Commit graph

221 commits

Author SHA1 Message Date
Rémi Verschelde
73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Leon Krause
6b34f10ab1 Fix HTML5 HTTPClient includes 2017-11-15 23:02:36 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Leon Krause
159c2ec69c Fix HTML5 mouse button release events 2017-11-13 16:14:08 +01:00
Rémi Verschelde
0dd96bccd3
Merge pull request #12867 from eska014/html5-http
Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause
2970061a73 Implement HTTPClient in HTML5 platform
Limitations:

 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification
2017-11-13 00:58:29 +01:00
Juan Linietsky
d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Rémi Verschelde
e20241c02c
Merge pull request #12691 from eska014/webaudio
Fix WebAudio and HTML5 build
2017-11-06 09:36:13 +01:00
Leon Krause
1a5d3c26db Fix WebAudio and HTML5 build 2017-11-06 00:25:57 +01:00
Juan Linietsky
7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania
7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Marcelo Fernandez
33daf4d8bc Detect javascript platform using EMSCRIPTEN env as well 2017-10-28 16:24:44 -03:00
Juan Linietsky
b8ac700046 Sound support for Javascript (untested). 2017-10-26 22:35:40 -03:00
Rémi Verschelde
3e681227ab Merge pull request #12010 from eska014/jseval
Improve JavaScript calls, allow passing byte arrays to GDScript
2017-10-11 22:36:52 +02:00
Leon Krause
5e06d3d814 Improve JavaScript calls
- Allow returning ArrayBuffer and views as PoolByteArray
 - Return real_t for integral numbers
 - Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-11 01:14:07 +02:00
Hein-Pieter van Braam
2bece6bbd3 Merge pull request #11782 from eska014/persistent-userfs-test
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas
132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Leon Krause
7b23665e72 Add OS::is_userfs_persistent to check user:// persistence
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Leon Krause
11ab7b6efc Use primary WebAssembly.instantiate overload
Previously WebAssembly.compile was used along with the secondary
WebAssembly.instantiate overload. Using only the primary overload is
recommended to get best performance.
2017-10-02 13:09:59 +02:00
Elliott Sales de Andrade
3e69d19116 Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03 Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Ruslan Mustakov
1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Leon Krause
d1ecc25db4 Fix mouse button state in HTML5 platform
Regression from 844c5e12e6
2017-09-19 19:27:52 +02:00
Rémi Verschelde
53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Marcelo Fernandez
7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Maxim Sheronov
0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Poommetee Ketson
8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Leon Krause
4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Rémi Verschelde
6a08f8288e Merge pull request #10914 from eska014/html5-main-notif
Prevent sending MainLoop notifications before initialized
2017-09-03 11:28:03 +02:00
Leon Krause
8c4fb4cec8 HTML5: Prevent sending MainLoop notifications before initialized 2017-09-03 04:13:24 +02:00
Matthias Hoelzl
b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Marcelo Fernandez
63f847b306 p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
toger5
2286037bc3 removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
Rémi Verschelde
6d213909cb Merge pull request #10105 from eska014/html5-touch-hint
Implement OS.has_touchscreen_ui_hint() in HTML5 platform
2017-08-07 14:49:33 +02:00
Rémi Verschelde
4775d07977 Merge pull request #10104 from eska014/canvas-mgmt
Improve HTML5 canvas management
2017-08-07 14:49:16 +02:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
Closes #7695
2017-08-06 16:26:07 +03:00
L. Krause
bd48f210a1 Improve HTML5 canvas management
- set_window_maximized hides page content
 - Fix sporadic full-screen render-size bug in Chromium
 - Smoother resizing for maximized canvas
2017-08-05 05:27:58 +02:00
L. Krause
0c693595d6 Implement touch-screen check in HTML5 platform 2017-07-28 05:39:25 +02:00
Rémi Verschelde
401f1098f6 Merge pull request #9770 from eska014/html5-focus
Implement input focus behavior in HTML5
2017-07-23 13:13:09 +02:00
L. Krause
ca28c068c0 Implement input focus behavior in HTML5
- Key and mouse events are only consumed if canvas is focused
 - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are
   emitted
2017-07-22 17:25:15 +02:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
L. Krause
69e0dee983 Fix zipping HTML5 templates when using implicit cache 2017-07-17 03:53:31 +02:00
Rémi Verschelde
e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
L. Krause
a2fd89bbe2 Hide HTML5 native-run icon without runnable preset 2017-06-27 21:06:43 +02:00
L. Krause
92367968e7 Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
Poommetee Ketson
e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
L. Krause
6f17d41bcf Update HTML5 platform for new InputEvents 2017-06-19 15:43:46 +02:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Rémi Verschelde
120ce92e32 Merge pull request #8625 from eska014/html5-cursorshape
HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
L. Krause
0811335fd5 Implement cursor style control in HTML5 platform 2017-05-02 13:31:27 +02:00
Rémi Verschelde
9bdc498f90 Merge pull request #8574 from eska014/html5-noglut
Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
L. Krause
101c542b77 Implement mouse capture and hiding in HTML5 export
MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
L. Krause
abe09919bf Fix HTML5 key events
Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
L. Krause
847bd33fdf Remove GLUT usage in HTML5 platform 2017-04-28 21:54:44 +02:00
L. Krause
86f5ac3d74 Implement HTML5 touch events 2017-04-26 16:30:22 +02:00
L. Krause
a99b6b2063 Reimplement HTML5 mouse input without GLUT
Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Juan Linietsky
000e873008 Merge pull request #8191 from eska014/webgl2-export
WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
Rémi Verschelde
9d28a5e7d9 Merge pull request #8159 from Hinsbart/last_id
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
eska
12dd86bba0 Some WebGL 2 and build fixes/clean-up 2017-03-17 15:56:48 +01:00
Juan Linietsky
af020160c6 more html5 fixes 2017-03-14 10:53:46 -03:00
eska
1abf478eb9 Fix web export build 2017-03-10 05:09:54 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Julian Murgia
94103c0c02 Add API to access battery power state
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Juan Linietsky
ffcd954211 Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
eska
6e1828c958 Fix WebAssembly builds on Windows 2017-02-21 23:21:28 +01:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
eska
6e2bf31e5a Automatically zip web export templates
Also fix web builds on Windows and clean up
2017-02-20 06:59:19 +01:00
eska
335fdea581 Fix parallel asm.js/WebAssembly builds 2017-02-20 03:44:37 +01:00
Juan Linietsky
f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam
411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde
40e4c1f6ab Merge pull request #7689 from eska014/webgl2
Enable WebGL2 in web export, start fixing build
2017-02-02 08:18:42 +01:00
eska
e06edc67c0 Enable WebGL2 in web export, start fixing build
Will not yet compile
2017-02-01 10:21:04 +01:00
Juan Linietsky
96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Rémi Verschelde
7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Rémi Verschelde
39114178a0 Style: Prevent clang-format on JS code 2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde
07f65184f3 Merge pull request #7519 from eska014/web-presentation
Improve Web export presentation
2017-01-15 00:30:52 +01:00
eska
1f7d4c4d0e Improve usability and style in web export presentation
- Check for WebGL support, don't load if unsupported
 - Check for IndexedDB support
 - Make canvas support check message visible
 - Colored debug output for warnings and errors
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Limit output message count
 - Add clear output button
 - Fix setting total memory
2017-01-14 14:53:40 +01:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
d9d77291bc rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
Juan Linietsky
a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
eska
68422c5dd6 Relink web build when HTML shell changes
Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.

Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00
Juan Linietsky
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
752f630f4e Merge pull request #7219 from eska014/separate-asmjs
Fix browser lockups in web export startup
2016-12-02 08:57:33 +01:00