Commit graph

1834 commits

Author SHA1 Message Date
Marc Gilleron
39771f22b6 Added option to toggle bucket fill preview 2016-12-31 17:56:27 +01:00
Marc Gilleron
36d0281a2b Added bucket fill preview 2016-12-31 17:42:05 +01:00
volzhs
f33e21e7af Show visual notice for visibility on Scene Dock 2016-12-28 22:12:08 +09:00
volzhs
792ff11642 Able to change visibility when ancestor node is hidden 2016-12-28 14:27:27 +09:00
Guilherme Felipe
faf6f865dd Add new option to always open output on play 2016-12-24 20:39:16 -02:00
Guilherme Felipe
83b82fc267 Fix visibility of bottom panel when start playing 2016-12-24 19:52:43 -02:00
Rémi Verschelde
d1e3c0f017 Merge pull request #7347 from bebae/master
Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
Ivan P. Skodje
da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Juan Linietsky
19ba45587c put some limits to max ubo sizes to avoid crashes 2016-12-23 01:05:21 -03:00
Juan Linietsky
4e729f38e0 baking now shows a proper button, and bakes can be saved. 2016-12-23 00:37:38 -03:00
bebae
abdedc3522 Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args
2016-12-21 22:11:50 +01:00
Juan Linietsky
37f558cd7b Some BRDF fixes 2016-12-21 14:22:17 -03:00
Juan Linietsky
075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Rémi Verschelde
9b1e04f79e Merge pull request #7233 from Hinsbart/fix_dnd_crash
Fix crash on project importing by dragging a folder.
2016-12-08 07:46:19 +01:00
Rémi Verschelde
e7cab423c2 Merge pull request #7229 from volzhs/show-selected-node
Show selected node in Scene dock when parent node is folded
2016-12-08 07:45:31 +01:00
Andreas Haas
c2040324be
TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
2016-12-03 21:38:49 +01:00
Andreas Haas
d82c2687f3
Fix crash on project importing by dragging a folder.
Fixes #7226
2016-12-02 18:51:31 +01:00
Rémi Verschelde
d311a39c19 Merge pull request #7191 from volzhs/check-android-release
Check keystore field when export Android release apk
2016-12-02 08:54:17 +01:00
volzhs
a192e0785e Show selected node in Scene dock when parent node is folded
Fix #7228
2016-12-02 11:27:17 +09:00
Pedro J. Estébanez
86789c7071 Add modulate (color) to TileSet tiles 2016-11-30 14:33:39 +01:00
volzhs
36b4b45170 Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
Dmitry Kram
d766738991 Fix snap mode selector sticking in texture region module
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
2016-11-27 02:56:42 +02:00
Juan Linietsky
a732708b9d Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
Juan Linietsky
943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Juan Linietsky
c39d2b3f42 working reflection probes!! 2016-11-19 13:23:37 -03:00
Rémi Verschelde
635db806c4 Merge pull request #7115 from sketchyfun/path3D_handle_snap
Added snapping to 3D path handles
2016-11-15 08:17:55 +01:00
Ben Hickling
4d1acab79b Added snapping to 3D path handles to bring it in line with its 2D counterpart 2016-11-14 14:46:08 +00:00
volzhs
2d9e89ea2a Check entered and trimmed path when create, import, install project 2016-11-14 21:46:10 +09:00
Rémi Verschelde
bbc71083c1 Merge pull request #7111 from volzhs/crash-import-scene
Fix crash when select target path on import 3d scene window
2016-11-14 08:28:20 +01:00
volzhs
b0cf201ea3 Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
volzhs
c3f4d676c0 Prevent to select children if selection lock or instanced scene
Fix #7086
2016-11-12 22:43:31 +09:00
Rémi Verschelde
02e616b4ef Merge pull request #6998 from volzhs/fix-editor-settings
Fix resetting to default value in EditorSettings
2016-11-11 14:17:53 +01:00
Rémi Verschelde
d0d81a2470 Merge pull request #7082 from volzhs/attach-script
Can create or load script on Attach script dialog
2016-11-11 10:55:16 +01:00
Rémi Verschelde
02fba9e396 Merge pull request #7078 from pkowal1982/export_button
Export immediately if only one device present
2016-11-11 10:52:00 +01:00
volzhs
1880238c3e Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
Juan Linietsky
cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Rémi Verschelde
7d1230a266 Merge pull request #7052 from Paulb23/text_edit_color_uniformation
Made background and symbol color follow the color API
2016-11-09 15:47:15 +01:00
Rémi Verschelde
a201fbb751 Merge pull request #7027 from Keetz/master
Fix scene tree drag & drop places node as child (#6912)
2016-11-09 12:53:35 +01:00
Rémi Verschelde
734e04a0dd Merge pull request #7068 from volzhs/fix-project-name
Set project name as directory name instead of '.'
2016-11-09 12:02:24 +01:00
Pawel Kowal
938f9388dd Export immediately if only one device present 2016-11-08 20:08:07 +01:00
volzhs
571f33f863 Set project name as directory name instead of '.' 2016-11-08 21:39:28 +09:00
volzhs
b8f80e9450 Select newly created or imported project automatically 2016-11-08 03:39:05 +09:00
Paulb23
0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
Rémi Verschelde
a4570cb461 Merge pull request #7035 from volzhs/undo-redo-duplicate
Prevent to make UndoRedo for duplicate if no selected node
2016-11-06 12:09:49 +01:00
Rémi Verschelde
415f5a7cfe Merge pull request #7026 from SaracenOne/value_track_flag_fix
Fixed flag for importing animation and skipping value tracks.
2016-11-06 12:04:04 +01:00
Rémi Verschelde
20a33e809e Merge pull request #7009 from volzhs/fix-double-click
Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Pawel Kowal
544194053a Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
volzhs
d82928eb49 Prevent to make UndoRedo for duplicate if no selected node 2016-11-05 00:52:53 +09:00
Keetz
2afcbc4b1f Fix scene tree drag & drop places node as child (#6912) 2016-11-03 13:59:36 +01:00
Saracen
0063471edd Fixed flag for importing animation and skipping value tracks. 2016-11-03 08:45:35 +00:00
Mateusz Adamczyk
ce5200b30e Option for detaching script from node (#6934). 2016-11-01 22:49:01 +01:00
volzhs
fd9aebd4fa Fix to focus or rename node by double click 2016-11-01 22:26:29 +09:00
Rémi Verschelde
f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
volzhs
70cce6152d Fix resetting to default value in EditorSettings 2016-11-01 01:51:34 +09:00
volzhs
a7d492eb53 Fix memory leak with drag & drop on 2D viewport 2016-10-31 11:50:34 +09:00
volzhs
707185d9d8 Fix p_index out of size error when closing script 2016-10-31 06:20:54 +09:00
volzhs
513820ab27 Fix 2 search menus are shown 2016-10-31 00:07:16 +09:00
volzhs
696c47d9ab Fix bug with saving last select language and remove warning 2016-10-30 23:21:59 +09:00
Juan Linietsky
ab4126f510 Merge branch 'master' of https://github.com/godotengine/godot 2016-10-30 09:00:45 -03:00
Rémi Verschelde
914015f3b6 Merge pull request #6962 from henriquelalves/external_editor_focus_bug
Won't change editor tabs when using External Editor.
2016-10-30 12:17:28 +01:00
Rémi Verschelde
1ee1a959ab Merge pull request #6945 from Hinsbart/script_dnd
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30 12:10:45 +01:00
Rémi Verschelde
644e810cef Merge pull request #6920 from volzhs/dragndrop-2d
Improve drag and drop on 2D viewport
2016-10-30 12:06:19 +01:00
Rémi Verschelde
4ed2f98730 Merge pull request #6874 from mateka/issue-6839
Option to load script for node (#6839)
2016-10-30 11:57:56 +01:00
Rémi Verschelde
426ff9e7ac Merge pull request #6614 from TheKK/issue5989
Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Juan Linietsky
d6567010bf -Many many fixes
-Gizmos work again
2016-10-29 20:48:09 -03:00
Henrique L. Alves
13c92099e6 Won't change editor tabs when using External Editor.
Fixes issue #3046.
2016-10-29 11:44:57 -02:00
Juan Linietsky
53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Andreas Haas
a3944e66da
Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.
2016-10-27 16:32:41 +02:00
volzhs
eed9179ea3 Improve drag and drop on 2D viewport 2016-10-26 21:21:01 +09:00
Bojidar Marinov
713f1451b9
Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)
Closes #3586, by implementing the `1b` variation mentioned there.
2016-10-26 14:38:41 +03:00
volzhs
9605a1d0da Remove dead code in FileSystemDock 2016-10-23 23:38:49 +09:00
Henrique Lacreta Alves
853d1ce9f3 Prevent unwanted script editor input on game crash
Fixes #6530.
2016-10-22 12:54:38 +02:00
Rémi Verschelde
ac765fd518 Merge pull request #6710 from lordadamson/master
fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
Adham Zahran
a84a461767 fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
Mateusz Adamczyk
41329f9750 Option to load script for node (#6839) 2016-10-19 21:26:14 +02:00
Juan Linietsky
4428115916 Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Rémi Verschelde
e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c4b7c7d81b Merge pull request #6796 from mateka/issue-3486
Possibility to write node path by hand in exported NodePath variable (#3486)
2016-10-17 11:17:06 +02:00
Rémi Verschelde
1da55f4251 Merge pull request #6825 from volzhs/import-3d-scene-name
Add option for root node name on Import 3D scene window
2016-10-17 10:08:23 +02:00
volzhs
dd04ac7ba9 Add option for root node name on Import 3D scene window 2016-10-15 01:44:19 +09:00
Rémi Verschelde
2f57249c29 Merge pull request #6793 from volzhs/save-branch
Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques
682c20be46 Merge pull request #6814 from Hinsbart/animplayer
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Rémi Verschelde
05a5d3d9d5 Merge pull request #6782 from pkowal1982/load_icon
New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Pedro J. Estébanez
00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
Mateusz Adamczyk
cf4f3815b3 Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
volzhs
cc33c528eb Replace a node with saved branch scene instance 2016-10-11 23:54:46 +09:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
8b54cfad1d Merge pull request #6776 from RandomShaper/int_property_step
Allow step for integer properties
2016-10-11 09:10:00 +02:00
Rémi Verschelde
f3106cddb3 Merge pull request #6775 from RandomShaper/one-based-col-numbers
Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Pawel Kowal
ed1e71a77e New load icon, removed unused open icon 2016-10-11 00:28:39 +02:00
Juan Linietsky
1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Pedro J. Estébanez
7b293aa4d4 Allow step for integer properties
Small readability improvement
2016-10-10 12:21:31 +02:00
Pedro J. Estébanez
2f80965845 Make text column numbers one-based
Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Pedro J. Estébanez
0159e4f969 Refactor duplicated code 2016-10-10 10:39:58 +02:00
Pedro J. Estébanez
d9c1729a8f Add line length guideline to code editors 2016-10-10 10:39:58 +02:00
Rémi Verschelde
e0e21984d8 Merge pull request #6747 from RandomShaper/unify-serial-naming
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde
8711523c98 Merge pull request #6722 from Hinsbart/projman_focus
Project manager: grab focus on ok button after path selection.
2016-10-09 14:41:44 +02:00
Rémi Verschelde
afa6f3492c Merge pull request #6711 from Faless/add_go_to_origin_shortcut
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09 14:38:59 +02:00
Rémi Verschelde
59d92d82a7 Merge pull request #6703 from razvanc-r/fix_node_path
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09 14:34:26 +02:00
Rémi Verschelde
a3bac99c1c Merge pull request #6701 from Hinsbart/connect_noscript
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09 14:15:21 +02:00
Rémi Verschelde
fb856e532e Merge pull request #6673 from J08nY/issue-update-spinner
Fix #6653, add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
J08nY
4527fbcfa1
editor_node: add an option to stop the update spinner from spinning, fixes #6653 2016-10-08 22:36:54 +02:00
Pedro J. Estébanez
9b2e2935d0 Refactor node naming APIs used by editor
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Pedro J. Estébanez
88a32c11f1 Fix reparent undo not renaming back 2016-10-08 21:49:15 +02:00
Juan Linietsky
850eaf7ed7 -the new shader language seems to work
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Răzvan Cosmin Rădulescu
ced8fb4806 fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-05 19:32:51 +02:00
Juan Linietsky
cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Fabio Alessandrelli
63abe3dcd0 Add shortcut to reset cursor position in 3D Editor ( #166 )
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.

Closes #166
2016-10-04 21:42:11 +02:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Juan Linietsky
22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
803ccb5c7f Merge pull request #6684 from Hinsbart/save_all
Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
735e905c77 Merge pull request #6662 from RandomShaper/export-texture-flags
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
ad280e7bfc Merge pull request #6640 from Hinsbart/color_picker
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
14fa87ce92 Merge pull request #6592 from Hinsbart/anim_zoom
AnimationEditor: zoom using ctrl+wheel
2016-10-03 11:50:33 +02:00
Rémi Verschelde
de648e552b Merge pull request #6575 from Geequlim/more_themes
More custom theme support for editor
2016-10-03 11:50:18 +02:00
Rémi Verschelde
44b741dd3c Merge pull request #6554 from pkowal1982/propertyeditortooltips
Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
Rémi Verschelde
90f4e76a46 Merge pull request #6479 from RandomShaper/improve-debug-focus
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Andreas Haas
ac80e68d2f
Fix "Save All" option in Script editor.
Also removes some old code.
fixes #6667
2016-10-02 20:39:15 +02:00
Pedro J. Estébanez
11cbbeb17e Respect texture .flags files on export 2016-09-30 17:41:45 +02:00
volzhs
c333659ebc Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.

A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.

I also added default shortcuts for indent left/right. (alt + left/right)

Closes #6232
2016-09-29 09:12:45 +02:00
Ying-Ruei Liang(KK)
b40265492c Append selected dir when openning dir with Editorfiledialog 2016-09-26 16:05:22 +08:00
Ying-Ruei Liang(KK)
ef1bfd3f2e Show "." in item_list of EditorFiledialog 2016-09-26 16:05:22 +08:00
Andreas Haas
3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
closes #6585
2016-09-23 14:57:54 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin 2016-09-21 19:17:55 -03:00
Geequlim
fd236a4b6c More custom theme support for editor 2016-09-20 20:41:57 +08:00
Pawel Kowal
623c483eba Show True/False tooltip in property editor for bool values 2016-09-19 23:41:48 +02:00
Rémi Verschelde
d47e1f11fe Merge pull request #6549 from Hinsbart/default_layout
Make the choosable default editor layout the same as the actual default

[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
Fixes #6266
2016-09-19 18:52:08 +02:00
Rémi Verschelde
c284ebfb97 Merge pull request #6534 from djrm/icons
New distraction free mode icon
2016-09-18 20:12:12 +02:00
Rémi Verschelde
cfa868e900 Merge pull request #6525 from vnen/plugin-bottom-show-hide
Expose bottom panel show/hide for plugins
2016-09-18 20:06:10 +02:00
Daniel J. Ramirez
b8ec4a3e02 New distraction free mode icon 2016-09-18 10:19:02 -05:00
Juan Linietsky
8b15b26eed Click the inspected objet name to see all subresources. 2016-09-17 19:01:47 -03:00
Rémi Verschelde
0e962311be Merge pull request #6516 from vnen/plugin-main-screen
Add a function to plugin get the main screen parent
2016-09-17 18:39:56 +02:00
Rémi Verschelde
c47fd20cc6 Merge pull request #6498 from Paulb23/current_script_highlight_fix
Fix highlight current script when script temperature is disabled
2016-09-17 18:36:23 +02:00
Rémi Verschelde
80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
George Marques
7904b2b405
Expose bottom panel show/hide for plugins 2016-09-17 12:02:11 -03:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.
2016-09-16 15:02:01 -03:00
Paulb23
fbd0b6f995 Fix highlight current script when script temputure is disabled 2016-09-15 17:34:32 +01:00
Juan Linietsky
08688931a1 Call run callback 2016-09-14 19:44:08 -03:00
Juan Linietsky
a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
827a9aa829 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00