Juan Linietsky
d241b2ec1b
-work in progress implementation of NDEE's theme It's NOT DONE YET
2015-10-20 23:54:24 -03:00
Juan Linietsky
2b12a8109d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d
-some fixes to where screen is read from rasterizer
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
MarianoGNU
6df7d92379
Fix ButtonGroup broken layout
2015-10-19 17:46:13 -03:00
MarianoGNU
bf4bb3e17b
Clamp filling angle instead of normalize
2015-10-19 15:26:00 -03:00
MarianoGNU
4345009a0e
add missing default value
2015-10-19 12:21:19 -03:00
Franklin Sobrinho
1e36f36357
Bind missing FixedMaterial constants, fixes #2628
2015-10-19 08:03:29 -03:00
Julian Murgia - StraToN
f256e421b5
Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered
2015-10-19 12:26:19 +02:00
MarianoGNU
ede0cf20bb
Add fill_degrees to limitate radial filling
2015-10-18 01:21:53 -03:00
MarianoGNU
4452e26253
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 23:38:33 -03:00
MarianoGNU
68fb30aaea
Add fill modes. Clockwise, Counter-CW and center-offset
2015-10-17 23:37:39 -03:00
Juan Linietsky
7d8f187c33
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 15:49:27 -03:00
Juan Linietsky
85a611d1cd
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
2015-10-17 15:48:42 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
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Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
MarianoGNU
25324aa506
Fix crash when using a Scalar Uniform node to GraphShader
2015-10-17 15:27:36 -03:00
Juan Linietsky
6f9631fc51
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 12:48:47 -03:00
Juan Linietsky
be0f7563fb
Merge pull request #1899 from guilhermefelipecgs/fix_#1897
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Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
Juan Linietsky
88b6e04cc1
Merge pull request #2330 from FEDE0D/parallax_fix
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ParallaxBackground: added option to ignore camera zoom
2015-10-17 12:05:27 -03:00
Juan Linietsky
c22b627ee3
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
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[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
Juan Linietsky
c9ff40e140
Merge pull request #2380 from StraToN/tabs-buttons
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Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
Juan Linietsky
63033aa646
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 10:30:08 -03:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
Juan Linietsky
0d2b28377f
Merge pull request #2455 from firefly2442/hide-menu-fix
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[UI fix] Hide opened menu when click on menu button
2015-10-17 10:28:20 -03:00
Juan Linietsky
7060eaaa1b
Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
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ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00
Juan Linietsky
f11fdb611e
Merge pull request #2556 from volzhs/fix_miss_bind_findnode
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fix miss bind for Node::find_node
2015-10-17 10:02:43 -03:00
Juan Linietsky
b3d34bcef4
Merge pull request #2589 from eska014/add-raycast2d-type_mask
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Add type mask customization to RayCast2D
2015-10-17 09:45:52 -03:00
Juan Linietsky
426909e26b
Merge pull request #2594 from Biliogadafr/PinSoftness
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Expose softness parameter of pin joint to the editor.
2015-10-17 09:45:16 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
17a90ddc08
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
reduz
078a474135
-fixes and more fixes to new scene system, seems stable now..
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BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
52e756752e
ability to change audio track in theora video
2015-10-13 01:17:54 -03:00
firefly2442
692216b86a
ran cppcheck, fixed cases where array index is used before limits check
2015-10-12 09:45:44 -05:00
Biliogadafr
2ffc90d8b4
Expose softness parameter of pin joint to the editor.
2015-10-10 23:28:05 +03:00
reduz
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
reduz
422929e87f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
eska
793c53122a
Add type mask property to RayCast2D
2015-10-10 05:46:47 +02:00
Ariel Manzur
c2532bffb3
Please enter the commit message for your changes. Lines starting
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removed locks
2015-10-08 12:59:12 -03:00
volzhs
1630f0ad35
fix miss bind for Node::find_node
2015-09-30 21:55:31 +09:00
Juan Linietsky
8154dff3d0
Merge pull request #2528 from MarianoGnu/sprite-edit
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SpriteRegionEditor
2015-09-28 09:32:42 -03:00
MarianoGNU
3e6aaec193
Add SpriteRegionEditor and update Polygon2DUVEditor
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Both with snap and grid support
2015-09-28 00:06:06 -03:00
Rémi Verschelde
2caf1548a5
Fix return type of get_reverb_room
2015-09-26 23:58:11 +02:00
Rémi Verschelde
3d7740ba17
Fix default/filter/* parsing in _get
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Closes #2542 . The actual flaw was identified by @reduz.
Also fix a typo.
2015-09-26 21:06:12 +02:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
Rémi Verschelde
3bf24eeb6b
Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
2015-09-26 21:06:12 +02:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
d5579b1506
Merge pull request #2458 from TheHX/text_edit_hscroll
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Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
Juan Linietsky
10e7871091
Merge pull request #2533 from eska014/fix-visibility-notification-propagation
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Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26 00:59:19 -03:00
Juan Linietsky
6f0df4e80c
Merge pull request #2534 from eska014/unpress-hidden-buttons
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Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
ce2faae2c5
Fix BaseButtons remaining pressed when hiding them while pressing them down
2015-09-26 03:06:42 +02:00
eska
b9bb2ab9c0
Fix propagation of NOTIFICATION_VISIBILITY_CHANGED
2015-09-26 02:23:19 +02:00
Rémi Verschelde
4abc7f5740
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
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reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky
447c319f2c
Merge pull request #2502 from vnen/fix-itemlist-typo
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Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Zher Huei Lee
c38808b5b1
added alignment to BoxContainer
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Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
George Marques
5ff0b69dae
Move the shape test to a little sooner
2015-09-22 21:30:37 -03:00
George Marques
e68f04b9d0
Check if shape is valid before referencing it
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See the comment from @MartiniMoe at #2366 .
2015-09-22 20:27:48 -03:00
eska
ab3b0c82c8
Add missing return
so Visual Studio compiles
2015-09-22 05:59:10 +02:00
George Marques
e6e9e83c2e
Fix typo in ItemList bindings
2015-09-21 14:08:10 -03:00
Juan Linietsky
8f07f24318
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
2015-09-21 03:47:56 -03:00
Juan Linietsky
205634791c
fixed stupid bug caused by accidentally removed line before commit
2015-09-20 17:29:36 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
3f9e5afe68
begin work on debugging collisions....
2015-09-18 23:10:58 -03:00
reduz
2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
9741374617
Rewrite of the AudioStream API
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-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Franklin Sobrinho
26a715298e
Fix HScrollBar of TextEdit, closes #2355
2015-09-09 13:44:31 -03:00
firefly2442
930cb97c7d
hide opened menu when click on menu button
2015-09-08 22:48:22 -05:00
Zher Huei Lee
564f3e0302
fix minsize-related issues with Label
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- fixed end of string adding to Label minsize
- exposed set_clip_text() and is_clipping_text() to the script side
- text would now never stick outside its boundaries
- label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
Zher Huei Lee
a0ba134643
added get_visible_characters() to Label
2015-09-07 22:56:16 +01:00
Zher Huei Lee
7c5cd0c296
reworked Label class
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- no longer inherits Range - instead, more sensible
function names controlling lines visible
- more accurate vertical alignment
- percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Guilherme Felipe
da895e8542
Fix for smoothing camera2D when you change zoom, fix #2074 .
2015-09-03 19:23:39 -03:00
Juan Linietsky
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
Mariano Javier Suligoy
553edf1f25
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
Juan Linietsky
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
Juan Linietsky
947b283248
-fix compile issue (pow)
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-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
a19a653e2c
Compile shaders using default values.
2015-08-30 02:44:49 -03:00
Juan Linietsky
7bc9846f16
-multi-selection (shift-click) working in scene tree
2015-08-29 23:46:32 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
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Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
1fecba6b5b
-added hints to sprite v/hframes, fixes truncation problem
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-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
Juan Linietsky
3a59747c62
-fixes to capture mode
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Mariano Javier Suligoy
54291c655d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-24 21:33:00 -03:00
Juan Linietsky
f6e17e37e8
Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
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Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
neikeq
51fa997cb5
textedit selection improvements
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allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
Alexander Holland
cff2509ecd
close all parent PopupMenus fix
2015-08-12 22:24:21 +02:00
Mariano Javier Suligoy
3a83337420
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-09 16:33:02 -03:00
Juan Linietsky
c2e2f2e0ae
Merge pull request #2282 from Ovnuniarchos/master
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Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
Federico Pacheco
7a516d13e2
ParallaxBackground: added option to ignore camera zoom
2015-08-04 01:44:38 -03:00
Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Juan Linietsky
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00