Commit graph

1848 commits

Author SHA1 Message Date
Rémi Verschelde
41e3592041
Merge pull request #13347 from Noshyaar/hang_in_there
Rect2: add function returning same rect with positive w and h
2017-12-09 18:08:09 +01:00
Stefano Bonicatti
c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Rémi Verschelde
a88543c881
Merge pull request #14003 from karroffel/dictionary-iterate-fix
fix Dictionary iteration
2017-12-07 00:22:38 +01:00
Rémi Verschelde
e6f3253f7d
Merge pull request #12603 from GodotExplorer/beautify-json
Add indent and sort keys support for JSON.print
2017-12-06 23:53:05 +01:00
Rémi Verschelde
c033be4528
Merge pull request #14326 from RandomShaper/fix-chmod-error
Fix Windows-to-Linux export error
2017-12-06 23:16:18 +01:00
Juan Linietsky
a496dd4d38 Created internal usage flag to remove non editor properties from doc, closes #13334 2017-12-06 17:16:25 -03:00
Pedro J. Estébanez
7fb9508cfa Fix Windows-to-Linux export error
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:46:38 +01:00
karroffel
2ba4edbfb7 fix Dictionary iteration 2017-12-05 20:00:44 +01:00
Unknown
fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Juan Linietsky
d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Bastiaan Olij
4f9dac5bb1 Forgot to apply oversampling to Y 2017-12-03 22:32:42 +11:00
Juan Linietsky
9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Poommetee Ketson
5c9be411eb Rect2: add function returning same rect with positive w and h 2017-11-28 00:41:29 +07:00
Rémi Verschelde
c7e53f1934 Fix javascript build after bc2e8d99 2017-11-27 08:17:28 +01:00
Rémi Verschelde
af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Andreas Haas
c76a9b99b0
Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
Rémi Verschelde
3d0aec7a81
Merge pull request #13244 from bojidar-bg/13243-get-static-indexed
Fix a crash in get_static_property_type_indexed
2017-11-24 15:07:24 +01:00
Bojidar Marinov
0b63e84566
Fix a crash in get_static_property_type_indexed
Fixes #13243
2017-11-24 15:26:32 +02:00
dragmz
b20bb8615f
reduce static memory usage
fixes #13217
2017-11-23 21:16:18 +01:00
Juan Linietsky
62d86b1588 Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
Rémi Verschelde
ba891a0e8b
Merge pull request #13143 from willnationsdev/list-insert-before-after-fix
Fixes List<T>::insert_before/after
2017-11-22 18:18:25 +01:00
Rémi Verschelde
c07833f8b5
Merge pull request #13178 from bojidar-bg/13174-tween-fix
Make tween able to be used as before (without the need for ":...")
2017-11-22 13:20:20 +01:00
Rémi Verschelde
71f464e798 i18n: Add support for Serbin (Cyrillic) locale
[ci skip]
2017-11-22 13:19:09 +01:00
Bojidar Marinov
bfe44de2b6
Make tween able to be used as before (without the need for ":...")
Fixes #13174
2017-11-22 14:13:56 +02:00
Juan Linietsky
0300522189
Merge pull request #13176 from bojidar-bg/allow-subproperty-set
Fix combatibility with older .scn files
2017-11-22 08:46:34 -03:00
Bojidar Marinov
3eb7858a3a
Fix combatibility with older .scn files 2017-11-22 13:34:43 +02:00
Rémi Verschelde
9638c9cb5d
Merge pull request #12371 from donkeybonks/color-lighten-darken
Add Color.lighten and Color.darken (like LESS.css or SASS) #2
2017-11-22 01:27:01 +01:00
Rémi Verschelde
3b7e9df255
Merge pull request #13151 from akien-mga/basis-vector3-constructor
Properly implement Basis constructor using Vector3 of Euler angles
2017-11-22 01:20:14 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Rémi Verschelde
a3f8dde502 Properly implement Basis constructor using Vector3 of Euler angles
Fixes #13104.
2017-11-21 20:52:07 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Juan Linietsky
640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21 14:25:09 -03:00
Will Nations
52f73a153d Fixes List<T>::insert_before/after 2017-11-21 10:51:38 -06:00
Ruslan Mustakov
ebf9b80a47 Proper GDNative export on Android 2017-11-21 20:40:31 +07:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
Return and repair file logging
2017-11-21 14:25:33 +01:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Kyle Van Berendonck
8e4336a729
Add Color.lightened and Color.darkened (like LESS.css or SASS) 2017-11-21 21:48:11 +11:00
Ruslan Mustakov
d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
poke1024
d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ruslan Mustakov
8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
4d5b82811f
Merge pull request #13006 from hoelzl/pr-placement-delete
Add placement deletes to avoid warnings on VC++
2017-11-20 13:16:23 +01:00
Juan Linietsky
d413f372be Make old scenes readable again 2017-11-20 08:25:43 -03:00
Chip Collier
fd81c001fc Basis accepts Vector3 as constructor argument. 2017-11-20 09:59:42 +01:00
Rémi Verschelde
3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Matthias Hoelzl
4c76c6892c Add placement deletes to avoid warnings on VC++
When compiling with VC++ 2017, Godot generates huge numbers of
C4291 warnings about missing placement delete.

I have not found a way to disable these warnings using compiler
options: AFAICT there is no equivalent to `-f-no-exceptions` for
VC++ (there is only /EH to change the exception-handling model,
/GX is deprecated) and adding /wd4291  to the
`disable_nonessential_warnings` list in the `SConstruct` file
or even compiling with `warnings=no` does not disable the
messages.

Placement delete is only called when placement new throws an
exception, since Godot doesn't use exceptions this change should
have no runtime effect.

Fixes #12654 (probably, difficult to say without log)
2017-11-19 21:25:18 +01:00
Rémi Verschelde
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
m4nu3lf
f9a38d2309 CommandQueueMT doesn't lock during command execution 2017-11-18 18:37:44 +00:00
Daniel J. Ramirez
59c2e8906a Improved packed scene previews. 2017-11-17 21:42:14 -06:00
Rémi Verschelde
73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Geequlim
fab66af7e9 Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim
ccf76798d5 Send script members, contants and globals to debugger
Remove remote inspector panel
2017-11-17 09:20:32 +08:00
geequlim
475cee9c0f Abstract some method for script system 2017-11-17 09:20:32 +08:00
George Marques
1d12470a78
Add print_error function, akin to print_line 2017-11-16 21:56:57 -02:00
Rémi Verschelde
219d735eb2
Merge pull request #12932 from willnationsdev/capitalize-enhancement
Fixes a bug where capitalize didn't work with camelCase names
2017-11-17 00:28:18 +01:00
Will Nations
238d488a04 Fixed a bug where capitalize didn't work with camelCase names 2017-11-14 14:32:37 -06:00
Leon Krause
acb23adad3 Fail when attempting to retrieve a non-existent singleton 2017-11-14 16:15:00 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Rémi Verschelde
0dd96bccd3
Merge pull request #12867 from eska014/html5-http
Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause
2970061a73 Implement HTTPClient in HTML5 platform
Limitations:

 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification
2017-11-13 00:58:29 +01:00
Goutte
91ca725f9b Add support for the TAU constant. Fixes #12094. 2017-11-12 13:32:35 +01:00
Rémi Verschelde
ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky
d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Rémi Verschelde
c7cd89c29f
Merge pull request #12780 from karroffel/dictionary-crash
fix dictionary constant access crash
2017-11-09 16:30:07 +01:00
Karroffel
e25b6bf8da fix dictionary constant access crash 2017-11-09 16:27:27 +01:00
Bastiaan Olij
2a230d571d Increase joystick axis from 8 to 10 2017-11-08 19:56:30 +11:00
mhilbrunner
d5b7df8523 Use UTF-8 for locale names. Fixes #12462. 2017-11-07 21:57:43 +01:00
Geequlim
f7168bf217 Add indent and sort keys support for JSON.print 2017-11-07 11:52:45 +08:00
Rémi Verschelde
32dfdc12dc
Merge pull request #12656 from karroffel/dictionary-ordered-hashmap
make Dictionary use OrderedHashMap
2017-11-06 13:00:12 +01:00
Poommetee Ketson
b6db04993f
Merge pull request #12646 from poke1024/geomdocs
Basic docs for Geometry plus two new functions
2017-11-06 09:09:08 +07:00
Karroffel
c937b1f5f9 make Dictionary use OrderedHashMap 2017-11-05 15:27:28 +01:00
Bernhard Liebl
7ec32b6d09 Basic docs for Geometry plus two new functions 2017-11-05 07:56:27 +01:00
Zher Huei Lee
609cf36f8d Fixed dedent() binding did not return result 2017-11-05 09:07:06 +08:00
Karroffel
1386647cdf make ConfigFile sections ordered 2017-11-04 14:08:21 +01:00
Poommetee Ketson
9aebdd2ae8
Merge pull request #12593 from DmDerbin/master
AStar: implementation of get_point_connections
2017-11-04 16:49:29 +07:00
DmDerbin
4c79e58e3f AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
Karroffel
38d56c8351 make ConfigFile use OrderedHashMap 2017-11-03 14:33:19 +01:00
Juan Linietsky
79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
0804dd5336 Added String::dedent() to remove text indentation
This functions similarly to Python's textwrap.dedent()

It's also been applied to doc_data.cpp to remove extra whitespace while
parsing the XML.
2017-11-01 07:20:20 +08:00
Rémi Verschelde
ea0e942617
Merge pull request #12035 from Chaosus/wrapfunc
Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Rémi Verschelde
cb3f594b14
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
2017-10-31 23:03:01 +01:00
N0hbdy
f3fc07272c Add Colemak keybindings to editor for osx 2017-10-30 22:51:02 +01:00
Захаров Андрей
e10ee8765f Added difference between function which return value or not
Now ADDFUNC with suffix R add function with return value.
It was changed because addfunc considers that the function
doesn't return a value if it returns NIL.
2017-10-30 22:46:15 +01:00
Rémi Verschelde
4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown
7683ff3e42 Fix get_node() and $ autocompletion when using single quotes 2017-10-30 21:58:32 +01:00
Rémi Verschelde
981ef0be59 Add support for non-ISO locale identifiers via renames map
Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479.

Also did some non-intrusive cleanup while at it.
2017-10-30 00:02:55 +01:00
Rémi Verschelde
9f4f630adf
Merge pull request #12437 from mhilbrunner/astar-setpointweightscale
AStar: Add setters for point position and scale weight, cleanup
2017-10-29 13:32:08 +01:00
Rémi Verschelde
568e905604
Merge pull request #12423 from tagcup/zstd_1.3.2
Update zstd to 1.3.2.
2017-10-27 20:28:59 +02:00
Unknown
9b4c5989ad AStar: Add setters for point position and scale weight, cleanup 2017-10-27 19:19:01 +02:00
Ferenc Arn
f3436a841a Add an option to use zstd's recently introduced long range matching (off by default). 2017-10-27 12:26:13 -04:00
Rémi Verschelde
b1b11ea411 Merge pull request #12422 from eska014/httpclient-api
Remove HTTPClient::send_body_text and ::send_body_data
2017-10-26 23:29:59 +02:00
Ferenc Arn
01815e9b5f Update zstd to 1.3.2. 2017-10-26 16:41:47 -04:00
Leon Krause
d1102cb37d Remove HTTPClient::send_body_text and ::send_body_data
These were never implemented, the request* methods provide parameters to
send body data as part of the client's requests.
2017-10-26 22:25:35 +02:00
santouits
55fae24710 Fix x11 boot logo position in fullscreen and in maximized 2017-10-26 01:06:26 +03:00
Jerome67000
2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
sheepandshepherd
1cd40be491 Add a function to get the full name of a locale 2017-10-25 01:13:17 -05:00
Rémi Verschelde
847c55bcb1 Merge pull request #12365 from neikeq/p
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Cradmon
8da9fd5d23 Small fix in core/set.h and similar fix in core/map.h 2017-10-24 15:59:54 +01:00
Ignacio Etcheverry
e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde
3c69a40caf Merge pull request #12183 from marcelofg55/err_index
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-23 23:26:34 +02:00
Rémi Verschelde
4e0e513d5f Merge pull request #12341 from jagt/move-button-joy-enums
Move BUTTON and JOY constants to enums
2017-10-23 23:11:05 +02:00
jagt
4e94292573 move button/joy constants to enums 2017-10-23 13:36:50 +08:00
Robert Hernandez
794407e7b6 Fixed memory leak with AStar class 2017-10-22 18:37:02 -04:00
Juan Linietsky
b4f0f59d9f Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
Marcelo Fernandez
a97d7d948b Improved *_FAIL_INDEX error macros to print the index/size 2017-10-22 12:17:41 -03:00
Rémi Verschelde
99c8a8c7b1 Merge pull request #11401 from SaracenOne/snapped_drag
Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Poommetee Ketson
8265ff4c20 Bind MainLoop.notif_wm_go_back_request 2017-10-22 14:07:24 +07:00
Rémi Verschelde
50306041e5 Merge pull request #11982 from tagcup/get_quat
Added Basis::get_quat().
2017-10-21 23:51:07 +02:00
Rémi Verschelde
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Patrick Yates
c433d83d81 Fix InputEventJoypadMotion::action_match for 0 axis values.
Make action_match ignore the sign if axis value is 0.
This means that an axis value of 0 will match actions defined for both positive and negative values, as expected.

Fixes #12223
2017-10-21 16:06:24 +11:00
Sebastian Krzyszkowiak
110adc80d2 variant.h: Update comments with numeric enum values
Comments got desynchronized with the actual values of the enum.
To avoid anyone making some stupid mistake here, let's fix it as soon
as possible.
2017-10-20 13:18:40 +02:00
Rémi Verschelde
2229056fcc Merge pull request #12247 from endragor/fix-rotated-logger
Fix rotated logger naming and backup deletion

[ci skip]
2017-10-20 12:57:25 +02:00
Rémi Verschelde
5f912a9186 Merge pull request #12241 from eska014/vs-binds
Bind more VisualServer functions

[ci skip]
2017-10-20 12:56:13 +02:00
Ruslan Mustakov
27b537cfca Fix rotated logger naming and backup deletion 2017-10-20 10:34:46 +07:00
Leon Krause
cf3919b228 Bind some VisualServer functions 2017-10-20 00:24:49 +02:00
Marcelo Fernandez
d3a039cb2f Fix Color.r8/g8/b8/a8 being type float instead of type int 2017-10-19 12:36:06 -03:00
Pedro J. Estébanez
d645b80e46 Fix formatting of debug log overflow
Fixes #12087.
2017-10-16 22:10:11 +02:00
Comanche_Ak
51597b6d69 Fix Alpha Border bugfix 2017-10-13 20:19:33 +03:00
Chaosus
216a8aa643 Added new wrap functions 2017-10-13 11:10:45 +03:00
Ruslan Mustakov
6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde
c30ab882d7 Merge pull request #11539 from BastiaanOlij/remove_directory_scan
Removed directory scan from project load
2017-10-11 23:37:10 +02:00
Rémi Verschelde
20a32d6a2e Merge pull request #12039 from Hinsbart/expose_joy_connection
Input: expose joy_connection_changed()

[ci skip]
2017-10-11 23:01:33 +02:00
Ferenc Arn
8861cc40fa Added Basis::get_quat() and set_quat(). 2017-10-11 16:56:47 -04:00
Andreas Haas
8f1ed9aaee
Input: expose joy_connection_changed() 2017-10-11 18:55:57 +02:00
Ignacio Etcheverry
740ef3dc97 Merge pull request #11954 from neikeq/d
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Andreas Haas
1d8a546a07 Merge pull request #11919 from Toizi/array_sort_ref
Array::sort/invert now return reference to Array
2017-10-10 20:31:48 +02:00
Ignacio Etcheverry
8ac43bb1de Merge pull request #11987 from endragor/define-va-copy
Define va_copy with --std=c++03 (fixes #11979)
2017-10-10 16:35:39 +02:00
BastiaanOlij
e9c606fd29 Made directory scan optional 2017-10-10 23:45:54 +11:00
Ruslan Mustakov
73e86187bc Define va_copy with --std=c++03 (fixes #11979) 2017-10-10 12:09:59 +07:00
Ignacio Etcheverry
0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Marius Guggenmos
2f173a67ab Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations 2017-10-09 16:36:09 +02:00
Rémi Verschelde
e8b9cca614 Merge pull request #11810 from marcelofg55/osx_export_improv
OS X export code improvements
2017-10-09 12:20:39 +02:00
Emmanuel Leblond
80b15fba1d
Fix trailing whitespaces in project settings header comment 2017-10-09 08:34:32 +02:00
Rémi Verschelde
e5fcf0ee76 Merge pull request #11947 from eska014/fix-obj-marshalling
Fix exporting projects with custom input event actions
2017-10-09 00:04:28 +02:00
Leon Krause
c05c334de7 Fix binary marshalling of Objects 2017-10-08 20:13:46 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
Cong
dd684eaaa0 Use "Command" instead of "Meta" for macOS (#1619) 2017-10-08 17:23:05 +10:00
Andreas Haas
fd1d886cf8 Merge pull request #11853 from endragor/long-string-logging
Fix logging of long strings via RotatedFileLogger
2017-10-06 13:16:21 +02:00
Juan Linietsky
d938de67ff Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05 16:41:42 -03:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Ruslan Mustakov
01ebcfe841 Fix logging of long strings via RotatedFileLogger 2017-10-05 16:16:20 +07:00
Gilles Roudiere
2e6f2ed032 Merge pull request #11812 from NathanWarden/fix_validate_ssl
Fixed a bug where ssl would force validation even though you told it not to.
2017-10-04 20:40:53 +02:00
Gilles Roudiere
5b9b158354 Merge pull request #11823 from endragor/virtual-keyboard-height
Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Juan Linietsky
3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
Nathan Warden
310a8eb902 Fixed a bug where ssl would force validation even though you told it not to. 2017-10-03 13:53:23 -05:00
Marcelo Fernandez
4b695c3bdf OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
Hein-Pieter van Braam
2bece6bbd3 Merge pull request #11782 from eska014/persistent-userfs-test
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas
132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Andreas Haas
5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Andreas Haas
2fbffb7cde Merge pull request #11730 from gabrielformiga/fix-small-png-texture-import
Change to Image::shrink_x2 function preventing it set a 0 width/height for mipmapped textures
2017-10-02 22:42:38 +02:00
Leon Krause
7b23665e72 Add OS::is_userfs_persistent to check user:// persistence
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Poommetee Ketson
478fd21e07 Merge pull request #11575 from marcelofg55/move_path_to_trash
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-10-02 23:52:09 +07:00
Gabriel
40dcf4a2e7 Change to shrink_x2 function preventing it set a 0 width/height 2017-09-30 17:21:10 -03:00
AndreaCatania
4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Hein-Pieter van Braam
350fcb6d98 Build MSVC safe_refcount in a separate compilation unit
Including windows.h in a globally included header gives all kinds of
issues. Move the MSVC implementation for safe_refcount back into a .cpp
file to prevent this from happening.
2017-09-27 00:01:02 +02:00
Marcelo Fernandez
20918587d3 FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash 2017-09-25 21:49:01 -03:00
Rémi Verschelde
e9e1753c3c Merge pull request #11445 from Cradmon/refactorCoreMap
Refactor core/map.h
2017-09-25 23:53:18 +02:00
Rémi Verschelde
c79fc6716e Merge pull request #11518 from hpvb/gdscript-direct-dispatch
Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Rémi Verschelde
78aa7b382a Merge pull request #11567 from QuLogic/scons-var-types
Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Juan Linietsky
c5da28f24c Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258 2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade
45a9a680a3 Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
Hein-Pieter van Braam
758accdcc2 Make variant_op jumptable const
Not doing this was a bit of an oversight
2017-09-25 18:29:44 +02:00
Hein-Pieter van Braam
158c3fbf3c Allow inlining of all parts of safe_refcount
Differences with this aren't huge but the effort is minimal, in some
workloads gain a couple of percent of performance.
2017-09-25 18:29:18 +02:00
Ruslan Mustakov
1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Hein-Pieter van Braam
a124651280 Merge pull request #11549 from hpvb/fix-11543
Fix Dictionary set_named
2017-09-24 20:22:53 +02:00
Marcelo Fernandez
57d438eb7a Fix Variant::get_named return when p_index is invalid 2017-09-24 14:50:51 -03:00
Hein-Pieter van Braam
4d14d61bbc Fix Dictionary set_named
Reduz optimized field indexing in 3c85703 but the changes didn't apply
to dictionary so this code remained untouched. However, the logic for
validity checking was changed but not updated for the dictionary case.
2017-09-24 19:44:49 +02:00
Rémi Verschelde
ebaf2d89e9 Merge pull request #11473 from hpvb/fix-11466
Implement operator != on Pool*Array types
2017-09-24 15:59:59 +02:00
Elliott Sales de Andrade
a408388623 Enable building against system zstd. 2017-09-23 23:46:47 -04:00
Juan Linietsky
3c857033df Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript. 2017-09-23 21:05:35 -03:00
m4nu3lf
3df217b1a1 Fix Basis::get_euler_xyz() 2017-09-22 20:19:11 +01:00
Hein-Pieter van Braam
7b492e6a23 Implement operator != on Pool*Array types
These types previously had equality checks but not inequality checks.
Add these too.

This fixes #11466
2017-09-22 14:40:42 +02:00
Rémi Verschelde
be60689812 Merge pull request #11461 from hpvb/add-likely-macros
Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Ross Hadden
1a97d6455d Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
22358babda Implement Linux-style likely()/unlikely() macros
This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)

See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely

There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
Juan Linietsky
423ca9bcaf Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
Cradmon
98f8e7df16 Refactor core/map.h to be similar to core/set.h 2017-09-20 23:57:18 +01:00
Juan Linietsky
71e4fae3a1 Merge pull request #11437 from hpvb/allow-compare-to-null
Allow equality checks between null and arbitrary types
2017-09-20 17:49:18 -03:00
Hein-Pieter van Braam
6565cf3360 Allow equality checks between null and arbitrary types
Uninitialzed values in GDScript are of type NIL so not allowing null
comparisons did end up breaking some code.

This commit reenables NULL equality checks for all types. We're going to
have to figure out how to make this fast for the compiler later.
2017-09-20 22:14:38 +02:00
Cradmon
0a1db473fb Refactor core/set.h 2017-09-20 18:52:40 +01:00
Rémi Verschelde
e3617cb187 Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
Verbose and Platform-specific implementation for is_nan
2017-09-20 14:29:01 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
ABU MD. MARUF SARKER
7744bb153f verbose and platform specific implementation for is_nan 2017-09-20 08:20:08 +06:00
SaracenOne
2e22c07f42 Added snapping to spatial drag and drop. 2017-09-20 01:54:01 +01:00
Rémi Verschelde
593511b2b8 Merge pull request #10748 from Cradmon/fixCoreSet
Refactor core/set.h
2017-09-19 23:47:39 +02:00
Rémi Verschelde
27fb329c82 Merge pull request #11208 from kitsune/hex-color-shortcuts
Adds 3 and 4 digit html shortcuts to Color
2017-09-19 23:33:25 +02:00
Rémi Verschelde
d58b0a5c9a Merge pull request #11388 from hpvb/fix-missing-return-fail
Be type-strict checking on equality checks
2017-09-19 19:03:25 +02:00
Hein-Pieter van Braam
833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde
67aa409f59 Merge pull request #11405 from karroffel/new-hashmap
added OAHashMap type
2017-09-19 16:57:58 +02:00
Karroffel
add040d381 added OAHashMap type 2017-09-19 16:48:53 +02:00
Hein-Pieter van Braam
85641c545b Be type-strict checking on equality checks
After a short discussion with @reduz and @karroffel we decided to make
all non number/number comparisons return type errors on comparisons.

Now bool == bool is allowed but Vector2 == Vector3 is a type error and
no longer 'not equal'. The same has been done for the != operators.

In addition I forgot to add some failures to some Object operators
meaning that there was a potential for a crasher.
2017-09-19 16:00:19 +02:00
Rémi Verschelde
33e1716f13 Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Hein-Pieter van Braam
d05965963d Don't call Variant::reference() unnecessarily
operator= does not need to call reference() if the new value is of the
same type as the old. This saves us zeroing the Variant, This speeds
up reuse of a Variant in a loop by roughly 50%.
2017-09-19 15:27:57 +02:00
Rémi Verschelde
ba4439c491 Merge pull request #11386 from kosz78/fix-msvc-compile-errors
Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Hein-Pieter van Braam
36e8bee752 Fix accidental cast to Vector3 for Vector2 iter 2017-09-19 14:18:12 +02:00
Indah Sylvia
13b630eb0c Fixed Typo: 'Seperate' to 'Separate' 2017-09-19 15:51:00 +07:00
Konstantin Zaitsev
c386a02654 Fix MSVC compilation errors 2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam
137f8a58a8 Move Variant::evaluate() switch to computed goto
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Marcelo Fernandez
3528b1e571 Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
Thomas Herzog
41715c1e8f Merge pull request #11294 from karroffel/json-object
added JSON singleton
2017-09-17 16:31:27 +02:00
Rémi Verschelde
a1b4e4c607 Merge pull request #11272 from Rubonnek/move-to-initializer-list
Moved class_name and return_val to initializer list
2017-09-17 12:52:46 +02:00
Rémi Verschelde
2db9973ad4 Merge pull request #11176 from bncastle/master
Implement +,-,/, * and negate operators for Color type
2017-09-17 12:43:21 +02:00
Rémi Verschelde
6dd8dd935e Merge pull request #11343 from BastiaanOlij/fix_basename
Fixed naming of pck file
2017-09-17 12:03:39 +02:00
Bastiaan Olij
913e5cabbd Fixed naming of pck file 2017-09-17 11:59:56 +10:00
Poommetee Ketson
a9229d37c8 Merge pull request #11223 from GodotExplorer/pr-undoredo
Expose more methods for UndoRedo
2017-09-17 08:48:38 +07:00
bncastle
9d9cfc6f61 Implement +,-,/, * and negate operators for Color type. 2017-09-16 13:09:49 -04:00
Ignacio Etcheverry
f1f8fd1b68 Adds _OS::PowerState enum 2017-09-16 12:28:23 +02:00
karroffel
308d20aba5 added JSON singleton
There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Thomas Herzog
7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Wilson E. Alvarez
0f4643a4f6 Moved class_name and return_val to initializer list 2017-09-14 12:54:37 -04:00
Ruslan Mustakov
f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
ae4cd72e62 Drop unused EventQueue class
Thanks to @Marqin for the notice.
2017-09-13 20:56:23 +02:00
Maxim Sheronov
0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4 Merge pull request #11062 from BastiaanOlij/osx_datapack
Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde
e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Geequlim
ae18b1f83f Expose more methods for UndoRedo 2017-09-13 12:18:51 +08:00
Dylan Enloe
8bff891f3c Adds 3 and 4 digit html shortcuts to Color
Color::html now expands 3 and 4 digit hex values into 6 and 8 digit
values by repeating each digit. This is to bring it in line with how
html handles these values

fixes #10997
2017-09-12 14:05:33 -07:00
Juan Linietsky
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00
Cradmon
15fa2194a6 Refactor core/set.h 2017-09-12 14:10:35 +01:00
Rémi Verschelde
aebf4fb48c Merge pull request #11106 from hpvb/documentation-fix-poolarrays
Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
Rémi Verschelde
26017499a5 Merge pull request #11049 from scayze/astar_get_points
Add get_points() method to AStar
2017-09-12 14:07:06 +02:00
Rémi Verschelde
4f51211dfb Merge pull request #11028 from mrawlingst/color-RGBA32
Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde
aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f Merge pull request #11057 from hpvb/fix-various-warnings
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
8da1732013 Merge pull request #11044 from hpvb/fix-enum-as-bool
Fix using enum as bool value
2017-09-12 11:18:27 +02:00
Rémi Verschelde
dbb28559db Merge pull request #11040 from hpvb/fix-enum-compare
Fix warnings comparing enums of different types
2017-09-12 11:17:28 +02:00
Rémi Verschelde
3941e01a57 Merge pull request #11041 from hpvb/fix-clang-format-error
Fix serveral recent new clang-format errors

[ci skip]
2017-09-12 11:16:36 +02:00
geequlim
20442d0a89 Add user data directory support for ProjectSettings::globalize_path 2017-09-10 16:33:54 +08:00
Hein-Pieter van Braam
daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00
Hein-Pieter van Braam
b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
BastiaanOlij
099546ac00 Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile 2017-09-08 11:39:32 +10:00
Hein-Pieter van Braam
5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
mrawlingst
6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Scayze
6872cc7b12 Add get_points method to AStar 2017-09-07 19:15:46 +02:00
Hein-Pieter van Braam
6fb86dda8a Fix using enum as bool value
This warning actually hid a bug. The value of ERR_INVALID_DATA is
actually 30, returning this as a bool returns true while false was
required.
2017-09-07 11:39:14 +02:00
Hein-Pieter van Braam
0b23a31b43 Fix warnings comparing enums of different types
This fixes a source of many compiler warnings regarding comparing the
enum VARIANT_TYPE to Variant::Type. This changes the local value to a
static const Variant::Type value rather than an unrelated enum, this
also saves us a cast.
2017-09-07 09:03:11 +02:00
Juan Linietsky
c771e03ee2 -Fixed changes to default input actions not working, closes #10502
-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Ignacio Etcheverry
96b205d2ed Fixes ERR_EXPLAIN being overwritten 2017-09-06 04:43:07 +02:00
Thomas Herzog
dcdde2f5a9 Merge pull request #10993 from endragor/nativescript-property-order
Provide NativeScript properties in definition order
2017-09-05 11:47:51 +02:00
Ruslan Mustakov
269203a022 Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
Evgeny Zuev
a0bdb6e2f6 Optimize memory allocations in VariantParser::get_token 2017-09-05 11:04:33 +07:00
Evgeny Zuev
cae0059d5f Add StringBuffer class 2017-09-05 11:04:11 +07:00
Rémi Verschelde
efa50fbdfd Merge pull request #10975 from hpvb/remove-null-check-from-cast-to
Remove NULL check from Object::cast_to()
2017-09-05 00:14:35 +02:00
Thomas Herzog
84c33cfe6b Merge pull request #10860 from karroffel/bob-the-string-builder
added StringBuilder class
2017-09-04 23:44:23 +02:00
Hein-Pieter van Braam
f8cb9f5516 Remove NULL check from Object::cast_to()
After discussing this with @reduz on IRC we agreed to remove these
checks. We now consider cast_to() to be NULL safe
2017-09-04 22:29:43 +02:00
Juan Linietsky
6d233c651b -Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5 Merge pull request #10939 from neikeq/fix-overridden-external-editors
Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
52a7be4eef Fixes language overridden external editors 2017-09-03 21:23:36 +02:00
Juan Linietsky
ce28452109 -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Rémi Verschelde
53e7f55a89 Merge pull request #10903 from neikeq/fix-defval-order-definitely-i-promise
Fixes order of default arguments in MethodInfo
2017-09-03 01:38:30 +02:00
Ignacio Etcheverry
d1e00130e9 Fixes order of default arguments in MethodInfo
This time for real
2017-09-02 20:43:40 +02:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry
6209b72b07 Merge pull request #10862 from neikeq/fix-defvals-methodinfo
Fixes reversed order of default arguments in MethodInfo
2017-09-01 21:19:58 +02:00
Karroffel
95a0886f93 added StringBuilder class
When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
2017-09-01 19:52:32 +02:00
Ignacio Etcheverry
27ca7e7313 Fixes reversed order of default arguments in MethodInfo 2017-09-01 16:33:16 +02:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde
1e0fc4dc4e Merge pull request #10318 from endragor/ordered-hash-map
Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Hein-Pieter van Braam
2ea5d33358 Has_method is already provided by Object
c812c17633 introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.

This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
   At: core/class_db.cpp:1178.
2017-09-01 09:04:08 +02:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
Rémi Verschelde
f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
toger5
426c6b2c49 added to_ABGR32() to core/Color 2017-08-30 21:20:01 +02:00
Ferenc Arn
5ad8d310f2 Add a new decomposition to Basis.
This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn
a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky
145ff58277 Fix constant reimport on broken files, closes #9930 2017-08-29 20:17:59 -03:00
Juan Linietsky
9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
ddb1ce08c3 Fixes missing default arguments in MethodInfo 2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky
c812c17633 Made some methods to check method/signal availability in GDScript, closes #9800 2017-08-29 14:33:27 -03:00
Wilson E. Alvarez
b9d0579be9 Removed ParamDef and ParamHint structs 2017-08-29 04:28:17 -04:00
Juan Linietsky
8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Matthias Hoelzl
b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
c90bfcb1c6 Re-apply clang-format to all files
Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Ignacio Etcheverry
b50a937fe6 MethodBind: Adds operator== to compare by id 2017-08-26 21:41:25 +02:00
Rémi Verschelde
53c0010932 Merge pull request #10658 from henkz1/android-build
Fix Android build
2017-08-26 20:32:23 +02:00
Poommetee Ketson
4950ef7478 Fix double single quotes in connect error print 2017-08-27 00:46:33 +07:00