Yuri Sizov
6fb5d9e1e6
Merge pull request #79485 from smix8/tilemap_cell_size_4.x
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Set default `cell_size` on new TileMap Layer navigation layer maps
2023-07-24 19:32:50 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
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Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
752b89dc36
Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
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Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
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Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994
Merge pull request #79157 from smix8/navmesh_clear_4.x
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Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
Yuri Sizov
d6bb6d42b2
Merge pull request #71394 from Ithamar/feat-imagetexlay-ser
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Fix ImageTextureLayered serialisation issues
2023-07-24 19:32:06 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
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Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Haoyu Qiu
a7ab7e469b
Fix crash when executing TileMap.fix_invalid_tiles
2023-07-24 20:01:27 +08:00
Mikko Ankkala
96b26574b9
Don't override SubViewport's cursor with SubViewportContainer's cursor
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Add a warning for having a non-default value of `mouse_default_cursor_shape` in SubViewportContainer
Add test
2023-07-23 22:27:55 +03:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
smix8
c63125c317
Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
guemax
d934d00828
Remove spaces from input of HTML color in color picker
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Fixes #79338
2023-07-22 12:11:28 +02:00
Markus Sauermann
e0bce0bd7f
Add determinant check for minimized windows
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When the Window is minimized, the transform-determinant can be 0.
Add a check to prevent this case.
2023-07-22 00:02:37 +02:00
smix8
671839d5cd
Set default cell_size on new TileMap Layer navigation layer maps
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Sets default cell_size on new TileMap Layer navigation layer maps.
2023-07-21 18:02:21 +02:00
Yuri Sizov
4770e87616
Merge pull request #79655 from kleonc/scene-dubugger-remove-outdated-error-check
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Fix arg count checks in `SceneDebugger`
2023-07-21 17:55:02 +02:00
Yuri Sizov
7a313318b2
Merge pull request #79645 from adamscott/fix-camera-2d-editor
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Fix Camera2D crash when edited scene root is null
2023-07-21 17:54:58 +02:00
Yuri Sizov
1843781918
Merge pull request #79640 from Calinou/default-theme-scale-fix-corner-radius
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Fix corner radius not scaling with theme scale in the default theme
2023-07-21 17:54:54 +02:00
Yuri Sizov
e38dc58199
Merge pull request #76759 from Nidjo123/master
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Fix RichTextLabel character line and paragraph index getters
2023-07-21 17:54:11 +02:00
Yuri Sizov
7835d42971
Merge pull request #79618 from HolonProduction/deleting-terrains-crash
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Fix crash when deleting tileset terrains
2023-07-21 17:15:48 +02:00
Yuri Sizov
6a30f64dc8
Merge pull request #79595 from TokageItLab/rbmap-animblendtree
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Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Yuri Sizov
15c0e40375
Merge pull request #79546 from Sauermann/fix-input-handled-physics
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Separate input-handled-state for different events during physics-picking
2023-07-21 17:15:36 +02:00
Yuri Sizov
de0f7935dd
Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
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Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Yuri Sizov
4d42d6fdf6
Merge pull request #78706 from RedworkDE/node-rename-inplace
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Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Yuri Sizov
ac0204b201
Merge pull request #78328 from groud/tilemap_layers_as_another_class
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Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
kleonc
f12164d311
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
smix8
81930c6719
Remove unused struct from NavigationMesh
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Removes unused struct from NavigationMesh.
2023-07-20 18:16:32 +02:00
Gilles Roudière
d6379e9a93
Move TileMap layers to their own class
2023-07-20 17:23:38 +02:00
Ninni Pipping
2284689b0e
Fix incorrect virtual function in VideoStream.set_paused
2023-07-20 15:55:18 +02:00
398utubzyt
aac2dfc1b4
Snap CharFX transforms to pixels when enabled
2023-07-20 06:01:08 -07:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9
Add drag and drop option for line edit and rich text label
2023-07-19 22:18:34 -04:00
Markus Sauermann
b408b05d7d
Fix physics passive hovering for some cases
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When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
kleonc
95809e58d5
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
NL
a77d8b3eb5
Check FLAG_POPUP to close an AcceptDialog when parent is focused
2023-07-19 16:06:02 +02:00
Adam Scott
deb45c0cab
Fix Camera2D crash when edited scene root is null
2023-07-18 20:36:40 -04:00
Hugo Locurcio
4198fc9827
Fix corner radius not scaling with theme scale in the default theme
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This also uses rounding consistently for scale multipliers, so that
behavior is more predictable with non-integer scale factors like `1.25`
and `1.5`.
2023-07-19 00:00:40 +02:00
Yuri Sizov
e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
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[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
HolonProduction
89c39c7f9d
Fix crash when deleting terrains
2023-07-18 17:52:32 +02:00
bruvzg
d3ca91ad6a
[Windows] Implement native file selection dialog support.
2023-07-18 17:23:58 +03:00
Yuri Sizov
182b94c86a
Merge pull request #79465 from smix8/navregion_bake_deferred_4.x
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Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
2023-07-18 13:15:15 +02:00
Silc Lizard (Tokage) Renew
a3cdacdc4e
Make AnimationNodeBlendTree use RBMap insteads HashMap
2023-07-18 17:57:53 +09:00
Markus Sauermann
e6386bc843
Make SubViewportContainer
event propagation aware of focused Control
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Propagate `InputEvents` without position either
- during the Input-stage, when it has focus or
- during the Unhandled-Input-stage, otherwise
This makes sure that Gui-Input happens in the correct order.
Move "Unhandled key Input" handling before "Unhandled Input" handling,
so that Unicode input with Alt / Ctrl modifiers are sent to the nodes
in the correct order.
Change the default focus mode of `SubViewportContainer` from
`FOCUS_NONE` to `FOCUS_CLICK`, to automatically remove focus from
other `Control`-nodes, when clicking inside a `SubViewport`.
2023-07-17 22:38:35 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
5954c58ee1
Merge pull request #79494 from timothyqiu/no-longer
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Update OptionButton min size when disabling Fit to Longest Item
2023-07-17 19:12:03 +02:00
Yuri Sizov
38ccab2ab3
Merge pull request #79138 from aaronfranke/camera-exposure-range-hint
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Change property hint range for camera attributes exposure multiplier
2023-07-17 17:17:16 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
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This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Markus Sauermann
95d294b97a
Separate input-handled-state for different events during physics-picking
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Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
2023-07-16 14:36:18 +02:00
Aaron Franke
6a8a9cd279
Change GDScript tests to use InstancePlaceholder as the example abstract
2023-07-15 18:28:08 -05:00
Haoyu Qiu
5384c1a579
Update OptionButton min size when disabling Fit to Longest Item
2023-07-15 11:10:23 +08:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
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Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Maxim Kulkin
058604f5b8
Fix crash when saving resources with circular references
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When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov
0f7625ab46
Merge pull request #76859 from HolonProduction/emission-finished-gpu
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Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov
a91f0e6bca
Merge pull request #76853 from HolonProduction/emission_finished
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Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
Yuri Sizov
7b0f8d76ad
Merge pull request #79455 from timothyqiu/button-clip-internal
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Fix Button clipping when internal margins exist
2023-07-14 18:50:15 +02:00
Yuri Sizov
16565fb630
Merge pull request #79426 from sepTN/fix-basis-tweening
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Fix `tween_property` on "Basis" to properly update its value
2023-07-14 18:50:12 +02:00
Yuri Sizov
d8c0d63f07
Merge pull request #79393 from Sauermann/fix-window-focux-indicator
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Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
ab77d4494d
Merge pull request #79392 from smix8/navobstacle2d_debug_pos_4.x
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Fix NavigationObstacle2D debug position
2023-07-14 18:49:57 +02:00
Yuri Sizov
177768a7e4
Merge pull request #79373 from KoBeWi/no_need
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Convert some Callables to `callable_mp()`
2023-07-14 18:49:53 +02:00
Yuri Sizov
892bc5f966
Merge pull request #79330 from mihe/ray-cast-back-faces
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Add `hit_back_faces` property to `RayCast3D`
2023-07-14 18:49:49 +02:00
Yuri Sizov
ead69eba96
Merge pull request #79287 from bitsawer/fix_shader_type_detection
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Fix shader type detection
2023-07-14 18:49:44 +02:00
Yuri Sizov
de14f09c1d
Merge pull request #79279 from kleonc/animation-fix-transform-subtracting
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Fix `Animation::subtract_variant` for affine transforms
2023-07-14 18:49:40 +02:00
Yuri Sizov
5c56206e6c
Merge pull request #79011 from bruvzg/pop_all
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[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
smix8
bb5f16033d
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
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Makes NavigationRegion3D baking NavMesh on the main thread not finish deferred.
2023-07-14 16:15:14 +02:00
Haoyu Qiu
71430cdd48
Fix Button clipping when internal margins exist
2023-07-14 13:59:16 +08:00
Septian
eb7f87e9a8
Fix tween_property
on "Basis" to properly update its value
2023-07-13 23:07:23 +07:00
Silc Lizard (Tokage) Renew
1ac2bdd97b
Fix NodeTransition with negative time scale
2023-07-13 08:38:53 +09:00
Markus Sauermann
576980f960
Add a default theme for unfocused Windows
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At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
smix8
2512157294
Fix NavigationObstacle2D debug position
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Fixes NavigationObstacle2D debug position.
2023-07-12 22:21:58 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
Yuri Sizov
f49169d6d6
Merge pull request #79037 from dinoplane/move-cached-values
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Move cached values into `color_mode.cpp` and apply fixes to OKHSL
2023-07-12 21:02:47 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
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Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
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Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
7ff2a93952
Merge pull request #72248 from RedwanFox/mainloop_init_order_fix
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Ensure that SceneTree is initialized and finalized at correct time
2023-07-12 17:16:05 +02:00
Yuri Sizov
223370cb64
Merge pull request #78383 from Sauermann/fix-physics-object-init
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Fix Physics Picking captured Object initialization
2023-07-12 17:15:45 +02:00
Yuri Sizov
4e66c4cdd9
Merge pull request #77191 from smix8/navigationregion_map_change_4.x
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Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
Yuri Sizov
5058831cf6
Merge pull request #78100 from KoBeWi/commit_necromancy
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Use S, V in hue bar of ColorPicker
2023-07-12 17:15:03 +02:00
Yuri Sizov
1978b7c717
Merge pull request #77858 from kinami-imai/expose_videostreamplayer_video_length
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Expose VideoStreamPlayer video length
2023-07-12 17:14:44 +02:00
Yuri Sizov
216aa450a6
Merge pull request #77857 from kinami-imai/add_loop_property_to_videostreamplayer
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Add `loop` property to VideoStreamPlayer
2023-07-12 17:14:38 +02:00
kobewi
edd23074a2
Convert some Callables to callable_mp()
2023-07-12 15:33:54 +02:00
Yuri Sizov
5167bed9f0
Merge pull request #79053 from Daylily-Zeleen/daylily-zeleen/rich_text_label_missing_default_method_value
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Bind missing default value for `RichTextLabel` methods.
2023-07-12 15:09:41 +02:00
Yuri Sizov
509645b038
Merge pull request #78777 from YeldhamDev/tab_hover_fix
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Fix delay on tab resizing when (un)hovering tabs
2023-07-12 15:09:31 +02:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
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Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
631d51c46c
Merge pull request #78476 from Sauermann/fix-embedded-safe-area
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Embedded Popups store their safe_rect in their embedder
2023-07-12 15:09:20 +02:00
Yuri Sizov
b54d6cf466
Merge pull request #78393 from AThousandShips/tree_tooltip
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Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
7550b02dfc
Merge pull request #77117 from Calinou/richtextlabel-add-pulse-effect
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Add a `[pulse]` built-in effect to RichTextLabel
2023-07-12 15:08:43 +02:00
Yuri Sizov
b4a11294e6
Merge pull request #75460 from joao-pedro-braz/add_new_item_stylebox_to_the_tree_control
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Add a new "inner_item_margin" Theme constant to the Tree control
2023-07-12 15:08:36 +02:00
Yuri Sizov
53d0e6c2d5
Merge pull request #73691 from Chaosus/vs_depth
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Add DEPTH to the visual shader output (for spatial mode)
2023-07-12 14:18:41 +02:00
HolonProduction
a1c0d206e8
Add finished
signal to CPUParticles
2023-07-12 13:45:02 +02:00
HolonProduction
5322e255ad
Add finished
signal to GPUParticles
2023-07-12 13:29:47 +02:00
Yuri Sizov
23318e8778
Merge pull request #79274 from kleonc/accept-dialog-spacer-visibility
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Hide/show `AcceptDialog`'s button spacer on button visibility changed
2023-07-11 13:19:17 +02:00
Mikael Hermansson
273f7e1c57
Add hit_back_faces
property to RayCast3D
2023-07-11 13:02:13 +02:00
Ninni Pipping
7bd3a3a5e5
Prevent crash when accessing Node
Multiplayer from thread
2023-07-11 12:57:25 +02:00
kleonc
30a9c90785
Hide/show AcceptDialog's button spacer on button visibility changed
2023-07-11 12:18:46 +02:00
Rémi Verschelde
6cb1162aa0
Merge pull request #79000 from AThousandShips/owner_error
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Improve error message for `Node.set_owner`
2023-07-11 11:29:30 +02:00
Daylily-Zeleen
4029a05fae
Add missing default value for RichTextLabel method
2023-07-11 11:17:45 +08:00
Hendrik Brucker
662d8c76b3
Remove GraphNode's comment property and related functionality
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(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
bitsawer
905c10bc54
Fix shader type detection
2023-07-10 17:44:39 +03:00
kleonc
87935ca837
Fix Animation::subtract_variant for affine transforms
2023-07-10 13:49:30 +02:00
Rémi Verschelde
dbec337532
Merge pull request #79155 from Owl-A/bugfix-57779
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Add 3.x compatibility for animation loop mode
2023-07-10 13:17:37 +02:00
Chinmay Awale
1686a7a1a2
add 3.x compatibility for animation loop mode
2023-07-10 16:16:19 +05:30
Yuri Sizov
bbb11004e7
Merge pull request #78776 from NiskashY/fix-disabled-slider-highlighting
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Fix disabled slider highlighting
2023-07-10 12:32:39 +02:00
Rémi Verschelde
7030ac555f
Merge pull request #79270 from clayjohn/particle-trails-error
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Unify error condition for particles trail lifetime
2023-07-10 10:38:34 +02:00
Rémi Verschelde
aa2a4d23d8
Merge pull request #79237 from Rindbee/fix-get_last_modified_time-returns-0-in-PackedScene
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Fix `PackedScene::get_last_modified_time()` always returns `0`
2023-07-10 10:36:52 +02:00
clayjohn
78ecdb17f9
Unify error condition for particles trail lifetime
2023-07-10 10:17:27 +02:00
bruvzg
5216a08617
[RTL] Add pop_all
, push_context
and pop_context
methods, and use it for print_rich
to avoid unclosed tags.
2023-07-09 19:53:15 +03:00
Rémi Verschelde
1017077b7f
Merge pull request #79211 from HolonProduction/file-dialog-button-update
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Update FileDialog button activity when file_mode is changed.
2023-07-09 12:24:35 +02:00
Rindbee
22edef14c3
Fix PackedScene::get_last_modified_time()
always returns 0
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The variables operated by `PackedScene::set_last_modified_time()`
and `PackedScene::get_last_modified_time()` are different.
2023-07-09 17:01:41 +08:00
Rémi Verschelde
988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
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[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde
7cd92ad023
Merge pull request #78940 from AThousandShips/touch_compat
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Add compatibility properties to `TouchScreenButton`
2023-07-08 18:20:39 +02:00
Rémi Verschelde
0df423756e
Merge pull request #78847 from Sauermann/fix-sibling-fail
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Fix `Node::add_sibling` parent check
2023-07-08 18:20:14 +02:00
Rémi Verschelde
6ab727edc2
Merge pull request #78835 from Dragoncraft89/patch-1
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Fix invalid minimum size for translated messages in option button
2023-07-08 18:19:25 +02:00
Rémi Verschelde
43c0fa7f4b
Merge pull request #78797 from Calinou/remove-redundant-vformat
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Remove uses of `vformat()` with no placeholders
2023-07-08 18:18:35 +02:00
Rémi Verschelde
a12d9df9e1
Merge pull request #71024 from marzecdawid/better-cursor-behaviour-in-tree-with-ctrl
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Fix cursor behavior for multiselect in Tree while holding CTRL
2023-07-08 18:14:48 +02:00
HolonProduction
cfac7c9a9a
Update FileDialog button activity when file_mode is changed.
2023-07-08 18:10:57 +02:00
NiskashY
4394936392
Fix disabled slider highlighting
2023-07-08 00:42:57 +03:00
kleonc
3f6e35bdb2
Fix drag-dropping nodes to parent with internal nodes
2023-07-07 19:24:44 +02:00
smix8
d253cd7864
Add clear() function to NavigationMesh / NavigationPolygon
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Adds clear() function to NavigationMesh / NavigationPolygon.
2023-07-07 16:27:39 +02:00
Rémi Verschelde
dcbbde5e23
Merge pull request #79141 from TokageItLab/fix-infinity-state-loop
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Fix infinite loop state check in `AnimationStateMachine`
2023-07-07 16:05:05 +02:00
Rémi Verschelde
7961bc6193
Merge pull request #78078 from Sauermann/fix-drop-physics-mouse-over
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Ensure that `_drop_physics_mouseover` only happens when necessary
2023-07-07 16:02:13 +02:00
Rémi Verschelde
e00dc3c719
Merge pull request #75806 from bcmpinc/issue-61174
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Fix Camera3D `project_*` methods not accounting for frustum offset
2023-07-07 16:01:47 +02:00
Silc Lizard (Tokage) Renew
fc40ba21cd
Fix infinity loop state can't break
2023-07-07 16:12:37 +09:00
Rémi Verschelde
26cde77b69
Merge pull request #79084 from Sauermann/revert-78363
...
Revert "Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`"
2023-07-07 08:34:07 +02:00
Rémi Verschelde
5d23586faf
Merge pull request #79049 from BastiaanOlij/fix_stereo_depth_paralax
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Take eye offset into account for depth in StandardMaterial3D
2023-07-07 08:33:44 +02:00
Rémi Verschelde
963cf54486
Merge pull request #78907 from zorbathut/pr_fontprop
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Fix incorrect property names in `FontFile::_get_property_list()`
2023-07-07 08:29:41 +02:00
Rémi Verschelde
b8f28e287e
Merge pull request #78902 from nklbdev/Fix_wrong_type_casting_in_RenderingServer
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Fix wrong type casting for octahedral tangents
2023-07-07 08:28:52 +02:00
Aaron Franke
59e7e8c795
Change property hint range for camera attributes exposure multiplier
2023-07-06 22:14:47 -05:00
Bastiaan Olij
581d081ded
Take eye offset into account for depth in StandardMaterial3D
2023-07-06 21:13:46 +10:00
Markus Sauermann
bfa7497c1b
Revert "Fix focusloss of non-exclusive AcceptDialog
with close_on_escape
"
...
This reverts commit 7f547fcf09
.
2023-07-06 01:04:16 +02:00
MewPurPur
3d128f67a4
Rename button_pressed bindings to avoid shadowing
2023-07-05 18:38:18 +02:00
dinoplane
3f02b0cfde
Moved HSV and OKHSL caching logic into color_mode
2023-07-05 07:15:58 -07:00
Pedro J. Estébanez
4354cd8d41
Reimplement scene change
2023-07-04 13:29:50 +02:00
bruvzg
db0109b237
[Windows] Fix setting initial non-exclusive window mode.
2023-07-04 13:09:26 +03:00
Ninni Pipping
0183340012
Improve error message for Node.set_owner
2023-07-04 08:51:12 +02:00
Rémi Verschelde
1b38e9258b
Merge pull request #78975 from YuriSizov/rtl-fix-refactoring-typo
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Prevent crash when processing line caches in `RichTextLabel`
2023-07-03 15:26:31 +02:00
Rémi Verschelde
2912fd4c51
Merge pull request #78968 from bruvzg/scroll_fix2
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[RTL] Fix multithreaded scrollbar visibility update 2.
2023-07-03 15:26:18 +02:00
Rémi Verschelde
2926ddec1c
Merge pull request #78939 from Scony/navi-crash-fix
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Fix crash in `NavigationAgent3D`
2023-07-03 15:26:14 +02:00
Rémi Verschelde
813ff4b460
Merge pull request #78857 from smix8/navagent_pos_fix_4.x
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Fix NavigationAgent position not always updating
2023-07-03 15:26:11 +02:00
Yuri Sizov
40f2227a65
Prevent crash when processing line caches in RichTextLabel
2023-07-03 13:33:51 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
bruvzg
21365606d3
[RTL] Fix multithreaded scrollbar visibility update 2.
2023-07-03 10:34:42 +03:00
Pawel Lampe
fcbb521392
Fix crash in 'NavigationAgent3D', fixes #78910
2023-07-02 22:30:03 +02:00
Ninni Pipping
c7e4b3bf5f
Add compatibility properties to TouchScreenButton
...
Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`
2023-07-02 10:45:16 +02:00
nklbdev
1d16704faf
Potencially fix nan's on octahedral tangents in RenderingServer
2023-07-01 18:46:52 +05:00
Ben Rog-Wilhelm
7ee916a259
Fix: Incorrect property names in FontFile::_get_property_list().
2023-07-01 07:57:47 -05:00
smix8
34bc410fb4
Fix NavigationAgent position not always updating
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Fixes NavigationAgent position not always updating.
2023-06-30 00:18:26 +02:00
smix8
c912df9d05
Fix NavigationAgent continues avoidance velocity
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Fixes NavigationAgent continues avoidance velocity.
2023-06-29 21:10:03 +02:00
Markus Sauermann
b02dff6e1c
Fix Node::add_sibling
parent check
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Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.
2023-06-29 20:21:37 +02:00
Florian Kothmeier
c33748d954
Fix invalid minimum size for translated messages in option button
2023-06-29 15:01:36 +02:00
bruvzg
ec97c7c1d9
[RTL] Fix multithreaded scrollbar visibility update.
2023-06-29 15:37:54 +03:00
Hugo Locurcio
dcc92c174e
Remove uses of vformat()
with no placeholders
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This is identical to passing the string directly.
2023-06-28 16:27:55 +02:00
kobewi
1a9739f591
Fix crash with failed compatibility tiles
2023-06-28 15:11:10 +02:00
Michael Alexsander
7ffad29df8
Fix delay on tab resizing when (un)hovering tabs
2023-06-27 20:33:13 -03:00
Rémi Verschelde
16508ead86
Merge pull request #78745 from RandomShaper/fix_node_pr
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Fix node processing order
2023-06-27 23:02:02 +02:00
Pedro J. Estébanez
70ca659143
Fix node internal/non-internal processing order
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Bonus:
Fix issues in group-processing related setters
2023-06-27 19:19:55 +02:00
Rémi Verschelde
3c352a5a7d
Merge pull request #78728 from Rindbee/reset-vp_pending-on-failure-or-not
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Fix that `ViewportTexture` cannot be setup again after failed setup
2023-06-27 15:45:41 +02:00
Rindbee
fb1bcac271
Fix that ViewportTexture
cannot be setup again after failed setup
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`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
Ricardo Buring
104da478a8
Fix CharacterBody3D get_position_delta()
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Calculate the difference of global positions.
This also fixes get_real_velocity().
2023-06-26 23:15:57 +02:00
Pedro J. Estébanez
fc0e37bbe0
Fix change of precedence in fixup
2023-06-26 19:20:34 +02:00
Rémi Verschelde
6b91f57042
Fixup compilation warning after #78713
2023-06-26 17:55:08 +02:00
Pedro J. Estébanez
a39b683b12
Ensure default node groups' call queue are processed
2023-06-26 16:56:10 +02:00
RedworkDE
2c0caa5828
Allow renaming child nodes in _ready
2023-06-26 13:25:48 +02:00
Rémi Verschelde
8f2f5987a5
Merge pull request #78673 from Geometror/fix-graphnode-hotzones
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[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-26 10:12:42 +02:00
Markus Sauermann
31fab43b8b
Fix scene load crash related to _ready
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The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
Hendrik Brucker
1e8ca95cdc
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-25 17:13:53 +02:00
Rémi Verschelde
afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
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Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
ajreckof
f745299c36
Fix crash when removing child during focus exit.
2023-06-23 21:31:18 +02:00
Rémi Verschelde
68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
...
This reverts commit 8cdab04d7f
.
Fixes #78589 .
2023-06-23 18:03:48 +02:00
Rémi Verschelde
f24f615b04
Merge pull request #78556 from QbieShay/qbe/hotzonehotfix
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Fix regression in visual nodes hotzones
2023-06-23 08:47:56 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's load_svg_from_(buffer|string)
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
c1ad74d4c3
Merge pull request #78579 from aaronfranke/col-poly-obj-name
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Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
2023-06-23 00:06:09 +02:00
Markus Sauermann
60c261ba2d
Re-add mouse_focus
-nullcheck
2023-06-22 21:58:19 +02:00
Aaron Franke
7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
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Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Rémi Verschelde
120aa3fca8
Merge pull request #78574 from Sauermann/fix-toplevel-reset
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Fix 3D `top_level` resetting
2023-06-22 20:44:36 +02:00
QbieShay
237e3c6099
Fix regression in visual nodes hotzones
2023-06-22 19:03:17 +02:00
Markus Sauermann
399bce02cf
Fix 3D top_level resetting
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There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
Rémi Verschelde
283580d0cc
Merge pull request #78566 from kleonc/repeated-sprite-selection-fix
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Fix click-selecting Sprites with repeated texture
2023-06-22 18:32:01 +02:00
kleonc
edba45ec8b
Fix click-selecting Sprites with repeated texture
2023-06-22 16:37:08 +02:00
dinoplane
e11e9d2b9a
Use cached saturation for color picker when value is 0
2023-06-21 15:18:20 -07:00
jeana helver
5ec1b698d2
Fix missing enum value for Window.initial_position
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Reorder the properties in a possibly more intuitive order.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-21 22:39:43 +02:00
Markus Sauermann
890fdd56df
Code simplifications
...
CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
clayjohn
8a5af8183a
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
Dawid Marzec
9abbdea95e
Fix cursor behaviour in Tree while holding CTRL
2023-06-21 20:44:29 +02:00
Rémi Verschelde
ee41b2097c
Merge pull request #78509 from MewPurPur/redraw-code-edit-on-mouse-exit
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Hide breakpoint indicator when mouse leaves CodeEdit
2023-06-21 12:43:01 +02:00
MewPurPur
6e182d41f4
Hide breakpoint indicator when mouse leaves CodeEdit
2023-06-21 11:30:40 +02:00
Yuri Sizov
ebd44641c5
Merge pull request #78492 from KoBeWi/too_slow
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Update indices after removing custom data layers
2023-06-21 11:19:36 +02:00
Rémi Verschelde
5025d95d41
Merge pull request #69027 from Uxeron/AudioListener2DRotationFix
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Fix AudioListener2D ignoring rotation for positional audio
2023-06-21 10:17:37 +02:00
Uxeron
20ceba9e82
Fix AudioListener2D ignoring rotation
2023-06-21 08:10:01 +03:00
kobewi
c1c5b0a435
Update indices after removing custom data layers
2023-06-21 03:12:53 +02:00
Nickolai Korshunov
83f065c0ef
Ensure that SceneTree is initialized and finalized at correct time
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SceneTree should be fully initialized before any tree operation with any node and finalized only after all nodes exited tree.
2023-06-20 23:47:02 +03:00
Bauke Conijn
47e63bc55f
Fix Camera3D project_* methods not accounting for frustum offset
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This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
2023-06-20 20:45:50 +02:00
Markus Sauermann
a12627765f
Embedded Popups store their safe_rect in their embedder
...
Storing it in the DisplayServer didn't make sense in this case,
because the embedded window is unknown to the DisplayServer.
2023-06-20 18:06:26 +02:00
Gilles Roudière
c54d407fa5
Fixes TileSet set as local to scene
2023-06-20 17:48:56 +02:00
Rémi Verschelde
159f1ec301
Merge pull request #78398 from Sauermann/fix-immediate-focus-out
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Fix that the focus-out notification got sent deferred
2023-06-20 13:14:10 +02:00
kobewi
9c3afcc898
Fix ColorPicker margin theme property
2023-06-20 12:47:52 +02:00
Rémi Verschelde
73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
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Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde
94a4da9de6
Merge pull request #78236 from AThousandShips/nine_tex_fix
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Make `NinePatchRect` listen to texture changes
2023-06-20 09:21:15 +02:00
Rémi Verschelde
0653f7a5b0
Merge pull request #77722 from ApplecrispEric/drag-drop-autocomplete
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Cancel autocomplete after initiating drag
2023-06-20 09:20:52 +02:00
Rémi Verschelde
ca3283b22b
Merge pull request #77278 from davthedev/stylebox-flat-polys-optimize
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Remove useless polygons from StyleBoxFlat drawing
2023-06-20 09:20:27 +02:00
Ninni Pipping
4492f7ff97
Make NinePatchRect
listen to texture changes
2023-06-20 08:40:35 +02:00
Eric Brown
42bc437615
Changed autocomplete to cancel when the user begins a drag
2023-06-19 15:44:13 -07:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
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CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
75ef6e486c
Merge pull request #77735 from AThousandShips/node_array_fix
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Fix export of `Array[Node]`
2023-06-20 00:04:01 +02:00
Rémi Verschelde
243c8e0b40
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
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SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-06-20 00:02:47 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Ninni Pipping
bbd4873eea
Fix index in loading of Array[Node]
2023-06-19 23:19:38 +02:00
Rémi Verschelde
cce100a840
Merge pull request #75459 from kleonc/node-fix-find-children
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Fix recursive `Node.find_children`
2023-06-19 22:33:46 +02:00
smix8
f3a6e04f8b
Fix potential crashes in navmesh bake geometry functions
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Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
Rémi Verschelde
ea5d02b582
Merge pull request #78438 from smix8/navagent_debug_z__4.x
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Fix NavigationAgent2D path debug hidden behind canvas items
2023-06-19 15:51:16 +02:00
smix8
e3f9994d54
Fix NavigationAgent2D path debug hidden behind canvas items
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Fixes NavigationAgent2D path debug hidden behind canvas items.
2023-06-19 15:43:35 +02:00
Dominik 'dreamsComeTrue' Jasiński
6e6e296502
Set correct RW locks in AnimatedTexture
2023-06-19 15:21:52 +02:00
Markus Sauermann
8cdab04d7f
Fix that the focus-out notification got sent deferred
...
Currently the window receives a focus-out notification, directly after
it popup, because currently the signal is sent deferred.
The original intention was that the previously focused window must
receive a focus-out notification.
This change makes the notification more precise by only sending the
focus-out to the previously focused window.
2023-06-18 23:06:07 +02:00
Raul Santos
5373b67e2a
Respect returned bool from virtual process methods in SceneTree
...
SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
Rémi Verschelde
e125af0d05
Merge pull request #78363 from Sauermann/fix-simplify-acceptdialog
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Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
2023-06-18 16:32:40 +02:00
Rémi Verschelde
d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
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Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
Christian Ringshofer
20e8189f5d
Fix non functional Node3D op_level property
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Fixes #50813 .
2023-06-18 15:01:01 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Ninni Pipping
75b355ee99
Add ability to set the tooltip text of a TreeItem
button
2023-06-18 11:14:32 +02:00
Markus Sauermann
5b2a5cd2e0
Fix Physics Picking captured Object initialization
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Initialize variables when a captured object is known.
2023-06-18 00:45:49 +02:00
smix8
c4f544f802
Add ProjectSettings navigation map default up
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Adds ProjectSettings navigation map default up.
2023-06-17 11:29:17 +02:00
Markus Sauermann
7f547fcf09
Fix focusloss of non-exclusive AcceptDialog
with close_on_escape
...
Fix, that a non-exclusive AcceptDialog with `close_on_escape == true`
gets closed, when the parent window of the parent window receives focus.
There is no need to rely on the focus of the parent visible window.
Instead check if the AcceptDialog loses focus.
2023-06-17 11:05:36 +02:00
Rémi Verschelde
1d22e040cb
Merge pull request #78336 from smix8/st_debug_avoidance_hint_4.x
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Remove SceneTree debug avoidance hint
2023-06-16 20:16:12 +02:00
smix8
f1d8ddd9bd
Remove SceneTree debug avoidance hint
...
Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde
2d90f66ac1
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
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Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 16:52:51 +02:00
Rémi Verschelde
c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
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Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
Rémi Verschelde
ce60395b4a
Merge pull request #78293 from Sauermann/fix-button-unpress
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Fix ButtonGroup unpressing
2023-06-16 16:52:01 +02:00
ajreckof
e9a2060b27
Fix wrong alphabetical order in autocompletion sorting.
...
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kleonc
735e7d67ca
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 13:31:01 +02:00
Rémi Verschelde
c6d9139f16
Merge pull request #78280 from raulsntos/path-follow-3d-clamp
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Clamp `PathFollow3D` progress when not looping
2023-06-16 10:20:43 +02:00
Rémi Verschelde
2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
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Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
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[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
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Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
...
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Markus Sauermann
390aa2a565
Fix ButtonGroup unpressing
...
It was possible to unpress a button group that had `allow_unpress = false`
using shortcuts.
Adjust `BaseButton::shortcut_input` to use the same logic as
`BaseButton::on_action_event`.
2023-06-16 00:15:37 +02:00
Raul Santos
0b4ec4027c
Clamp PathFollow3D progress when not looping
2023-06-15 16:59:14 +02:00
smix8
1b506cd49c
Remove legacy navigation debug materials
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Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev
eb391d3302
Display BitField[Enum]
in docs to distinguish from Enum
2023-06-15 17:23:02 +03:00
Rémi Verschelde
a48285db7b
Merge pull request #78269 from Sauermann/fix-menubutton-popup-position
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Fix position and size of MenuButton popup
2023-06-15 16:08:40 +02:00
Rémi Verschelde
95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
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[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
Markus Sauermann
d41665eb5e
Fix position and size of MenuButton popup
...
Use the same logic as in OptionButton::show_popup
2023-06-15 15:29:50 +02:00
Rémi Verschelde
6587a81910
Merge pull request #78268 from Sauermann/fix-remove-unused-variable
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Remove unused variable `PopupMenu::parent_rect`
2023-06-15 15:26:36 +02:00
Rémi Verschelde
f9e0c64905
Merge pull request #78241 from bruvzg/rtl_mt_resize
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[RTL] Fix multithreaded resizing.
2023-06-15 15:26:27 +02:00
Markus Sauermann
840e2b14f3
Remove unused variable PopupMenu::parent_rect
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This private variable is not read anywhere.
Remove it and all places, where it is set.
2023-06-15 12:08:47 +02:00
smix8
84647ab09e
Add NavigationRegion function to change navigation map
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Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
Rémi Verschelde
7734146060
Merge pull request #78256 from Calinou/animatedtexture-fix-property-hint
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Fix outdated usage of `or_lesser` in AnimatedTexture property hint
2023-06-15 10:50:53 +02:00
Rémi Verschelde
41b34e3e56
Merge pull request #78240 from KoBeWi/nothing_valid_here,_keep_scrolling
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Safe-guard against missing node arrays
2023-06-15 10:50:45 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
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Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
b1d3070648
Merge pull request #77175 from smix8/region_refactor_4.x
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Refactor NavigationRegion internals
2023-06-15 10:39:53 +02:00
smix8
4c970f1a67
Refactor NavigationRegion internals
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Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Hugo Locurcio
7b4fd528ab
Fix outdated usage of or_lesser
in AnimatedTexture property hint
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The property hint was renamed to `or_less` in 4.0, so it had no effect.
2023-06-15 07:46:33 +02:00
Hugo Locurcio
f683230a8b
Tweak VehicleBody3D and VehicleWheel3D property hints
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These property hints are better aligned with the documentation
and typical use cases, while still allowing values to go outside
those ranges (except for steering, where steering above 180° doesn't
make sense).
2023-06-15 07:45:55 +02:00
bruvzg
cda9cd7587
[RTL] Fix multithreaded resizing.
2023-06-14 23:15:16 +03:00
kobewi
4d4fe94cf0
Safe-guard against missing node arrays
2023-06-14 22:02:39 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
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Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1
Fix cell_height
for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
bruvzg
38b8e23206
[RTL] Fix parsing tags with multiple features.
2023-06-13 15:24:30 +03:00
Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
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Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
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Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
kobewi
06eff95d64
Fix missing UID handling in Dependency Editor
2023-06-13 11:09:56 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00
smix8
9c8626bfd8
Add NavigationPolygon cell_size property
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Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes.
2023-06-13 10:28:27 +03:00
Rémi Verschelde
e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
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Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
bruvzg
488626701d
Fix editor log flicker.
2023-06-12 20:15:23 +03:00
Yuri Sizov
991f4d5183
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 18:18:51 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
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Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
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Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
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Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
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Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
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Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Rémi Verschelde
9fdce6635b
Merge pull request #77880 from AThousandShips/get_node_fix
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Use `get_node_or_null` when null checks are present
2023-06-12 11:39:54 +02:00
dinoplane
a374c7d519
Use cached hue for color picker when saturation is 0
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Fixes #76968 .
2023-06-12 10:59:33 +02:00
Markus Sauermann
9d40f99290
Fix Tooltip getting removed instantly in embedded Window
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Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
kobewi
e22319ced3
Use S, V in hue bar of ColorPicker
2023-06-11 01:37:29 +02:00
kobewi
968c5f6247
Preserve selection when focusing SpinBox
2023-06-10 21:29:24 +02:00
Ninni Pipping
0c16082e1e
Use get_node_or_null
when null checks are present
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Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
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Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
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Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
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Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Markus Sauermann
37a96d3957
Fix that _drop_physics_mouseover
only happens when necessary
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Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
2023-06-10 09:33:16 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
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Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259
Don't change RID
when changing viewport_path
in ViewportTexture
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When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
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Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
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Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf
Fix node idle process priority being ignored
2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490
Fix passive mouse hovering for physics
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Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.
Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.
These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00