Commit graph

4145 commits

Author SHA1 Message Date
Paulb23
f051f5110e Fixed scientific notaion not highlighting correctly, issue 21435 2018-09-08 13:42:11 +01:00
Alexander Holland
5cb66b2776 Uncommenting a selection was not updating the selection.
Also adds uncomment lines(ctrl+u) where # is not in first place
2018-09-08 14:21:15 +02:00
Hugo Locurcio
3f87f9b79c
Update Light properties in the inspector when dragging their gizmos 2018-09-07 22:59:55 +02:00
Hugo Locurcio
d789cbeb6b
Tweak the Light instantiation error message and fix a typo 2018-09-07 22:36:39 +02:00
Juan Linietsky
4b6846a59d Ensure that tree_exited signal really happens after tree exited, fixes #19641 2018-09-07 15:31:53 -03:00
merumelu
334f042513 Bind Curve::get_point_count 2018-09-07 20:07:44 +02:00
Juan Linietsky
6ce9951d9e Many fixes to gradient editor, which was pretty broken. Closes #19308 2018-09-07 13:49:10 -03:00
Juan Linietsky
74359a1d1e Add a function to force transform update, fixes #17628 2018-09-06 20:38:16 -03:00
Martin Capitanio
3f01fd5180 Set the lower bound for the GradientTexture width property to 1
Fixes #21522
2018-09-07 01:29:58 +02:00
Juan Linietsky
39e8aca1b7 Update FOV if edited in gizmo, fixes #16400 2018-09-06 16:22:34 -03:00
Juan Linietsky
f6fbf841d5 Show a warning if you try to grab focus when not allowed, closes #15388 2018-09-06 13:32:34 -03:00
Juan Linietsky
47a4d78dbf Only allow StreamTexture, ImageTexture in Light2D, closes #15194 2018-09-06 13:18:22 -03:00
Juan Linietsky
5307043751 Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595 2018-09-05 19:15:59 -03:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
13c3b9e59b Particles: Reset default velocity to 0, allow negative values 2018-09-04 15:35:11 +02:00
Rémi Verschelde
ab0d4fd762 Style: Format generated shader code in ParticlesMaterial 2018-09-04 13:21:53 +02:00
Rémi Verschelde
5fe01d4cfc Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.

Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
JFonS
4a412943d4 Fix selection of instanced scenes in 3D 2018-09-02 22:31:03 +02:00
Kelly Thomas
3dc0d17c6f Change return value of Tree.create_item() from Object to TreeItem 2018-09-03 03:33:52 +08:00
Rémi Verschelde
60570a5e60 PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
And don't save physics_material_override if null.
2018-09-02 15:08:43 +02:00
Michael Alexsander Silva Dias
cf183efbcf Change some instances of args named "ev" to "event" 2018-09-01 17:03:41 -03:00
Hugo Locurcio
0b6c70fb59
Allow transparent colors in TextureProgress tint properties 2018-09-01 13:14:05 +02:00
Kelly Thomas
1dc8e7c05f Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
Michael Alexsander Silva Dias
8c74257d68 Make "Search Classes" dialog have relationship lines if the setting is enabled 2018-08-31 21:48:56 -03:00
Ranoller
0d33f4e9a2
Tileset: Bind autotile_set_size()/get_size().
Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode)
2018-08-30 20:56:38 +02:00
Rémi Verschelde
449fcc5a72 RayCast2D: Fix reporting old collider after collision ended
It now behaves the same as RayCast (3D).
Fixed documentation accordingly and documented new configuration options.

Supersedes and closes #20567.
2018-08-30 16:28:48 +02:00
Rémi Verschelde
9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
Juan Linietsky
cf834a22dc Ported CPU particles to 2D 2018-08-29 16:48:55 -03:00
Rémi Verschelde
060988408b Physics: Properly obsolete friction and bounce properties
Without this change any new PhysicsBody would show deprecation warnings
due to default values for friction and bounce being defined.

It also enforced a physics material override even when using default
values.
2018-08-29 18:44:42 +02:00
Marcelo Fernandez
20bea1e231 Unexpose TileMap set_celld 2018-08-29 09:00:00 -03:00
Rémi Verschelde
6c8aa939e4
Merge pull request #21539 from yurchor/master
Fix minor typos and word puzzles
2018-08-29 12:21:33 +02:00
Yuri Chornoivan
06e73522dc Fix vformat(), minor typos and word puzzles 2018-08-29 11:50:39 +03:00
Rémi Verschelde
3b01bf94ad Fix operator precedence in PhysicsBody2D::set_weight
Fixes #16038.
2018-08-29 08:37:08 +02:00
Webster Sheets
c522fe05e0 AtlasTexture fixes, part 2. 2018-08-27 15:24:56 -04:00
Juan Linietsky
2428ec6205
Merge pull request #21453 from BlackCatter/triplanar-detail-fix
Fix error using triplanar UV with detail map
2018-08-27 13:04:47 -03:00
Juan Linietsky
02d2676dc9
Merge pull request #21405 from SneakyMax/fix-animation-condition-advancing
Fix advancing based on condition in AnimationNodeStateMachinePlayback
2018-08-27 13:04:02 -03:00
Juan Linietsky
bca706b361
Revert "Fix some 3D texture issues" 2018-08-27 10:12:07 -03:00
Rémi Verschelde
87725e891d
Merge pull request #21481 from BastiaanOlij/bind_mesh_methods
Bound get surface functions on mesh
2018-08-27 15:06:45 +02:00
Bastiaan Olij
ca677090ff Bound get surface functions on mesh 2018-08-27 21:49:27 +10:00
Rémi Verschelde
fa2c5bea3c TileSet: Bind tile_set_shape_offset and getter
Fixes #21476.
2018-08-27 11:09:11 +02:00
alex-poe
5cd00c3780 fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias 2018-08-27 10:08:38 +02:00
Rémi Verschelde
0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
elasota
30e20b6278 Partial fixes for 3D texture issues 2018-08-26 20:22:56 -04:00
Black Cat!
2fe4c5dda1 Fix error using triplanar UV with detail map
Fixes #18550
2018-08-26 21:58:52 +04:00
Andrea Catania
76d02b13a1 Fixed task creation with void chain in SkeletonIK 2018-08-26 12:41:20 +02:00
Alexander Holland
f2da51620d TextEdit replaced cache.size with get_size() 2018-08-25 16:21:47 +02:00
Andy Brenneke
6714f73d9e Fix advancing based on condition in AnimationNodeStateMachinePlayback 2018-08-25 03:17:19 -07:00
Rémi Verschelde
12290c172a
Merge pull request #21231 from AlexHolly/filedialog-fix-multi-selection
Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also …
2018-08-25 11:13:31 +02:00
Rémi Verschelde
4a5579bf78
Merge pull request #21358 from MidZik/master
Disable ability to copy or cut text from LineEdit if secret mode is enabled.
2018-08-25 11:05:37 +02:00
MrCdK
dafa4072fc Expose the align property of the SpinBox's LineEdit control 2018-08-25 05:17:07 +02:00
Mariano Javier Suligoy
01d509b165 Backward compatibility for autotile setup from Godot 3.0.X
Fixes #20746
2018-08-24 22:59:08 -03:00
Pedro J. Estébanez
6d0f4a4ad7 Fix picking in CanvasLayer
New APIs in 2D physics allow intersection queries filtered by CanvasLayer object instance id. Viewport keep an inventory of its descendant CanvasLayers and takes advantage of all that to test picking with the mouse/touch position correctly transformed for each CanvasLayer.
2018-08-25 00:03:26 +02:00
Rémi Verschelde
f72f74486d
Merge pull request #21385 from groud/fix_itemlist_signal
Fix a mistake in itemlist multi_select signal
2018-08-24 23:28:05 +02:00
groud
5b5191ccf0 Fix a mistake in itemlist multiselect signal 2018-08-24 23:05:17 +02:00
Rémi Verschelde
6ce4078c5f
Merge pull request #20586 from AlexHolly/text-edit-auto-completion
text_edit auto_completion
2018-08-24 20:48:01 +02:00
Rémi Verschelde
9df480d68b
Merge pull request #21379 from volzhs/particle-mat
Make ParticlesMaterial included with disable_3d=yes option
2018-08-24 20:38:51 +02:00
volzhs
0e7178a740 Make ParticlesMaterial included with disable_3d=yes option 2018-08-25 02:23:40 +09:00
Rémi Verschelde
67b0d3c2dc Particles: Allow speed_scale at 0 in property hint, equivalent to pause
Supersedes and closes #21193.
2018-08-24 18:11:35 +02:00
Rémi Verschelde
77185aaf21
Merge pull request #21049 from AndreaCatania/joints
Improved 6DOF joint implementation
2018-08-24 17:10:54 +02:00
Rémi Verschelde
0b67d1665d Style: Fix previous commits from @reduz 2018-08-24 16:50:29 +02:00
Juan Linietsky
f6c0a3fce9 Property clear caches in animationtree if animatioplayer is modified. Fixes #19876 2018-08-24 11:41:46 -03:00
Juan Linietsky
f41dddf069 missed outline size in previous commit 2018-08-24 11:22:17 -03:00
Juan Linietsky
c399c41dfb Initalize font size to 16, closes #21165 2018-08-24 11:21:24 -03:00
Rémi Verschelde
f733c6470d
Merge pull request #21110 from natrim/particles2d_editor
Particles2D: fix editing Visibility Rect from new inspector
2018-08-24 15:31:31 +02:00
Rémi Verschelde
dc09be4c57
Merge pull request #21156 from MednauN/atlas-texture-fix
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24 15:30:59 +02:00
Juan Linietsky
683c3f2fcf Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100 2018-08-24 10:30:11 -03:00
Rémi Verschelde
571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
e22f0515c9 Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
MidZik
7aca4c32e2 Disable ability to copy or cut text from LineEdit if secret mode is enabled. 2018-08-24 04:45:05 -05:00
Juan Linietsky
34e58fd831 Added a function to cache texture opacity at a pixel, and modified editor to use it.
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Rémi Verschelde
ab3716bd46 Revert "Take CanvasLayer transform into account for 2D physics"
This reverts commit 4839e5f6d9.

Fixes #21289.
2018-08-23 21:49:24 +02:00
Juan Linietsky
bffaa835fc -Fix blend tree rename, closes #20210
-Fixed activity lines in blend tree
2018-08-23 16:44:10 -03:00
Rémi Verschelde
df4dadafb7
Merge pull request #21328 from marcelofg55/bind_clipcam
Add missing BIND_ENUM_CONSTANT to ClippedCamera
2018-08-23 19:28:56 +02:00
Rémi Verschelde
524a795d50
Merge pull request #21326 from volzhs/remove-print-ansm-playback
Remove unnecessary print with AnimationNodeStateMachinePlayback
2018-08-23 19:28:46 +02:00
Marcelo Fernandez
f344763b58 Add missing BIND_ENUM_CONSTANT to ClippedCamera 2018-08-23 13:53:05 -03:00
volzhs
6a0a8bf814 Remove unnecessary print with AnimationNodeStateMachinePlayback 2018-08-24 01:29:19 +09:00
Juan Linietsky
a1b594c2fc Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221 2018-08-23 13:28:36 -03:00
Juan Linietsky
398c1c1c0c Fix transform not being applied properly after toggling remote node, fixes #17671 2018-08-23 12:29:33 -03:00
Juan Linietsky
634673cf5b Fix properly keep scale in RemoteTransform2D, fixes #17692, closes #17690 2018-08-23 12:14:04 -03:00
Michael Alexsander Silva Dias
6fa1b5eca7 Add option to move Tile/GridMap editors to another side 2018-08-22 19:18:23 -03:00
Juan Linietsky
334acc017f Add distance based dithering to the default material. 2018-08-22 10:24:00 -03:00
Rémi Verschelde
8b25c0513f
Merge pull request #21152 from DualMatrix/fileselect_error
Fixed !is_inside_tree() errors in file dialog
2018-08-22 14:27:17 +02:00
Chaosus
27731a86d2 Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
Fixes #20459.

Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
2018-08-22 00:11:53 +02:00
Rémi Verschelde
ed10ff65fd
Merge pull request #21245 from RandomShaper/fix-physics-canvas-xform
Take CanvasLayer transform into account for 2D physics
2018-08-21 21:46:04 +02:00
Rémi Verschelde
65c8a49122
Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op
== and != operators for Ref<T> / T*
2018-08-21 21:28:29 +02:00
Rémi Verschelde
404ee1a56b Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
Rémi Verschelde
d3de933377
Merge pull request #21263 from guilhermefelipecgs/fix_gradient_edit
Fix grab/select of gradient edit
2018-08-21 20:47:47 +02:00
Juan Linietsky
ee07fb5ebe Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 2018-08-21 15:31:23 -03:00
Rémi Verschelde
28e9aedbdd
Merge pull request #21267 from akien-mga/color-grayscale
Deprecate incorrect Color::gray()
2018-08-21 20:29:56 +02:00
Pedro J. Estébanez
20dc63054f Optimize CanvasLayer::get_global_transform_with_canvas
So it takes advantage of the `get_global_transform` cached data.
2018-08-21 20:10:15 +02:00
Pedro J. Estébanez
4839e5f6d9 Take CanvasLayer transform into account for 2D physics
Fixes #18073.
2018-08-21 20:10:15 +02:00
Juan Linietsky
44d75e3b6d
Merge pull request #21266 from AndreaCatania/master
Added area / body collision exception in raycast
2018-08-21 14:26:19 -03:00
Andrea Catania
0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 2018-08-21 18:51:08 +02:00
Rémi Verschelde
2969dffbe3 Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.

If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale

Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
Juan Linietsky
e20864c340 Clipped camera implementation, a camera that avoids going into geometry. 2018-08-21 11:48:48 -03:00
Guilherme Felipe
40f8ab6b1e Fix grab/select of gradient edit 2018-08-21 11:22:58 -03:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Marcin Zawiejski
a1d2fbdeb2 == and != operators for Ref<T> / T*
This is to prevent crashes for code like:

...
void Material::set_next_pass(const Ref<Material> &p_pass) {

	ERR_FAIL_COND(p_pass == this);
...

that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Juan Linietsky
031f763d4f Crash fixes for material and animtree 2018-08-20 16:35:36 -03:00
Poommetee Ketson
76adef2704 Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
Juan Linietsky
c1bd768ca2
Merge pull request #18822 from QbieShay/master
Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky
c7e4527a88 Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Juan Linietsky
1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
Alexander Holland
0889d7e589 Check all selected items on OPEN_MANY/OPEN_FILES in FileDialog, also changed confusing naming. 2018-08-20 17:48:28 +02:00
Chaosus
a6e51c8aa1 Fix crash when setting Material's next pass to itself 2018-08-19 21:27:09 +03:00
Andrea Catania
0010d9c82a Added ray shape and move_and_slide with snapping on 3D.
Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Rémi Verschelde
238a78f13f Fix compiling SkeletonIK with disable_3d
Fixes #20825.
2018-08-19 12:09:41 +02:00
pesets
15af0e9ec8 Fix AtlasTexture with NinePatchRect and TextureProgress 2018-08-18 23:06:38 +07:00
DualMatrix
2b13938459 Fixed !is_inside_tree() errors in file dialog
Fixed !is_inside_tree() errors appearing when current_file has a . in it.
2018-08-18 16:52:15 +02:00
Andrea Catania
9826456f2e Improved move_and_slide function to stay on slope and fall on steep slope 2018-08-18 15:11:51 +02:00
Rémi Verschelde
0fbc5b3bbf
Merge pull request #21085 from akien-mga/physical_material_ext
Change PhysicsMaterial extension to phymat
2018-08-18 15:02:05 +02:00
QbieShay
bb14ef5623 added spring arm node. 2018-08-18 14:34:42 +02:00
Rémi Verschelde
099f74584a Bind ItemList's item_custom_fg_color methods
Fixes #21086.
2018-08-17 13:46:33 +02:00
Natrim
6ad0f4ebe8 Particles2D: fix editing Visibility Rect from inspector
+ renamed generate_aabb to generate_visibility_rect to prevent future confusions
2018-08-17 12:25:48 +02:00
Rémi Verschelde
68676c774d
Merge pull request #21091 from hpvb/fix-removing-popup-menu-item
Call minimum_size_changed() in PopupMenu::remove_item()
2018-08-17 02:27:16 +02:00
Hein-Pieter van Braam
2d032c1562 Call minimum_size_changed() in PopupMenu::remove_item()
When removing an item from a PopupMenu we need to update the control's
size cache otherwise the size of the PopupMenu itself lags behind by 1
item size. Meaning the PopupMenu will remain too large.
2018-08-16 21:51:41 +02:00
Hein-Pieter van Braam
fa7eac8a0d Delay emitting pressed signals in PopupMenu
When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items. But before hiding the popupmenu itself.

Thanks to @reduz for writing the whole solution.

This fixes #19842
2018-08-16 21:44:18 +02:00
Rémi Verschelde
17b2d808de Change PhysicsMaterial extension to phymat
All other binary extensions are lowercase.
2018-08-16 19:19:23 +02:00
Rémi Verschelde
a2abe760c8
Merge pull request #21047 from gotnospirit/fix_tween_reversed_duration
Tween: Always remove the desired InterpolateData when finished
2018-08-16 18:30:41 +02:00
Tristan Porteries
e5bfa98d0f Expose bullet shape margin to UI.
The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
James
4c2f9c19b8 Tween: Add a unique identifier to InterpolateData to be able to remove the right one when finished 2018-08-16 15:59:35 +02:00
Rémi Verschelde
9e4d1512db
Merge pull request #21075 from akien-mga/rotation_degrees_range
Lift 1440 limit in rotation_degrees hint range
2018-08-16 15:23:03 +02:00
Rémi Verschelde
968886768b Lift 1440 limit in rotation_degrees hint range
Fixes #15947.
2018-08-16 14:36:38 +02:00
Rémi Verschelde
c78bbfa669 Fix type of Range allow_greater/allow_lesser properties 2018-08-16 14:24:17 +02:00
Andrea Catania
b5480634c3 Added possibility to create joints with only one body 2018-08-16 08:23:08 +02:00
Ovnuniarchos
9d0de7d417 PopupMenu item_pressed is sent before checking hide flags. 2018-08-16 07:22:18 +02:00
Juan Linietsky
c627f3a707 Attempting to workaround the problem present in #20904, let me know if it works. 2018-08-15 13:24:52 -03:00
volzhs
4e9795aa99 Fix not to show configuration warning on every node has script 2018-08-15 21:35:06 +09:00
Juan Linietsky
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax." 2018-08-14 20:33:50 -03:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde
d6058b967d
Merge pull request #20906 from Chaosus/rrect_fix
Fix ReferenceRect border
2018-08-14 23:31:48 +02:00
Alexander Holland
6d684aae8a text_edit auto_completion
replaced "similarity filter" with "sequential checks" this give more control over the desired filtering.
2018-08-14 22:45:10 +02:00
Juan Linietsky
ef5095720b -Deprecate ImageTexture::load
-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
2018-08-14 16:53:20 -03:00
Rémi Verschelde
c0137db762
Merge pull request #20665 from SaracenOne/animation_tree_control
Add method to manually advance AnimationTree and manual process mode.
2018-08-14 15:54:20 +02:00
Rémi Verschelde
2ae7c67322
Merge pull request #20844 from gotnospirit/fix_tween_memory_leak
interpolation was not removed because of id mismatch
2018-08-14 15:44:26 +02:00
Rémi Verschelde
a3d0b89892
Merge pull request #20876 from ttencate/cursor_blink
Reset caret blink when Ctrl+moving the cursor
2018-08-14 15:42:19 +02:00
Rémi Verschelde
ccf5a50250 Fix comments indentation 2018-08-14 14:30:15 +02:00
Rémi Verschelde
e651102b6f
Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact
Fix border artifacts at the edge of deep parallax.
2018-08-14 09:45:38 +02:00
Rémi Verschelde
98da0df894
Merge pull request #20982 from hpvb/fix-19842
Emit pressed events after processing items
2018-08-14 09:37:54 +02:00
Rémi Verschelde
ac2add26a1
Merge pull request #20981 from gotnospirit/case_aware_autocomplete
Case-aware autocomplete: prefer same case candidates
2018-08-14 09:37:15 +02:00
Rémi Verschelde
e6b8963aae
Merge pull request #20947 from oisincar/get_bone_ix
Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-14 09:32:18 +02:00
Hein-Pieter van Braam
868efb8184 Emit pressed events after processing items
When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items.

This fixes #19842
2018-08-13 21:55:26 +02:00
James
109028f52b Editor autocomplete: prefer same case candidates 2018-08-13 20:45:33 +02:00
Rémi Verschelde
68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
Add clear button to search fields
2018-08-13 12:54:57 +02:00
Rémi Verschelde
9ce33978db
Merge pull request #20666 from Calinou/script-editor-underline-hidpi
Scale underlines in the script editor with the editor scale
2018-08-13 12:21:23 +02:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
oisincar
b684116b60 Expose PhysicalBone::get_bone_id() to c#/gdscript 2018-08-12 19:29:51 +01:00
Łukasz Rutkowski
81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6 [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
Chaosus
aaf62fcecc Fix ReferenceRect border 2018-08-11 10:37:03 +03:00
Juan Linietsky
0fc1c4eda8
Merge pull request #20149 from Overblob/shader_float_typing
Shader language - Add optional float typings
2018-08-10 18:21:28 -03:00
Aaron Franke
28fc195339 [Core] Change math_2d includes to vector2 includes where relevant 2018-08-10 14:59:29 -05:00
Juan Linietsky
52e6f1f25c
Merge pull request #20072 from RandomShaper/fix-camera-offsets
Fix camera offsets not applied always
2018-08-10 16:24:39 -03:00
Juan Linietsky
7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Pedro J. Estébanez
b48d421ca0 Transform fill_bits from recursive to iterative
Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez
42bf5cd790 Expose additional BitMap methods
Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
Juan Linietsky
b9730a6956 Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188 2018-08-10 13:15:26 -03:00
Juan Linietsky
c02fb271fd apply a threshold for floor angle, fixes #16037, fixes #15632 2018-08-10 13:07:52 -03:00
Thomas ten Cate
44d761e55c Reset caret blink when Ctrl+moving the cursor
There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.

Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).

Fixes #18100
2018-08-10 11:23:13 +02:00
MAriano Javier Suligoy
ce87a30e45 New TileSet Editor 2018-08-09 20:38:02 -03:00
Guilherme Felipe
85f4d33276 Fix border artifacts at the edge of deep parallax. 2018-08-09 20:24:52 -03:00
Juan Linietsky
fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS
59fd18ab1a New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
James
796088a911 interpolation was not removed because of id mismatch 2018-08-09 14:48:56 +02:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Juan Linietsky
254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
groud
8af2047966 Changes the default skybox to avoid the blue shade 2018-08-07 14:47:59 +02:00
Juan Linietsky
5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
add 3D textures
2018-08-06 07:20:00 -03:00
Juan Linietsky
d5d83b754d Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562. 2018-08-05 11:58:13 -03:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
Juan Linietsky
7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania
c1860fe88b Fixed process priority 2018-08-04 14:51:44 +02:00
AndreaCatania
b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Andrea Catania
b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
Hugo Locurcio
501fc98c63
Scale underlines in the script editor with the editor scale 2018-08-02 09:38:56 +02:00
Saracen
c55e269bfa Add method to manually advance AnimationTree and manual process mode. 2018-08-02 08:29:51 +01:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Thomas Herzog
b4d3f541e7 add 3D textures 2018-07-30 12:20:27 +02:00
Juan Linietsky
15db793ef2 Ensure process notification is received only if really enabled, fixes #7894 2018-07-29 21:20:41 -03:00
Juan Linietsky
aff57a613b Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685 2018-07-29 20:05:16 -03:00
groud
eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
Juan Linietsky
200c6cf630 Perform a name check when loading scenes and running on editor, fixes #6152 2018-07-29 17:39:45 -03:00
Andrea Catania
7949ba771b SoftBody add MeshInstance Material correctly 2018-07-29 19:36:32 +02:00
Juan Linietsky
c752c26427 Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
Context Menu Improvements
2018-07-29 12:31:20 -03:00
Andrea Catania
45160f0c0d Fixed Softbody pin point 2018-07-28 20:38:20 +02:00
Ibrahn Sahir
1626ae6421 fixed uninitialised variable that was causing menu crash. 2018-07-28 18:09:47 +01:00
Bastiaan Olij
d41a4089c6 Added a method to find the index for a surface with a given name 2018-07-28 19:14:41 +10:00
Rémi Verschelde
12254594ac Fix PhysicsBody build with deprecated=no
Fixes #20483.
2018-07-27 15:34:58 +02:00
Juan Linietsky
6a5aec3644 Rename flag to better name 2018-07-27 08:59:18 -03:00
Rémi Verschelde
7056dc6011
Merge pull request #20498 from Calinou/caret-width-hidpi
Make the caret thicker in TextEdit and scale it with the editor scale
2018-07-27 09:01:58 +02:00
Hugo Locurcio
f8a2cb3e15
Multiply TextEdit line spacing by the editor scale
This makes sure the default line spacing in the script editor
is consistent with the editor scale in use.
2018-07-26 23:50:16 +02:00
Hugo Locurcio
8d05f89bc1
Make the caret thicker in TextEdit and scale it with the editor scale
The caret in LineEdit is still 1 pixel thick, but it will become
2 pixels thick at editor scales higher than or equal to 150%.
2018-07-26 23:43:43 +02:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Ian
1bb13e95a8 context menu improvements 2018-07-26 08:58:35 -04:00
Gustav Lund
adb43b6976 AudioStreamSample can now be saved to a WAV file
8 and 16 bit sample saving has been implemented.
2018-07-26 14:14:39 +02:00
Gustav Lund
cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde
391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde
5c8919aac6
Merge pull request #18955 from tagcup/fix_set_scale
Removed incorrect Basis::set_scale().
2018-07-26 10:37:03 +02:00
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
JFonS
0052ee70d2 Added keep scale flag to billboard materials 2018-07-26 09:34:12 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
46985ae075
Merge pull request #20440 from Chaosus/fixtexturecrash
Fix game crash when you pass invalid or null parameter to ImageTexture.set_data
2018-07-25 12:00:49 +02:00
Chaosus
bde962dbdd Fix crash when you pass invalid parameter to ImageTexture.set_data 2018-07-25 12:23:34 +03:00
Rémi Verschelde
f778bd8e69
Merge pull request #20404 from TigerCaldwell/master
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-25 08:25:34 +02:00
Rémi Verschelde
f8e8ac2c66
Merge pull request #20133 from ibrahn/fix-tree-uninit-branch
fixed a branch on uninitialised data in gui/tree
2018-07-25 01:18:39 +02:00
Rémi Verschelde
3ecb25a283
Merge pull request #19726 from guilhermefelipecgs/feature_add_menu_hover
Opens the menu with the same parent on mouse focus
2018-07-25 01:05:37 +02:00
Guilherme Felipe
d1f5deabd8 Opens the menu with the same parent on mouse focus 2018-07-24 19:59:40 -03:00
Juan Linietsky
2e67fc57e6
Merge pull request #18867 from fire/better_vx_us_rebase_02
Improve VisualScript UX
2018-07-24 18:02:10 -03:00
K. S. Ernest (iFire) Lee
85670726fd Improve VisualScript UX
* Prototype faster function call ux.
* Work on general search ux.
* Able to create nodes from search.
* Show class for variables but not methods.
* Get actions search working.
* Descriptions now show for both methods and properties.
* Enable zooming on mouse wheel up and down.
* Make the drag trigger on right mouse button.
* Search now shows for action visual script nodes.
* Able to search visual node names.
* Search works better.
* Change zooming scale to hide artifacts better.
* Remove zoom changes
* Select from base should check properties too like the other functions.
* Seq_connect flag is needed to set sequence lines correctly.
* Remove comment
* Code cleanup with function names and arguments.
* Use brief description for search descriptions.
* Clean and fix bug with input nodes connecting with sequence lines.
* Add a warning and fix some edge conditions with sequence into data lines and vice versa.
* Don't search functions when pulling from a sequence node.
* Don't show actions when pulling from a data line.
* Set set and get properties.
* Convert visual script operators to the correct type
* Create a function preset finds only functions.
* Singletons can now find functions.
* Add shift-a for generic search.
* Add brief descriptions for Visual Script nodes.
* Search boxes can now filter names.
* Add bigger hit zones to node connect.
* For the drop zones, make all the rect2 areas the same size.
* Function names in visual script node should be lower case so that search works better.
* Use the convention of capitalize() for set, set, visual script nodes and methods.
* Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search
* Make type_cast use the connecting node's type and remove use of found variable.
* Fix case where you call an instance's call function where it becomes an invalid call.
* Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections.
* Make the window bigger.
* Make connect_data and connect_seq more robust.
* Add icons to search items.
* Add vs constructors in shift-a menu.
* Operators, builtins and constructors show type name. Fix several problems with port connections.
* In shift-a mode search everything.
* Code cleanup
* Work on autocompleting the type.
  * Use type guess in action creation.
  * Check if type hint string exists in object variables when generating the visual script search.
  * Add the hint to SceneTree.
  * Add original type detection.
  * Make type casting great again. This puts the type casted base type as the data output type string hint.
  * Pass the type in a VisualScriptFunctionCall too.
  * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string.
  * Make sure the instance is passed in VisualScriptPropertySet.
  * Restore search on the node's type.
* Remove dependencies from graph_edit.
* Remove dependencies from property_selector and name the class visual_script_property_selector.
* Extract hot zones into a function.
* Move hot_zones constants into default theme.
* Bigger capture zones.
* Clean messy port_grab_distance variables.
* Remove RMB functionality.
* Remove memory leak on showing visual script descriptions.
* Read the port_grab_distance constants on enter tree and theme changed.
2018-07-24 13:59:28 -07:00
Rémi Verschelde
62f2a8aadb
Merge pull request #20252 from RandomShaper/fix-canvas-search
Fix CanvasItem's search for a CanvasLayer
2018-07-24 22:45:24 +02:00
Rémi Verschelde
fda6b78bae
Merge pull request #18806 from Calinou/bilinear-textureprogress
Add support for bilinear bars in TextureProgress
2018-07-24 22:31:24 +02:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
Open all files in script editor
2018-07-24 21:52:11 +02:00
Rémi Verschelde
15c6adcd5b
Merge pull request #19781 from razcore-art/fix-tween
Fix and make Tween node less confusing
2018-07-24 21:24:38 +02:00
Tiger Caldwell
40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse

RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse

PhysicsDirectBodyState:
- Added apply_central_impulse

Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse

PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse

Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse

Also fixed some small bugs along the way
2018-07-24 05:00:56 -04:00
Rémi Verschelde
bfe52fc30a
Merge pull request #20391 from YeldhamDev/expose_tileset_modulate
Expose 'modulate' set/get in TileSet resource
2018-07-24 09:59:23 +02:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Michael Alexsander Silva Dias
dc0c75ce68 Expose 'modulate' set/get in TileSet resource 2018-07-23 18:35:52 -03:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 2018-07-23 12:28:50 -03:00
Juan Linietsky
1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
Physics material
2018-07-23 07:37:03 -03:00
Juan Linietsky
172f652dc0
Merge pull request #19888 from AndreaCatania/pry
Implemented proceses priority
2018-07-23 07:21:38 -03:00
Andrea Catania
51dfa10ac7 Implemented proceses priority 2018-07-23 12:19:38 +02:00
Pieter-Jan Briers
b2c797c584 Defer TileMap::update_dirty_quadrants once again.
This fixes #20323.

#11077 is now technically re-broken,
but you can now call update_dirty_quadrants as workaround.
2018-07-22 15:26:14 +02:00
Paulb23
8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
Rémi Verschelde
92415365c8
Merge pull request #19264 from vnen/typed-gdscript-final
Typed GDScript
2018-07-21 23:13:51 +02:00
Juan Linietsky
2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
George Marques
03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Juan Linietsky
336db8bcd1 -Fix tooltips in inspector, now they show as rich text. 2018-07-20 18:16:19 -03:00
Marcelo Fernandez
9b9949de39 Print an error when calling an invalid method on an Animation 2018-07-18 22:26:01 -03:00
Juan Linietsky
43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
Pedro J. Estébanez
49d0af3c8e Fix CanvasItem search for a CanvasLayer
This fixes the situation where a `CanvasItem` descendant of a `Viewport` which in turn is a descendant of a `CanvasLayer` prefers the more outer `CanvasLayer` rather than the `Vierport`'s.

Because of that, `CanvasItem`s inside a `Viewport` inside a `CanvasLayer` were being rendered to the main `Viewport` instead of the render target of the innermost one.
2018-07-18 20:34:21 +02:00
Juan Linietsky
d1550b4a9b Ability to disable scale in nodes, closes #19927 2018-07-18 13:48:09 -03:00
Rémi Verschelde
7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Rémi Verschelde
13239cd4cc Export: Properly reload preset when opening dialog
Fixes #20119 where newly installed templates were not detected.

Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
Rémi Verschelde
bd9b8098fe
Merge pull request #20140 from EIREXE/ambient_light_disable_shader
Add disable ambient light flag to shaders and materials
2018-07-18 10:39:20 +02:00
Rémi Verschelde
5b7ebf4d04
Merge pull request #20232 from marcelofg55/fix_enums_vs
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-18 09:01:03 +02:00
Marcelo Fernandez
e4db15471b Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp 2018-07-17 18:31:22 -03:00
Alex Roman
2ce1118faa Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
volzhs
adb179154a Fix Label autowrap clips text 2018-07-18 02:19:05 +09:00