Commit graph

10877 commits

Author SHA1 Message Date
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
Rémi Verschelde
80831fc21f
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30 08:41:21 +02:00
Nong Van Tinh
76b4041f38 Fixed surface material overrides are not applied when the new mesh is set 2022-08-30 12:43:59 +07:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Yuri Sizov
8b196be855 Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Hugo Locurcio
64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold 2022-08-29 14:54:06 +02:00
rafallus
7f2740f7bd Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
Rémi Verschelde
e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Rémi Verschelde
583c0c4897
Merge pull request #64980 from TokageItLab/fix-animedit-draw-and-find-key 2022-08-29 12:29:24 +02:00
Rémi Verschelde
fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde
223e083d36
Merge pull request #64964 from MewPurPur/reorganize-label-properties
Reorganize Label and RichTextLabel properties
2022-08-29 09:52:04 +02:00
Haoyu Qiu
385a5b44aa Improve documentation for get_animation() 2022-08-29 14:54:57 +08:00
Rémi Verschelde
f647292df5
Merge pull request #64960 from YeldhamDev/more_hl_stuff 2022-08-29 08:05:33 +02:00
Rémi Verschelde
34f45d7b28
Merge pull request #64967 from YeldhamDev/pm_up_fix 2022-08-29 07:56:03 +02:00
Rémi Verschelde
93cf259834
Merge pull request #64972 from YeldhamDev/you_too_menubar 2022-08-29 07:55:46 +02:00
Silc Renew
77cf519cf0 Fixed AnimationTrackEditor redraw/deselect timing and find key compearation 2022-08-29 10:44:00 +09:00
Rémi Verschelde
011dbda2ea
Merge pull request #64999 from Chaosus/fix_packed_scene_crash 2022-08-28 21:21:53 +02:00
Yuri Rubinsky
a33903d23f Prevent crash at loading some scenes 2022-08-28 21:56:04 +03:00
Pedro J. Estébanez
2b73bf1ed1 Make local-to-scene resources behavior consistent in child scenes 2022-08-28 20:17:16 +02:00
Rémi Verschelde
f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Rémi Verschelde
c9972e3981
Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate
Improve PackedScene instantiate
2022-08-28 17:12:26 +02:00
Rindbee
d6c0959cb1 Improve PackedScene instantiate
Make `resource_local_to_scene` behave as described in the documentation. (If I understand correctly, the following **instance** refers to **the instance of the sub-scene**.)
2e24b76535/doc/classes/Resource.xml (L70-L72)

If the resources of the sub-scene are modified in the main scene, the modified resources will be recorded in the `tscn` file of the main scene. And the root node of the sub-scene will be set twice.
1. In the main scene, when encountering a sub-scene, the sub-scene will be initialized first;
2. Then use the resources in the main scene to reset the root node of the sub-scene.

This may make `resource_local_to_scene` not work as expected. The resources cannot be shared between the sub-scene root node and other ordinary nodes in the sub-scene.

Yes, if the resources have `resource_local_to_scene` enabled, this patch treats the modified resources of the sub-scene root node as resources in the sub-scene, not in the main scene. Although the modifications are recorded in the `tscn` file of the main scene.
2022-08-28 20:39:09 +08:00
VolTer
832950d1f2 Reorganized Label and RichTextLabel properties 2022-08-28 10:26:04 +02:00
Yuri Rubinsky
1f9b992d85
Merge pull request #64248 from paddy-exe/built-in-shader-functions 2022-08-28 09:04:52 +03:00
Michael Alexsander
44c64b912f Add item auto-highlighting to MenuBar 2022-08-28 01:49:22 -03:00
Michael Alexsander
221344b9e2 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-08-28 01:15:03 -03:00
Michael Alexsander
06df59887b Fix crash when pressing up on an empty PopupMenu 2022-08-27 18:13:27 -03:00
Patrick Exner
55bbcc54e7 Implement custom non-trivial shader functions 2022-08-27 22:59:12 +02:00
Rémi Verschelde
d3db8bbebd
Merge pull request #62846 from AaronRecord/remove_redundant_theme_updates_in_enter_tree
Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
2022-08-27 21:56:14 +02:00
Aaron Record
4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Rémi Verschelde
6ba932e43d
Merge pull request #64951 from TokageItLab/value-track-optimizer
Fix optimizer miscalculation and add optimization for `Animation::ValueTrack`
2022-08-27 18:47:20 +02:00
Silc Renew
787ab45394 Add optimization for Animation::ValueTrack 2022-08-27 22:59:33 +09:00
Rémi Verschelde
f9998455ce
Merge pull request #63249 from V-Sekai/animation_tree_editor_read_only
Add read-only mode to AnimationTreeEditor plugins
2022-08-27 08:14:30 +02:00
Josh Jones
3dd59013f4 Added node for Navigation links 2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Silc Renew
931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Rémi Verschelde
bd219de7fe
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
Remove Inspector tooltip hack that never actually worked
2022-08-26 23:04:50 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
Yuri Sizov
6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Yuri Sizov
207bdc2b9f Remove Inspector tooltip hack that never actually worked 2022-08-26 17:22:13 +03:00
Rémi Verschelde
1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name 2022-08-26 16:16:32 +02:00
Rémi Verschelde
87fdc5c1f3
Merge pull request #54546 from KoBeWi/ 2022-08-26 16:16:15 +02:00
Rémi Verschelde
ecfff5b75e Revert SplitContainer minimum size splitting changes (#64676 and #64800)
This reverts commits 185b1a5bd3 and 19ad31b89f.

The original PR and its fixup still had regressions, so we're going back
to the drawing board to reattempt fixing #43749.

Fixes #64785.
Fixes #64851.
Fixes #64866.
2022-08-26 15:57:17 +02:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
c8ef12a03a
Merge pull request #64665 from Mickeon/rename-label-visible 2022-08-26 14:54:37 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage. 2022-08-26 15:12:43 +03:00
Rémi Verschelde
ff612b6916
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse 2022-08-26 13:54:23 +02:00
Rémi Verschelde
0c639428dd
Merge pull request #64529 from KoBeWi/suffix_begone 2022-08-26 13:39:14 +02:00
kobewi
c8abd40ea8 Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
fabriceci
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Micky
64bd36ecee Rename Label & RichTextLabel.percent_visible to visible_ratio
Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
2022-08-26 12:15:57 +02:00
Micky
ec963788cc Rename Camera2D's screen_center and *_position
`get_camera_screen_center` -> `get_screen_center_position`
`get_camera_position` -> `get_target_position`
2022-08-26 12:11:52 +02:00
Rémi Verschelde
ac7b5111f5
Merge pull request #64768 from bruvzg/popups_hide_if_visible 2022-08-26 11:59:50 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
Rémi Verschelde
354123a207
Merge pull request #64243 from bruvzg/multiline_textmesh 2022-08-26 11:45:25 +02:00
Rémi Verschelde
d6267c2d2c
Merge pull request #64305 from bruvzg/ts_reset_data 2022-08-26 11:44:24 +02:00
Rémi Verschelde
4bcb625dae
Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling 2022-08-26 11:44:02 +02:00
Rémi Verschelde
fed1189099
Merge pull request #62771 from bruvzg/line_edit_trim 2022-08-26 11:43:28 +02:00
Rémi Verschelde
7bb92bc040
Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26 10:37:44 +02:00
Rémi Verschelde
d93d646723
Merge pull request #64570 from KoBeWi/node🧳ing
Unify node casing adjustment
2022-08-26 09:49:58 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Rémi Verschelde
af692912d4
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Fix AnimatedSprite2D & 3D animation list in inspector
2022-08-26 08:22:51 +02:00
Rémi Verschelde
cd661d400e
Merge pull request #64566 from Mickeon/rename-particle-material
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 07:48:23 +02:00
Rémi Verschelde
0123752dc4
Merge pull request #54456 from rafallus/fix/anim_state_machine_start
Fix AnimationTree state machine start()
2022-08-26 07:47:11 +02:00
Micky
723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial
Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
jmb462
ae9560af82 Fix AnimatedSprite2D & 3D animation list in inspector 2022-08-26 00:05:58 +02:00
Silc Renew
d96cc7450a Make Cubic to CubicInTime and reduce items in the track intrp type 2022-08-26 06:49:09 +09:00
Aaron Record
74eb2a70bd Refactor and remove excessive calls of NOTIFICATION_THEME_CHANGED 2022-08-25 14:50:49 -06:00
Rémi Verschelde
060d0ce882
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning 2022-08-25 21:44:31 +02:00
Rémi Verschelde
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress 2022-08-25 18:35:48 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
Rémi Verschelde
5eed1b299b
Merge pull request #64355 from Mickeon/rename-follow-viewport 2022-08-25 18:34:19 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert 2022-08-25 18:33:58 +02:00
Rémi Verschelde
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings 2022-08-25 18:02:38 +02:00
Rémi Verschelde
78033235bb
Merge pull request #64802 from benbot/master 2022-08-25 17:50:51 +02:00
SaracenOne
75f1357ced Add read-only mode to AnimationTreeEditor plugins 2022-08-25 16:29:36 +01:00
Yuri Rubinsky
d4a10e7e04 Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
MathieuRoux
5ac5c8bc06 Fix warp_mouse for transient windows, smoother mouse positioning when releasing mouse for spinbox 2022-08-25 11:30:49 +02:00
Rémi Verschelde
8916949b50
Merge pull request #64841 from fabriceci/shorten-variable-names-moving-platforms 2022-08-25 11:16:24 +02:00
Rémi Verschelde
0a5f5c8558
Merge pull request #64536 from Mickeon/editor-tree-icon-size
Account for TreeItem's Cell icon and center the text Popup vertically
2022-08-25 09:56:08 +02:00
fabriceci
31549dca29 Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
Rémi Verschelde
a0113a98e4
Merge pull request #64801 from clayjohn/plane-quad
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
Rémi Verschelde
1204ad32d1
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
Rémi Verschelde
1adcd0327f
Merge pull request #64806 from Zylann/graph_node_protected_validate_property
Make GraphNode::_validate_property protected so GraphNode can be inherited
2022-08-25 07:30:42 +02:00
clayjohn
861c5bff0e Remove QuadMesh and add orientation parameter to PlaneMesh 2022-08-24 18:51:18 -07:00
Rémi Verschelde
ca5c3d6df9 Fix ParticlesMaterial build after #61238 2022-08-25 00:52:37 +02:00
Rémi Verschelde
efedef8eb1
Merge pull request #64837 from YuriSizov/control-disconnect-from-everything-and-free-yourself
Disconnect Control from theme resources to avoid issues on destruction
2022-08-25 00:04:17 +02:00
Rémi Verschelde
bb6d771397
Merge pull request #64843 from Faless/mp/4.x_encode_fix
[MP] Fix variant serialization after variant size change.
2022-08-25 00:02:07 +02:00
Rémi Verschelde
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
benbot
9c1bcdcf1a removes unused skeleton functions and stray comments in RigidDynamicBody3D 2022-08-24 16:49:39 -04:00
Marc Gilleron
22fcdffd17 Make GraphNode::_validate_property protected so GraphNode can be inherited.
It's not about overriding or accessing `_validate_property`,
but since `_validate_property` became a multilevel method,
the GDCLASS macro now tries to access the one from the parent class,
which causes a compiling error if the parent class declares
`_validate_property` as private.
2022-08-24 21:29:32 +01:00
fabriceci
59bf35f3df Improves the API for monitoring contacts in RigidDynamicBody 2022-08-24 21:23:11 +02:00
Fabio Alessandrelli
75de626781 [MP] Fix variant serialization after variant size change.
The bit mask used for the type when compressing variants in the
Multiplayer API became too small to represent all variant types.

This commit expand the mask, which means we no longer have an extra bit
in the "meta" byte we use to store encoding information.

The extra bit was only used in case of booleans to store the value and
since booleans do not require extra encoding information we use those 2
bits to store the value instead.
2022-08-24 19:46:55 +02:00
Rémi Verschelde
b7d2ba12c8
Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix
Make `Menu/OptionButton` item auto-highlight behave better
2022-08-24 19:07:25 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Yuri Sizov
bb5fa91a6b Disconnect Control from theme resources to avoid issues on destruction 2022-08-24 18:50:04 +03:00
Rémi Verschelde
c8c0f21880
Merge pull request #64780 from YuriSizov/editor-color-conversion-map 2022-08-24 16:49:51 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Yuri Sizov
5d14d08702
Merge pull request #59226 from Rindbee/better-setters-in-gui-controls
Improve the setters in gui, return directly if the value does not change.
2022-08-24 17:03:54 +03:00
Yuri Sizov
78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew
673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
Yuri Sizov
c78cbb523f Extract editor color map and simplify SVG color conversion 2022-08-24 15:59:14 +03:00
derammo
0ba2e999df implemented right click on Tree control header 2022-08-24 08:10:40 -04:00
Micky
06a8113576 Rename Polygon2D.invert_enable to end with "d"
Polygon2D.`invert_enable` -> `invert_enabled`

Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
Rémi Verschelde
629949d0a5
Merge pull request #64759 from skyace65/Anisotropic
Spell out "anisotropic" fully in filter options
2022-08-24 09:53:28 +02:00
Rémi Verschelde
c3a8ec3cbb
Merge pull request #64800 from KoBeWi/split_hax
Handle child control size changes in SplitContainer
2022-08-24 09:50:46 +02:00
Rémi Verschelde
854eb58074
Merge pull request #64783 from bruvzg/fix_rtl_min_size
Fix RTL min. size not triggering text cache update.
2022-08-24 09:49:00 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Micky
bb936b2e27 Rename PathFollow's offsets to progress & progress_ratio
Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
skyace65
64061678c6 Spell out "anisotropic" fully in filter options 2022-08-23 19:19:56 -04:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
kobewi
19ad31b89f Handle child control size changes in SplitContainer 2022-08-23 20:41:10 +02:00
Micky
8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent 2022-08-23 18:17:15 +02:00
Rémi Verschelde
be5c1e2737
Merge pull request #64719 from akien-mga/property-slasher 2022-08-23 18:16:59 +02:00
Rémi Verschelde
1d30c47f49
Merge pull request #64774 from RandomShaper/check_cursor_shape_avail 2022-08-23 18:16:43 +02:00
Rémi Verschelde
5c5bc21195
Merge pull request #63854 from TokageItLab/auto-bone-mapping 2022-08-23 18:16:15 +02:00
Rémi Verschelde
bbe8d2b03e
Merge pull request #64767 from bruvzg/meta_click 2022-08-23 18:15:44 +02:00
风青山
e561c68256 Add some codes, returnes directly if the value is not changed.
Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00
bruvzg
f02d45ce0c
Fix RTL min. size not triggering text cache update. 2022-08-23 16:27:45 +03:00
Rémi Verschelde
481070812e
Merge pull request #64640 from aaronfranke/skeleton-cleanup 2022-08-23 13:44:54 +02:00
Silc Renew
9327296e73 Add bezier preset and refactor bezier editor
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Rémi Verschelde
2adfcc60e2 Joint3D: Remove utility method bindings for angular limits
The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.

This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
Rémi Verschelde
7764151bc1 Rename properties unnecessarily using slash (/) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
Pedro J. Estébanez
910efbff03 Avoid warnings about cursor shape change not supported 2022-08-23 11:14:07 +02:00
Rémi Verschelde
11506eb24d
Merge pull request #64676 from KoBeWi/split_and_conquer 2022-08-23 10:28:09 +02:00
Silc Renew
c7e4eeb8a4 Add simple auto mapping to BoneMapper
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
bruvzg
cd095ab64a
Hide MenuButton / OptionButton popup on click if it's already visible. 2022-08-23 10:38:51 +03:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
bruvzg
80a47ab0f9
[RTL] Improve meta click position. 2022-08-23 09:57:22 +03:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde
9744becc39
Merge pull request #63891 from derammo/derammo_tree_cache 2022-08-22 22:41:28 +02:00
Rémi Verschelde
b9ea0e1338
Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation 2022-08-22 22:40:59 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
Rémi Verschelde
9c567a0604
Merge pull request #63802 from TokageItLab/curve-transition 2022-08-22 22:30:09 +02:00
Rémi Verschelde
cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 2022-08-22 22:21:33 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
Rémi Verschelde
5bc8702855
Merge pull request #64132 from TokageItLab/fix-optimizer 2022-08-22 20:39:06 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
Rémi Verschelde
acd8fb7bf0
Merge pull request #64626 from YuriSizov/control-farewell-meta
Replace meta properties with regular properties in `Control`
2022-08-22 19:26:32 +02:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde
99548e521d
Merge pull request #64711 from YeldhamDev/itemlist_scroll_fix 2022-08-22 17:37:38 +02:00
Rémi Verschelde
43ff5dd890
Merge pull request #64642 from aaronfranke/mesh-cleanup 2022-08-22 17:36:33 +02:00
Yuri Sizov
1a24c9e14b Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde
dabc982393
Merge pull request #64618 from bruvzg/fix_menu_min_size 2022-08-22 17:33:27 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph 2022-08-22 17:31:23 +02:00
Rémi Verschelde
fdc36ad082
Merge pull request #64553 from RedMser/fix-property-validation-refactor 2022-08-22 16:54:47 +02:00
kobewi
3a4a4aeade Fix Viewport size change not updating textures 2022-08-22 16:34:47 +02:00
Yuri Sizov
a677fdec2a
Merge pull request #64496 from KoBeWi/proxXxies
Use false as default for use_proxies argument
2022-08-22 16:35:26 +03:00
Yuri Sizov
69c9d1f8e6
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
kobewi
7f96ebf1be Use false as default for use_proxies argument 2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Silc Renew
f7dd83ce60 Fix Quaternion Tween and implement ease baker 2022-08-22 19:04:58 +09:00
Micky
9a63792a08 Clamp Label's percent_visible properly between 0 and 1.0
Also applies to RichTextLabel
2022-08-22 12:03:03 +02:00
Paul Joannon
6bc0be16a5
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
Michael Alexsander
e298144a41 Fix ItemList selection visual when the scrollbar visibility changes 2022-08-21 22:10:41 -03:00
kobewi
185b1a5bd3 Improve SplitContainer minimum size splitting 2022-08-21 03:30:11 +02:00
Aaron Franke
8893b2bdb4
Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
Omar El Sheikh
2425d798cd Octahedral Normal Support for Sprite and Soft Body
Properly encode the normal and tangent vectors with octahedral
compression
2022-08-20 10:01:46 -07:00
Aaron Franke
7be49cb5e0
Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
clayjohn
bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
Hugo Locurcio
17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.

This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
bruvzg
8f2083e6c0
Fix MenuBar minimum size adding unnecessary extra spacing after the last item. 2022-08-19 22:04:58 +03:00
Michael Alexsander
1da50698fc Make Menu/OptionButton item auto-highlight behave better 2022-08-19 14:54:53 -03:00
Yuri Sizov
e08feee8a6 Replace meta properties with regular properties in Control 2022-08-19 20:52:01 +03:00
Yuri Sizov
b35ff86c17
Merge pull request #64612 from bruvzg/fix_shortcuts
Fix MenuBar not processing shortcuts.
2022-08-19 20:43:17 +03:00
Yuri Sizov
469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov
96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
bruvzg
2040087898
Fix MenuBar not processing shortcuts. 2022-08-19 16:49:50 +03:00
Micky
550616293a Account for TreeItem's Cell icon and center the text Popup vertically 2022-08-19 13:21:19 +02:00
Silc Renew
dded7c72c1 Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
Max Hilbrunner
92bdeb7eb5 Unexpose ProxyTexture 2022-08-19 03:01:47 +02:00
Max Hilbrunner
da567cb1f9 Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Clay John
17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
Clay John
903a3a641e
Merge pull request #64315 from Daylily-Zeleen/fixed-GraphEdit-signal-argument-type
Fixed GraphEdit signal argument type
2022-08-18 14:50:33 -06:00
Clay John
547e64d226
Merge pull request #63999 from QbieShay/qbie/vs-qol
Quality of life visual shaders updates
2022-08-18 14:47:23 -06:00
Clay John
0a313b4b83
Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
Hide properties that have no effect in Label3D inspector
2022-08-18 14:31:19 -06:00
bruvzg
8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
RedMser
c25b8f2876 Remove unintentional PROPERTY_USAGE_INTERNAL
The flag only matters for property definition,
but was also used in _validate_property a lot.
2022-08-18 16:25:00 +02:00
RedMser
83f2723893 Fix some property validation not been refactored 2022-08-18 16:24:15 +02:00
kobewi
fdab23163f Unify node casing adjustment 2022-08-18 14:08:40 +02:00
Silc Renew
b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Silc Renew
2c2e1a7736 added Curve in animation node transition for better control over cros…
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew
b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
kobewi
da0c4221f0 Hide prefix/suffix on SpinBox focus 2022-08-17 13:32:25 +02:00
kobewi
7305390fdc Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
VolTer
2599710793 Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED 2022-08-16 12:41:10 +02:00
danboo
14ddeb8e44 break out of font search loop after first match
The documentation for the font_names property indicates:

   Array of font family names to search, first matching font found is used.
2022-08-15 20:58:48 -08:00
Yuri Sizov
fff0e7b8e2 Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00