Commit graph

3741 commits

Author SHA1 Message Date
Rémi Verschelde
c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Haoyu Qiu
95c60b76a4
Save binary ProjectSettings key length properly
(cherry picked from commit 06c0a5f9f2)
2021-06-17 12:47:55 +02:00
Philip Whitfield
606331fdcb
fix url parsing with port numbers
String.get_slice_count is always at least 1 or 2 for bases with a port number.
Before this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```

(cherry picked from commit 3d9f29910c)
2021-06-17 12:47:54 +02:00
Haoyu Qiu
41b6fdf946
Fix json dump and print of circular structure
(cherry picked from commit b3bd54001f)
2021-06-17 12:47:53 +02:00
Rémi Verschelde
465ab36ddf
Merge pull request #49653 from madmiraal/remove-err_prints-3.x
[3.x] Remove duplicate ERR_PRINTS macro
2021-06-16 17:33:22 +02:00
Marcel Admiraal
5a58516231 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
Hugo Locurcio
9be9304238
Improve the console error logging appearance
This makes secondary information less visually prominent to improve
overall readability.

Various loggers were also tweaked for consistency.
2021-06-13 19:18:09 +02:00
Rémi Verschelde
c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor
5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Marcel Admiraal
6d63ccba31 Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:37 +01:00
Chuck
17ee8ff0d9 Support multiple address resolution in DNS requests
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.

This is a cherry-pick merge from 010a3433df which was merged in 2.1, and has been updated to build with the latest code.

This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-09 12:06:46 +07:00
Rémi Verschelde
32047ffd9c
FileAccess: Don't err in store_buffer with buffer of size 0
The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.

Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).

Fixes #33564.

(cherry picked from commit 01d5c463be)
2021-06-07 22:36:07 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.

(cherry picked from commit c1c76850cb)
2021-06-07 12:06:59 +02:00
Marcel Admiraal
18825ad4ff Fix game controllers ignoring the last listed button 2021-06-03 15:45:05 +01:00
Henry Conklin
a28beb3048
Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-06-03 11:44:47 +02:00
Rémi Verschelde
fd4475f652
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.

(cherry picked from commit 62efa30ed2)
2021-06-01 12:52:18 +02:00
Rémi Verschelde
e9909b763a
Merge pull request #49057 from lawnjelly/bvh_current_tree
BVH - fix stale current_tree in deactivate function
2021-05-26 11:13:34 +02:00
Rémi Verschelde
94b5a82e7d
Merge pull request #48943 from Calinou/screen-orientation-remove-ios-duplicate-3.x
Remove duplicate orientation settings in the iOS export preset
2021-05-26 00:24:17 +02:00
Hugo Locurcio
914b5dc525
Remove duplicate orientation settings in the iOS export preset
The screen orientation is now sourced from the Project Settings
like it is done for Android already.
2021-05-25 23:55:37 +02:00
Rémi Verschelde
2555567e7a
Merge pull request #49072 from pfertyk/issue-49006-decompress-crashes-godot
[3.x] Return error when decompressing empty PoolByteArray
2021-05-25 21:18:30 +02:00
Paweł Fertyk
f563cabb4e Return error when decompressing empty buffer 2021-05-25 17:31:00 +02:00
lawnjelly
14ce176f10 BVH - thread safety option
Added optional thread safe version through template argument and runtime switch, that wraps access with a mutex.
2021-05-25 10:47:32 +01:00
lawnjelly
0a350845d5 BVH - fix stale current_tree in deactivate function
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.

Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-25 10:43:04 +01:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
Rémi Verschelde
b94b09cd19
Merge pull request #46860 from bruvzg/symlinks_and_macos_gdn_framework_export 2021-05-24 15:15:10 +02:00
Zae
3756fbd463
Fix duplicate close files when deconstructing ZipArchive
(cherry picked from commit a65dac3fa7)
2021-05-24 12:56:41 +02:00
Rémi Verschelde
ac3417005d
Merge pull request #48533 from mortarroad/3.x-convex-hull-ported
[3.x] Port Bullet's convex hull computer to replace of QuickHull
2021-05-22 23:23:15 +02:00
bruvzg
6aa8f7d85b
Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:36:16 +03:00
Morris Tabor
ba396caefc Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
Rémi Verschelde
2660fafcc0
Merge pull request #48869 from tavurth/feature/hmac-port
Backport HMACContext to 3.x
2021-05-21 19:06:18 +02:00
Aaron Franke
ebfba19b59
Use global scope round method for rounding
(cherry picked from commit b01aa69c80)
2021-05-21 13:41:27 +02:00
Hugo Locurcio
66a8654963
Remove #ifdef catering to MSVC 2012 and earlier in math_funcs.h
For the `master` branch, the minimum supported MSVC version is now
MSVC 2017 (with MSVC 2019 being recommended).

(cherry picked from commit b57d9c8005)
2021-05-21 13:41:27 +02:00
Haoyu Qiu
3f89287ddb
Fix XMLParser behavior for comments and premature endings
(cherry picked from commit 549ad70760)
2021-05-21 12:27:45 +02:00
Rémi Verschelde
f479a7972f
Merge pull request #48883 from akien-mga/3.x-codespell-2.0.0
[3.x] Fix typos with codespell
2021-05-20 14:32:14 +02:00
Rémi Verschelde
eb78f80f03
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:56:56 +02:00
Aaron Franke
1154b6264c
[3.x] Make is_equal_approx have explicit float and double versions 2021-05-20 06:50:09 -04:00
Will Whitty
3f606263d5 Backport HMac crypto to 3.x
Fix headers

Fix docs formatting

Changes for PR

Fix tests
2021-05-20 13:29:38 +03:00
Marcel Admiraal
26a99548f2 Fix Quat includes 2021-05-19 15:13:39 +01:00
Pedro J. Estébanez
817ffc01e1
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
Marcus Brummer
74174676b8
Fixed build with SCRIPT_AES256_ENCRYPTION_KEY set
(cherry picked from commit 7e8e40a38e)
2021-05-14 15:15:25 +02:00
Zae
3fd1a5d144
Fix zip file opening twice
(cherry picked from commit f403e62df1)
2021-05-14 12:57:43 +02:00
Rémi Verschelde
a00ef0d27b
SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalid
Helps users figure out that something is wrong if they did define this
environment variable and it turns out being ignored.

(cherry picked from commit 08b4383e3f)
2021-05-14 12:03:55 +02:00
Will Whitty
c1135cf006 Work on porting HTTPRequest compression to 3.3
Fix doc issues

Use memcpy

Bind RESULT_BODY_DECOMPRESS_FAILED

Docs update
2021-05-14 12:20:31 +03:00
bruvzg
3b0c071ce2
[macOS] Prefer .app bundle icon over the default one. 2021-05-13 09:30:56 +03:00
Hugo Locurcio
8b06085249
Implement the %command% placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.

(cherry picked from commit ce4aa07276)
2021-05-09 17:47:38 +02:00
Pedro J. Estébanez
90f13520dd Extend UndoRedo handling of Resource to every Reference 2021-05-09 09:29:45 +02:00
Rémi Verschelde
e96f0ea1d7
Android: Remove non-functional native video OS methods
Those methods are only properly implemented for iOS.

Supersedes #43811.
2021-05-07 16:42:17 +02:00
bruvzg
dab4cf3ed6
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Rémi Verschelde
bf9f288c7d
Fix crash with user-defined ResourceFormatLoader.load
There's still some fishy recursive relationship between `load_interactive` and
`load` which needs to be investigated here, but this patch solves the crash
when returning an error code in user-defined `load`.

Fixes #48463.
2021-05-05 15:44:42 +02:00
Rémi Verschelde
619482472e
Merge pull request #48355 from MaxStgs/3.x
Add PackedDataContainer data pointer check for non nullable
2021-05-05 15:22:40 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
PouleyKetchoupp
0dacc681b6 Fixed unnecessary bvh tree updates when calling set_pairable
Dynamic BVH doesn't update the tree anymore when calling set_pairable
with no parameter change.

Also modified Godot Physics broadphase to create objects directly with
pairable (static) set correctly to make use of this optimization for the
BVH broadphase.

Note: Octree broadphase doesn't use this optimization because it forces
an update on move, so passing the proper AABB and static parameters on
creation would cause the tree to update twice.
2021-05-04 12:24:31 -07:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde
2660f24160
Merge pull request #48429 from kleonc/posmod-change-int-to-int64
[3.x] Make posmod use int64_t instead of int
2021-05-04 12:31:01 +02:00
Rémi Verschelde
32cc022267
Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh
[3.x] Support for Dynamic BVH as 2D Physics broadphase
2021-05-04 09:23:04 +02:00
kleonc
f04a964627 Make posmod use int64_t instead of int 2021-05-03 22:03:16 +02:00
Fabio Alessandrelli
77e3514315
[Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.

(cherry picked from commit 3bb40669d5)
2021-05-03 21:39:43 +02:00
MaxStgs
0bb40df4bb Check PHashTranslation generate p_from is valid 2021-05-03 19:58:40 +05:00
MaxStgs
94d0c4182b Add PackedDataContainer data pointer check for non nullable 2021-05-02 15:56:36 +05:00
PouleyKetchoupp
d8f681029f Support for Dynamic BVH as 2D Physics broadphase
List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
Rémi Verschelde
e94161dada
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.

(cherry picked from commit c7b53c03ae)
2021-04-29 16:57:00 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.

Backport of #48239.
2021-04-29 12:34:11 +02:00
Pasi Nuutinmaki
f8c4ffcdde
Fix area calculation of Face3
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.

"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html

(cherry picked from commit a165eed73b)
2021-04-29 11:10:50 +02:00
Rémi Verschelde
3ded745305
Merge pull request #47887 from Pineapple/separate-set-3x
[3.x] Separate set.h from map.h
2021-04-28 16:58:09 +02:00
Rémi Verschelde
2d57df60f7
Merge pull request #48144 from Faless/crypto/3.3_encryption_stable 2021-04-27 13:46:49 +02:00
Sergey Minakov
78837f5c65
Core: add EOF check for json parser
Additionally reset parse result if error was found.

(cherry picked from commit a2676ff810)
2021-04-26 13:07:59 +02:00
Fabio Alessandrelli
dcd5433b3b Implement RSA encryption/decryption. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09b9e65688 Implement sign and verify in crypto. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09af27fa39 CryptoKey supports public keys. 2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
ef77fb0a38 Add AESContext.
GDScript interface to CryptoCore::AESContext.
Also add CBC mode in CryptoCore::AESContext and expose it.
2021-04-24 00:04:56 +02:00
kobewi
07fb3c6aca
Make randomize() use unix time too
(cherry picked from commit 22efa850bd)
2021-04-23 21:50:34 +02:00
Rémi Verschelde
6ed82812aa
NodePath: Remove unimplemented get_parent() method
Fixes #48100.

(cherry picked from commit 12f826da7d)
2021-04-23 21:50:00 +02:00
kleonc
4d7f642fb3 Improve some argument names for core types 2021-04-23 15:34:24 +02:00
Rémi Verschelde
10e86bc017
Add type_traits include for std::is_trivially_destructible
(cherry picked from commit 3d46f28558)
2021-04-22 17:22:52 +02:00
Rémi Verschelde
1c9203ad68
Object: Make deleted object access raise errors, not warnings
Clarify doc about not decaying to `null` for `free` and `queue_free`.

Part of #45639.
2021-04-20 11:37:39 +02:00
Rémi Verschelde
701fa8a779
Revert "Fix _File::get_buffer length always set to p_length"
This reverts commit 9a7e537aac.

Fixes #47971.
2021-04-17 13:07:18 +02:00
Bartłomiej T. Listwon
011a3d69e2 Separate set.h from map.h 2021-04-14 13:06:12 +02:00
Johannes
9a7e537aac
Fix _File::get_buffer length always set to p_length
(cherry picked from commit 33d6eccdec)
2021-04-12 00:23:43 +02:00
Daniel Kříž
edcb95cede
fix wrong encoding in uri_encode
(cherry picked from commit 13c999d9d7)
2021-04-12 00:23:43 +02:00
jmb462
ce4dec647c
fix crash on null class in ClassDB.get_property() and set_property()
(cherry picked from commit 400843c172)
2021-04-05 12:02:32 +02:00
lawnjelly
d67975c1cd BVH - prevent self collisions
I had missed a special case check for userdata of two colliding objects being equal. In this case, collisions should not be reported. This is used in the physics to prevent self intersection in composite objects.
2021-04-04 09:13:58 +01:00
Hein-Pieter van Braam-Stewart
ff3099abcf Fix thread_local, tls, ASLR, and DEP with MingW
This commit changes the way Thread::caller_id works. By moving caller_id
to the .cpp file we make sure that the TLS variable doesn't get
relocated twice causing a crash. Since we build with LTO for release
builds (and everyone should be doing that anyway) there is no extra
overhead from the non-static method. We do do an extra bool check now
there but I don't think this will add much in the way of overhead.

This check cannot be avoided if we still want to be able to cache the
thread ID hash, as we had to move the setter because of limitations of
the WinRT platform. The original workaround for this was in #46813 but
this has some unintended consequences. Specifically; threads that never
create a Thread object will always return 0 in Thread::get_caller_id()
which caused a regression. For instance the editor now freezes when
importing large textures. This PR also addresses that.

Additionally we now enable ASLR support when building with MingW, this
includes a workaround for MingW. MingW refuses to create an appropriate
relocation table if no symbols are exported. So we just export the
various main() functions in godot_windows.cpp.

While ASLR support isn't criticial for Godot, previous versions of Godot
just happened to work with a dynamic base 'by accident' and some users
run Godot this way. After the thread change the .tls section now needs
relocations to make this work. By enabling ASLR at build-time we create
these relocations and people who forced ALSR on previously will now get
a working Godot again.

This fixes #47256 and fixes #47219

This is the 3.x version of this PR. For master a different approach is
possible which I will make in the coming days.
2021-03-25 23:20:12 +01:00
Juan Linietsky
24e1ba1298
Add a "keep" import mode to keep files as-is and export them.
(cherry picked from commit 8d64f3bd76)
2021-03-23 15:44:24 +01:00
Alex Hirsch
0b541af8a1
Allow nullptr with zero length in FileAccess get_buffer
fix #47071

(cherry picked from commit c28428fe4d)
2021-03-17 15:17:02 +01:00
Fredia Huya-Kouadio
0eb220eedc
Fix bug causing project.godot to be ignored when project.binary is missing
(cherry picked from commit 862e2df1a4)
2021-03-17 15:17:02 +01:00
Haoyu Qiu
0a17e96ab2 Fix invalid memory usage when modifying locked image 2021-03-16 13:45:45 +08:00
Alex Hirsch
5a882a659a
Add parameter checkes to FileAccess get_buffer functions
fix #46540

(cherry picked from commit cdf3099c68)
2021-03-14 12:03:22 +01:00
Rémi Verschelde
ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire
b032067e42 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
Aitor Cereceto
7e5020b2fa [46188] fix: get unix from datetime when empty dict
(cherry picked from commit 1e820b3d9d)
2021-03-12 10:17:41 +01:00
bruvzg
8feb53e509 Move caller_id init to Thread constructor to fix UWP build.
(cherry picked from commit 741e1cf672)
2021-03-12 10:12:52 +01:00
lawnjelly
20f7037edb Add GLOBAL_DEF_ALIAS and alias for rename of pixel_snap
Having to rename project settings is rare, but when it does occur it can cause user confusion. In order to make compatibility more seamless this PR introduces two new GLOBAL_DEF functions,

GLOBAL_DEF_ALIAS(new_name, old_name, default)
GLOBAL_DEF_ALIAS_RST(new_name, old_name, default)

These are the same as the existing GLOBAL_DEF functions except that if the new setting is not found, it attempts to load from the old setting name. If the old setting is found, it stores it into the new setting, and then calls the regular GLOBAL_DEF functions.
2021-03-09 15:16:24 +00:00
Ev1lbl0w
bae4b0c952
Fix negative VRAM values 2021-03-09 09:51:17 +00:00
kobewi
e9e0cac3f5 Allow to save override.cfg with ProjectSettings
(cherry picked from commit 156c402f2b)
2021-03-08 17:40:22 +01:00
Rémi Verschelde
118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
bruvzg
ce11f7fa3e
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 10:09:02 +02:00
lawnjelly
bf1de6bbfa Revert backport of 2D transform and camera snapping options
More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Pedro Rodrigues
eec2731eb2 Fix crash on HTTPClient::poll method
The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.

Fixes #46138

(cherry picked from commit a3a731ed92)
2021-03-04 11:39:51 +01:00
kleonc
5022103ee7 Make Color::from_hsv use Color::set_hsv
(cherry picked from commit b59a06da25)
2021-03-04 11:39:02 +01:00
Mateo Kuruk Miccino
04fefed904 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect

(cherry picked from commit 89283b7b53)
2021-03-02 10:26:14 +01:00
lawnjelly
b1e24597e7 Renaming rendering/2d project settings.
The rendering/quality/2d section of project settings is becoming considerably expanded in 3.2.4, and arguably was not the correct place for settings that were not really to do with quality.

3.2.4 is the last sensible opportunity we will have to move these settings, as the only existing one likely to break compatibility in a small way is `pixel_snap`, and given that the whole snapping area is being overhauled we can draw attention to the fact it has changed in the release notes.

Class reference is also updated and slightly improved.

`pixel_snap` is renamed to `gpu_pixel_snap` in the project settings and code to help differentiate from CPU side transform snapping.
2021-03-01 11:38:46 +00:00
Fabio Alessandrelli
9084e2e85b Fix thread_process_array when NO_THREADS.
(cherry picked from commit dfbeb5ae29)
2021-02-26 15:23:23 +01:00
Carlos Cabello
d6c67d0521 Add descriptive error message when trying to access a dir fails
(cherry picked from commit edb8c11970)
2021-02-25 22:40:32 +01:00
Hugo Locurcio
b2725cb4b9 Improve the OS.get_environment()/OS.set_environment() documentation
(cherry picked from commit 355803db1b)
2021-02-25 22:38:07 +01:00
Pedro J. Estébanez
5a67eefbcf Fix SafeNumeric::conditional_increment() for NO_THREADS
(cherry picked from commit b1edb69249)
2021-02-25 22:34:15 +01:00
Emmanuel Leblond
94fe2dd31e
Fix Godot returned status code on unexpected error 2021-02-25 18:39:29 +01:00
Rémi Verschelde
dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
kleonc
5d628535b9 Geometry2D::make_atlas Fail is passed invalid rect size
(cherry picked from commit 988f4cdc90)
2021-02-25 15:14:32 +01:00
andybarcia
82b31fe8e7 Fixes some inconsistent ISO-639 language codes
And also adds tmz (Central Atlas Tamazight) as a language

(cherry picked from commit 476df5e198)
2021-02-25 15:14:32 +01:00
Pedro J. Estébanez
ef129acedd Prevent thread wait on itself for finish
(cherry picked from commit afc5af8dfa)
2021-02-25 14:28:16 +01:00
Bastiaan Olij
e9ce9a8422 Expose set_environment to GDScript 2021-02-25 22:07:38 +11:00
Michael Alexsander
95191b9826 Backport the Import Defaults Editor 2021-02-24 17:50:42 -03:00
bruvzg
5bbacc85bd
Expose String contents to the GDScript as PoolByteArray. 2021-02-23 13:43:36 +02:00
Delf Neumärker
4f891b7060 Fix unchecked array access in build_*_planes
(cherry picked from commit f054f760e6)
2021-02-22 21:43:28 +01:00
Rémi Verschelde
0abf702d4b
Merge pull request #45957 from lupoDharkael/natural-comp
[3.2] Add natural string comparison
2021-02-22 11:07:54 +01:00
Hugo Locurcio
9f236d48e6 Don't allow negative values for OS.delay_usec()/OS.delay_msec()
This closes #46190.

(cherry picked from commit 76f1f9b3c5)
2021-02-19 15:52:54 +01:00
Pedro J. Estébanez
55b5f98402 Improve robustness of atomics
And fix increment in `CowData` not being conditional anymore after the recent changes.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-19 11:48:30 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
7af8da32b1
Merge pull request #45933 from nekomatata/cylinder-support-3.2
[3.2] Cylinder support in Godot Physics 3D
2021-02-18 19:36:42 +01:00
PouleyKetchoupp
c6fbd55ca9 Cylinder support in Godot Physics 3D
Backport of cylinder support from Master.
2021-02-18 08:44:23 -07:00
Pedro J. Estébanez
4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Pedro J. Estébanez
6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
b450036120 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:41:07 +01:00
Rémi Verschelde
7c3602dc8c
doc: Sync classref with current source 2021-02-16 14:47:29 +01:00
kobewi
5a290e0a3c
Don't save project settings when not necessary
(cherry picked from commit 4db47eb32e)
2021-02-16 14:27:38 +01:00
Hugo Locurcio
6c6f4e9895
Expose a File.flush() method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.

(cherry picked from commit ab397460e9)
2021-02-16 14:27:38 +01:00
Hugo Locurcio
15d9f77f97
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)

Fixes crash when exiting with --verbose with leaked resources

(cherry picked from commit 25c4dacb88)
2021-02-16 14:27:38 +01:00
lawnjelly
a814dda2ae BVH - fix deferred visible mesh collision check
When making items visible from the visual server, the collision check is deferred to prevent two identical collision checks when set_pairable is called shortly after.

It turns out that for some items (especially meshes), set_pairable is never called. This PR detects this occurrence and forces a collision check at the end of the routine.
2021-02-14 09:03:26 +00:00
lupoDharkael
460e1b94c3 [3.2] Add natural string comparison 2021-02-13 15:13:58 +01:00
Hugo Locurcio
28127ce224
Print suggestions when requesting a nonexistent InputMap action
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-02-11 18:00:26 +01:00
Meriipu
347a9df0a1
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.

(cherry picked from commit 7f9bfee0ac)
2021-02-11 13:12:06 +01:00
kleonc
e900ca1f76
Make String::ends_with don't use String::rfind
(cherry picked from commit ad0943e3d3)
2021-02-11 13:12:06 +01:00
kobewi
e7ee561ca0 Detect external modification of scenes 2021-02-11 01:08:49 +01:00
Aaron Franke
f201382a85
[3.2] Use instance and first arg in Basis is_equal_approx
Discards the second argument.
2021-02-09 05:09:51 -05:00
Marcel Admiraal
3dd57a22df Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
Pedro J. Estébanez
ae215451fc Make audio bus channels' peak volume consistent
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).

(cherry picked from commit a2b3a73e2d)
2021-02-05 09:26:09 +01:00
lawnjelly
00bd087d82 BVH add support for visibility (activation)
A major feature lacking in the octree was proper support for setting visibility / activation. This meant that invisible objects were still causing lots of processing in the tree unnecessarily.

This PR adds proper support for activation, items are temporarily removed from the tree and collision detection when inactive.
2021-01-30 13:21:40 +00:00
Rémi Verschelde
19ff78c528
Merge pull request #45530 from lawnjelly/bvh_pair_aabb_fix
BVH fix pairing AABB init and mask checks
2021-01-29 15:44:49 +01:00
Aaron Franke
226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
lawnjelly
df18f72384 BVH fix pairing AABB init and mask checks
Fix bug whereby AABBs were reused from previous items due to use of a pool, resulting in missed collisions.
Also use full mask collision checks for all cases except generic update.
2021-01-28 14:01:03 +00:00
lawnjelly
ba5e4d8baa BVH fix stale changed items, causing dangling pairs
In the octree collisions are flushed as objects are moved, whereas in the BVH they are usually flushed once per frame.

This was causing problems in the render tree in some rare situations where objects were being created (perhaps deleted and recreated using the same handle in the same frame). This PR flushes the collisions before creating objects, and set_pairable.

set_pairable may not be necessary but it is done for safety until proven not necessary.

Also a small potential for a bug is closed in remove_unordered use.
2021-01-27 16:14:32 +00:00
Hugo Locurcio
eb0ca31ac1
Add an OS.get_thread_caller_id() method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7)
2021-01-26 22:10:30 +01:00
Vedat Günel
39cf22a9c7
Fix String.ends_with() for empty string arguments
(cherry picked from commit 1d0437c95b)
2021-01-26 17:00:17 +01:00
Rémi Verschelde
6d5daac3e4
Merge pull request #45312 from qarmin/remove_thread_lightmapper
Remove thread after use to prevent memory leak
2021-01-20 10:43:03 +01:00
Rafał Mikrut
d025194602 Remove thread after use to prevent memory leak 2021-01-20 09:37:25 +01:00
lawnjelly
4954a869bb BVH render tree new updating scheme
Change render BVH update scheme from once per update_dirty_instances to a new update_scenarios function called once per draw.

Fix lights not being properly unpaired.
Fixed bug in add_changed_item where AABBs were not being updated due to more than one update per tick.
2021-01-19 14:24:32 +00:00
lawnjelly
a241aeb289 Fix BVH set_pairable and masks.
Calling set_pairable now will update collisions (rather than waiting for the next item_move).

Mask behaviour used for pairing now (hopefully) matches octree.
2021-01-17 15:00:49 +00:00
Andrii Doroshenko (Xrayez)
b124c0c466
Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.

(cherry picked from commit e94f46dcdb)
2021-01-15 16:49:46 +01:00
JFonS
7d7d7ef16d CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00
JFonS
112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
lawnjelly
7b33050b3d BVH - fix physics expecting plus one based IDs.
Godot physics relies on ID zero being invalid, whereas BVH 0 is a valid ID.
2021-01-14 13:26:44 +00:00
Rémi Verschelde
b9c5e2f9eb
doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
lawnjelly
690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
Andrii Doroshenko (Xrayez)
47899e67c5 Add ability to restore RandomNumberGenerator state
3.2 version of b5107715f1.

`get_seed()` still returns the previous state and not the initial seed,
because users may rely on this behavior for resetting the state in 3.2.
Documented this is going to be fixed in 4.0.

Co-authored-by: MidZik <matt.idzik1@gmail.com>
2021-01-08 15:02:02 +02:00
Rémi Verschelde
d6fecf7686
Main: Create user data dir in setup()
Custom backport of #39563 with preliminary change to make
`OS::ensure_user_data_dir()` public as done in f8a79a9.

Fixes #32488.
2021-01-08 10:24:48 +01:00
Mai Lavelle
43910510e0
Fix xform_inv of Plane, intermediate results were ignored
(cherry picked from commit 4cb070e590)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
This reverts commit 341b9cf15a.

This makes the logger crash when used during cleanup: #44850.
2021-01-05 21:33:33 +01:00
Joshua Dahl
0239337475
Remove Unnecessary Double List
_OS::print_resources_by_type had two of the exact same list, one of which was never used.

(cherry picked from commit 453ef0ba89)
2021-01-05 21:33:32 +01:00
Maganty Rushyendra
bc564cd661
Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.

(cherry picked from commit 6c026a6814)
2021-01-05 21:33:28 +01:00
Rémi Verschelde
3032b38b52
Merge pull request #44690 from lawnjelly/transform_snap2
[3.2] Improve 2d snapping
2021-01-05 17:19:44 +01:00
Andy Savage
d097c0213c
Quick fix to incorrect error messages when writing to compressed or encrypted files.
(cherry picked from commit c65f097ebd)
2020-12-29 16:02:00 +01:00
Hugo Locurcio
f5f04a10f5
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
Alf Kraus
70fc0d45f7
wrong double quote output with .csv fixed
(cherry picked from commit 68fdd753a7)
2020-12-29 15:12:10 +01:00
Andrii Doroshenko (Xrayez)
e95c24d783
Make property_list_changed_notify protected in Object
Alternative to `_change_notify()` to be called from within C++ classes.

Achieves low-level consistency with scripting, where this method is
exposed for updating the editor (inspector) with new values.

(cherry picked from commit 9aa06c3e65)
2020-12-29 13:52:13 +01:00
lawnjelly
a237c671bb Improve 2d snapping
Partially revert change allowing sprite get_rect snapping to be controlled by `pixel_snap` again rather than `transform_snap` (to prevent breaking compatibility). Adds a final `use_camera_snap` project setting to allow snapping viewports as in reduz original PR.
2020-12-25 18:53:00 +00:00
Fredia Huya-Kouadio
94aa09a854 Fix the String::get_base_dir() logic to properly check for top level directories on Windows. 2020-12-23 00:43:03 -08:00
Rémi Verschelde
9c3293b844
Merge pull request #44306 from Demindiro/fix-conv-to-32bit-float
Fix Variant conversion to float instead of double
2020-12-21 01:36:18 +01:00
Theogen Ratkin
8f6a6ac8d0 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.

GLES2: call resize_to_po2() with interpolate argument

Call resize_to_po2() in GLES2 rasterizer storage with either
INTERPOLATE_BILINEAR or INTERPOLATE_NEAREST depending on TEXTURE_FLAG_FILTER.

This avoids filtering issues with non power of two pixel art textures.
See #44379
2020-12-18 14:02:38 -04:00
Pedro J. Estébanez
4dafa5b21e Fix crash parsing a serialized Reference 2020-12-17 12:24:55 +01:00
Marcel Admiraal
e21adf2bc6 Don't handle BaseException in build scripts 2020-12-12 10:10:23 +00:00
David Hoppenbrouwers
708336531c
Fix Variant conversion to float instead of double
Closes #44303
2020-12-11 23:19:30 +01:00
Fabio Alessandrelli
f73c9e555f
Remove now unused FileAccessBuffered.
(cherry picked from commit 781efc26e0)
2020-12-09 11:36:58 +01:00
Hugo Locurcio
8542d6ecd5
Tweak log file names for consistency between Mono and non-Mono logs
- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.

(cherry picked from commit 4d81776fc9)
2020-12-09 11:22:05 +01:00
bruvzg
cc86b11858
Fix .pck lookup for extensionless binary in macOS resources.
(cherry picked from commit 7be8759991)
2020-12-02 16:08:29 +01:00
Jummit
deda90bad7
add root_node as property of MultiplayerAPI
(cherry picked from commit d4c4d2db4c)
2020-12-01 09:00:54 +01:00
Fabio Alessandrelli
f6cca77d8f
Disable SO_REUSEADDR for UDP.
It allows binding multiple sockets to the same ADDR:PORT (unlike TCP,
which still requires different ADDR:PORT combinations).

(cherry picked from commit 4b6a35c74a)
2020-12-01 09:00:52 +01:00
Rémi Verschelde
94c31175de
Merge pull request #43152 from Chaosus/color_autocompletion_3.2
[3.2] Shows ColorRect in Color constants autocompletion
2020-11-26 09:32:32 +01:00
Pedro J. Estébanez
8ec5ffe17e Make warning about Reference singletons more accurate 2020-11-23 10:42:50 +01:00
Pedro J. Estébanez
9df6edc7d7
Warn about singleton being a Reference
(cherry picked from commit e1150bd912)
2020-11-19 17:15:28 +01:00
Pedro J. Estébanez
ebdcf1cc60
Fix crash duplicating local-to-scene resources
(cherry picked from commit e99cf6bfe5)
2020-11-19 17:15:27 +01:00
Pedro J. Estébanez
58e9bf494d
Fix crash in resoure duplicate
(cherry picked from commit 9450717571)
2020-11-17 12:07:02 +01:00
Hugo Locurcio
3a46e01af3
Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.

(cherry picked from commit 5770e08c2a)
2020-11-17 12:07:02 +01:00
Haoyu Qiu
8361caad86
Allows HTTPClient to talk to proxy server
* Makes request uri accept absolute URL and authority
* Adds Host header only when missing

(cherry picked from commit d92ca6fbb1)
2020-11-17 12:07:01 +01:00
Tomasz Chabora
00c631b13c
Release pressed action if event is removed
(cherry picked from commit b7c612bd54)
2020-11-17 12:07:00 +01:00
Rémi Verschelde
4d667dadb9
Merge pull request #43554 from lawnjelly/refactor_pixel_snap
Add 2d snap transforms option
2020-11-16 18:24:10 +01:00
Rémi Verschelde
aeb3557f94
Merge pull request #43539 from zaevi/3.2_fix_loader_saver_broken
[3.2] Fix custom loader/savers broken
2020-11-15 15:43:03 +01:00
lawnjelly
a79293e0fc Add 2d snap transforms option
This is a cut back backport of reduz snapping PR #43194.

It just offers a global project setting for transform snapping.
2020-11-15 09:40:07 +00:00
Zae
171768ab7c fix custom loader/saver broken 2020-11-14 23:30:57 +08:00
Mark Riedesel
92ff6c5164 Implement OS.get_screen_orientation() for Android 2020-11-13 10:14:06 -05:00
Tomasz Chabora
98774000e2
Add append_array() method to Array class
(cherry picked from commit 9f23a94b8a)
2020-11-11 15:44:14 +01:00
Aaron Franke
1bb81488bb
Minor clamp and float fixes
(cherry picked from commit ee79fc627c)
2020-11-11 15:30:57 +01:00
Rémi Verschelde
2652f6fc69
doc: Override default value for RandomNumberGenerator.seed
It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.

Fixes #43317.

(cherry picked from commit 35e6070a35)
2020-11-11 15:30:56 +01:00
Hugo Locurcio
7db872b55a
Add Image.load_bmp_from_buffer() for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.

(cherry picked from commit 0209e3790e)
2020-11-11 15:30:55 +01:00
Hugo Locurcio
2c6b3074fc
Increase the default HTTPClient download chunk size to 64 KiB
This improves download speeds at the cost of increased memory usage.

This change also effects HTTPRequest automatically.

See #32807 and #33862.

(cherry picked from commit 13357095ee)
2020-11-11 15:30:55 +01:00
Rémi Verschelde
1dd2cf7914
Merge pull request #40747 from RandomShaper/improve_packed_fs_api_3.2
Improve/fix packed data API (3.2)
2020-11-10 10:59:59 +01:00
Rémi Verschelde
f7d99c9a1f
Merge pull request #43259 from lyuma/get_parent_class_reentrancy_3.2
3.2: Backport Avoid reentrant OBJTYPE_RLOCK in ClassDB
2020-11-01 12:56:56 +01:00
Lyuma
d3be8477f0 Avoid reentrant OBJTYPE_RLOCK in ClassDB
Fixes #43020 when a thread uses ClassDB while main thread calls is_parent_class().
2020-11-01 00:50:46 -07:00
Pedro J. Estébanez
1e9a774ac2 Make Variant aware that an Object may be a Reference 2020-10-29 21:04:57 +01:00
Andrii Doroshenko (Xrayez)
943db2ca34
Make randbase member protected in RandomNumberGenerator
Allows to extend `RandomNumberGenerator` via C++ modules.

(cherry picked from commit 1923f0d302)
2020-10-28 14:05:42 +01:00
Tomasz Chabora
c2a7df79ce
Favor project.binary over project.godot
(cherry picked from commit 37d515e99c)
2020-10-28 14:05:40 +01:00
Yuri Roubinsky
374253242d [3.2] Shows ColorRect in Color constants autocompletion 2020-10-28 12:39:41 +03:00
Rémi Verschelde
438e4f1e1a
Merge pull request #42981 from lyuma/command_queue_fix_3.2
[3.2] Backport Command queue fix
2020-10-22 09:55:49 +02:00
Lyuma
f994666bbe core/command_queue_mt: Fix crash/hang when buffer fills up
This patch fixes two related issues. One is the race condition in issue #42107..
The other is a crash which happens when the reader is lapped near the end of the buffer.

Backport of 48e8da4 to 3.2
2020-10-21 16:39:54 -07:00
Lyuma
074a098df6 core/command_queue_mt: Customizable size
Partial backport of 9f654b4 to 3.2
2020-10-21 16:39:52 -07:00
Rémi Verschelde
04fb41a0f3
Merge pull request #42531 from BastiaanOlij/add_get_native_handle
Add get native handle
2020-10-20 13:27:07 +02:00
Bastiaan Olij
1ea7358405 Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
Haoyu Qiu
9119560d4d
Fixes HTTPClient::poll crash after connection is self-assigned
(cherry picked from commit 8226cee8d8)
2020-10-19 16:10:00 +02:00
Tomasz Chabora
11cbe99ccc
Cancel rename if file does not exist
(cherry picked from commit bb2684f4a7)
2020-10-19 16:09:58 +02:00
Maganty Rushyendra
a46fd28ae3
Fix natural sort comparison for strings with large numbers
Fix errors when comparing strings with large numbers (> INT64_MAX).
Comparisons now occur by comparing individual digits, instead of
converting to int64_t first.

(cherry picked from commit de46c92711)
2020-10-19 15:12:11 +02:00
Aaron Franke
b2897f1f7b
Check for global script class information before clearing it
(cherry picked from commit 1ca501d7d4)
2020-10-05 22:09:49 +02:00
Rémi Verschelde
6c03ac6625
Improve format version mismatch error in binary loader
(cherry picked from commit e35bb04c53)
2020-10-05 20:32:31 +02:00
Aaron Franke
fcaf17824f
Don't write global script class information if there is none
(cherry picked from commit 3163611f0c)
2020-10-04 20:53:50 +02:00
Serhat
09a8dd7b3b
Fixed padding bug of sprintf function
(cherry picked from commit 9f2cdfea82)
2020-10-04 20:51:58 +02:00
Wilson E. Alvarez
5766547e33
Make "function" a property of FuncRef
(cherry picked from commit b4e7edabf3)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez
eb78d4e883
Allow retrieval of FuncRef function string
(cherry picked from commit 75154e64a9)
2020-10-01 16:00:46 +02:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
df2dcf5742
Merge pull request #41866 from RandomShaper/fix_41179
Disable decayment of freed Objects to null in debug builds
2020-10-01 13:43:08 +02:00
Rémi Verschelde
66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde
904773149d
Merge pull request #42341 from nekomatata/x11-events-thread-3.2
[3.2] Fix issues related to delay when processing events on Linux
2020-09-30 16:39:55 +02:00
Tomasz Chabora
b3a23b2efb
Remove unnecessary empty line from Dictionaries
(cherry picked from commit 7b1ad6fbe0)
2020-09-29 13:57:56 +02:00
Rémi Verschelde
a99879ba6c
MessageQueue: Change default queue size to 4096 KB
1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.

The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.

The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.

(cherry picked from commit 5009ba54b2)
2020-09-29 08:54:39 +02:00
PouleyKetchoupp
f725d9cb73 Fix issues related to delay when processing events on Linux
3.2 backport of PR #41910:
Fix general keyboard input lag on X11 display server
Fix delay to process clipboard content from Godot in other programs
2020-09-26 15:32:40 +02:00
Rémi Verschelde
64b0f5db40
zstd: Update to upstream version 1.4.5
(cherry picked from commit 914591c9ae)
2020-09-24 14:43:11 +02:00
Andrii Doroshenko (Xrayez)
2bfb83c702
Make Object::to_string virtual
Allows to override printing via C++, not only via script.

(cherry picked from commit cfead57d1d)
2020-09-24 14:43:10 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
(cherry picked from commit c524d50444)
2020-09-24 14:43:09 +02:00
Aaron Franke
1dcbcaaa0d
Change inequality comparison operators to use exact equality
(cherry picked from commit d0a1399a1b)
2020-09-24 14:43:08 +02:00
Tomasz Chabora
13d7404cd7
Check for null in InputMap::_find_event
(cherry picked from commit f4e34ac353)
2020-09-24 14:43:08 +02:00
Hugo Locurcio
e04855ce00
Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit 0b65342fd2)
2020-09-24 14:43:07 +02:00
Andrii Doroshenko (Xrayez)
1f42a8a073
Fix List swap behavior on front, back and adjacent elements
- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.

(cherry picked from commit ac69f092fc)
2020-09-24 14:43:07 +02:00
Marcel Admiraal
564d7101b4
Add missing reference to const T Vector::get().
(cherry picked from commit 4feba93630)
2020-09-24 14:43:06 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde
cb78a5d7ae
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.

(cherry picked from commit 5f4d64f4f3)
2020-09-18 10:29:52 +02:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
Pedro J. Estébanez
ddd869135b Disable decayment of freed objects to null in debug builds 2020-09-08 19:47:39 +02:00
Marcel Admiraal
3697cc479d
Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.

(cherry picked from commit 9149fb760c)
2020-09-08 15:04:54 +02:00
Marcel Admiraal
c6cccdf0c6 Ensure header guards enclose entire header.
(cherry picked from commit f6ad1954f7)
2020-09-04 08:48:35 +02:00
Hugo Locurcio
ee97e45a69 Improve the resource loading error message to mention the need to import
This is a common pitfall when setting up projects in a headless
environment.

(cherry picked from commit 58ed3037c0)
2020-09-04 08:48:17 +02:00
Yakov Borevich
63b2f69c7f
[funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221
(cherry picked from commit 604bd75438)
2020-08-31 15:29:46 +02:00
Rémi Verschelde
5a96c24243
Revert "Check if global class file still exists before registering it"
And revert follow-up regression fix "Remap script path when registering class."

After the regression fix, the original issue is valid again so it's better
to go back to the previous state.

This reverts commits e264ae20d2 and
fceb64827e.

(cherry picked from commit f13207254c)
2020-08-25 14:33:46 +02:00
Rémi Verschelde
42dca43c50
Merge pull request #41029 from masi456/fix/40888
Make sure that Image is not locked before creation
2020-08-21 02:27:22 +02:00
lawnjelly
667c970b77 Optimize octree and fix octree leak
Prevents adding new octants until a limiting number of elements have been added to the current octant. This enables balancing the benefits of brute force against the benefits of spatial partitioning. The limit can be set per octree.

Project settings are added for rendering octree to set the best balance per project depending on number of tests per frame / tick, and the amount of editing of the octree.

Fixes octants being leaked when removing elements.

Optimize octree with cached linear lists

Storing elements in octants using linked lists is efficient for housekeeping but very slow for testing. This optimization stores additional local_vectors with Element pointers and AABBs which are cached and only updated when a dirty flag is set on the octant.

This is selectable with 2 versions of Octree : Octree and Octree_CL, Octree being the old behaviour. At present the cached list version is only used for the visual server octree (rendering) as it has only been demonstrated to be faster there so far.

This uses slightly more memory (probably a few kb in most cases) but can be significantly faster during testing (culling etc).

Co-authored-by: Sergey Minakov <naithar@icloud.com>
2020-08-18 11:02:21 +01:00
Rémi Verschelde
e283d4b5c8 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.

(cherry picked from commit d2d4c1c957)
2020-08-14 00:32:05 +02:00
Fabio Alessandrelli
a97b84378c Remap script path when registering class.
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.

(cherry picked from commit fceb64827e)
2020-08-14 00:32:04 +02:00
bruvzg
8dab067c01
Add missing NULL termination to the String::repeat function. 2020-08-11 17:23:44 +03:00
Marcel Schneider
c62ce03679 Make sure that a new image can only be created when the buffer is not currently locked 2020-08-05 20:55:31 +02:00
Wilson E. Alvarez
4f9ca00294 Check if global class file still exists before registering it
(cherry picked from commit e264ae20d2)
2020-07-29 18:23:03 +02:00
Nathan Franke
b9e1db7e03
Revert "Fix Directory Open Check"
This reverts commit 3f898f5207.
2020-07-28 13:54:13 -04:00
Nathan Franke
9de0439a45
Revert "Follow-Up Fix Directory Open"
This reverts commit ec787f0134.
2020-07-28 13:53:57 -04:00
Nathan Franke
4c100a593f
Revert "Fix Directory make_dir and make_dir_recursive"
This reverts commit 9b36357544.
2020-07-28 13:53:30 -04:00
Wilson E. Alvarez
993a421333 Show errors on Object.call_deferred
(cherry picked from commit 1cd02ef600)
2020-07-28 00:40:07 +02:00
Pedro J. Estébanez
fa08b0f377 Improve/fix packed data API
- Enhance directory API
- Fix `FileAccess::exists()` not checking for PackedData being disabled
- Fix moving to the parent directory (`..`)
- Allow absolute paths in existence checks
2020-07-27 11:24:00 +02:00
Rémi Verschelde
a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Rémi Verschelde
b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
Adam Bates
b35970b9a5 issue-40396 - Added missing error strings to JSON parsing when array or object is never closed.
(cherry picked from commit 8f84dfa91d)
2020-07-24 10:31:57 +02:00
Nathan Franke
9b36357544 Fix Directory make_dir and make_dir_recursive
(cherry picked from commit 210ccb3a75)
2020-07-24 10:31:57 +02:00
Aaron Franke
3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
PouleyKetchoupp
c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Fabio Alessandrelli
468a1c0271 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.

(cherry picked from commit 147bbe2155)
2020-07-15 12:48:18 +02:00
Rémi Verschelde
a06ee5e763 PO loader: Fix unclosed files and error messages
Fixes #40324.

(cherry picked from commit 47cc202972)

Also removes empty `p_path` as done in 4857648a16.
2020-07-15 12:48:18 +02:00
Andrii Doroshenko (Xrayez)
813fab55d8 Fix overriding compression related settings
(cherry picked from commit 1f73469b50)
2020-07-13 15:15:40 +02:00
Hugo Locurcio
c2a4ce9380 Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.

(cherry picked from commit 20af28ec06)
2020-07-10 11:03:32 +02:00
Nathan Franke
ec787f0134 Follow-Up Fix Directory Open
(cherry picked from commit 6952458538)
2020-07-10 10:21:39 +02:00
PouleyKetchoupp
fe0adc4f77 Keep debug & verbose options after loading project from project manager
(cherry picked from commit b2d27214aa)
2020-07-10 08:51:21 +02:00
Nathan Franke
3f898f5207 Fix Directory Open Check
(cherry picked from commit 09aeb7706b)
2020-07-08 09:01:57 +02:00
bruvzg
e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Rémi Verschelde
07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Maganty Rushyendra
7670e1fc79 Fix errors in overflow checks for String conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and others close to the
limits. Likewise, error checks for hex_to_int, hex_to_int64 and bin_to_int64
issue false positive error messages for INT64_MIN or INT32_MIN. This commit
fixes these error checks.
2020-07-06 08:44:18 +08:00
Rémi Verschelde
8e6dd3191f Image: Improve error messages for invalid creation size
(cherry picked from commit b5488def47)
2020-07-03 15:34:30 +02:00
Paul Herman
850f07a4d9 Expose loading TGA images in Image.
(cherry picked from commit 7d4b3e6587)
2020-07-03 13:17:57 +02:00
Marcel Admiraal
50d69a5a3d Call CRASH_COND_MSG if key not found in HashMap get function.
(cherry picked from commit 1b05f449f0)
2020-07-03 13:17:57 +02:00
Fabio Alessandrelli
dc8b7b3b17 Move frame delaying functions from Main to OS.
Will allow specific platforms to override it and avoid blocking on the
main/GUI thread.

(cherry picked from commit 1b6e3458b2)
2020-07-02 13:52:02 +02:00
Maganty Rushyendra
cd3a3eb3eb Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.

(cherry picked from commit aae5f246ff)
2020-06-29 10:58:41 +02:00
Rémi Verschelde
94eaeb5e84
Merge pull request #39903 from RandomShaper/fix_object_rc_leak
Fix leaked ObjectRCs on object Variant reassignment
2020-06-28 09:53:32 +02:00
Pedro J. Estébanez
b02e0b0c4b Fix debugger error when Dictionary key is a freed Object 2020-06-28 02:36:13 +02:00
Pedro J. Estébanez
dca653cc3a Fix leaked ObjectRCs on object Variant reassignment
Bonus:
- Add some (un)likely magic
- Use memdelete() instead of memfree() (not strictly needed, but more correct)
2020-06-28 01:31:00 +02:00
Marcel Admiraal
ebff150680 Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
Maganty Rushyendra
afac2514f8 Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.

(cherry picked from commit f24ec3878e)
2020-06-24 22:52:05 +02:00
Rémi Verschelde
571a0c60c0 Revert "Implement Skew in Node2D"
This reverts commit 7f61710183.

See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.

This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Sergey Minakov
af1788baf3 Variant: Fix potential crash when stringifying deleted Object
Fixes #38597.
2020-06-22 08:53:47 +02:00
Andy Maloney
7f18163ea6 [3.2] Ensure FileAccessBuffered structs are properly initialized 2020-06-19 11:32:53 -04:00
Aaron Franke
6e3a1074ce Simplify Transform2D get_rotation
(cherry picked from commit 0fa478a050)
2020-06-18 11:29:28 +02:00
Andrea Catania
74d10e766e - Added more euler rotation orders support.
- Fixed floating point issue on the old one.
- Fixed the equation on the get_euler_yxz function.
- Added unit tests.

This work has been kindly sponsored by IMVU.

(cherry picked from commit 2331300989)
2020-06-18 11:29:28 +02:00
bruvzg
2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
Rémi Verschelde
362193db6a String: Use ABS macro in padding code
Follow-up to #39261.

(cherry picked from commit cbcc0eacd5)
2020-06-11 11:44:06 +02:00
Maganty Rushyendra
6344b75453 Enable zero padding with float specifier for format strings
Godot currently supports zero padding for integers, octals and
hexadecimals when using format strings, but not for floats.

This commit adds support for zero padding for floats, thus ensuring
consistent behavior for all types, and making Godot's format specifiers'
behavior closer to c's `printf()`.

Before: `print("<%07.2f>" % -0.2345)` prints `<  -0.23>`.
Now: `print("<%07.2f>" % -0.2345)` prints `<-000.23>`.
     `print("<%7.2f>" % -0.2345)` prints `<  -0.23>`.
(cherry picked from commit b7d835d9ca)
2020-06-11 09:41:37 +02:00
ntfs.hard
a822d1f133 Fix for Expression class: inner string can be single quoted
(cherry picked from commit ec164b2301)
2020-06-11 09:41:13 +02:00
Pedro J. Estébanez
f09046a9ab Fix potential crash when listing leaked objects
Note:
Casting to the C++ classes and calling the methods there would work as well,
but would require including he header files for the specific object types handled
here, which wouldn't be OK either.
2020-06-10 20:16:10 +02:00
Rémi Verschelde
7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
51de6732c9 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.

(cherry picked from commit 187ba4c5a8)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
ebb30ac45a Core: Add hints to run with --verbose when leaking nodes/resources at exit
(cherry picked from commit 2b5545270a)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
1a1c30702d VariantParser: Fix crash on malformed vectors
Each time `r_err_str` is set, we should return a parse error.

Removed redundant `return OK;` which were already handled after the big
`if`/`else if`/`else` for `TK_IDENTIFIER`.

Part of #17372.

(cherry picked from commit e7ebda975a)
2020-06-10 15:30:52 +02:00
Fabio Alessandrelli
b2c7f94ae2 Crypto as a custom instance class.
(cherry picked from commit 87cc283b8b)
2020-06-10 15:30:51 +02:00
Fabio Alessandrelli
402a7e0094 Fix editor crash when mbedtls is disabled.
(cherry picked from commit 054f52364f)
2020-06-10 15:30:51 +02:00
azagaya
a6d8773d0b Fixing wrong blending rect methods
Using Color.blend function instead of custom code

Fixed clang_format

Removed unnecessary help

(cherry picked from commit b211a86ebe)
2020-06-10 15:30:51 +02:00
Hugo Locurcio
424d1b5fab Print errors when calling MIDI input methods on unsupported platforms
This partially addresses #32065.

(cherry picked from commit 9c0d214776)
2020-06-04 12:09:40 +02:00
Rémi Verschelde
77aa8c0095 Improve documentation of ProjectSettings::setup
Subsequent PRs adding and fixing support for bundled PCKs
did not update the documentation /o\

(cherry picked from commit 0183bfbb0f)
2020-06-04 11:07:54 +02:00
bruvzg
c4e652a6a3 Docs: Fix order of variant constants.
(cherry picked from commit 409562558a)
2020-05-25 16:32:25 +02:00
Rémi Verschelde
d5e380117f
Merge pull request #38952 from bruvzg/win_ink_block_mm_3
[3.2] Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:29 +02:00
bruvzg
28aabf4f73
[3.2] Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 14:05:53 +03:00
Andrii Doroshenko (Xrayez)
a3cad44f44 Add Image.save_png_to_buffer method
Backported from da0457fa29.

This commit additionally exposes the method to scripting (4.0).
2020-05-20 15:38:20 +03:00
Rémi Verschelde
b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
SkyJJ
2197ef0566 Fix Android LineEdit editing bugs
(cherry picked from commit cc473b948f)
2020-05-20 12:07:08 +02:00
Andrea Catania
b0ba122443 Removed const from OAHashMap iterator value
to allows to mutate the value while iterating over it.

(cherry picked from commit 97f9bbcfa3)
2020-05-20 11:35:28 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection. 2020-05-20 09:36:56 +03:00
Pedro J. Estébanez
8349635ffc Fix leaks and crashes in OAHashMap
This changes the way the lifespan of items is managed to be consistent.

Bonus: Simplify cases of destroy-then-emplace.
2020-05-18 14:02:49 +02:00
Thakee Nathees
7cfbde19c9 Fix: can't convert Transform -> Transform2D
Fix: #38528
(cherry picked from commit e32cdbe568)
2020-05-11 11:01:13 +02:00
Technohacker
9584f24be5
Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED
Affects per-pixel transparency

The current method renders to the screen by copying the GLES output to a
DIB for transparency using the CPU instead of rendering directly to the
window via the GPU. This is slower and also forces the window to be borderless
as WS_EX_LAYERED affects the non-client region as well.

This change uses DWMEnableBlurBehindWindow which allows using the standard
glClearColor() background alpha and is also performed through the GPU,
eliminating CPU bottlenecks
2020-05-10 21:05:37 +05:30
Rémi Verschelde
aa57bb0473
Merge pull request #38482 from RandomShaper/improve_yield_3.2
Fix object leaks caused by unfulfilled yields (3.2)
2020-05-09 22:03:00 +02:00
Marcel Admiraal
23d473f488 Fix array slicing.
(cherry picked from commit 4409f3cc68)
2020-05-06 23:28:44 +02:00
Pedro J. Estébanez
64344e6d1d Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:53:47 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2) 2020-05-05 14:56:02 +03:00
HaSa1002
caadd761f2 Priorize Embedded PCKs on loading
If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.

Fixes #37568

(cherry picked from commit fba98950c7)
2020-05-05 13:41:29 +02:00
Marcel Admiraal
fa11b5d754 Check for empty vectors before trying to access a pointer to the first
element in Octree<T, use_pairs, AL>::cull_convex().

(cherry picked from commit 54c36adbec)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
Juan Linietsky
7f61710183 Implement Skew in Node2D
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it  to the rotation to get the effect on y-axis

(cherry picked from commit efb1f7d76b)
2020-05-04 16:10:22 +02:00
Hugo Locurcio
6fb6107e6a Warn when trying to open res:// or user:// with OS.shell_open()
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.

(cherry picked from commit d46e411b44)
2020-05-01 10:56:58 +02:00
Rémi Verschelde
510406af28
Merge pull request #38350 from RandomShaper/fix_variant_to_rid
Fix errors in Variant to RID conversion
2020-04-30 16:25:29 +02:00
Pedro J. Estébanez
ee301bceb5 Fix errors in Variant to RID conversion 2020-04-30 10:23:30 +02:00
Rémi Verschelde
8d93303483
Merge pull request #37863 from ExpiredPopsicle/culling5
Fixed false positives in the culling system.
2020-04-30 08:05:11 +02:00
Kiri Jolly
bac44ee19f Fixed false positives in the culling system.
This fixes numerous false positives coming out of the culling system.

AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.

Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-28 17:14:06 -07:00
Rémi Verschelde
78f0cf40cb
Merge pull request #38257 from RandomShaper/imvu/fix_variantrc_gdnative
Fix GDNative compat breakage due to dangling Variants fix
2020-04-27 18:43:10 +02:00
Pedro J. Estébanez
3bdc0913a5 Make wording of all Variant warnings consistent 2020-04-27 13:15:52 +02:00
Pedro J. Estébanez
ac8b4708a3 Fix GDNative compat breakage due to dangling Variants fix
This moves the instance id member from Variant to the ObjectRC so that Variant is still the same size as before the fix (and also regardless if debug or release build).
2020-04-27 13:07:52 +02:00
Tobias Mansfield-Williams
8b33b08c29 Add const to InputEventMouseButton::get_factor
(cherry picked from commit 982efb1864)
2020-04-27 10:16:21 +02:00
Pedro J. Estébanez
d904d05e65 Fix dangling and reassigned Variants
This commit addresses multiple issues with `Variant`s that point to an `Object`
which is later released, when it's tried to be accessed again.

Formerly, **while running on the debugger the system would check if the instance id was
still valid** to print warnings or return special values. Some cases weren't being
warned about whatsoever.

Also, a newly allocated `Object` could happen to be allocated at the same memory
address of an old one, making cases of use hard to find and having **`Variant`s pointing
to the old one magically reassigned to the new**.

This commit makes the engine realize all these situations **under debugging**
so you can detect and fix them. Running without a debugger attached will still
behave as it always did.

Also the warning messages have been extended and made clearer.

All that said, in the name of performance there's still one possible case of undefined
behavior: in multithreaded scripts there would be a race condition between a thread freeing
an `Object` and another one trying to operate on it. The latter may not realize the
`Object` has been freed soon enough. But that's a case of bad scripting that was never
supported anyway.
2020-04-23 13:51:02 +02:00
Rémi Verschelde
253fc093b8 DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.

(cherry picked from commit 0ef8bcac4d)
2020-04-21 14:15:34 +02:00
Vasiliy Makarov
982dee67f0 Fix square image resize
Fixes #37980

(cherry picked from commit d45e8734d1)
2020-04-21 14:11:43 +02:00
Rémi Verschelde
faf858fe41 Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
This reverts commit ffcfd9c8ea.

This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 13:48:02 +02:00
Michael Alexsander
ffcfd9c8ea Made possible to specify where to dump the contents when loading a ".pck" file
(cherry picked from commit 3c261e0dfa)
2020-04-17 13:00:52 +02:00
Marcel Admiraal
e869da9665 Remove unnecessary check for zero determinant in Basis::orthonormalize().
(cherry picked from commit 8e6e91f2cd)
2020-04-16 12:57:22 +02:00
Marcel Admiraal
5bd603a542 Fix Engine get_target_fps() returning float instead of int.
(cherry picked from commit 0b9e95cac5)
2020-04-16 12:47:19 +02:00
Zak Grumbles
6fa871027c Make dict erase node sequenced godotengine#37477
* Updated macro call to make the visual Dictionary Erase node sequenced.

(cherry picked from commit d648f77119)
2020-04-16 12:04:10 +02:00
Juan Linietsky
94f451e070 Ensure COWData does not reallocate on push back, fixes #22561
(cherry picked from commit 0c24a844ec)
2020-04-16 11:46:00 +02:00
Yuri Roubinsky
5914fdc067 Implements estimate/compute_cost for AStar2D
(cherry picked from commit bad77bcb52)
2020-04-16 11:35:52 +02:00
Bastiaan Olij
a7438f0e61 Fix aspect ratio on hmd projection matrix 2020-04-05 16:58:33 +10:00
sumit0190
35c7628074 Read and write exported infs/nans correctly (#35388)
(cherry picked from commit c4dbd8a744)
2020-03-25 11:38:54 +01:00
Rémi Verschelde
86ecefa1a2 Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.

(cherry picked from commit ca4e4506db)
2020-03-25 11:38:54 +01:00
Hugo Locurcio
6e517f9da3 Tweak the message queue maximum size property hint
The minimum slider value no longer allows decreasing the value below
the default, as this can cause things to break in the editor.

The maximum slider value was also increased to 4096 since it can safely
be increased to that value (some add-ons may require it).

This closes #37052.

(cherry picked from commit 8d8c7a9383)
2020-03-25 11:38:53 +01:00
PouleyKetchoupp
82bee3f993 Added has_signal method for Object
(cherry picked from commit 258d91f883)
2020-03-25 09:36:41 +01:00
Rémi Verschelde
c01e840f03
Merge pull request #36639 from RandomShaper/imvu/improve_drives_ux_3.2
Improve UX of drive letters (3.2)
2020-03-17 16:27:33 +01:00
Pedro J. Estébanez
6105dfdac9 Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00
Rémi Verschelde
d4e6eff2de ConfigFile: Improve error messages and complete docs
(cherry picked from commit f7c87ed3dd)
2020-03-06 23:51:26 +01:00
Michael Alexsander
bd2a2a7e40 Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
(cherry picked from commit 8c8c48a7ad)
2020-03-06 23:51:26 +01:00
Yuri Roubinsky
cbeb22eb73 Fix InputEventKey::echo type from INT to BOOL
(cherry picked from commit 5e3c64828a)
2020-03-04 12:40:15 +01:00
Rémi Verschelde
105b7468b1 Expression: Fix parsing integers as 32-bit
(cherry picked from commit ceba2b6761)
2020-03-04 12:40:14 +01:00
Mateo Dev .59
e13324a889 Core: Change _Marshall class inherit from Reference to Object
(cherry picked from commit 9e8e5ebdc7)
2020-03-04 12:40:14 +01:00
clayjohn
2c0d391c48 Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:23:56 -08:00
Fabio Alessandrelli
35a9f0fe64 New PacketPeerDTLS and DTLSServer classes.
Custom instance implementation via the mbedtls module.
2020-02-25 11:35:47 +01:00
Fabio Alessandrelli
2c8340bee9 UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).

This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
2020-02-25 11:35:47 +01:00
Fabio Alessandrelli
6b9240aa84 Add peek option to NetSocket recv_from. 2020-02-25 11:26:34 +01:00
Haoyu Qiu
c81241e6c0 Fixes crash when resource file is corrupted
(cherry picked from commit 832a5c860b)
2020-02-14 16:07:41 +01:00
Pedro J. Estébanez
541251dff7 Add ConfigFile::parse()
(cherry picked from commit e5bd3b707f)
2020-02-14 16:06:36 +01:00
Pedro J. Estébanez
edb70682d5 Fix VariantParser::StreamString EOF determination
(cherry picked from commit 521da75380)
2020-02-14 16:06:07 +01:00
dankan1890
7ccfbd61a4 Fixed String::humanize_size crash.
Close #35872

(cherry picked from commit ca0ee767cb)
2020-02-14 15:59:12 +01:00
nathanwfranke
2d8289579a Fix bug where Control at origin with 0 size not rendered
Make a new method instead to make the code more elegant


Move Function down a bit


(cherry picked from commit e5cb557b73)
2020-02-14 15:56:12 +01:00
Rémi Verschelde
505fee0b6d Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'
Fixes #35657.
2020-01-28 12:41:04 +01:00
Rémi Verschelde
cab55bbb9d MessageQueue: Fix setting name in OOM error message
Cf. #35653.
2020-01-28 09:03:46 +01:00
Haoyu Qiu
f7d4e6ef6b Fixes invalid writes in Image operations 2020-01-28 13:47:28 +08:00
Rémi Verschelde
c8d64de766
Merge pull request #35521 from Calinou/improve-error-macros
Improve and document error macros
2020-01-26 16:39:11 +01:00
Rémi Verschelde
cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Hugo Locurcio
37d55ff153
Improve and document error macros
Documentation can be visible in many IDEs by hovering the macro
anywhere it's used.

Error message styling was also tweaked for consistency.
2020-01-24 17:19:57 +01:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
Rémi Verschelde
c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Bruno Lourenço
a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
Hugo Locurcio
90a1f8d8a7
Make OS.execute() blocking by default if not specified
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Rémi Verschelde
a8460bffd2
Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend
ALSA MIDI: Pitch bend and System Common messages
2020-01-22 22:12:57 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Ovnuniarchos
9c48eb1c59 ALSA MIDI driver:
Pith bend message now has correct size (was 2 bytes instead of 3).
	Recognized (but not implemented) 0xF? messages. SysEx messages will be reocognized as such, but their contents will be ignored.
2020-01-22 21:41:48 +01:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Rémi Verschelde
409de53e72
Merge pull request #35423 from Faless/fix/object_emit_free
Make sure we know when deleting an emitting object
2020-01-22 14:52:54 +01:00
Fabio Alessandrelli
41f59ecfca Make sure we know when deleting an emitting object
We used a lock signals in the signal_map while emitting, because it was
not allowed to disconnect them while being emitted.
We used that lock to check if we where deleting an object during signal
emission.
Now that we allow to disconnect signals while they are being emitted, if
an object first disconnects, then gets deleted we can't know that a
signal was being emitted during the destructor.

This commit adds a new `_emitting` boolean member to Object to be set
while emitting and checked in the destructor, while removing the old
signal lock which is now unused.
2020-01-22 14:08:16 +01:00
Rémi Verschelde
ff7e7bd260 Thread: Fix typo in destructor error message 2020-01-22 11:17:20 +01:00
Haoyu Qiu
a7368a519e Fixes leak when importing zip in AssetLib 2020-01-22 09:34:18 +08:00
Rémi Verschelde
79aaafc686
Merge pull request #35408 from Faless/ws/fix_packet_count
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
Fabio Alessandrelli
50f1b035b8 Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Eric Rybicki
439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
Rémi Verschelde
11260fb87f
Merge pull request #35345 from timothyqiu/pck-packer-leak
Fixes leak when calling PCKPacker::pck_start multiple times
2020-01-20 07:00:11 +01:00
Haoyu Qiu
07941178f0 Fixes leak when pck_start multiple times 2020-01-20 12:16:37 +08:00
Haoyu Qiu
aca0b2a459 Fixes XMLParser leak when open multiple times 2020-01-20 11:29:14 +08:00
Fabio Alessandrelli
534bf89976 PacketPeer use heap buffer for var encoding.
Used to allocate in stack (via alloca) which causes crashes when trying
to encode big variables.
The buffer grows as needed up to `encode_buffer_max_size` (which is
8MiB by default) and always in power of 2.
2020-01-19 11:49:10 +01:00
Rémi Verschelde
870ec61417
Merge pull request #35092 from AndreaCatania/frames_exp
Exposed physics frame count and idle frame count
2020-01-14 08:25:46 +01:00
Rémi Verschelde
0aeb5bbf62 Object: Avoid error on emit_signal with freed target
As advised by @reduz.
2020-01-13 22:20:18 +01:00
Andrea Catania
9c60502357 Exposed physics frame count and idle frame count 2020-01-13 17:53:10 +01:00
Rémi Verschelde
f38bfccf42 Object: Remove error on disconnect of locked signals
According to 22637beb2e (commitcomment-36651823)
and as confirmed by @reduz, this seems not to be necessary now that we
copy-on-write.

This triggered freeze scenarios in cases where a node would be deleted
while being used as a target in a signal emission.

Fixes #34650.
Fixes #34769.

Now those two errors go back to reporting:
```
ERROR: emit_signal: Condition ' !target ' is true. Continuing..:
   At: core/object.cpp:1191.
```
2020-01-13 17:03:02 +01:00
Rémi Verschelde
ab97f78fa5 Revert "Enable Vsync via Compositor by default"
This reverts commit 9600fd5dde.

Add comment warning about possible implications of using this option.

Fixes #35038.
2020-01-13 09:33:27 +01:00
bruvzg
d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
Rémi Verschelde
83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
George Marques
3718f8f592
GDScript: Validate object instance on is operation
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.

Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
Tomasz Chabora
97273ce378 Check if resource exists before loading 2020-01-08 15:24:43 +01:00
Rémi Verschelde
14b24b6a71
Merge pull request #34875 from neikeq/api-hash-no-underscore-methodbinds
ClassDB: Exclude method binds starting with '_' from API hash
2020-01-08 08:32:25 +01:00
Ignacio Etcheverry
4be87c6016 ClassDB: Exclude method binds starting with '_' from API hash
These methods are not meant to be part of the scripting API.
These are not the same as virtual methods starting with '_', e.g.: '_process'.
2020-01-07 00:08:49 +01:00
Rémi Verschelde
8aea5decc6
Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
Rémi Verschelde
e62941fb53
Merge pull request #34296 from timothyqiu/lock-33072
Fixes crash when using Resource::_take_over_path
2020-01-06 14:04:23 +01:00
Joost Heitbrink
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
0783874ff2
Merge pull request #34782 from akien-mga/multiplayerapi-set_network_peer-invalid
MultiplayerAPI: Fix disconnect errors when passing invalid peer
2020-01-03 14:33:25 +01:00
Rémi Verschelde
136846a6ec
Merge pull request #34772 from clayjohn/ETC-support-alpha
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Rémi Verschelde
3cbfb11460 MultiplayerAPI: Fix disconnect errors when passing invalid peer
Fixes #34634.
2020-01-03 13:34:54 +01:00
Rémi Verschelde
9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
clayjohn
7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
sheepandshepherd
3056c4bd5a Expose cast_to to GDNative for dynamic casts 2020-01-03 04:27:13 +01:00
Rémi Verschelde
eadf04e1dd
Merge pull request #34476 from volzhs/no-slash-localize_path
Make sure no additional slash being added with localize_path
2020-01-02 19:11:18 +01:00
Rémi Verschelde
bde52cc688
Merge pull request #34618 from qarmin/vector_please_dont_crash
Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
Rémi Verschelde
a97b08e7d2
Merge pull request #34745 from timothyqiu/vararg-return-nil-34743
Allows to doc vararg method return type as void
2020-01-02 15:20:58 +01:00
Rémi Verschelde
e772a1241a Object::disconnect: Better errors when no signal or locked
It will now give information about the originating object instance
and when locked, the target callback.

This should help debugging editor and game issues that are now being
reported due to adding signal locking in
22637beb2e.
2020-01-02 14:51:50 +01:00
Haoyu Qiu
4d727f1ee6 Allows to doc vararg method return type as void 2020-01-02 21:37:26 +08:00
PouleyKetchoupp
1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
ccedda9c71
Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
Print a warning message if `OS.exit_code` is set to a non-portable value
2019-12-30 18:09:32 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if OS.exit_code is set to a non-portable value
This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Danil Alexeev
134755ebcf Add ord() function to Expression class
The ord() function was recently added in GDScript and VisualScript,
but was missed in the Expression class.
2019-12-29 09:20:10 +03:00
Rafał Mikrut
1ac701cc37 Don't use constant reference in Vector push_back, insert and append_array 2019-12-26 17:38:08 +01:00
Fabio Alessandrelli
cbc772d696 Fix buffers size calculation in PacketPeerStream.
The calculation used to be wrong when exactly at a power of 2.
`nearest_shift` always return the "next" power of 2
`nearest_shift(4) == 3 # 2^3 = 8`.

On the other hand `next_power_of_2` returns the exact value if that
value is a power of 2 (i.e. `next_power_of_2(4) == 4`).

I.e. :
```
WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4)));
// WARNING: ... : 4 8
```

Is this by design?
2019-12-22 15:35:44 +01:00
volzhs
02d5591d9d Make sure no additional slash being added with localize_path 2019-12-20 14:49:01 +09:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Rémi Verschelde
791c84bbbb
Merge pull request #34421 from Chaosus/fix_strcpy_warning
Fix build warning in ustring.cpp on Windows/MSVC platform
2019-12-19 12:19:45 +01:00
Juan Linietsky
28599e6c20 Suggest use of deferred or oneshot on disconnect if the signal is locked. Closes #34443. 2019-12-18 19:32:00 -03:00
Yuri Roubinsky
8674655a45 Fix build warning in ustring.cpp on Windows/MSVC platform 2019-12-18 17:40:51 +03:00
Rémi Verschelde
7d34d1a85f
Merge pull request #34348 from Catchawink/master
Fixed issues with using a relative path in the export window.
2019-12-17 22:24:34 +01:00
Juan Linietsky
0dd6079e4e Improve error message and do not spam forever. 2019-12-17 11:18:47 -03:00
Juan Linietsky
22637beb2e Restore signal locking, for some reason missing. 2019-12-17 10:43:51 -03:00
Catchawink
b2a14042d5 Fixed issues with using a relative path in the export window.
Before this fix, opening relative export paths inside of an EditorFileDialog was not possible. This was fixed by modifying String::path_to_file() to save relative paths in EditorExportPreset::set_export_path() more appropriately and changing EditorFileDialog::set_current_dir() to open relative paths.
2019-12-16 09:50:42 -05:00
Aaron Franke
1b8b380993
Document that translated does not behave like rotated or scaled 2019-12-15 12:31:08 -05:00
Rémi Verschelde
d3a07d3550
Merge pull request #33910 from Faless/net/android_mlock
Acquire MulticastLock on Android when using broadcast/multicast
2019-12-14 21:53:08 +01:00
Fabio Alessandrelli
9269d6be32 UDP sockets broadcast is now disabled by default.
Add method `set_broadcast_enabled` to allow enabling broadcast via
GDScript.
2019-12-14 17:48:16 +01:00
Rémi Verschelde
f111d1aaed Drop b2d_convexdecomp. no longer necessary.
We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.

Follow-up to #34293.
2019-12-13 23:29:52 +01:00
Rémi Verschelde
d31ff039ed
Merge pull request #34310 from qarmin/shift_operators
Don't allow to use too big or too small shift count
2019-12-13 09:47:43 +01:00
Rafał Mikrut
162a64efcd Don't allow to use too big or too small shift operators 2019-12-12 20:00:26 +01:00
Haoyu Qiu
50c37ed986 Fixes crash when using Resource::_take_over_path 2019-12-12 14:39:03 +08:00
Rémi Verschelde
9abc0ad8a5
Merge pull request #27792 from Giacom/fix_quat
Fixes being unable to use the Quat(Vector3) constructor
2019-12-11 22:04:09 +01:00
Fabio Alessandrelli
ab1bfb9007 NetSocket set_broadcast_enabled returns Error enum 2019-12-10 12:11:52 +01:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Hugo Locurcio
fe06966181
Make some arguments in PCKPacker methods optional
Those arguments aren't required for most common use cases,
so making them optional should help with code readability.
2019-12-07 01:06:42 +01:00
Rémi Verschelde
95242b7faf ResourceLoader: Add language code matching for localized resources
Near matching was not implemented like in TranslationServer, so a
resource remapped for 'ru' (but not 'ru_RU') would not be used as
fallback if the system locale was 'ru_RU'.

Fixes #34058.
2019-12-04 16:53:40 +01:00
Rémi Verschelde
0fcb68ffa1 Translation: Refactor locale matching to use proper language code
The previous code only parsed the first two characters (potentially reading
out of bounds if input was invalid), but some locales use a 3-letter language
code (e.g. 'nah_MX').

So I refactored the logic a bit to properly parse the locale and extract the
part left of the regional code, if provided (supports both 'en_US' and 'en-US'
style).

I made TranslationServer::get_language_code() public as I'll use it in a
follow up commit.
2019-12-04 16:53:08 +01:00
TerminalJack
e1dda5195c Added support for vertical syncing via the Windows OS compositor (DWM.) 2019-12-04 11:14:21 +01:00
Andrii Doroshenko (Xrayez)
749d917424 Fix severe performance drop while deflating polylines
Underscaled arc tolerance produced very small values so that changes
to this parameter were negligible when scaled internally, hence significant
performance drop (lots of intermediate points inserted in an arc). Now the
performance is mostly the same compared to other types of offsetting
(SQUARE, MITER).
2019-12-03 15:43:59 +02:00
Rémi Verschelde
c3609eb211
Merge pull request #34072 from arlez80/master
fixed pitch bend value and MIDI running status on the InputEventMIDI.
2019-12-03 09:45:19 +01:00