Juan Linietsky
5f2aac4bbe
same fixes to 3D navmesh..
2015-05-02 17:39:29 -03:00
Juan Linietsky
2296b0508e
2D pathfinder fixes, should now always find the best path.
2015-05-02 16:35:43 -03:00
Nathan Warden
6212946927
Fixed some items caught in cppcheck
2015-05-02 12:17:59 -05:00
Juan Linietsky
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
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-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Biliogadafr
8e7973d660
Triple click doesn't select line if click was done on different lines. Fix #1727
2015-05-02 00:03:49 +03:00
Juan Linietsky
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
Juan Linietsky
bf53b7789a
-fix timer behavior described, closes #1455
2015-05-01 11:44:02 -03:00
Juan Linietsky
c08597aa64
-fix a bug in extra cull margin, closes #1760
2015-05-01 11:26:23 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Gen
0bc5b7a146
Optimize the code.
2015-05-01 18:47:34 +08:00
Juan Linietsky
21939ce08b
-some cleanups
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-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Gen
c322eddffb
fixed a autowrap bug when word is too length.
2015-04-30 12:47:05 +08:00
Gen
57d571a1c4
Update label.cpp
2015-04-30 00:03:19 +08:00
Gen
02d672753f
space is only skipped when autowrap.
2015-04-29 23:43:39 +08:00
Gen
6fa342a1b0
record the number of space before a word.
2015-04-29 16:34:56 +08:00
Gen
ad358562e5
record the number of space before a words.
2015-04-29 16:34:25 +08:00
Juan Linietsky
7773d70f44
bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
2015-04-28 23:10:06 -03:00
Juan Linietsky
98c086edaf
-fix forced texture repeat in Polygon2D, now depends on texture.
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-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28 22:05:01 -03:00
Gen
dfc59d1e00
Update label.h
2015-04-28 23:07:41 +08:00
Gen
1a6012aff5
Update label.cpp
2015-04-28 23:06:34 +08:00
Juan Linietsky
0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
2015-04-27 08:11:54 -03:00
Juan Linietsky
82cbee2d2d
-added set_master_player binding, fixes #1477
2015-04-27 00:23:16 -03:00
Juan Linietsky
79d5b7f258
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
2015-04-26 17:46:20 -03:00
Juan Linietsky
65c96a71bd
fix crash on exit for popup, fixes #1676
2015-04-26 15:42:02 -03:00
Juan Linietsky
330351c613
properly update emitting property when emit timeot is used, fixes #1716
2015-04-25 10:36:37 -03:00
Juan Linietsky
1721ef17d6
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
Juan Linietsky
7648088fca
ability to get closest owner to point, for navigation and navigation2d
2015-04-21 16:47:49 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
70752f3e4b
-oops, duplicated text issue fix..
2015-04-20 20:51:52 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
28c4afeb57
-Rewritten KinematicBody2D::move to MUCH more efficient code.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
389d6ca0c7
disable undo properly after ctrl-i, fixes #1688
2015-04-18 16:57:01 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
61ab20a0bb
fixed UV2 source in shader graph, closes #1633
2015-04-12 19:36:35 -03:00
Juan Linietsky
3fddc9e55a
fixed navigation tile issue, fixes #1581
2015-04-09 01:18:01 -03:00
Juan Linietsky
e7ba4eca9f
-function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603
2015-04-09 00:49:48 -03:00
Juan Linietsky
d148a03848
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
2015-04-09 00:29:21 -03:00
Juan Linietsky
54ed432913
fix crash when deleting shader from material, fixes #1631
2015-04-07 22:30:36 -03:00
Juan Linietsky
7852be816a
fixed shader graph length node, fixes #1632
2015-04-07 22:22:46 -03:00
Juan Linietsky
b307ee79a1
Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
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fixes_3d_spot_attenuation
2015-04-07 20:16:00 -03:00
Juan Linietsky
7b75658bb2
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
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add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
TheoXD
68c2a959dd
Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
yg2f
3c67e22c3d
add : bool Object.is_queued_for_deletion()
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`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f
103ab3bd1a
fixes_3d_spot_attenuation
2015-03-25 16:27:55 +01:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
ffa556aeea
Merge pull request #1402 from ElectricSolstice/editor_match_fix
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Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky
3aed92e5b1
Merge pull request #1450 from theuserbl/master
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Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
Juan Linietsky
92ab362afa
avoid function naming conflict on light scale
2015-03-22 10:39:32 -03:00
Juan Linietsky
a93e33f5c8
added spatial and node2d helper methods
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to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky
dac2017dee
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
c6c72a3c37
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
Juan Linietsky
9dd0d8277d
add overlap test function, remove a semicolon
2015-03-18 21:03:11 -03:00
Juan Linietsky
4cac1e0cb6
add functions to test overlap with another body or area
2015-03-17 09:25:35 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
sanikoyes
7cdd3c86c4
Add missing particles_2d macro bind
2015-03-14 10:40:58 +08:00
marynate
86eedaec21
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
a6f96f46b7
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
marynate
7957709cb1
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 16:28:08 +08:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
0bc7eb1d91
Fix C++11 compilation
2015-03-08 10:39:27 -03:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Mariano Javier Suligoy
205ed6c9f5
Improve mechanism and fix radio icon rendering.
2015-03-01 16:45:13 -03:00
Mariano Javier Suligoy
e8e9f100e5
Add CheckBox control with theme edition and radio icon avaible.
2015-03-01 11:23:05 -03:00
theuserbl
525f2fe995
Update register_scene_types.cpp
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Makes ToolButton usable for GDScript
2015-02-27 11:09:57 +01:00
Juan Linietsky
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
romulox_x
f4312a5076
added option to disable automatic clearing of viewport render buffer
2015-02-21 01:35:06 -08:00
ElectricSolstice
11a5949ec4
Fixed issue 1377 about script editor parenthesis matching.
2015-02-19 16:34:04 -08:00
Juan Linietsky
cf75bf842d
-improved pathfinding accuracy
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(i hope?)
2015-02-19 00:27:02 -03:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
reduz
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
2015-02-16 14:45:11 -03:00
Carl Olsson
0fa1153ea7
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
2015-02-16 05:07:13 +10:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Juan Linietsky
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
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changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00