Commit graph

2318 commits

Author SHA1 Message Date
dankan1890
b469ff17e2 Added missing bind_method to TreeItem::get_custom_color().
Fix 
2019-10-06 22:07:50 +02:00
Rémi Verschelde
8c9358b5d0
Merge pull request from cbscribe/kcc_doc_rigid
[DOC] Add missing physics_material_override descriptions
2019-10-06 21:31:46 +02:00
Chris Bradfield
2092ebda9c [DOC] Add missing physics_material_override descriptions 2019-10-06 11:54:58 -07:00
Chris Bradfield
6591008ac5 [DOC] Document ClippedCamera properties/methods. 2019-10-06 10:56:23 -07:00
Rémi Verschelde
27dab233d9
Merge pull request from homer666/projectsettings-docs-mistake
Fix silly mistake in ProjectSettings docs
2019-10-05 15:04:31 +02:00
homer666
0c75cac7de Fix silly mistake in ProjectSettings docs 2019-10-05 05:13:15 +10:00
Rémi Verschelde
7e9c1041ac
Merge pull request from akien-mga/doc-put-string
doc: Add note about sending strings without size in StreamPeer
2019-10-04 16:05:20 +02:00
Rémi Verschelde
11bbe152a9
Merge pull request from Xrayez/bind-string-humanize-size
Bind the `String::humanize_size` method
2019-10-04 16:05:03 +02:00
Rémi Verschelde
ee611d149b
Merge pull request from lupoDharkael/recursive-item
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Rémi Verschelde
caa88b4611 doc: Add note about sending strings without size in StreamPeer
Follow-up to .
2019-10-04 15:23:12 +02:00
Andrii Doroshenko (Xrayez)
a0d00c0e99 Bind the String::humanize_size method
The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
homer666
3ba3cd7b61 Improve ProjectSettings window docs 2019-10-04 06:09:45 +10:00
Rémi Verschelde
c9781df316
Merge pull request from yeonghoey/enforce4space
Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
Yuri Roubinsky
61510102ec Added link to tutorial for Thread class 2019-10-02 19:21:23 +03:00
clayjohn
afaa68628a updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
Yeongho Kim
d4a55fb639 Print errors when tab indent found in [codeblock] 2019-10-01 23:39:45 +09:00
Rémi Verschelde
b60fdb21e9
Merge pull request from Chaosus/vs_sampler_type
Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Rémi Verschelde
a4c03ff965
Merge pull request from Nutriz/doc_surfacetool_commit
Update doc for SurfaceTool.commit() flags
2019-10-01 13:58:50 +02:00
Chaosus
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Rémi Verschelde
79298face0 doc: Sync classref with current source 2019-10-01 10:58:48 +02:00
Nutriz
1fb439367d add doc about flags for SurfaceTool.commit() 2019-10-01 10:28:18 +02:00
Relintai
108068ab41 Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills. 2019-09-30 20:58:29 +02:00
Michael Alexsander Silva Dias
24ed6b58e1 Make empty columns automatically expand in GridContainer 2019-09-28 09:49:58 -03:00
Rémi Verschelde
d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
ba8b2a1af7
Merge pull request from m-r-hunt/master
Improve documentation of ProjectSettings class
2019-09-27 16:21:48 +02:00
Max Hunt
2a642e1e6d Improve documentation of ProjectSettings class 2019-09-27 07:32:35 +01:00
Nolan Darilek
5629a006d9 : Implement TreeItem.get_button_tooltip(column, idx).
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
Rémi Verschelde
04032a9445
Merge pull request from Calinou/meshlibrary-item-preview-editor-only
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
Ruslan Mullayanov
b4c927b514 Added an exit code to the blocking mode of OS::execute
Updated documentation accordingly.

Fixes .
2019-09-26 08:12:07 +02:00
Hugo Locurcio
a199e2b263
Mention MeshLibrary.get_item_preview() not working in running project 2019-09-25 22:01:59 +02:00
Rémi Verschelde
28fcc5e25a
Merge pull request from Dragoncraft89/add_load_resource_flag
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 16:30:01 +02:00
Florian Kothmeier
aae25abf30
Add flag to control the replacement of files by ProjectSettings.load_resource_pack 2019-09-25 15:29:59 +02:00
Rémi Verschelde
78e6b7c1bf doc: Sync classref with current source 2019-09-24 15:57:22 +02:00
Rémi Verschelde
08f557c0c4
Merge pull request from Faless/crypto/initial_docs
Add documentation for crypto-related classes.
2019-09-24 15:55:00 +02:00
Fabio Alessandrelli
a20cbf2cca Add documentation for crypto-related classes.
Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.

Ref .
2019-09-24 14:50:09 +02:00
Rémi Verschelde
a7ac8ec876 doc: Fix parsing of self-closing XML tags
Follow-up to , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.

Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
ef2a7834c9
Merge pull request from aole/create-string-function-repeat
Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde
22f7af9a87
Merge pull request from skyace65/visibilityenabler
Clarify VisibilityEnabler2D description
2019-09-24 11:10:18 +02:00
Rémi Verschelde
0bcc2c2f5f
Merge pull request from Calinou/doc-improve-shadow-atlas-sizes
Improve documentation pertaining to shadow atlas sizes
2019-09-24 11:06:05 +02:00
Rémi Verschelde
5c0de2c249
Merge pull request from Calinou/doc-improve-os-shell-open
Improve the `OS.shell_open()` documentation
2019-09-24 10:29:04 +02:00
Rémi Verschelde
4bdb3f4016
Merge pull request from Calinou/doc-set-window-title-performance
Mention performance caveats of `OS.set_window_title()`
2019-09-24 10:14:58 +02:00
Hugo Locurcio
5d676682b4
Improve the OS.shell_open() documentation
This adds a `mailto:` example to `OS.shell_open()`.
2019-09-23 18:37:47 +02:00
Rémi Verschelde
2114898cb5
Merge pull request from creikey/add-array-slicing
Add array slice method
2019-09-23 15:26:27 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of OS.set_window_title()
See .
2019-09-22 19:01:34 +02:00
Michael Alexsander Silva Dias
5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Rémi Verschelde
2e065d8ad0
Merge pull request from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde
5ea6c9fd02
Merge pull request from KoBeWi/atlas_not_included
Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde
6da3526cd4
Merge pull request from KoBeWi/the_point_is_global_bro
Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde
8fea4053b3
Merge pull request from KoBeWi/dupinit
Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde
55efada13a
Merge pull request from YeldhamDev/doc_animplayer_get_queue
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde
fd3d8f6627
Merge pull request from Xrayez/doc-fix-ambiguous-test-motion
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde
34f9a4b765
Merge pull request from skyace65/skeletonupdate
Remove outdated information from skeleton class reference
2019-09-20 17:27:57 +02:00
Rémi Verschelde
d21b73779f
Merge pull request from KoBeWi/nein_patsch_rekt
Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
fhuya
a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
d55c840a0d
Merge pull request from Calinou/doc-improve-image-get-pixel
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-19 20:13:50 +02:00
Ryan Roden-Corrent
38fc09e669
Clarify get_node vs get_node_or_null.
Fixes . It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Tomasz Chabora
cf2ae78956 Fix region editor for NinePatchRect 2019-09-17 19:26:20 +02:00
Hugo Locurcio
46d71ee2a1
Improve the Image.get_pixel() and Image.get_pixelv() documentation 2019-09-15 21:57:35 +02:00
Hugo Locurcio
40dd544994
Mention more caveats for custom mouse cursors in the documentation
See  and .
2019-09-15 21:14:40 +02:00
Cameron Reikes
757c509437 Add array slice method 2019-09-14 13:08:28 -07:00
Michael Alexsander Silva Dias
0dd4a2790f Document AnimationPlayer's 'get_queue()' and 'caches_cleared' 2019-09-14 09:04:47 -03:00
skyace65
96d6724b5d Remove outdated information from skeleton class reference 2019-09-13 16:04:01 -04:00
Tomasz Chabora
7d3374eecf Mention that AnimatedTexture doesn't support atlases 2019-09-13 14:04:57 +02:00
Tomasz Chabora
22ad5ce3cd Mention that look_at() expects global coordinates 2019-09-13 13:34:11 +02:00
Tomasz Chabora
7e8dd867da Mention constructor arguments in duplicate() doc 2019-09-13 13:05:13 +02:00
Andrii Doroshenko (Xrayez)
1d488e45fc Fix ambiguous method description regarding body_test_motion in 2D 2019-09-12 15:10:41 +03:00
Shiqing
add0004a78 Revise and update AStar documentation 2019-09-11 15:41:42 +08:00
Hugo Locurcio
789be6596b
Improve documentation pertaining to shadow atlas sizes
This partially addresses .
2019-09-04 23:32:46 +02:00
skyace65
1a8b537970 [Docs] Clarify VisibilityEnabler2D description 2019-09-04 11:38:35 -04:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes 2019-09-04 15:26:08 +03:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
Fixes 
2019-09-04 15:21:40 +03:00
lupoDharkael
306e64a9f5 Add call_recursive method to TreeItem 2019-09-04 12:42:08 +02:00
Rémi Verschelde
4967f303f5
Merge pull request from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Bhupendra Aole
073f625a91 Create a GDScript String function repeat
Fixes 
2019-09-03 13:06:13 -04:00
Twarit
97959a53df Add an overridable VCS Interface for the editor
The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.

EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.

The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Rémi Verschelde
4dfea5fc9c
Merge pull request from Calinou/add-node-comments
Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
ad9f39108f
Merge pull request from YeldhamDev/button_icon_expand
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde
2beea262be
Merge pull request from NeoSpark314/tonemapping_none_option
Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02 18:41:53 +02:00
Rémi Verschelde
62c0185cb3
Merge pull request from Xrayez/geometry-remove-transform
Remove redundant transform method in Geometry singleton
2019-09-01 19:23:02 +02:00
Rémi Verschelde
75272881d9
Merge pull request from Chaosus/vs_custom_tutorial
Added link to tutorial for VisualShaderNodeCustom
2019-09-01 15:29:51 +02:00
Andrii Doroshenko (Xrayez)
08272585e9 Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde
c693b5a5bd
Merge pull request from Xrayez/trans2d-vector2array
Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde
69de1eca01
Merge pull request from YeldhamDev/geometry_point_circle_cleanup
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Chaosus89
040a75b826 Added link to tutorial for VisualShaderNodeCustom 2019-09-01 13:52:02 +03:00
Rémi Verschelde
e5b7eb61b7
Merge pull request from Calinou/doc-improve-audiostream
Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01 12:39:43 +02:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Hugo Locurcio
b0c8d12a63
Improve AudioStreamSample and AudioStreamGenerator documentation
- Add a link to the audio generator demo in AudioStreamGenerator
  and AudioStreamGeneratorPlayback.
- Mention that signed PCM8 data is expected in AudioStreamSample
  (and how to convert unsigned PCM8 to signed PCM8).
2019-08-31 20:16:04 +02:00
Holger Dammertz
aa3ef8893b Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Michael Alexsander Silva Dias
9b09daa8c5 Add feature to Button to make its icon expand/shrink with the button's size 2019-08-29 11:25:00 -03:00
Rémi Verschelde
65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Andrii Doroshenko (Xrayez)
07cff56f48 Add transform methods for PoolVector*Array
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Rémi Verschelde
a6b094cdfc
Merge pull request from Calinou/add-project-description
Add a project description setting
2019-08-29 11:09:28 +02:00
Michael Alexsander Silva Dias
da5195fc92 Fix wrong offset in Button when alignment is set to left 2019-08-28 23:12:22 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.

This partially addresses .
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6cc54a5864 Add 'is_point_in_circle()' to Geometry class, and general file cleanup 2019-08-27 18:01:05 -03:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes .
2019-08-27 18:32:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request from profan/perf/astar-reserve
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
merumelu
eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description property to Node for documentation purposes
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.

This closes .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
51d50e167d
Merge pull request from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
bff0458bcc
Merge pull request from raphael10241024/fix_inertia
Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde
1349e0e585 doc: Sync classref with current source
Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
RaphaelHunter
74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Rémi Verschelde
7402fd2c56 Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0.

This was superseded by  which adds more crypto features with a
dedicated interface.

Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
volzhs
4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
Hugo Locurcio
b84b46d5df
Improve the GeometryInstance class documentation
This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Tomasz Chabora
7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Hugo Locurcio
4cb3984862
Mention caveat with looped animations in AnimationPlayer.queue() 2019-08-19 15:04:13 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Tomasz Chabora
b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
zzwx
d4d03e5de9 Documentation note that Node::add_child() fails if child already has a parent 2019-08-14 10:41:30 -04:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Fabian
97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
Rémi Verschelde
592909db16 doc: Sync classref with current source 2019-08-13 12:35:50 +02:00
Max Hunt
45767fe5f6 Improve documentation of EditorPlugin.add_tool_submenu_item method 2019-08-12 20:58:21 +01:00
Rémi Verschelde
6f7e898b9f
Merge pull request from nekomatata/doc-hint-range
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
PouleyKetchoupp
09e3905c06 Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser) 2019-08-10 18:59:42 +02:00
Twarit Waikar
d366855abd
Add Tree iteration instructions thorugh TreeItem 2019-08-09 01:09:50 +05:30
Rémi Verschelde
d2a67c9c1f
Merge pull request from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
e578c1fef8
Merge pull request from bojidar-bg/31143-funcref-call_funcv
Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
Bojidar Marinov
7123fab771
Add FuncRef.call_funcv
Closes 
2019-08-08 11:58:57 +03:00
Rémi Verschelde
1d5ae6da5b
Merge pull request from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Marc Gilleron
cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05be97a607
Merge pull request from KoBeWi/full_control
Complete the Control class documentation
2019-08-07 16:56:43 +02:00
Tomasz Chabora
2dbc817b93 Complete the Control class documentation 2019-08-07 15:31:47 +02:00
Rémi Verschelde
904e3100ac
Merge pull request from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
af935af38d
Merge pull request from SaracenOne/expose_audio_capture
Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Ken Paulson
deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Rémi Verschelde
365994a630
Merge pull request from Calinou/cap-warnings-errors-per-second
Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
Rémi Verschelde
834d07cfc1 doc: Sync classref with current source 2019-08-05 15:21:03 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation 2019-08-02 14:44:41 +02:00
Hugo Locurcio
47c615caf3
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.

This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.

This closes .
2019-07-31 17:29:26 +02:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Rémi Verschelde
14e3d29f0c
Merge pull request from KoBeWi/how_to_action
Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Rémi Verschelde
051b5b3d15 doc: Sync classref with current source 2019-07-29 21:12:57 +02:00
Guilherme Felipe
508761e0cd Fix set_default_cursor_shape always sending motion event 2019-07-29 14:00:37 -03:00
Rémi Verschelde
639127de09
Merge pull request from clayjohn/max-lights-reflections
Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn
1a981ef268 add project setting for max lights and reflections in gles3 2019-07-28 17:54:25 -07:00
Tomasz Chabora
7e329a7251 Clarify is_action_pressed() for multiple assigned buttons 2019-07-28 15:37:08 +02:00
groud
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Chris Bradfield
7f4059ceb7 [DOCS] Correct "fixed process" reference in KinematicBody doc 2019-07-26 18:50:12 -07:00
StraToN
d83b8881ae Adds a meta on top of every generated class to hide 'Edit on Github' link
Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
2019-07-25 15:57:43 +02:00
Andrii Doroshenko (Xrayez)
8ba50823c4 Make KinematicBody docs consistent regarding test_only argument
This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.

Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
Rémi Verschelde
ffc8fb9c48
Merge pull request from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
clayjohn
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Chaosus
080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Rémi Verschelde
b62b8ccf94
Merge pull request from Calinou/default-disable-high-quality-vct
Disable high-quality voxel cone tracing by default
2019-07-22 23:18:06 +02:00
Rémi Verschelde
bcfbd25eef
Merge pull request from FlamyAT/fix-inputevent-doc
Documents the need for input_pickable in _input_event
2019-07-22 21:37:58 +02:00
FlamyAT
9a84cef4fc Documents the need for input_pickable in _input_event
Update CollisionObject2D.xml

Added member tags to missing docs
2019-07-22 15:12:49 +02:00
Rémi Verschelde
16288cabc0 doc: More formatting fixes 2019-07-22 12:41:41 +02:00
Rémi Verschelde
5b20b49bf7 doc: Formatting fixes in EditorPlugin docs 2019-07-22 12:37:33 +02:00
Rémi Verschelde
07e289963c doc: Sync classref with current source 2019-07-22 12:27:52 +02:00
Rémi Verschelde
ad616feda2
Merge pull request from henriiquecampos/docs
Add description for EditorSceneImporter, EditorPlugin.enable/disable and EditorInterface.select_file
2019-07-22 11:41:41 +02:00
Hugo Locurcio
b1e382178c
Disable high-quality voxel cone tracing by default
This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.

This closes .
2019-07-21 17:39:03 +02:00
Hugo Locurcio
4840d36654
Improve the Variant class documentation
Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html.
2019-07-20 23:42:26 +02:00
Henrique Campos
2acc1e3079 Add description for EditorPlugin.enable/disable methods 2019-07-20 10:53:56 -03:00
Henrique Campos
c7b0eed757 Add docs for EditorInterface, EditorPlugin and EditorSceneImporter 2019-07-20 10:41:42 -03:00
unknown
d7cf3c8e72 AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code 2019-07-20 15:06:58 +05:30
Rémi Verschelde
36182104e8
Merge pull request from Meriipu/document_tree_minwidth
Documented the Tree column behaviour of min_width in conjunction with expand
2019-07-19 08:59:02 +02:00
Rémi Verschelde
1644c3bb86
Merge pull request from FlamyAT/patch-1
Added missing InputEvent documentation
2019-07-19 08:44:45 +02:00
Jon Ring
4474e01761 Update documentation for new VehicleWheel members 2019-07-18 14:51:41 -04:00
Rémi Verschelde
20a3bb9c48
Merge pull request from lawnjelly/interpolate
Add access to interpolation fraction for fixed timestep interpolation
2019-07-18 15:44:14 +02:00
FlamyAT
2046d7b87a
Added missing InputEvent documentation 2019-07-18 12:03:28 +02:00
Meriipu
94c5e6a97e Document Tree column behaviour of min_width in conjunction w expand 2019-07-17 13:52:57 +02:00
Meriipu
e5f4a85a7e documented set_button_disabled 2019-07-17 10:22:02 +02:00
Rémi Verschelde
efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Rémi Verschelde
7d413f075c
Merge pull request from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Saracen
c81ec6f26d Exposes capture methods to AudioServer, variable renames for consistency,
added documentation.
2019-07-15 15:12:29 +01:00
Nathan Warden
643ea41c68 Completed documentation for BakedLightmap node. 2019-07-15 08:56:12 -05:00
clayjohn
5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
lawnjelly
bf6c301b9c Add access to interpolation fraction for fixed timestep interpolation
Addresses 

This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.

The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Hugo Locurcio
f4e99e2e39
doc: Mention Input.MOUSE_MODE_CAPTURED is raw on Windows and Linux 2019-07-11 01:21:41 +02:00
Rémi Verschelde
1abe12f5bb doc: Sync classref with current source 2019-07-10 16:06:23 +02:00
Rémi Verschelde
b489e75716
Merge pull request from DavidSichma/remote_cache
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width and antialiased parameters to CanvasItem draw_rect()
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
David Sichma
5a631bf4f4 Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
Rémi Verschelde
f701b29a5e
Merge pull request from hbina/fix_issue_30260
Clarify what %APPDATA% expands to in Windows
2019-07-09 12:38:18 +02:00
hbina085
5f68ae93b5 Clarify what %APPDATA% expands to in Windows
Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
2019-07-09 04:42:42 -04:00
Rémi Verschelde
9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to .

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request from akien-mga/docdata-expose-parametric-setget
DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
1d5c067215
Merge pull request from KoBeWi/controlraiser
Clarify better what Node.raise does
2019-07-08 08:29:09 +02:00
Rémi Verschelde
6d4850b8b8
Merge pull request from Larpon/docs/string-hex_to_int-improve
Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
lmp
bb89cf6ab0 Provide documentation for String http_escape() and http_unescape() methods 2019-07-07 21:15:06 +02:00
lmp
cebb38e0b3 Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example 2019-07-07 21:12:03 +02:00
Rémi Verschelde
78c1afe874
Merge pull request from YeldhamDev/viewport_size_stretch_property
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
5ef4537221
Merge pull request from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Tomasz Chabora
a26f52db33 Clarify better what Node.raise does 2019-07-06 17:58:57 +02:00
Michael Alexsander Silva Dias
8255b88d11 Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
Chaosus
670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Rémi Verschelde
343dcd9029 doc: Sync classref with current source 2019-07-05 10:58:45 +02:00
Marco Costa
f99e84d180 Document constants in Transform/Transform2D 2019-07-04 23:51:51 -04:00
Rémi Verschelde
550f436f8f
Merge pull request from Faless/ws/wslay_pr
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Rémi Verschelde
542489a866 DocData: Re-expose parametric setters and getters
Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.

For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
7b569e91c0
Merge pull request from randall-fulton/docs/spatial-transform
Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde
b25d1111c1 doc: Sync classref with current source 2019-07-04 12:15:49 +02:00
Randall Fulton
bdf51e8e49 Call out scaling in Spatial.translate docstring
This fixes issue .
2019-07-04 11:56:17 +02:00
Fabio Alessandrelli
c13be79594 Add TCP Server is_listening method 2019-07-03 18:42:46 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix   . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request:    . Idications of  are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
266dc732ba doc: Sync classref with current source 2019-07-02 12:04:26 +02:00
Rémi Verschelde
380bf04566
Merge pull request from YeldhamDev/global_rate_scale
Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
Hugo Locurcio
398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request from CedNaru/CurvedWidthLine2D
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
89d537767e
Merge pull request from akien-mga/doc-globalscope
doc: Complete GlobalScope documentation
2019-07-01 08:55:12 +02:00
tree786
68c6790baf Added example on how to use RandomNumberGenerator 2019-06-30 16:41:45 +01:00
Rémi Verschelde
5aafc62a9b doc: Complete GlobalScope documentation 2019-06-30 17:17:46 +02:00
Rémi Verschelde
0db138a621 doc: Enforce default values for OS properties
Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
1fbca7ed88 doc: Mark PhysicsBody bounce/friction as deprecated 2019-06-30 13:58:07 +02:00
Rémi Verschelde
850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3 CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
a78373ddc2 doc: Remove null default values that can't be determined
Applying .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request from zaksnet/fix-referencerect-node
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
unknown
f2fd5dfb91 Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area() 2019-06-29 17:21:25 +05:30
Rémi Verschelde
52355c638b
Merge pull request from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
e222e31fe6 doc: Sync classref with current source 2019-06-29 12:24:18 +02:00
Rémi Verschelde
1bbad8c469
Merge pull request from zaksnet/Document-Spinbox
Document SpinBox Node
2019-06-29 11:41:14 +02:00
Rémi Verschelde
9adc158097
Merge pull request from KoBeWi/doc-ready
Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak
f9cbd34fe0 Document SpinBox node 2019-06-29 11:13:02 +02:00
Tomasz Chabora
b71a339160 Clarify docs for _ready and request_ready 2019-06-28 19:18:43 +02:00
Zak
316931998c Document PopupMenu node. 2019-06-28 12:57:52 +02:00
Zak
d29b1b7917 Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes 
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
528c4722d6 doc: Don't use GlobalScope scope in hyperlinks, it's automatically inferred 2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Rémi Verschelde
1bf448dd87 Properly expose all Error constants to scripting languages 2019-06-27 12:48:26 +02:00
Rémi Verschelde
71d53637b5 doc: Fix scoped hyperlinks to same-class enums/methods
The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde
86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde
755b589384
Merge pull request from akien-mga/doc-misc-updates
doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde
d8c9646118
Merge pull request from Xrayez/bind-pip-geometry
Bind is_point_in_polygon in Geometry singleton
2019-06-27 01:03:51 +02:00
Rémi Verschelde
caf8e20f2a
Merge pull request from Zylann/document_vs_cull_ray
Document VisualServer.instances_cull_ray
2019-06-26 23:28:56 +02:00
Andrii Doroshenko (Xrayez)
6f2233d13a Bind is_point_in_polygon in Geometry singleton 2019-06-27 00:20:22 +03:00