Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
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Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
545d1c0adb
Merge pull request #82416 from Calinou/decal-fix-clamp-extents
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Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 09:21:58 +02:00
Hugo Locurcio
a052d34129
Fix Decal clamping to positive values not being applied to RenderingServer
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This means the Decal editor gizmo could be incorrect compared to the actual
rendering if you enter a negative value in the inspector.
2023-09-27 02:21:07 +02:00
Hugo Locurcio
ce421da908
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
2023-09-27 02:19:59 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
kobewi
cfb6d25d30
Document, cleanup and fix some theme properties
2023-09-27 00:06:15 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
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Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Jorrit Rouwe
eff7f27c48
Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
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After change c118256865
the body state is synched 2x, but this is only needed if _integrate_forces is overridden.
Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
Marcel Admiraal
3a7eda8f87
Check if input marked handled before processing additional CollisionObjects
2023-09-26 20:42:15 +02:00
Michael Alexsander
decae848a8
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-26 15:08:47 -03:00
Yuri Sizov
596dd726a1
Use bound theme properties for documentation
2023-09-26 18:48:51 +02:00
Rémi Verschelde
1a7ea4ba50
Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error
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Fix animated tile time-slice calculation accumulating float errors
2023-09-26 17:52:55 +02:00
Yuri Sizov
378ab38b1f
Rename close requests to delete requests in GraphEdit
2023-09-26 16:41:39 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
008b08b5fb
Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
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Fix can not set process priority of node in certain cases
2023-09-26 13:45:36 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
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Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
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[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
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Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
jsjtxietian
e36117f557
Fix can not set process priority of node if not any process is processing
2023-09-26 19:29:25 +08:00
kleonc
20d6a9b2e1
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 12:07:42 +02:00
Dragos Daian
0fcfb07246
Update PinJoint2D API with angle limits and motor speed
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add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
571792cd9d
Merge pull request #81695 from bitsawer/fix_bone_attachment_signal
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Fix BoneAttachment3D signal connection
2023-09-26 08:21:45 +02:00
Rémi Verschelde
538928b273
Merge pull request #81545 from bitsawer/fix_lightmap_gridmap_bake
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Fix LightmapGI baking with GridMap
2023-09-26 08:20:29 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
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Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
PucklaMotzer09
d2e651f403
Add Duplicate Lines shortcut to CodeTextEditor
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This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
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Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
Dario
1b2b726502
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
2023-09-25 14:53:45 -03:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab
Improve TileMap Y-sorting performance
2023-09-25 18:49:04 +02:00
Rémi Verschelde
a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
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Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
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Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde
cd39da2df7
Merge pull request #81197 from DarioSamo/fsr2-rd
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 17:18:12 +02:00
Rémi Verschelde
91420573c0
Merge pull request #79965 from KoBeWi/popup_menu_sidequest
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Free submenu children when clearing PopupMenu
2023-09-25 17:17:55 +02:00
Rémi Verschelde
c57d9f3483
Merge pull request #79104 from DrRevert/focusable_tabs_refactor
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Allow to focus individual tabs in `TabBar`/`TabContainer`
2023-09-25 17:17:51 +02:00
Rémi Verschelde
3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
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Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
kobewi
df24882f9a
Free submenu children when clearing PopupMenu
2023-09-25 16:45:41 +02:00
Dario
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78
Disallow nested custom multiplayers in SceneTree
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Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
A Thousand Ships
e45927b2f2
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
Lyuma
acf76027bd
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-24 23:05:26 -07:00
Rémi Verschelde
df0a822323
Merge pull request #82236 from Chubercik/item_list_separator_fix
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Remove the separator from ItemList's thumbnails mode
2023-09-24 23:37:20 +02:00
Rémi Verschelde
7287df4633
Merge pull request #82218 from YuriSizov/themes-vary-vary-duck-duck-goose
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Check for type variations in inherited themes
2023-09-24 23:36:56 +02:00
Rémi Verschelde
37d5e1e0e3
Merge pull request #82210 from YuriSizov/editor-animation-uiux-cleanup
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Fix theme access and improve UX in AnimationTree editor
2023-09-24 23:36:33 +02:00
Rémi Verschelde
42fb795eb8
Merge pull request #80227 from raulsntos/get_tab_bar
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Expose the `TabBar` of a `TabContainer`
2023-09-24 23:30:56 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
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Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
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Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
Jakub Marcowski
2e28fb7cdd
Remove the separator from ItemList's thumbnail mode
2023-09-24 13:06:11 +02:00
Yuri Sizov
98f9ef5f88
Check for type variations in inherited themes
2023-09-24 02:54:52 +02:00
Yuri Sizov
b351cffddf
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
Raul Santos
408a08f2c1
Expose the TabBar
of a TabContainer
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Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
DennisManaa
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
jsjtxietian
d9d2bb3219
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
bitsawer
71e32364ee
Fix ShaderGlobalsOverride property handling
2023-09-22 10:21:20 +03:00
MewPurPur
7b86969719
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
aXu-AP
4d3dc0e944
Use comma as a decimal separator for SpinBox
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Add support for comma ',' as a decimal separator for SpinBox. This implementation allows for expressions like `pow(2, 3)` to be used as well. If you use comma to separate decimals, use semicolon `;` to separate function parameters.
Change EditorSpinSlider behavior to match.
2023-09-21 15:45:37 +03:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
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Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde
44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
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Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde
184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
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Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
DESKTOP-UT43QTQ\Garrigan-Desktop
303d0994e9
Avoid resetting the code completion popup excessively
2023-09-20 15:49:25 -05:00
Rémi Verschelde
52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
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Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
kobewi
07a00cf822
Don't allow transforming scene tiles
2023-09-20 14:10:21 +02:00
Rémi Verschelde
73d7651784
Merge pull request #81921 from YuriSizov/gui-less-friendliness
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Connect `CodeHighlighter` with `TextEdit` without friend-access
2023-09-20 13:10:00 +02:00
Mikael Hermansson
ee9f41a12d
Fix bindings of PhysicsServer3DRenderingServerHandler
2023-09-20 12:24:32 +02:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00
Yuri Sizov
fee1fb8290
Connect CodeHighlighter
with TextEdit
without friend-access
2023-09-19 14:36:38 +02:00
ajreckof
6afadbaa9f
Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
2023-09-19 10:29:07 +02:00
Ryan Hitchman
734b9d2379
Fix Curve3D baking up vectors for nontrivial curves.
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The code was modified in 42aa539
to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.
Fixes #81879
2023-09-18 18:50:36 -06:00
Rémi Verschelde
77623d0a36
Merge pull request #81354 from MJacred/textedit_pixel_pos_fix
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Fix `TextEdit.get_rect_at_line_column returning` negative pos even though cursor is in viewable area of the control
2023-09-18 10:37:59 +02:00
bitsawer
145503765a
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-18 11:21:29 +03:00
Rémi Verschelde
3e233e1f24
Fix various typos with codespell
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Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
Arkadiusz Marcin Kołek
18811ac814
Allow to focus individual tabs in TabBar/TabContainer
2023-09-17 18:49:48 +02:00
Rémi Verschelde
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
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Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde
f4d85d58f7
Merge pull request #80736 from Ughuuu/add-get-rid-to-joints
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Expose the `get_rid` method of Joint2D and Joint3D
2023-09-17 14:47:04 +02:00
Rémi Verschelde
4a48fd4b9f
Merge pull request #63634 from Spartan322/itemlist-predraw-size
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Expose and rename ItemList's `_check_shape_changed` to `force_update_list_size`
2023-09-17 14:45:19 +02:00
Rémi Verschelde
4c01c62233
Merge pull request #79182 from MewPurPur/polyline-close
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Add closed property to Line2D
2023-09-16 21:20:47 +02:00
Aaron Franke
f95f2d1149
Limit mesh complexity in LOD generation to prevent crashing
2023-09-15 18:40:02 -05:00
Yuri Sizov
dd3638d425
Merge pull request #81669 from kleonc/gui-tooltip-transparent-background
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Enable transparent background for GUI tooltips
2023-09-15 19:48:37 +02:00
Yuri Sizov
b797fa18c8
Merge pull request #81621 from PrecisionRender/fix-popup-menu-accelerators
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Expose `PopupMenu` `activate_item_by_event` method
2023-09-15 19:48:27 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
vPumpking
bd575c5fe5
Add 'get_tree_string()' and 'get_tree_string_pretty()' to Node class to complement printing methods
2023-09-15 19:18:53 +02:00
George L. Albany
421e8c5455
Expose force_update_list_size
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Rename ItemList::_check_shape_changed to force_update_list_size
`force_update_list_size` is especially useful for updating the auto_height_value early
2023-09-15 13:18:02 -04:00
PrecisionRender
76fad10978
Expose PopupMenu
activate_item_by_event
method
2023-09-15 10:27:49 -05:00
bitsawer
34574db5b9
Fix BoneAttachment3D signal connection
2023-09-15 17:35:12 +03:00
Yuri Sizov
6e11fcb92c
Warn about accessing non-existing editor theme items
2023-09-15 14:51:01 +02:00
MewPurPur
f29b6e73c2
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
kleonc
c66dfd2cfe
Enable transparent background for GUI tooltips
2023-09-14 23:39:28 +02:00
Yuri Sizov
325ec7fdda
Merge pull request #81600 from aaronfranke/fix-graph-edit-valid-port-conn-type
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Fix GraphEdit port valid connections incorrectly checking sides
2023-09-14 15:21:59 +02:00
Yuri Sizov
56e54b49b6
Merge pull request #81551 from YuriSizov/gui-cache-all-the-theme
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Bind remaining theme properties to their respective classes
2023-09-14 15:21:45 +02:00
Mansur Isaev
4982bec8b7
Removes the equality check for set_tab_metadata
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Makes the code equivalent to the `Tree.set_metadata` code.
Fix: https://github.com/godotengine/godot/issues/81647
2023-09-14 17:07:14 +04:00
Yuri Sizov
fe000277ea
Bind remaining theme properties to their respective classes
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This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.
Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.
This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
Aaron Franke
366e54b0a3
Fix GraphEdit port valid connections incorrectly checking sides
2023-09-12 20:46:43 -05:00
A Thousand Ships
a29416e332
[Scene,Main] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 12:53:06 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
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Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
6a007c7512
Merge pull request #81546 from YuriSizov/there-isnt-enough-room-for-two-ways-to-customize-a-dialog-in-this-town-boy
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Hide the `dialog_text` property from `FileDialog`
2023-09-12 08:51:09 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
64fce49dc6
Merge pull request #81423 from kleonc/tile-map-get-used-rect-fix
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Fix `TileMap::get_used_rect` incorrectly handling empty layers
2023-09-12 08:50:21 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
Yuri Sizov
d0e26572fe
Hide the dialog_text
property from FileDialog
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It's useless in `FileDialog`, because dialogs can have either
a text label or a custom layout, and `FileDialog` already
has a custom layout.
2023-09-11 16:24:54 +02:00
Rémi Verschelde
1695bf09b4
Merge pull request #81485 from bluenote10/feature/remove_some_dead_declarations_in_audio_stream_player
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Remove some dead declarations in `audio_stream_player.h`
2023-09-11 15:39:18 +02:00
Rémi Verschelde
013bbd1a1e
Merge pull request #81477 from timothyqiu/aligned
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Fix submenu alignment with parent menu item
2023-09-11 15:38:54 +02:00
Rémi Verschelde
d08401236c
Merge pull request #81312 from YuriSizov/theme-static-binds
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Register theme properties with ThemeDB
2023-09-11 15:38:06 +02:00
Rémi Verschelde
ca2d5b25fd
Merge pull request #81094 from OXTyler/81071
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Fix SpinBox not clearing text on improper input
2023-09-11 15:37:18 +02:00
Rémi Verschelde
afd01030a8
Merge pull request #80956 from MarcusElg/deselectmulticaret
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Deselect multi caret when alt clicking on it
2023-09-11 15:36:21 +02:00
bitsawer
8c26da5460
Fix LightmapGI baking with GridMap
2023-09-11 15:15:40 +03:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
Yuri Sizov
2924bfd4d3
Register theme properties with ThemeDB
2023-09-11 13:45:23 +02:00
kobewi
bf9d971215
Check if property exists before tweening
2023-09-11 12:59:43 +02:00
MJacred
6170381bd7
Fix TextEdit.get_rect_at_line_column returning negative pos even though cursor is in viewable area of the control
2023-09-11 12:32:36 +02:00
kleonc
52f8886ad0
Fix TileMap::get_used_rect incorrectly handling empty layers
2023-09-11 10:55:27 +02:00
MewPurPur
e39875a20d
Add closed property to Line2D
2023-09-11 11:28:25 +03:00
Fabian Keller
178aad9a4e
remove some dead declarations in audio_stream_player.h
2023-09-09 14:12:27 +02:00
Haoyu Qiu
e5ad35a95f
Fix submenu alignment with parent menu item
2023-09-09 14:32:21 +08:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
fc99492d30
Merge pull request #81463 from YuriSizov/theme-variate-those-tooltips
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Correctly setup tooltip's style as theme variation
2023-09-08 23:16:29 +02:00
Rémi Verschelde
fb4edf50d7
Merge pull request #81452 from tcoxon/fix_57271
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Fix animation keyframes being skipped when played backwards
2023-09-08 23:16:05 +02:00
Rémi Verschelde
867e20e7b9
Merge pull request #81450 from KoBeWi/call_deferred()_is_too_powerful._It's_frightening
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Fix FindReplaceBar losing focus too early
2023-09-08 23:15:41 +02:00
Rémi Verschelde
5fef875cd8
Merge pull request #81070 from groud/improve_tilemap_performances
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Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Yuri Sizov
3d45f4b07e
Correctly setup tooltip's style as theme variation
2023-09-08 21:51:06 +02:00
Gilles Roudière
8c1e28237b
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
Tom Coxon
1a52c0c543
Fix animation keyframes being skipped sometimes when being played backwards. #57271
2023-09-08 14:13:53 +01:00
kobewi
db4daa5249
Fix FindReplaceBar losing focus too early
2023-09-08 14:46:34 +02:00
Rémi Verschelde
baad99220e
Merge pull request #81443 from bruvzg/le_off_del
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[LineEdit] Update line edit offset on text delete.
2023-09-08 11:50:49 +02:00
Rémi Verschelde
4330a94b13
Merge pull request #65011 from Rindbee/fix-first-set-in-main-scene
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Fix the behavior of the resource property of the sub-scene root node on instantiation
2023-09-08 11:50:30 +02:00
Rémi Verschelde
31a7fd1951
Merge pull request #81406 from bruvzg/ts_dict_chk2
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[TextServer] Pass Dictionary properties by value and check property values instead of references.
2023-09-08 09:11:23 +02:00
bruvzg
6a1fdc213c
[LineEdit] Update line edit offset on text delete.
2023-09-08 08:58:51 +03:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
23ab351a9b
Merge pull request #81396 from bruvzg/te_idir
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Fix TextEdit placeholder with Inherited text direction.
2023-09-07 13:54:33 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
4bf3de7853
Merge pull request #81383 from AThousandShips/valid_remove
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Remove unnecessary validity checks from `Button` and `TextureRect`
2023-09-07 13:53:20 +02:00
bruvzg
1ced1f9c99
[TextServer] Pass Dictionary properties by value and check property values instead of references..
2023-09-07 11:59:51 +03:00
bruvzg
3842694d4f
Fix TextEdit placeholder with Inherited text direction.
2023-09-07 08:26:10 +03:00
KurtBliss
bb98843b61
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
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This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
58126e479c
Introduce the concept of global theme contexts
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This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.
It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.
Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
A Thousand Ships
380db4d03e
Remove unnecessary validity checks from Button
and TextureRect
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The one in `TextureRect` appears to be a leftover from earlier code, and
the one in `Button` was copied from there.
2023-09-06 16:39:06 +02:00
Yuri Sizov
16957fd35b
Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
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Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
Yuri Sizov
6f87ab7244
Merge pull request #81268 from timothyqiu/icon-scale-changes
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Fix ItemList not updating when icon scale changes
2023-09-06 14:49:13 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Milan Gruner
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00
Yuri Sizov
36cc4754f5
Merge pull request #81305 from YuriSizov/theme-fix-tests-shadowing
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Fix ThemeDB initialization in tests
2023-09-05 15:14:27 +02:00
Yuri Sizov
3604b46bda
Merge pull request #81300 from bitsawer/fix_empty_shader_handling
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Fix empty shader resource loading
2023-09-05 15:14:24 +02:00
Yuri Sizov
cfdc016038
Merge pull request #81296 from AThousandShips/blend_fix
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Fix incorrect cast when animating `int`
2023-09-05 15:14:21 +02:00
Yuri Sizov
c9bf824124
Merge pull request #79166 from bruvzg/ts_dict_chk
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[TextServer] Remove excessive Dictionary checks.
2023-09-05 15:14:14 +02:00
Yuri Sizov
4328ffcc79
Fix ThemeDB initialization in tests
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Also fixes class name shadowing in Viewport/Window tests.
2023-09-04 18:07:16 +02:00
bitsawer
15eec2450a
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
A Thousand Ships
035cf5e210
Fix incorrect cast when animating int
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Type was cast to `int` rather than `int64_t`
Also corrects `real_t` to `double`
2023-09-04 11:58:29 +02:00
Rémi Verschelde
f05c7f6d68
Merge pull request #81239 from Malcolmnixon/xr-tracking-signals
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Add XR tracking state-change signals
2023-09-04 09:08:59 +02:00
Rémi Verschelde
92da5a7654
Merge pull request #79792 from Miguel0312/SceneTreeTooltips
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Correctly display tooltips for buttons in Tree when they overlap cell content
2023-09-04 09:07:24 +02:00
bruvzg
31a8a9b2e1
[TextServer] Remove excessive Dictionary checks.
2023-09-04 09:47:55 +03:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Marcus Elg
aac10705d7
Deselect multi caret when alt clicking on it
2023-09-03 19:22:33 +02:00
Malcolm Nixon
22de1b31b5
Added XR tracking-state change signals
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Add "pose_lost_tracking" signal to XRPositionalTracker.
Add "tracking_changed" signal to XRNode3D.
2023-09-03 12:17:16 -04:00
Haoyu Qiu
1bf4c12c0a
Fix ItemList not update when icon scale changes
2023-09-03 19:10:24 +08:00
Rémi Verschelde
80bfca20c6
Merge pull request #81198 from KoBeWi/MissingRID
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Add placeholder RID to GradientTexture1D
2023-09-01 16:03:22 +02:00
Rémi Verschelde
39b1d860c3
Merge pull request #75382 from AThousandShips/duplicate_bind
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Ensure binds are duplicated with `Node` signals
2023-09-01 16:00:05 +02:00
kobewi
02857570d3
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
Rémi Verschelde
ae7bab8c37
Merge pull request #81040 from Ymanawat/control-theme-80989
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Fix setting TabContainer's `font_hovered_color` theme property
2023-08-31 08:54:29 +02:00
Yogendra Manawat
a16fdb05ae
Fix scrolling popup_menu On keyboard/controller input
2023-08-30 23:31:22 +05:30
BlueCube3310
c759ac0e4f
Fix TreeItem range slider not working
2023-08-30 19:17:13 +02:00
Yogendra Manawat
d7bf05b490
Fix TabContainer's font_hovered_color theme property
2023-08-30 21:25:41 +05:30
Chia-Hsiang Cheng
749db00227
Draw separators before selected style boxes
2023-08-30 16:32:58 +08:00
Rémi Verschelde
f7c48cf803
Merge pull request #81128 from KoBeWi/devourer_of_input_meets_destroyer_of_focus
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Unfocus LineEdit when pressing Escape
2023-08-30 08:47:26 +02:00
Rémi Verschelde
fc0b3f7021
Merge pull request #80320 from Sauermann/fix-remove-invalidation-function
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Remove `CanvasItem::_invalidate_global_transform`
2023-08-30 08:45:27 +02:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
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Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann
7f317ef1bf
Remove CanvasItem::_invalidate_global_transform
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The only use of that function can be replaced by `_notify_transform`,
which makes the `propagate_call` unnecessary.
As far as I can tell, the `data.blocked`-checks of `propagate_call`
are not needed in this case, because `_invalidate_global_transform`
causes no user-noticeable changes.
2023-08-30 00:29:42 +02:00
Markus Sauermann
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
kobewi
9f9210e60c
Fix consistency of GradientTexture changes
2023-08-29 20:28:39 +02:00
A Thousand Ships
9cf13cedfd
Ensure binds are duplicated with Node
signals
2023-08-29 16:52:38 +02:00
kobewi
e21c30ec11
Unfocus LineEdit when pressing Escape
2023-08-29 14:53:49 +02:00
kobewi
598d9972c8
Prevent errors if Tween callback's object is freed
2023-08-29 14:50:53 +02:00
Rémi Verschelde
b272d7ed58
Merge pull request #81067 from bitsawer/fix_voxelgi_exposure
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Fix VoxelGI CameraAttributes exposure normalization handling
2023-08-29 12:46:20 +02:00
Tyler
468e57dfe5
fixes issue 81071
2023-08-28 17:09:48 -04:00
Rémi Verschelde
541674d106
Merge pull request #81076 from Jordyfel/spinbox
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Only allow finite numbers in `Range.value`.
2023-08-28 20:38:22 +02:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
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Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Jordyfel
78304282f0
Only allow finite numbers in Range.value.
2023-08-28 17:03:17 +03:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Rémi Verschelde
8df1d90336
Merge pull request #81065 from YuriSizov/themable-chairs
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Move default theme files to `scene/theme`
2023-08-28 15:05:04 +02:00
Rémi Verschelde
8b8b6d1e87
Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371
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Fix possible crash when Control overrides mouse input on Area2D
2023-08-28 15:04:41 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
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Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
1c9e45f5dd
Merge pull request #80705 from bitsawer/add_shader_load_error_checks
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Fix Shader and ShaderInclude resource loading
2023-08-28 15:03:02 +02:00
bitsawer
c73e1f0d22
Fix VoxelGI CameraAttributes exposure normalization handling
2023-08-28 13:25:34 +03:00
Rémi Verschelde
713bfaf5ea
Merge pull request #81064 from bruvzg/rtl_char_count_line_edge
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[RTL] Fix character line index for non-visual characters and characters on the line edge.
2023-08-28 12:12:22 +02:00
Rémi Verschelde
072ba70424
Merge pull request #81012 from Jordyfel/center-window
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Implement center window function.
2023-08-28 12:07:27 +02:00
Rémi Verschelde
2f82687334
Merge pull request #80984 from MarcusElg/particleoffsetstutter
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Fix GPUParticle2D offset stutter
2023-08-28 12:05:52 +02:00
Rémi Verschelde
2967084fe3
Merge pull request #80490 from YuriSizov/editor-scene-tabs-unchained
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Extract editor scene tabs into their own component
2023-08-28 12:04:41 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
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Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
Rémi Verschelde
2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
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Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
Rémi Verschelde
b00796eb1a
Merge pull request #79818 from garychia/select_all
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RichTextLabel: Ensure the `select_all` function selects all items
2023-08-28 12:03:29 +02:00
bruvzg
2273509721
[RTL] Fix character line index for non-visual characters and characters on the line edge.
2023-08-28 10:50:01 +03:00
Yuri Sizov
fd2ec47ec9
Move default theme files to scene/theme
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This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Miguel Pereira
8278a5f274
Correctly display tooltips for buttons in Tree when they overlap cell content
2023-08-27 18:21:12 +02:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
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- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Chia-Hsiang Cheng
f93f1952cb
Avoid selecting the first item automatically in Open Folder Mode
2023-08-27 17:25:17 +08:00
Dragos Daian
f9435b6d72
Expose the get_rid method of Joint2D and Joint3D
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update occurance of get_joint
Update documentation as per feedback.
update
update
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-27 00:34:47 +03:00
Jordyfel
9819ffb166
Implement window center function.
2023-08-26 21:34:21 +03:00
KurtBliss
dbb01bc451
Fixed, chance of crash when Control overrides mouse input on Area2D
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Made Viewport::_cleanup_mouseover_colliders queue up mouse_exit and
mouse_shape_exit signals to emit and at the end of the function's
execution to avoid potential crashes.
2023-08-25 17:51:38 -04:00
bruvzg
88177a5a58
[RTL] Use list iterators for item/paragraph removal.
2023-08-25 17:49:13 +03:00
Chia-Hsiang Cheng
d66c7a2ac5
Ensure the 'select_all' function selects all items
2023-08-25 21:07:33 +08:00
Marcus Elg
936fd8db38
Fix GPUParticle2D offset stutter
2023-08-25 09:59:05 +02:00
Danil Alexeev
07d23489f4
GUI: Fix text overlapping icon in Tree
2023-08-24 22:09:02 +03:00
A Thousand Ships
e70b83c7a0
Expose finding valid focus neighbors of a Control
by side
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Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Andrés Botero
eee95aff04
Add transform support to CharFXTransform
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Use absolute transforms for CharFX
fix formatting
2023-08-23 00:18:37 -05:00
Rémi Verschelde
8e0346bade
Merge pull request #80848 from bruvzg/rtl_lang
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[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 19:32:29 +02:00
Rémi Verschelde
ddb7430536
Merge pull request #80847 from bruvzg/rtl_rem_para
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[RTL] Fix `remove_paragraph` crashes
2023-08-21 19:32:25 +02:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
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Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
bruvzg
299808cc26
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 14:56:43 +03:00
bruvzg
cd6b0368f6
[RTL] Fix remove_paragraph crashes.
2023-08-21 14:36:07 +03:00
Rémi Verschelde
76a4b5d710
Merge pull request #80809 from jsjtxietian/early-quit-in-_get_column_pos_of_word
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Edit early in `TextEdit::_get_column_pos_of_word` to improve highlight performace
2023-08-21 08:25:26 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
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Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
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Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
HolonProduction
e2cea458a3
Fix crash when hiding subwindow during popup of new subwindow
2023-08-20 17:51:54 +02:00
jsjtxietian
70dad7e5a3
Fixes a text find perf issue, if can't find any
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match words, just early break the while loop. This
will improve a lot when p_search.length is way too
long since p_from_column will only plus 1 every loop
2023-08-20 21:48:25 +08:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from CPUParticles
to GPUParticles
(3D/2D)
2023-08-19 11:58:57 +03:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
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[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rindbee
bd42d337df
Fix the behavior of the resource property of the sub-scene root node on instantiation
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The sub-scene root node will be set successively in the sub-scene and the main scene.
The PR is simply to determine intent from the record. Mainly the cases when
`resource_local_to_scene` is enabled in main scene.
When updating resources according to the records of the main scene, use the
`scene_unique_id` in the main scene to prevent the ID of the resource from
changing continuously when saving the scene.
2023-08-18 19:08:34 +08:00
Rémi Verschelde
d81767495a
Merge pull request #80512 from mihe/global-basis
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Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
A Thousand Ships
b060a22719
Pass missing arguments to TileMap::get_used_cells_by_id
2023-08-17 19:55:56 +02:00
Rémi Verschelde
0511f9d9a7
Merge pull request #80708 from garychia/anim_seek
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Ensure methods skipped by `AnimationPlayer::seek` are not called
2023-08-17 15:44:03 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
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Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
e6e79255ed
Merge pull request #77943 from aaronfranke/mass-dist
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Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-17 12:26:59 +02:00
Chia-Hsiang Cheng
125ae78a89
Ensure methods skipped by AnimationPlayer::seek are not called
2023-08-17 17:35:54 +08:00
Rémi Verschelde
c5a7462a00
Merge pull request #80702 from KoBeWi/lagging_animation
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Fix initial value with delay in PropertyTweener
2023-08-17 11:28:15 +02:00
Rémi Verschelde
06eade1bc2
Merge pull request #80367 from garychia/anim_signals
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Avoid emitting signals if the animation is not ready to be processed
2023-08-17 11:25:28 +02:00
Rémi Verschelde
0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
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Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
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Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
ef77ae7d6c
Merge pull request #74250 from daBlesr/bugfix-selection-signals-when-disabled-or-not-selectable
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ItemList: Clarify distinction between disabled and selected in sending signals
2023-08-17 11:19:17 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
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Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Niels Drost
fa63107bd1
ItemList: Clarify distinction between disabled and selected in sending signals
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disabled -> not sending any signal at all (activated, selected, deselected, ...)
selected -> only possible when not disabled, and when selectable
Fixes #74086 .
2023-08-17 10:34:18 +02:00
kobewi
1660575bd8
Fix initial value with delay in PropertyTweener
2023-08-17 10:28:26 +02:00
bitsawer
26e3443eef
Fix Shader and ShaderInclude resource loading
2023-08-17 11:17:54 +03:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
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Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
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Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
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Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded Window
s
2023-08-16 10:42:08 -03:00
Koyper
e84588987a
Enabled missing Tree title button font and font size theme settings.
2023-08-16 08:10:31 -05:00
Rémi Verschelde
ed81c93be7
Merge pull request #80658 from Sch1nken/tilemap-erase-scenes
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TileMap: Check for possible scenes to be erased
2023-08-16 09:18:11 +02:00
Rémi Verschelde
ed1180a97e
Merge pull request #80638 from sepTN/fix-particle-shader-rand
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Fix particle shader deterministic random values
2023-08-16 09:16:14 +02:00
Rémi Verschelde
da80a033f1
Merge pull request #80606 from bruvzg/rtl_scroll_hide
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[RTL] Improve scroll bar responsiveness during updates.
2023-08-16 09:14:40 +02:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
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Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
132b97c325
Merge pull request #79747 from kleonc/canvas_modulate_fix_updating_logic
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Fix `CanvasModulate` logic for modulating the canvas
2023-08-16 09:12:18 +02:00
Sch1nken
7aa90d1667
Check for possible scenes to be erased
2023-08-15 15:17:06 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-15 11:42:40 +03:00
Septian
cb7400d67a
Fix particle shader deterministic random values
2023-08-15 15:06:37 +07:00
bruvzg
3709ca5404
[RTL] Improve scroll bar responsiveness during updates.
2023-08-14 11:36:05 +03:00
Rémi Verschelde
0308422f46
Merge pull request #80594 from rsubtil/fix_window_input_event
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Support other input methods on Popup/Dialogs' `_input_from_window`
2023-08-14 09:38:08 +02:00
Rémi Verschelde
8b3de35c64
Merge pull request #79867 from WhalesState/master
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Fix Camera2D is not working inside a MainScreenEditorPlugin
2023-08-14 09:36:06 +02:00
Mounir Tohami
4e4a725fff
Fix Camera2D is not working inside EditorPlugin
2023-08-13 22:14:13 +00:00
Ricardo Subtil
f0927250ca
Support controller input on popup/dialogs
2023-08-13 17:32:08 +01:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
Mikael Hermansson
8be20c495c
Add global_basis
property to Node3D
2023-08-11 11:41:49 +02:00
Rémi Verschelde
a8edbcfe13
Merge pull request #80485 from Calinou/volumetric-fog-clamp-length
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Clamp Volumetric Fog Length property to prevent rendering issues
2023-08-11 10:33:23 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
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Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Hugo Locurcio
8041cff865
Clamp Volumetric Fog Length property to prevent rendering issues
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A length of 0 units doesn't make sense anyway.
2023-08-10 15:55:36 +02:00
ajreckof
1eb3d99ff7
Fix CodeEdit completion being very slow in certain cases
2023-08-10 08:15:41 +02:00
Rémi Verschelde
7257d1667e
Merge pull request #80441 from Calinou/editor-torusmesh-inspector-hint-or-greater
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Allow setting values greater than the maximum in TorusMesh inspector
2023-08-10 00:43:27 +02:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
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Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
3a0086eb6f
Merge pull request #78426 from Daylily-Zeleen/daylily-zeleen/graph_edit_virtual
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Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 15:20:07 +02:00
Markus Sauermann
59c13fea5d
Fix nodes receiving mouse events in black bars of Window
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Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Hugo Locurcio
acd5dee478
Allow setting values greater than the maximum in TorusMesh inspector
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This is consistent with other PrimitiveMeshes' behavior.
2023-08-09 10:14:00 +02:00
Daylily-Zeleen
2f0639e7ae
Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 00:21:35 +08:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
0ce1ca4677
Merge pull request #80402 from timothyqiu/overrun-icon
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Fix Button text when overrun is not trim nothing
2023-08-08 17:00:46 +02:00
Rémi Verschelde
70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
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Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde
b49478acce
Merge pull request #80366 from timothyqiu/option-button-lean-and-mean
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Fix OptionButton min size when fit longest item is enabled
2023-08-08 16:58:23 +02:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
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Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
af722e2bab
Merge pull request #80187 from Sauermann/fix-mouseover-error-handling
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Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
2023-08-08 16:57:09 +02:00
Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
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Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
Markus Sauermann
2f8673dc07
Handle potential platform-specific Window
mouse-enter/exit bugs gracefully
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Also replace `DEV_ASSERT` by `WARN_PRINT_ONCE`.
2023-08-08 13:05:18 +02:00
Markus Sauermann
152572ac38
Fix global transform validity for Node2D
and Control
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Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Haoyu Qiu
7f70ac56a0
Fix Button text when overrun is not trim nothing
2023-08-08 15:08:28 +08:00
Hugo Locurcio
6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
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This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Hugo Locurcio
49b6067aba
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
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Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
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Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
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Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Faolan
b3b791350b
Move registration of fallbacks
property in the base Font class
2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Chia-Hsiang Cheng
ef5d0b1c06
Avoid emitting signals if the animation is not ready to be processed
2023-08-07 18:21:28 +08:00
Haoyu Qiu
5dd854513e
Fix OptionButton min size when fit longest item is enabled
2023-08-07 17:25:10 +08:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
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Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Aaron Franke
49e0a01bf1
Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-06 21:26:33 -05:00
Danil Alexeev
5fb975e4a5
GUI: Fix Tree
performance regression by using cache
2023-08-04 16:11:26 +03:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
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Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8
744fa87da2
Move navigation mesh baking to NavigationServer
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Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde
725beaa7af
Merge pull request #80219 from YeldhamDev/override_all_the_things
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Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 15:33:37 +02:00
Michael Alexsander
6d2453425b
Improve Window._get_contents_minimum_size()
's code
2023-08-03 10:25:05 -03:00
Rémi Verschelde
4c70849b3b
Merge pull request #80168 from akien-mga/extension-compat
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Fix or workaround recent extension API compatibility issues
2023-08-03 15:12:38 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
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Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
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Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Rémi Verschelde
858e8748e8
Fix or workaround recent extension API compatibility issues
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- Add compatibility methods for `RenderingDevice::shader_create_from_bytecode`
and `CodeEdit::get_text_for_symbol_loopup`.
- Silence errors which now have compatibility methods.
- Acknowledge GraphEdit/GraphNode compat breakage, intended and WIP.
2023-08-03 12:07:21 +02:00
Mounir Tohami
2cec27a3f1
Add shortcut handling to OptionButton
2023-08-03 08:38:20 +00:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Yuri Sizov
237bd0a615
Merge pull request #80117 from Sauermann/fix-actually-store-safe-rect
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Actually store safe-rect in embedder
2023-08-02 21:48:02 +02:00
Michael Alexsander
f270163ab0
Expose Window
's _get_contents_minimum_size()
to scripting
2023-08-02 14:40:38 -03:00
Markus Sauermann
1e9d241809
Actually store safe-rect in embedder
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`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Rémi Verschelde
3e958cfa8d
Merge pull request #79705 from 398utubzyt/gui/snap-charfx-fix
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GUI: Snap CharFX offset to nearest pixel when setting is enabled
2023-08-02 12:18:46 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
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Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
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Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
b156e24216
Merge pull request #77280 from Rindbee/fix-unnecessary-break-in-Label
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Fix unnecessary break when calculating the height of visible lines
2023-08-02 12:15:24 +02:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing Window
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Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov
9fe9922dd9
Merge pull request #80122 from timothyqiu/rid-id
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Fix "a number is required" error when printing RID
2023-08-01 20:04:04 +02:00
Yuri Sizov
e810671116
Merge pull request #79977 from Owl-A/bugfix
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Add state sync after call to `_integrate_forces` in `_body_state_changed`
2023-08-01 20:03:47 +02:00
Yuri Sizov
88068a0374
Merge pull request #79946 from Ymanawat/propagate-check-79942
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Fix Tree check propagation not unchecking parent items
2023-08-01 20:03:43 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
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Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Haoyu Qiu
35f28407d9
Fix "a number is required" error when printing RID
2023-08-01 23:30:21 +08:00
Yuri Sizov
8965e24dde
Merge pull request #79874 from clayjohn/PlaceholderTexture-rid
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-08-01 17:25:37 +02:00
Yuri Sizov
c9aa2131dc
Merge pull request #79710 from AThousandShips/video_play
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Fix incorrect virtual function in `VideoStream.set_paused`
2023-08-01 17:25:25 +02:00
Yuri Sizov
fd1ee5d56b
Merge pull request #79332 from AThousandShips/mp_crash
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Prevent crash when accessing `Node` Multiplayer from thread
2023-08-01 17:25:07 +02:00
Chinmay Awale
c118256865
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
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The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Yogendra Manawat
f0362cd37b
Fixed Tree Selection Bug
2023-07-29 00:30:39 +05:30
detomon
d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
2023-07-28 13:24:44 +02:00
Yuri Sizov
1e314d5501
Merge pull request #79941 from KoBeWi/scene_tile_devastation
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Properly clear scene tiles
2023-07-27 19:09:40 +02:00
kobewi
055b9892d2
Properly clear scene tiles
2023-07-27 01:31:20 +02:00
Markus Sauermann
7fead979d6
Disable error condition for accessing safe rect
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This PR removes the error-message, which is currently expected to happen.
The task of correctly fixing the underlying problem of window popup
closing is more complex, so this PR solves the immediate
error-notification-problem.
2023-07-26 20:21:30 +02:00
Yuri Sizov
7305318a88
Merge pull request #79913 from bruvzg/lbl_min_h_line
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[Label] Remove extra line spacing from Label minimum size calculations.
2023-07-26 18:40:42 +02:00
Yuri Sizov
d50c52652f
Merge pull request #79805 from kumikumi/fix-subviewport-cursor
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Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor
2023-07-26 18:40:30 +02:00
Yuri Sizov
712f49ec57
Merge pull request #79766 from Sauermann/fix-window-determinant-zero
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Add determinant check for minimized windows
2023-07-26 18:40:26 +02:00
Yuri Sizov
1de9171c32
Merge pull request #79443 from Sauermann/fix-ingore-hovering
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Fix physics passive hovering with `MOUSE_FILTER_IGNORE`
2023-07-26 18:40:14 +02:00
Yuri Sizov
d49ea2b7d8
Merge pull request #79288 from BastiaanOlij/custom_texture_api
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Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d
Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
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Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c
Merge pull request #78988 from RandomShaper/fix_change_scene
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Reimplement scene change
2023-07-26 18:39:43 +02:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
bruvzg
16d7e0bf98
[Label] Remove extra line spacing from Label minimum size calculations.
2023-07-26 08:15:53 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
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* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
Yuri Sizov
a581bf0a24
Merge pull request #79879 from KoBeWi/the_tweenld
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Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
ee1be950a1
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
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Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
4b0d1026af
Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
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Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a
Improve and clarify paused Tweens
2023-07-25 13:29:30 +02:00
clayjohn
d61d498632
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
Yuri Sizov
f6187014ec
Merge pull request #79851 from timothyqiu/null-tileset
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Fix crash when executing `TileMap.fix_invalid_tiles`
2023-07-24 19:33:55 +02:00