Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect
2022-07-19 12:06:00 +02:00
Rémi Verschelde
00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i
2022-07-19 08:45:49 +02:00
FireForge
468157bfe0
Capitalize the SpriteFrames search bar placeholder
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Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 -05:00
FireForge
84431bd782
Use integer types in Image and ImageTexture methods
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- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kleonc
a4d8c78e48
SpriteFramesEditor Add animation searchbox
2022-07-18 15:47:12 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix
2022-07-18 12:05:36 +02:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
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Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky
f05fce405e
Fix visual shader graph not correctly updating when multiple tabs opened
2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9
refactor sync in AnimationTree
2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
kobewi
87fb95f1ff
Clear drag_selection when drag ends
2022-07-14 14:51:47 +02:00
kobewi
38d8cb4782
Fix drag_selection crash on scene close
2022-07-14 02:31:52 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
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`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.
Shadow atlas settings now contain the word "atlas" for easier searching.
Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde
200009cd48
Merge pull request #62282 from fire-forge/gradient2d-editor-fix
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Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Hugo Locurcio
99ac090233
Improve appearance of the material editor preview
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- Use lower camera FOV to show more of the sphere/box, while still
fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00
FireForge
af19501cc7
Seperate filter and description in FileDialog.add_filter()
2022-07-09 10:51:45 -05:00
FireForge
e4067064ce
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
2022-07-09 10:47:08 -05:00
kobewi
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
Rémi Verschelde
0e3ac839b4
Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing
2022-07-08 10:17:40 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker
2022-07-08 09:06:47 +02:00
bruvzg
a319e6e623
Fix regressions from Font refactor
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Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
Vitika9
0011d93c81
ColorPicker Refactor
2022-07-06 22:11:43 +05:30
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Guilherme Felipe
51aa57328a
[Node3DEditorViewport] Add correct margin for rotation control and fps label.
2022-07-05 17:32:16 -03:00
kobewi
072e2ff659
Show the transform operation numbers in 2D
2022-07-05 13:19:32 +02:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
bruvzg
e3d5bc2098
Use autowrap in the curve editor.
2022-07-04 10:13:11 +03:00
Rémi Verschelde
5cc830892a
Merge pull request #62681 from Jummit/keep-perspective-menu
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Keep Perspective menu open after selecting an option
2022-07-04 08:21:57 +02:00
Jummit
e3ab344af9
Keep Perspective menu open on selection
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Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
2022-07-03 17:23:41 +02:00
Rémi Verschelde
b2a4cac9f4
Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi
2022-07-03 15:30:08 +02:00
Hugo Locurcio
de976eb82f
Fix 3D editor gizmos appearing in GI following default GI mode change
2022-07-02 23:19:01 +02:00
python273
d65eb592b0
Make asset library's column count dynamic
2022-07-02 23:42:09 +03:00
Hugo Locurcio
feac27476c
Use antialiasing for line drawing in the AnimationTree editor
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- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02 18:26:41 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-02 00:17:21 +02:00
Kirill
924658a849
Stretch image on resize in asset description dialog
2022-07-01 17:17:40 +03:00
Hugo Locurcio
32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
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This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).
This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
Rémi Verschelde
1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
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Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Rémi Verschelde
fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available
2022-06-30 10:06:17 +02:00
Fabio Alessandrelli
0e504e4191
[AssetLib] Fix crash in Web editor.
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Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
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Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Hugo Locurcio
87c989f98d
Mention mipmap and memory usage in the texture editor preview
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This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.
- Improve readability by increasing outline size and reducing
font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
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Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
kobewi
2ccef6616e
Fix crash when drawing invalid tiles
2022-06-23 14:34:23 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
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Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Haoyu Qiu
084fdee4a2
Add missing TTR in dialog title
2022-06-23 13:13:42 +08:00
reduz
e772b65d92
Remake resource thread safety and API
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* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.
Supersedes #57533
2022-06-22 13:46:46 +02:00
Rémi Verschelde
f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2
2022-06-21 16:05:35 +02:00
FireForge
743a48da2a
Fix GradientTexture2D editor height
2022-06-20 22:21:18 -05:00
FireForge
88589c091b
Improve TileSet editor and add more suffixes
2022-06-20 15:28:19 -05:00
smix8
e12e239ab4
Add Path2D/3D debug options
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Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Rémi Verschelde
b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor
2022-06-20 15:27:16 +02:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Hugo Locurcio
2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
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This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Trevor Davenport
e3fc0fd118
Add missing new function parameter.
2022-06-17 10:13:10 -06:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
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Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
FireForge
f72c1ac2a3
Use new inspector button style in InputEvent editor
2022-06-15 01:44:16 -05:00
FireForge
b8720500b0
Improve TileMap editor layer selection button
2022-06-14 14:14:19 -05:00
bruvzg
0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom.
2022-06-14 10:52:58 +03:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit
2022-06-13 17:06:34 +02:00
Andreas Raddau
9d9a50b7ee
Fixed missing call to AnimationTrackEditor::make_insert_queue
2022-06-12 16:02:09 +02:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
Yuri Rubinsky
d6622330d7
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
Rémi Verschelde
ab2fd4a671
Merge pull request #59776 from fire-forge/more-round
2022-06-10 10:52:44 +02:00
Yuri Rubinsky
e02aadba95
Distinguish Length function name to Length2D/3D/4D in visual shaders
2022-06-10 11:08:08 +03:00
Danny Chung
09658f7e3b
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
Guilherme Felipe de C. G. da Silva
7fc3aa43ce
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-08 17:08:48 -03:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
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Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
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Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Hendrik Brucker
e4ba3b64f0
Fix visual editor settings change propagation
2022-06-07 19:17:47 +02:00
RechieKho
ea9aaab293
Define zoom shortcut before using it
2022-06-07 21:27:38 +08:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
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Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
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Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
Rémi Verschelde
54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
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Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi
cf2287a2b4
Add shortcuts to GenericTilePolygonEditor
2022-06-07 02:03:04 +02:00
Aaron Record
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
kobewi
6ac85ccc3d
Enable nearest filtering in shrunk 3D viewport
2022-06-05 18:24:05 +02:00
Andy Gainey
9172ab37bf
Fix inverted mouse wheel zoom in CanvasItemEditor #61716
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Bug introduced in bb07c6a7d0
while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde
25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
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Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Guilherme Felipe de C. G. da Silva
e363fdeed9
Removes start/end states from menus
2022-06-04 15:13:07 -03:00
Andy Gainey
bb07c6a7d0
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-04 18:14:19 +02:00
Rémi Verschelde
7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
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Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete
f6123e00e7
fix end handles being reversed in Path3DGizmo
2022-06-04 10:58:52 +12:00
FireForge
87cfe90f6e
Update viewport when toggling TileMap grid
2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva
4bf5047fb0
Fix state machine style
2022-06-03 14:59:00 -03:00
kobewi
489ac77cbc
Update half resolution immediately
2022-06-03 02:12:41 +02:00
Rémi Verschelde
1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
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Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
JFonS
8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug
2022-06-02 13:02:48 +02:00
JFonS
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
2022-06-02 12:11:06 +02:00
Hayden Leete
90b39f95da
swap path_3d_editor_plugin control points order
2022-06-02 21:15:15 +12:00
Rémi Verschelde
532e253a7c
Merge pull request #61455 from fire-forge/tab
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Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Rémi Verschelde
6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
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Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde
26bfaf34dd
Merge pull request #61488 from fire-forge/filter
2022-05-30 02:03:45 +02:00
FireForge
7f7244f04a
Use consistent casing in editor filter/search bars
2022-05-28 18:43:16 -05:00
Arne Stenkrona
6cd4d5f061
Ensure focus when dropping to script editor
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This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.
Fixes issue #61465
2022-05-28 19:58:46 +02:00
Hugo Locurcio
3541200f2b
Rotate Decal nodes when using Align Transform/Rotation With View
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This matches the expected orientation with decal nodes "looking"
in the same direction as the editor camera.
2022-05-28 13:14:10 +02:00
reduz
73c102f272
Redo the shader editor
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* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.
Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
2022-05-28 11:03:16 +02:00
Rémi Verschelde
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
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Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
George Marques
eba3e0a9fc
GDScript: Support %
in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
FireForge
198f70c4c8
Use type icons in Theme editor import tab
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- Use + icon for "Add" button
- Replace "One" with "1" in data type counts
2022-05-26 23:05:17 -05:00
FireForge
eb573da2b5
Use "odd" style for TabContainers on base BG color
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- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
kobewi
e748fc1a11
Improve TextureRegionEditor
2022-05-26 20:54:45 +02:00
Hugo Locurcio
93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
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The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.
Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).
Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).
White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.
No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
Rémi Verschelde
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
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Improve StyleBox preview
2022-05-26 13:28:36 +02:00
reduz
b4c6900123
Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
kobewi
e7b0e7e35a
Improve style of inspector buttons
2022-05-25 22:54:47 +02:00
FireForge
42d1a96904
Add rounded corners to the contextual toolbar
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- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
2022-05-25 15:43:40 -05:00
Rémi Verschelde
360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
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[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
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Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
SnailRhymer
b0e31eeb4a
Remove configuration warning from AnimationPlayer
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Remove warning about animations in different libraries having the same name, since shared names are fine.
Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
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Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Fabio Alessandrelli
cf39f36685
[Editor] Report GDExtension export errors and missing libraries.
2022-05-24 12:01:30 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
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Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals
2022-05-24 10:50:55 +02:00
reduz
4044cc7d57
Reorganize Region Rect Editor
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
...
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
kobewi
c2bf9c2802
Remove zoom_reset shortcut in 2D editor
2022-05-22 21:39:53 +02:00
kobewi
5d413eaa96
Redraw selected 3D gizmo on deselect
2022-05-22 21:28:47 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
reduz
45af29da80
Add a new HashSet template
...
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Franke
a53b7f0a9d
Tweaks to improve the Project Manager display at small sizes
2022-05-19 23:57:48 -05:00
kobewi
9a1054d942
Tweak minsize of editor ColorPickerButtons
2022-05-19 15:20:46 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Rémi Verschelde
e7868626fa
Merge pull request #61148 from Jummit/drop-unique-nodes
2022-05-18 16:13:54 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
...
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Jummit
1101f6c660
Use % when dropping unique scene nodes into script
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This expands uppon #60708 , using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
2022-05-18 15:21:31 +02:00
Rémi Verschelde
d5c1de784c
Merge pull request #61115 from KoBeWi/don't_quote_me_on_that
2022-05-17 21:24:47 +02:00
kobewi
995bcd6218
Include quotes conditionally for dropped paths
2022-05-17 16:30:23 +02:00
Rémi Verschelde
5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
...
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde
1d5e662766
Merge pull request #60708 from timothyqiu/drop-onready
2022-05-17 13:58:51 +02:00
Yuri Rubinsky
c84d050980
Add node list param to GraphEdit::delete_nodes_request
signal
2022-05-17 13:28:21 +03:00
Rémi Verschelde
743fce6834
Merge pull request #59242 from Sauermann/fix-editor-select-toplevel
...
Fix that Top Level CanvasItems are unselectable in editor
2022-05-17 08:22:12 +02:00
Haoyu Qiu
3094e739f5
Create onready variables when dropping nodes and holding Ctrl
2022-05-17 11:51:22 +08:00
Markus Sauermann
4cb74a5270
Fix that Top Level CanvasItems are unselectable in editor
...
Previously the parent Transform2D was included in the calculation
2022-05-17 01:36:28 +02:00
SnailRhymer
d79818acb6
Fix errors and improve UX relating to new animation libraries
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- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
2022-05-17 00:02:51 +01:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
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Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1
2022-05-16 13:50:42 +02:00
Rémi Verschelde
388988d341
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-gizmo
2022-05-16 13:48:54 +02:00
Rémi Verschelde
75e4d24ace
Merge pull request #61071 from timothyqiu/leading-stylebox
2022-05-16 13:47:39 +02:00
Haoyu Qiu
4b013a9c96
Fix crash when editing pinned StyleBox
2022-05-16 17:33:24 +08:00
reduz
746dddc067
Replace most uses of Map by HashMap
...
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
d329229ad6
Use a different color for GPUParticlesAttractor3D editor gizmos
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This makes attractor gizmos (orange) distinguishable from
collision gizmos (blue).
2022-05-16 01:45:12 +02:00
Yuri Rubinsky
eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
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Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00
FireForge
584a646f50
Capitalize output port names in visual shader
2022-05-13 00:53:09 -05:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Rémi Verschelde
f263e3ac81
Merge pull request #60954 from V-Sekai/fix_ownership_of_created_nodes
2022-05-12 23:11:00 +02:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
...
Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
SaracenOne
ce99de32b8
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
...
and Skeleton3DEditorPlugin when used on foreign nodes.
Make gizmos visible upon creation rather than having to select
them first.
Make UV2 unwrapping and PhysicalBone creation properly subject
to UndoRedo.
2022-05-11 22:03:07 +01:00
Rémi Verschelde
a12fe31e1f
Merge pull request #60873 from KoBeWi/ded
2022-05-09 22:47:44 +02:00
Yuri Roubinsky
a8bbe570ca
Rename hint_albedo
, hint_white/black
in shaders
2022-05-09 22:50:18 +03:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
Silc Renew
ba8398f270
Fixed delta & Implement selection of whether or not to seek root
2022-05-09 08:28:32 +09:00
kobewi
8177a8d358
Remove unused code
2022-05-08 02:49:20 +02:00
Yuri Roubinsky
ee1b7a033d
Push HSV2RGB/RGB2HSV
to ColorFunc
(from VecFunc
) in visual shaders
2022-05-07 09:49:12 +03:00
Yuri Roubinsky
edd3b1274e
Change output port of VisualShaderNodeColorUniform
to vec4
2022-05-07 08:40:19 +03:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00
Rémi Verschelde
90da6ad9b4
Merge pull request #58024 from geowarin/master
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use physical keys for numpad emulation in the editor
2022-05-05 08:35:11 +02:00
Haoyu Qiu
b3162e270e
Fix global AnimationLibrary name validation
2022-05-05 11:19:54 +08:00
Hugo Locurcio
016cca1740
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
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Use 4× MSAA for the Advanced Import Options 3D preview
2022-05-04 23:18:08 +02:00
Haoyu Qiu
c0516c2312
Handle AssetLib repository config error
2022-05-04 22:18:41 +08:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column
2022-05-03 19:36:07 +02:00
Guilherme Felipe de C. G. da Silva
e72b86b499
Fix state machine box selection
2022-05-03 12:42:51 -03:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
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Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
...
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Guilherme Felipe
e7056c195d
Improvements of state machine
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- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
AnimationNodeStartState
AnimationNodeEndState
EditorAnimationMultiTransitionEdit
- Implements disabled transition
API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
c273ddc3ee
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
...
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
kobewi
142d0e7d75
Change Place Random Tiles to an icon
2022-05-01 22:13:30 +02:00
Hendrik Brucker
6d876baf60
Improve the VisualShader/VisualScript editor UI
2022-04-30 03:56:57 +02:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
Rémi Verschelde
12f25ce574
Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations
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Added button to add warning ignore annotations
2022-04-29 14:52:34 +02:00
Markus Sauermann
a793960a10
Fix cppcheck const parameters
...
Convert method signature parameters to const where it is possible
# Conflicts:
# drivers/gles3/rasterizer_canvas_gles3.cpp
# drivers/gles3/rasterizer_canvas_gles3.h
# editor/plugins/animation_state_machine_editor.cpp
# editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Igor Kordiukiewicz
8462647871
Added button to add warning ignore annotations
2022-04-28 02:46:05 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest
2022-04-27 11:06:42 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
FireForge
fb1d4be7bd
Add RayCast2D target_position editor handle
2022-04-26 15:14:35 -05:00
Rémi Verschelde
e8cca501fe
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin
2022-04-26 12:22:07 +02:00
Rémi Verschelde
948f4e3fbd
Merge pull request #60008 from fire-forge/bitmap-preview
2022-04-26 12:20:07 +02:00
Rémi Verschelde
e77a7c2976
Merge pull request #60369 from timothyqiu/al-validate
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Fix AnimationLibrary name validation
2022-04-26 08:17:41 +02:00
Igor Kordiukiewicz
fa3d53ab4e
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-26 02:34:18 +02:00
Rémi Verschelde
3ff0cc5c1c
Merge pull request #60401 from fire-forge/gradient-undoredo
2022-04-25 16:58:30 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon
2022-04-25 16:04:15 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4
2022-04-25 07:20:44 +03:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
...
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
Aaron Franke
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
2022-04-24 01:31:53 -05:00
FireForge
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Yuri Roubinsky
8bf632240d
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
FireForge
1f60584970
Add an inspector preview for BitMap
2022-04-20 22:20:31 -05:00
Hendrik Brucker
a93834c819
Add gradient resource preview generator
2022-04-21 00:08:35 +02:00
FireForge
a384031326
Fix UndoRedo in Gradient editor
2022-04-20 15:41:30 -05:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Haoyu Qiu
d8fed8fb69
Fix AnimationLibrary name validation
2022-04-19 17:15:43 +08:00
Silc 'Tokage' Renew
4d4ffa3a2c
Implement global rest
2022-04-18 02:11:19 +09:00
Rémi Verschelde
668c498659
Merge pull request #60030 from KoBeWi/pewport
2022-04-13 12:57:21 +02:00
SaracenOne
f8cc2e054d
Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice
2022-04-13 04:39:01 +01:00
Rémi Verschelde
895f2a21f4
Merge pull request #60081 from fire-forge/input-event-editor-fix
...
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12 23:46:56 +02:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Rémi Verschelde
c896ba8c8c
Merge pull request #60163 from fire-forge/texture-size-x
2022-04-12 16:34:08 +02:00
FireForge
0b0a74e135
Redesign InputEvent editor plugin
...
- Use vertical layout and add text wrapping
- Fix Window.popup_centered() rect calculation
2022-04-12 08:30:24 -05:00
Rémi Verschelde
43f94c95aa
Merge pull request #60057 from timothyqiu/select-frames
2022-04-12 14:43:37 +02:00
bruvzg
59e0a55c9c
Fix OpenType property editor signal connection.
2022-04-12 13:15:10 +03:00
Rémi Verschelde
f586e06f7b
Merge pull request #60166 from bruvzg/narrow_file_access
2022-04-12 10:39:54 +02:00
bruvzg
4bf99f4af2
Narrow FileAccess scope to prevent deadlocks.
2022-04-12 10:54:39 +03:00
Haoyu Qiu
2b97020543
Disable Open in Inspector when there is no animation
2022-04-12 13:10:42 +08:00
FireForge
d879d6016a
Use multiplication symbol in Texture size label
2022-04-11 23:02:39 -05:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries
2022-04-11 14:18:35 +02:00
reduz
6f401439f8
Implement Animation Libraries
...
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.
This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.
Missing (will be done on separate PRs):
* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
Haoyu Qiu
90782a18b7
Improve Select Frames dialog of SpriteFrames editor
2022-04-09 17:30:00 +08:00
kobewi
216fe8f8d9
Fix 2D editor menu position
2022-04-08 17:09:40 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
f00803b8a5
Merge pull request #56695 from bruvzg/mod_unicode_input
2022-04-05 14:03:39 +02:00
bruvzg
d1207a0504
[Input] Add extra shortcut_input
input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +03:00
Yuri Roubinsky
5db47c5521
Fix lookup symbol in scripts which doesn't open a tab at first attempt
2022-04-05 10:18:45 +03:00
Rémi Verschelde
b78aa4fe19
Style: Apply clang-tidy to current code, add readability-redundant-member-init
2022-04-04 21:49:51 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Michael Alexsander
1062bc9884
Fix creation and reopening of built-in scripts
2022-04-03 15:34:21 -03:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
...
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M
4ab605d14d
Improve sorting of Code Completion options.
...
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
kobewi
004ced89aa
Fix name of the created static trimesh body
2022-03-31 18:02:18 +02:00
Hendrik Brucker
314430b868
Cleanup EditorNode and EditorData
...
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Rémi Verschelde
01a3b84545
Merge pull request #59558 from V-Sekai/primitive-indicies
2022-03-29 14:43:26 +02:00
Yuri Roubinsky
509598e8c0
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
Yuri Roubinsky
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
...
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Michael Alexsander
c331a3a614
Fix errors when locking nodes
2022-03-27 16:10:57 -03:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
K. S. Ernest (iFire) Lee
ee954914d9
Clarify what primitives means.
2022-03-26 10:25:13 -07:00
Rémi Verschelde
d3064400c5
Merge pull request #59500 from fire-forge/opentype-button
2022-03-25 18:14:58 +01:00
FireForge
15f4b283bb
Make the OpenType "Add Feature..." button full width
2022-03-25 11:18:09 -05:00
FireForge
c0f2825f8b
Remove space in MeshLibrary editor button
2022-03-24 15:28:19 -05:00
Haoyu Qiu
81c21ebf39
Add TTR context for pagination button texts
2022-03-24 13:48:07 +08:00
Rémi Verschelde
600ff3a221
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
2022-03-21 11:25:41 +01:00
kobewi
3bd7f82162
Reduce the size of Controls editor toolbar
2022-03-20 17:04:23 +01:00
Yuri Roubinsky
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
Yuri Roubinsky
99e26b6e63
Fix editor crash when renaming visual shader port
2022-03-18 09:52:12 +03:00
Michael Alexsander
deb1342036
Make TabBar/Container
default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
Rémi Verschelde
c0b472dfe2
Merge pull request #58967 from fire-forge/gradient2d_editor
2022-03-17 19:43:29 +01:00
FireForge
9c0261ff85
Add GradientTexture2D editor plugin
2022-03-17 10:32:54 -05:00
Rémi Verschelde
178961a6dc
Merge pull request #59183 from YeldhamDev/assetlib_less_borders
...
Remove extra borders from the AssetLib plugin
2022-03-16 23:50:18 +01:00
Priyansh Rathi
edbf757208
fix axis handle gizmo letters at wrong positions on varying editor scale
2022-03-17 02:20:57 +05:30
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Michael Alexsander
fc0e657e8f
Remove extra borders from the AssetLib plugin
2022-03-15 20:40:46 -03:00
taigi100
6c4dbf92ac
Update to only use select tool on button press
...
It used to run the code twice, probably once on button press, once on button release.
2022-03-15 20:04:59 +02:00
Haoyu Qiu
0ac6e6acbe
More icon updates on theme change
2022-03-15 23:05:41 +08:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Rémi Verschelde
cf834db44c
Merge pull request #59137 from timothyqiu/sprite-frames-editor
2022-03-15 09:10:48 +01:00
Haoyu Qiu
7cabf49e67
Improves SpriteFrames editor
2022-03-15 14:39:40 +08:00
Haoyu Qiu
d07fd739ca
Separate 2D grid visibility and grid snap
2022-03-15 08:54:07 +08:00
Rémi Verschelde
4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
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Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
Hugo Locurcio
6f76aaec82
Improve display of freelook/zoom speed indicator bars in the 3D editor
...
- Use a different color for freelook and zoom speed bars.
- Use an outline for the text to make it readable on any background.
2022-03-13 18:57:28 +01:00
Ricardo Buring
ac32535d6e
Fix out of bounds crash in particle collision gizmo
2022-03-12 23:57:12 +01:00
Rémi Verschelde
38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca
2022-03-12 14:50:56 +01:00
Rémi Verschelde
51505519c1
Merge pull request #59040 from Sauermann/fix-cursorshape-animationnodestatemachineeditor
2022-03-12 14:49:13 +01:00
Haoyu Qiu
b255efba7c
Hide smart snapping line when guideline dragging ends
2022-03-12 14:37:20 +08:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
Markus Sauermann
0d96dbcb2a
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
...
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Fix minor issue with selection order.
2022-03-11 19:10:45 +01:00
Haoyu Qiu
6a1e3380f8
Remove unused code in AnimationPlayerEditor::_update_animation_list_icons()
2022-03-11 07:51:15 +08:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
...
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
83f2942a04
Merge pull request #58969 from timothyqiu/ani-editor-theme
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Fix some Animation panel icons not updating after theme change
2022-03-10 08:59:39 +01:00
Haoyu Qiu
83828c7d1b
Fix some Animation panel icons not updating after theme change
2022-03-10 14:46:03 +08:00
Haoyu Qiu
af16e099ea
Fix TextureRegion editor grid color for light themes
2022-03-10 10:59:01 +08:00
Rémi Verschelde
97cb90aa3a
Merge pull request #58907 from novaplusplus/gutter_spam_fix
2022-03-09 21:13:24 +01:00
Rémi Verschelde
f17c5501eb
Merge pull request #58865 from timothyqiu/more-i18n
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Add missing i18n to various strings
2022-03-09 20:38:19 +01:00
kobewi
39d429e497
Change some math macros to constexpr
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Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
nova++
ce66f8a7a0
Add check to prevent "p_gutter = -1" error spam
2022-03-08 20:23:46 -05:00
Yuri Roubinsky
4d6790e9df
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
Rémi Verschelde
f470979732
Merge pull request #58896 from timothyqiu/locks-n-groups
2022-03-08 12:54:59 +01:00
Haoyu Qiu
fb999ebe22
Don't show Lock & Group buttons for nodes hidden by CanvasLayer
2022-03-08 19:43:34 +08:00
Silc 'Tokage' Renew
40f2eefe78
fix deselect behavior for Skeleton gizmo
2022-03-08 19:26:27 +09:00
K. S. Ernest (iFire) Lee
fd411e580a
Avoid gizmo crashes in cases where the points are null.
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fix for pose editor
2022-03-08 06:21:04 +09:00
Haoyu Qiu
25d93200c8
Add missing i18n to various strings
2022-03-07 21:50:49 +08:00
Yuri Roubinsky
c20860a1f4
Merge pull request #58854 from Chaosus/vs_varying_fix
2022-03-07 12:14:24 +03:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
Yuri Roubinsky
87c7fe69f2
Fix _update_varyings call in visual shader
2022-03-07 10:26:09 +03:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
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Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
Rémi Verschelde
52b6088c1d
Merge pull request #58800 from rcorre/blender-nav
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Disable blender-style transforms in freelook.
2022-03-06 10:19:41 +01:00
kobewi
7d44bb8f06
Remove set_as_minsize()
2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
Ryan Roden-Corrent
34b87772b4
Disable blender-style tranforms in freelook.
...
It's common to bind instant_scale to s, which conflicts with WASD
bindings in freelook mode.
Fixes #58502 .
2022-03-05 15:00:11 -05:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
...
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu
8dc12135cd
Fix animation resource name after duplication
2022-03-05 21:00:34 +08:00
Haoyu Qiu
86c76dca12
Make name of editor file dialog filters translatable
2022-03-05 12:32:38 +08:00
Rémi Verschelde
c9d0523302
Merge pull request #58770 from YeldhamDev/some_crumbles_left
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Replace some bits of code left to work with the new `TabContainer`
2022-03-04 23:39:25 +01:00
Rémi Verschelde
27377170d2
Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color
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Make EditorSpinSlider label color a theme property
2022-03-04 23:38:55 +01:00
Michael Alexsander
917dac78e7
Replace some bits of code left to work with the new TabContainer
2022-03-04 19:16:33 -03:00
FireForge
6a4d3859cf
Make EditorSpinSlider label color a theme property
2022-03-04 15:27:50 -06:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
FireForge
1e7108938c
Add node icons to the Sprite2D menu
2022-03-04 01:17:35 -06:00
Michael Alexsander
a811ebf699
Make TabContainer
use TabBar
internally
2022-03-03 21:49:58 -03:00
Yuri Roubinsky
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
Igor Kordiukiewicz
ed0da06958
Added property hint to id property in tile set atlas source editor
2022-03-02 20:33:03 +01:00
Rémi Verschelde
3f9a6011fe
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
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Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01 19:59:17 +01:00
kobewi
f653107764
Fix scripts not saving when closing
2022-03-01 01:23:26 +01:00
Igor Kordiukiewicz
ffa4a02808
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-02-28 15:47:35 +01:00
Yuri Roubinsky
a4a8de3874
Fix crash on creation of HSV2RGB/RGB2HSV
functions in visual shader
2022-02-27 17:51:31 +03:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468
Fix source picking with sort
2022-02-24 01:20:21 +01:00
Haoyu Qiu
33ad21d2ed
Utilize mouse position when zooming with shortcuts in 2D editor
2022-02-23 20:45:44 +08:00
lawnjelly
bb070af610
Fix GIProbe gizmo out of bounds crash
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The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.
This PR removes the Vector2s as they were unused.
2022-02-22 19:01:18 +00:00
SaracenOne
04535bdc7d
Fix contextual tileset editor and ensure button is always visible when tileset is available
2022-02-21 13:34:11 +00:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility
2022-02-21 12:33:17 +01:00
kobewi
3a9fb3aff0
Fix 2D instance drop position
2022-02-20 23:09:47 +01:00
kobewi
3a77484f70
Fix CanvasItem visibility propagation
2022-02-19 22:40:53 +01:00
Markus Sauermann
ec8e616024
Fix vertical icons in container sizing
2022-02-19 19:29:53 +01:00
Eric M
f6edd2d2a0
Fixed issues with shortcut checking in 3d node editor
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The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-18 23:19:22 +10:00
Hugo Locurcio
958912a33f
Use versioned URL for "Online Documentation" buttons in the editor
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This also avoids a redirect, making the page appear to load faster.
2022-02-17 18:17:02 +01:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
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Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
Rémi Verschelde
33c7f52f36
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-batch-B
2022-02-16 16:39:23 +01:00
megalobyte
8824b6c5e9
Update if == NOTIFICATION_* to switch statements to match coding style
2022-02-16 08:44:37 -05:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
kobewi
547786650f
Automatically select source of the picked tile
2022-02-16 00:39:00 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
1d910b1e58
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant
2022-02-15 14:41:27 +01:00
Rémi Verschelde
6d708dfd6a
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom
2022-02-15 14:20:22 +01:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param
2022-02-14 16:40:40 +01:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
JFonS
8317753c24
Merge pull request #57964 from mbrlabs/deselect
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Deselect nodes in the 3D editor when pressing ESC
2022-02-14 10:42:46 +01:00
JFonS
58199e5ad0
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
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Fix 3D editor axis drag lines precision issue
2022-02-14 10:39:44 +01:00
Haoyu Qiu
9aaab5b693
Make duplicate animation prompt for new name
2022-02-14 14:48:25 +08:00
Hugo Locurcio
7ca843b655
Only store _edit_use_anchors_
metadata if value is not the default
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The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-14 01:26:57 +01:00
Geoffroy Warin
cf90394d10
use physical keys for numpad emulation in the editor
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This allows non-qwerty keyboard to benefit from this features
2022-02-12 20:40:39 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Jean-Michel Bernard
b452534e60
Fix 3D Editor axis drag lines precision issue
2022-02-12 10:20:31 +01:00
Rémi Verschelde
f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles
2022-02-12 10:12:06 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Jean-Michel Bernard
b0ebbd8ece
Hide Polygon2D lines and handles when node is not visible in tree.
2022-02-11 23:18:23 +01:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles
2022-02-11 23:03:20 +01:00
Rémi Verschelde
45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript
2022-02-11 22:57:11 +01:00
trollodel
e97e894aa0
Fix editor compile error when VisualScript is disabled
2022-02-11 18:45:41 +01:00
Jean-Michel Bernard
ef995b222e
Hide CollisionShape2D handles when node is not visible in tree.
2022-02-11 18:44:17 +01:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Marcus Brummer
55fda17742
Deselect nodes in the 3D editor when pressing ESC
2022-02-11 11:41:51 +01:00
JFonS
3aa7b7eaf2
Merge pull request #57919 from mbrlabs/region-select-fixes
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Fixed issues with 3D region-select in the editor
2022-02-11 10:59:18 +01:00
Marcus Brummer
3c4c73b100
Fixed issues with 3D region-select in the editor
2022-02-11 09:43:40 +01:00
Rémi Verschelde
ba8973d663
Merge pull request #57902 from aaronfranke/canvas-editor-scale
2022-02-10 22:24:22 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
519075cf41
Merge pull request #57912 from rcorre/fix-blender
2022-02-10 16:53:01 +01:00
kobewi
283ec9e640
Fix texture file dropping in 2D editor
2022-02-10 15:06:13 +01:00
Ryan Roden-Corrent
628219c922
Don't block input after cancelling transform.
...
After starting an instant transform and cancelling it, the mouse was
blocked because cancel_transform did not set _edit.instant back to
false.
This refactors all the cleanup into a separate function that both
cancel_transform and commit_transform can call.
Fixes #57868 .
2022-02-10 08:23:10 -05:00
Anilforextra
bb5d130509
Code quality cleanup for some variable scopes.
2022-02-10 15:56:01 +05:45
Aaron Franke
742205b29a
Fix CanvasItemEditor scale editor not using the editor methods
2022-02-10 03:51:53 -06:00
Marcus Brummer
c283a0ece7
Improved region-select in the 3D editor viewport
2022-02-09 12:22:03 +01:00
Rémi Verschelde
d6deada47c
Revert "Show the 3D transform gizmo in the center when otherwise offscreen"
...
This reverts commit 4234a72b25
.
There are some errors which are problematic to have in 4.0 alpha 2.
The PR can be redone with fixes and merged again after the dev release.
Fixes #57839 .
2022-02-09 09:39:28 +01:00
Ellen Poe
41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
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Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Aaron Franke
4234a72b25
Show the 3D transform gizmo in the center when otherwise offscreen
2022-02-08 14:38:31 -06:00
jfons
8345aabaf4
Improve rotation in the 3D transform gizmo
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* Get rid of deadzones.
* Make it easier to select rotation handles at very oblique angles.
* Handle rotation for axes that are perpendicular to the camera.
2022-02-08 20:56:59 +01:00
jfons
e0c82913ff
Fix navigation in 3D viewport
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The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used.
2022-02-08 19:24:50 +01:00
Rémi Verschelde
96e4de3511
Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modes
2022-02-08 16:42:01 +01:00
Rémi Verschelde
cc097cd22b
Merge pull request #56543 from rcorre/blendermotion-4.0
2022-02-08 16:39:19 +01:00
bruvzg
8e3245383a
[Editor] Fix font style matching issues.
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Fix font selection when no style selected.
Fix style matching when fonts have different style sets.
Use SNAME for theme overrides.
2022-02-08 15:20:01 +02:00
Rémi Verschelde
f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom
2022-02-08 11:15:01 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
...
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
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Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
kobewi
a08fc442a0
Fix script editor errors with CustomCallables
2022-02-07 14:34:42 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
kleonc
803ac608a6
SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting
2022-02-06 23:39:04 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
...
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Yuri Roubinsky
db18faf660
Rename PORT_TYPE_VECTOR
to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
Rémi Verschelde
95719930a8
Merge pull request #57672 from fire-forge/fix-image-drop-nodes
2022-02-06 18:11:12 +01:00
Rémi Verschelde
79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization
2022-02-06 17:03:11 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
NeilKleistGao
729c1f056b
Edit font properties on multiple objects at once
2022-02-06 18:32:55 +08:00
FireForge
871b9fc352
Fix node types in image drag-and-drop and add node icons
2022-02-05 21:01:29 -06:00
Rémi Verschelde
3db1d689ce
Merge pull request #57631 from groud/terrain_fix_with_empty_cells
2022-02-04 19:03:44 +01:00
Gilles Roudière
64e53cdc55
Fixes terrain painting on TileMaps when using empty terrain bits
2022-02-04 18:10:12 +01:00
Hugo Locurcio
21b9f1ecfe
Rename 3D editor debug draw modes to be more explicit
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- Rename "Directional Shadow" to "Directional Shadow Map"
to distinguish it from the "Directional Shadow Splits" option.
- Rename "Disable LOD" to "Disable Mesh LOD" as it only affects
automatic mesh LOD, not visibility ranges.
- Rename "GI Buffer" to "VoxelGI/SDFGI Buffer" as it doesn't cover
LightmapGI or SSIL.
- Rename the cluster options to match the respective node names.
2022-02-04 16:37:43 +01:00
Fabio Alessandrelli
c971316d88
[Editor] Replication plugin to configure MultiplayerSynchronizers.
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Allows configuring the MultiplayerSynchornizer in a way similar to
AnimationPlayer.
Properties are added manually, edither as plain properties, or via the
NodePath format for child nodes' properties "path/to/node:property"
relative to the MultiplayerSynchronizer root path.
Nice things to add would be:
- Moving properties up/down in the list.
- Some form of keying, autmatic filling of the replication properity
line edit.
2022-02-04 14:56:30 +01:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
3004415bfc
Merge pull request #57565 from jmb462/split_offset
2022-02-03 17:04:49 +01:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
jmb462
71fb89390f
Save script editor's function list split offset with the editor layout
2022-02-02 22:50:49 +01:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
Rémi Verschelde
bf12719cca
Merge pull request #57524 from Sauermann/fix-display-grid-fadeout
2022-02-02 11:51:07 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Markus Sauermann
51b5b51653
Fix TileMap Display Grid fadeout
2022-02-01 18:58:27 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
Michael Alexsander
64c4a5b283
Bring TabBar
to full parity with the TabContainer
implementation.
2022-01-31 15:35:54 -03:00
Rémi Verschelde
7d97f04da8
Merge pull request #57454 from rcorre/undo_skel
2022-01-31 18:13:32 +01:00
Rémi Verschelde
d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative
2022-01-31 16:51:30 +01:00
Ryan Roden-Corrent
c9cce53983
Merge create_physical_skeleton undo entries.
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351 .
2022-01-30 12:28:44 -05:00
Ev01
c66ab56544
Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editor
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Fixes issue #57292 where zooming out too much stops
you from being able to zoom back in
2022-01-30 13:45:14 +11:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Rémi Verschelde
252ec22ff9
Merge pull request #57296 from emcguirk/bug-57253-fix-hint-label
2022-01-29 00:36:42 +01:00
Rémi Verschelde
e22a162003
Merge pull request #57365 from pycbouh/editor-icons-uniformity
2022-01-28 23:53:23 +01:00
Rémi Verschelde
2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
2022-01-28 23:16:29 +01:00
Yuri Sizov
876345191f
Fix theme application in various curve editors
2022-01-29 01:03:43 +03:00
Silc 'Tokage' Renew
0650846248
Make AnimationTree delta argument force double in core
2022-01-29 05:07:30 +09:00
Yuri Roubinsky
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
Rémi Verschelde
b9a2569be6
Merge pull request #57347 from Chaosus/vs_refactor_addop
2022-01-28 17:45:54 +01:00
Rémi Verschelde
02d48f88ef
Merge pull request #56933 from Chaosus/fix_shader_editor_theming
2022-01-28 17:45:28 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data
return TileData *
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Yuri Roubinsky
fd8c0f4a6a
Refactor AddOption in visual shader editor
2022-01-28 15:28:37 +03:00
Eric McGuirk
9f01c887b1
Fixes Hint label in 2D editor appearing at wrong position and pushes zoom controls
2022-01-27 21:49:33 -05:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
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Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde
aa94d5d61a
Merge pull request #57290 from IgorKordiukiewicz/fix-tile-map-editor-not-disappearing
2022-01-27 11:44:13 +01:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Rémi Verschelde
a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew
1c0b163df5
More time parameters change type float to double
2022-01-27 12:42:46 +09:00
kobewi
2cd0c3f8be
Improve 2D editor's right-click menu
2022-01-27 03:02:45 +01:00
Igor Kordiukiewicz
a6b20c1816
Fixes TileMap editor not disappearing
2022-01-27 02:49:29 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
Hugo Locurcio
68580ecedd
Rename VoxelGI editor bake actions from "GI Probe" to "VoxelGI"
2022-01-26 23:12:26 +01:00
Rémi Verschelde
9df9dc77a3
Merge pull request #54822 from KoBeWi/sortuces
2022-01-26 15:46:48 +01:00
kobewi
e793331cd7
Allow sorting tileset sources
2022-01-26 13:58:32 +01:00
kleonc
93a95ae84a
SpriteFramesEditor Incorrect texture type fix
2022-01-25 18:39:26 +01:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
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This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Haoyu Qiu
5ea4a8b421
Fix crash after renaming an animation node
2022-01-25 20:18:40 +08:00