Commit graph

7484 commits

Author SHA1 Message Date
Rémi Verschelde
0dccbcd7ce
Merge pull request #61878 from bruvzg/backport_locale_select
[3.x] Backport locale selection improvements.
2022-08-05 23:45:17 +02:00
Patrick Exner
be3d331f26 Backport spatial shader built-ins
Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde
74de571827
Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x 2022-08-05 19:38:45 +02:00
Rémi Verschelde
1b7037807f
Merge pull request #59328 from raulsntos/csharp-flag-enums-3.x 2022-08-05 19:37:29 +02:00
Rémi Verschelde
173a803c8a
Merge pull request #49495 from kleonc/sprite_frames_editor-updating-fixes-3x 2022-08-05 19:35:30 +02:00
Rémi Verschelde
a6e70f1f1c
Merge pull request #63250 from YuriSizov/toolbars-go-with-the-flow-3.x 2022-08-05 19:34:21 +02:00
Rémi Verschelde
4e64c1f1b6 i18n: Sync editor translations with Weblate 2022-08-05 03:09:55 +02:00
Alfred R. Baudisch
c574f718b1 Display sub-plugins when Stay in Script Editor is On
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed.

With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins.

Fixes and closes #63621.

(cherry picked from commit eaaedb24a3)
2022-08-03 15:02:57 +02:00
bruvzg
e0101e511c Improve some export error messages.
(cherry picked from commit ea00cf7270)
2022-08-01 10:37:04 +02:00
PrecisionRender
47a62e28ac [3.x] Add ShapeCast and ShapeCast2D nodes 2022-07-30 10:23:58 -05:00
Rémi Verschelde
5e66d2e2c4 i18n: Sync editor translations with Weblate 2022-07-27 15:31:01 +02:00
Pedro J. Estébanez
27aa752335 Keep crash handler status on editor restart
(cherry picked from commit 116f03a1b6)
2022-07-27 15:23:50 +02:00
Hugo Locurcio
7edd5e4b39 Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.

(cherry picked from commit 829c824755)
2022-07-26 11:01:55 +02:00
Alfred R. Baudisch
f00ee23b7a Script Editor: Don't switch to 2D/3D viewports when selecting nodes
Selecting nodes in the Scene dock automatically switches to the relevant 2D
or 3D viewport. This behavior can be annoying while using the Script Editor
and wanting to inspect node properties, so it's now disabled by default when
the Script Editor is active.

This new behavior can be changed back to the previous auto-switching using
the `text_editor/navigation/stay_in_script_editor_on_node_selected` editor
setting.

(cherry picked from commit c4433c3793)
2022-07-26 11:01:53 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Nathan Franke
14e3d478e1 dependency editor: set current directory to closest existing directory
(cherry picked from commit 905c431191)
2022-07-25 11:42:42 +02:00
bruvzg
d6698c1f81 [Command line export] return 0 exit code when export is finished with warnings.
(cherry picked from commit d02bf7584a)
2022-07-25 11:32:59 +02:00
kobewi
e71cf7c560 Fix node dragging not working when dock is moved
(cherry picked from commit b42bbca266)
2022-07-22 01:02:16 +02:00
Yuri Sizov
842c3a644f Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 17:22:36 +03:00
Ryan Roden-Corrent
26223fe855
Don't process input in hidden EditorProperty.
This causes EditorProperty nodes to intercept input events even when the
Editor Properties dialog is not visible. This means that after closing
the dialog, ctrl+shift+c will still copy the last selected property
path.

Fixes #62866.
2022-07-19 07:57:43 -04:00
Rémi Verschelde
59629fdf20
Merge pull request #49255 from kleonc/sprite_frames_editor-anim-search-box 2022-07-19 12:40:05 +02:00
kleonc
66551a94be TileMapEditor Fix interrupted erasing not being properly finished 2022-07-18 22:29:50 +02:00
kleonc
728a725b7b SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:32 +02:00
Rémi Verschelde
556e090bcc i18n: Sync editor translations with Weblate 2022-07-18 10:14:53 +02:00
kleonc
8ae246f15e AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
Twarit Waikar
af3a834d0e VCS: Fix wrong number of args passed into _refresh_commit_list 2022-07-09 23:31:44 +05:30
Rémi Verschelde
875a0dba5a AssetLib: Only notify when unavailable in verbose mode
(cherry picked from commit dc86bce306)
2022-07-08 16:42:03 +02:00
Fabio Alessandrelli
ad5fdcc0f3 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.

(cherry picked from commit 0e504e4191)
2022-07-08 14:37:35 +02:00
Rémi Verschelde
30ceef93b0 i18n: Sync editor translations with Weblate 2022-07-06 14:59:09 +02:00
Haoyu Qiu
b200a011d1 Fix heap-use-after-free when closing a scene with its builtin script open
(cherry picked from commit 61bc7d6576)
2022-07-06 11:45:12 +02:00
Thakee Nathees
da626d8922 Fix FileDialog file name autocompletion with filters
Fixes #38195.

(cherry picked from commit 446f1b7052)
2022-07-06 11:39:04 +02:00
Haoyu Qiu
f7c144a180 Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-06 14:04:42 +08:00
Haoyu Qiu
8d1be8ca35 Fix icon color for Label3D and CPUParticles2D 2022-07-06 12:34:41 +08:00
kobewi
cda0692159 Rework scene creation dialog 2022-07-05 19:37:59 +02:00
Hugo Locurcio
90cf6688f2
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2022-07-05 00:54:31 +02:00
bruvzg
a8eb779ac3
Backport locale selection improvements. 2022-07-04 11:49:20 +03:00
Rémi Verschelde
f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Jummit
63f35d24c6 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.

(cherry picked from commit 1101f6c660)
2022-07-03 03:34:23 +02:00
kobewi
07953346fa Include quotes conditionally for dropped paths
(cherry picked from commit 995bcd6218)
2022-07-03 03:33:26 +02:00
python273
77a9f3d4d8 Make asset library's column count dynamic
(cherry picked from commit d65eb592b0)
2022-07-03 03:26:12 +02:00
Shatur95
5ccc941a4c [3.x] Remove hardcoded names in generated objects 2022-07-03 00:58:13 +02:00
Rémi Verschelde
3000d8d140
Merge pull request #59576 from techiepriyansh/fix-multiple-instances-3.x 2022-07-03 00:22:15 +02:00
Rémi Verschelde
bed3d2cbd5
Merge pull request #61169 from DeeJayLSP/wav_ieee_3.x 2022-07-02 22:03:14 +02:00
Kirill
ad77a3f2f7 Stretch image on resize in asset description dialog
(cherry picked from commit 924658a849)
2022-07-02 00:08:56 +02:00
Sosasees
c9b9bf5437 recolor Remove Theme Items icons from Godot 4 colors to Godot 3
follow-up to #62559.
we found more icons that mistakenly had the Godot 4 colors,
so i fixed them too.
2022-07-01 09:38:23 +02:00
ConteZero
a13b3028a2 Add an option to drag'n'drop selected text in TextEdit
(cherry picked from commit 5d56efcaa4)
2022-06-30 19:23:01 +02:00
Sosasees
916fee78bd recolor FlowContainer icons to the same color as Control icon
according to the discussion in issue #62553,
the FlowContainer icons don't get color-adjusted for Light theme
and it's because the color code is off.

to fix this issue, i recolored them to be the same icon as the Control icon,
an icon that i already know Does get recolored for Light theme.
2022-06-30 18:01:49 +02:00
Rémi Verschelde
f29241fa1e i18n: Sync editor translations with Weblate 2022-06-29 12:08:19 +02:00
Haoyu Qiu
4356b5abf8 Fix prompt dialog title for Animation operations 2022-06-23 13:03:38 +08:00
Hugo Locurcio
80d1fc87af Tweak editor icons for navigation nodes and SkeletonIK
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-20 22:29:09 +08:00
Rémi Verschelde
608c5e42fa
Merge pull request #62196 from timothyqiu/deselect 2022-06-20 15:36:30 +02:00
cow-neaz
92ffbceee1 Stop game on reloading project
(cherry picked from commit 8935cf17cf)
2022-06-20 14:56:57 +02:00
Rémi Verschelde
000499662b i18n: Sync editor translations with Weblate 2022-06-19 13:57:04 +02:00
Rémi Verschelde
4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde
acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu
a3777a7c38 Fix EditorFileDialog filename default selection 2022-06-19 10:40:33 +08:00
Rémi Verschelde
135c252a38 i18n: Sync editor translations with Weblate 2022-06-16 20:59:13 +02:00
FireForge
fec7e13b02 Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e8)
2022-06-16 10:10:21 +02:00
Rémi Verschelde
6ecdef84cf
Merge pull request #62085 from KoBeWi/underscore_of_ruin
Fix NodePath property dragging
2022-06-16 08:30:11 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
kobewi
728d90b649 Fix NodePath property dragging 2022-06-16 00:09:14 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Hugo Locurcio
f702828c37
Print messages when textures are detected as used in 3D/normal map
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-06-13 20:13:30 +02:00
bruvzg
11a7997a67 [Windows, 3.x] Add support for handling network share paths. 2022-06-13 09:24:35 +03:00
Haoyu Qiu
512b70858c Fix scene tree dock focus after using "Add Child Node" button 2022-06-12 13:03:01 +08:00
Hugo Locurcio
dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
kobewi
4f133d2d72 Don't handle pending clicks outside scene tree
(cherry picked from commit ec6bbd486f)
2022-06-10 15:46:01 +02:00
Haoyu Qiu
4da772d5c9 Add tooltips to Export dialog icon buttons
(cherry picked from commit f78943b08b)
2022-06-10 12:58:41 +02:00
Danny Chung
0ba78201ae Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3b)
2022-06-10 10:25:37 +02:00
kobewi
714891ace8 Properly release LMB even while panning 2022-06-09 14:02:58 +02:00
kobewi
fe13b94a14 Improve title of DependencyEditorOwners
(cherry picked from commit 847eee71df)
2022-06-09 10:55:17 +02:00
Johannes Witt
2570df7fd8 Fix EditorSpinSlider mouse reset position on tree exit
(cherry picked from commit 784b1adb18)
2022-06-09 10:55:17 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde
f1eab40cda i18n: Sync editor translations with Weblate
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).
2022-06-08 13:16:32 +02:00
Rémi Verschelde
80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Rémi Verschelde
9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar
84a6407286 Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Haoyu Qiu
03e84abfa5 Fix empty space after project sort options 2022-06-04 00:20:09 +08:00
Rémi Verschelde
61ae6b521e
Merge pull request #61482 from Calinou/profiler-increase-frame-history-3.x 2022-06-03 12:51:26 +02:00
Rémi Verschelde
5be04c9153 i18n: Sync editor translations with Weblate 2022-06-01 00:37:03 +02:00
kobewi
309ad643a9 Hide redundant categories from project settings
(cherry picked from commit 1a9635cc57)
2022-06-01 00:29:46 +02:00
Yuri Sizov
fee968bc26 Improve the Export All button display in the export dialog 2022-05-31 20:44:23 +03:00
Rémi Verschelde
0acd1ca850
Merge pull request #61266 from smix8/navigation_tilemap_poly_3.x 2022-05-31 11:25:00 +02:00
Hugo Locurcio
c209c6faba
Increase the editor profiler frame history default and maximum limit
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.

The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.

The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-05-28 01:05:34 +02:00
FireForge
e5db39d07b Remove extra space in property editors
- NodePath, Resource, and multiline string
2022-05-25 19:04:44 -05:00
Rémi Verschelde
78c54043ce HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.

(cherry picked from commit 42b48496de)
2022-05-25 14:51:43 +02:00
Rémi Verschelde
1b297eb047 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.

(cherry picked from commit 6f5be1f1f0)
2022-05-25 14:07:33 +02:00
lawnjelly
cdba2935a1 Fix Occluder Poly gizmo warning spam
The call to draw the handles in the OccluderPoly was spamming errors when the hole has no points. This PR prevents trying to draw the gizmo for the hole when there are no points, which prevents the spam.
2022-05-25 10:50:15 +01:00
Rémi Verschelde
cb1ffbd0f6
Merge pull request #61383 from ChronicallySerious/fix-commit-list-size 2022-05-24 23:49:55 +02:00
ChronicallySerious
6f3975691e VCS: Change Commit list size button signal to item_selected
This is in contrast to the previous signal in use - "pressed", which doesn't get emitted on simple clicks on the OptionButton to open the popup.

Also, fixes the ids using which the metadata was being set on the items on the commit list. The commit list size button items now work as expected
2022-05-25 03:02:13 +05:30
ChronicallySerious
da563916e6 VCS: Don't assume Commit tab will stay at default location 2022-05-25 02:22:02 +05:30
smix8
1bac95b166 Fix TileSetEditor wrong NavigationPolygon format
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
2022-05-24 19:07:41 +02:00
Rémi Verschelde
573706bd24
Merge pull request #61212 from Calinou/project-manager-filter-order-swap-3.x 2022-05-24 00:18:06 +02:00
Rémi Verschelde
27372da450
Merge pull request #61306 from Calinou/editor-theme-gray-tweak-accent-color-3.x 2022-05-24 00:15:36 +02:00
Rémi Verschelde
f13b47d9e2 Remove mistakenly committed file 2022-05-24 00:10:44 +02:00
Rémi Verschelde
bf2c722a25 i18n: Sync editor translations with Weblate 2022-05-24 00:06:20 +02:00
kobewi
8f52320310 Only switch to node when not dragging it
(cherry picked from commit 95bbffff48)
2022-05-24 00:06:20 +02:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Hugo Locurcio
c88bb64b45
Increase saturation of accent color on the Grey editor theme preset
This makes activated icons easier to distinguish from non-activated icons.
2022-05-23 10:24:01 +02:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
kleonc
4855fc67aa EditorPropertyArray Fix crash when drag-reordering elements in the inspector
(cherry picked from commit 33b2970492)
2022-05-22 19:43:56 +02:00
Haoyu Qiu
78ec40e9ff Fix incorrect separators in Scene tree menu 2022-05-22 23:19:21 +08:00
bruvzg
b5d5515a2b Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00
SnailRhymer
d5cc93c840 Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope before resorting to slicing either side of the first ".". This may change previous search behaviours - previously if both x.y and @GlobalScope.x.y existed, _class_desc_select would select the former; it will now select the latter.

Also tidies up some comments.
2022-05-21 12:29:48 +01:00
Hugo Locurcio
13284f3a7b
Swap the filter and order fields in the project manager
This matches 4.0 project manager presentation, with filter appearing
on the left and order on the right.
2022-05-21 09:50:06 +02:00
Hugo Locurcio
bc91b89203
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:55:02 +02:00
Aaron Franke
08a397c4b7
Tweaks to improve the Project Manager display at small sizes 2022-05-20 16:51:06 +02:00
Haoyu Qiu
d54b60233a Properly clean button_add_item ref in Dict property editor
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-05-19 19:20:59 +08:00
Haoyu Qiu
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Douglas Leão
f4228045f7 [3.x] ResourceImporterWAV: Add support for 64-bit IEEE float 2022-05-18 19:55:06 -03:00
Yuri Rubinsky
32b9818965 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-18 12:36:00 +03:00
Rémi Verschelde
caeae1f949 i18n: Sync editor translations with Weblate 2022-05-17 23:41:31 +02:00
Haoyu Qiu
b611b4cddc Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:52:17 +08:00
FireForge
5968dbd747 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8)
2022-05-16 21:12:21 +02:00
Haoyu Qiu
59151db99e Fix crash when editing pinned StyleBox
(cherry picked from commit 4b013a9c96)
2022-05-16 21:12:21 +02:00
kleonc
06b7f218c6 AnimationTrackEditor Fix signal connection on root exiting the tree
(cherry picked from commit 2ede2bac0b)
2022-05-16 16:00:03 +02:00
FireForge
f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde
6e07417abb
Merge pull request #60804 from RedHeadphone/patch-1 2022-05-10 11:01:45 +02:00
Red Headphone
a0acb41379 fix: no quit confirmation on project reload if files are saved 2022-05-10 14:02:55 +05:30
Hugo Locurcio
8682874419
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
Haoyu Qiu
809a0362c1 Make import defaults inspector honor property style settings 2022-05-06 22:24:51 +08:00
Fabio Alessandrelli
225e75daba [3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>.

E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080

 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
2022-05-06 14:02:00 +02:00
Rémi Verschelde
0997c2de84 i18n: Sync editor translations with Weblate 2022-05-05 15:54:58 +02:00
kobewi
7c6203a60e Cache script icons in editor
(cherry picked from commit 3f50dad460)
2022-05-05 15:54:58 +02:00
Haoyu Qiu
92256df9fb Load fallback icon for custom class when no icon available
(cherry picked from commit ba90778f1c)
2022-05-05 13:43:39 +02:00
Rémi Verschelde
eea48d9a1d
Merge pull request #60770 from KoBeWi/animetiles
Expose tile_texture property
2022-05-05 08:36:43 +02:00
kobewi
0b5289cadf Expose tile_texture property 2022-05-05 02:22:43 +02:00
Hugo Locurcio
aaf8424d7e
Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-05-05 01:33:47 +02:00
Rémi Verschelde
7774cbd8f2
Merge pull request #42298 from gvekan/stop-multimeshinstance-populate-reset
Stop reset of MultiMesh properties on populate
2022-05-05 00:35:24 +02:00
Haoyu Qiu
9c82c3581f Handle AssetLib repository config error 2022-05-04 22:19:21 +08:00
bruvzg
0be7de6e11 [3.x] Fix export plugins after embedded PCK loading changes. 2022-05-04 12:56:00 +03:00
kleonc
2e4e8bb87c Fix inspecting nested dictionaries/arrays when debugging 2022-05-04 00:49:34 +02:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
FireForge
e8d1552af2 Add an inspector preview for BitMap 2022-05-02 09:16:34 +08:00
Haoyu Qiu
b8d5c3b003 Fix issues when skipping l10n for script variables 2022-04-29 17:47:47 +08:00
Haoyu Qiu
65f3d99693 Fix external link icon black background 2022-04-29 09:21:23 +08:00
bruvzg
bea7c9be5d [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
FireForge
f3a4e3eee5 Add more property capitalizations
- BiDi
- FileSystem
- NavMesh

(cherry picked from commit a549617a38)
2022-04-27 12:32:33 +02:00
Hugo Locurcio
2bc036dad5 Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
(cherry picked from commit 5626d026d8)
2022-04-27 12:30:31 +02:00
FireForge
994c0b7ce5 Fix UndoRedo in Gradient editor
(cherry picked from commit a384031326)
2022-04-27 12:26:10 +02:00
Daniel Kříž
41d0486ad1 Fix missing favorite files in filesystem dock
(cherry picked from commit cbe363d716)
2022-04-27 12:24:16 +02:00
Rémi Verschelde
510ed791f9
Merge pull request #60554 from timothyqiu/editor-settings-cleanup 2022-04-27 11:51:03 +02:00
Rémi Verschelde
360be72d4c
Merge pull request #60550 from timothyqiu/import-preset-i18n-3.x 2022-04-27 10:33:36 +02:00
Haoyu Qiu
d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde
ac24644464
Merge pull request #60536 from timothyqiu/class-name-icon-3.x
[3.x] Fix custom class icon when it inherits from a script
2022-04-27 08:06:02 +02:00
Rémi Verschelde
1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu
5d150559a3 Make more import preset name translatable 2022-04-27 13:50:59 +08:00
Haoyu Qiu
42448d7587 Fix custom class icon when it inherits from a script 2022-04-27 10:01:08 +08:00
kobewi
e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Rémi Verschelde
1e61fb1e37 i18n: Sync editor translations with Weblate 2022-04-25 17:14:49 +02:00
Hugo Locurcio
c3da5228a3
Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
FireForge
8aa30eee2f Fix EditorProperty text and icon overlap bugs
(cherry picked from commit dbc380af59)
2022-04-14 21:38:06 +02:00
Haoyu Qiu
4e0547afe9 Add option to paste animation as duplicate
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-14 10:40:39 +08:00
Rémi Verschelde
9a45eb70b4
Merge pull request #60204 from akien-mga/3.x-cherrypicks 2022-04-13 14:23:56 +02:00
Haoyu Qiu
8d9071542b Localize unnamed project name in editor window title
(cherry picked from commit 35d0878139)
2022-04-13 11:43:49 +02:00
Jason Yundt
6ca73386d1 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.

(cherry picked from commit 1cc7e7ec33)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
722d28adeb Clip animation track keyframe rects
(cherry picked from commit c7e06e2202)
2022-04-13 11:43:49 +02:00
FireForge
423ca42a9b Capitalize names in the debugger
(cherry picked from commit efd9b8bc29)
2022-04-13 11:43:49 +02:00
Ev1lbl0w
5f05cb8696 Restore hidden folder behavior for project manager
(cherry picked from commit 38fed916e7)
2022-04-13 11:43:48 +02:00
Ev1lbl0w
a5e58f102d Hide .gdignore'd folders
(cherry picked from commit 057a0e00eb)
2022-04-13 10:53:56 +02:00
Haoyu Qiu
65aac2cfae Fix popup dialog UI in AnimationTreePlayer editor 2022-04-13 16:49:47 +08:00
Rémi Verschelde
e5abfc8679
Merge pull request #60048 from timothyqiu/input-drag 2022-04-12 21:04:02 +02:00
Rémi Verschelde
808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x 2022-04-12 14:43:54 +02:00
Haoyu Qiu
32488b46a6 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:06 +08:00
Haoyu Qiu
af8d85a15e Fix crash when dragging from Input Map to VisualScript editor 2022-04-09 09:11:56 +08:00
Haoyu Qiu
f0908df8b9 Disable "Open in Inspector" when there is no animation 2022-04-08 10:20:33 +08:00
Haoyu Qiu
f196532de6 Focus filter LineEdit after Theme Type dialog popup 2022-04-07 17:14:53 +08:00
Haoyu Qiu
f6251724af Add an explicit way to remove a theme type
Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
Rémi Verschelde
44a7fd1bfb
Merge pull request #59836 from ConteZero/fix_editor_log 2022-04-04 23:56:06 +02:00
Rémi Verschelde
5f9ae5e936
Merge pull request #59868 from m4gr3d/update_default_display_scale 2022-04-04 19:31:59 +02:00
Fredia Huya-Kouadio
3ba0508f79 Update the editor display scale based on the device's scaled density 2022-04-04 04:18:56 -07:00
Haoyu Qiu
1136a9b58a Add missing CheckBox & CheckButton editor icons
Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-04 12:15:46 +08:00
ConteZero
6188e427b4 Fix Copy Selection on editor_log 2022-04-03 16:38:55 +02:00
Hugo Locurcio
053b54b67c
Add missing newlines to the generated default_env.tres in new projects
This prevents unnecessary whitespace changes in VCS diffs when saving
a scene for the first time in a new project.
2022-04-02 18:41:15 +02:00
Haoyu Qiu
f9da6f6978 Extract theme property names for localization 2022-04-01 11:35:02 +08:00
Rémi Verschelde
383f79e4f1
Merge pull request #59668 from timothyqiu/strip-feature-tag-3.x 2022-03-30 16:06:56 +02:00
Rémi Verschelde
8f2b484817
Merge pull request #59179 from Calinou/occluder3D-add-editor-icons-3.x 2022-03-30 16:03:37 +02:00
Haoyu Qiu
14c13f7c4a Strip feature tag manually when extracting property paths 2022-03-30 20:28:57 +08:00
Haoyu Qiu
79d3fc5319 Add more patterns for property path extraction 2022-03-30 18:21:24 +08:00
Haoyu Qiu
17ce0fcc7c Simplify FBX importer project settings registering 2022-03-29 15:00:31 +08:00
Rémi Verschelde
eb837f8cb4
Merge pull request #59375 from timothyqiu/extract-refactor-3.x
[3.x] Refactor editor `extract.py`
2022-03-29 08:45:18 +02:00
Rémi Verschelde
15dc747de8 i18n: Sync editor translation template after #59349 2022-03-29 01:22:20 +02:00
Rémi Verschelde
0db753ef54 i18n: Sync editor translations with Weblate 2022-03-29 01:22:20 +02:00
FireForge
7f787857ef Fix inspector group name capitalization
(cherry picked from commit 88b09694e7)
2022-03-29 00:20:23 +02:00
Nicholas Huelin
6c778a19d1 Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
(cherry picked from commit 01ca9d3eec)
2022-03-29 00:07:45 +02:00
Daniel Kříž
7ed3bfc2fb Fix persistent favorites after rename
Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
(cherry picked from commit 0535ef549a)
2022-03-29 00:06:24 +02:00
Vitika9
8d1827cf7c Made reload current project ask for confirmation with unsaved changes
(cherry picked from commit eb81ac8fc5)
2022-03-29 00:03:53 +02:00
FireForge
e97893ba0e Remove space in MeshLibrary editor button
(cherry picked from commit c0f2825f8b)
2022-03-28 23:50:30 +02:00
taigi100
d20cf762b3 Update properties to properly filter for templates.
(cherry picked from commit d8d73cdd02)
2022-03-28 23:49:44 +02:00
Haoyu Qiu
60fe14c595 Add TTR context for pagination button texts
(cherry picked from commit 81c21ebf39)
2022-03-28 23:49:23 +02:00
Haoyu Qiu
50ba2d3051 Fix crash when exporting projects with shared libraries
(cherry picked from commit 680bcef825)
2022-03-28 23:48:03 +02:00
Rémi Verschelde
113102aa51 ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd)
2022-03-28 23:46:29 +02:00
Vitika9
77a386aa08 Removed extra separator in absence of ChangeType and Rename
(cherry picked from commit 46ca4737f1)
2022-03-28 23:44:56 +02:00
Fredy Huya-Kouadio
cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Haoyu Qiu
b1044b9b86 Add property name style toggle to Inspector 2022-03-28 17:10:41 +08:00
Rémi Verschelde
e80a8bebf6
Merge pull request #59615 from timothyqiu/debug-colors-3.x 2022-03-28 10:19:09 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Haoyu Qiu
37d4306c2e Update SceneTree debug colors when settings changed 2022-03-28 10:49:13 +08:00
Priyansh Rathi
f23663bb59
fix same project opening mutliple times from project manager 2022-03-27 16:06:09 +05:30
Haoyu Qiu
7b7ef59552 Mark Editor SSL Certificates setting as require restart 2022-03-27 09:48:42 +08:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Rémi Verschelde
ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Haoyu Qiu
60511e9fd9 Update default proxy port to 8080 2022-03-25 13:17:02 +08:00
Haoyu Qiu
3b52200e01 Fix icons for tile bitmask copy & paste buttons 2022-03-25 11:11:27 +08:00
Haoyu Qiu
91b6c287d9 Update inspector layer names when project settings changed 2022-03-24 17:19:59 +08:00
Rémi Verschelde
39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x 2022-03-21 11:26:56 +01:00
Haoyu Qiu
545e2ceb8a Refactor editor extract.py 2022-03-21 15:53:43 +08:00
Haoyu Qiu
1bf30d7be0 More editor extract.py improvements and fixes 2022-03-20 20:21:05 +08:00
FireForge
da18e44803 Add a RayCast2D.cast_to editor handle 2022-03-19 23:23:11 -05:00
Raul Santos
862691a9f7
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-03-19 19:22:54 +01:00
Rémi Verschelde
cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
ChronicallySerious
9e978bf989 Use Time singleton in VersionControlEditorPlugin
Instead of displaying the exact string, now Godot uses the Time
singleton to calculate the date string from the UTC Unix timestamp and
also uses Time's timezone offset conversion to string function
2022-03-19 00:50:37 +05:30
Rémi Verschelde
a3a5b10e88
Merge pull request #59291 from fire-forge/gradient2d_editor_3.x
[3.x] Add a GradientTexture2D editor plugin
2022-03-18 19:52:28 +01:00
FireForge
d76c9f8d92 Add a GradientTexture2D editor plugin 2022-03-18 13:18:10 -05:00
Rémi Verschelde
0de7cfc60f i18n: Sync editor translation template after #59265 2022-03-18 11:52:03 +01:00
Rémi Verschelde
4228d320bd i18n: Sync editor translations with Weblate 2022-03-18 11:50:55 +01:00
Haoyu Qiu
177c60fc52 Improves editor property name extraction 2022-03-18 17:53:28 +08:00
Rémi Verschelde
93a3d47edc i18n: Sync editor translation POs with template 2022-03-17 19:44:13 +01:00
Rémi Verschelde
972c6687ff i18n: Add property paths to editor translation template 2022-03-17 19:42:24 +01:00
Rémi Verschelde
98b8f4043a i18n: Sync editor translations with Weblate 2022-03-17 19:39:48 +01:00
Rémi Verschelde
cdbc819b85
Merge pull request #59164 from timothyqiu/filter-property-3.x 2022-03-17 19:19:16 +01:00
Rémi Verschelde
fc93c22b6e
Merge pull request #59238 from akien-mga/3.x-cherrypicks 2022-03-17 19:16:48 +01:00
Haoyu Qiu
7e0d814603 Improve inspector filtering 2022-03-18 01:15:31 +08:00
Haoyu Qiu
8d7ec5075b Remap property path based on path substrings
Also added captialization caching.
2022-03-18 00:32:36 +08:00
Haoyu Qiu
8eb539d5c1 More icon updates on theme change
(cherry picked from commit 0ac6e6acbe)
2022-03-17 14:45:19 +01:00
Haoyu Qiu
bb257543d8 Add missing navigation node icons
Co-Authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-03-17 10:55:07 +08:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu
04eb5c486a Add note about encryption key to export dialog 2022-03-16 19:55:26 +08:00
Haoyu Qiu
878cf8262a Add context support for editor translation 2022-03-16 15:44:30 +08:00
Hugo Locurcio
5f175828f0
Add editor icons for OccluderShapePolygon and OccluderShape
The abstract OccluderShape resource now has an icon, like the abstract
Mesh resource.
2022-03-15 23:02:55 +01:00
Rémi Verschelde
a6762a30b5
Merge pull request #59138 from timothyqiu/sprite-frames-editor-3.x 2022-03-15 09:11:04 +01:00
Haoyu Qiu
9031d264e4 Improves SpriteFrames editor 2022-03-15 09:12:46 +08:00
Haoyu Qiu
95c672e1b4 Separate 2D grid visibility and grid snap 2022-03-15 08:52:21 +08:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x 2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f Drop mouse focus and over when gui input is globally disabled
Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
FireForge
c2c0c8067d Add missing property name capitalizations
(cherry picked from commit 543218fc7c)
2022-03-14 10:38:05 +01:00
ConteZero
0ffacff998 [3.x] Add option to make selection unique 2022-03-14 09:48:09 +01:00
Hugo Locurcio
5f9c13b980
Improve display of freelook/zoom speed indicator bars in the 3D editor
- Use a different color for freelook and zoom speed bars.
- Use a shadow for the text to make it readable on any background.
2022-03-13 22:59:21 +01:00
Hugo Locurcio
caf2c20655 Don't store and show current file/directory/path FileDialog properties
These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.

(cherry picked from commit 2ad6e11b78)
2022-03-13 15:46:01 +01:00
Ryan Roden-Corrent
846416afe8 Copy full project setting path from dialog.
The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.

Fixes #59020.

(cherry picked from commit d271e2517e)
2022-03-13 15:43:23 +01:00
Haoyu Qiu
f280712215 Fix missing grid lines when TileMap has half offset 2022-03-13 17:20:43 +08:00
Rémi Verschelde
7c49b8e70f
Merge pull request #59009 from timothyqiu/tile-map-grid-3.x
[3.x] Improve TileMap editor grid
2022-03-12 22:06:54 +01:00
Haoyu Qiu
36ec71bcef Hide smart snapping line when guideline dragging ends
(cherry picked from commit b255efba7c)
2022-03-12 15:10:28 +01:00
Markus Sauermann
93447eb1ae Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.

(cherry picked from commit 0d96dbcb2a)
2022-03-12 15:10:14 +01:00
Markus Sauermann
e2bd1ad6da Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTypeAudio
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

(cherry picked from commit 24942214d9)
2022-03-12 15:10:13 +01:00
Markus Sauermann
d92406751b Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

(cherry picked from commit 4a8a6f892f)
2022-03-12 15:09:57 +01:00
Haoyu Qiu
15aab4cde0 Remove unused code in AnimationPlayerEditor::_update_animation_list_icons()
(cherry picked from commit 6a1e3380f8)
2022-03-12 14:45:35 +01:00
Haoyu Qiu
86ec09faf5 Improve TileMap editor grid 2022-03-11 10:41:30 +08:00
Rémi Verschelde
ae036e823b
Merge pull request #58694 from Calinou/editor-frame-time-color-3.x 2022-03-10 21:11:17 +01:00