kobewi
a4c3551dc6
Force window position if spawned outside screen
2022-09-26 13:44:25 +02:00
bruvzg
970592274d
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 13:04:40 +03:00
Rémi Verschelde
1b31241445
Merge pull request #65540 from MewPurPur/easier-bookmarks
...
Implement Shift+LMB as a Way to Toggle Bookmarks
2022-09-26 08:20:40 +02:00
Rémi Verschelde
56c7305f70
Merge pull request #66288 from bruvzg/te_fix_color
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[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-25 11:04:14 +02:00
Guilherme Sousa
5e5bb088de
Fix expression base path on transitions
2022-09-25 09:00:03 +02:00
Rémi Verschelde
61c0cb712d
Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changed
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Fix ColorPicker always emitting color_changed on html submit
2022-09-24 23:00:19 +02:00
Micky
544727ac1e
Fix ColorPicker always emitting color_changed on html submit
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The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
2022-09-24 18:15:06 +02:00
clayjohn
36cb3c4050
Set QuadMesh default size back to 1
2022-09-23 11:00:43 -07:00
bruvzg
3278917c7a
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-23 11:25:39 +03:00
Rémi Verschelde
1928492b41
Merge pull request #65158 from nongvantinh/fixed-infinite-loop
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Fixes engine runs into an infinite loop when searching using FindBar
2022-09-23 09:45:34 +02:00
Rémi Verschelde
3a8e711e33
Merge pull request #66254 from bruvzg/macos_title
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[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Rémi Verschelde
8e14f9ba21
Merge pull request #64679 from DarkKilauea/nav-region-props
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Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
Rémi Verschelde
2d598bbf9a
Merge pull request #66222 from Mickeon/gradual-destruction
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Remove unused struct in GradientTexture1D
2022-09-22 08:26:20 +02:00
Josh Jones
a25bb9811a
Improve consistancy of NavigationRegion setters
2022-09-21 22:42:52 -07:00
Marc Gilleron
474cee7daf
Rename and expose RefCounted::get_reference_count()
2022-09-21 21:18:54 +01:00
Micky
3cae53ba70
Remove unused struct in GradientTexture1D
2022-09-21 19:05:03 +02:00
Rémi Verschelde
9f2748f63c
Merge pull request #66213 from KoBeWi/not_right_but_works™
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Remove duplicate code in ItemList
2022-09-21 18:55:12 +02:00
kobewi
4a0e03cea5
Remove duplicate code in ItemList
2022-09-21 15:37:01 +02:00
Rémi Verschelde
dd3f3f6717
Merge pull request #66210 from Rindbee/fix-font-string-size
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Let the cached `TextLine` reset the width in `get_string_size`
2022-09-21 15:36:50 +02:00
Danil Alexeev
df2209c700
Add CollisionShape2D.debug_color
property
2022-09-21 16:07:47 +03:00
Rindbee
332c566a6c
Let the cached TextLine
reset the width in get_string_size
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Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
307f560b39
Merge pull request #66183 from KoBeWi/ARE_YOU_READY
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Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde
7bf61e3912
Merge pull request #64359 from Mickeon/rename-camera-rotating
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Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Rémi Verschelde
11602cbcfd
Merge pull request #66126 from RedMser/shortcut-context-inspector
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Fix editing `shortcut_context` in inspector
2022-09-21 11:04:44 +02:00
Micky
ee16de583f
Reverse Camera2D.rotating
to ignore_rotation
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`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi
a275b70b6e
Set scene tiles' position before adding them
2022-09-21 00:37:18 +02:00
Rémi Verschelde
c44e1c4e31
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
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`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:26 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
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[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli
172a9e0b24
[HTTPRequest] Cleanup, refactor deferred call.
2022-09-20 18:39:10 +02:00
Fabio Alessandrelli
98047e791a
[HTTPRequest] Body streaming decompresison.
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Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-20 18:39:10 +02:00
Rémi Verschelde
bcf754d735
Merge pull request #66068 from bruvzg/rtl_fx_connected
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[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 22:05:47 +02:00
Rémi Verschelde
209a837f79
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
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Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Rémi Verschelde
73c35e8d95
Merge pull request #65918 from clayjohn/quadmesh
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Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
RedMser
a12c71fff1
Fix #66062 : editing shortcut_context in inspector
2022-09-19 19:13:52 +02:00
clayjohn
87710517fa
Add QuadMesh back as a subclass of PlaneMesh.
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This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
aed3822a93
Change return type of get_configuration_warnings
to PackedStringArray
2022-09-19 16:43:15 +01:00
bruvzg
46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 18:10:32 +03:00
fabriceci
1937e030b5
Increases the number of maximum detected collisions
2022-09-19 16:44:31 +02:00
Rémi Verschelde
40a7fb238d
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
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Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
1445b052b4
Merge pull request #66104 from Zylann/notification_local_transform_changed
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Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Marc Gilleron
c00c29a136
Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED
2022-09-19 13:43:46 +01:00
fabriceci
10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
2022-09-18 22:23:09 +02:00
kleonc
8a56100d39
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:08:31 +02:00
kleonc
8837d41b50
Move duplicated drawing code from Sprite3D
/AnimatedSprite3D
to SpriteBase3D
2022-09-18 20:03:03 +02:00
Markus Sauermann
52da6f1a44
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
Rindbee
65f97c671c
Make the inner TabBar in a TabContainer behave as if it were in a Container
2022-09-18 20:55:13 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
Rémi Verschelde
80be221608
Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
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Fix outdated warning in AnimatedSprite2D
2022-09-18 10:52:58 +02:00
Rémi Verschelde
6e8638683e
Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
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Fix minimum size calculation for `TabContainer`
2022-09-18 10:48:08 +02:00
Micky
213cc7859e
Fix outdated warning in AnimatedSprite2D
2022-09-18 02:52:20 +02:00
Rindbee
464c374372
Fix minimum size calculation for TabContainer
2022-09-18 06:59:48 +08:00
Rémi Verschelde
0bb57bd9f2
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
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Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde
06c8f1c659
Merge pull request #58567 from madmiraal/fix-26470
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Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
Rémi Verschelde
6ba4137f8f
Merge pull request #65929 from bruvzg/rtl_theme_font_change
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Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18 00:40:18 +02:00
Silc Renew
96ee320fb7
Changed the rest definition of SkeletonProfileHumanoid thumb
2022-09-18 06:28:53 +09:00
Micky
eb0cc08a23
Rename AudioStreamPlayer3D's unit_db
to volume_db
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AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
fabriceci
a72d5be2c6
Add recovery_as_collision in move_and_collide/test_move
2022-09-17 11:40:03 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
bruvzg
2a0b4244b7
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-16 22:24:11 +03:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
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- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
Gilles Roudière
68ffa9a2a1
Right-click to erase TileSet terrains and bugfixes
2022-09-16 15:22:55 +02:00
kobewi
1a462bc84e
Fix crash when playing Tween right after finishing
2022-09-16 14:20:12 +02:00
Rémi Verschelde
d6d43dc785
Merge pull request #65873 from Chaosus/fix_uniform_sorting
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Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
d347d2f585
Merge pull request #65550 from MinusKube/small-popup-bug
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Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
16d44395b5
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
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Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Yuri Rubinsky
4f0e0f1650
Fix sorting of uniform items in the material properties
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Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
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Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
David Snopek
e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-14 20:55:56 -05:00
clayjohn
1b5f422c73
Validate physical light units in GI classes.
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Add checks for physical light units in a few more places to ensure they aren't used when disabled.
2022-09-14 17:39:25 -07:00
Lyuma
033abdc59f
2D and 3D Skeleton modification docs, and small fixes.
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Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform
2022-09-14 22:07:15 +02:00
Silc Renew
9d47e079b7
Move some methods to Animation from Variant for refactoring
2022-09-15 04:52:43 +09:00
Rémi Verschelde
fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
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Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Hendrik Brucker
299585fcde
Add configuration warning to GraphEdit regarding future refactoring
2022-09-14 18:09:21 +02:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
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Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
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[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
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RTL Improvements
2022-09-14 07:59:21 +02:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Micky
8142bc4ddd
Allow negative speed_scale
in AnimatedSprite2D & 3D
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If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
3a82a1315b
Merge pull request #65591 from MewPurPur/area-overlapping-function
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Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
bruvzg
2aa226f5e1
RTL Improvements
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Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and changed
signal emission from the destructor.
2022-09-13 10:28:12 +03:00
kobewi
d5c703b83e
Don't store frame of playing AnimatedSprite
2022-09-12 22:59:35 +02:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags
2022-09-12 12:19:22 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
Johan Aires Rastén
bb657c04fc
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
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Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum
2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
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Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827
Allow negative indices in move_child()
2022-09-10 03:54:04 +02:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
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Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407
Remove Remove and Skip
2022-09-09 23:44:31 +02:00
Micky
b648ee43ab
Harmonise AnimatedSprite3D and its 2D counterpart
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Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov
29c8504dd9
Improve parameter naming and documentation in GraphEdit and GraphNode
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Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
2022-09-09 09:07:53 +02:00
MinusKube
00e153f85a
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-09 01:22:46 +02:00
VolTer
c8cb93d022
Shift+LMB to Toggle Bookmarks
2022-09-08 22:23:14 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
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Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2
Merge pull request #63596 from Jayman2000/issue-27640
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Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
6ac1a811dd
Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
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Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Jason Yundt
69963ffaa3
Rename change_scene() and change_scene_to()
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955 >
Fixes #27640 .
2022-09-07 17:06:33 -04:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 22:24:30 +02:00
MinusKube
06b86fad0d
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-07 19:31:57 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
81de16890e
Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
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Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
54942038ac
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
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Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73
Merge pull request #59069 from fire-forge/stylebox_margin_functions
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03
Merge pull request #65355 from groud/split_container_min_grab_thickness
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Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
=
2de52c74ae
Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:04:26 +02:00
FireForge
dcfd7622d1
Unbind StyleBox*.set_*_individual() methods
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Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4
Fix file list in FileDialog not updating on first run
2022-09-07 21:36:21 +08:00
Gilles Roudière
4cbcb5acda
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 12:33:02 +02:00
Micky
08c2aab169
Rename ProgressBar.percent_visible
to show_percentage
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f
Rename legible_unique_name
param to force_readable_name
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With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
Rémi Verschelde
647f345ffe
Merge pull request #65457 from Chaosus/vs_fix2
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Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde
2841bc358c
Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
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Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde
e350d79cda
Merge pull request #65444 from Trashtalk217/fix-_edit_get_rect-navigation-link-2D
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Fixed crash with calling _edit_get_rect() on NavigationLink2D
2022-09-07 09:09:05 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
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Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398
Merge pull request #65197 from Mickeon/rename-connect-one-shot
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Rémi Verschelde
3515382390
Merge pull request #64361 from Mickeon/rename-caret-blink
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Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07 08:51:02 +02:00
Yuri Rubinsky
b17a306239
Merge pull request #65455 from Chaosus/vs_fix
2022-09-07 08:44:01 +03:00
Yuri Rubinsky
09c98cdde9
Add conversion for uniform_name property in visual shader
2022-09-07 08:19:02 +03:00
Yuri Rubinsky
3401228fbd
Fix code generation for VisualShaderNodeTextureParameterTriplanar
2022-09-07 07:02:07 +03:00
Yuri Sizov
5eaf82b4f0
Make AcceptDialog and derivatives utilize StyleBox fully
2022-09-07 01:42:11 +03:00
Trashtalk
1d233ce58c
handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect()
2022-09-07 00:05:56 +02:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Yuri Sizov
39ef611a7d
Fix theming code in Panel, SplitContainer, RichTextLabel
2022-09-06 22:53:19 +03:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
9c9c5f662f
Rework AnimatedTexture's fps
into speed_scale
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`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.
`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.
Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00