
7f7e54656b
Merge pull request #55533 from nekomatata/bullet-query-shape-index
2021-12-01 23:47:57 +01:00
Raul Santos
a367378f9e
Rename Vector parameters to be consistent
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Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
PouleyKetchoupp
02d40de30d
Fix shape index in multiple physics queries with Bullet
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Two main changes:
- Better handling of concave shapes to make sure the queries don't
return a triangle index instead of shape index.
Note: A concave shape within a compound shape will always return a shape
index of 0 because of Bullet limitations.
- Extra check for compound shapes in some queries to avoid undefined
behavior, because the shape index can have an uninitialized value with
convex shapes in some cases.
2021-12-01 11:03:41 -07:00
Vincent
2d0068d1cb
Fix crash when loading an invalid mp3 file
2021-12-01 14:30:38 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
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We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
SaracenOne
3eec759e87
Check for nullptr expression in parse_precedence function
2021-11-29 11:29:15 +00:00
Yuri Roubinsky
ce48604eb7
Enchance descriptions of @GlobalScope/@GDScript
2021-11-25 14:24:09 +03:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
Umang Kalra
387a333b94
Fixes variable/singal nodes not renaming in visualscript editor
2021-11-24 23:56:43 +05:30
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00