Commit graph

2273 commits

Author SHA1 Message Date
Hugo Locurcio
cae5260dab Clarify that angles must be specified as radians in the documentation
This closes #36356.
2020-04-17 15:26:07 +02:00
Michael Alexsander
3c261e0dfa Made possible to specify where to dump the contents when loading a ".pck" file 2020-04-16 22:52:26 -03:00
Rémi Verschelde
51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde
a29d475e67
Merge pull request #37747 from KoBeWi/cam2center
Improve Camera2D documentation
2020-04-16 12:28:35 +02:00
Rémi Verschelde
2ebfd69196
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
Mention `keep_pressed_outside` caveat in the BaseButton documentation
2020-04-16 12:27:28 +02:00
Rémi Verschelde
cd908c3cef
Merge pull request #37832 from Calinou/doc-improve-dictionary
Improve the Dictionary class documentation
2020-04-16 12:27:15 +02:00
Rémi Verschelde
d0a10215ae
Merge pull request #37824 from nekomatata/rigid-body-force-doc
More details in Rigid Body add_force documentation
2020-04-16 12:26:58 +02:00
Hugo Locurcio
52786b54ef
Improve the AudioStreamSample class documentation
This closes #37915.
2020-04-15 23:40:01 +02:00
Andrii Doroshenko (Xrayez)
430d1fd795 Bind Shape2D draw method 2020-04-15 18:17:21 +03:00
Rémi Verschelde
59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
PouleyKetchoupp
5c1c03f29a Add PhysicalBone rotation, damping, axis lock & can sleep 2020-04-14 11:55:46 +02:00
Hugo Locurcio
e799dc954e
Mention keep_pressed_outside caveat in the BaseButton documentation
This closes #37790.
2020-04-13 21:56:47 +02:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio
88da90f2bf
Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.
2020-04-12 22:48:02 +02:00
PouleyKetchoupp
219c5712f0 More details in Rigid Body add_force documentation 2020-04-12 11:27:29 +02:00
clayjohn
621f6f09a8 Add proper quality settings to soft shadows 2020-04-10 23:09:17 -07:00
Zak Grumbles
a8de034f78 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Markus Sauermann
19c8b0be45 Clarify Transform scaled Method description. 2020-04-10 22:36:09 +02:00
Yuri Sizov
1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Rémi Verschelde
c52beb6adb
Merge pull request #37297 from dalexeev/doc_file
Improve the `File.store_{8,16,32,64}()` documentation
2020-04-10 13:27:29 +02:00
Rémi Verschelde
1e5f0d402b
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-10 12:39:26 +02:00
Rémi Verschelde
feeef52feb
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
Clarify Dictionary duplicate parameters in docs
2020-04-10 12:14:39 +02:00
Tomasz Chabora
630096fa74 Improve Camera2D documentation 2020-04-10 12:13:26 +02:00
Rémi Verschelde
82e12a0f3e
Merge pull request #37566 from lucaslcode/clarify_autotile
clarify autotile_coord in docs
2020-04-10 12:02:01 +02:00
Rémi Verschelde
95db658672
Merge pull request #37699 from lupoDharkael/committing-typo
Replace is_commiting_action with is_committing_action
2020-04-10 11:47:19 +02:00
Markus Sauermann
3f19b5e0b3 Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
Resolves #37683
2020-04-09 22:09:05 +02:00
Bastiaan Olij
afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
WARIO-MDMA
6d5c6ffbe0 Rename "GodotPhysics" to "GodotPhysics{2D,3D}" 2020-04-09 03:13:33 +10:00
lupoDharkael
406c2790e3 Replace is_commiting_action with is_committing_action 2020-04-08 18:52:04 +02:00
Hugo Locurcio
ea668a5db8 Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
2020-04-08 14:26:21 +02:00
Rémi Verschelde
1222541c95 i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
Rémi Verschelde
2267877ee6
Merge pull request #37589 from Nannaquin/updatecolordoc
Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
Rémi Verschelde
6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Tomasz Chabora
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Nannaquin
06aeff3044 Add reference of Color8 function to Color class documentation 2020-04-05 11:34:47 -04:00
Rémi Verschelde
9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
lucaslcode
cbe73766e3
clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
2020-04-03 23:40:31 +01:00
Dominik 'dreamsComeTrue' Jasiński
7af84d7213 Expose 'Embedded Windows Mode' as Editor and Project Settings 2020-04-03 21:15:22 +02:00
Michael Alexsander
a9e43ac73c Re-expose a simplified version of the stretch properties in SubViewport 2020-04-03 14:11:22 -03:00
Rémi Verschelde
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde
d9a560d783 doc: Sync classref with current source 2020-04-03 10:11:23 +02:00
Zak Grumbles
469b7c948f Clarify Dictionary duplicate params godotengine#37162
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
2020-04-02 10:02:02 -05:00
Michael Alexsander
0c6851ae53 Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
Rémi Verschelde
a30bfe5176
Merge pull request #35765 from clayjohn/master
Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
Rémi Verschelde
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde
e5033d3952 doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00
Zak Grumbles
d09644dff3
Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
clayjohn
3362e81674 Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
Michael Alexsander
46a6751302 Register SubViewport class 2020-03-30 16:43:55 -03:00
Rémi Verschelde
eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde
a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
Danil Alexeev
97e20b2f30 Improve the File.store_{8,16,32,64}() documentation
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
Hugo Locurcio
7ab279403d
Document the EditorFeatureProfile class 2020-03-23 21:54:26 +01:00
Rémi Verschelde
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
PouleyKetchoupp
258d91f883 Added has_signal method for Object 2020-03-23 11:27:17 +01:00
Rémi Verschelde
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
clayjohn
61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
Rémi Verschelde
36baa0247e i18n: Generate translation template for class reference 2020-03-20 12:58:38 +01:00
Rémi Verschelde
3b1c04550f
Merge pull request #37133 from theoway/DocEdit
Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
Rémi Verschelde
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Rémi Verschelde
87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
Umang Kalra
052424c76d Doc edit at InputEventMouseMotion
Doc edit
2020-03-19 00:04:13 +05:30
Rémi Verschelde
a2d3ba3372 doc: Sync classref with current source
Fix wrong binding after #37111.
2020-03-18 09:14:57 +01:00
Tomasz Chabora
2ccd1a7805 Fix visibility enabler flag toggling 2020-03-17 17:46:18 +01:00
Rémi Verschelde
0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
Pedro J. Estébanez
a69e88e467 Remove meaningless parameter from bindings 2020-03-17 14:32:03 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
Andrea Catania
422926cfc6 Added new method to replace an already added node to the animation state machine 2020-03-16 17:42:29 +01:00
Yuri Roubinsky
bad77bcb52 Implements estimate/compute_cost for AStar2D 2020-03-14 18:01:06 +03:00
Michael Alexsander
8f925b1970 Fix incorrect TabContainer documentation for 'get_tab_control()' 2020-03-14 10:53:21 -03:00
Rémi Verschelde
f65781fe7f doc: Sync classref with current source 2020-03-13 17:16:44 +01:00
Tomasz Chabora
e103f21a40 Add LOTS of missing docs 2020-03-13 16:35:03 +01:00
Hugo Locurcio
30961c60ab Improve the Input.set_use_accumulated_input() documentation 2020-03-12 14:10:10 +01:00
luz.paz
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Rémi Verschelde
159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
Rémi Verschelde
788765709d DocData: Fix serialization of Variant default values
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Rémi Verschelde
471271b727 doc: Sync classref with current source 2020-03-09 10:13:45 +01:00
Hugo Locurcio
92fa3e076f Document known performance issues with Sprite3D
See https://github.com/godotengine/godot/issues/20855.
2020-03-09 10:13:09 +01:00
Fabio Alessandrelli
b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Bastiaan Olij
0ca1711681 ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
Umang Kalra
b7dbf41aa5 Edited the KinematicBody and KinematicBody2D docs
Changes made as requested.

Explained the reason why move_and_slide should be sued in _physics_process
Final Changes

Edited the docs as per the changes requested.
Edits in docs

Made some changes
2020-03-06 23:14:14 +05:30
Yuri Roubinsky
d5bff588c7 Removed boolean return type from majority of method in Tween 2020-03-06 10:59:07 +03:00
fhuya
f097defba1 Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde
e8b68c48ea
Merge pull request #36810 from akien-mga/configfile-better-errors
ConfigFile: Improve error messages
2020-03-05 11:47:12 +01:00
Rémi Verschelde
f7c87ed3dd ConfigFile: Improve error messages and complete docs 2020-03-05 11:01:25 +01:00
Aaron Franke
68d73ecf60
Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.
2020-03-04 15:49:20 -05:00
Michael Alexsander
8c8c48a7ad Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
Rémi Verschelde
f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
Rémi Verschelde
2eb8e3a40f
Merge pull request #36646 from pyacier/doc-concavepolygonshape
add a precision about the intended use of the ConcavePolygonShape
2020-03-04 12:55:20 +01:00
Rémi Verschelde
a74895dfdb
Merge pull request #36596 from BastiaanOlij/add_get_tracker_id
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04 12:34:11 +01:00
Bastiaan Olij
f0b1edef8b Exposing get_tracker_id for ARVRPositionalTracker to GDScript 2020-03-04 10:22:26 +01:00
Rémi Verschelde
7ece081662
Merge pull request #36750 from aaronfranke/excl-phys-body
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-04 10:14:06 +01:00
Rémi Verschelde
c0f9b52aef
Merge pull request #36509 from dalexeev/doc_node_fps
Minor fix in Node class documentation
2020-03-04 10:11:09 +01:00
Pedro J. Estébanez
9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
Pedro J. Estébanez
aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
Aaron Franke
d961663707
Document that SpringArm exclusions only work with PhysicsBody objects 2020-03-03 03:18:52 -05:00
Pierre Caye
222a934e60 add a precision about the intended use of the ConcavePolygonShape 2020-03-02 13:15:38 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
5332853b62 doc: Fix wrong reference after last update 2020-02-29 22:35:23 +01:00
Rémi Verschelde
16486a9055 doc: Sync classref with current source 2020-02-29 14:22:57 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Andrea Catania
483994601d Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
clayjohn
3e299aa225 Basic fast filtering implementation 2020-02-27 22:30:34 -08:00
Rémi Verschelde
e0cc5209ff
Merge pull request #36624 from Calinou/doc-improve-array
doc: Mention concatenation using the `+` operator in Array
2020-02-28 07:04:28 +01:00
Hugo Locurcio
8d53562954
doc: Mention concatenation using the + operator in Array
This closes https://github.com/godotengine/godot-docs/issues/2452.
2020-02-27 23:34:16 +01:00
Hugo Locurcio
b89a37269b
Improve documentation related to fixed physics processing 2020-02-27 22:23:46 +01:00
Rémi Verschelde
f9d93ee819
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27 21:10:09 +01:00
Rémi Verschelde
2b3431e2b7
Merge pull request #36581 from Calinou/doc-improve-add-child-below-node
Improve the `Node.add_child_below_node()` documentation
2020-02-27 19:44:27 +01:00
Hugo Locurcio
393a3c3122
Improve the Node.add_child_below_node() documentation
This closes https://github.com/godotengine/godot-docs/issues/2730.
2020-02-27 18:41:18 +01:00
Andrea Catania
2e0fb66c6f Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
Yuri Roubinsky
15e757ec60 Docs for some nodes in visual shader(part 3) 2020-02-27 09:12:08 +03:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Andrea Catania
c143b5c677 Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
Yuri Roubinsky
4a3d277623 Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
Lunadin
4e226dc0d6 Docs: Improved wording and added links
- Added missing links to the Control node in BoxContainer
- Added Oxford commas in BoxContainer and CanvasItem
- Clarified ambiguous boolean wording in BoxContainer
- Improved paragraphing in ScrollContainer's description
- Simplified ControlPicker description
2020-02-26 14:47:06 +11:00
Rémi Verschelde
a7e1df4b1d doc: Sync classref for Packed{Int,Float}{32,64}Array additions 2020-02-25 22:02:36 +01:00
Rémi Verschelde
6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Danil Alexeev
6e5cd36b12 Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
2020-02-24 18:37:46 +03:00
Mateo Dev .59
9e8e5ebdc7 Core: Change _Marshall class inherit from Reference to Object 2020-02-24 10:45:19 -03:00
Rémi Verschelde
048f4f8305 doc: Sync classref with apparent Variant return type changes
Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
2020-02-22 15:16:32 +01:00
Rémi Verschelde
fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde
bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Michael Alexsander
e9244c4c23 Remove unused theme constants in Tab(Container) 2020-02-22 01:24:16 -03:00
Yuri Roubinsky
b78b37ed3f Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00
Rémi Verschelde
1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Andrii Doroshenko (Xrayez)
fa766265a7 Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
Hugo Locurcio
72ac757ad5
Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.
2020-02-19 21:24:28 +01:00
Rémi Verschelde
28bb2806f1 doc: Sync classref with current source 2020-02-19 09:55:47 +01:00
Rémi Verschelde
49fec646cb Fix compilation warnings and re-enable werror=yes on Travis
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.

Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.

Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).

GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.

Treat glslang headers are system headers to avoid raising warnings.

Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.

Fixes #36132.
2020-02-18 20:51:25 +01:00
Andrea Catania
79fc7d7d6a Added utility functions to the new NavigationServer:
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Rémi Verschelde
213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
77b05256d6
Revert "Remove TextFile from public API" 2020-02-18 10:35:30 +01:00
Fabio Alessandrelli
9eea2cf9d6 Add documentation for new DTLS features. 2020-02-17 12:47:13 +01:00
Rémi Verschelde
cd0c1735fd
Merge pull request #36277 from madmiraal/fix-visual_server-bindings
Fix VisualServer bindings.
2020-02-17 09:51:41 +01:00
Marcel Admiraal
b6c9c6261d Fix VisualServer bindings. 2020-02-17 07:07:28 +01:00
Yuri Roubinsky
ed05e27c81 Fix GDCLASS for Texture2D/TextureLayered 2020-02-17 08:21:10 +03:00
Hugo Locurcio
64fac9dd5d
Allow using MeshLibrary.get_item_preview() in non-editor builds again
This closes #36268.
2020-02-17 00:07:44 +01:00
Rémi Verschelde
4a5eab05f5
Merge pull request #36182 from KoBeWi/how_to_text_file
Remove TextFile from public API
2020-02-14 17:41:55 +01:00
Tomasz Chabora
591cd3fd84 Remove TextFile from public API 2020-02-14 15:46:16 +01:00
Rémi Verschelde
3dea5fd631 Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.

Closes #8770.
2020-02-14 13:43:32 +01:00
Rémi Verschelde
54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
f3f05dc89e
Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync
Remove deprecated sync and slave networking keywords
2020-02-13 10:48:26 +01:00
Rémi Verschelde
386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
8d00a3a536 Remove deprecated PacketPeer allow_object_decoding
It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.

It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6 Remove deprecated sync and slave networking keywords
Those keywords were deprecated for 3.1 in #22087.

Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Yuri Roubinsky
bc647393ba Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
Rémi Verschelde
c48237967a
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 21:49:38 +01:00
Rémi Verschelde
0bdd748d34 doc: Add BaseMaterial3D strings ported from SpatialMaterial
Follow-up to #36135.
2020-02-12 15:23:26 +01:00
Rémi Verschelde
1206bdb71b Remove deprecated PhysicsBody friction and bounce parameters
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
2020-02-12 13:39:55 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f Remove deprecated Color::gray
It was marked to be removed in Godot 3.1.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
Juan Linietsky
9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Rémi Verschelde
6fb6405408
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
Add ConfigFile::parse()
2020-02-11 09:21:45 +01:00
Rémi Verschelde
2dd73b1ffa
Merge pull request #34776 from AndreaCatania/nav_pr
Integrated the new `NavigationServer` and `NavigationServer2D`
2020-02-10 16:25:21 +01:00
Duroxxigar
383c583a0b Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
muiroc
e51c6a0d28 Allow per pixel transparency in javascript platform 2020-02-10 14:27:30 +01:00
Pedro J. Estébanez
e5bd3b707f Add ConfigFile::parse() 2020-02-10 11:12:33 +01:00
Rémi Verschelde
0f80df0dc4
Merge pull request #35858 from MostafaMTH/doc_editor_inspector
Brief and Description for Editor Inspector
2020-02-09 12:55:13 +01:00
Rémi Verschelde
51863f6e1e Merge pull request #35808 from clayjohn/unexpose-compress-base
Unexpose ARRAY_COMPRESS_BASE
2020-02-09 12:54:24 +01:00
Rémi Verschelde
7f95e027b4
Merge pull request #35814 from timothyqiu/line-edit-shortcut
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09 12:51:59 +01:00
Rémi Verschelde
de932a5285 doc: Sync classref with current source 2020-02-09 00:34:08 +01:00
Hugo Locurcio
95f6be365a
Update EditorSceneImporterAssimp description to reflect current status 2020-02-08 21:46:10 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Rémi Verschelde
3fba20141b
Merge pull request #35925 from seenloitering/doc-Skeleton2D
Add documentation for Skeleton2D
2020-02-07 17:44:14 +01:00
Yuri Roubinsky
22ad83edae Implemented hint_range for VisualShaderNodeScalarUniform 2020-02-07 17:04:24 +03:00
Haoyu Qiu
7a41c44be2 Completes doc for ItemList and Tree 2020-02-07 12:52:53 +08:00
Yuri Roubinsky
d9b39abbeb Fixed Grammer 2020-02-06 22:00:48 +02:00
Rémi Verschelde
c358399f81
Merge pull request #35911 from clayjohn/DOCS-misc3
Finish documenting BakedLightmap and TextureLayered
2020-02-05 21:05:34 +01:00
clayjohn
5643bc71f7 Finish documenting BakedLightmap and TextureLayered 2020-02-05 08:13:34 -08:00
seenloitering
9151992432 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
2020-02-05 07:19:27 -05:00
Haoyu Qiu
db42d5ddff Completes doc for button classes 2020-02-05 08:44:16 +08:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Haoyu Qiu
4774043f8e Adds CTRL-A CTRL-E support to LineEdit on macOS 2020-02-01 13:35:16 +08:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
clayjohn
be39808b00 Unexpose ARRAY_COMPRESS_BASE 2020-01-31 16:29:46 -08:00
Hugo Locurcio
1de9118c5f
doc: Add an example for Array.sort()
This may help people understand the difference between alphabetical
and natural order more quickly.
2020-01-31 21:23:09 +01:00
Rémi Verschelde
dfcfa7d256
Merge pull request #35790 from Calinou/doc-animationplayer-vs-tween
doc: Add a short AnimationPlayer versus Tween comparison
2020-01-31 18:29:34 +01:00
Hugo Locurcio
810b1341ce
doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
2020-01-31 18:00:15 +01:00
Hugo Locurcio
c9946bc87e
Improve the CheckBox and CheckButton class documentations
This makes the CheckBox and CheckButton classes 100% documented.
2020-01-31 13:17:20 +01:00
Rémi Verschelde
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
2020-01-28 22:04:29 +01:00
Rémi Verschelde
658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky
766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
Yuri Roubinsky
9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
Tomasz Chabora
21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
Hugo Locurcio
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.

This closes #30560.
2020-01-26 20:18:22 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
3697ea799c doc: Document all remaining ProjectSettings 2020-01-26 13:37:21 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde
6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn
c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
Rémi Verschelde
1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez)
06933f5d80 Document the return value of EditorInspectorPlugin.parse_property 2020-01-26 02:04:33 +02:00
Rémi Verschelde
be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn
7215019020 Add warning for radiance_size 2020-01-25 13:28:32 -08:00
clayjohn
eb5cb5d016 Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
Rémi Verschelde
8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
Hugo Locurcio
7a0c37c3f5
Document how to get a human-readable string from an InputEventKey 2020-01-25 20:13:18 +01:00
Hugo Locurcio
33f37cfd19
Document how to get chamfered corners with StyleBoxFlat 2020-01-25 20:04:23 +01:00
Rémi Verschelde
a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio
1b9b07e658
Document how to change the default gravity at runtime
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Roi Valcárcel
4f0401d05d Update ScrollContainer.xml
Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Yuri Roubinsky
ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde
c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Michael Alexsander
c4745c96d7 Remove unnecessary extra spaces before comments in code examples. 2020-01-23 14:41:49 -03:00
Michael Alexsander
e1a9a3328d Remove unnecessary parenthesis from code examples 2020-01-23 14:15:39 -03:00
clayjohn
6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Hugo Locurcio
90a1f8d8a7
Make OS.execute() blocking by default if not specified
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
Also, ignore custom project settings and values for input/ entries

Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde
829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
Improve dictionary description
2020-01-22 13:20:41 +01:00
Rémi Verschelde
de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
Finish up docs for materials
2020-01-22 07:41:33 +01:00
clayjohn
f2ece82480 Finish up docs for materials 2020-01-21 19:28:32 -08:00
Rémi Verschelde
1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
Eric Rybicki
439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
Feniks
6e24933115 Improve dictionary description
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. 
I also added note about the way to compare dictionaries  as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
Rémi Verschelde
837adb30fd Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits:

- c81ec6f26d:
  "Exposes capture methods to AudioServer, variable renames for
  consistency, added documentation."
- 47c558b98a:
  "Expose audio callbacks as signals."
- dabaa11b3c:
  "Fix to make sure the capture buffers are deallocated at shutdown.
  Silences warnings."

Some documentation improvements were kept for pre-existing methods.

See rationale for reverting these changes in #30468.
2020-01-20 13:18:01 +01:00
Rémi Verschelde
adb6734b49 doc: Sync classref with current source 2020-01-19 23:19:29 +01:00
Rémi Verschelde
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Tomasz Chabora
5a75c4a840 Mention that KinematicCollisions use global coords 2020-01-19 20:22:31 +01:00
Feniks
1ebf4c7fdc Improve Description of GraphNode
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. 

I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Rémi Verschelde
05c8654390 doc: Timer.autostart resets to false on start
Fixes #35289.
2020-01-19 10:18:11 +01:00
Rémi Verschelde
d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Haoyu Qiu
ecf3d3fd84 Improves VideoPlayer's documentation 2020-01-18 21:51:17 +08:00
Hugo Locurcio
9914b6fc62
doc: Mention the limited comment support in ConfigFile 2020-01-18 13:58:36 +01:00
Rémi Verschelde
ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks
156f5b7ce2 Improved MenuButton Description
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Haoyu Qiu
9882cbf8cd Improves LineEdit documentation
* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
  without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal
907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00
clayjohn
46b5742159 Completed documentation for many visual nodes 2020-01-14 18:28:36 -08:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
083f68ebf4
Merge pull request #35077 from Feniks-Gaming/master
Expanded bool class description with examples
2020-01-14 23:11:20 +01:00
Feniks
636f003f8c Expanded class_bool Description with examples
I expanded boolean long description with example of when booleans could be use practice because

Boolean

Description:

Boolean built-in type.

was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
2020-01-14 21:45:47 +00:00
Andrii Doroshenko (Xrayez)
42567bffb9 Document Engine.get_idle/physics_frames methods 2020-01-14 22:32:32 +02:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Fabio Alessandrelli
aa744aee7d Update documentation to reflect HTML5 limitations. 2020-01-14 15:42:47 +01:00
Tomasz Chabora
c09b9c488f Complete documentation of some more classes 2020-01-14 13:19:39 +01:00
Rémi Verschelde
ab97f78fa5 Revert "Enable Vsync via Compositor by default"
This reverts commit 9600fd5dde.

Add comment warning about possible implications of using this option.

Fixes #35038.
2020-01-13 09:33:27 +01:00
Rémi Verschelde
7f9bf5472c doc: Sync classref with current source 2020-01-12 14:30:21 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Jóhannes Gunnar Þorsteinsson
083637a901 Add apply method to SpinBox 2020-01-11 10:47:51 +00:00
Rémi Verschelde
d842557afe
Merge pull request #35001 from KoBeWi/nope
Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
Rémi Verschelde
f39f62954e
Merge pull request #34999 from cajallen/master
Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Tomasz Chabora
60cd3df337 Add signal for LineEdit overflow event 2020-01-10 21:07:00 +01:00
Chris Bradfield
378c4895ae [DOCS] Corrections and clarifications to classref 2020-01-10 10:46:41 -08:00
cajallen
05bbbb1225 sort_custom description and example updated 2020-01-10 12:24:49 -06:00
Rémi Verschelde
a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Hugo Locurcio
74ae1ca616
Improve the OS.is_debug_build() documentation 2020-01-10 15:26:47 +01:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87 Complete documentation of various classes 2020-01-10 14:14:07 +01:00
Rémi Verschelde
83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
Michael Alexsander
8708d44a50 Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
Rémi Verschelde
c6b6731857 Doc: Mention that Directory pre-opens res:// by default
This may be considered a bug, so we might change that in the future.
See #24149.
2020-01-09 10:18:48 +01:00
Hugo Locurcio
afe39525fd
Improve the Environment class documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-01-08 20:34:57 +01:00
Rémi Verschelde
033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde
1b26205b25
Merge pull request #34901 from YeldhamDev/multiple_doc_completions
Complete docs for GraphEdit/Node and PopupMenu
2020-01-08 07:36:36 +01:00
Michael Alexsander
8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Michael Alexsander
b81843ee6c Complete docs for GraphEdit/Node and PopupMenu 2020-01-07 22:05:32 -03:00
Hugo Locurcio
4fbcc19853
Complete the Environment class documentation
This closes #34846.
2020-01-07 17:41:17 +01:00
Krystof Klestil
c475f11018 expose scroll_vertical and scroll_horizontal in TextEdit + documentation 2020-01-07 15:16:07 +01:00
Haoyu Qiu
5fc0a068d0 Rewording RichTextLabel::remove_line documentation 2020-01-07 08:29:10 +08:00
rainlizard
0a965300e7 doc: Document what happens to old script with Object.set_script() 2020-01-06 13:57:35 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
7c3543380f
Merge pull request #34848 from clayjohn/DOCS-VisualServer
Finish documenting VisualServer
2020-01-06 08:38:32 +01:00
clayjohn
1905fdfbca Finish documenting VisualServer 2020-01-05 23:10:44 -08:00
Rémi Verschelde
e85604e541
Merge pull request #34847 from YeldhamDev/splitcontainer_tabs_docs
Complete the SplitContainer and Tabs documentations
2020-01-06 08:05:04 +01:00
Rémi Verschelde
109f025d83
Merge pull request #34852 from timothyqiu/rtl-doc
Completes the RichTextLabel documentation
2020-01-06 08:04:29 +01:00
Rémi Verschelde
cab97f4b50
Merge pull request #32126 from Calinou/expose-video-adapter-name-vendor
Add VisualServer methods to get the video adapter name and vendor
2020-01-06 07:35:12 +01:00
Haoyu Qiu
3deb209105 Completes the RichTextLabel documentation 2020-01-06 13:41:39 +08:00
Hugo Locurcio
0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).

This closes #28404.
2020-01-06 00:37:56 +01:00
Michael Alexsander
538baea208 Complete the SplitContainer and Tabs documentations 2020-01-05 20:03:08 -03:00
Rémi Verschelde
d968d032e9
Merge pull request #34833 from clayjohn/DOCS-VisualServer
Document most VisualServer functions
2020-01-05 22:16:15 +01:00
clayjohn
566ffc2695 Document most VisualServer functions 2020-01-05 12:14:57 -08:00
Rémi Verschelde
482fdfb7f0
Merge pull request #34812 from clayjohn/DOCS-VisualServer
Updated many VisualServer functions
2020-01-05 09:28:47 +01:00
clayjohn
35d288b2ef Updated many VisualServer functions 2020-01-04 16:59:38 -08:00
Rémi Verschelde
8662b74bd6
Merge pull request #34820 from timothyqiu/doc-tree
Improves Tree documentation
2020-01-05 00:04:17 +01:00