Rémi Verschelde
4206dc6ac9
Merge pull request #43380 from YeldhamDev/light2d_icons
...
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
...
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
...
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander
a38b4fd8f2
Add icons for the new Light2D nodes
2020-11-07 13:55:09 -03:00
reduz
f2397809a8
Refactored Variant Operators.
...
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke
a4f963f2c9
Move call to update the 3D grid into check for updating the view
2020-11-04 04:03:28 -05:00
Rémi Verschelde
be14d9d644
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
...
fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
Michael Alexsander
0176fc2f32
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-10-30 16:42:18 -03:00
reduz
0e6664539d
Refactor pixel snapping.
...
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606 , supersedes #41535 , supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi Verschelde
9ab6cef2ad
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
...
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander
3b0cb48bcd
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 16:53:41 -03:00
Michael Alexsander
4b74019ca3
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
2020-10-29 16:45:17 -03:00
Rémi Verschelde
1ee507d62c
i18n: Sync translations with Weblate
...
(cherry picked from commit 284dae021a
)
2020-10-28 15:55:15 +01:00
Haoyu Qiu
0dfe28d93d
Fixes property revert for inherited child nodes
2020-10-27 10:53:27 +08:00
Rémi Verschelde
47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
...
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde
d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
...
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière
6386bf60ea
Fix error on attaching script
2020-10-26 23:26:44 +01:00
bruvzg
b506f9b5aa
Fix uninitialized GridMapEditor::node
and InputMapEditor::setting
variables.
2020-10-26 22:57:11 +02:00
Haoyu Qiu
a2c1593f25
Fixes property revert after saving instanced scene
2020-10-27 00:07:09 +08:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
...
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label
2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
...
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde
368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
...
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde
d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
...
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière
6f696a5927
Improve file sorting
2020-10-26 09:22:35 +01:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
...
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde
ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
...
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde
33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
...
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto
0e392bd177
Enhancement for tileset sorting
2020-10-26 06:34:14 +02:00
David Sichma
6acd450328
fix toggle mask bit 0
2020-10-26 02:08:39 +01:00
David Sichma
5b1ddcbf40
Gizmo handles transparent again
2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup ColorRamp
to Gradient
renames
2020-10-25 18:32:44 +02:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
...
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
reduz
84d734da0e
Refactored 2D shader and lighting system
...
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde
11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
...
Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Eric Tuvesson
8cf88f8ff4
fix(editor): Create new icon for TileMap Rectangle
...
ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde
eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22 10:28:37 +02:00
Rémi Verschelde
d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
...
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky
d87e645bcf
Fix custom property editor to correctly show Basis
2020-10-22 08:41:35 +03:00
Eric Tuvesson
cefca25796
fix(editor): TileMap floodfill with same tile ID and different variation
...
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Hugo Locurcio
8a474727c4
Allow more image types in the roughness texture's Src Normal import hint
2020-10-21 23:21:46 +02:00
Eric Tuvesson
3fee970c62
fix(editor): TileMap Fill Rectangle icon
...
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
David Sichma
5d33cd94c8
Shader globals bugfixes
...
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Gilles Roudière
f7a8cd882a
Allow sorting files by type
2020-10-19 23:22:08 +02:00
Rémi Verschelde
17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
...
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky
85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
...
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Hugo Locurcio
996740de43
Improve undo log messages in the 2D editor for additional context
...
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.
2020-10-19 18:59:52 +02:00
Andrii Doroshenko (Xrayez)
9c3a33a4e8
Fixup ColorRect
and TextureRect
renames
2020-10-19 19:34:35 +03:00
Ev1lbl0w
395cb57256
Disable code to add patches menu
2020-10-19 16:31:42 +01:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
...
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Rémi Verschelde
fb8d7f9a84
Merge pull request #42878 from gvaneyck/copy-description-node-replace
...
Keep 'Editor Description' metadata when changing a Node's type
2020-10-19 08:30:26 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
Gabriel Van Eyck
a22275c8a2
Keep 'Editor Description' metadata when changing a Node's type
...
Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Rémi Verschelde
0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
...
node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
...
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
Yetizone
09356c1f67
node_3d_editor_plugin.h: Update header guard
2020-10-17 18:52:17 +03:00
Yuri Roubinsky
1c546fdaea
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-10-15 17:30:43 +03:00
Yuri Roubinsky
8351266117
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:11:38 +03:00
Yuri Roubinsky
17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
...
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Yuri Roubinsky
1fee310a9a
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 11:33:06 +03:00
Rémi Verschelde
b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
...
EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Yuri Roubinsky
9b5d6f785b
Refactor delete nodes functions in visual shader editor
2020-10-15 10:24:27 +03:00
reduz
b8c64184c6
Refactored binding system for core types
...
Moved to a system using variadic templates, shared with CallableBind.
New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.
Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Fabio Alessandrelli
410b324740
EditorNode now copies all drag and dropped files.
...
The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
Rémi Verschelde
2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
...
Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rafał Mikrut
2ad5b7100b
Don't try to compare freed object to nullptr
2020-10-13 10:27:49 +02:00
Rémi Verschelde
1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
...
Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde
36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
...
Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
volzhs
778e982cff
Show android device name when connected only one device
2020-10-12 21:47:00 +09:00
Marcel Admiraal
f98acd5cfb
Ensure grid index is valid before trying to change value.
2020-10-12 08:53:09 +01:00
opl-
aa7411e219
Improve output in Debugger Errors tab for scripts
2020-10-12 07:35:40 +02:00
Yuri Roubinsky
bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
...
Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky
f4eef287f9
Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
Juan Linietsky
cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
...
Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde
ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
...
Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
reduz
351a122029
Add ability to bind an unbind arguments to Callable.
2020-10-09 19:43:22 -03:00
reduz
26f5bd245c
Implement GPU Particle Collisions
...
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Haoyu Qiu
e9bec0d76b
Adds pan gesture to StateMachine editor
2020-10-09 20:15:32 +08:00
Tomasz Chabora
725c2bdf48
Update the setting when clicking Show hidden files
2020-10-06 15:42:25 +02:00
Rémi Verschelde
ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
...
Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it
2020-10-05 15:45:54 -04:00
K. S. Ernest (iFire) Lee
7b76f8783f
Better non alphanumeric bone names.
...
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.
2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".
3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.
> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with mimeType
undefined
...
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.
The logic was documented and refactored to better handle the spec, notably:
- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
attempt loading the file with the specified format (even if its extension is
not the one expected for this format). So we can support bad extensions (PNG
data with `.jpg` extension) or custom ones (PNG data in `.img` file for
example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
`data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
or `application/gltf-buffer` will fall back to trying both PNG and JPEG
loaders.
Fully fixes #33796 (and fixes up #42501 ).
2020-10-05 13:06:50 +02:00
David Sichma
7701889048
aabb change updates bounding box
...
spatial editor will now update the bounding box if aabb or transform
changes
2020-10-05 12:56:57 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
...
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none
2020-10-03 04:36:07 -04:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Michael Auderer
6d510453e5
initialize refocus_over_tile to false
...
Co-authored-by: Tomek <kobewi4e@gmail.com>
2020-10-02 10:42:12 -04:00
Rémi Verschelde
34a50310ad
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
...
See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.
The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.
Fixes #33796 .
2020-10-02 12:23:10 +02:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
...
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Michael Auderer
70a4cd1afe
Reset TileMapEditor painting on application refocus
...
Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.
fixes #42398 , fixes #24970
2020-10-02 01:48:14 -04:00
Yuri Roubinsky
17d588f7b3
Merge pull request #42467 from Chaosus/vs_fix_bug
...
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:33:23 +03:00
Yuri Roubinsky
fa35733b4c
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:19:36 +03:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
...
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
Rémi Verschelde
12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
...
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Rémi Verschelde
56dee7015f
Merge pull request #42458 from groud/fix_cursor_rotation
...
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:51:02 +02:00
Gilles Roudière
6dd19af439
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:19:45 +02:00
Yuri Roubinsky
50a80db50f
Add an option to select a predifined constant in visual shader editor
2020-10-01 11:11:49 +03:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Haoyu Qiu
b28fc2df07
Fixes FileSystem tree preview icon size on HiDPI
2020-09-30 15:46:52 +08:00
Rémi Verschelde
1b3d85e8bf
Merge pull request #42387 from KoBeWi/warp_no_mouse
...
Don't warp mouse when selecting tracks
2020-09-30 09:35:13 +02:00
Hugo Locurcio
95773bb3c1
Make the pressed autokey icon red to emphasize its "recording" status
2020-09-29 23:22:21 +02:00
Yuri Roubinsky
1f73d122d8
Merge pull request #42407 from Chaosus/vs_drag_and_drop
...
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:45:17 +03:00
Yuri Roubinsky
2652debde0
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:27:36 +03:00
Hugo Locurcio
6055db2a72
Automatically start searching in the asset library when entering text
...
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).
This removes the need for a separate Search button.
2020-09-29 12:46:49 +02:00
Rémi Verschelde
22b3e9f76a
Merge pull request #42385 from Craig-Stoneham/patch-2
...
Remove unnecessary keyword
2020-09-29 11:46:32 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
...
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham
46519ba52c
Removed unnecessary keyword, fix comment style
...
The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
...
Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
K. S. Ernest (iFire) Lee
43424e1321
Use the vertex colors by default in gltf.
2020-09-28 10:38:21 -07:00
Tomasz Chabora
4efe401a9c
Don't warp mouse when selecting tracks
2020-09-28 13:13:28 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
...
Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
...
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Hugo Locurcio
3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
...
This closes https://github.com/godotengine/godot-proposals/issues/1576 .
2020-09-27 22:29:40 +02:00
Rémi Verschelde
c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
...
Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière
16532f51ef
Draw selected item on top of everything else
2020-09-27 18:47:38 +02:00
Gilles Roudière
8e6da0b808
Fix error when dragging anchors with parent's size == 0
2020-09-27 17:44:06 +02:00
Yuri Roubinsky
11043b1a8f
Fix undo for moving multiple visual shader nodes
2020-09-27 14:05:19 +03:00
Marcus Brummer
fdec257e58
Fixed renaming/moving of nodes with exported NodePaths
2020-09-25 16:33:58 +02:00
Rémi Verschelde
6c6d072e3d
Revert "Fix editor inspector refresh not working"
2020-09-25 15:50:05 +02:00
Hugo Locurcio
da906cade3
Replace AutoKey icon with a more universally understood "record" button
...
See discussion in
https://github.com/godotengine/godot-proposals/issues/169 .
2020-09-25 11:43:17 +02:00
Rémi Verschelde
1e2f55e273
i18n: Rename pt_PT to pt
...
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
2020-09-24 16:50:44 +02:00
Rémi Verschelde
93303737ac
i18n: Sync translations with Weblate
...
(cherry picked from commit 510d87e468
)
2020-09-24 15:35:55 +02:00
Rémi Verschelde
6cb11cf41c
Merge pull request #42014 from Leleat/strip-edges-on-node-rename
...
Strip edges on node rename in SceneTreeDock
2020-09-24 15:21:59 +02:00
Rémi Verschelde
4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
...
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Rémi Verschelde
915ac7360a
Merge pull request #42066 from dalexeev/output_copy
...
Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
andriyDev
45a1c6f278
Added inspector_only option to inspect_object in EditorInterface.
...
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
...
Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
78304b904f
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
...
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde
3e8d1de515
Merge pull request #42129 from kotelifelif/33477
...
Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Yuri Roubinsky
81a44a4145
Fix expressions nodes in visual shaders
2020-09-22 23:07:55 +03:00
Lunatoid
740100d671
Fixes DefaultProjectIcon scaling with editor scale
...
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Yuri Roubinsky
477f6c880e
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 09:56:24 +03:00
Yuri Roubinsky
07fb960a88
Fix some bugs in visual shader editor
2020-09-21 22:19:20 +03:00
Dashcell
5355169d3c
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
2020-09-17 21:14:46 -03:00
booer
3d69385655
Fix changing icons' colors when switch dark and light theme
2020-09-17 09:33:19 +07:00
JFonS
5cd9e04447
Improve rotation gizmo
...
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
2020-09-15 17:12:53 +02:00
Melvin Louwerse
eeb6c2e22c
Show correct name of signal when editing an existing one
...
Use popup_dialog() instead of popup_centered() to show edit dialog/
With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.
This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.
Fixes #42074
2020-09-15 12:20:45 +02:00
Yuri Roubinsky
f137f14e1c
Renames Type to OpType in VisualShaderNodeMultiplyAdd
...
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Danil Alexeev
fb6eb21afc
Improvement for the Copy button in the Output Log
...
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
...
Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Leleat
8cf9d09d61
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
2020-09-13 14:51:29 +02:00
Leleat
32e52217ff
striped edges on node rename in SceneTreeDock
2020-09-13 00:32:24 +02:00