Commit graph

7768 commits

Author SHA1 Message Date
Clay John
f2061f11fe
Merge pull request #66767 from jtnicholl/blend_visibility
Fix visibility filtering options for .blend imports
2022-10-02 18:07:31 -06:00
Sean
9b525da531 Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
VolTer
2d48bf0b88 Fix more highlighting bugs 2022-10-02 17:44:39 +02:00
Jonathan Nicholl
3086b1b79d Fix visibility filtering options for .blend imports 2022-10-02 11:11:04 -04:00
Yuri Rubinsky
7822378293 Fix completion of parameters in function call (2) 2022-10-02 13:30:15 +03:00
Rafał Mikrut
2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Patrick Dawson
161f295f52 ManagedCallable: use delegate target instead of middleman when possible
If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected.
2022-10-01 02:09:58 +02:00
Rémi Verschelde
ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde
539d21318f Merge pull request #65970 from GuilhermeGSousa/synchronizer-auth-change
Add warning for synchronizer authority mismatch
2022-09-30 17:44:19 +02:00
Yuri Rubinsky
6f75b0d79b
Merge pull request #64717 from Chaosus/gds_fix_param_completion 2022-09-30 18:34:33 +03:00
Yuri Rubinsky
5d4853f8ca Fix completion of parameters in function call 2022-09-30 15:42:05 +03:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Guilherme Sousa
a6c201fa76 Add Error for synchronizer authority mismatch 2022-09-30 13:11:56 +02:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde
44799b896f Merge pull request #66534 from akien-mga/scons-msvc-graphite-silence-c++17-deprecation-warnings
SCons: Silence MSVC C++17 deprecation warnings in Graphite
2022-09-29 15:33:45 +02:00
Rémi Verschelde
0dd308cedd Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
Rémi Verschelde
361d9b514e Merge pull request #66542 from akien-mga/msvc-warning-c4706
Fix MSVC warning C4706: assignment within conditional expression
2022-09-28 20:47:23 +02:00
Rémi Verschelde
4c5891186a Merge pull request #66525 from Calinou/doc-gdscript-get-stack-debug-instance
Document `print_stack()` and `get_stack()` requiring a debugger connection
2022-09-28 17:14:04 +02:00
Rémi Verschelde
24b36354ff Merge pull request #66532 from bruvzg/mipmap_change
[Text Server] Clear textures after "generate mipmaps" property change.
2022-09-28 17:13:57 +02:00
Rémi Verschelde
d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
Rémi Verschelde
965022e5f6 SCons: Silence MSVC C++17 deprecation warnings in Graphite
Fixes #66497.
2022-09-28 13:27:19 +02:00
Hugo Locurcio
530e31d4a3
Document print_stack() and get_stack() requiring a debugger connection 2022-09-28 12:24:39 +02:00
Rémi Verschelde
14e1f36e61 Merge pull request #66492 from bruvzg/gde_ts_underscr
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
bruvzg
51978dde5a
[Text Server] Clear textures after "generate mipmaps" property change. 2022-09-28 12:43:34 +03:00
Rémi Verschelde
f7b21e88d0 Merge pull request #66490 from timothyqiu/navmap-realloc
get_path()`
2022-09-28 10:10:48 +02:00
Rémi Verschelde
45d0033188 Merge pull request #65898 from konczg/add_passthrough_extension_wrapper
Add passthrough extension wrapper
2022-09-28 10:08:15 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
Haoyu Qiu
9d58454567 Fix heap-use-after-free in NavMap::get_path() 2022-09-28 10:50:03 +08:00
Rémi Verschelde
3fd9452a8c SCons: Fix MSVC warning LNK4042 about dupe objects in regex 2022-09-27 13:45:16 +02:00
Gabor Koncz
72203a4da4 Add Passthrough extension wrapper 2022-09-27 12:26:53 +02:00
Rémi Verschelde
7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
809927862b Merge pull request #66282 from BastiaanOlij/openxr_palm_pose
Add OpenXR palm pose extension support
2022-09-27 10:03:56 +02:00
Rémi Verschelde
cb39d7d08b Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
Fix highlighting after value keywords
2022-09-27 09:58:58 +02:00
Dave Palais
0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
b9a64c7736 Merge pull request #60313 from BastiaanOlij/xr_hand_tracking
Adding OpenXR hand tracking support
2022-09-26 15:51:31 +02:00
Rémi Verschelde
9cc4511031 Merge pull request #66434 from bruvzg/rtl_fix_def_ot
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 15:51:13 +02:00
Rémi Verschelde
a587c0a45a Merge pull request #66366 from asmaloney/script-fix-redundant-if
_parse_function()
2022-09-26 15:50:46 +02:00
Rémi Verschelde
49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
bruvzg
970592274d
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed. 2022-09-26 13:04:40 +03:00
Bastiaan Olij
23d32c0e16 Adding OpenXR hand tracking support 2022-09-26 19:47:06 +10:00
Rémi Verschelde
3472bdd6b6 Merge pull request #65798 from kisg/dynamic_openxr_loader
Dynamic loading of OpenXR Loader on Android
2022-09-26 08:27:24 +02:00
Rémi Verschelde
48179f296a Merge pull request #66418 from bruvzg/font_fb_order
[TextServer] Always prefer main font over fallbacks, regardless of script/language support.
2022-09-26 08:24:54 +02:00
Rémi Verschelde
985fc6c5dc Merge pull request #65717 from Ithamar/feat-tga-16bits
Add 16-bits TGA support
2022-09-26 08:23:11 +02:00
Aaron Franke
fe7135344b
C#: Update Basis Euler angle code to match core 2022-09-25 22:28:52 -05:00
bruvzg
8cdb482738
[TextServer] Always prefer main font over fallbacks, regardless of script/language support. 2022-09-25 23:07:30 +03:00
Rindbee
412e87349a Fix out of sync when the script is edited externally via lsp
Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.

Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde
15ac442247 Merge pull request #63224 from Rindbee/update-GDScript-cache
Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
2022-09-25 11:28:45 +02:00
Rémi Verschelde
4e81b68ed2 Merge pull request #66306 from Razoric480/raz/null-string
Prevent a crash in the LSP when a function's return datatype is not resolved
2022-09-25 11:05:26 +02:00
Andy Maloney
127e2333f4 Remove redundant "if" condition in GDScriptCompiler::_parse_function()
Looking at the original PR, I believe this is the original intent, but it now means that previously dead code is now executed.
2022-09-24 12:30:43 -04:00
Gergely Kis
d5445c25a6 Dynamic loading of OpenXR Loader on Android
This change implements dynamic loading of the OpenXR Loader library
on Android. If an OpenXR Loader library is not found,
Godot will still function with OpenXR disabled.

Also, on every platform, the OpenXR symbols are resolved at runtime
using xrGetInstanceProcAddr.

On Windows and Linux the OpenXR loader is included in the main
engine binary.

On Android, the OpenXR Loader is not built with the engine. Separately
distributed Android plugins will be provided with the correct loader
library for each device.

Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com>
Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
2022-09-24 13:57:03 +02:00
Rindbee
f1a4041f52 Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
Andy Maloney
49ff3d5489 Remove unused includes & move some includes to top of file 2022-09-23 19:06:31 -04:00
Francois Belair
03e41d21e0 Prevent null crash when datatype not resolved 2022-09-23 11:13:57 -04:00
Rémi Verschelde
26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
Bastiaan Olij
6da6e1690e Add OpenXR palm pose extension support 2022-09-23 13:20:12 +10:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
Ignacio Roldán Etcheverry
62792eeb9f
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
C#: Guard against null assemblies
2022-09-22 18:24:31 +02:00
Raul Santos
24ac82e235
C#: Suppress EventHandler suffix diagnostic for signals
Suppress CA1711 for signal delegates because they are used in events so
the naming follows the guidelines.
2022-09-22 14:23:01 +02:00
Raul Santos
f6d60764d3
C#: Guard against null assemblies
A symbol's containing assembly will be null if the symbol is shared
across multiple assemblies.
2022-09-22 12:41:38 +02:00
Rémi Verschelde
d96b7d767a Merge pull request #66110 from Zylann/reference_get_count
get_reference_count()`
2022-09-22 08:26:29 +02:00
Marc Gilleron
474cee7daf Rename and expose RefCounted::get_reference_count() 2022-09-21 21:18:54 +01:00
Rémi Verschelde
a0c85c11c6 Merge pull request #65914 from bruvzg/fix_trim_wo_space
Fix line trim/ellipsis when line do not have space or newline at the end.
2022-09-21 18:55:44 +02:00
Rémi Verschelde
9521849da6 Merge pull request #62429 from smix8/navigation_path_query_4.x
Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
5408af1407 Style: Ensure consistent formatting with clang-format 15
When going from version 14 to 15 it would introduce a tiny change in
`websocket_macros.h` just before the comment re-enabling clang-format,
but this can be solved by just letting it do its work.

Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't
used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-21 12:48:58 +02:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
Rémi Verschelde
a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
Rémi Verschelde
4a645abd51 Merge pull request #64514 from dsnopek/webxr-master-fixup-squashed
Get WebXR minimally working again in Godot 4
2022-09-20 08:42:37 +02:00
David Snopek
b5c14e5f15 Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
Aaron Franke
7097e8add7
Add a way to get the GLTF extensions supported by GLTFDocumentExtension 2022-09-19 19:40:06 -05:00
Aaron Franke
b72dc0de89
Make used extensions stored in GLTFState
This allows GLTFDocumentExtension classes to add to the used extensions array.
2022-09-19 19:39:49 -05:00
Fabio Alessandrelli
e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Ignacio Roldán Etcheverry
ca1ebf9fee
Merge pull request #66119 from raulsntos/dotnet/str-path-join
C#: Rename `PlusFile` to `PathJoin`
2022-09-19 22:25:15 +02:00
Rémi Verschelde
209a837f79 Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Raul Santos
5be5f167a1
C#: Rename PlusFile to PathJoin 2022-09-19 18:25:29 +02:00
Marc Gilleron
aed3822a93 Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
kobewi
9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rémi Verschelde
63c0dc690e Merge pull request #66087 from aaronfranke/gltf-minor-light
Minor enhancements to the GLTF module (lights and docs)
2022-09-19 09:25:13 +02:00
Rémi Verschelde
956ea15e81 Merge pull request #65879 from magian1127/4.0GenSDoc
inheritdoc the "///" comment from EventHandler to the generated event
2022-09-19 09:23:05 +02:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs) 2022-09-18 22:33:21 -05:00
Magian
4bd7c63669 C#: inheritdoc the "///" comment from EventHandler to the generated event 2022-09-18 23:08:22 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer 2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906 Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
Rémi Verschelde
0aea7f2f0f Merge pull request #62411 from willnationsdev/gdres-gdscript
Add GDScript resource export.
2022-09-18 10:53:42 +02:00
Rémi Verschelde
240275fb0d Merge pull request #65979 from iwoithe/fix-onready-typo
change "no" to "not" in the @onready documentation
2022-09-18 10:53:26 +02:00
Haoyu Qiu
2d0d6e4f63 Fix crash when executing FontFile.get_face_count 2022-09-18 14:38:57 +08:00
Rémi Verschelde
ee39c68d4f Merge pull request #65946 from antonWetzel/csharp-nd-array
Don't marshal multidimensional arrays
2022-09-18 00:42:50 +02:00
Rémi Verschelde
ba35d2bff4 Merge pull request #65945 from Faless/mp/4.x_nodes_warnings
[MP] Add warnings to spawner and synchronizer.
2022-09-18 00:42:40 +02:00
Rémi Verschelde
1c0ed3d1ed Merge pull request #65877 from raulsntos/dotnet/signal-delegate-docs
Add documentation to signal delegates
2022-09-18 00:41:39 +02:00
willnationsdev
339aba1656 Add GDScript resource export. 2022-09-17 17:10:30 -05:00
I Woithe
4c785ae3f8
Spelling correction: change "no" to "not" 2022-09-17 21:02:54 +09:30
antonWetzel
5090355907 don't marshal multidimensional arrays 2022-09-17 00:18:08 +02:00
Fabio Alessandrelli
ba6f5471c4 [MP] Add warnings to spawner and synchronizer.
MultiplayerSpawner:
- When spawn_path is invalid.
- When the auto spawn list is empty and _spawn_custom is not overridden.
  Note: We remove the warning for placeholder scripts since there's no
  way of knowing if they have a certain method.

MultiplayerSynchronizer:
- When root_path is invalid.
2022-09-17 00:06:42 +02:00
bruvzg
19443a7fef
Fix line trim/ellipsis when line do not have space or newline at the end. 2022-09-16 19:46:26 +03:00
Rémi Verschelde
99e06740cf Merge pull request #65892 from konczg/fix_openxr_layer_composition_blending
Fix OpenXR layer composition blending
2022-09-16 14:57:43 +02:00
Gabor Koncz
8972600146 Fix OpenXR layer composition blending 2022-09-16 12:52:01 +02:00
Raul Santos
ba0e7622cd
Make push_nupkgs_local absolute
Ensures the `push_nupkgs_local` argument in build_assemblies.py is an
absolute path so the argument can be
given as a relative path and it will be converted.
2022-09-16 10:08:05 +02:00
Raul Santos
70b4533c47
C#: Add documentation to signal delegates 2022-09-16 09:56:59 +02:00
Rémi Verschelde
2d3c14850d Merge pull request #65152 from s77rt/fix-56343
Fix GDScript preload fails in standalone build unless files are present in directory
2022-09-15 20:11:57 +02:00
Ignacio Roldán Etcheverry
d39d462907
Merge pull request #65823 from raulsntos/dotnet/signal-docs
C#: Move signal documentation to the event
2022-09-15 18:37:12 +02:00
Abdelhafidh Belalia
4dca9975e7 Fix GDScript preload fails in standalone build unless files are present in directory
Fixes #56343.
2022-09-15 13:52:37 +02:00
Raul Santos
a5ffd25292
C#: Move signal documentation to the event
Move signal documentation from the delegate to the event and also
deprecate the event if the signal is deprecated.
2022-09-15 13:24:41 +02:00
Raul Santos
02bd0724f5
Fix NuGet fallback folder packages
- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
2022-09-15 09:28:59 +02:00
Rémi Verschelde
5d6a719a84
Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection
[macOS, .NET] Fix dotnet binary detection.
2022-09-14 19:06:39 +02:00
Rémi Verschelde
56fb2d1efb Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking
2022-09-14 17:43:05 +02:00
bruvzg
f4f556d198
[macOS, .NET] Fix dotnet binary detection. 2022-09-14 18:31:52 +03:00
smix8
534ff93b05 Exclude disabled CollisionShapes from Navigationmesh baking
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
2022-09-14 10:41:33 +02:00
Nathan Franke
d1d9b72803
do not load PackedScene from spawner until instantiating 2022-09-13 18:01:49 -05:00
Fabio Alessandrelli
dbff58ebdd [WebRTC] Expose more of the WebRTC API.
Add get_gathering_state() returning the iceGatheringState of the
connection.

Add get_signaling_state() returning the signalingState of the
connection.

Improve JS library.
2022-09-13 14:46:58 +02:00
Rémi Verschelde
b2875d1acc
Merge pull request #65643 from voylin/fix_recurring_check_in_gdscript_cache.cpp 2022-09-13 10:45:50 +02:00
Rémi Verschelde
fc61fa3baa
Merge pull request #65611 from Sarfraz-droid/Issue65602 2022-09-13 10:43:16 +02:00
Rémi Verschelde
967938d15e
Merge pull request #65637 from Jummit/assert-example 2022-09-13 10:40:53 +02:00
Ithamar R. Adema
200f6ac089 Add 16-bits TGA support 2022-09-12 21:04:46 +02:00
Yuri Rubinsky
b20aed2812 Fix completion for variables initialized by get_node call 2022-09-12 19:54:55 +03:00
Rémi Verschelde
1513d76cb9 Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
  which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
  for an icon. It was only used once so instead of flipping at runtime,
  let's just add a flipped icon.

Part of #65702.
2022-09-12 16:29:45 +02:00
Fabio Alessandrelli
cdc57a7f58 [Multiplayer] Fix crash in spawner get_spawnable_scene. 2022-09-12 14:55:55 +02:00
Yuri Rubinsky
213bd4199b Fix last_modified_time on scripts 2022-09-12 09:35:46 +03:00
Voylin
e5814c3f81 Fix for recurring check in gdscript_cach.cpp 2022-09-11 16:56:49 +09:00
Jummit
899b73e01d Remove outdated assert example 2022-09-11 07:55:03 +02:00
Sarfraz
177f2a8419 Fix gltf 8 bone weights condition to check for the second joint array
size.
2022-09-10 23:54:20 +05:30
Rémi Verschelde
24ce46e2a1
Merge pull request #64938 from YuriSizov/editor-scaled-icons 2022-09-09 16:52:32 +02:00
Rémi Verschelde
047801693c
Merge pull request #65533 from neikeq/issue-65522 2022-09-09 09:11:38 +02:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty 2022-09-09 09:07:53 +02:00
Raul Santos
f63cfc12c5
Fix MacOS compiler flags in .NET module 2022-09-08 23:29:01 +02:00
Ignacio Roldán Etcheverry
8199a209c2 C#: Fix module builds for Windows 32-bit with mingw-w64
The lambda was giving issues, so I re-wrote it as a static function.
2022-09-08 20:57:28 +02:00
Michael Alexsander
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
207c747ac0 Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.x
Add GridMap function to change navigation map for baked navigation regions
2022-09-08 09:19:19 +02:00
smix8
41c529a94d Add GridMap function to change navigation map for baked navigation regions
Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-08 06:43:02 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Yuri Sizov
817d4db21f Allow images to be imported "for editor use" and respect editor settings 2022-09-07 23:31:31 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
6b92dbfce2 Merge pull request #65438 from neikeq/replace-libnethost-dependency
Replace libnethost dependency to find hostfxr
2022-09-07 17:55:07 +02:00
Ignacio Roldán Etcheverry
f784fb2000 C#: Replace libnethost dependency to find hostfxr
We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Rémi Verschelde
61644f1dbe Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
c1150428c6 Merge pull request #65449 from YuriSizov/editor-main-control-screen-container-node
Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
2022-09-07 08:59:37 +02:00
Rémi Verschelde
80dacac90c Merge pull request #65437 from YuriSizov/theme-gui-renames
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398 Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Fabio Alessandrelli
528e791a5f [Net] Rename StreamPeerSSL to StreamPeerTLS.
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Yuri Sizov
1459507ed2 Rename EditorInterface.get_editor_main_control to get_editor_main_screen 2022-09-07 03:01:58 +03:00
Yuri Sizov
43f03e2ce6 Improve naming of theme properties throughout GUI code
Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Rémi Verschelde
432c4c40a9
Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg 2022-09-06 21:41:53 +02:00
Micky
dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Ignacio Roldán Etcheverry
3666e9fcd0 C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Fixes assertion error in the analyzer.
2022-09-06 18:51:45 +02:00
Ignacio Roldán Etcheverry
5628ab9215
Merge pull request #65410 from magian1127/4.0UnifiedMemberName
C# Modify the MemberName generated for the user script
2022-09-06 18:49:48 +02:00
Rémi Verschelde
5fb84e5702 Merge pull request #64661 from Mickeon/rename-tilemap-world
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Magian
4448859ead C# Modify the MemberName generated for the user script 2022-09-06 20:43:40 +08:00
Micky
b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
Micky
19571a8f44 Fix "Treat Warnings as Errors" Project Setting not working 2022-09-05 18:42:46 +02:00
Micky
694190a354 Rename TileMap/GridMap.world_to_map and opposite to local_to_map
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Rémi Verschelde
6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Rémi Verschelde
785ce4208d Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Create script instance of reloaded scripts even if they're not tools
2022-09-05 08:27:16 +02:00
Rémi Verschelde
99430dc4cd Merge pull request #65346 from aaronfranke/cs-fix-vec4
Fix some bugs with Vector4 in C#
2022-09-05 08:26:53 +02:00
Aaron Franke
7c2f0a82f0
Replace AABB/Rect2(i) HasNo* methods in C# 2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Aaron Franke
39521f9c8e
Fix some bugs with Vector4 in C# 2022-09-04 19:55:30 -05:00
Raul Santos
a91a3d01f8
C#: Create script instance of reloaded scripts even if they're not tools
Scripts that are instantiated at some point will always be recreated
if they ever become placeholders to prevent non-tool scripts
instantiated manually by users to become placeholders, if they
do become placeholders due to errors that prevent instantiation
(such as a missing parameterless constructor) these scripts
will also be recreated replacing the temporary placeholder.

If a script is marked as a tool but becomes a non-tool script
in a rebuild, the script will become a placeholder and will
no longer be considered applicable to be replaced by an instance
since the user explicitly removed the Tool attribute.
2022-09-04 20:39:37 +02:00
Aaron Franke
133e5d197b
Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
Ricardo Buring
d22ff48b3d Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
Ignacio Roldán Etcheverry
8a928bf465
Merge pull request #65296 from raulsntos/dotnet/signal-once
C#: Connect only once for each signal of a script
2022-09-03 23:12:36 +02:00
Raul Santos
281ccc7e1b
C#: Connect only once for each signal of a script
Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-03 20:39:01 +02:00
Almighty Laxz
c71b78bbb8 Add float arg to build_assemblies.py 2022-09-04 04:02:39 +09:30
Rémi Verschelde
e64eb120a8 Merge pull request #65264 from MewPurPur/all-hail-icon-annotation 2022-09-02 23:15:31 +02:00
Rémi Verschelde
77ca96fd73 Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint 2022-09-02 23:13:20 +02:00
VolTer
126901cfce Remove old syntax for custom class icon 2022-09-02 22:06:47 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser range property hint to or_less
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Almighty Laxz
2c1593f7e4 Fixed build failing when REAL_T double and dotnet enabled 2022-09-03 00:24:14 +09:30
Rémi Verschelde
3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
4cca7bd977 Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings 2022-09-01 23:51:35 +02:00
Rémi Verschelde
2e0cffdb6f Merge pull request #63479 from DarkKilauea/nav-link 2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5 Merge pull request #65135 from reduz/export-customization-plugins 2022-09-01 23:43:39 +02:00
Fabio Alessandrelli
fbbd3950c8 Simplify network GDExtension bindings using EXBIND macros.
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.

Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Ignacio Roldán Etcheverry
00058bb0ea
Merge pull request #65168 from raulsntos/dotnet/float64
C#: Assume 64-bit types when type has no meta
2022-09-01 18:05:33 +02:00
Rémi Verschelde
9a368eca43
Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections_4.x 2022-09-01 17:57:58 +02:00
kobewi
7adc8376ed Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
Juan Linietsky
ef17c4668a Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.

This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.

This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Raul Santos
9a10701c69
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
Rémi Verschelde
73021d491a
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
Fix a case in global function highlighting
2022-09-01 09:18:39 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Rémi Verschelde
d111ca4afc
Merge pull request #65175 from bruvzg/fix_lcd_gl_idx
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01 08:18:30 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
d83b6b1e1c
[TextServer] Fix LCD AA fonts reading wrong glyphs. 2022-09-01 08:10:33 +03:00
Ignacio Roldán Etcheverry
0e63185651 C#: Fix Vector4 in godot_variant and missing marshaling
Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).

Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
VolTer
54bb9c3dd5 Fixed a case for global function highlighting 2022-08-31 23:12:23 +02:00
clayjohn
385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde
818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode 2022-08-31 17:06:55 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up 2022-08-31 16:51:53 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
VolTer
ff362f8586 Add missing values to binary operator highlighter check exceptions 2022-08-31 08:51:26 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Lamia
2ff69d6181 fix: add uri_decode to root_uri #63388 2022-08-31 13:48:37 +10:00
Rémi Verschelde
8fa9d1ae46
Merge pull request #65098 from bruvzg/msdf_modulate
Fix MSDF fonts color modulation.
2022-08-30 23:57:19 +02:00
Rémi Verschelde
87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
Atlinx
6b5640c88c Fix inferred GDScript enum values not appearing in inspector
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample()
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Fabio Alessandrelli
f958f00283 [Web] Require threads, rtti, allow optimize=speed.
Update export names (web[_dlink]_[release|debug].zip).

The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
bruvzg
fbcb98855d
Fix MSDF fonts color modulation. 2022-08-30 20:28:53 +03:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
2a4c1bd7c1
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup 2022-08-30 09:17:41 +02:00
Rémi Verschelde
523bac1ff4
Merge pull request #64977 from aaronfranke/gltf
Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30 08:44:26 +02:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Paul Joannon
b783be59a2
C#: godot_variant should always have a valid type 2022-08-30 00:32:53 +02:00
VolTer
1342b8ccd6 Follow-up fixes to number highlighting 2022-08-29 20:54:56 +02:00
Ignacio Roldán Etcheverry
051f24b067
Merge pull request #65049 from paulloz/dotnet/win10-export
C#: Fix .NET export template compilation on Windows
2022-08-29 18:34:02 +02:00
Ignacio Roldán Etcheverry
a5218989a2
Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks
C#: Fix exported game crash because of uninitialized callbacks
2022-08-29 18:14:04 +02:00
Ignacio Roldán Etcheverry
70c0774e70
Merge pull request #64987 from raulsntos/dotnet/linux-export
Fix .NET exporting in Linux
2022-08-29 18:13:20 +02:00
Paul Joannon
ab5807d722
Fix .NET export template compilation on Windows 10 2022-08-29 17:49:37 +02:00
Ignacio Roldán Etcheverry
8d9ff955b7 C#: Fix exported game crash because of uninitialized callbacks
This was a regression from 2c180f62d9,
where I forgot to update the source generator.
2022-08-29 17:37:56 +02:00
Rémi Verschelde
c3332018fb
Merge pull request #65003 from MewPurPur/fix-number-coloring 2022-08-29 15:20:32 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Rémi Verschelde
322c812231
Merge pull request #65023 from Faless/js/4.x_is_web 2022-08-29 13:00:32 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
VolTer
a33ed6c046 Fix number highlighting 2022-08-29 11:35:46 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
4333f785f6
Merge pull request #64956 from raulsntos/dotnet/format-ci
Add `dotnet format` to CI to check C# style
2022-08-29 07:03:20 +02:00
Ignacio Roldán Etcheverry
58f8f3a40e
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Fix various C# exceptions
2022-08-29 01:22:39 +02:00
Ignacio Roldán Etcheverry
f70e106010
Merge pull request #64994 from raulsntos/dotnet/property-indexers
C#: Ignore property indexers and report if exported
2022-08-29 00:52:25 +02:00
Rémi Verschelde
f69c1b79b7
Merge pull request #64989 from mhilbrunner/upnp-docs
[DOCS] Update UPnP documentation
2022-08-29 00:04:16 +02:00
Max Hilbrunner
be41c09769 Update UPnP documentation
Adds more details, especially about caveats, failure modes and pitfalls
2022-08-28 19:09:19 +02:00
Aaron Franke
03cd8097e1
Move GLTF camera conversion code into GLTFCamera 2022-08-28 11:18:32 -05:00
Aaron Franke
3d76b91229
Move GLTF light conversion code into GLTFLight 2022-08-28 11:18:22 -05:00
Raul Santos
761e2b1a65
C#: Ignore property indexers and report if exported
Ignore property indexers since they are unsupported and report a
diagnostic if an user tries to export it.
2022-08-28 18:16:57 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Raul Santos
b0274d0ee7
Fix .NET exporting in Linux
- Fix platform detection after Linux OS name was renamed from `LinuxBSD`
to `Linux`
- Fix arch detection after renaming `64` to `x86_64`
- Fix typo in `find_hostfxr`
2022-08-28 15:44:05 +02:00
Ignacio Roldán Etcheverry
202f0f2f1b
Merge pull request #64959 from raulsntos/dotnet/fix-malloc-size
C#: Fix byteCount in `NativeMemory.Alloc`
2022-08-28 01:44:56 +02:00
Max Hilbrunner
b2bcf81c7c
Merge pull request #63809 from mhilbrunner/upnp-no-delete-only-add
UPNP: Don't delete previous mappings when adding new port mappings
2022-08-27 23:32:37 +02:00
Rémi Verschelde
d3db8bbebd
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_enter_tree
Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27 21:56:14 +02:00
Aaron Record
4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Rémi Verschelde
19e2f30a55
Merge pull request #64860 from raulsntos/dotnet/sync-math
Sync C# cubic interpolation with core
2022-08-27 19:01:37 +02:00
Rémi Verschelde
b5294b5759
Merge pull request #64922 from akien-mga/dotnet-fix-app-host-version-detection
.NET: Change NETCore.App version detection to use highest match
2022-08-27 18:58:40 +02:00
Rémi Verschelde
35af2b0edd
Merge pull request #64921 from bruvzg/win_arm
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 18:46:54 +02:00
Rémi Verschelde
09086b0bb0
Merge pull request #64651 from MewPurPur/fix-globalfunc-highlighting
Add new highlighting color for `@GDScript` and `@GlobalScope` functions
2022-08-27 18:44:14 +02:00
Raul Santos
ebe008d41b
C#: Fix byteCount in NativeMemory.Alloc
`NativeMemory.Alloc` takes the byte count as parameter, this is
calculated by multiplying the element size in bytes by the length
of the array.
2022-08-27 17:35:53 +02:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
Raul Santos
f64b845514
C#: Add CubicInterpolateAngle 2022-08-27 12:28:54 +02:00
Raul Santos
623f4a52ca
C#: Add CubicInterpolateInTime 2022-08-27 12:27:11 +02:00
Raul Santos
4c5cefe4fe
C#: Rename and fix Quaternion.SphericalCubicInterpolate 2022-08-27 12:26:38 +02:00
Raul Santos
f72b7a1595
C#: Fix Quaternion.CubicSlerp 2022-08-27 12:26:38 +02:00
Raul Santos
8ad0ef75b8
C#: Add Exp and Log to Quaternion 2022-08-27 12:26:38 +02:00
Raul Santos
b526a0d824
C#: Add GetAngle and GetAxis to Quaternion 2022-08-27 12:26:38 +02:00
Raul Santos
961a086d20
C#: Fix Transform3D interpolation and add spherical interpolation 2022-08-27 12:26:38 +02:00
Raul Santos
b35fcf3620
C#: Add missing match check in Quaternion.Slerpni 2022-08-27 12:26:37 +02:00
Rémi Verschelde
488c501633
Merge pull request #64942 from paulloz/cs-fix-color-names
C#: Fix dictionary keys in Colors
2022-08-27 08:10:07 +02:00
Josh Jones
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Raul Santos
d35c58507c
Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Paul Joannon
4c05b95857
C#: Fix dictionary keys in Colors 2022-08-26 23:27:45 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Yuri Sizov
6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Raul Santos
79f9f59a87
Fix various C# exceptions
- Replace `IndexOutOfRangeException` with `ArgumentOutOfRangeException`
- Replace `Exception` with a more specific exception
- Add the parameter name to argument exception
- Update documentation for methods that throw exceptions
- Use `StringBuilder` to build exception messages
- Ensure exception messages end with a period
2022-08-26 16:56:00 +02:00
Rémi Verschelde
1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name 2022-08-26 16:16:32 +02:00
Rémi Verschelde
c54125d17b
Merge pull request #64864 from aaronfranke/noise-texture-2d 2022-08-26 16:11:31 +02:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
3d43ffdb5b .NET: Change NETCore.App version detection to use highest match
`libnethost.a` detection failed on my Linux system (Mageia 9, using Fedora 36
dotnet repos), because it used the first match which isn't the one matching
the rest of the SDK:
```
$ dotnet --list-runtimes
Microsoft.AspNetCore.App 3.1.28 [/usr/share/dotnet/shared/Microsoft.AspNetCore.App]
Microsoft.AspNetCore.App 6.0.8 [/usr/share/dotnet/shared/Microsoft.AspNetCore.App]
Microsoft.NETCore.App 3.1.28 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
Microsoft.NETCore.App 6.0.5 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
Microsoft.NETCore.App 6.0.8 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
```

No idea why I still have 6.0.5 installed but it should pick the highest I guess.
2022-08-26 13:19:01 +02:00
fabriceci
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Rémi Verschelde
dc4193b478
Merge pull request #64877 from Faless/mp/4.x_enet_remote_addr 2022-08-26 12:15:47 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
Fabio Alessandrelli
426fe7ebdd [Net] Expose get_remote_address get_remote_port. 2022-08-26 10:47:55 +02:00
Ignacio Roldán Etcheverry
e8ce36628f
Merge pull request #64901 from raulsntos/dotnet/equals
C#: Use pattern matching to simplify `Equals`
2022-08-26 08:33:52 +02:00
Raul Santos
9c9b8fcd34
Remove [Signal] attribute from events
- Remove event as a valid target of `SignalAttribute`
- Stop adding the `[Signal]` attribute to events in bindings_generator
- Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator
- Remove obsolete comment about the signal's delegate name
2022-08-26 00:53:45 +02:00
Ignacio Roldán Etcheverry
a8476c04f4
Merge pull request #64852 from paulloz/dotnet6-export-category-attribute
C#: Preserve order of exported fields/categories
2022-08-25 23:26:03 +02:00
Rémi Verschelde
85ed9eac6f
Merge pull request #64857 from MewPurPur/tweak-stringname-color 2022-08-25 22:44:22 +02:00
Rémi Verschelde
6d196c1ce3
Merge pull request #64898 from neikeq/dotnet-fix-find-arch 2022-08-25 22:18:38 +02:00
Paul Joannon
cf99d92a39
C#: Preserve order of exported fields/categories 2022-08-25 20:39:57 +02:00
Ignacio Roldán Etcheverry
09af583e10 C#: Fix buildsystem when dotnet --info does not specify arch
For some installations the architecture information is not printed.
2022-08-25 20:05:42 +02:00
Ignacio Roldán Etcheverry
f03ac21ea8
Merge pull request #52815 from magian1127/temp3
C# Generate SnakeName const
2022-08-25 20:02:16 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
Raul Santos
f8ceceed15
Various C# documentation improvements
Fixes wrong/invalid documentation and add documentation to some OS members.
2022-08-25 17:09:32 +02:00
Magian
c371d1bac9 C# Generate StringName(SnakeName) for all class members 2022-08-25 23:07:20 +08:00
VolTer
88ad758b41 Added highlighting color for GDScript and GlobalScope functions 2022-08-25 17:00:16 +02:00
Rémi Verschelde
0cf0e96038
Merge pull request #64776 from YuriSizov/import-images-moar-flags 2022-08-25 16:51:26 +02:00
Rémi Verschelde
c7eb423eeb
Merge pull request #55778 from aaronfranke/use-arch-btw
[skip ci]
2022-08-25 13:03:48 +02:00
Ignacio Roldán Etcheverry
8769088f48
Merge pull request #64869 from bruvzg/dotnet_arch
[macOS] Check .NET binary architecture, and search for the cross compile SDK in the subfolders.
2022-08-25 11:25:08 +02:00
Aaron Franke
27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
VolTer
73bbc61eb4 Tweaked StringName highlighting color 2022-08-25 08:32:14 +02:00
bruvzg
0a427cf159
[macOS] Check .NET binary architecture, and search for the cross compile SDK in the subfolders. 2022-08-25 09:32:07 +03:00
Rémi Verschelde
6ffbec9e49
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
C#: Add `MustBeVariant` attribute and analyzer
2022-08-25 07:34:05 +02:00
Rémi Verschelde
e1266d2f35
Merge pull request #64781 from raulsntos/csharp_children
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
Rémi Verschelde
0569738a6e
Merge pull request #64849 from jtnicholl/fix_blender_check
Fix Blender file path check to require a directory
2022-08-25 07:31:43 +02:00
Aaron Franke
394d058420
Rename 2D NoiseTexture to NoiseTexture2D 2022-08-24 22:44:42 -05:00
Raul Santos
6468f9b37c
Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
2022-08-25 01:47:40 +02:00
Jonathan Nicholl
6ff41a3fcd Fix Blender file path check to require a directory 2022-08-24 16:08:01 -04:00
Aaron Franke
09551c3d2b
Remove mentions of the Server platform from the Mono module 2022-08-24 14:56:40 -05:00
Ignacio Roldán Etcheverry
686286ed9d
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
C#: Add grouping attributes for properties.
2022-08-24 20:09:47 +02:00
Ignacio Roldán Etcheverry
e172b1aa91
Merge pull request #64743 from raulsntos/dotnet6-signal-analyzer
Improve C# signal analyzer errors
2022-08-24 19:28:47 +02:00
Rémi Verschelde
c8c0f21880
Merge pull request #64780 from YuriSizov/editor-color-conversion-map 2022-08-24 16:49:51 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Rémi Verschelde
a4a4402201
Merge pull request #64822 from akien-mga/sunset-visual-script 2022-08-24 15:41:57 +02:00
Yuri Sizov
c78cbb523f Extract editor color map and simplify SVG color conversion 2022-08-24 15:59:14 +03:00
Raul Santos
a0da258401
Use pattern matching to simplify Equals
- Simplify and unify `Equals` implementation of C# struct types
- Also add pattern matching to replace a cast in `DebuggingUtils`
2022-08-24 14:15:33 +02:00
kobewi
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
Rémi Verschelde
b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Raul Santos
22a3c585c2
Update C# named colors to use HEX codes 2022-08-24 10:46:06 +02:00
Raul Santos
665621aa1b
Avoid printing an error in GetChildOrNull
`GetChildOrNull` won't print an error when the given index is out of range,
similar to how the LINQ `ElementAtOrDefault` method works.
2022-08-24 10:10:47 +02:00
Rémi Verschelde
711e372aad
Merge pull request #64787 from akien-mga/libwebp-1.2.4
libwebp: Sync with upstream 1.2.4
2022-08-24 09:51:49 +02:00
Ignacio Roldán Etcheverry
b438859d04
Merge pull request #64727 from raulsntos/csharp-remove-ctors
Remove copy constructors in C# structs
2022-08-24 08:28:58 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Ignacio Roldán Etcheverry
4d9ddc8ab3
Merge pull request #64773 from raulsntos/dotnet6-🦭
C#: Seal classes that can't be inherited from
2022-08-24 08:01:27 +02:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Rémi Verschelde
e5e34f21fc libwebp: Sync with upstream 1.2.4
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
2022-08-23 19:05:53 +02:00
Raul Santos
7924d643e5
Add includeInternal to C# NodeExtensions and fix get_child documentation
Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.

Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
Yuri Sizov
672e9d6868 Make ImageLoader take bit field flags 2022-08-23 14:39:01 +03:00
Raul Santos
d6574f025b
Seal classes that can't be inherited from 2022-08-23 11:08:59 +02:00
Rémi Verschelde
d5606503b4
Merge pull request #64762 from neikeq/csharp-dangling-callable-code 2022-08-23 11:08:28 +02:00
Rémi Verschelde
155fa4e156
Merge pull request #64758 from jtnicholl/blend_fbx_warnings 2022-08-23 10:29:28 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
Rémi Verschelde
7e4817a096
Merge pull request #64729 from raulsntos/csharp-xform-operator
C#: Replace `Xform` and `XformInv` with `*` operator
2022-08-23 07:47:09 +02:00
Rémi Verschelde
230225d360
Merge pull request #64744 from bruvzg/fix_mixed_font_color4
[4.x] Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-23 07:45:58 +02:00
Ignacio Roldán Etcheverry
bc12436f73 C#: Remove old Callable code left dangling after switch to .NET 6 2022-08-23 04:14:58 +02:00
Ignacio Roldán Etcheverry
ebd966acee
Merge pull request #64725 from raulsntos/dotnet6-assembly-exists
Avoid trying to load non-existent assembly
2022-08-23 02:47:55 +02:00
Jonathan Nicholl
d24b65b363 Update messages for missing FBX2glTF, add similar messages for Blender 2022-08-22 20:30:33 -04:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
Rémi Verschelde
09b012a409
Merge pull request #64400 from aaronfranke/gltf-fix-camera 2022-08-22 22:23:08 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
Raul Santos
0b8b733d77
C#: Replace Xform and XformInv with * operator
- In cases where both `Xform`/`XformInv` and the `*` operator were
implemented the `Xform`/`XformInv` methods were removed in favor of the
`*` operator.
- In cases where the `Xform`/`XformInv` existed but not the `*` operator,
the `Xform`/`XformInv` methods were replaced with the `*` operator.
- In cases where no method existed, a new `*` operator has been
implemented to support the same operations that are supported in GDScript.
- Fixes the `Transform.Xform` and `Transform.XformInv` with `Rect2`
implementation to use a zero `Rect2` size to start expanding from
(which is how it's implemented in C++).
2022-08-22 21:11:24 +02:00
bruvzg
1c5a50fac6
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-08-22 21:01:22 +03:00
Raul Santos
3b201c2b04
Improve C# signal analyzer errors
Report the specific parameters that are not supported.
2022-08-22 19:44:05 +02:00
Zae
431a28fe19 C#: Add grouping attributes for properties. 2022-08-23 01:23:45 +08:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Yuri Sizov
1a24c9e14b Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph 2022-08-22 17:31:23 +02:00
Rémi Verschelde
fdc36ad082
Merge pull request #64553 from RedMser/fix-property-validation-refactor 2022-08-22 16:54:47 +02:00
Rémi Verschelde
ff7c10f709
Merge pull request #57297 from rafallus/orthogonal_index
Expose `Basis::set_orthogonal_index` as a GridMap method
2022-08-22 15:59:20 +02:00
Yuri Sizov
3cd3ec62e2
Merge pull request #37168 from theoway/ChangeNodeTypeDialog
Changed the title of change node type dialog
2022-08-22 15:42:28 +03:00
Raul Santos
c56b157c61
Avoid trying to load non-existent assembly
If the project assembly does not exist, return `false` directly instead
of trying to load it.
This prevents the `System.InvalidOperationException` thrown for failing
to locate managed application.
2022-08-22 11:48:12 +02:00
Raul Santos
29894e9c1a
Remove copy constructors in C# structs 2022-08-22 11:30:17 +02:00
Ignacio Roldán Etcheverry
9c34a02191 C#: Add module README
This should clarify development workflow with the NuGet packages.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
2c180f62d9 C#: Replace P/Invoke with delegate pointers
- Moves interop functions to UnmanagedCallbacks struct that
  contains the function pointers and is passed to C#.

- Implements UnmanagedCallbacksGenerator, a C# source generator that
  generates the UnmanagedCallbacks struct in C# and the body for the
  NativeFuncs methods (their implementation just calls the function
  pointer in the UnmanagedCallbacks). The generated methods are needed
  because .NET pins byref parameters of native calls, even if they are
  'ref struct's, which don't need pinning. The generated methods use
  `Unsafe.AsPointer` so that we can benefit from byref parameters
  without suffering overhead of pinning.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
186d7f6239 C#: Remove IL post-processor build dependency
We were using it to workaround a limitation of `Unsafe.AsPointer` and
`ref struct`s. However, we can get the same result with some tricks,
since we have control over the declaration of these structs.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
1bf4397e5b C#: Use custom project setting for C# project files name
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.

The user can always rename the C# project and solution manually and
change the setting to the new name.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
0c30c678f0 C#: Re-introduce generic Godot Array and Dictionary
This new version does not support the following type arguments:

- Generic types
- Array of Godot Object (Godot.Object[]) or derived types

The new implementation uses delegate pointers to call the Variant
conversion methods. We do type checking only once in the static
constructor to get the conversion delegates.
Now, we no longer need to do type checking every time, and we no
longer have to box value types.
This is the best implementation I could come up with, as C# generics
don't support anything similar to C++ template specializations.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
3123be2384 C#: Array, Dictionary and marshaling refactoring
- Array and Dictionary now store `Variant` instead of `System.Object`.
- Removed generic Array and Dictionary.
  They cause too much issues, heavily relying on reflection and
  very limited by the lack of a generic specialization.
- Removed support for non-Godot collections.
  Support for them also relied heavily on reflection for marshaling.
  Support for them will likely be re-introduced in the future, but
  it will have to rely on source generators instead of reflection.
- Reduced our use of reflection.
  The remaining usages will be moved to source generators soon.
  The only usage that I'm not sure yet how to replace is dynamic
  invocation of delegates.
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
344f5028d4 C#: Add dedicated Variant struct, replacing System.Object 2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
a9892f2571 C#: Add source generator for method list 2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00
Ignacio Roldán Etcheverry
f033764ffe C#: Refactor Array & Dictionary interface implementations 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry
e235cef09f C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry
d78e0a8426 C#: Make GodotSharp API a NuGet package
In the past, the Godot editor distributed the API assemblies and
copied them to project directories for projects to reference them.
This changed with the move to .NET 5/6. Godot no longer copies the
assemblies to project directories. However, the project Sdk still
tried to reference them from the same location.
From now on, the GodotSharp API is distributed as a NuGet package,
which the Sdk can reference.

Added an option to `build_assemblies.py` to copy all Godot NuGet
packages to an existing local NuGet source. This will be needed
during development, while packages are not published to a remote
NuGet repository.
This option also makes sure to remove packages of the same version
installed (~/.nuget/packages). Very useful during development, when
packages change, to make sure the package being used by a project is
the same we just built and not one from a previous build.

A local NuGet source can be created like this:

```
mkdir ~/MyLocalNuGetSource && \
dotnet nuget add source ~/MyLocalNuGetSource/ -n MyLocalNuGetSource
```
2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry
4b90d16250 C#: Initial NativeAOT support
This commit adds initial support for games exported as NativeAOT shared
libraries.

At this moment, the NativeAOT runtime is experimental. Additionally,
Godot is not trim-safe as it still makes some use of reflection.
For the time being, a rd.xml file is needed to prevent code triming:

```
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
  <Application>
    <Assembly Name="GodotSharp" Dynamic="Required All" />
    <Assembly Name="GAME_ASSEMBLY" Dynamic="Required All" />
  </Application>
</Directives>
```

These are the csproj changes for publishing:

```
  <PropertyGroup>
    <NativeLib>Shared</NativeLib>
  </PropertyGroup>
  <ItemGroup>
    <RdXmlFile Include="rd.xml" />
    <PackageReference Include="Microsoft.DotNet.ILCompiler" Version="7.0.0-*" />
  </ItemGroup>
```

More info:
- https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/compiling.md
- https://github.com/dotnet/runtimelab/tree/feature/NativeAOT/samples/NativeLibrary
- https://github.com/dotnet/runtimelab/blob/feature/NativeAOT/docs/using-nativeaot/rd-xml-format.md
2022-08-22 03:36:51 +02:00