virtualx-engine/editor/plugins/spatial_editor_plugin.cpp

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/*************************************************************************/
/* spatial_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "spatial_editor_plugin.h"
#include "camera_matrix.h"
#include "core/os/input.h"
#include "editor/animation_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h"
#include "editor/spatial_editor_gizmos.h"
#include "os/keyboard.h"
#include "print_string.h"
#include "project_settings.h"
#include "scene/3d/camera.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
#include "sort.h"
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#define DISTANCE_DEFAULT 4
#define GIZMO_ARROW_SIZE 0.35
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#define GIZMO_RING_HALF_WIDTH 0.1
#define GIZMO_SCALE_DEFAULT 0.15
#define GIZMO_PLANE_SIZE 0.2
#define GIZMO_PLANE_DST 0.3
#define GIZMO_CIRCLE_SIZE 1.1
#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
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#define ZOOM_MIN_DISTANCE 0.001
#define ZOOM_MULTIPLIER 1.08
#define ZOOM_INDICATOR_DELAY_S 1.5
#define FREELOOK_MIN_SPEED 0.01
#define FREELOOK_SPEED_MULTIPLIER 1.08
#define MIN_Z 0.01
#define MAX_Z 10000
#define MIN_FOV 0.01
#define MAX_FOV 179
void SpatialEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
Cursor old_camera_cursor = camera_cursor;
camera_cursor = cursor;
if (p_interp_delta > 0) {
//-------
// Perform smoothing
if (is_freelook_active()) {
// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
// Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
inertia = MAX(0.001, inertia);
real_t factor = (1.0 / inertia) * p_interp_delta;
// We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
camera_cursor.eye_pos = old_camera_cursor.eye_pos.linear_interpolate(cursor.eye_pos, CLAMP(factor, 0, 1));
float orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
orbit_inertia = MAX(0.0001, orbit_inertia);
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
} else {
//when not being manipulated, move softly
float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
//when being manipulated, move more quickly
float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
//determine if being manipulated
bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
zoom_inertia = MAX(0.0001, zoom_inertia);
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
}
}
//-------
// Apply camera transform
float tolerance = 0.001;
bool equal = true;
if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
equal = false;
}
if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance) {
equal = false;
}
if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance) {
equal = false;
}
if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal)
camera->set_orthogonal(2 * cursor.distance, 0.1, 8192);
else
camera->set_perspective(get_fov(), get_znear(), get_zfar());
update_transform_gizmo_view();
}
}
Transform SpatialEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
Transform camera_transform;
camera_transform.translate(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
if (orthogonal)
camera_transform.translate(0, 0, 4096);
else
camera_transform.translate(0, 0, p_cursor.distance);
return camera_transform;
}
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String SpatialEditorGizmo::get_handle_name(int p_idx) const {
if (get_script_instance() && get_script_instance()->has_method("get_handle_name"))
return get_script_instance()->call("get_handle_name", p_idx);
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return "";
}
Variant SpatialEditorGizmo::get_handle_value(int p_idx) const {
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if (get_script_instance() && get_script_instance()->has_method("get_handle_value"))
return get_script_instance()->call("get_handle_value", p_idx);
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return Variant();
}
void SpatialEditorGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
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if (get_script_instance() && get_script_instance()->has_method("set_handle"))
get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
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}
void SpatialEditorGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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if (get_script_instance() && get_script_instance()->has_method("commit_handle"))
get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
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}
bool SpatialEditorGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) {
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return false;
}
bool SpatialEditorGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
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return false;
}
SpatialEditorGizmo::SpatialEditorGizmo() {
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selected = false;
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}
int SpatialEditorViewport::get_selected_count() const {
Map<Node *, Object *> &selection = editor_selection->get_selection();
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int count = 0;
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->key());
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if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
count++;
}
return count;
}
float SpatialEditorViewport::get_znear() const {
return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
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}
float SpatialEditorViewport::get_zfar() const {
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return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
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}
float SpatialEditorViewport::get_fov() const {
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return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
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}
Transform SpatialEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
Vector3 SpatialEditorViewport::_get_camera_position() const {
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return _get_camera_transform().origin;
}
Point2 SpatialEditorViewport::_point_to_screen(const Vector3 &p_point) {
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return camera->unproject_position(p_point) * viewport_container->get_stretch_shrink();
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}
Vector3 SpatialEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
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return camera->project_ray_origin(p_pos / viewport_container->get_stretch_shrink());
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}
Vector3 SpatialEditorViewport::_get_camera_normal() const {
return -_get_camera_transform().basis.get_axis(2);
}
Vector3 SpatialEditorViewport::_get_ray(const Vector2 &p_pos) const {
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return camera->project_ray_normal(p_pos / viewport_container->get_stretch_shrink());
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}
/*
void SpatialEditorViewport::_clear_id(Spatial *p_node) {
editor_selection->remove_node(p_node);
}
*/
void SpatialEditorViewport::_clear_selected() {
editor_selection->clear();
}
void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
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if (!clicked)
return;
Spatial *sp = Object::cast_to<Spatial>(ObjectDB::get_instance(clicked));
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if (!sp)
return;
_select(sp, clicked_wants_append, true);
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}
void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
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if (!p_append) {
// should not modify the selection..
editor_selection->clear();
editor_selection->add_node(p_node);
} else {
if (editor_selection->is_selected(p_node) && p_single) {
//erase
editor_selection->remove_node(p_node);
} else {
editor_selection->add_node(p_node);
}
}
}
ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) {
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if (r_gizmo_handle)
*r_gizmo_handle = -1;
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Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
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Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
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Set<Ref<SpatialEditorGizmo> > found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest = 0;
Spatial *item = NULL;
float closest_dist = 1e20;
int selected_handle = -1;
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for (int i = 0; i < instances.size(); i++) {
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Spatial *spat = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i]));
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if (!spat)
continue;
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
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continue;
}
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found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select);
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if (!inters)
continue;
float dist = pos.distance_to(point);
if (dist < 0)
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continue;
if (dist < closest_dist) {
//make sure that whathever is selected is editable
while (spat && spat != edited_scene && spat->get_owner() != edited_scene && !edited_scene->is_editable_instance(spat->get_owner())) {
spat = Object::cast_to<Spatial>(spat->get_owner());
}
if (spat) {
item = spat;
closest = spat->get_instance_id();
closest_dist = dist;
selected_handle = handle;
} else {
ERR_PRINT("Bug?");
}
}
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}
if (!item)
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return 0;
if (!editor_selection->is_selected(item) || (r_gizmo_handle && selected_handle >= 0)) {
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if (r_gizmo_handle)
*r_gizmo_handle = selected_handle;
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}
return closest;
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}
void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) {
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
Set<Ref<SpatialEditorGizmo> > found_gizmos;
r_includes_current = false;
for (int i = 0; i < instances.size(); i++) {
Spatial *spat = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i]));
if (!spat)
continue;
Ref<SpatialEditorGizmo> seg = spat->get_gizmo();
if (!seg.is_valid())
continue;
if (found_gizmos.has(seg))
continue;
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select);
if (!inters)
continue;
float dist = pos.distance_to(point);
if (dist < 0)
continue;
if (editor_selection->is_selected(spat))
r_includes_current = true;
_RayResult res;
res.item = spat;
res.depth = dist;
res.handle = handle;
results.push_back(res);
}
if (results.empty())
return;
results.sort();
}
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Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
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CameraMatrix cm;
cm.set_perspective(get_fov(), get_size().aspect(), get_znear(), get_zfar());
float screen_w, screen_h;
cm.get_viewport_size(screen_w, screen_h);
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Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
camera_transform.translate(0, 0, cursor.distance);
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return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear()));
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}
void SpatialEditorViewport::_select_region() {
if (cursor.region_begin == cursor.region_end)
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return; //nothing really
Vector3 box[4] = {
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Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
0),
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Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
0),
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Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
0),
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Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
0)
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};
Vector<Plane> frustum;
Vector3 cam_pos = _get_camera_position();
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for (int i = 0; i < 4; i++) {
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Vector3 a = _get_screen_to_space(box[i]);
Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
frustum.push_back(Plane(a, b, cam_pos));
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}
Plane near(cam_pos, -_get_camera_normal());
near.d -= get_znear();
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frustum.push_back(near);
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Plane far = -near;
far.d += 500.0;
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frustum.push_back(far);
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Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
Vector<Spatial *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
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for (int i = 0; i < instances.size(); i++) {
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Spatial *sp = Object::cast_to<Spatial>(ObjectDB::get_instance(instances[i]));
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if (!sp)
continue;
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
if (!seg.is_valid())
continue;
Spatial *root_sp = sp;
while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
}
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if (selected.find(root_sp) == -1)
if (seg->intersect_frustum(camera, frustum))
_select(root_sp, true, false);
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}
}
void SpatialEditorViewport::_update_name() {
String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
if (name != "")
view_menu->set_text("[ " + name + " " + ortho + " ]");
else
view_menu->set_text("[ " + ortho + " ]");
view_menu->set_size(Vector2(0, 0)); // resets the button size
}
void SpatialEditorViewport::_compute_edit(const Point2 &p_point) {
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_edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y));
_edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y));
_edit.plane = TRANSFORM_VIEW;
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spatial_editor->update_transform_gizmo();
_edit.center = spatial_editor->get_gizmo_transform().origin;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
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if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
se->original = se->sp->get_global_transform();
se->original_local = se->sp->get_transform();
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}
}
static int _get_key_modifier_setting(const String &p_property) {
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switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
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case 0: return 0;
case 1: return KEY_SHIFT;
case 2: return KEY_ALT;
case 3: return KEY_META;
case 4: return KEY_CONTROL;
}
return 0;
}
static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
if (e->get_shift())
return KEY_SHIFT;
if (e->get_alt())
return KEY_ALT;
if (e->get_control())
return KEY_CONTROL;
if (e->get_metakey())
return KEY_META;
return 0;
}
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bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
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if (!spatial_editor->is_gizmo_visible())
return false;
if (get_selected_count() == 0) {
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if (p_highlight_only)
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spatial_editor->select_gizmo_highlight_axis(-1);
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return false;
}
Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
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Transform gt = spatial_editor->get_gizmo_transform();
float gs = gizmo_scale;
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if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE) {
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int col_axis = -1;
float col_d = 1e20;
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for (int i = 0; i < 3; i++) {
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Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
float grabber_radius = gs * GIZMO_ARROW_SIZE;
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Vector3 r;
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
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float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
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}
}
}
bool is_plane_translate = false;
// plane select
if (col_axis == -1) {
col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
float dist = r.distance_to(grabber_pos);
if (dist < (gs * GIZMO_PLANE_SIZE)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
is_plane_translate = true;
}
}
}
}
}
if (col_axis != -1) {
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if (p_highlight_only) {
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spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
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} else {
//handle plane translate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
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}
return true;
}
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE) {
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int col_axis = -1;
float col_d = 1e20;
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for (int i = 0; i < 3; i++) {
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Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
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Vector3 r;
if (!plane.intersects_ray(ray_pos, ray, &r))
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continue;
float dist = r.distance_to(gt.origin);
if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
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float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
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}
}
}
if (col_axis != -1) {
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if (p_highlight_only) {
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spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
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} else {
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
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}
return true;
}
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE) {
int col_axis = -1;
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * GIZMO_SCALE_OFFSET;
float grabber_radius = gs * GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
}
}
}
bool is_plane_scale = false;
// plane select
if (col_axis == -1) {
col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
float dist = r.distance_to(grabber_pos);
if (dist < (gs * GIZMO_PLANE_SIZE)) {
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
is_plane_scale = true;
}
}
}
}
}
if (col_axis != -1) {
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
} else {
//handle scale
_edit.mode = TRANSFORM_SCALE;
_compute_edit(Point2(p_screenpos.x, p_screenpos.y));
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
}
return true;
}
}
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if (p_highlight_only)
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spatial_editor->select_gizmo_highlight_axis(-1);
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return false;
}
void SpatialEditorViewport::_surface_mouse_enter() {
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if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
surface->grab_focus();
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}
void SpatialEditorViewport::_surface_mouse_exit() {
_remove_preview();
}
void SpatialEditorViewport::_surface_focus_enter() {
view_menu->set_disable_shortcuts(false);
}
void SpatialEditorViewport::_surface_focus_exit() {
view_menu->set_disable_shortcuts(true);
}
void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
_find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
Node *scene = editor->get_edited_scene();
for (int i = 0; i < selection_results.size(); i++) {
Spatial *item = selection_results[i].item;
if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
//invalid result
selection_results.remove(i);
i--;
}
}
clicked_wants_append = b->get_shift();
if (selection_results.size() == 1) {
clicked = selection_results[0].item->get_instance_id();
selection_results.clear();
if (clicked) {
_select_clicked(clicked_wants_append, true);
clicked = 0;
}
} else if (!selection_results.empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
Spatial *spat = selection_results[i].item;
Ref<Texture> icon;
if (spat->has_meta("_editor_icon"))
icon = spat->get_meta("_editor_icon");
else
icon = get_icon(has_icon(spat->get_class(), "EditorIcons") ? spat->get_class() : String("Object"), "EditorIcons");
String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
selection_menu->add_item(spat->get_name());
selection_menu->set_item_icon(i, icon);
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
}
selection_menu->set_global_position(b->get_global_position());
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
}
}
void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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if (previewing)
return; //do NONE
{
EditorNode *en = editor;
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
if (!force_input_forwarding_list->empty()) {
bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
if (discard)
return;
}
}
{
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EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
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if (discard)
return;
}
}
Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid()) {
float zoom_factor = 1 + (ZOOM_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
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case BUTTON_WHEEL_UP: {
if (is_freelook_active())
scale_freelook_speed(zoom_factor);
else
scale_cursor_distance(1.0 / zoom_factor);
} break;
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case BUTTON_WHEEL_DOWN: {
if (is_freelook_active())
scale_freelook_speed(1.0 / zoom_factor);
else
scale_cursor_distance(zoom_factor);
} break;
case BUTTON_RIGHT: {
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NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
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if (b->is_pressed() && _edit.gizmo.is_valid()) {
//restore
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, true);
_edit.gizmo = Ref<SpatialEditorGizmo>();
}
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if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
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if (b->get_alt()) {
if (nav_scheme == NAVIGATION_MAYA)
break;
_list_select(b);
return;
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}
}
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if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
//cancel motion
_edit.mode = TRANSFORM_NONE;
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp)
continue;
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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sp->set_global_transform(se->original);
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}
surface->update();
set_message(TTR("Transform Aborted."), 3);
}
if (b->is_pressed()) {
int mod = _get_key_modifier(b);
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
}
} else {
set_freelook_active(false);
}
if (freelook_active && !surface->has_focus()) {
// Focus usually doesn't trigger on right-click, but in case of freelook it should,
// otherwise using keyboard navigation would misbehave
surface->grab_focus();
}
} break;
case BUTTON_MIDDLE: {
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if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
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switch (_edit.plane) {
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case TRANSFORM_VIEW: {
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_edit.plane = TRANSFORM_X_AXIS;
set_message(TTR("X-Axis Transform."), 2);
name = "";
_update_name();
} break;
case TRANSFORM_X_AXIS: {
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_edit.plane = TRANSFORM_Y_AXIS;
set_message(TTR("Y-Axis Transform."), 2);
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} break;
case TRANSFORM_Y_AXIS: {
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_edit.plane = TRANSFORM_Z_AXIS;
set_message(TTR("Z-Axis Transform."), 2);
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} break;
case TRANSFORM_Z_AXIS: {
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_edit.plane = TRANSFORM_VIEW;
set_message(TTR("View Plane Transform."), 2);
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} break;
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}
}
} break;
case BUTTON_LEFT: {
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if (b->is_pressed()) {
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NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->get_alt()) {
break;
}
if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_LIST_SELECT) {
_list_select(b);
break;
}
_edit.mouse_pos = b->get_position();
_edit.snap = false;
_edit.mode = TRANSFORM_NONE;
//gizmo has priority over everything
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bool can_select_gizmos = true;
{
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
can_select_gizmos = view_menu->get_popup()->is_item_checked(idx);
}
if (can_select_gizmos && spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int handle = -1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->get_shift());
if (inters && handle != -1) {
_edit.gizmo = seg;
_edit.gizmo_handle = handle;
_edit.gizmo_initial_value = seg->get_handle_value(handle);
break;
}
}
}
if (_gizmo_select(_edit.mouse_pos))
break;
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clicked = 0;
clicked_includes_current = false;
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if ((spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE) {
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/* HANDLE ROTATION */
if (get_selected_count() == 0)
break; //bye
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(b->get_position());
break;
}
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if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE) {
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if (get_selected_count() == 0)
break; //bye
//handle translate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(b->get_position());
break;
}
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if (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE) {
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if (get_selected_count() == 0)
break; //bye
//handle scale
_edit.mode = TRANSFORM_SCALE;
_compute_edit(b->get_position());
break;
}
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// todo scale
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int gizmo_handle = -1;
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clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
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//clicking is always deferred to either move or release
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clicked_wants_append = b->get_shift();
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if (!clicked) {
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if (!clicked_wants_append)
_clear_selected();
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//default to regionselect
cursor.region_select = true;
cursor.region_begin = b->get_position();
cursor.region_end = b->get_position();
}
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if (clicked && gizmo_handle >= 0) {
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Spatial *spa = Object::cast_to<Spatial>(ObjectDB::get_instance(clicked));
if (spa) {
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Ref<SpatialEditorGizmo> seg = spa->get_gizmo();
if (seg.is_valid()) {
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_edit.gizmo = seg;
_edit.gizmo_handle = gizmo_handle;
_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle);
break;
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}
}
}
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surface->update();
} else {
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if (_edit.gizmo.is_valid()) {
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, false);
_edit.gizmo = Ref<SpatialEditorGizmo>();
break;
}
if (clicked) {
_select_clicked(clicked_wants_append, true);
//clickd processing was deferred
clicked = 0;
}
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if (cursor.region_select) {
_select_region();
cursor.region_select = false;
surface->update();
}
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if (_edit.mode != TRANSFORM_NONE) {
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static const char *_transform_name[4] = { "None", "Rotate", "Translate", "Scale" };
undo_redo->create_action(_transform_name[_edit.mode]);
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp)
continue;
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_transform());
undo_redo->add_undo_method(sp, "set_global_transform", se->original);
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}
undo_redo->commit_action();
_edit.mode = TRANSFORM_NONE;
set_message("");
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}
surface->update();
}
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} break;
}
}
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
_edit.mouse_pos = m->get_position();
if (spatial_editor->get_selected()) {
Ref<SpatialEditorGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int selected_handle = -1;
int handle = -1;
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, false);
if (inters && handle != -1) {
selected_handle = handle;
}
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if (selected_handle != spatial_editor->get_over_gizmo_handle()) {
spatial_editor->set_over_gizmo_handle(selected_handle);
spatial_editor->get_selected()->update_gizmo();
if (selected_handle != -1)
spatial_editor->select_gizmo_highlight_axis(-1);
}
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}
}
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if (spatial_editor->get_over_gizmo_handle() == -1 && !(m->get_button_mask() & 1) && !_edit.gizmo.is_valid()) {
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_gizmo_select(_edit.mouse_pos, true);
}
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NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
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if (_edit.gizmo.is_valid()) {
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_edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
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} else if (m->get_button_mask() & BUTTON_MASK_LEFT) {
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if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_shift()) {
nav_mode = NAVIGATION_PAN;
} else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_control()) {
nav_mode = NAVIGATION_ZOOM;
} else if (nav_scheme == NAVIGATION_MODO && m->get_alt()) {
nav_mode = NAVIGATION_ORBIT;
} else {
if (clicked) {
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if (!clicked_includes_current) {
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_select_clicked(clicked_wants_append, true);
//clickd processing was deferred
}
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_compute_edit(_edit.mouse_pos);
clicked = 0;
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_edit.mode = TRANSFORM_TRANSLATE;
}
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if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
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cursor.region_end = m->get_position();
surface->update();
return;
}
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if (_edit.mode == TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
return;
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Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
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switch (_edit.mode) {
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case TRANSFORM_SCALE: {
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Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
switch (_edit.plane) {
case TRANSFORM_VIEW:
motion_mask = Vector3(0, 0, 0);
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_YZ:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
plane_mv = true;
break;
case TRANSFORM_XZ:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
plane_mv = true;
break;
case TRANSFORM_XY:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
plane_mv = true;
break;
}
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
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Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
if (!plane_mv) {
motion = motion_mask.dot(motion) * motion_mask;
} else {
// Alternative planar scaling mode
if (_get_key_modifier(m) != KEY_SHIFT) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
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} else {
float center_click_dist = click.distance_to(_edit.center);
float center_inters_dist = intersection.distance_to(_edit.center);
if (center_click_dist == 0)
break;
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float scale = center_inters_dist - center_click_dist;
motion = Vector3(scale, scale, scale);
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
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float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_scale_snap() / 100;
Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Scaling: ") + motion_snapped);
} else {
set_message(TTR("Scaling: ") + motion);
}
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp) {
continue;
}
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se) {
continue;
}
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if (sp->has_meta("_edit_lock_")) {
continue;
}
Transform original = se->original;
Transform original_local = se->original_local;
Transform base = Transform(Basis(), _edit.center);
Transform t;
Vector3 local_scale;
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if (local_coords) {
Basis g = original.basis.orthonormalized();
Vector3 local_motion = g.inverse().xform(motion);
if (_edit.snap || spatial_editor->is_snap_enabled()) {
local_motion.snap(Vector3(snap, snap, snap));
}
local_scale = original_local.basis.get_scale() * (local_motion + Vector3(1, 1, 1));
// Prevent scaling to 0 it would break the gizmo
Basis check = original_local.basis;
check.scale(local_scale);
if (check.determinant() != 0) {
// Apply scale
sp->set_scale(local_scale);
}
} else {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
motion.snap(Vector3(snap, snap, snap));
}
Transform r;
r.basis.scale(motion + Vector3(1, 1, 1));
t = base * (r * (base.inverse() * original));
// Apply scale
sp->set_global_transform(t);
}
}
surface->update();
} break;
case TRANSFORM_TRANSLATE: {
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Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
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switch (_edit.plane) {
case TRANSFORM_VIEW:
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized());
break;
case TRANSFORM_YZ:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
plane_mv = true;
break;
case TRANSFORM_XZ:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
plane_mv = true;
break;
case TRANSFORM_XY:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
plane_mv = true;
break;
}
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Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
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Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
if (!plane_mv) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
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float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
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snap = spatial_editor->get_translate_snap();
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Vector3 motion_snapped = motion;
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Translating: ") + motion_snapped);
} else {
set_message(TTR("Translating: ") + motion);
}
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp) {
continue;
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}
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se) {
continue;
}
if (sp->has_meta("_edit_lock_")) {
continue;
}
Transform original = se->original;
Transform t;
if (local_coords) {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
Basis g = original.basis.orthonormalized();
Vector3 local_motion = g.inverse().xform(motion);
local_motion.snap(Vector3(snap, snap, snap));
motion = g.xform(local_motion);
}
} else {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
motion.snap(Vector3(snap, snap, snap));
}
}
// Apply translation
t = original;
t.origin += motion;
sp->set_global_transform(t);
}
surface->update();
} break;
case TRANSFORM_ROTATE: {
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Plane plane;
Vector3 axis;
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switch (_edit.plane) {
case TRANSFORM_VIEW:
plane = Plane(_edit.center, _get_camera_normal());
break;
case TRANSFORM_X_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(0));
axis = Vector3(1, 0, 0);
break;
case TRANSFORM_Y_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(1));
axis = Vector3(0, 1, 0);
break;
case TRANSFORM_Z_AXIS:
plane = Plane(_edit.center, spatial_editor->get_gizmo_transform().basis.get_axis(2));
axis = Vector3(0, 0, 1);
break;
}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection))
break;
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Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
break;
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Vector3 y_axis = (click - _edit.center).normalized();
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
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float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
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float snap = spatial_editor->get_rotate_snap();
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if (snap) {
angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
angle -= Math::fmod(angle, snap);
set_message(vformat(TTR("Rotating %s degrees."), rtos(angle)));
angle = Math::deg2rad(angle);
} else
set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
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} else {
set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp)
continue;
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SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
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if (sp->has_meta("_edit_lock_")) {
continue;
}
Transform t;
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if (local_coords) {
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Transform original_local = se->original_local;
Basis rot = Basis(axis, angle);
t.basis = original_local.get_basis().orthonormalized() * rot;
t.origin = original_local.origin;
// Apply rotation
sp->set_transform(t);
sp->set_scale(original_local.basis.get_scale()); // re-apply original scale
} else {
Transform original = se->original;
Transform r;
Transform base = Transform(Basis(), _edit.center);
r.basis.rotate(plane.normal, angle);
t = base * r * base.inverse() * original;
// Apply rotation
sp->set_global_transform(t);
}
}
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surface->update();
} break;
default: {}
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}
}
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} else if ((m->get_button_mask() & BUTTON_MASK_RIGHT) || freelook_active) {
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if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
nav_mode = NAVIGATION_LOOK;
}
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} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
if (nav_scheme == NAVIGATION_GODOT) {
int mod = _get_key_modifier(m);
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if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MAYA) {
if (m->get_alt())
nav_mode = NAVIGATION_PAN;
}
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} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
int mod = _get_key_modifier(m);
if (mod) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
}
}
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switch (nav_mode) {
case NAVIGATION_PAN: {
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_nav_pan(m, _get_warped_mouse_motion(m));
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} break;
case NAVIGATION_ZOOM: {
_nav_zoom(m, m->get_relative());
} break;
case NAVIGATION_ORBIT: {
_nav_orbit(m, _get_warped_mouse_motion(m));
} break;
case NAVIGATION_LOOK: {
_nav_look(m, _get_warped_mouse_motion(m));
} break;
default: {}
}
}
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Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
if (magnify_gesture.is_valid()) {
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if (is_freelook_active())
scale_freelook_speed(magnify_gesture->get_factor());
else
scale_cursor_distance(1.0 / magnify_gesture->get_factor());
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
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if (nav_scheme == NAVIGATION_GODOT) {
int mod = _get_key_modifier(pan_gesture);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier"))
nav_mode = NAVIGATION_PAN;
else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier"))
nav_mode = NAVIGATION_ZOOM;
else if (mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier"))
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MAYA) {
if (pan_gesture->get_alt())
nav_mode = NAVIGATION_PAN;
}
switch (nav_mode) {
case NAVIGATION_PAN: {
_nav_pan(m, pan_gesture->get_delta());
} break;
case NAVIGATION_ZOOM: {
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_nav_zoom(m, pan_gesture->get_delta());
} break;
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case NAVIGATION_ORBIT: {
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_nav_orbit(m, pan_gesture->get_delta());
} break;
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case NAVIGATION_LOOK: {
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_nav_look(m, pan_gesture->get_delta());
} break;
default: {}
}
}
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
if (!k->is_pressed())
return;
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = true;
}
}
if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
_menu_option(VIEW_BOTTOM);
}
if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
_menu_option(VIEW_TOP);
}
if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
_menu_option(VIEW_REAR);
}
if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
_menu_option(VIEW_FRONT);
}
if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
_menu_option(VIEW_LEFT);
}
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
_menu_option(VIEW_RIGHT);
}
if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
_menu_option(VIEW_CENTER_TO_ORIGIN);
}
if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
_menu_option(VIEW_CENTER_TO_SELECTION);
}
if (ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/align_selection_with_view", p_event)) {
_menu_option(VIEW_ALIGN_SELECTION_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
if (!get_selected_count() || _edit.mode != TRANSFORM_NONE)
return;
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if (!AnimationPlayerEditor::singleton->get_key_editor()->has_keying()) {
set_message(TTR("Keying is disabled (no key inserted)."));
return;
}
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List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp)
continue;
emit_signal("transform_key_request", sp, "", sp->get_transform());
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}
set_message(TTR("Animation Key Inserted."));
}
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if (ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
} else if (k->get_scancode() == KEY_ESCAPE) {
set_freelook_active(false);
}
if (k->get_scancode() == KEY_SPACE) {
if (!k->is_pressed()) emit_signal("toggle_maximize_view", this);
}
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}
// freelook uses most of the useful shortcuts, like save, so its ok
// to consider freelook active as end of the line for future events.
if (freelook_active)
accept_event();
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}
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void SpatialEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
int pan_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift())
pan_speed *= pan_speed_modifier;
Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
Vector3 translation(-p_relative.x * pan_speed, p_relative.y * pan_speed, 0);
translation *= cursor.distance / DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos = camera_transform.origin;
}
void SpatialEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
int zoom_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift())
zoom_speed *= zoom_speed_modifier;
NavigationZoomStyle zoom_style = (NavigationZoomStyle)EditorSettings::get_singleton()->get("editors/3d/navigation/zoom_style").operator int();
if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
if (p_relative.x > 0)
scale_cursor_distance(1 - p_relative.x * zoom_speed);
else if (p_relative.x < 0)
scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
} else {
if (p_relative.y > 0)
scale_cursor_distance(1 + p_relative.y * zoom_speed);
else if (p_relative.y < 0)
scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
}
}
void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
cursor.x_rot += p_relative.y * radians_per_pixel;
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
name = "";
_update_name();
}
void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
// Freelook only works properly in perspective.
// It technically works too in ortho, but it's awful for a user due to fov being near zero
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
Transform prev_camera_transform = to_camera_transform(cursor);
cursor.x_rot += p_relative.y * radians_per_pixel;
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
cursor.pos += diff;
name = "";
_update_name();
}
}
void SpatialEditorViewport::set_freelook_active(bool active_now) {
if (!freelook_active && active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
cursor.eye_pos = cursor.pos - cursor.distance * forward;
// Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
camera_cursor.eye_pos = cursor.eye_pos;
if (EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_speed_zoom_link")) {
// Re-adjust freelook speed from the current zoom level
real_t base_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
freelook_speed = base_speed * cursor.distance;
}
// Hide mouse like in an FPS (warping doesn't work)
OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_CAPTURED);
} else if (freelook_active && !active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Restore mouse
OS::get_singleton()->set_mouse_mode(OS::MOUSE_MODE_VISIBLE);
}
freelook_active = active_now;
}
void SpatialEditorViewport::scale_cursor_distance(real_t scale) {
// Prevents zero distance which would short-circuit any scaling
if (cursor.distance < ZOOM_MIN_DISTANCE)
cursor.distance = ZOOM_MIN_DISTANCE;
cursor.distance *= scale;
if (cursor.distance < ZOOM_MIN_DISTANCE)
cursor.distance = ZOOM_MIN_DISTANCE;
zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
surface->update();
}
void SpatialEditorViewport::scale_freelook_speed(real_t scale) {
// Prevents zero distance which would short-circuit any scaling
if (freelook_speed < FREELOOK_MIN_SPEED)
freelook_speed = FREELOOK_MIN_SPEED;
freelook_speed *= scale;
if (freelook_speed < FREELOOK_MIN_SPEED)
freelook_speed = FREELOOK_MIN_SPEED;
zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
surface->update();
}
Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2i relative;
if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {
relative = p_ev_mouse_motion->get_relative();
}
return relative;
}
static bool is_shortcut_pressed(const String &p_path) {
Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path);
if (shortcut.is_null()) {
return false;
}
InputEventKey *k = Object::cast_to<InputEventKey>(shortcut->get_shortcut().ptr());
if (k == NULL) {
return false;
}
const Input &input = *Input::get_singleton();
int scancode = k->get_scancode();
return input.is_key_pressed(scancode);
}
void SpatialEditorViewport::_update_freelook(real_t delta) {
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if (!is_freelook_active()) {
return;
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}
Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
Vector3 up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
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Vector3 direction;
bool speed_modifier = false;
if (is_shortcut_pressed("spatial_editor/freelook_left")) {
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direction -= right;
}
if (is_shortcut_pressed("spatial_editor/freelook_right")) {
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direction += right;
}
if (is_shortcut_pressed("spatial_editor/freelook_forward")) {
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direction += forward;
}
if (is_shortcut_pressed("spatial_editor/freelook_backwards")) {
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direction -= forward;
}
if (is_shortcut_pressed("spatial_editor/freelook_up")) {
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direction += up;
}
if (is_shortcut_pressed("spatial_editor/freelook_down")) {
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direction -= up;
}
if (is_shortcut_pressed("spatial_editor/freelook_speed_modifier")) {
speed_modifier = true;
}
real_t speed = freelook_speed;
if (speed_modifier) {
real_t modifier_speed_factor = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_modifier_speed_factor");
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speed *= modifier_speed_factor;
}
Vector3 motion = direction * speed * delta;
cursor.pos += motion;
cursor.eye_pos += motion;
}
void SpatialEditorViewport::set_message(String p_message, float p_time) {
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message = p_message;
message_time = p_time;
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}
void SpatialEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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bool visible = is_visible_in_tree();
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set_process(visible);
if (visible)
_update_camera(0);
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call_deferred("update_transform_gizmo_view");
}
if (p_what == NOTIFICATION_RESIZED) {
call_deferred("update_transform_gizmo_view");
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}
if (p_what == NOTIFICATION_PROCESS) {
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real_t delta = get_process_delta_time();
if (zoom_indicator_delay > 0) {
zoom_indicator_delay -= delta;
if (zoom_indicator_delay <= 0) {
surface->update();
}
}
_update_freelook(delta);
_update_camera(delta);
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Map<Node *, Object *> &selection = editor_selection->get_selection();
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bool changed = false;
bool exist = false;
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for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->key());
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if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
VisualInstance *vi = Object::cast_to<VisualInstance>(sp);
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if (se->aabb.has_no_surface()) {
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se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
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}
Transform t = sp->get_global_transform();
t.translate(se->aabb.position);
// apply AABB scaling before item's global transform
Basis aabb_s;
aabb_s.scale(se->aabb.size);
t.basis = t.basis * aabb_s;
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exist = true;
if (se->last_xform == t)
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continue;
changed = true;
se->last_xform = t;
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
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}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
spatial_editor->update_transform_gizmo();
}
if (message_time > 0) {
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if (message != last_message) {
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surface->update();
last_message = message;
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}
message_time -= get_physics_process_delta_time();
if (message_time < 0)
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surface->update();
}
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
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bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
if (shrink != viewport_container->get_stretch_shrink() > 1) {
viewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
//update msaa if changed
int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
viewport->set_hdr(hdr);
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
info_label->set_visible(show_info);
if (show_info) {
String text;
text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";
text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n";
text += TTR("Surface Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SURFACE_CHANGES_IN_FRAME)) + "\n";
text += TTR("Draw Calls") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME)) + "\n";
text += TTR("Vertices") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_VERTICES_IN_FRAME));
info_label->set_text(text);
}
// FPS Counter.
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS));
fps_label->set_visible(show_fps);
if (show_fps) {
String text;
const float temp_fps = Engine::get_singleton()->get_frames_per_second();
text += TTR("FPS") + ": " + itos(temp_fps) + " (" + String::num(1000.0f / temp_fps, 2) + " ms)";
fps_label->set_text(text);
}
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}
if (p_what == NOTIFICATION_ENTER_TREE) {
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surface->connect("draw", this, "_draw");
surface->connect("gui_input", this, "_sinput");
surface->connect("mouse_entered", this, "_surface_mouse_enter");
surface->connect("mouse_exited", this, "_surface_mouse_exit");
surface->connect("focus_entered", this, "_surface_focus_enter");
surface->connect("focus_exited", this, "_surface_focus_exit");
info_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
fps_label->add_style_override("normal", editor->get_gui_base()->get_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->set_icon(get_icon("Camera", "EditorIcons"));
_init_gizmo_instance(index);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
_finish_gizmo_instances();
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}
if (p_what == NOTIFICATION_MOUSE_ENTER) {
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}
if (p_what == NOTIFICATION_DRAW) {
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}
}
// TODO That should be part of the drawing API...
static void stroke_rect(CanvasItem &ci, Rect2 rect, Color color, real_t width = 1.0) {
// a---b
// | |
// c---d
Vector2 a(rect.position);
Vector2 b(rect.position.x + rect.size.x, rect.position.y);
Vector2 c(rect.position.x, rect.position.y + rect.size.y);
Vector2 d(rect.position + rect.size);
ci.draw_line(a, b, color, width);
ci.draw_line(b, d, color, width);
ci.draw_line(d, c, color, width);
ci.draw_line(c, a, color, width);
}
static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture> icon) {
// Adjust bar size from control height
Vector2 surface_size = surface.get_size();
real_t h = surface_size.y / 2.0;
real_t y = (surface_size.y - h) / 2.0;
Rect2 r(10, y, 6, h);
real_t sy = r.size.y * fill;
// Note: because this bar appears over the viewport, it has to stay readable for any background color
// Draw both neutral dark and bright colors to account this
surface.draw_rect(r, Color(1, 1, 1, 0.2));
surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6));
stroke_rect(surface, r.grow(1), Color(0, 0, 0, 0.7));
Vector2 icon_size = icon->get_size();
Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2);
surface.draw_texture(icon, icon_pos);
}
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void SpatialEditorViewport::_draw() {
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
over_plugin_list->forward_draw_over_viewport(surface);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
if (!force_over_plugin_list->empty()) {
force_over_plugin_list->forward_force_draw_over_viewport(surface);
}
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if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
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get_stylebox("Focus", "EditorStyles")->draw(surface->get_canvas_item(), r);
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}
RID ci = surface->get_canvas_item();
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if (cursor.region_select) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin), Color(0.7, 0.7, 1.0, 0.3));
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}
if (message_time > 0) {
Ref<Font> font = get_font("font", "Label");
Point2 msgpos = Point2(5, get_size().y - 20);
font->draw(ci, msgpos + Point2(1, 1), message, Color(0, 0, 0, 0.8));
font->draw(ci, msgpos + Point2(-1, -1), message, Color(0, 0, 0, 0.8));
font->draw(ci, msgpos, message, Color(1, 1, 1, 1));
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}
if (_edit.mode == TRANSFORM_ROTATE) {
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Point2 center = _point_to_screen(_edit.center);
VisualServer::get_singleton()->canvas_item_add_line(ci, _edit.mouse_pos, center, Color(0.4, 0.7, 1.0, 0.8));
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}
if (previewing) {
Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
float aspect = ss.aspect();
Size2 s = get_size();
Rect2 draw_rect;
switch (previewing->get_keep_aspect_mode()) {
case Camera::KEEP_WIDTH: {
draw_rect.size = Size2(s.width, s.width / aspect);
draw_rect.position.x = 0;
draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
} break;
case Camera::KEEP_HEIGHT: {
draw_rect.size = Size2(s.height * aspect, s.height);
draw_rect.position.y = 0;
draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
} break;
}
draw_rect = Rect2(Vector2(), s).clip(draw_rect);
stroke_rect(*surface, draw_rect, Color(0.6, 0.6, 0.1, 0.5), 2.0);
} else {
if (zoom_indicator_delay > 0.0) {
if (is_freelook_active()) {
// Show speed
real_t min_speed = FREELOOK_MIN_SPEED;
real_t max_speed = camera->get_zfar();
real_t scale_length = (max_speed - min_speed);
if (Math::abs(scale_length) > CMP_EPSILON) {
real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
// There is no real maximum speed so that factor can become negative,
// Let's make it look asymptotic instead (will decrease slower and slower).
if (logscale_t < 0.25)
logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
draw_indicator_bar(*surface, 1.0 - logscale_t, get_icon("ViewportSpeed", "EditorIcons"));
}
} else {
// Show zoom
real_t min_distance = ZOOM_MIN_DISTANCE; // TODO Why not pick znear to limit zoom?
real_t max_distance = camera->get_zfar();
real_t scale_length = (max_distance - min_distance);
if (Math::abs(scale_length) > CMP_EPSILON) {
real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
// There is no real maximum distance so that factor can become negative,
// Let's make it look asymptotic instead (will decrease slower and slower).
if (logscale_t < 0.25)
logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
draw_indicator_bar(*surface, logscale_t, get_icon("ViewportZoom", "EditorIcons"));
}
}
}
}
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}
void SpatialEditorViewport::_menu_option(int p_option) {
switch (p_option) {
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case VIEW_TOP: {
cursor.y_rot = 0;
cursor.x_rot = Math_PI / 2.0;
set_message(TTR("Top View."), 2);
name = TTR("Top");
_update_name();
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} break;
case VIEW_BOTTOM: {
cursor.y_rot = 0;
cursor.x_rot = -Math_PI / 2.0;
set_message(TTR("Bottom View."), 2);
name = TTR("Bottom");
_update_name();
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} break;
case VIEW_LEFT: {
cursor.x_rot = 0;
cursor.y_rot = Math_PI / 2.0;
set_message(TTR("Left View."), 2);
name = TTR("Left");
_update_name();
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} break;
case VIEW_RIGHT: {
cursor.x_rot = 0;
cursor.y_rot = -Math_PI / 2.0;
set_message(TTR("Right View."), 2);
name = TTR("Right");
_update_name();
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} break;
case VIEW_FRONT: {
cursor.x_rot = 0;
cursor.y_rot = 0;
set_message(TTR("Front View."), 2);
name = TTR("Front");
_update_name();
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} break;
case VIEW_REAR: {
cursor.x_rot = 0;
cursor.y_rot = Math_PI;
set_message(TTR("Rear View."), 2);
name = TTR("Rear");
_update_name();
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} break;
case VIEW_CENTER_TO_ORIGIN: {
cursor.pos = Vector3(0, 0, 0);
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} break;
case VIEW_CENTER_TO_SELECTION: {
focus_selection();
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} break;
case VIEW_ALIGN_SELECTION_WITH_VIEW: {
if (!get_selected_count())
break;
Transform camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align with view"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
Transform xform = camera_transform;
xform.scale_basis(sp->get_scale());
undo_redo->add_do_method(sp, "set_global_transform", xform);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
}
undo_redo->commit_action();
} break;
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case VIEW_ENVIRONMENT: {
int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
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if (current) {
camera->set_environment(RES());
} else {
camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
}
view_menu->get_popup()->set_item_checked(idx, current);
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} break;
case VIEW_PERSPECTIVE: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
orthogonal = false;
call_deferred("update_transform_gizmo_view");
_update_name();
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} break;
case VIEW_ORTHOGONAL: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
orthogonal = true;
call_deferred("update_transform_gizmo_view");
_update_name();
2014-02-10 02:10:30 +01:00
} break;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
case VIEW_AUDIO_LISTENER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
viewport->set_as_audio_listener(current);
view_menu->get_popup()->set_item_checked(idx, current);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
} break;
case VIEW_AUDIO_DOPPLER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
camera->set_doppler_tracking(current ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, current);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
} break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
if (current)
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
else
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER));
view_menu->get_popup()->set_item_checked(idx, current);
} break;
2017-10-31 18:23:25 +01:00
case VIEW_HALF_RESOLUTION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_INFORMATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
case VIEW_FPS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_FPS);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
if (current)
preview_camera->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
else
preview_camera->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 15 * EDSCALE + fps_label->get_size().height);
} break;
case VIEW_DISPLAY_NORMAL: {
viewport->set_debug_draw(Viewport::DEBUG_DRAW_DISABLED);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), false);
} break;
case VIEW_DISPLAY_WIREFRAME: {
viewport->set_debug_draw(Viewport::DEBUG_DRAW_WIREFRAME);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), false);
} break;
case VIEW_DISPLAY_OVERDRAW: {
viewport->set_debug_draw(Viewport::DEBUG_DRAW_OVERDRAW);
VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_OVERDRAW);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), false);
} break;
case VIEW_DISPLAY_SHADELESS: {
viewport->set_debug_draw(Viewport::DEBUG_DRAW_UNSHADED);
VisualServer::get_singleton()->scenario_set_debug(get_tree()->get_root()->get_world()->get_scenario(), VisualServer::SCENARIO_DEBUG_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS), true);
} break;
2014-02-10 02:10:30 +01:00
}
}
void SpatialEditorViewport::_preview_exited_scene() {
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
view_menu->show();
}
void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
for (int i = 0; i < 3; i++) {
move_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
move_plane_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
rotate_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
scale_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
scale_plane_gizmo_instance[i] = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
VS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
}
}
void SpatialEditorViewport::_finish_gizmo_instances() {
for (int i = 0; i < 3; i++) {
VS::get_singleton()->free(move_gizmo_instance[i]);
VS::get_singleton()->free(move_plane_gizmo_instance[i]);
VS::get_singleton()->free(rotate_gizmo_instance[i]);
VS::get_singleton()->free(scale_gizmo_instance[i]);
VS::get_singleton()->free(scale_plane_gizmo_instance[i]);
}
}
2014-02-10 02:10:30 +01:00
void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
if (!p_activate) {
previewing->disconnect("tree_exiting", this, "_preview_exited_scene");
previewing = NULL;
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
2014-02-10 02:10:30 +01:00
if (!preview)
preview_camera->hide();
view_menu->show();
surface->update();
2014-02-10 02:10:30 +01:00
} else {
previewing = preview;
previewing->connect("tree_exiting", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
2014-02-10 02:10:30 +01:00
view_menu->hide();
surface->update();
2014-02-10 02:10:30 +01:00
}
}
void SpatialEditorViewport::_selection_result_pressed(int p_result) {
if (selection_results.size() <= p_result)
return;
clicked = selection_results[p_result].item->get_instance_id();
if (clicked) {
_select_clicked(clicked_wants_append, true);
clicked = 0;
}
}
void SpatialEditorViewport::_selection_menu_hide() {
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
}
void SpatialEditorViewport::set_can_preview(Camera *p_preview) {
2014-02-10 02:10:30 +01:00
preview = p_preview;
2014-02-10 02:10:30 +01:00
if (!preview_camera->is_pressed())
preview_camera->set_visible(p_preview);
2014-02-10 02:10:30 +01:00
}
void SpatialEditorViewport::update_transform_gizmo_view() {
if (!is_visible_in_tree())
return;
Transform xform = spatial_editor->get_gizmo_transform();
Transform camera_xform = camera->get_transform();
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin, camz);
float gizmo_d = Math::abs(p.distance_to(xform.origin));
float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
float dd = Math::abs(d0 - d1);
if (dd == 0)
dd = 0.0001;
float gsize = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
gizmo_scale = (gsize / Math::abs(dd));
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
xform.basis.scale(scale);
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE));
VisualServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_MOVE));
VisualServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_ROTATE));
VisualServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE));
VisualServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
VisualServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == SpatialEditor::TOOL_MODE_SCALE));
}
}
void SpatialEditorViewport::set_state(const Dictionary &p_state) {
2014-02-10 02:10:30 +01:00
if (p_state.has("position"))
cursor.pos = p_state["position"];
if (p_state.has("x_rotation"))
cursor.x_rot = p_state["x_rotation"];
if (p_state.has("y_rotation"))
cursor.y_rot = p_state["y_rotation"];
if (p_state.has("distance"))
cursor.distance = p_state["distance"];
if (p_state.has("use_orthogonal")) {
bool orth = p_state["use_orthogonal"];
if (orth)
_menu_option(VIEW_ORTHOGONAL);
else
_menu_option(VIEW_PERSPECTIVE);
}
if (p_state.has("display_mode")) {
int display = p_state["display_mode"];
int idx = view_menu->get_popup()->get_item_index(display);
if (!view_menu->get_popup()->is_item_checked(idx))
_menu_option(display);
}
if (p_state.has("use_environment")) {
bool env = p_state["use_environment"];
if (env != camera->get_environment().is_valid())
_menu_option(VIEW_ENVIRONMENT);
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
if (p_state.has("listener")) {
bool listener = p_state["listener"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
viewport->set_as_audio_listener(listener);
view_menu->get_popup()->set_item_checked(idx, listener);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
}
if (p_state.has("doppler")) {
bool doppler = p_state["doppler"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
camera->set_doppler_tracking(doppler ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, doppler);
}
if (p_state.has("gizmos")) {
bool gizmos = p_state["gizmos"];
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
if (view_menu->get_popup()->is_item_checked(idx) != gizmos)
_menu_option(VIEW_GIZMOS);
}
if (p_state.has("information")) {
bool information = p_state["information"];
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
if (view_menu->get_popup()->is_item_checked(idx) != information)
_menu_option(VIEW_INFORMATION);
}
if (p_state.has("fps")) {
bool fps = p_state["fps"];
int idx = view_menu->get_popup()->get_item_index(VIEW_FPS);
if (view_menu->get_popup()->is_item_checked(idx) != fps)
_menu_option(VIEW_FPS);
}
2017-10-31 18:23:25 +01:00
if (p_state.has("half_res")) {
bool half_res = p_state["half_res"];
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
view_menu->get_popup()->set_item_checked(idx, half_res);
}
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if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (Object::cast_to<Camera>(pv)) {
previewing = Object::cast_to<Camera>(pv);
previewing->connect("tree_exiting", this, "_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
view_menu->hide();
surface->update();
preview_camera->set_pressed(true);
preview_camera->show();
}
}
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}
Dictionary SpatialEditorViewport::get_state() const {
Dictionary d;
d["position"] = cursor.pos;
d["x_rotation"] = cursor.x_rot;
d["y_rotation"] = cursor.y_rot;
d["distance"] = cursor.distance;
d["use_environment"] = camera->get_environment().is_valid();
d["use_orthogonal"] = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL)))
d["display_mode"] = VIEW_DISPLAY_NORMAL;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME)))
d["display_mode"] = VIEW_DISPLAY_WIREFRAME;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW)))
d["display_mode"] = VIEW_DISPLAY_OVERDRAW;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS)))
d["display_mode"] = VIEW_DISPLAY_SHADELESS;
d["listener"] = viewport->is_audio_listener();
d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
d["fps"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS));
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d["half_res"] = viewport_container->get_stretch_shrink() > 1;
if (previewing)
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
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return d;
}
void SpatialEditorViewport::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_draw"), &SpatialEditorViewport::_draw);
ClassDB::bind_method(D_METHOD("_surface_mouse_enter"), &SpatialEditorViewport::_surface_mouse_enter);
ClassDB::bind_method(D_METHOD("_surface_mouse_exit"), &SpatialEditorViewport::_surface_mouse_exit);
ClassDB::bind_method(D_METHOD("_surface_focus_enter"), &SpatialEditorViewport::_surface_focus_enter);
ClassDB::bind_method(D_METHOD("_surface_focus_exit"), &SpatialEditorViewport::_surface_focus_exit);
ClassDB::bind_method(D_METHOD("_sinput"), &SpatialEditorViewport::_sinput);
ClassDB::bind_method(D_METHOD("_menu_option"), &SpatialEditorViewport::_menu_option);
ClassDB::bind_method(D_METHOD("_toggle_camera_preview"), &SpatialEditorViewport::_toggle_camera_preview);
ClassDB::bind_method(D_METHOD("_preview_exited_scene"), &SpatialEditorViewport::_preview_exited_scene);
ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &SpatialEditorViewport::update_transform_gizmo_view);
ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &SpatialEditorViewport::_selection_result_pressed);
ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &SpatialEditorViewport::_selection_menu_hide);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpatialEditorViewport::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpatialEditorViewport::drop_data_fw);
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ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
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}
void SpatialEditorViewport::reset() {
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orthogonal = false;
message_time = 0;
message = "";
last_message = "";
name = "";
cursor.x_rot = 0.5;
cursor.y_rot = 0.5;
cursor.distance = 4;
cursor.region_select = false;
cursor.pos = Vector3();
_update_name();
}
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void SpatialEditorViewport::focus_selection() {
if (!get_selected_count())
return;
Vector3 center;
int count = 0;
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = Object::cast_to<Spatial>(E->get());
if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
if (!se)
continue;
center += sp->get_global_transform().origin;
count++;
}
if (count != 0) {
center /= float(count);
}
cursor.pos = center;
}
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void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
preview_node = p_preview_node;
preview_bounds = p_preview_bounds;
accept = p_accept;
}
Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 10;
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
Set<Ref<SpatialEditorGizmo> > found_gizmos;
float closest_dist = MAX_DISTANCE;
Vector3 point = world_pos + world_ray * MAX_DISTANCE;
Vector3 normal = Vector3(0.0, 0.0, 0.0);
for (int i = 0; i < instances.size(); i++) {
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(ObjectDB::get_instance(instances[i]));
if (!mesh_instance)
continue;
Ref<SpatialEditorGizmo> seg = mesh_instance->get_gizmo();
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
continue;
}
found_gizmos.insert(seg);
Vector3 hit_point;
Vector3 hit_normal;
bool inters = seg->intersect_ray(camera, p_pos, hit_point, hit_normal, NULL, false);
if (!inters)
continue;
float dist = world_pos.distance_to(hit_point);
if (dist < 0)
continue;
if (dist < closest_dist) {
closest_dist = dist;
point = hit_point;
normal = hit_normal;
}
}
Vector3 offset = Vector3();
for (int i = 0; i < 3; i++) {
if (normal[i] > 0.0)
offset[i] = (preview_bounds->get_size()[i] - (preview_bounds->get_size()[i] + preview_bounds->get_position()[i]));
else if (normal[i] < 0.0)
offset[i] = -(preview_bounds->get_size()[i] + preview_bounds->get_position()[i]);
}
return point + offset;
}
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AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds) {
AABB bounds = p_bounds;
for (int i = 0; i < p_parent->get_child_count(); i++) {
Spatial *child = Object::cast_to<Spatial>(p_parent->get_child(i));
if (child) {
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(child);
if (mesh_instance) {
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AABB mesh_instance_bounds = mesh_instance->get_aabb();
mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin;
bounds.merge_with(mesh_instance_bounds);
}
bounds = _calculate_spatial_bounds(child, bounds);
}
}
return bounds;
}
void SpatialEditorViewport::_create_preview(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
RES res = ResourceLoader::load(path);
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
if (mesh != NULL || scene != NULL) {
if (mesh != NULL) {
MeshInstance *mesh_instance = memnew(MeshInstance);
mesh_instance->set_mesh(mesh);
preview_node->add_child(mesh_instance);
} else {
if (scene.is_valid()) {
Node *instance = scene->instance();
if (instance) {
preview_node->add_child(instance);
}
}
}
editor->get_scene_root()->add_child(preview_node);
}
}
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*preview_bounds = _calculate_spatial_bounds(preview_node, AABB());
}
void SpatialEditorViewport::_remove_preview() {
if (preview_node->get_parent()) {
for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
Node *node = preview_node->get_child(i);
node->queue_delete();
preview_node->remove_child(node);
}
editor->get_scene_root()->remove_child(preview_node);
}
}
bool SpatialEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
if (p_desired_node->get_filename() == p_target_scene_path) {
return true;
}
int childCount = p_desired_node->get_child_count();
for (int i = 0; i < childCount; i++) {
Node *child = p_desired_node->get_child(i);
if (_cyclical_dependency_exists(p_target_scene_path, child)) {
return true;
}
}
return false;
}
bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
RES res = ResourceLoader::load(path);
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
Node *instanced_scene = NULL;
if (mesh != NULL || scene != NULL) {
if (mesh != NULL) {
MeshInstance *mesh_instance = memnew(MeshInstance);
mesh_instance->set_mesh(mesh);
mesh_instance->set_name(mesh->get_name());
instanced_scene = mesh_instance;
} else {
if (!scene.is_valid()) { // invalid scene
return false;
} else {
instanced_scene = scene->instance();
}
}
}
if (instanced_scene == NULL) {
return false;
}
if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing
if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instanced_scene)) {
memdelete(instanced_scene);
return false;
}
}
if (scene != NULL) {
instanced_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path));
}
editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene);
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", editor->get_edited_scene());
editor_data->get_undo_redo().add_do_reference(instanced_scene);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
String new_name = parent->validate_child_name(instanced_scene);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Transform global_transform;
Spatial *parent_spatial = Object::cast_to<Spatial>(parent);
if (parent_spatial)
global_transform = parent_spatial->get_global_transform();
global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
return true;
}
void SpatialEditorViewport::_perform_drop_data() {
_remove_preview();
Vector<String> error_files;
editor_data->get_undo_redo().create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
RES res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
if (mesh != NULL || scene != NULL) {
bool success = _create_instance(target_node, path, drop_pos);
if (!success) {
error_files.push_back(path);
}
}
}
editor_data->get_undo_redo().commit_action();
if (error_files.size() > 0) {
String files_str;
for (int i = 0; i < error_files.size(); i++) {
files_str += error_files[i].get_file().get_basename() + ",";
}
files_str = files_str.substr(0, files_str.length() - 1);
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str()));
accept->popup_centered_minsize();
}
}
bool SpatialEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
bool can_instance = false;
if (!preview_node->is_inside_tree()) {
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "files")) {
Vector<String> files = d["files"];
List<String> scene_extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
List<String> mesh_extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
for (int i = 0; i < files.size(); i++) {
if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
RES res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
String type = res->get_class();
if (type == "PackedScene") {
Ref<PackedScene> sdata = ResourceLoader::load(files[i]);
Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
continue;
}
memdelete(instanced_scene);
} else if (type == "Mesh" || type == "ArrayMesh" || type == "PrimitiveMesh") {
Ref<Mesh> mesh = ResourceLoader::load(files[i]);
if (!mesh.is_valid()) {
continue;
}
} else {
continue;
}
can_instance = true;
break;
}
}
if (can_instance) {
_create_preview(files);
}
}
} else {
can_instance = true;
}
if (can_instance) {
Transform global_transform = Transform(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
}
return can_instance;
}
void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
selected_files.clear();
Dictionary d = p_data;
if (d.has("type") && String(d["type"]) == "files") {
selected_files = d["files"];
}
List<Node *> list = editor->get_editor_selection()->get_selected_node_list();
if (list.size() == 0) {
Node *root_node = editor->get_edited_scene();
if (root_node) {
list.push_back(root_node);
} else {
accept->get_ok()->set_text(TTR("OK :("));
accept->set_text(TTR("No parent to instance a child at."));
accept->popup_centered_minsize();
_remove_preview();
return;
}
}
if (list.size() != 1) {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("This operation requires a single selected node."));
accept->popup_centered_minsize();
_remove_preview();
return;
}
target_node = list[0];
if (is_shift && target_node != editor->get_edited_scene()) {
target_node = target_node->get_parent();
}
drop_pos = p_point;
_perform_drop_data();
}
SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
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_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
_edit.edited_gizmo = 0;
_edit.snap = 1;
_edit.gizmo_handle = 0;
index = p_index;
editor = p_editor;
editor_data = editor->get_scene_tree_dock()->get_editor_data();
editor_selection = editor->get_editor_selection();
undo_redo = editor->get_undo_redo();
clicked = 0;
clicked_includes_current = false;
orthogonal = false;
message_time = 0;
zoom_indicator_delay = 0.0;
spatial_editor = p_spatial_editor;
ViewportContainer *c = memnew(ViewportContainer);
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viewport_container = c;
c->set_stretch(true);
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add_child(c);
c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
viewport = memnew(Viewport);
viewport->set_disable_input(true);
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c->add_child(viewport);
surface = memnew(Control);
surface->set_drag_forwarding(this);
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add_child(surface);
surface->set_anchors_and_margins_preset(Control::PRESET_WIDE);
surface->set_clip_contents(true);
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camera = memnew(Camera);
camera->set_disable_gizmo(true);
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
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viewport->add_child(camera);
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
view_menu = memnew(MenuButton);
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surface->add_child(view_menu);
view_menu->set_position(Point2(4, 4) * EDSCALE);
view_menu->set_self_modulate(Color(1, 1, 1, 0.5));
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
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view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
view_menu->get_popup()->add_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
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view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View FPS")), VIEW_FPS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
view_menu->get_popup()->add_separator();
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view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Doppler Enable")), VIEW_AUDIO_DOPPLER);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
2014-02-10 02:10:30 +01:00
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
view_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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view_menu->set_disable_shortcuts(true);
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ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), KEY_A);
ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E);
ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q);
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ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
preview_camera = memnew(Button);
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preview_camera->set_toggle_mode(true);
preview_camera->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
preview_camera->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
preview_camera->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
preview_camera->set_h_grow_direction(GROW_DIRECTION_BEGIN);
preview_camera->set_text(TTR("Preview"));
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surface->add_child(preview_camera);
preview_camera->hide();
preview_camera->connect("toggled", this, "_toggle_camera_preview");
previewing = NULL;
gizmo_scale = 1.0;
preview_node = NULL;
info_label = memnew(Label);
info_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
info_label->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -10 * EDSCALE);
info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(info_label);
info_label->hide();
// FPS Counter.
fps_label = memnew(Label);
fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(fps_label);
fps_label->hide();
accept = NULL;
freelook_active = false;
freelook_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
selection_menu->connect("id_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
if (p_index == 0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
viewport->set_as_audio_listener(true);
}
name = "";
_update_name();
EditorSettings::get_singleton()->connect("settings_changed", this, "update_transform_gizmo_view");
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}
//////////////////////////////////////////////////////////////
void SpatialEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 size = get_size();
int h_sep = get_constant("separation", "HSplitContainer");
int v_sep = get_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
drag_begin_pos = mb->get_position();
drag_begin_ratio.x = ratio_h;
drag_begin_ratio.y = ratio_v;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
dragging_h = false;
dragging_v = false;
} break;
case VIEW_USE_2_VIEWPORTS: {
dragging_h = false;
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
dragging_v = false;
} break;
case VIEW_USE_3_VIEWPORTS: {
if (dragging_v)
dragging_h = false;
else
dragging_v = false;
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
if (dragging_h)
dragging_v = false;
else
dragging_h = false;
} break;
case VIEW_USE_4_VIEWPORTS: {
} break;
}
}
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
dragging_h = false;
dragging_v = false;
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && (dragging_h || dragging_v)) {
if (dragging_h) {
float new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
ratio_h = new_ratio;
queue_sort();
update();
}
if (dragging_v) {
float new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
ratio_v = new_ratio;
queue_sort();
update();
}
}
}
void SpatialEditorViewportContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_MOUSE_ENTER || p_what == NOTIFICATION_MOUSE_EXIT) {
mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
update();
}
if (p_what == NOTIFICATION_DRAW && mouseover) {
Ref<Texture> h_grabber = get_icon("grabber", "HSplitContainer");
Ref<Texture> v_grabber = get_icon("grabber", "VSplitContainer");
Vector2 size = get_size();
int h_sep = get_constant("separation", "HSplitContainer");
int v_sep = get_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
int size_left = mid_w - h_sep / 2;
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
//nothing to show
} break;
case VIEW_USE_2_VIEWPORTS: {
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
} break;
case VIEW_USE_3_VIEWPORTS: {
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
} break;
case VIEW_USE_4_VIEWPORTS: {
Vector2 half(mid_w, mid_h);
draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
} break;
}
}
if (p_what == NOTIFICATION_SORT_CHILDREN) {
SpatialEditorViewport *viewports[4];
int vc = 0;
for (int i = 0; i < get_child_count(); i++) {
viewports[vc] = Object::cast_to<SpatialEditorViewport>(get_child(i));
if (viewports[vc]) {
vc++;
}
}
ERR_FAIL_COND(vc != 4);
Size2 size = get_size();
if (size.x < 10 || size.y < 10) {
for (int i = 0; i < 4; i++) {
viewports[i]->hide();
}
return;
}
int h_sep = get_constant("separation", "HSplitContainer");
int v_sep = get_constant("separation", "VSplitContainer");
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
int size_left = mid_w - h_sep / 2;
int size_right = size.width - mid_w - h_sep / 2;
int size_top = mid_h - v_sep / 2;
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
for (int i = 1; i < 4; i++) {
viewports[i]->hide();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
} break;
case VIEW_USE_2_VIEWPORTS: {
for (int i = 1; i < 4; i++) {
if (i == 1 || i == 3)
viewports[i]->hide();
else
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
for (int i = 1; i < 4; i++) {
if (i == 1 || i == 3)
viewports[i]->hide();
else
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_3_VIEWPORTS: {
for (int i = 1; i < 4; i++) {
if (i == 1)
viewports[i]->hide();
else
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
for (int i = 1; i < 4; i++) {
if (i == 1)
viewports[i]->hide();
else
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_4_VIEWPORTS: {
for (int i = 1; i < 4; i++) {
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
} break;
}
}
}
void SpatialEditorViewportContainer::set_view(View p_view) {
view = p_view;
queue_sort();
}
SpatialEditorViewportContainer::View SpatialEditorViewportContainer::get_view() {
return view;
}
void SpatialEditorViewportContainer::_bind_methods() {
ClassDB::bind_method("_gui_input", &SpatialEditorViewportContainer::_gui_input);
}
SpatialEditorViewportContainer::SpatialEditorViewportContainer() {
view = VIEW_USE_1_VIEWPORT;
mouseover = false;
ratio_h = 0.5;
ratio_v = 0.5;
dragging_v = false;
dragging_h = false;
}
///////////////////////////////////////////////////////////////////
SpatialEditor *SpatialEditor::singleton = NULL;
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SpatialEditorSelectedItem::~SpatialEditorSelectedItem() {
if (sbox_instance.is_valid())
VisualServer::get_singleton()->free(sbox_instance);
}
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void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
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for (int i = 0; i < 3; i++) {
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move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_hl : gizmo_color[i]);
move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_hl : gizmo_color[i]);
scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_hl : gizmo_color[i]);
scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
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}
}
int SpatialEditor::get_skeleton_visibility_state() const {
return view_menu->get_popup()->get_item_state(view_menu->get_popup()->get_item_index(MENU_VISIBILITY_SKELETON));
}
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void SpatialEditor::update_transform_gizmo() {
List<Node *> &selection = editor_selection->get_selected_node_list();
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AABB center;
bool first = true;
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Basis gizmo_basis;
bool local_gizmo_coords = are_local_coords_enabled();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
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if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
Transform xf = se->sp->get_global_transform();
if (first) {
center.position = xf.origin;
first = false;
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if (local_gizmo_coords) {
gizmo_basis = xf.basis;
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gizmo_basis.orthonormalize();
}
} else {
center.expand_to(xf.origin);
gizmo_basis = Basis();
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}
}
Vector3 pcenter = center.position + center.size * 0.5;
gizmo.visible = !first;
gizmo.transform.origin = pcenter;
gizmo.transform.basis = gizmo_basis;
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->update_transform_gizmo_view();
}
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}
void _update_all_gizmos(Node *p_node) {
for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
Spatial *spatial_node = Object::cast_to<Spatial>(p_node->get_child(i));
if (spatial_node) {
spatial_node->update_gizmo();
}
_update_all_gizmos(p_node->get_child(i));
}
}
void SpatialEditor::update_all_gizmos() {
_update_all_gizmos(SceneTree::get_singleton()->get_root());
}
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Object *SpatialEditor::_get_editor_data(Object *p_what) {
Spatial *sp = Object::cast_to<Spatial>(p_what);
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if (!sp)
return NULL;
SpatialEditorSelectedItem *si = memnew(SpatialEditorSelectedItem);
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si->sp = sp;
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
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return si;
}
void SpatialEditor::_generate_selection_box() {
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AABB aabb(Vector3(), Vector3(1, 1, 1));
aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
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Ref<SurfaceTool> st = memnew(SurfaceTool);
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st->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
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Vector3 a, b;
aabb.get_edge(i, a, b);
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/*Vector<Vector3> points;
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Vector<Color> colors;
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points.push_back(a);
points.push_back(b);*/
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
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st->add_vertex(a);
st->add_color(Color(1.0, 1.0, 0.8, 0.4));
st->add_vertex(a.linear_interpolate(b, 0.2));
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st->add_color(Color(1.0, 1.0, 0.8, 0.4));
st->add_vertex(a.linear_interpolate(b, 0.8));
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
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st->add_vertex(b);
}
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_albedo(Color(1, 1, 1));
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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st->set_material(mat);
selection_box = st->commit();
}
Dictionary SpatialEditor::get_state() const {
Dictionary d;
d["snap_enabled"] = snap_enabled;
d["translate_snap"] = get_translate_snap();
d["rotate_snap"] = get_rotate_snap();
d["scale_snap"] = get_scale_snap();
d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
int vc = 0;
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT)))
vc = 1;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS)))
vc = 2;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS)))
vc = 3;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS)))
vc = 4;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT)))
vc = 5;
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT)))
vc = 6;
d["viewport_mode"] = vc;
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Array vpdata;
for (int i = 0; i < 4; i++) {
vpdata.push_back(viewports[i]->get_state());
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}
d["viewports"] = vpdata;
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d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
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return d;
}
void SpatialEditor::set_state(const Dictionary &p_state) {
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Dictionary d = p_state;
if (d.has("snap_enabled")) {
snap_enabled = d["snap_enabled"];
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
}
if (d.has("translate_snap"))
snap_translate->set_text(d["translate_snap"]);
if (d.has("rotate_snap"))
snap_rotate->set_text(d["rotate_snap"]);
if (d.has("scale_snap"))
snap_scale->set_text(d["scale_snap"]);
if (d.has("local_coords")) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
update_transform_gizmo();
}
if (d.has("viewport_mode")) {
int vc = d["viewport_mode"];
if (vc == 1)
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
else if (vc == 2)
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
else if (vc == 3)
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
else if (vc == 4)
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
else if (vc == 5)
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
else if (vc == 6)
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
}
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if (d.has("viewports")) {
Array vp = d["viewports"];
ERR_FAIL_COND(vp.size() > 4);
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->set_state(vp[i]);
}
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}
if (d.has("zfar"))
settings_zfar->set_value(float(d["zfar"]));
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if (d.has("znear"))
settings_znear->set_value(float(d["znear"]));
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if (d.has("fov"))
settings_fov->set_value(float(d["fov"]));
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if (d.has("show_grid")) {
bool use = d["show_grid"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
_menu_item_pressed(MENU_VIEW_GRID);
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}
}
if (d.has("show_origin")) {
bool use = d["show_origin"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
VisualServer::get_singleton()->instance_set_visible(origin_instance, use);
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}
}
}
void SpatialEditor::edit(Spatial *p_spatial) {
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if (p_spatial != selected) {
if (selected) {
Ref<SpatialEditorGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(false);
selected->update_gizmo();
}
}
selected = p_spatial;
over_gizmo_handle = -1;
if (selected) {
Ref<SpatialEditorGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(true);
selected->update_gizmo();
}
}
}
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}
void SpatialEditor::_xform_dialog_action() {
Transform t;
//translation
Vector3 scale;
Vector3 rotate;
Vector3 translate;
for (int i = 0; i < 3; i++) {
translate[i] = xform_translate[i]->get_text().to_double();
rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_double());
scale[i] = xform_scale[i]->get_text().to_double();
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}
t.basis.scale(scale);
t.basis.rotate(rotate);
t.origin = translate;
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undo_redo->create_action(TTR("XForm Dialog"));
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Spatial *sp = Object::cast_to<Spatial>(E->get());
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if (!sp)
continue;
SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
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if (!se)
continue;
bool post = xform_type->get_selected() > 0;
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Transform tr = sp->get_global_transform();
if (post)
tr = tr * t;
else {
tr.basis = t.basis * tr.basis;
tr.origin += t.origin;
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}
undo_redo->add_do_method(sp, "set_global_transform", tr);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
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}
undo_redo->commit_action();
}
void SpatialEditor::_menu_item_toggled(bool pressed, int p_option) {
switch (p_option) {
case MENU_TOOL_LOCAL_COORDS: {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
update_transform_gizmo();
} break;
case MENU_TOOL_USE_SNAP: {
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
snap_enabled = pressed;
} break;
}
}
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void SpatialEditor::_menu_item_pressed(int p_option) {
switch (p_option) {
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case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
case MENU_TOOL_ROTATE:
case MENU_TOOL_SCALE:
case MENU_TOOL_LIST_SELECT: {
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for (int i = 0; i < TOOL_MAX; i++)
tool_button[i]->set_pressed(i == p_option);
tool_mode = (ToolMode)p_option;
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update_transform_gizmo();
} break;
case MENU_TRANSFORM_CONFIGURE_SNAP: {
snap_dialog->popup_centered(Size2(200, 180));
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} break;
case MENU_TRANSFORM_DIALOG: {
for (int i = 0; i < 3; i++) {
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xform_translate[i]->set_text("0");
xform_rotate[i]->set_text("0");
xform_scale[i]->set_text("1");
}
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xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
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} break;
case MENU_VIEW_USE_1_VIEWPORT: {
viewport_base->set_view(SpatialEditorViewportContainer::VIEW_USE_1_VIEWPORT);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
viewport_base->set_view(SpatialEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
viewport_base->set_view(SpatialEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
viewport_base->set_view(SpatialEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
viewport_base->set_view(SpatialEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
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} break;
case MENU_VIEW_USE_4_VIEWPORTS: {
viewport_base->set_view(SpatialEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
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} break;
case MENU_VIEW_ORIGIN: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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is_checked = !is_checked;
VisualServer::get_singleton()->instance_set_visible(origin_instance, is_checked);
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
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} break;
case MENU_VIEW_GRID: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
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grid_enabled = !is_checked;
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for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
grid_visible[i] = grid_enabled;
}
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
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} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
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} break;
case MENU_LOCK_SELECTED: {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *spatial = Object::cast_to<Spatial>(E->get());
if (!spatial || !spatial->is_visible_in_tree())
continue;
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
spatial->set_meta("_edit_lock_", true);
emit_signal("item_lock_status_changed");
}
_refresh_menu_icons();
} break;
case MENU_UNLOCK_SELECTED: {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *spatial = Object::cast_to<Spatial>(E->get());
if (!spatial || !spatial->is_visible_in_tree())
continue;
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
spatial->set_meta("_edit_lock_", Variant());
emit_signal("item_lock_status_changed");
}
_refresh_menu_icons();
} break;
case MENU_VISIBILITY_SKELETON: {
const int idx = view_menu->get_popup()->get_item_index(MENU_VISIBILITY_SKELETON);
view_menu->get_popup()->toggle_item_multistate(idx);
// Change icon
const int state = view_menu->get_popup()->get_item_state(idx);
switch (state) {
case 0:
view_menu->get_popup()->set_item_icon(idx, view_menu->get_popup()->get_icon("visibility_hidden"));
break;
case 1:
view_menu->get_popup()->set_item_icon(idx, view_menu->get_popup()->get_icon("visibility_visible"));
break;
case 2:
view_menu->get_popup()->set_item_icon(idx, view_menu->get_popup()->get_icon("visibility_xray"));
break;
}
update_all_gizmos();
} break;
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}
}
void SpatialEditor::_init_indicators() {
{
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indicator_mat.instance();
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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PoolVector<Color> grid_colors[3];
PoolVector<Vector3> grid_points[3];
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Vector<Color> origin_colors;
Vector<Vector3> origin_points;
Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
for (int i = 0; i < 3; i++) {
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Vector3 axis;
axis[i] = 1;
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Vector3 axis_n1;
axis_n1[(i + 1) % 3] = 1;
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Vector3 axis_n2;
axis_n2[(i + 2) % 3] = 1;
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origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_points.push_back(axis * 4096);
origin_points.push_back(axis * -4096);
#define ORIGIN_GRID_SIZE 50
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for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
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Vector3 p1 = axis_n1 * j + axis_n2 * -ORIGIN_GRID_SIZE;
Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
Vector3 p2 = axis_n2 * j + axis_n1 * -ORIGIN_GRID_SIZE;
Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
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Color line_color = grid_color;
if (j == 0) {
continue;
} else if (j % 10 == 0) {
line_color *= 1.5;
}
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grid_points[i].push_back(p1);
grid_points[i].push_back(p1_dest);
grid_colors[i].push_back(line_color);
grid_colors[i].push_back(line_color);
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grid_points[i].push_back(p2);
grid_points[i].push_back(p2_dest);
grid_colors[i].push_back(line_color);
grid_colors[i].push_back(line_color);
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}
grid[i] = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX] = grid_points[i];
d[VisualServer::ARRAY_COLOR] = grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
grid_visible[i] = false;
grid_enable[i] = false;
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
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}
origin = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX] = origin_points;
d[VisualServer::ARRAY_COLOR] = origin_colors;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(origin, VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
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origin_instance = VisualServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
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VisualServer::get_singleton()->instance_set_visible(grid_instance[1], true);
grid_enable[1] = true;
grid_visible[1] = true;
grid_enabled = true;
last_grid_snap = 1;
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}
{
//move gizmo
float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
gizmo_hl = Ref<SpatialMaterial>(memnew(SpatialMaterial));
gizmo_hl->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
gizmo_hl->set_on_top_of_alpha();
gizmo_hl->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
gizmo_hl->set_albedo(Color(1, 1, 1, gizmo_alph + 0.2f));
gizmo_hl->set_cull_mode(SpatialMaterial::CULL_DISABLED);
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for (int i = 0; i < 3; i++) {
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move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
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Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_on_top_of_alpha();
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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Color col;
col[i] = 1.0;
col.a = gizmo_alph;
mat->set_albedo(col);
gizmo_color[i] = mat;
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Vector3 ivec;
ivec[i] = 1;
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Vector3 nivec;
nivec[(i + 1) % 3] = 1;
nivec[(i + 2) % 3] = 1;
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Vector3 ivec2;
ivec2[(i + 1) % 3] = 1;
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Vector3 ivec3;
ivec3[(i + 2) % 3] = 1;
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//translate
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{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
// Arrow profile
const int arrow_points = 5;
Vector3 arrow[5] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
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};
int arrow_sides = 6;
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for (int k = 0; k < 6; k++) {
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Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
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for (int j = 0; j < arrow_points - 1; j++) {
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Vector3 points[4] = {
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ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
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};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(move_gizmo[i]);
}
// Plane Translation
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 vec = ivec2 - ivec3;
Vector3 plane[4] = {
vec * GIZMO_PLANE_DST,
vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
};
Basis ma(ivec, Math_PI / 2);
Vector3 points[4] = {
ma.xform(plane[0]),
ma.xform(plane[1]),
ma.xform(plane[2]),
ma.xform(plane[3]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
Color col;
col[i] = 1.0;
col.a = gizmo_alph;
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]);
}
// Rotate
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{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
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surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 circle[5] = {
ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
ivec * -0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
ivec * -0.02 + ivec2 * -0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
ivec * 0.02 + ivec2 * -0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
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};
for (int k = 0; k < 32; k++) {
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Basis ma(ivec, Math_PI * 2 * float(k) / 32);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / 32);
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for (int j = 0; j < 4; j++) {
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Vector3 points[4] = {
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ma.xform(circle[j]),
mb.xform(circle[j]),
mb.xform(circle[j + 1]),
ma.xform(circle[j + 1]),
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};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(rotate_gizmo[i]);
}
// Scale
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
// Cube arrow profile
const int arrow_points = 6;
Vector3 arrow[6] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
};
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int arrow_sides = 4;
for (int k = 0; k < 4; k++) {
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Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
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for (int j = 0; j < arrow_points - 1; j++) {
Vector3 points[4] = {
ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(scale_gizmo[i]);
}
// Plane Scale
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 vec = ivec2 - ivec3;
Vector3 plane[4] = {
vec * GIZMO_PLANE_DST,
vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
};
Basis ma(ivec, Math_PI / 2);
Vector3 points[4] = {
ma.xform(plane[0]),
ma.xform(plane[1]),
ma.xform(plane[2]),
ma.xform(plane[3]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
Color col;
col[i] = 1.0;
col.a = gizmo_alph;
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]);
}
}
}
_generate_selection_box();
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}
void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(origin_instance);
VisualServer::get_singleton()->free(origin);
for (int i = 0; i < 3; i++) {
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VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
}
}
bool SpatialEditor::is_any_freelook_active() const {
for (unsigned int i = 0; i < VIEWPORTS_COUNT; ++i) {
if (viewports[i]->is_freelook_active())
return true;
}
return false;
}
void SpatialEditor::_refresh_menu_icons() {
bool all_locked = true;
List<Node *> &selection = editor_selection->get_selected_node_list();
if (selection.empty()) {
all_locked = false;
} else {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
if (Object::cast_to<Spatial>(E->get()) && !Object::cast_to<Spatial>(E->get())->has_meta("_edit_lock_")) {
all_locked = false;
break;
}
}
}
tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.empty());
tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
}
void SpatialEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
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if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack())
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return;
Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
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// Note: need to check is_echo because first person movement keys might still be held
if (!is_any_freelook_active() && !p_event->is_echo()) {
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if (!k->is_pressed())
return;
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if (ED_IS_SHORTCUT("spatial_editor/tool_select", p_event))
_menu_item_pressed(MENU_TOOL_SELECT);
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else if (ED_IS_SHORTCUT("spatial_editor/tool_move", p_event))
_menu_item_pressed(MENU_TOOL_MOVE);
else if (ED_IS_SHORTCUT("spatial_editor/tool_rotate", p_event))
_menu_item_pressed(MENU_TOOL_ROTATE);
else if (ED_IS_SHORTCUT("spatial_editor/tool_scale", p_event))
_menu_item_pressed(MENU_TOOL_SCALE);
else if (ED_IS_SHORTCUT("spatial_editor/local_coords", p_event))
if (are_local_coords_enabled()) {
_menu_item_toggled(false, MENU_TOOL_LOCAL_COORDS);
} else {
_menu_item_toggled(true, MENU_TOOL_LOCAL_COORDS);
}
else if (ED_IS_SHORTCUT("spatial_editor/snap", p_event))
if (is_snap_enabled()) {
_menu_item_toggled(false, MENU_TOOL_USE_SNAP);
} else {
_menu_item_toggled(true, MENU_TOOL_USE_SNAP);
}
}
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}
}
void SpatialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
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tool_button[SpatialEditor::TOOL_MODE_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_icon("ListSelect", "EditorIcons"));
tool_button[SpatialEditor::TOOL_LOCK_SELECTED]->set_icon(get_icon("Lock", "EditorIcons"));
tool_button[SpatialEditor::TOOL_UNLOCK_SELECTED]->set_icon(get_icon("Unlock", "EditorIcons"));
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tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_icon("Object", "EditorIcons"));
tool_option_button[SpatialEditor::TOOL_OPT_USE_SNAP]->set_icon(get_icon("Snap", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_icon("Panels1", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_icon("Panels2", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_icon("Panels2Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_icon("Panels4", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VISIBILITY_SKELETON), view_menu->get_popup()->get_icon("visibility_visible"));
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_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
_refresh_menu_icons();
get_tree()->connect("node_removed", this, "_node_removed");
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", this, "_refresh_menu_icons");
editor_selection->connect("selection_changed", this, "_refresh_menu_icons");
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}
if (p_what == NOTIFICATION_ENTER_TREE) {
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gizmos = memnew(SpatialEditorGizmos);
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_init_indicators();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
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_finish_indicators();
memdelete(gizmos);
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}
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
tool_button[SpatialEditor::TOOL_MODE_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
tool_button[SpatialEditor::TOOL_MODE_LIST_SELECT]->set_icon(get_icon("ListSelect", "EditorIcons"));
tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->set_icon(get_icon("Object", "EditorIcons"));
tool_option_button[SpatialEditor::TOOL_OPT_USE_SNAP]->set_icon(get_icon("Snap", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_icon("Panels1", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_icon("Panels2", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_icon("Panels2Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_icon("Panels4", "EditorIcons"));
}
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}
void SpatialEditor::add_control_to_menu_panel(Control *p_control) {
hbc_menu->add_child(p_control);
}
void SpatialEditor::set_can_preview(Camera *p_preview) {
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for (int i = 0; i < 4; i++) {
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viewports[i]->set_can_preview(p_preview);
}
}
VSplitContainer *SpatialEditor::get_shader_split() {
return shader_split;
}
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HSplitContainer *SpatialEditor::get_palette_split() {
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return palette_split;
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}
void SpatialEditor::_request_gizmo(Object *p_obj) {
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Spatial *sp = Object::cast_to<Spatial>(p_obj);
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if (!sp)
return;
if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || (sp->get_owner() && editor->get_edited_scene()->is_a_parent_of(sp)))) {
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Ref<SpatialEditorGizmo> seg;
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for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_editor_plugin_count(); i++) {
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seg = EditorNode::get_singleton()->get_editor_data().get_editor_plugin(i)->create_spatial_gizmo(sp);
if (seg.is_valid())
break;
}
if (!seg.is_valid()) {
seg = gizmos->get_gizmo(sp);
}
if (seg.is_valid()) {
sp->set_gizmo(seg);
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}
if (seg.is_valid() && sp == selected) {
seg->set_selected(true);
selected->update_gizmo();
}
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}
}
void SpatialEditor::_toggle_maximize_view(Object *p_viewport) {
if (!p_viewport) return;
SpatialEditorViewport *current_viewport = Object::cast_to<SpatialEditorViewport>(p_viewport);
if (!current_viewport) return;
int index = -1;
bool maximized = false;
for (int i = 0; i < 4; i++) {
if (viewports[i] == current_viewport) {
index = i;
if (current_viewport->get_global_rect() == viewport_base->get_global_rect())
maximized = true;
break;
}
}
if (index == -1) return;
if (!maximized) {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
if (i == (uint32_t)index)
viewports[i]->set_anchors_and_margins_preset(Control::PRESET_WIDE);
else
viewports[i]->hide();
}
} else {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++)
viewports[i]->show();
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT)))
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS)))
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT)))
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS)))
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT)))
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS)))
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
}
}
void SpatialEditor::_node_removed(Node *p_node) {
if (p_node == selected)
selected = NULL;
}
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void SpatialEditor::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &SpatialEditor::_unhandled_key_input);
ClassDB::bind_method("_node_removed", &SpatialEditor::_node_removed);
ClassDB::bind_method("_menu_item_pressed", &SpatialEditor::_menu_item_pressed);
ClassDB::bind_method("_menu_item_toggled", &SpatialEditor::_menu_item_toggled);
ClassDB::bind_method("_xform_dialog_action", &SpatialEditor::_xform_dialog_action);
ClassDB::bind_method("_get_editor_data", &SpatialEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &SpatialEditor::_request_gizmo);
ClassDB::bind_method("_toggle_maximize_view", &SpatialEditor::_toggle_maximize_view);
ClassDB::bind_method("_refresh_menu_icons", &SpatialEditor::_refresh_menu_icons);
ADD_SIGNAL(MethodInfo("transform_key_request"));
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
}
void SpatialEditor::clear() {
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->reset();
}
VisualServer::get_singleton()->instance_set_visible(origin_instance, true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], true);
grid_visible[i] = true;
}
}
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(SpatialEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
viewports[i]->viewport->set_as_audio_listener(i == 0);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
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}
SpatialEditor::SpatialEditor(EditorNode *p_editor) {
gizmo.visible = true;
gizmo.scale = 1.0;
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viewport_environment = Ref<Environment>(memnew(Environment));
undo_redo = p_editor->get_undo_redo();
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VBoxContainer *vbc = this;
custom_camera = NULL;
singleton = this;
editor = p_editor;
editor_selection = editor->get_editor_selection();
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editor_selection->add_editor_plugin(this);
snap_enabled = false;
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tool_mode = TOOL_MODE_SELECT;
hbc_menu = memnew(HBoxContainer);
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vbc->add_child(hbc_menu);
Vector<Variant> button_binds;
button_binds.resize(1);
String sct;
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tool_button[TOOL_MODE_SELECT] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
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tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds[0] = MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_SELECT]->set_tooltip(TTR("Select Mode (Q)") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection"));
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tool_button[TOOL_MODE_MOVE] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
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tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds[0] = MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_MOVE]->set_tooltip(TTR("Move Mode (W)"));
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tool_button[TOOL_MODE_ROTATE] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
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tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds[0] = MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_ROTATE]->set_tooltip(TTR("Rotate Mode (E)"));
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tool_button[TOOL_MODE_SCALE] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
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tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds[0] = MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_SCALE]->set_tooltip(TTR("Scale Mode (R)"));
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tool_button[TOOL_MODE_LIST_SELECT] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
button_binds[0] = MENU_TOOL_LIST_SELECT;
tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
tool_button[TOOL_LOCK_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
button_binds[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(ToolButton);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
button_binds[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
VSeparator *vs = memnew(VSeparator);
hbc_menu->add_child(vs);
tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(ToolButton);
hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds[0] = MENU_TOOL_LOCAL_COORDS;
tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", this, "_menu_item_toggled", button_binds);
ED_SHORTCUT("spatial_editor/local_coords", TTR("Local Coords"), KEY_T);
sct = ED_GET_SHORTCUT("spatial_editor/local_coords").ptr()->get_as_text();
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_tooltip(vformat(TTR("Local Space Mode (%s)"), sct));
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(ToolButton);
hbc_menu->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds[0] = MENU_TOOL_USE_SNAP;
tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", this, "_menu_item_toggled", button_binds);
ED_SHORTCUT("spatial_editor/snap", TTR("Snap"), KEY_Y);
sct = ED_GET_SHORTCUT("spatial_editor/snap").ptr()->get_as_text();
tool_option_button[TOOL_OPT_USE_SNAP]->set_tooltip(vformat(TTR("Snap Mode (%s)"), sct));
vs = memnew(VSeparator);
hbc_menu->add_child(vs);
// Drag and drop support;
preview_node = memnew(Spatial);
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preview_bounds = AABB();
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1);
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("spatial_editor/tool_select", TTR("Tool Select"), KEY_Q);
ED_SHORTCUT("spatial_editor/tool_move", TTR("Tool Move"), KEY_W);
ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Tool Rotate"), KEY_E);
ED_SHORTCUT("spatial_editor/tool_scale", TTR("Tool Scale"), KEY_R);
ED_SHORTCUT("spatial_editor/display_wireframe", TTR("Display Wireframe"), KEY_Z);
ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
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PopupMenu *p;
transform_menu = memnew(MenuButton);
transform_menu->set_text(TTR("Transform"));
hbc_menu->add_child(transform_menu);
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p = transform_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap..")), MENU_TRANSFORM_CONFIGURE_SNAP);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog..")), MENU_TRANSFORM_DIALOG);
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p->connect("id_pressed", this, "_menu_item_pressed");
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view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
view_menu->set_position(Point2(212, 0));
hbc_menu->add_child(view_menu);
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p = view_menu->get_popup();
accept = memnew(AcceptDialog);
editor->get_gui_base()->add_child(accept);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
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p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid")), MENU_VIEW_GRID);
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p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings")), MENU_VIEW_CAMERA_SETTINGS);
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p->add_separator();
p->add_multistate_item(TTR("Skeleton Gizmo visibility"), 3, 1, MENU_VISIBILITY_SKELETON);
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
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p->connect("id_pressed", this, "_menu_item_pressed");
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/* REST OF MENU */
palette_split = memnew(HSplitContainer);
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palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(palette_split);
shader_split = memnew(VSplitContainer);
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shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(shader_split);
viewport_base = memnew(SpatialEditorViewportContainer);
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shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
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viewports[i] = memnew(SpatialEditorViewport(this, editor, i));
viewports[i]->connect("toggle_maximize_view", this, "_toggle_maximize_view");
viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
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viewport_base->add_child(viewports[i]);
}
/* SNAP DIALOG */
snap_dialog = memnew(ConfirmationDialog);
snap_dialog->set_title(TTR("Snap Settings"));
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add_child(snap_dialog);
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VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
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snap_dialog->add_child(snap_dialog_vbc);
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snap_translate = memnew(LineEdit);
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snap_translate->set_text("1");
snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
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snap_rotate = memnew(LineEdit);
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snap_rotate->set_text("5");
snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
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snap_scale = memnew(LineEdit);
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snap_scale->set_text("5");
snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
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/* SETTINGS DIALOG */
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settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("Viewport Settings"));
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add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_fov = memnew(SpinBox);
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
settings_fov->set_step(0.01);
settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
settings_zfar->set_max(MAX_Z);
settings_zfar->set_min(MIN_Z);
settings_zfar->set_step(0.01);
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
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/* XFORM DIALOG */
xform_dialog = memnew(ConfirmationDialog);
xform_dialog->set_title(TTR("Transform Change"));
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add_child(xform_dialog);
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VBoxContainer *xform_vbc = memnew(VBoxContainer);
xform_dialog->add_child(xform_vbc);
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Label *l = memnew(Label);
l->set_text(TTR("Translate:"));
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xform_vbc->add_child(l);
HBoxContainer *xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
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for (int i = 0; i < 3; i++) {
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xform_translate[i] = memnew(LineEdit);
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xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_translate[i]);
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}
l = memnew(Label);
l->set_text(TTR("Rotate (deg.):"));
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xform_vbc->add_child(l);
xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
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for (int i = 0; i < 3; i++) {
xform_rotate[i] = memnew(LineEdit);
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xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_rotate[i]);
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}
l = memnew(Label);
l->set_text(TTR("Scale (ratio):"));
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xform_vbc->add_child(l);
xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
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for (int i = 0; i < 3; i++) {
xform_scale[i] = memnew(LineEdit);
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xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_scale[i]);
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}
l = memnew(Label);
l->set_text(TTR("Transform Type"));
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xform_vbc->add_child(l);
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xform_type = memnew(OptionButton);
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xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
xform_type->add_item(TTR("Pre"));
xform_type->add_item(TTR("Post"));
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xform_vbc->add_child(xform_type);
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xform_dialog->connect("confirmed", this, "_xform_dialog_action");
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scenario_debug = VisualServer::SCENARIO_DEBUG_DISABLED;
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selected = NULL;
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set_process_unhandled_key_input(true);
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add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.2);
over_gizmo_handle = -1;
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}
SpatialEditor::~SpatialEditor() {
memdelete(preview_node);
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}
void SpatialEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
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spatial_editor->show();
spatial_editor->set_process(true);
spatial_editor->grab_focus();
} else {
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spatial_editor->hide();
spatial_editor->set_process(false);
}
}
void SpatialEditorPlugin::edit(Object *p_object) {
spatial_editor->edit(Object::cast_to<Spatial>(p_object));
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}
bool SpatialEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Spatial");
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}
Dictionary SpatialEditorPlugin::get_state() const {
return spatial_editor->get_state();
}
void SpatialEditorPlugin::set_state(const Dictionary &p_state) {
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spatial_editor->set_state(p_state);
}
void SpatialEditor::snap_cursor_to_plane(const Plane &p_plane) {
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//cursor.pos=p_plane.project(cursor.pos);
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}
Vector3 SpatialEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
if (is_snap_enabled()) {
p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
}
return p_target;
}
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void SpatialEditorPlugin::_bind_methods() {
ClassDB::bind_method("snap_cursor_to_plane", &SpatialEditorPlugin::snap_cursor_to_plane);
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}
void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
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spatial_editor->snap_cursor_to_plane(p_plane);
}
SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
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editor = p_node;
spatial_editor = memnew(SpatialEditor(p_node));
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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editor->get_viewport()->add_child(spatial_editor);
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spatial_editor->hide();
spatial_editor->connect("transform_key_request", editor, "_transform_keyed");
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}
SpatialEditorPlugin::~SpatialEditorPlugin() {
}