Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
...
Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's request_update
` method
2024-03-06 19:18:01 +08:00
Gilles Roudière
de5073519e
Save PackedByteArrays as base64 encoded
2024-03-06 10:17:31 +01:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
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Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Malcolm Nixon
2fdabd97f9
Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale
2024-03-05 19:26:15 -05:00
Malcolm Nixon
d2db147805
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling.
2024-03-05 19:25:02 -05:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
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Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
A Thousand Ships
e5d2b6d50f
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
Sofox
83dffe4816
Fixes for undo in text editor grouping unrelated actions
2024-03-05 10:25:47 +00:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
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[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
6d1ac18dee
Merge pull request #89158 from bruvzg/rtl_meta_hover_fix
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[RTL] Fix meta hover area detection.
2024-03-05 09:56:12 +01:00
Rémi Verschelde
257f1f6596
Merge pull request #89145 from bruvzg/lbl3d_aabb
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[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-05 09:56:09 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
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[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Faycal ElOuariachi
50cf7e1778
Add is_visible_in_tree in TreeItem
2024-03-05 03:38:33 +01:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
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This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).
Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg
c65a667924
Move global_menu_*
methods to a separate NativeMenu
class.
2024-03-04 23:41:41 +02:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-04 23:06:27 +02:00
bruvzg
42e6cda14e
[RTL] Fix meta hover area detection.
2024-03-04 22:06:16 +02:00
bruvzg
e866ab4a72
[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-04 15:53:26 +02:00
Rémi Verschelde
de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
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Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde
8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
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Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde
d824b2c28e
Merge pull request #88884 from MajorMcDoom/bone-attach-global
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Fix `BoneAttachment3D` responding to only local transform changes
2024-03-04 13:33:19 +01:00
Rémi Verschelde
aebd746c79
Merge pull request #88068 from WhalesState/grabber
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Fix `Slider`'s mouse drag position when grabber is centered
2024-03-04 13:33:15 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
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Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde
f289ec90e3
Merge pull request #86208 from MarcusElg/betterworldboundary
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Improve visualisation of WorldBoundary2D editor
2024-03-04 13:32:51 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
Malcolm Nixon
8fcf385ac5
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only".
2024-03-02 22:17:29 -05:00
Michael Alexsander
d6917d2206
Fix issues with text clearing in RichTextLabel
2024-03-02 21:38:32 -03:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Michael Alexsander
55b22c2bf6
Make Label3D
obey auto translation
2024-03-01 14:19:17 -03:00
Rémi Verschelde
c10463fba4
Merge pull request #89032 from YeldhamDev/as_arvores_somos_nozes
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Add auto translation to `Tree`
2024-03-01 17:22:15 +01:00
Micky
3c371b989f
Add autocompletion to AnimationNode
2024-03-01 17:07:02 +01:00
Michael Alexsander
612eed164c
Add auto translation to Tree
2024-03-01 12:21:45 -03:00
Micky
7b3e1a5bde
Optimize SceneTree's change_scene_to_file
autocompletion
2024-03-01 15:12:52 +01:00
Rémi Verschelde
8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
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[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde
d9a881b37c
Merge pull request #89009 from smix8/navobstacle_debug_visibility
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Fix NavigationObstacle3D debug not reacting to visiblity changes
2024-03-01 15:00:38 +01:00
Rémi Verschelde
79005978b7
Merge pull request #88947 from lawnjelly/fix_physics_platform_rid
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Fix physics platform crash
2024-03-01 15:00:35 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde
8e45506070
Merge pull request #85801 from HolonProduction/select-whole-words-line-edit
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Allow dragging selection when selecting whole words in `LineEdit`
2024-03-01 14:55:53 +01:00
bruvzg
2a3de7adc3
[RTL] Add optional push_meta
argument to control how meta underline is drawn.
2024-03-01 12:07:06 +02:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
smix8
785b5f4574
Fix NavigationObstacle3D debug not reacting to visiblity changes
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Fixes NavigationObstacle3D debug not reacting to visiblity changes.
2024-02-29 15:45:43 +01:00
Rémi Verschelde
810a0dbff1
Don't access Node3D/Node2D/Control global transform in reparent
unless needed
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Fixes #89002 .
Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Rémi Verschelde
99ba2519ea
Merge pull request #88992 from Sauermann/fix-window-mouse-notification
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Fix mouse entered notifications
2024-02-29 13:55:12 +01:00
Rémi Verschelde
3125a4fb90
Merge pull request #88986 from akien-mga/navigation-fix-blank-build-profile
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-29 13:55:04 +01:00
Rémi Verschelde
8328d9a647
Merge pull request #88966 from groud/remove_tilemap_layer_dependencies_to_tilemap
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Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 13:54:49 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
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Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
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Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
440fe26338
Merge pull request #87268 from Wyxaldir/master
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Fix for `resource_local_to_scene` in arrays.
2024-02-29 13:53:49 +01:00
Rémi Verschelde
846428e0c6
Merge pull request #86222 from YeldhamDev/give_me_those_strings_baby
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Add option to add built-in strings in the POT generation
2024-02-29 13:53:38 +01:00
Gilles Roudière
787c784aca
Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 12:16:50 +01:00
Markus Sauermann
d259f979f5
Fix mouse entered notifications
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Make sure, that a windows initial state is `mouse_in_viewport = false`.
This makes sure, that the mouse entered notification is sent when the
mouse hovers a window for the first time.
For embedded Windows, `NOTIFICATION_WM_MOUSE_ENTER` is currently sent
twice in a row. Remove one of the places where it is sent.
`Window::_update_mouse_over()` is the correct one, because there it is
also called for native windows.
2024-02-29 00:57:31 +01:00
Rémi Verschelde
6fdf3e5d22
Fix linking NavigationServer2D/3D with all classes disabled in build profile
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For some reason the destructor for NavigationMeshSourceGeometryData2D/3D
being implemented in the .cpp was causing linking issues.
2024-02-28 22:41:44 +01:00
Hugo Locurcio
3fe01226b7
Use black for font outlines by default instead of white
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This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced
2024-02-28 10:59:41 -05:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
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XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Rémi Verschelde
b431314e8f
Merge pull request #88794 from ryevdokimov/fix-spinbox
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If SpinBox text can't be parsed use last updated text
2024-02-28 09:34:36 +01:00
lawnjelly
0b1266b812
Fix physics platform crash
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Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR checks the object still exists via the ObjectID prior to access.
2024-02-28 08:24:32 +00:00
Malcolm Nixon
57aa734562
Add body tracking support.
2024-02-27 19:51:59 -05:00
Robert Yevdokimov
76a6650fd9
If spinbox text can't be parsed use last updated text
2024-02-27 16:20:51 -05:00
Rémi Verschelde
23191b834e
Merge pull request #88917 from mihe/tree-selection-crash
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Fix crash when selecting re-added `TreeItem::Cell`
2024-02-27 21:32:53 +01:00
Rémi Verschelde
3dca3c22fc
Merge pull request #88497 from Sauermann/fix-owner-import
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Fix owner when importing meshes
2024-02-27 21:23:00 +01:00
smix8
f556d7a54b
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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Changes ShapeCast3D and RayCast3D debug to use RenderingServer directly.
2024-02-27 20:33:27 +01:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Mikael Hermansson
f7c1c83daa
Fix crash when selecting re-added Tree
item
2024-02-27 16:34:15 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap
2024-02-27 15:38:25 +01:00
Marcus Elg
8bed36e4bb
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
a586e860e5
Merge pull request #88895 from smix8/navobstacle2d_debug_transform
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Fix NavigationObstacle2D debug being affected by Node2D transform
2024-02-27 10:18:50 +01:00
Rémi Verschelde
10c3b00bd7
Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
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Include tangent in SurfaceTool vertex compare operator
2024-02-27 10:18:46 +01:00
Rémi Verschelde
592d2cb316
Merge pull request #88856 from AThousandShips/tween_fix
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[Animation] Improvements to `Tween` memory management
2024-02-27 10:18:21 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
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Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
b21328d465
Merge pull request #88725 from clayjohn/GLTF-binormal-sign
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Properly calculate binormal when creating SurfaceTool from arrays
2024-02-27 10:17:39 +01:00
smix8
b044905547
Fix NavigationObstacle2D debug being affected by Node2D transform
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Fixes NavigationObstacle2D debug being affected by Node2D transform.
2024-02-27 07:13:36 +01:00
clayjohn
2b2f957543
Include tangent in SurfaceTool vertex compare operator
2024-02-26 17:52:24 -08:00
Markus Sauermann
c58607c32f
Fix owner when importing meshes
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Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
2024-02-26 22:24:57 +01:00
Zi Ye
8768db5c33
Fix BoneAttachment3D responding to only local transform changes
2024-02-26 12:59:57 -06:00
A Thousand Ships
92814bafb7
[Animation] Improvements to Tween
memory management
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Using `ObjectID` instead of manually breaking reference cycles.
2024-02-26 18:58:03 +01:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
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Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde
10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
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Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
Rémi Verschelde
7e567c4777
Merge pull request #88615 from Rindbee/add-h_separation-between-icons-in-CheckButton-and-CheckBox
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Add a `h_separation` between icons in `CheckButton`/`CheckBox`
2024-02-26 10:48:54 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation.
2024-02-26 08:20:14 +02:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
Rémi Verschelde
81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
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Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
kobewi
75ba837612
Fix inefficient list iteration in Node
2024-02-24 23:18:44 +01:00
stoofin
b6c033fc39
Add all Viewport.debug_draw enum options to dropdown
2024-02-23 23:55:01 -08:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
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Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
87d40ba743
Merge pull request #88701 from smix8/bake_rect_debug
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Add debug visual for NavigationRegion2D bake rect
2024-02-23 13:14:05 +01:00
smix8
1cf407e7c9
Add debug visual for NavigationRegion2D bake rect
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Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Rémi Verschelde
0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
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Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
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[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
clayjohn
3c2f30ed23
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Rémi Verschelde
4b543ddbf8
Merge pull request #88668 from AThousandShips/no_3d_fix
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[Physics] Fix exporting with 3D disabled
2024-02-22 16:39:47 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
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Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
A Thousand Ships
f06222e487
[Physics] Fix export with 3D disabled
2024-02-22 16:23:48 +01:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
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Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Rémi Verschelde
de272fffe9
Merge pull request #88629 from groud/fix_runtime_update_mem_leak
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Fix a memory leak with TileMap runtime updates
2024-02-22 14:39:14 +01:00
Rémi Verschelde
a246a4b523
Merge pull request #87967 from jsjtxietian/set_item_submenu
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Fix `set_item_submenu` infinite recursion crash
2024-02-22 14:39:06 +01:00
Rémi Verschelde
150f002092
Merge pull request #82984 from smix8/revert_blendshapes_4.x
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Show revert button for MeshInstance3D blendshape values
2024-02-22 14:39:02 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Rémi Verschelde
5ce436f624
Merge pull request #88643 from YeldhamDev/too_bad
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Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
2024-02-22 11:23:37 +01:00
Rémi Verschelde
0a3f162f17
Merge pull request #88494 from AThousandShips/tab_fix
...
Fix error spam when adding tabs to `TabBar` without deselect
2024-02-22 11:23:15 +01:00
Rémi Verschelde
efa4d0aabf
Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
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Fix `blend_node` crash with invalid AnimationNode reference
2024-02-22 11:22:56 +01:00
bruvzg
00480fc818
[Button] Add autowrap feature.
2024-02-22 12:11:58 +02:00
jsjtxietian
65c8af53a1
Fix blend_node crash with invalid p_node
2024-02-22 12:56:21 +08:00
jsjtxietian
3525972bc7
Fix set_item_submenu
infinite recursion crash
2024-02-22 12:37:50 +08:00
Michael Alexsander
584a6aeeb7
Revert "Fix NOTIFICATION_WM_SIZE_CHANGED
firing if the size hasn't changed"
...
This reverts commit 957378a69e
, reversing
changes made to 0d88840e81
.
2024-02-21 15:37:53 -03:00
Wyxaldir
07b011aec7
Fixes #71243 . Resources that have local_to_scene enabled now properly work inside arrays and dictionaries.
2024-02-21 09:35:31 -05:00
Gilles Roudière
33485e654e
Fixes a memory leak with TileMap runtime updates
2024-02-21 13:18:21 +01:00
风青山
5de496d3b0
Add a h_separation
between icons in CheckButton
/CheckBox
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Previously, the `h_separation` between internal elements and custom elements
was added when `text` was not empty. That is, this `h_separation` does not
exist when there is a valid custom `icon` but `text` is empty.
Now, the `h_separation` between the internal element and the custom element
is added when the internal element and any custom element exist (both width
are greater than `0`).
2024-02-21 17:53:07 +08:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
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Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
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Implement hooks into renderer
2024-02-20 23:59:27 +01:00
A Thousand Ships
a56c03d495
Fix error spam when adding tabs to TabBar
without deselect
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`current` was allowed to be `-1` when deselection was disabled, causing
errors in other methods when updating the size.
2024-02-20 23:38:20 +01:00
Rémi Verschelde
73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
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Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
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Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Rémi Verschelde
4d6d2d1f8b
Merge pull request #87095 from TML233/expose_get_canvas_layer
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Add `CanvasItem::get_canvas_layer_node()`
2024-02-20 19:34:44 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
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Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Arman Elgudzhyan
c41725c9c6
Removed unnecessary AABB initialization for CPUParticles
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Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
TML
6a17f2a82d
Expose CanvasLayer::get_canvas_layer_node()
2024-02-20 18:14:47 +01:00
Michael Alexsander
aa258c6c12
Fix RichTextLabel
's tag stack being overridden on translation change
2024-02-20 12:19:53 -03:00
Rémi Verschelde
8f1915eb90
Revert "Fix selecting popup menu items on mouse release"
2024-02-20 10:05:41 +01:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
Rémi Verschelde
fb10e67fef
Merge pull request #88557 from akien-mga/fix-animation-mixer-resolving-tracks
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Fix AnimationMixer breaking animations with redundant check
2024-02-19 17:06:57 +01:00
Rémi Verschelde
56134e99da
Merge pull request #87830 from KoBeWi/internalization_aka_i15n
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Fix wrong process method in AudioStreamPlayer
2024-02-19 17:06:32 +01:00
Travis Lange
ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
...
Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.
Fixes #88428 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Rémi Verschelde
a92921ae49
Merge pull request #88479 from passivestar/lineedit-delete-with-selection
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Fix `LineEdit` delete all the way to the left/right when something is selected
2024-02-19 10:43:58 +01:00
Rémi Verschelde
aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
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Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde
7d4e24dc78
Merge pull request #88009 from nikitalita/Skeleton3D-missing-pose
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Fix converted 3.x `Skeleton3D` missing pose
2024-02-19 10:43:41 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Rémi Verschelde
da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
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Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde
ab4c5a594a
Merge pull request #88521 from YeldhamDev/atr_regression
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Fix regression in auto translation overhaul
2024-02-19 00:09:22 +01:00
Rémi Verschelde
af17187920
Merge pull request #88488 from TokageItLab/bezier-vs-value
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Fix some conditions for BezierTrack to distinguish between ValueTrack
2024-02-19 00:08:51 +01:00
Rémi Verschelde
3b649d208f
Merge pull request #88477 from jsjtxietian/tab-down
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Tweak property order in the inspector for TabBar
2024-02-19 00:08:44 +01:00
Rémi Verschelde
0c4d8d7a6c
Merge pull request #88473 from Sauermann/fix-mouse-event-global-position
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Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
Rémi Verschelde
0f0515a75f
Merge pull request #87743 from WhalesState/camera2d
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Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
2024-02-19 00:07:57 +01:00
Rémi Verschelde
dfcecb77bd
Merge pull request #79617 from sepTN/add-screensize-check-popup
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Add size check to prevent popup bigger than the screen itself
2024-02-19 00:07:01 +01:00
Michael Alexsander
b56774b5bf
Fix regression in auto translation overhaul
2024-02-18 19:33:08 -03:00
Mounir Tohami
451b198c40
Fix dragging scene files to the CanvasItemEditor
2024-02-18 21:55:14 +02:00
Septian
34210e812a
Add screen size check on popup
2024-02-19 00:25:02 +07:00
Silc Lizard (Tokage) Renew
3d6d5a6a36
Make CallbackModeDiscrete.Dominant be default for AnimationPlayer
2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Silc Lizard (Tokage) Renew
c9fc29ae86
Fix some condition for BezierTrack to distinguish between ValueTrack
2024-02-18 19:42:46 +09:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
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Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
passivestar
c2a4a0d4cb
Fix LineEdit
delete all the way to the left/right when something is selected
2024-02-18 11:58:37 +04:00
jsjtxietian
b7028e5f94
Tweak property order in the inspector for TabBar
2024-02-18 12:54:51 +08:00
Markus Sauermann
8de39911c8
Fix global position for InputEventMouse
in viewport::push_input
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Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76
Initial XRFaceTrackingProvider and XRFaceTracker work.
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Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3
Expose pixel snapping settings add pixel-art notes
...
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.
- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.
Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.
Some references for the frustration:
- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
...
This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
...
This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
02f4a66c1f
Merge pull request #88145 from Ratamacue9112/tweak-option-button-property-order
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Tweak property order in the inspector for OptionButton
2024-02-17 18:31:47 +01:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Ratamacue9112
45b9cbd904
Tweak property order in the inspector for OptionButton
2024-02-17 11:03:16 +00:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
d094b86d20
Merge pull request #88402 from mihe/double-soft-body
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Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Rémi Verschelde
22ebfb72e2
Merge pull request #88378 from KoBeWi/internal_internal_children
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Make TileMapLayers internal
2024-02-17 00:24:02 +01:00
Rémi Verschelde
ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
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Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
Rémi Verschelde
b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
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Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde
e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
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Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
Micky
445b1e9c5f
Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path
2024-02-16 17:34:02 +01:00
Mikael Hermansson
701ecd3a0d
Fix SoftBody3D
for double-precision builds
2024-02-16 15:49:56 +01:00
jsjtxietian
1b2a838e21
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
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- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
kobewi
2c2480ea4e
Make TileMapLayers internal
2024-02-15 21:28:04 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
d48c450c62
Merge pull request #88347 from davthedev/itemlist-click-gap-fix
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Fix ItemList click detection gaps
2024-02-15 17:35:54 +01:00
Rémi Verschelde
7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
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[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
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[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
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Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
David Giardi
c892fd8691
Fix ItemList click detection gaps
2024-02-15 12:16:31 +01:00
Rémi Verschelde
ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
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Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde
92951b0295
Merge pull request #86952 from ryevdokimov/fix-selecting-popup-menu-items-on-mouse-release
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Fix selecting popup menu items on mouse release
2024-02-14 10:59:40 +01:00
Silc Lizard (Tokage) Renew
dc4b7bc364
Add option to silence some warnings in AnimationMixer caching
2024-02-14 14:48:02 +09:00
Rémi Verschelde
cea77f81ea
Merge pull request #88293 from WhalesState/tab_bar
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Fix `TabBar` size when theme changes
2024-02-13 23:43:50 +01:00
Rémi Verschelde
d40931b942
Merge pull request #87721 from clayjohn/TextureRD-render-thread
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-02-13 23:43:25 +01:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
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Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873
Allow opening scenes with missing scene dependency
2024-02-13 19:46:35 +01:00
Mounir Tohami
fdba051a40
Fix TabBar
size when theme changes
2024-02-13 18:04:31 +00:00
Rémi Verschelde
aab55ef57c
Merge pull request #88280 from groud/fix_tileset_duplication
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Fix TileSet sources duplication
2024-02-13 17:24:31 +01:00
Rémi Verschelde
ace0aeaf4f
Merge pull request #88265 from Calinou/tree-fix-recursive-expand-collapse-shortcuts
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Fix recursive Tree expand/collapse shortcuts not working
2024-02-13 17:24:25 +01:00
Rémi Verschelde
40f6dcd4d3
Merge pull request #88162 from KoBeWi/PropertyListHelper_strikes_again
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Add PropertyListHelper to PopupMenu
2024-02-13 17:24:22 +01:00
Rémi Verschelde
768ab25562
Merge pull request #88057 from passivestar/cmd-backspace-lineedit
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Fix LineEdit behavior for deleting all the way to the left/right
2024-02-13 17:24:18 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
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Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
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Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde
f5cfc7f203
Merge pull request #86322 from bruvzg/mac_global_index
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[MenuBar] Store and use global menu item indices.
2024-02-13 17:23:14 +01:00
Rémi Verschelde
32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
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Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
Rémi Verschelde
473c27904a
Merge pull request #80233 from xiongyaohua/fix_pathfollower3d_rotation_mode
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Fix PathFollow3D update issues
2024-02-13 17:22:59 +01:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame
to match extension
2024-02-13 15:37:09 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
Gilles Roudière
320fc73647
Fix tile_set duplication
2024-02-13 14:44:17 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
8b72165b5f
Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
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Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Rémi Verschelde
50e72516c1
Merge pull request #86458 from smix8/navpoly_sourcegroup
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Fix default NavigationPolygon source geometry group name
2024-02-13 11:24:45 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
Hugo Locurcio
6de0eca6c1
Fix recursive Tree expand/collapse shortcuts not working
...
This also moves them to use Shift instead of Alt, as was already
done for mouse interactions.
Shortcuts in Tree were also made non-exact matches so they still
work if modifiers are held. This is important for up/down
shortcuts, especially once support for selecting with
Shift + up/down is implemented.
2024-02-13 02:30:48 +01:00
smix8
2dfa023135
Show revert button for MeshInstance3D blendshape values
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Shows revert button for MeshInstance3D blendshape values.
2024-02-13 00:43:05 +01:00
smix8
c349c935c3
Fix default NavigationPolygon source geometry group name
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Fixes default NavigationPolygon source geometry group name.
2024-02-13 00:12:30 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
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Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Rémi Verschelde
e57fee9962
Merge pull request #88247 from KoBeWi/warning_pinpointer_20000
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Improve AnimationMixer warnings
2024-02-12 23:29:50 +01:00
Rémi Verschelde
5306b917e6
Merge pull request #87164 from 0x0ACB/camera_fix
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Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines
2024-02-12 23:29:22 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
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Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
kobewi
154b4a51f2
Improve AnimationMixer warnings
2024-02-12 16:24:23 +01:00
Rémi Verschelde
effb35dfa7
Merge pull request #88164 from smix8/fix_region_signals
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Fix NavigationRegion errors from signal changes
2024-02-12 13:34:53 +01:00
Rémi Verschelde
a1aca7e5c9
Merge pull request #88157 from kleonc/tilemap-move-layer-fix-moving-child-nodes
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Fix `TileMap::move_layer` incorrectly moving child `TileMapLayer` nodes
2024-02-12 13:34:46 +01:00
Rémi Verschelde
d2f69ce872
Merge pull request #88156 from DaZang/parsed-collision-mask-2d-layer-hints
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Fix property hints for parsed collision mask
2024-02-12 13:34:44 +01:00
Rémi Verschelde
821bf4b533
Merge pull request #88105 from AThousandShips/tile_duplicate_fix
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Fix duplicating/copying `TileMap`
2024-02-12 13:34:34 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
27575c4d4b
Merge pull request #87817 from Dheatly23/fix-87813
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Fix quaternion keyframe optimization for collinear rotation over 180 degrees
2024-02-12 13:34:22 +01:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
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Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde
2853b579a6
Merge pull request #86884 from Mickeon/autocompletion-AnimationNodeStateMachine
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Add Autocompletion for AnimationNodeStateMachine & AnimationNodeBlendTree
2024-02-12 13:33:44 +01:00
Rémi Verschelde
9b189d24fe
Merge pull request #86715 from TokageItLab/revive-capture
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Add `AnimationMixer::capture()` and `AnimationPlayer::play_with_capture()` as substitute of update mode capture
2024-02-12 13:33:39 +01:00
Rémi Verschelde
966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
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Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde
860dbdfaed
Merge pull request #86210 from kleonc/tilemap-animated-tile-unnormalize-random-start-time
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Fix animated tile random start time not scaled to animation duration
2024-02-12 13:33:30 +01:00
Rémi Verschelde
2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
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Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Silc Lizard (Tokage) Renew
85d66cb4e8
Add capture() and play_with_capture() as substitute of update capture
2024-02-12 17:02:05 +09:00
Pawel Lampe
9ea8d4fa38
Add means for fixing navmap synchronization errors
2024-02-11 21:06:47 +01:00
kleonc
7dfd0c45e9
Fix animated tile random start time not scaled to animation duration
2024-02-11 13:15:52 +01:00
kobewi
4f29ef82db
Add PropertyListHelper to PopupMenu
2024-02-11 12:09:55 +01:00
Eoin O'Neill
f50e6c80c7
Fix regression where tile-specific materials were ignored.
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Regression stemmed from commit 48bed5050b
The material assigned to a tile is completely ignored in master unless
this line is changed.
2024-02-10 18:08:02 -08:00
bruvzg
1a5bae9adc
[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-11 00:23:35 +02:00
smix8
c914e63464
Fix NavigationRegion errors from signal changes
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Fixes NavigationRegion errors from signal changes.
2024-02-10 03:04:24 +01:00
kleonc
858eaafc23
Fix TileMap::move_layer incorrectly moving child TileMapLayer nodes
2024-02-09 20:59:36 +01:00
David Zang
0831ea0c52
Fix property hints for parsed collision mask
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In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.
Fixes #88154 .
2024-02-09 20:44:14 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
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Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
Rémi Verschelde
4966b22fc5
Merge pull request #88110 from RedMser/fix-compat-bindings
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Fix wrongly named compat binding
2024-02-09 12:36:16 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
Rémi Verschelde
58a8eb8617
Merge pull request #84824 from Rindbee/fix-double-internal-node
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Fix duplicating sub-scene may get two copies of internal node
2024-02-09 12:14:29 +01:00
Rémi Verschelde
0bda868f40
Merge pull request #84635 from KoBeWi/all_hail_PropertyListHelper
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Add PropertyListHelper
2024-02-09 12:14:01 +01:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
RedMser
1715f96434
Fix wrongly named compat binding
2024-02-08 20:05:05 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
A Thousand Ships
85d9c23baa
Fix duplicating/copying TileMap
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Using `force_parent_owned` to prevent issues duplicating
2024-02-08 17:02:56 +01:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
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Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Mounir Tohami
e6a42e3fc5
Fix Slider
's drag mouse position when grabber is centered
2024-02-07 17:19:13 +00:00
passivestar
2c0d0c1473
Fix LineEdit behavior for deleting all the way to the left/right
2024-02-07 16:29:32 +04:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Mikael Hermansson
f2d615cdc7
Fix contact count sometimes being incorrect in _process
2024-02-06 14:29:43 +01:00
nikitalita
3fbbc3bbd6
Fix Skeleton3D
deprecated format missing pose
2024-02-05 23:36:31 -08:00
milkiq
cf453ae8d9
Modify display and documentation of attenuation for Light3D
2024-02-06 12:41:30 +08:00
Pawel Lampe
c2cfc0d409
Expose is_baking
method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
HolonProduction
da6bacbc4a
Allow dragging selection when selecting whole words in LineEdit
2024-02-05 20:30:53 +01:00
A Thousand Ships
fb1662b939
Fix crash with PhysicsBody2D/3D::get_gravity
with invalid state
2024-02-05 16:40:49 +01:00
Rémi Verschelde
43a8351263
Merge pull request #87943 from 0x0ACB/tree_recursion
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Only recurse depth wise in `Tree::_count_selected_items`
2024-02-05 14:53:46 +01:00
Rémi Verschelde
fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
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Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde
c23cc08b1c
Merge pull request #87880 from kitbdev/fix-textedit-freeze
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Fix freeze in TextEdit with `scroll_past_end_of_file` and `fit_content_height`
2024-02-05 14:50:33 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
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Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
ACB
43038bbfcb
Only recurse depth wise in Tree::_count_selected_items
2024-02-04 14:21:03 +01:00
smix8
0a485fc30a
Add HeightMapShape3D functions to get min / max height
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Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
A Thousand Ships
6d3c987808
Fix max_collisions
not being passed in PhysicsBody3D::test_move
2024-02-03 16:19:09 +01:00
Dheatly23
9862056fa5
Fix Quaternion Keyframe Optimization
2024-02-03 16:16:21 +07:00
kit
8ddd27ce1e
Fix freeze in TextEdit with scroll_past_end_of_file and fit_content_height
2024-02-02 16:45:06 -05:00
Rémi Verschelde
10e111477d
Merge pull request #87856 from bruvzg/transpbg
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Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde
0d1fa8d657
Merge pull request #87854 from jsjtxietian/Placeholder
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Update visuals immediately after resizing `Placeholder*` textures
2024-02-02 12:06:05 +01:00
Rémi Verschelde
88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
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Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
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Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
Rémi Verschelde
d714e7b60a
Merge pull request #82933 from aaronfranke/orthonormal-phys-bone-transf
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Orthonormalize PhysicalBone3D transforms when resetting them
2024-02-02 12:00:59 +01:00
Rémi Verschelde
58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
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Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set.
2024-02-02 10:40:26 +02:00
jsjtxietian
e896fbb638
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
kobewi
56bf379fd9
Fix wrong process method in AudioStreamPlayer
2024-02-01 20:30:06 +01:00
TheSecondReal0
b8a7270567
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-01 10:41:31 -07:00
Christian Kaiser
c00bd0008a
Add indeterminate mode to ProgressBar
2024-01-31 18:11:18 -03:00
kobewi
e86750dcaa
Fetch theme editor items from ThemeDB
2024-01-31 13:17:11 +01:00
Aaron Franke
b015fba2c8
Orthonormalize PhysicalBone3D transforms
2024-01-31 00:10:01 -06:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Silc Lizard (Tokage) Renew
a5dffe7804
Fix cubic interpolation wrong argument for the time
2024-01-31 14:02:42 +09:00
Rémi Verschelde
07df0a7ae5
Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif
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Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 17:48:15 +01:00
Rémi Verschelde
f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
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Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
clayjohn
83241ab139
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
Rémi Verschelde
86f6811752
Merge pull request #87701 from KoBeWi/extratreestial_tweens
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Allow `Node.create_tween()` outside SceneTree
2024-01-29 21:34:13 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
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Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
kit
6e965f6c83
Allow tab deselection
2024-01-29 14:30:34 -05:00
kobewi
0de8a736da
Allow Node.create_tween() outside SceneTree
2024-01-29 20:18:43 +01:00
kobewi
7d6ded2027
Fetch override list from ThemeDB
2024-01-29 16:41:57 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
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[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
9a789adff2
Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable
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Remove unused internal Variable `Viewport::gui_input_group`
2024-01-29 13:17:48 +01:00
Rémi Verschelde
563364d93e
Merge pull request #87603 from jsjtxietian/_property_get_revert
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Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
2024-01-29 13:17:25 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
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Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
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Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
jsjtxietian
f04b584ed3
Fix ShaderMaterial::_property_get_revert
crash when given non-exist p_name
2024-01-29 10:39:51 +08:00
radzo73
de5b0d7103
Add get_button_color(column, id)
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Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d
Remove unused Variable Viewport::gui_input_group
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The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Rémi Verschelde
0f6e68a44d
Merge pull request #87587 from bruvzg/rtl_image_update_connect
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[RTL] Connect image update signals.
2024-01-26 11:49:29 +01:00
Rémi Verschelde
d3dfcc5977
Merge pull request #87555 from EIREXE/video_player_unfunny
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Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-26 11:48:42 +01:00
Rémi Verschelde
e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
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Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
Rémi Verschelde
2a861ab5a2
Merge pull request #87459 from jsjtxietian/tween-from
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Fix passing int to tween's `from` with float property will be forced to interpolate as int
2024-01-26 11:45:25 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
Rémi Verschelde
23275074cb
Merge pull request #86304 from OverloadedOrama/fix-menubar-scaling
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Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier
2024-01-26 11:42:59 +01:00
bruvzg
6d17fc1f73
[RTL] Connect image update signals.
2024-01-26 12:18:24 +02:00
Yuri Sizov
68d5043e88
Merge pull request #87541 from clayjohn/TextureRD-property
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Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
Yuri Sizov
91ac53ec1b
Merge pull request #87385 from Sauermann/fix-subviewport-physics-picking
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Fix SubViewport physics picking
2024-01-25 16:27:02 +01:00
Yuri Sizov
672b034076
Merge pull request #87303 from bruvzg/fd_options_no_editor
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[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
ACB
9d0302d708
Make CharacterBody properties public
2024-01-25 10:31:16 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Álex Román Núñez
c892582779
Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-24 23:44:46 +01:00
clayjohn
c6316bff65
Avoid saving the texture_rd_rid property of TextureRD resources
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RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Emmanouil Papadeas
e864b26e54
Fix MenuBar
hover position scaling properly with the scale factor multiplier
2024-01-24 15:22:16 +02:00
Yuri Sizov
9c9a00f3a8
Merge pull request #87432 from Rindbee/fix-set_global_position-in-control
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Fix issue where `set_global_position(global_position)` in `Control` resulted in a different result than `global_position`
2024-01-24 14:08:40 +01:00
Yuri Sizov
a32a2eaedc
Merge pull request #87417 from AThousandShips/tree_clear
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Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
d454fccdb3
Merge pull request #87395 from mrcdk/popupmenu_get_state
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Expose `PopupMenu` `get_item_multistate()` and `set/get_item_multistate_max()`
2024-01-24 14:08:32 +01:00
Yuri Sizov
adcfe3d1a0
Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
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Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
54deaafef6
Merge pull request #85660 from Maran23/theme-basic
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Mark `gui/theme/custom` and `gui/theme/custom_font` as basic properties
2024-01-24 14:07:58 +01:00
Yuri Sizov
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
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Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Mikael Hermansson
a3f07ad858
Fix error when pinning soft body point without attachment
2024-01-23 16:37:48 +01:00
A Thousand Ships
257d03681c
Use callable for TreeItem
custom draw
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Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov
a07df648ec
Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist
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Fix forgetting `h_separation` when internal elements exist
2024-01-22 20:39:36 +01:00
Yuri Sizov
fc25ff021a
Merge pull request #87415 from AThousandShips/tree_font
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Redraw `TreeItem` on more changes
2024-01-22 20:39:29 +01:00
Yuri Sizov
36f5050c34
Merge pull request #87050 from nikitalita/convert-3.x-skeletons
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Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
Yuri Sizov
0eb11e52ea
Merge pull request #86221 from TokageItLab/fix-blend-left
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Make default `blend_left` consider current blend amount
2024-01-22 20:38:42 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
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Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Yuri Sizov
e0f8cf4acb
Merge pull request #77730 from Jummit/fix-subviewport-1
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Fix `push_input` events not going through after first pressed mouse event
2024-01-22 20:38:22 +01:00
mrcdk
c9bdccf7f2
Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max()
2024-01-22 20:07:19 +01:00
风青山
0c6b6fe749
Fix issue where set_global_position(global_position)
in Control
resulted in a different result than global_position
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Previously, the case where the pivot point was not at the origin was ignored.
2024-01-23 00:05:11 +08:00
风青山
567e76f935
Fix forgetting h_separation
when internal elements exist
2024-01-22 22:20:01 +08:00
A Thousand Ships
552594ffdc
Redraw TreeItem
on more changes
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* Custom font changes
* Custom draw changes
* Custom as button
2024-01-22 13:51:20 +01:00
jsjtxietian
3c596094ab
Fix pass int to tween's from with float property will be forced to interpolate as int
2024-01-22 10:47:52 +08:00
Marcel Offermans
25f573ca63
Add a reflection mask to the reflection probes.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
nikitalita
bcad569ed9
Skeleton3D: Convert 3.x skeletons
2024-01-19 17:43:09 -08:00
Markus Sauermann
7b00c136a1
Fix SubViewport physics picking
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Apply the logic of `handle_input_locally` for physics picking.
2024-01-19 21:42:41 +01:00
kobewi
2c14c0885f
Add PropertyListHelper
2024-01-19 20:32:04 +01:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
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Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
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- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Yuri Sizov
66b0bd9203
Merge pull request #86158 from Geometror/ge-connection-rework
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Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov
bc88d771e6
Merge pull request #64351 from Rindbee/fix-button-draw
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Make the drawing logic clearer in `Button`
2024-01-18 19:26:48 +01:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rindbee
f29a7d302e
Make the drawing logic clearer in Button
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The drawing logic follows the calculation logic in `Button::get_minimum_size`.
According to the order of `stylebox`, `icon`, and `text`, and follow properties
such as alignment mode, to fill the display space of the button.
Add a `Button::_set_h_separation_is_valid_when_no_text` for Button derived
classes (like `OptionButton`) that expects a `h_separation` between `icon`
and theme icon even if the `text` is empty.
2024-01-18 22:57:22 +08:00
Gilles Roudière
9dfc012369
Remove unecessary _set_global_invalid added by mistake
2024-01-18 10:48:23 +01:00
Rémi Verschelde
8f9c815ddb
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
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Add AudioStreamPlayerInternal to unify stream players
2024-01-18 09:34:42 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
788aab3a96
Merge pull request #87115 from groud/tilemap_layers_as_nodes
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Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
0724506cdd
Merge pull request #86841 from groud/fix_global_transform_in_enter_tree
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Fixes global transform being wrong on entering tree
2024-01-17 18:52:59 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
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Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
2e1f4f4a9d
Merge pull request #84610 from jsjtxietian/update-gizmo-right-after-assign
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Fix CollisionObject3D Gizmo not updated after calling `shape_owner_*` functions
2024-01-17 18:52:26 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
kobewi
0c7db3cdad
Add AudioStreamPlayerInternal to unify stream players
2024-01-17 13:12:02 +01:00
jsjtxietian
80a488a242
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
2024-01-17 10:43:16 +08:00
Gilles Roudière
0a726d692a
Fixes global transform being wrong on entering tree
2024-01-16 16:02:37 +01:00
ajreckof
2f697926b0
Fix renaming a node to the name of its siblings breaking NodePath
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Also fix cases where node name was not visually updated because name was not changed
Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
Rémi Verschelde
04eafd557f
Merge pull request #87249 from bruvzg/macos_menu_clear
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[macOS] Do not unbind PopupMenu from global menu on `clear` call.
2024-01-16 15:07:47 +01:00
Rémi Verschelde
0f4bc9c085
Merge pull request #84312 from nickyfoo/fix-remove-paragraph-crash
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[RichTextLabel] Fix `remove_paragraph` crash by popping current
2024-01-16 15:07:33 +01:00
bruvzg
5a61fecd0e
[macOS] Do not unbind PopupMenu from global menu on clear
call.
2024-01-16 15:33:14 +02:00
Nicholas Foo
c0f8e0061d
Fix RichTextLabel.remove_paragraph crash by popping current
2024-01-16 13:52:19 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
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Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
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Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00