VolTer
bdff928f6d
Fix crash with drag and dropping nodes
2022-09-21 03:08:54 +02:00
RedMser
a9b394d5bc
Show method override icon in script editor gutter
...
Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
Rémi Verschelde
658bfb0395
Merge pull request #66159 from MewPurPur/fix-animated-tiles-offset-unit
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Remove px unit from animation_separation in TileSet atlas editor
2022-09-20 15:45:41 +02:00
VolTer
6a1d1f1f75
Remove px unit from animation_separation in TileSet atlas editor (as it's tile-based, not pixel-based)
2022-09-20 15:04:26 +02:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Rémi Verschelde
aa42b4f0cb
Merge pull request #65995 from MinusKube/tileset-size-bug
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Fix atlas view drawing roots having zoom applied twice
2022-09-19 15:32:01 +02:00
Yuri Rubinsky
908795301b
Merge pull request #66040 from jeffres/fix-closing-shader-file-with-middle-mouse-click
2022-09-18 22:26:15 +03:00
jeffres
b9d9528c45
Close shader under cursor when middle mouse clicking in editor list
...
Previously middle mouse clicking resulted in the currently selected
file to be closed, which is not the behavior commonly expected.
2022-09-18 13:25:13 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
MinusKube
0ff2020bd4
Fix atlas view drawing roots having zoom applied twice
2022-09-17 19:07:56 +02:00
jeffres
1c98f03784
Fix selected shader file not being highlighted in shader editor list
2022-09-17 17:49:51 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
Gilles Roudière
68ffa9a2a1
Right-click to erase TileSet terrains and bugfixes
2022-09-16 15:22:55 +02:00
clayjohn
969f20656a
Free preview sun and environement on editor close.
...
Previously, they would only be freed if they were in the editor node tree.
2022-09-15 20:45:19 -07:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
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Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Rémi Verschelde
50a6905f2d
Merge pull request #65421 from V-Sekai/spriteframes_read_only
2022-09-14 14:42:18 +02:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Rémi Verschelde
abdaa6da3d
Merge pull request #65621 from KoBeWi/eternal_pattern
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Fix broken patterns on TileMap layer change
2022-09-13 10:58:29 +02:00
Rémi Verschelde
2ac8bcdd1a
Merge pull request #65632 from YeldhamDev/thin_editors
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Shrink shader editor's oversized borders
2022-09-13 10:58:09 +02:00
Rémi Verschelde
ed381078a4
Merge pull request #65651 from dzil123/animation_tree_node_rename
2022-09-13 10:42:49 +02:00
Rémi Verschelde
f9b4af4ba5
Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOME
2022-09-13 10:35:27 +02:00
Rémi Verschelde
2092858087
Merge pull request #65679 from Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13 10:32:47 +02:00
Yuri Rubinsky
d2ba60b4b5
Fix category of view_index inputs in the visual shader editor
2022-09-13 10:06:34 +03:00
Rémi Verschelde
fc227ea919
VCS plugin: SSH key dialog defaults to HOME
...
Fixes #65691 .
2022-09-12 17:03:20 +02:00
Hugo Locurcio
598b5b19ac
Improve 3D editor preview sun and sky usability
...
- Use grayscale icons to look better when pressed (with accent color
modulation).
- Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-12 03:58:29 +02:00
dzil123
f9bee90994
Ignore node rename if already exited blend tree
2022-09-11 02:33:59 -07:00
Michael Alexsander
c2553f530b
Shrink shader editor's oversized borders
2022-09-10 17:58:31 -03:00
bruvzg
f6adf07ffa
Fix Ctrl/Cmd+F always processed by the asset library, instead of script editor / help.
2022-09-10 21:40:45 +02:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
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Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
kobewi
aafe72fcec
Fix broken patterns on TileMap layer change
2022-09-10 16:45:51 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
Yuri Rubinsky
c50febf5ef
Merge pull request #65468 from Chaosus/vs_fix
2022-09-08 15:00:24 +03:00
Rémi Verschelde
47f889f89d
Merge pull request #65495 from V-Sekai/animation_editor_fixes
2022-09-08 13:56:46 +02:00
Silc Renew
3c7a5fd8ac
bind AfterGUIInput
2022-09-08 20:02:48 +09:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
...
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
f7261e655f
Merge pull request #49466 from AnilBK/rotate-previews
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Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
0bd4a421bd
Merge pull request #65471 from KoBeWi/s
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Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
kobewi
35cae71842
Fix tile source selection from picking
2022-09-07 15:02:49 +02:00
Yuri Rubinsky
bf3d981c60
Remove subcategory parameter from AddOption
in visual shader editor
2022-09-07 15:10:43 +03:00
Micky
08c2aab169
Rename ProgressBar.percent_visible
to show_percentage
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
SaracenOne
dc96b2834e
Refactor to use internal foreign resource checking function.
...
Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
Rémi Verschelde
61644f1dbe
Merge pull request #65447 from Faless/net/4.x_ssl_to_tls
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[Net] Rename StreamPeerSSL to StreamPeerTLS.
2022-09-07 09:19:46 +02:00
Rémi Verschelde
c1150428c6
Merge pull request #65449 from YuriSizov/editor-main-control-screen-container-node
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Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
2022-09-07 08:59:37 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
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Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Fabio Alessandrelli
528e791a5f
[Net] Rename StreamPeerSSL to StreamPeerTLS.
...
SSL has been deprectated almost 10 years ago.
2022-09-07 07:38:50 +02:00
Anilforextra
d4ee903004
Enable material editor preview to be rotated.
2022-09-07 11:02:57 +05:45
Yuri Sizov
1459507ed2
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
2022-09-07 03:01:58 +03:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Rémi Verschelde
5fb84e5702
Merge pull request #64661 from Mickeon/rename-tilemap-world
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e
Merge pull request #65361 from Mickeon/rename-range-lerp
...
Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
SaracenOne
15e2ddbbc0
Add read only mode to SpriteFrames editor.
2022-09-06 14:47:13 +01:00
Rémi Verschelde
7b5d1ea5b9
Fix various uninitialized member pointers
...
Using this command:
```
find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \;
```
And then reviewing the changes manually to discard the ones that don't
seem correct/safe/good (notably changes to `core` unions).
2022-09-06 11:20:27 +02:00
Rémi Verschelde
c36735ef97
Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main
2022-09-06 10:14:49 +02:00
Rémi Verschelde
017c4f5608
Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition
2022-09-06 10:13:43 +02:00
Fredia Huya-Kouadio
841b4dfeeb
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
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For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
Micky
b6daad8d4b
Rename range_lerp
to remap
2022-09-06 07:19:20 +02:00
Micky
694190a354
Rename TileMap/GridMap.world_to_map
and opposite to local_to_map
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Rémi Verschelde
3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds
2022-09-05 13:42:09 +02:00
SaracenOne
dae05fd249
Fix UndoRedo when creating new AnimationStateMachine transition and node.
2022-09-05 11:56:50 +01:00
SaracenOne
f4c7823a06
Freeze line when releasing mouse to create a new transition.
2022-09-05 10:39:15 +01:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
Rindbee
e73cac8999
Fix Skeleton3DEditor causing crash in sanitizer enabled builds
...
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed,
part of the logic needs to be called when its child nodes exist.
2022-09-04 09:20:06 +08:00
Rindbee
6c9726e7a7
Fix Skeleton3DEditor crash
2022-09-03 15:59:59 +08:00
Rémi Verschelde
fe2cf6e406
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Yuri Sizov
fc7cef8dec
Fix theme propagation in various parts of the editor
2022-09-02 13:18:31 +03:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
Rémi Verschelde
181019cea5
Merge pull request #65135 from reduz/export-customization-plugins
2022-09-01 23:43:39 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
...
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
...
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis
2022-09-01 09:36:11 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
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Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Zhehang Ding
69fe6336f1
Basis constructor: row vectors -> column vectors
2022-08-31 21:20:25 -07:00
Yuri Sizov
93078ea551
Unite GradientEdit and GradientEditor as editor-only widget
2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
...
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
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Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
...
"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Twarit Waikar
a62b0ec904
VCS: Improve VCS UI/UX by QoL changes
...
The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
2022-08-31 00:27:08 +05:30
Twarit Waikar
1bb5e65798
VCS: Replace usage of varray() by using callable_mp::bind()
2022-08-31 00:01:42 +05:30
Twarit Waikar
c698e4f5f9
VCS: Fix empty metadata items being moved across stages
2022-08-31 00:01:42 +05:30
Twarit Waikar
ef9885f81a
VCS: Load a GDExtension instead of Script + UI port from 3.5
2022-08-31 00:01:42 +05:30
Twarit Waikar
4656ea8977
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 00:01:42 +05:30
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
...
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases
2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
2022-08-30 14:05:08 +02:00
kobewi
2855b591fb
Simplify script list click logic
2022-08-30 13:38:03 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case
methods
2022-08-30 12:36:24 +03:00
Micky
97f8c9b97c
Rename TreeItem's set_tooltip
to set_tooltip_text
...
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`
For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Rémi Verschelde
21b218c9ea
Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat
...
Properly handle theme changes in the Skeleton3DEditor
2022-08-30 08:45:07 +02:00
Rémi Verschelde
4d7628be85
Merge pull request #45764 from gongpha/update-animation-tree-editor-when-selected
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Update all AnimationTree's editors when editing
2022-08-30 08:37:11 +02:00
Aaron Franke
10a56981dc
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
Yuri Sizov
1839ec96a7
Properly handle theme changes in the Skeleton3DEditor
2022-08-29 21:39:56 +03:00
Kongfa Waroros
0f17fe642c
Update all AnimationTree's editors when editing
2022-08-30 01:04:34 +07:00
Yuri Sizov
88ab58821d
Fix some editor theme regressions
2022-08-29 18:01:41 +03:00
Micky
e31bb5ffeb
Rename CanvasItem.update()
to queue_redraw()
...
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database
2022-08-29 14:02:21 +02:00
Rémi Verschelde
322c812231
Merge pull request #65023 from Faless/js/4.x_is_web
2022-08-29 13:00:32 +02:00
Fabio Alessandrelli
d20b32186f
[Web] Rename JavaScript platform to Web.
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Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Rémi Verschelde
fd6453c45e
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
...
This reverts commit 4b817a565c
.
Fixes #64988 .
Fixes #64997 .
This caused several regressions (#64988 , #64997 ,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605 )
which point at a flaw in the current logic:
- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
`NOTIFCATION_THEME_CHANGED` as introduced in #62845 .
- Some classes use their `THEME_CHANGED` to cache theme items in
member variables (e.g. `style_normal`, etc.), and use those member
variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
notification is now deferred, they end up accessing invalid state and this
can lead to not applying theme properly (e.g. for EditorHelp) or crashing
(e.g. for EditorLog or CodeEdit).
So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?
Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
does arrive for the first time. But that means having a temporary invalid
(and possibly still crashing) state, and doing some computations twice
which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
1782557339
Merge pull request #64386 from timothyqiu/anim-disable
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Fix crash when loading Animation Library after reloading a scene
2022-08-29 07:50:00 +02:00
Yuri Rubinsky
cb62d31938
Merge pull request #64981 from Chaosus/vs_fix
2022-08-28 22:37:54 +03:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
...
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Yuri Rubinsky
5ccc6e2ec8
Fix category of new added visual shader functions
2022-08-28 12:40:54 +03:00
Yuri Rubinsky
1f9b992d85
Merge pull request #64248 from paddy-exe/built-in-shader-functions
2022-08-28 09:04:52 +03:00
Patrick Exner
55bbcc54e7
Implement custom non-trivial shader functions
2022-08-27 22:59:12 +02:00
Rémi Verschelde
d3db8bbebd
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_enter_tree
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Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27 21:56:14 +02:00
Aaron Record
4b817a565c
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
2022-08-27 11:52:29 -06:00
Rémi Verschelde
f9998455ce
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
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Add read-only mode to AnimationTreeEditor plugins
2022-08-27 08:14:30 +02:00
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9
Rename hint_tooltip
to tooltip_text
& setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Rémi Verschelde
dadebb95aa
Merge pull request #64601 from MinusKube/alternative-tile-popup-bug
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Fix alternative tile popup menu not being openable
2022-08-26 10:35:43 +02:00
Rémi Verschelde
d93d646723
Merge pull request #64570 from KoBeWi/node 🧳 ing
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Unify node casing adjustment
2022-08-26 09:49:58 +02:00
Rémi Verschelde
cd661d400e
Merge pull request #64566 from Mickeon/rename-particle-material
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Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 07:48:23 +02:00
kobewi
d764278f37
Add drag and drop support to shader list
2022-08-26 03:19:01 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Rémi Verschelde
51fcc2927b
Merge pull request #64597 from MinusKube/tileset-disappear-bug
2022-08-25 22:58:34 +02:00
SaracenOne
75f1357ced
Add read-only mode to AnimationTreeEditor plugins
2022-08-25 16:29:36 +01:00
MinusKube
2abccb018e
Fix alternative tile popup menu not being openable
2022-08-25 16:20:56 +02:00
MinusKube
d71b02cd19
Fix tileset image and background sometimes disappearing
2022-08-25 16:18:39 +02:00
Yuri Rubinsky
d4a10e7e04
Allow using integer varyings with flat
interpolation modifier
2022-08-25 13:21:02 +03:00
Rémi Verschelde
b1f392c25e
Remove VisualScript module for 4.0
...
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting ,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.
The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.
So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).
The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):
https://github.com/godotengine/godot-visual-script
It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Rémi Verschelde
7055200bb0
Merge pull request #64730 from AlexHCC/fix-ruler-drawing-order
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Fix ruler lines rendering on top of text
2022-08-24 08:53:16 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
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Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
AlexHCC
db227f85e8
Fix ruler lines rendering on top of text
2022-08-24 00:00:56 +03:00
Rémi Verschelde
fc0b6abe52
Merge pull request #64617 from Mickeon/editor-restore-mesh-drop
2022-08-23 20:49:30 +02:00
Micky
8bb305356e
Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
5c5bc21195
Merge pull request #63854 from TokageItLab/auto-bone-mapping
2022-08-23 18:16:15 +02:00
Yuri Sizov
fe0c216bc7
Merge pull request #64587 from Calinou/editor-environment-defaults-decrease-shadow-max-distance
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Decrease editor shadow maximum distance to match DirectionalLight3D default
2022-08-23 15:36:35 +03:00
Yuri Sizov
249517f132
Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal
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Rotate Decal nodes when using Align Transform/Rotation With View
2022-08-23 15:34:04 +03:00
Silc Renew
c7e4eeb8a4
Add simple auto mapping to BoneMapper
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
kobewi
ece3df3938
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses
2022-08-22 17:32:02 +02:00
Micky
6aa4c9c77a
Restore ability to drag 'n' drop Mesh to Viewport
2022-08-20 16:39:44 +02:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Yuri Sizov
480586899a
Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar
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Improve editor toolbar for `Control` nodes
2022-08-19 00:46:46 +03:00
Hugo Locurcio
693b933b7f
Decrease editor shadow maximum distance to match DirectionalLight3D default
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This improves shadow texel density, leading to improved visual quality
(and higher performance in large scenes, as fewer objects will be
included in the shadow map).
2022-08-18 21:58:55 +02:00
bruvzg
8c56a7416b
Implement MenuBar
control to wrap PopupMenu
s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
kobewi
fdab23163f
Unify node casing adjustment
2022-08-18 14:08:40 +02:00
Silc Renew
b27fe6452d
add init bone poses
2022-08-18 18:41:37 +09:00
Yuri Sizov
980f5f32f4
Make property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Yuri Sizov
7a60cc7737
Improve editor toolbar for Control nodes
2022-08-16 17:36:16 +03:00
Aaron Franke
4396f03b70
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
2022-08-15 14:39:53 -05:00
Yuri Rubinsky
22df2c527b
Implement coloring for disabled branches in the shader editor
2022-08-14 13:57:26 +03:00
Haoyu Qiu
d5a559abc2
Fix crash when loading Animation Library after reloading a scene
2022-08-14 18:50:42 +08:00
Hendrik Brucker
e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
2022-08-13 01:09:48 +02:00
Clay John
368446de55
Merge pull request #63582 from KoBeWi/power_shader
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Improvements to shader editor
2022-08-11 12:45:33 -06:00
kobewi
e06cd2742f
Add missing properties to default theme
2022-08-11 14:15:04 +02:00
Guilherme Felipe de C. G. da Silva
15b5bc88e2
Re-add AnimationNodeStateMachine::end_node for root state machine
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Fix #63660
2022-08-10 19:29:53 -03:00
Rémi Verschelde
11abffbf12
Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts
2022-08-10 16:31:57 +02:00
Rémi Verschelde
cf95056c91
Merge pull request #63245 from V-Sekai/animation_editor_read_only
2022-08-10 15:26:21 +02:00
Hugo Locurcio
ccf088b40b
Allow using numpad for zoom shortcuts in the 2D/code editors
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This behavior is consistent with GIMP.
2022-08-10 15:07:47 +02:00
Rémi Verschelde
d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
2022-08-08 22:37:00 +02:00
Rémi Verschelde
660828e771
Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_nodes
2022-08-08 16:27:38 +02:00
Rémi Verschelde
76391a091e
Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment
2022-08-08 11:59:17 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
2022-08-08 10:18:11 +02:00
Rémi Verschelde
335b51be70
Merge pull request #64050 from pulawskig/master
2022-08-08 09:00:13 +02:00
kingoftheconnors
5042e077c2
Change import animation error to "animation nodes"
2022-08-07 17:32:59 -04:00
Hugo Locurcio
4f233300b6
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:45:54 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
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Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5
Allow vec2 and vec4 for reflect and refract
2022-08-07 18:03:16 +02:00
Grzegorz Puławski
ba58491ca7
Fix axis snapping of CollisionPolygon2d's newly created vertex
2022-08-07 15:10:28 +02:00
Josh Jones
92c40bcf32
Fix NavigationRegion3D gizmo's odd visual behavior
2022-08-06 23:54:57 -07:00
Rémi Verschelde
c80540f9a2
Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal
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Hide method filter bar when selecting a doc in the Script editor
2022-08-06 00:39:30 +02:00
Rémi Verschelde
d100c2d59f
Merge pull request #63776 from fire-forge/shapecast2d
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Add ShapeCast2D editor handle and improve debug drawing
2022-08-06 00:27:41 +02:00
Hakim
60677c4e95
Remove rect_ prefix from control properties when keyframing
2022-08-05 16:04:51 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Yuri Sizov
ebcfd13c30
Add text overrun behavior for the theme type selector
2022-08-04 19:07:10 +03:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization
2022-08-03 11:38:29 +02:00
Patrick Exner
fe5901310e
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
2022-08-02 17:30:41 +02:00
Rémi Verschelde
0f9e84feab
Merge pull request #50614 from foxydevloper/clarify-group-tooltip
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Improve tooltips for grouping/ungrouping nodes
2022-08-02 15:56:27 +02:00
Yuri Sizov
86798d36db
Remove CustomPropertyEditor
completely
2022-08-01 22:57:05 +03:00
Yuri Sizov
1c9ba5ef3e
Remove excessive editor/property_editor.h
includes
2022-08-01 17:19:11 +03:00
FireForge
7cfa9ae539
Improve ShapeCast2D editor and debug drawing
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- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31 17:47:36 -05:00
Rémi Verschelde
8ad80f0547
Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy
2022-07-31 23:52:38 +02:00
MinusKube
7d9a5d79e6
Find a better solution for the script editor member list sometimes not being updated
2022-07-31 21:43:11 +02:00
Yuri Sizov
9f55bd971e
Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
2022-07-31 21:14:15 +03:00
foxydevloper
1ff9a09e2c
Improve tooltips for grouping/ungrouping nodes
2022-07-31 10:56:32 -04:00
Rémi Verschelde
66d1bb84c3
Merge pull request #63697 from YeldhamDev/script_elements_fix
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Fix elements not being shown on first selected script/doc
2022-07-31 01:14:57 +02:00
Michael Alexsander
c86cceb423
Hide method filter bar when selecting a doc in the Script editor
2022-07-30 20:07:46 -03:00
Michael Alexsander
c9fe780239
Fix elements not being shown on first selected script/doc
2022-07-30 19:33:58 -03:00
SnailRhymer
0ac971c0d3
Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
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Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
2022-07-30 20:05:24 +01:00
Rémi Verschelde
cca072aa86
Merge pull request #63679 from PrecisionRender/master
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Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30 18:22:52 +02:00
PrecisionRender
2f46749f4e
Fix ShapeCast3D
creating runtime shape in editor
2022-07-30 10:21:53 -05:00
bruvzg
18aad2807e
Fix font preview plugin not using editor scale.
2022-07-29 23:42:09 +03:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource
2022-07-29 22:30:51 +02:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
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Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
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Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353
expose TileMap methods related to the name of custom data layers
2022-07-29 15:05:42 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
Rémi Verschelde
9869182e8a
Merge pull request #62629 from linkpy/master
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Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
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Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Estelle Linkpy Reid
d5926b435e
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 03:11:08 +02:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
2022-07-28 20:34:17 +02:00
PrecisionRender
8cbb9b8b0a
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
kobewi
beabbad390
Improvements to shader editor
2022-07-28 18:28:38 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
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Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Rémi Verschelde
7281f0f238
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
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Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
Valerii
c28efd6c95
Validate AnimationNode name in AnimationStateMachine
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Fixes #60959 .
2022-07-28 10:16:45 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Rémi Verschelde
72e9122514
Merge pull request #63558 from TokageItLab/skel-validator
2022-07-28 09:25:45 +02:00
Rémi Verschelde
422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
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Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Silc 'Tokage' Renew
3b89bf901a
Make BoneMapper validation stricter
2022-07-28 07:27:41 +09:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
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Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support
2022-07-27 13:38:30 +02:00
Rémi Verschelde
f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split
2022-07-27 11:19:40 +02:00
Hugo Locurcio
ad9a8e70f4
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
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Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
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Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière
8da2710911
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 17:39:35 +02:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
Silc Renew
dde235ad82
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix
2022-07-25 14:56:06 +02:00
Yuri Rubinsky
be3fb7a216
Fix errors when using built-ins in shaderinc
2022-07-25 12:33:04 +03:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
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Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00