Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
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Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
171c46120d
Merge pull request #13042 from gad-o/customIconFix
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Fix #10798 : Fixes Change Type does not change icon
2017-11-20 00:13:10 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
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Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Rémi Verschelde
cc88a4cea6
Merge pull request #13030 from Krakean/master
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Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Marcin Zawiejski
a14bd70995
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 22:59:05 +01:00
Dmitry Koteroff
55f992942c
Add "View FPS" in 3D->Perspective's popup.
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"Fixes" to make it acceptable by clang-format.
"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
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import fixes
2017-11-19 21:59:11 +01:00
Pedro J. Estébanez
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
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Helps with #11182 .
2017-11-19 21:30:17 +01:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Daniel J. Ramirez
5e56366eba
Fix import obj as scene.
2017-11-19 13:51:05 -06:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
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Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi Verschelde
e89ec04be8
Merge pull request #13039 from sketchyfun/animation_key_selection_fix
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Fixed issues with clicking animation keys that are on frame 0
2017-11-19 20:11:59 +01:00
Orkun
22bdad8bbe
Fix #10798 : Fixes Change Type does not change icon
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Problem : While replacing old node properties with new ones, we
also copy meta data of old node's icon
Solve: don't copy meta so don't override _editor_icon
2017-11-19 20:46:30 +03:00
Poommetee Ketson
f5e85c6103
Merge pull request #12955 from groud/editor_canvas_item_api_rework
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Editor canvas item api rework
2017-11-20 00:19:00 +07:00
Rémi Verschelde
3c5ce7cd85
Merge pull request #13031 from YeldhamDev/dock_label
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Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
volzhs
30af5e81db
Restore post_import function
2017-11-19 23:45:16 +09:00
BenH
09b7a651b8
Fixed issue with animation keys that are on frame 0 being difficult to click
2017-11-19 14:05:33 +00:00
Gilles Roudiere
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
2017-11-19 13:36:31 +01:00
Omar Al Halabi
cb86f6fbf6
fix set_current_tab: Indexp_current=-1 out of size
2017-11-19 13:14:00 +02:00
Poommetee Ketson
baaafc5829
Merge pull request #12999 from Hinsbart/dnd_import
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Editor: Drop files to copy them to project.
2017-11-19 16:22:40 +07:00
Michael Alexsander Silva Dias
fd52555bbe
Added a label to the Dock Positioner.
2017-11-19 03:24:55 -02:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
Ian
1e59169d2d
scrolling fixes
2017-11-18 20:07:53 -05:00
BenH
090a9abf84
Fixed issue where some of the animation editor buttons were difficult to click, mainly the add key button. This was due to an error in the offsets
2017-11-18 16:13:11 +00:00
Daniel J. Ramirez
59c2e8906a
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
Ian
d350f506a0
TextEdit code folding
2017-11-17 21:49:43 -05:00
Rémi Verschelde
63283eca55
Merge pull request #12998 from djrm/pr_fixes
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some fixes
2017-11-18 02:24:24 +01:00
Andreas Haas
3495190497
Editor: Drop files to copy to project.
2017-11-17 21:52:55 +01:00
Daniel J. Ramirez
7154baa010
Avoid spamming the console for editor settings initial sets.
2017-11-17 14:23:44 -06:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
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Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Rémi Verschelde
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
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Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
George Marques
e90cfa6f82
Make resources edited by plugins be sent as reference
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This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17 13:48:33 -02:00
Bojidar Marinov
e4a36d0eda
Allow exporting enums from GDScript
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Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi Verschelde
64caa4733c
Merge pull request #12977 from YeldhamDev/create_node_relationships
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Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well
2017-11-17 09:22:23 +01:00
Geequlim
fab66af7e9
Move the remote scene tree to the scene tree dock.
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Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
Daniel J. Ramirez
8eb12806b8
Updated some icons.
2017-11-16 20:15:30 -06:00
geequlim
c655fc7cd8
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
geequlim
ccf76798d5
Send script members, contants and globals to debugger
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Remove remote inspector panel
2017-11-17 09:20:32 +08:00
George Marques
b96ee28acd
Add a print handler for the editor output panel
2017-11-16 21:57:02 -02:00
Rémi Verschelde
b44cb4e3b9
Merge pull request #12583 from volzhs/select-multiple-files
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Not to be slow when select multiple files
2017-11-17 00:37:01 +01:00
Rémi Verschelde
7ae8ba2d47
Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125
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Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16 23:37:24 +01:00
Michael Alexsander Silva Dias
496e4e0d2f
Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well.
2017-11-16 20:24:33 -02:00
Paulb23
ad87dac77e
Fixed scene tree updating when undoing root node creation, issue 6125
2017-11-16 22:22:51 +00:00
Rémi Verschelde
3330c4b4de
Merge pull request #12971 from Chaosus/saveandrunscenefix
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Fix current scene run when scene saved
2017-11-16 22:31:38 +01:00
Chaosus
acc45ccf41
Fix current scene run when scene saved
2017-11-16 21:47:10 +03:00
Rémi Verschelde
bb1d1912ea
Merge pull request #12488 from djrm/pr_gridmap_fixes
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Several improvements to GridMap.
2017-11-16 19:27:27 +01:00
Rémi Verschelde
763ca3dae1
Merge pull request #12970 from leezh/module_docs
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Added modules' doc files to make_doc_header
2017-11-16 19:10:12 +01:00
Zher Huei Lee
fbcb2edeeb
Added modules' doc files to make_doc_header
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They were somehow never included. This fixes that.
2017-11-17 01:57:28 +08:00
Rémi Verschelde
2070b80fc0
Merge pull request #12966 from SaracenOne/convcol
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Added 'convcol' flag for importing meshes as convex collision
2017-11-16 16:38:38 +01:00
Saracen
f8a95499bd
Added 'convcol' flag for importing meshes as convex collision and completed code
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for parsing collision flags to mesh data.
2017-11-16 13:06:30 +00:00
Juan Linietsky
dc463e1e42
Add support for remote debug in scene tree.
2017-11-15 22:21:49 -03:00
Rémi Verschelde
ed2b66f023
Improve code style of generated headers
2017-11-15 21:29:34 +01:00
Rémi Verschelde
e7701bb2de
doc: Rename "@Global Scope" to "@GlobalScope"
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Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Juan Linietsky
9543801d51
Merge pull request #12949 from karroffel/gdnative-export
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[GDNative] export plugin
2017-11-15 14:05:21 -03:00
Karroffel
f1099c7221
[GDNative] export plugin
2017-11-15 17:24:32 +01:00
Juan Linietsky
0130bbfac0
Make sure scan happens after all nodes enter scene (including plugins), fixes #9286
2017-11-15 12:42:08 -03:00
Juan Linietsky
a5c3e3084a
When script changes, defer tree updating. Fixes #9704
2017-11-15 10:41:31 -03:00
sersoong
13b07fef81
add open feture to dependency_editor.cpp
2017-11-15 14:26:38 +08:00
Przemysław Gołąb (n-pigeon)
9cc6d21d9f
Implemented planar scaling with two modes.
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Modes:
- Scale uniformly on two axes
- Hold SHIFT to scale non uniformly
2017-11-14 23:51:27 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
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Singleton management changes
2017-11-14 20:44:55 +01:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Rémi Verschelde
4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
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Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Ian
c478c1ded5
remove debug msg
2017-11-13 18:16:59 -05:00
Rémi Verschelde
c4f9820c2f
Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2
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Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 23:11:04 +01:00
Przemysław Gołąb (n-pigeon)
9a4f6d6689
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 22:54:33 +01:00
Rémi Verschelde
4755bc9e2b
Merge pull request #12854 from poke1024/fix-poly2d-editor-handle
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Fix minor drawing order glitch in polygon 2D editor
2017-11-13 22:18:56 +01:00
Rémi Verschelde
05a780a101
Merge pull request #12869 from ianb96/script_list_move
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Script List Reorder
2017-11-13 21:55:09 +01:00
George Marques
4c77f48067
Refresh import options when changing importer
2017-11-13 17:31:00 -02:00
Bernhard Liebl
89f7032c2e
Fix drawing order of polygon 2d editor handles
2017-11-13 18:49:06 +01:00
Rémi Verschelde
390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
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Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Chaosus
6496b53549
Duplicate signals fixes
2017-11-13 18:42:07 +03:00
Rémi Verschelde
faf097d350
Merge pull request #12895 from volzhs/better-ttr-format
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Better TTR format
2017-11-13 12:46:39 +01:00
volzhs
2e7345c00f
Better TTR format
2017-11-13 20:37:28 +09:00
Przemysław Gołąb (n-pigeon)
e2160afcd8
Fixed View plane local rotation.
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Plus some cleanups.
2017-11-13 09:15:41 +01:00
Webster Sheets
05dce362d5
Fix for #12056 , though GTLF import of that file is still incorrect.
2017-11-12 23:47:51 -05:00
Ian
9f6a06b992
add script list drag n drop
2017-11-12 15:45:42 -05:00
Ian
9126a2072c
move item up/down context menu and shortcut
2017-11-12 15:45:42 -05:00
Ian
798a14eb33
add script editor list context menu
2017-11-12 15:45:42 -05:00
Rémi Verschelde
47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
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Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde
858d3d4adc
Merge pull request #12864 from Paulb23/root_node_delete_undo_issue_3642
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Fixed scene tree not updating when undo/redo delete of root node, issue 3642
2017-11-12 21:16:45 +01:00
Rémi Verschelde
dd55cc7879
Merge pull request #12860 from leezh/doc_fix
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Moved doc description formatting. Fixes #12798
2017-11-12 21:14:07 +01:00
Rémi Verschelde
b0f10c6643
Merge pull request #12855 from Hinsbart/remove_preview
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Remove preview when closing "change default type" dialog.
2017-11-12 21:03:42 +01:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
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Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Rémi Verschelde
31117588fd
Merge pull request #12823 from Web-eWorks/meshdropfix
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Fix #12571 : Dragging OBJ mesh files no longer instances a scene
2017-11-12 20:31:51 +01:00
Paulb23
7ec55de8ec
Fixed scene tree not updating when undo/redo delete of root node, issue 3642
2017-11-12 16:12:53 +00:00
Zher Huei Lee
34f4ae18b8
Moved doc description formatting. Fixes #12798
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Paragraph spacing is now applied only during rendering (so doctool
preserves formatting).
Paragraph spacing now no longer applies within [code] tags.
Extra bbcode is now ignored within [code] tags.
2017-11-12 22:32:59 +08:00
Poommetee Ketson
968c490302
Merge pull request #12841 from djrm/pr_fixes
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Fixed theme update and some widgets.
2017-11-12 16:58:54 +07:00
Andreas Haas
58fafea485
Remove preview when closing "change default type" dialog.
2017-11-12 10:50:32 +01:00
Andreas Haas
b3c08a8326
Merge pull request #12822 from Web-eWorks/importerfixes
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Allow changing importers in the import dock.
2017-11-11 21:08:06 +01:00
Andreas Haas
b3cef1b61e
Merge pull request #12829 from ianb96/project_settings_fix
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Project Settings Crash fix
2017-11-11 21:03:05 +01:00
Ian
94b3e786cd
shader editor context menu and line operations and style fix
2017-11-11 14:46:59 -05:00
Daniel J. Ramirez
592ee82010
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
Jakub Grzesik
518d907914
ability to lock spatial nodes transform in editor
2017-11-11 12:56:37 +01:00
Poommetee Ketson
aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
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Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Poommetee Ketson
9bbcc96b70
Merge pull request #12821 from viprip/fix_remove_icon
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Replace Del icon by Remove icon
2017-11-11 13:25:37 +07:00
Ian
e09d76e67d
fix #12769 project settings crash
2017-11-10 21:24:57 -05:00
Daniel J. Ramirez
8cf0d6ceb4
Some fixes and improvements.
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Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
Webster Sheets
5c88ad9457
Dropping a mesh file into the scene no longer creates an instanced scene.
2017-11-10 16:31:53 -05:00
William McKIE
fd01e7d89e
Replace Del icon by Remove icon
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It would seem there are editors that still used the old del icon
inherited from 2.X instead of the fresh remove icon from 3.X
resulting to be replaced to an "Error" textual icon.
2017-11-10 21:57:39 +01:00
Webster Sheets
21b3d62237
Allow changing importers in the import dock.
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Still needs a major refactor to allow editing the properties of the
new importer without having to reimport and re-select the items again.
2017-11-10 15:53:01 -05:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
Peter Todorov
73f27632f6
Fix for disappearing import panel contents ( #11451 )
2017-11-10 12:16:58 +02:00
Gilles Roudiere
e2785fbded
Merge pull request #12797 from viprip/12668_fix_texture_region_dock_zoom_icon_is_misaligned
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Fix misaligned zoom icon in Texture Region Editor plugin
2017-11-10 10:07:49 +01:00
Rémi Verschelde
9a4a59ce13
Merge pull request #12796 from djrm/pr_some_virtual_classes
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Expose some editor singletons as virtual
2017-11-10 10:07:02 +01:00
Rémi Verschelde
98d9423fa3
Merge pull request #12402 from MillionOstrich/filesystem-drag-move
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Filesystem drag & drop moving fixes
2017-11-10 09:58:07 +01:00
Rémi Verschelde
346b4b5a1c
Merge pull request #12390 from MillionOstrich/filesystem-folder-drag
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Improved file/folder drag preview for filesystem dock
2017-11-10 09:57:23 +01:00
Rémi Verschelde
94a915135d
Merge pull request #12786 from n-pigeon/spatial_transform_gizmo
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Cleanups in Spatial Transform Gizmo
2017-11-10 09:53:43 +01:00
Przemysław Gołąb (n-pigeon)
f1c2a18e57
Cleanups in Spatial Transform Gizmo
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Fixed translation i local space - changed a bit how it was implemented.
Fixed bug with rotations when object is scaled.
Added safety check preventing scaling to 0 in local space.
All Gizmoz display numerical output message on the bottom of the viewport.
Unified code a bit, so it will be easier to maintain.
2017-11-10 08:22:11 +01:00
Rémi Verschelde
2e89dd19b1
Merge pull request #12794 from djrm/pr_visual_improvements
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Fixed project manager and dialog fonts.
2017-11-10 08:01:32 +01:00
Rémi Verschelde
eef1e3bb98
Merge pull request #12470 from djrm/pr_fix_editor_settings
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Fixed editor settings disappearing.
2017-11-10 07:45:24 +01:00
William McKIE
1fc787e6ac
Fix misaligned zoom icon in Texture Region Editor plugin
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The zoom icon was aligned on top compared to the others zoom buttons
from the HBox container.
Closes #12668 .
2017-11-10 07:31:36 +01:00
Daniel J. Ramirez
31147ea3ed
Expose some editor singletons as virtual
2017-11-09 22:25:10 -06:00
Daniel J. Ramirez
c57fc8ee7d
Fixed editor settings disappearing.
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Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
Daniel J. Ramirez
12251a3a15
Fix theme with custom font.
2017-11-09 20:45:18 -06:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Daniel J. Ramirez
01512efbe6
Removed show type icons option
2017-11-09 19:45:21 -06:00
Daniel J. Ramirez
e524cc7135
Fixed project manager and dialog fonts.
2017-11-09 19:38:48 -06:00
Daniel J. Ramirez
1b7f99d9e5
Several improvements to GridMap.
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Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation.
2017-11-09 16:18:48 -06:00
Caleb Richardson
a607e6125e
Fix crash when converting empty scene to TileSet
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Closes #12708 .
Cherry-picked from #12732 .
2017-11-09 18:39:29 +01:00
Chaosus
423f299530
Enable asset store for godot 3.0
2017-11-09 18:32:40 +03:00
Marc Gilleron
0b7ae364ea
Fix tilemap undo/redo
2017-11-08 22:26:19 +01:00
Rémi Verschelde
b5e8cd3c70
Merge pull request #12718 from GodotExplorer/export-editor-theme
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Create new theme from the current editor
2017-11-08 16:21:02 +01:00
Rémi Verschelde
7b26b3b67f
Merge pull request #12731 from mhilbrunner/issue-12584
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Ignore files not ending with '.xml' when building doc header
2017-11-08 11:12:53 +01:00
mhilbrunner
c755b684c9
Editor: Update 2D viewport and inspector selection on delete. Fix #12591 .
2017-11-08 03:10:31 +01:00
mhilbrunner
487afde3bb
Ignore files not ending with '.xml' when building doc header
2017-11-07 22:57:17 +01:00
Chaosus
af5708e29e
Fixed invalid license symbol
2017-11-07 23:01:43 +03:00
Geequlim
0781649456
Add menu to import current editor theme into theme editor
2017-11-07 13:32:04 +08:00
Nathan Warden
400db80d25
Fixed a bug where materials weren't assigned to scene on first import.
2017-11-07 00:06:11 -05:00
Poommetee Ketson
7376798a85
Merge pull request #12635 from poke1024/line2d-poly-editor
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Use AbstractPolygon2DEditor for Line2D
2017-11-06 09:11:58 +07:00
Poommetee Ketson
d37d4ae1cd
Merge pull request #12631 from poke1024/docspolish
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Docs cosmetics: add more space to Signals, Enumerations, Constants
2017-11-06 09:11:39 +07:00
Rémi Verschelde
a0ac0804ca
Merge pull request #12640 from poke1024/createnode-ui
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In Create New Node, always select and show best (shortest) match
2017-11-05 11:51:59 +01:00
Rémi Verschelde
3149ef084b
Merge pull request #12639 from bojidar-bg/x-add-rest-template-listing
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Change URL of the mirror list
2017-11-05 11:49:02 +01:00
Bernhard Liebl
88007e91cf
Use AbstractPolygon2DEditor for Line2D
2017-11-04 20:26:38 +01:00
Bernhard Liebl
8f204d78fd
In Create New Node, always select and show best (shortest) match
2017-11-04 20:21:41 +01:00
Bojidar Marinov
40acb850c0
Change URL of the mirror list
2017-11-04 20:08:13 +02:00
Bernhard Liebl
a8012f1b25
Fixes random sorting order in Create New Node dialog
2017-11-04 19:01:01 +01:00
Bernhard Liebl
8c6cc4dc2d
Docs cosmetics: add more space to Signals, Enumerations, Constants;
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aligned table layout for setters and getters
2017-11-04 14:09:45 +01:00
MillionOstrich
f6ca9d34a2
Improve file/folder drag preview on filesystem dock
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Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
2017-11-03 21:39:53 +00:00
MillionOstrich
078371cfb6
Fix dragging a resource onto filesystem dock
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Call push_item before save_resource_as because the save button uses editor_history current.
Reject the drop in can_drop_data if it isn't on a folder or the files list.
Removed some duplicated code
2017-11-03 20:50:51 +00:00
MillionOstrich
9c65924b3d
Don't try to move if dragging a folder into itself
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If a folder would be moved to an invalid location disallow the drag
Don't treat dragging a file/folder to its current location as invalid
Allow dragging onto empty space / files in the files list
Fix dragging a folder onto "Favourites" starting an invalid move
2017-11-03 20:49:36 +00:00
volzhs
3babb19515
Not to be slow when select multiple files
2017-11-02 23:47:07 +09:00
Rémi Verschelde
c880302754
Merge pull request #12566 from bncastle/select_anim_fix
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Select correct animation on creation of a new one
2017-11-02 14:21:09 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
scorched
1d99f93a7a
Fix compilation on Visual Studio 2013 again.
2017-11-01 23:47:05 +03:00
bncastle
95408c8670
Select correct animation on creation of a new one
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- Select the correct animation when creating a new one.
- Removed unneeded new_name variable.
2017-11-01 15:40:58 -04:00
Gilles Roudiere
025f138561
Merge pull request #10618 from poke1024/polygon2d-selection
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Proposal for modified Polygon2D editor controls
2017-11-01 18:16:33 +01:00
Cradmon
93e8468d92
Fix to issue #12554 , due to error in refactoring in PR #10261
2017-11-01 11:31:13 +00:00
Konstantin Zaitsev
56b25b5fc8
Add command line support to export pck or zip
2017-11-01 14:39:20 +07:00
Rémi Verschelde
58889102b6
Merge pull request #12538 from akien-mga/editorsettings
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Code quality refactoring in EditorSettings
2017-11-01 08:25:03 +01:00
Rémi Verschelde
fc6ef93cc8
Merge pull request #12548 from SaracenOne/vertex_compression_import_fix
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Restores functionality of the use_compression flag in Collada import
2017-11-01 07:59:39 +01:00
Saracen
ef90965883
Restores functionality of the use_compression flag in the Collada importer.
2017-11-01 00:01:24 +00:00
Zher Huei Lee
0804dd5336
Added String::dedent() to remove text indentation
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This functions similarly to Python's textwrap.dedent()
It's also been applied to doc_data.cpp to remove extra whitespace while
parsing the XML.
2017-11-01 07:20:20 +08:00
Rémi Verschelde
63adc9f113
Merge pull request #12539 from bncastle/InputMapDialogClearAction
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Clear action name text input when the action is successfully added to the Input Map
[ci skip]
2017-10-31 23:37:01 +01:00
Rémi Verschelde
0438f4875d
Some more harmonization of EditorSettings code
2017-10-31 23:36:03 +01:00
Rémi Verschelde
ca31174dd0
Merge pull request #10261 from Cradmon/refactor
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Make the File System Dock more user friendly
2017-10-31 23:01:32 +01:00
Juan Linietsky
a4ea63737c
Ability to shrink 3D viewport by half
2017-10-31 14:23:47 -03:00
bncastle
a7feec3992
Clear text when a new action is added Project Settings Input Map
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When editing the Input Map under Project Settings:
Clear the action name the 'Add' button is clicked and the action is
successfully added.
2017-10-31 12:59:30 -04:00
Rémi Verschelde
2d5de0b185
Reorder EditorSettings code for better legibility
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No functional change, only moving stuff around.
2017-10-31 15:16:37 +01:00
Benjamin
2b82997052
Use node name as default filename when attaching script.
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When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
2017-10-31 09:47:38 +01:00
Rémi Verschelde
31a487660a
Merge pull request #12499 from Zylann/freelook_toggle_mode
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Add option to use freelook with a toggle shortcut
2017-10-31 09:29:54 +01:00
Marc Gilleron
b9521f862d
Add option to use freelook with a toggle shortcut (like Blender) instead of holding RMB (like Unity)
2017-10-30 23:23:55 +01:00
Rémi Verschelde
a6ddc5a9a4
Merge pull request #12363 from groud/implement_guides
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Implement 2D editor guides
2017-10-30 22:58:46 +01:00
Juan Linietsky
495bcd7301
Clean up GI Probe baking, proper button and progress bar.
2017-10-30 16:33:37 -03:00
Rémi Verschelde
80427c1aa2
Merge pull request #12489 from groud/fix_moving_control_with_direction_key
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Fixes keybord directionnal keys not moving nodes in the 2D editor
2017-10-30 09:15:34 +01:00
Rémi Verschelde
981ef0be59
Add support for non-ISO locale identifiers via renames map
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Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479 .
Also did some non-intrusive cleanup while at it.
2017-10-30 00:02:55 +01:00
Gilles Roudiere
32502a4b68
Fixes keybord directionnal keys not moving nodes in the 2D editor
2017-10-29 22:00:03 +01:00
Rémi Verschelde
277e730d34
Fix typo in project manager
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[ci skip]
2017-10-29 18:48:42 +01:00
Rémi Verschelde
f327fba627
i18n: Sync translation templates with current source
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[ci skip]
2017-10-29 14:04:00 +01:00
Rémi Verschelde
d3939dcddb
i18n: Sync translations with Weblate
2017-10-29 14:03:22 +01:00
Rémi Verschelde
5f24a0b250
Merge pull request #12389 from Chaosus/continuehotkey
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Added hotkey for Continue action in Script editor
[ci skip]
2017-10-28 17:52:02 +02:00
Rémi Verschelde
feb30bf329
Merge pull request #12448 from larsonjj/fix/property_editor_hidpi
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Fixed scaling issues with editor action button and value editor popovers
2017-10-28 14:19:11 +02:00
Rémi Verschelde
44d4898a64
Merge pull request #12430 from sersoong/master-test
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3.0 Add copy button to sprite_frames_editor_plugin
2017-10-28 11:32:29 +02:00
Poommetee Ketson
9449a34f4f
ProjectSettings: show error msg in a label instead
2017-10-28 09:35:09 +07:00
Jake Larson
5e641153a6
Fixed interface scaling issues with editor action button and value editor popovers
2017-10-27 19:22:52 -05:00
sersoong
831d601a83
Add copy button to sprite_frames_editor_plugin
2017-10-28 08:03:49 +08:00
Rémi Verschelde
ad85224ebc
Merge pull request #12432 from larsonjj/fix/property_editor_action_buttons
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Fix editor action button layout
2017-10-27 13:24:43 +02:00
Jake Larson
6c889a3ab5
Fix editor action button layout
2017-10-27 05:55:56 -05:00
Rémi Verschelde
3fe72c7f77
Merge pull request #12386 from zedutchgandalf/popup-text-margins
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Fix text margins in property editor pop-up.
2017-10-27 12:47:31 +02:00
sheepandshepherd
53188abed0
Add language option button to project manager
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Closes #4901
2017-10-26 14:40:07 -05:00
Robin Arys
ae11255710
Fix text margins in value editor pop-up.
2017-10-25 12:47:52 +02:00
Chaosus
70566c0935
Added hotkey for Continue action
2017-10-25 00:01:18 +03:00
Gilles Roudiere
06a4e2e3ad
Implement guides
2017-10-24 22:32:00 +02:00
Rémi Verschelde
847c55bcb1
Merge pull request #12365 from neikeq/p
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Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde
4af59c5b3f
Merge pull request #12340 from homer666/orbit-inertia-toned-down
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Reduce default orbit inertia value
[ci skip]
2017-10-24 09:11:50 +02:00
Indah Sylvia
79dda1350d
Finished transition of Patch9Rect to NinePatchRect
2017-10-24 13:01:45 +07:00
Rémi Verschelde
16fde4c3b6
Merge pull request #12186 from DmitriySalnikov/ability_to_filter_locales_in_remaps_tab
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Added the ability to filter the list of locales in the Remap tab.
2017-10-24 07:32:19 +02:00
DimOkGamer
509f6f81ad
Added the ability to filter the list of locales in the Remap tab.
2017-10-24 01:07:40 +03:00
Rémi Verschelde
ad5613ec40
Merge pull request #12310 from Paulb23/toggle_highlight_current_line
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Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Rémi Verschelde
9f7887837a
Merge pull request #12360 from volzhs/ttr-format
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Fix warning message format for addon plugin
[ci skip]
2017-10-23 23:24:08 +02:00
Rémi Verschelde
19f83e57de
Merge pull request #12334 from Zylann/tilemap_bresenham_paint
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Use bresenham line in freehand tilemap painting to fill discontinuities
2017-10-23 23:14:45 +02:00
volzhs
59cc6f2ff5
Fix warning message format for addon plugin
2017-10-24 05:31:26 +09:00
Poommetee Ketson
7f1d719c9a
Monitor: add checkbox to monitor list
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so that users don't have to hold CTRL to select multiple entries.
2017-10-24 01:16:27 +07:00
Bernhard Liebl
7c245e9f6d
adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge
2017-10-23 19:01:14 +02:00
Daniel J. Ramirez
a97c8504fb
Improved monitors units and colors.
2017-10-23 02:11:02 -05:00