kobewi
f837624d75
Add option to expand tile polygon editors
2023-07-22 22:21:05 +02:00
Yuri Sizov
7573a458be
Merge pull request #79600 from Rindbee/fix-rename-animation-in-SpriteFramesEditor
...
Fix rename animation in SpriteFramesEditor
2023-07-21 17:54:47 +02:00
Yuri Sizov
ce92f052ec
Merge pull request #79562 from KoBeWi/click_here_yo
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Improve message when no tile is selected to edit
2023-07-21 17:54:43 +02:00
Yuri Sizov
5ae617627d
Merge pull request #78519 from groud/add_white_rect_to_tilemap_selection
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Add white rect to TileMap selection tool
2023-07-21 17:54:17 +02:00
Yuri Sizov
bf73ac2891
Merge pull request #73641 from KoBeWi/yolo_exiting
...
Don't save scripts when exiting editor
2023-07-21 17:15:14 +02:00
Silc Lizard (Tokage) Renew
99451b55c2
Make animation name list scroll to new animation in SpriteEditor
...
Co-authored-by: DarellLdark <darell.ldark@gmail.com>
2023-07-21 19:36:25 +09:00
kobewi
bb64588796
Add placeholder items to TileSet layer list
...
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
Gilles Roudière
0fc56646f1
Add white rect to TileMap selection tool
2023-07-19 17:42:29 +02:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
9c39fe0690
Merge pull request #79609 from KoBeWi/one_dollar_mistake
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Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
000471ee56
Add unsaved status for script and shader editors
2023-07-18 14:18:36 +02:00
Aaron Franke
df3a1c18f1
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-18 07:00:59 -05:00
kobewi
a076792a3c
Fix wrong Curve connection
2023-07-18 13:55:04 +02:00
Rindbee
e9cd29cf22
Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
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When the name suffix grows, the old name is used if it is obtained first.
Fix the case where the following error message would appear when renaming
an animation.
```
ERROR: Animation '' doesn't exist.
at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
kobewi
7b8c70c668
Improve message when no tile is selected to edit
2023-07-17 02:41:36 +02:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
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Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Yuri Sizov
c10b8ac735
Merge pull request #79198 from theraot/enchance_onready_drop
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Make onready variables created from dropping nodes include custom types
2023-07-14 21:28:02 +02:00
Yuri Sizov
5f23b8b916
Merge pull request #78451 from alula/integer-zoom
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Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
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Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Yuri Sizov
770b7e974b
Merge pull request #79337 from KoBeWi/best_fix_ever
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Change default Save Script shortcut
2023-07-12 17:17:11 +02:00
Yuri Sizov
91fefcb546
Merge pull request #79285 from KoBeWi/instant_atlas
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Streamline creating tile atlas sources
2023-07-12 17:17:07 +02:00
Yuri Sizov
4d862d6cc9
Merge pull request #78772 from MineBill/master
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Fix VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file
2023-07-12 17:16:29 +02:00
Yuri Sizov
c457480ca9
Merge pull request #78604 from KoBeWi/gotta_close_fast
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Speed up closing multiple scripts
2023-07-12 17:16:24 +02:00
Yuri Sizov
56a1d5118f
Merge pull request #59467 from rcorre/blender-wrap
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Wrap mouse for blender-style transforms.
2023-07-12 17:15:08 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Theraot
a51116c6c7
Make onready variables created from dropping nodes include custom types
2023-07-12 07:58:26 -05:00
kobewi
6a7567e8f7
Change default Save Script shortcut
2023-07-12 14:25:36 +02:00
Hendrik Brucker
662d8c76b3
Remove GraphNode's comment property and related functionality
...
(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Rindbee
28db5e7649
Fix history mismatch
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Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")
Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
2023-07-11 05:45:37 +08:00
kobewi
bdb7e62029
Streamline creating tile atlas sources
2023-07-10 15:36:00 +02:00
Rémi Verschelde
bdcbfd71a8
Merge pull request #79158 from jpcerrone/shaderinclude_fixes
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Fix comments and indentation in .gdshaderinc files
2023-07-08 18:22:42 +02:00
Rémi Verschelde
e3dee8cea9
Merge pull request #78694 from Yadnesh-Kulkarni/bugfix-grid-view-disappear-#78588
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Fix 3D viewport grid disappearing on scene tab changes
2023-07-08 18:16:55 +02:00
Ryan Roden-Corrent
90bddd21c8
Wrap mouse for blender-style transforms.
...
When performing a blender-style translate or scale (but not rotate),
wrap the mouse inside the bounds of the viewport. This allows moving the
mouse indefinitely for large translate or scale operations, and is
consistent with how blender works.
This enables global input processing during blender-style transforms, so
we can capture and wrap mouse events outside the bounds of the viewport.
Other wrapping operations use _sinput, which I assume is possible
because a mouse button is held, so the control receives input even when
the mouse exits the control.
This does not implement wrapping for regular (gizmo-driven) transforms,
though this could be done if desired.
Fixes godotengine/godot-proposals#4255 .
2023-07-08 07:53:47 -04:00
MewPurPur
d8d53e3370
Deselect curve point with RMB on the empty space
2023-07-08 00:31:17 +03:00
jpcerrone
71b8a9d274
Fix comments and indentation in .gdshaderinc files
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Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
2023-07-07 11:18:30 -03:00
Rémi Verschelde
81c6694014
Merge pull request #78522 from MewPurPur/improve-tileset-labels
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Improve string drawing in the tiledata editor
2023-07-07 16:03:02 +02:00
Rémi Verschelde
443820686c
Merge pull request #79112 from bitsawer/fix_preprocessor_keyword_colors
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Make shader preprocessor keyword colors consistent
2023-07-07 08:36:13 +02:00
bitsawer
a5d6152949
Make shader preprocessor keyword colors consistent
2023-07-06 17:56:26 +03:00
Tetane
1cd0a34e47
Fix Create shader Node window position on second monitor
2023-07-03 20:17:56 +02:00
Brecht Kuppens
86117f8cba
Added option to center image when loading particle emission mask
2023-07-02 12:22:38 +02:00
Rindbee
fec731bf33
Make sure the shortcut key respects the context in TileSetAtlasSourceEditor
2023-07-02 06:40:14 +08:00
MineBill
c34d5627fb
Set the VoxelGIData path before saving, otherwise the ResourceSave will revert it to an empty String
2023-06-28 10:28:36 +03:00
Yadnesh Kulkarni
a8dde286ce
Fixed grid disappearance
2023-06-26 09:27:25 -04:00
Yuri Sizov
8cfbc6bda2
Revert "Remember only permanent bottom tabs"
...
This reverts commit 5dde57e958
.
2023-06-23 15:23:36 +02:00
Rémi Verschelde
9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
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Unify window title format
2023-06-23 12:36:44 +02:00
kobewi
44bec97d5e
Unify window title format
2023-06-23 12:21:56 +02:00
kobewi
9a302e32c8
Speed up closing multiple scripts
2023-06-23 11:19:09 +02:00
kobewi
5dde57e958
Remember only permanent bottom tabs
2023-06-23 10:53:39 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's load_svg_from_(buffer|string)
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Gilles Roudière
bca1f91291
Fixes crash in TileSetAtlasSourceEditor
2023-06-22 15:03:53 +02:00
Alula
9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
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Update doc/classes/EditorSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
MewPurPur
1649dcad0b
Improve string printing in the tiledata editor
2023-06-21 17:43:45 +02:00
Yuri Sizov
4fc045e9b5
Merge pull request #76152 from timothyqiu/tile-resize-clamp
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Fix tile resizing towards atlas boundary
2023-06-21 11:19:24 +02:00
Rémi Verschelde
9e56f28d0e
Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
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Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Yuri Sizov
38ae7b58d1
Merge pull request #78350 from ajreckof/you-know-when-you-want-to-search-this-member-you-don't-know-and-then-you-have-the-script-editor-all-over-the-place-now-it-should-not-happen-anymore-hopefully
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Fix placement and style of the "Make Floating" button
2023-06-21 03:03:19 +02:00
Rindbee
19d77ea90d
Fix wrong descriptions in EditorSettings
...
Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
ajreckof
13e65da804
Fix wrong placement of the Make Floating Button.
2023-06-21 01:00:37 +02:00
Samuele Panzeri
4067907074
Fix insert key crash with no animation
2023-06-20 17:39:09 +02:00
Gilles Roudière
94b1bc0d68
Fix TileMap draw preview when switching CI editor tool
2023-06-20 12:12:01 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Haoyu Qiu
ac36776729
Fix tile resizing towards atlas boundary
2023-06-20 00:36:37 +08:00
Artyom Lunchenkov
613c060e0b
Add a line break to error messages in the script editor
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Fixes #71002
2023-06-19 15:57:27 +02:00
Rémi Verschelde
cdfaf8a10f
Merge pull request #78418 from brno32/apply-texture-filter-2d-polygon-editor
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Apply selected texture filter when editing UV
2023-06-19 13:28:36 +02:00
Alex Drozd
0c75d5d70c
apply selected texture filter when editing UV
2023-06-18 22:56:26 +02:00
Qiqi Wu
9321e9fa86
fix TexturePreview crash from an invalid image
2023-06-18 13:08:06 +08:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
...
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
Rémi Verschelde
7aa530c4ca
Merge pull request #78171 from MewPurPur/fix-curve-editor-crash
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Fix Curve Editor crash with null curve
2023-06-13 13:53:02 +02:00
Haoyu Qiu
8b5d5dc2c4
Fix crash when opening a TileSet with invalid tiles
2023-06-13 18:50:08 +08:00
MewPurPur
beae9b0bc1
Fix Curve Editor crash with null curve
2023-06-13 11:35:35 +02:00
Yuri Sizov
593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
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Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Rémi Verschelde
6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
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Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
kobewi
0a4d0506d1
Fix problems reloading MeshLibrary
2023-06-11 19:42:24 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
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Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
...
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
kobewi
0972e15df5
Improve some tile editor hint labels
2023-06-07 15:59:19 +02:00
kobewi
16ac217aa0
Draw materials in tile atlas view
2023-06-07 01:03:55 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
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Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
...
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rakka Rage
6dbae30000
Add tile_animation_mode option:
...
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
Rémi Verschelde
67c0467e04
Merge pull request #77860 from ajreckof/add-move-control-points-button-for-Path3D
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Add move control points button to Path3D Editor.
2023-06-05 18:05:02 +02:00
ajreckof
7f4f219a24
Add move control points button to PAth3D Editor
2023-06-05 04:54:48 +02:00
ajreckof
05dd9c0f8b
Make panning the 3D view with trackpad goes the right way
2023-06-05 02:12:52 +02:00
Yuri Sizov
dc8a0c3cd1
Merge pull request #77674 from ProbablyWorks/77562-tilemap-center-view-button-offset-fix
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Set the grow direction for the "Center View" button in the TileMap editor
2023-06-02 15:52:44 +02:00
ProbablyWorks
882ffdfaae
set the grow direction of the center view button after setting the anchors
2023-06-01 21:44:16 -04:00
Kongfa Waroros
aeb9b8381a
Add null checking when finding a lightmap baking path
2023-06-02 04:06:19 +07:00
Rémi Verschelde
42775ff75b
Merge pull request #77705 from MewPurPur/less-code-for-mouse-exit
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Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-06-01 15:52:12 +02:00
Rémi Verschelde
0b5c5022f2
Merge pull request #77663 from RedworkDE/audiostream-preview-crash
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Fix crash in AudioStream preview
2023-06-01 15:52:08 +02:00
VolTer
6566b96b63
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-05-31 20:03:04 +02:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
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Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
kobewi
b8a136c385
Add Center View button to 2D editor
2023-05-31 12:56:18 +02:00
Yuri Sizov
e7345c3e89
Merge pull request #77208 from KoBeWi/the_tooltip_centipede
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Small rework of tooltip plugins
2023-05-31 12:37:42 +02:00
Yuri Sizov
8d6c472f6a
Merge pull request #77135 from KoBeWi/Vector∞
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Refactor vector editor properties
2023-05-31 12:36:37 +02:00
kobewi
267728a240
Refactor vector editor properties
2023-05-31 00:14:28 +02:00
kobewi
5baebf75f2
Small rework of tooltip plugins
2023-05-30 23:13:50 +02:00
RedworkDE
301731c7e6
Fix crash in AudioStream preview
2023-05-30 20:26:10 +02:00
Rémi Verschelde
c79f96d23a
Merge pull request #77592 from nklbdev/fix_update_animation_duration_in_every_selected_tile
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Fix update animation frame duration in every selected tile
2023-05-30 09:33:20 +02:00
Nikolay Lebedev
779c39f478
Fix update animation frame duration in every selected tile
2023-05-29 23:15:40 +05:00
Haoyu Qiu
b30a332009
Fix theme of editor VCS dialogs
...
These dialogs were added to the plugin itself so theme can't be
propagated.
Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
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Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
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Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
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Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Rémi Verschelde
9f05e16727
Merge pull request #70940 from MewPurPur/better-gradient2d-editor
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Improvements to Gradient2D Editor
2023-05-29 10:28:46 +02:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Rémi Verschelde
5de3f5c317
Merge pull request #77467 from bitsawer/fix_shader_editor_crash
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Fix shader editor crash
2023-05-26 18:15:20 +02:00
Rémi Verschelde
95d745f8dc
Merge pull request #77382 from rakkarage/tileset_merge_crash
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Fix crash when using tile atlas merge with recreated alt tile
2023-05-26 11:23:03 +02:00
kobewi
010ce46ffa
Add get_edited_property_value() shorthand method
2023-05-26 09:18:53 +02:00
bitsawer
993e671dc0
Fix shader editor crash
2023-05-26 07:01:23 +03:00
kobewi
e5b6b3e1e3
Don't create bones from empty scene
2023-05-25 14:57:08 +02:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
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Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
VolTer
f65b9ee56c
Improve StyleBox preview a little
2023-05-24 15:40:56 +02:00
Rémi Verschelde
c39c565307
Merge pull request #72842 from TokageItLab/fix-pathfollow
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Fix Pathfollow direction and add Z forward option
2023-05-24 10:52:46 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
299f0ae3db
Merge pull request #76052 from TokageItLab/fix-viewport-axis
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Fix 3D Viewport Front/Rear axis and Focus button
2023-05-24 10:34:12 +02:00
Rémi Verschelde
f92634a709
Merge pull request #77389 from vmedea/tooltip-pattern-index
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Add pattern index tooltip to tilemap and tileset editor
2023-05-24 08:49:33 +02:00
Rémi Verschelde
692a76d9a5
Merge pull request #77385 from rakkarage/tileset-atlas-merge-filter
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Make tile atlas merge dialog use filter nearest on right side, like left. To avoid blurry tiles.
2023-05-24 08:49:03 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Rakka Rage
855d78e458
Make tile atlas merge dialog use filter nearest mipmaps on both sides. To avoid blurry tiles.
2023-05-23 14:46:02 -04:00
mara
93248684b4
Add pattern index tooltip to tilemap and tileset editor
...
Just a little UI convenience feature. Knowing the index (without having
to count manually) is convenient when working with tile patterns
programmatically, especially when having lots of them.
2023-05-23 19:28:06 +02:00
Rémi Verschelde
59a35194bf
Merge pull request #77394 from YuriSizov/editor-vshaders-delay-init
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Delay initialization of the visual shader editor UI
2023-05-23 19:15:13 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
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Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rakka Rage
88d2ed433d
Fix crash when using tile atlas merge with recreated alt tile
2023-05-23 10:32:02 -04:00
Yuri Sizov
edf47f1ee4
Delay initialization of the visual shader editor UI
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This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).
Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
Silc Lizard (Tokage) Renew
4e4259bd79
Fix 3D Viewport Axis button draw order bug
2023-05-23 16:21:19 +09:00
Silc Lizard (Tokage) Renew
4d3d800d33
Revert "Fix swapped front/rear view"
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This reverts commit f995d6cd17
.
2023-05-23 16:21:19 +09:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Rémi Verschelde
4f17a94d69
Merge pull request #74341 from dalexeev/sprite-frames-texture-filter
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Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-05-22 13:48:18 +02:00
Arman Elgudzhyan
8ab2cf3d2d
Use defined key mapping for closing popups and dialogs
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As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
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We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).
However, it's probably a better choice to unconstrain the 2D editor view
by default because:
- Lots of people don't know about this setting and wonder how they
can scroll far away from the scene. This feels really limiting for them,
and it can even lead to some people thinking Godot intentionally limits
scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Hakim
9cf2d0f058
Hide Animation Frames section when there are no animations and show message
2023-05-19 01:14:11 +02:00
kobewi
6a120107b3
Fix crash when trying to create bones from Control
2023-05-17 15:53:49 +02:00
Samuele Panzeri
55db54a9f0
Additional cleanup of editor bones
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As discussed in the editor channel in RC, additional cleanup for BoneTransformEditor to move editor creation in construction and access theme in NOTIFICATION_THEME_CHANGED
2023-05-15 14:07:55 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
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Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
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Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
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Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors
usage
2023-05-15 09:56:13 +03:00
kleonc
d58e832062
Make SpriteFrames editor toolbar a FlowContainer
2023-05-13 16:00:25 +02:00
kobewi
27dccf1b5e
Enhance filesystem dock tooltips
2023-05-12 19:28:34 +02:00
Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
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Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
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Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
jmb462
d59cdb8327
Fix regression with right click on main selection
2023-05-08 21:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
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Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
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Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
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Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
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Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
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Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a scale_gizmo_handles
entry to the Touchscreen
editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
VolTer
39b79bbd1e
Improvements to Gradient2D Editor
2023-05-07 22:45:11 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf
Fix another collision shape editor crash
2023-05-07 02:32:20 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of LocalVector
2023-05-06 20:39:03 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us
2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master
2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
...
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Haoyu Qiu
d24ee551ec
Allow EditorInspector to change its property name style when necessary
...
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.
This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
kobewi
d8e39912f8
Improve reliability of 2D shape editor redrawing
2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Jakub Sygnowski
07258c3984
Store lock view rotation whether its on or off
2023-04-23 15:18:22 +01:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
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Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
smix8
808af8e837
Split Node3DGizmos into dedicated files
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Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
kobewi
ff310f0969
Add shortcut for quick-toggling word wrap
2023-04-19 23:46:22 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
c01b11ec81
Merge pull request #76229 from KoBeWi/out_of_control
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Remove wrong Ctrl from 2D editor tooltip
2023-04-19 10:13:52 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
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Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
kobewi
75f2d7f5c4
Remove wrong Ctrl from 2D editor tooltip
2023-04-18 22:43:50 +02:00
Dipal Zambare
c4f31e3333
Add Close Docs item in script editor context menu
2023-04-18 16:42:54 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
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`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Silc Renew
991e6e90ba
Rework StateMachine and nested StateMachine process
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov
49d7041d34
Decouple EditorInterface from EditorPlugin
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- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Rémi Verschelde
4cfa718579
Merge pull request #75997 from hakro/update-cursor-when-panning
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Change cursor consistently when panning in the 2D Editor
2023-04-13 09:55:53 +02:00
Hakim
f4edbe6341
Change cursor consistently when panning in the 2D Editor
2023-04-12 19:47:43 +02:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
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Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
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Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
kobewi
71011e0855
Adjust size of some dialogs
2023-04-10 17:04:53 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
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Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
kobewi
aaf02ec04a
Close built-in shaders when closing scene
2023-04-09 22:10:43 +02:00
kobewi
b0eadcfbce
Initialize editor values on first launch
2023-04-09 09:52:18 +02:00
Michael Alexsander
f057d755ab
Remove unnecessary zero multiplications
2023-04-08 09:31:05 -03:00
fuzzy@notepc
c6a45f1031
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
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crashes engine due to index out of bounds.
2023-04-08 13:30:11 +09:00
smix8
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
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Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Sizov
920e8067f7
Merge pull request #68091 from AThousandShips/sprite_frames_order
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Improve SpriteFrameEditor frame addition ordering
2023-04-07 13:13:41 +02:00
Yuri Sizov
9b500ab53c
Fix premature theme item access in editor tools
2023-04-03 18:01:11 +02:00
kobewi
13c8a9890d
Improve editor state initialization
2023-04-03 16:27:19 +02:00
Rémi Verschelde
632491f6da
Merge pull request #74682 from KoBeWi/snappy_snapping
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Properly remember snapping options per-project
2023-04-03 16:01:07 +02:00
Rémi Verschelde
e359eaf451
Merge pull request #74319 from jbuck3/script-file-menu
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Re-enable script editor File menu shortcuts when the menu is hidden
2023-04-03 16:00:17 +02:00
Rémi Verschelde
7f332ec78c
Merge pull request #73249 from KoBeWi/image_for_your_inspector
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Improve Image preview in the inspector
2023-04-03 15:59:26 +02:00
Ninni Pipping
83d85048ea
Improve SpriteFrameEditor frame addition ordering
2023-03-30 18:56:46 +02:00
Yuri Sizov
d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
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Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
kobewi
2fcfef15da
Don't allow selecting nodes without owner
2023-03-30 16:52:22 +02:00
kleonc
c72b09639a
TileSet editor AtlasMergingDialog crash fix
2023-03-28 20:07:26 +02:00
Haoyu Qiu
26553be424
Turn off auto translate for some editor controls
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* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov
6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
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TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
kleonc
224c66324b
TileMapEditor Fix preview rendering and transform calculations
2023-03-16 14:52:38 +01:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
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Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov
f08ffdc372
Merge pull request #74869 from fahadshihab/master
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Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
Yuri Sizov
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
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Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov
f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
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Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab
e5601b517e
Added drag and drop support for shaderinclude
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Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Ninni Pipping
bd30847e59
Exposing more project settings for documentation
2023-03-15 14:25:40 +01:00
Yuri Sizov
c5977064a3
Make the request to redraw when clearing guides a part of UndoRedo
2023-03-14 13:31:20 +01:00
kleonc
c49a7feae3
TileMap Fix rendering odd-sized tiles
2023-03-12 16:20:38 +01:00
yedpodtrzitko
e13bcf5b84
clear filter input in Project Settings when opening Layers
2023-03-10 20:18:37 +08:00
kobewi
45b47d5584
Properly remember snapping options per-project
2023-03-09 21:12:26 +01:00
Andreas Raddau
1566b402c1
Shader editor trims trailing whitespace if set in editor settings
2023-03-09 17:27:23 +01:00
Haoyu Qiu
bef7f14885
Add missing TTRs in tiles editor and array inspector
2023-03-09 14:38:54 +08:00
Ryan Roden-Corrent
d3d1223b97
Don't unset local_coords on starting transform.
...
This fixes a bug introduced by 806425621c
, where dragging the gizmo no longer respected local transforms.
I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.
I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Yuri Sizov
5a3dbea3ed
Add missing handler for removing font sizes in Themes
2023-03-07 13:42:42 +01:00
Rémi Verschelde
4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
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Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde
faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
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Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde
c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
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Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde
e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
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Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
stmSi
f1f4c5b10b
Fix Find in Files
Search Results cannot open builtin script
2023-03-07 02:49:14 +06:30
Danil Alexeev
06c7940a5a
Enable RichTextLabel
context menu if selection is enabled
2023-03-06 13:18:36 +03:00
Danil Alexeev
2edf1bd76a
Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-03-04 08:48:49 +03:00
James Buck
de49bec30e
Re-enable script editor File menu shortcuts when the menu is hidden
2023-03-03 12:14:51 -06:00
Rémi Verschelde
540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
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Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
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Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
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Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Ninni Pipping
fb317546fe
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-02 12:06:27 +01:00
Rémi Verschelde
7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
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Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Niels Drost
66374c8dce
TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
2023-02-28 22:30:46 +01:00
the-sink
0c051f41b1
Redraw 2d viewport when guides are cleared
2023-02-27 09:03:56 -08:00
bruvzg
c2d678a924
Fix GDExtensions library export when multiple architectures are set.
2023-02-27 17:00:38 +02:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
smosages
786ad514df
Move ShaderWarning definitions into rendering_server
2023-02-25 12:14:25 +01:00
Rémi Verschelde
75c0027e5a
Merge pull request #73887 from nklbdev/master
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fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev
834a6c5983
fix typo set_polygon
in GenericTilePolygonEditor
2023-02-25 00:57:34 +05:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 21:17:05 +02:00
kobewi
f3040be3ba
Fix Polygon3DEditor parenting errors
2023-02-22 03:17:29 +01:00
kobewi
5906d6de8e
Fix line folding with multiple carets
2023-02-21 21:28:26 +01:00
Hugo Locurcio
0f73ef1df9
Use 8×8 default grid size for TextureRegion and 2D polygon editors
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Power-of-two grid sizes are more suited to most game assets.
2023-02-21 17:02:24 +01:00
Hakim
52de40310a
Use physical shortcuts for freelook navigation in the editor
2023-02-21 10:56:14 +01:00
Rémi Verschelde
62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
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Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number
default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
kobewi
97bd6c0539
Don't save scripts when exiting editor
2023-02-20 19:29:20 +01:00
kobewi
56251cf08c
Fix tile atlas merging crash
2023-02-20 18:22:44 +01:00
Eldor Zang
62976659b8
Set default name if SpriteFrames name is empty
2023-02-17 15:29:07 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
rsjtdrjgfuzkfg
331dd33009
Theme Editor: fix leading styleboxes / main styles
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Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.
This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.
Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde
373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
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Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
kobewi
f579c0a79f
Fix Save All trying to save empty scene paths
2023-02-15 17:29:52 +01:00
Haoyu Qiu
ccc3bdebb3
Add missing i18n in tiles editor
2023-02-15 23:08:03 +08:00
Rémi Verschelde
56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
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Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde
76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
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Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde
bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
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Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
kobewi
be6d5bbba6
Fix some TileMap errors and crashes
2023-02-14 00:39:41 +01:00
Ryan Roden-Corrent
806425621c
Disable local space for blender transforms.
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Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).
This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.
Fixes #59392 .
2023-02-13 18:09:44 -05:00
kobewi
390bb23675
Improve Image preview in the inspector
2023-02-13 23:03:38 +01:00
Rémi Verschelde
853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
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Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP
bdfb10fb98
Rework code editor multiline operations
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Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.
Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500
aa9d2149e7
Round 2: Fix mesh library remove selected item menu option
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Previous pr: #46435
Fixes : #45969
2023-02-12 11:39:55 +01:00
Haz
189acbee60
Fix mesh library remove selected item menu option
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Fixes #45969 .
2023-02-11 21:40:50 +01:00
Rémi Verschelde
44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
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Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde
ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
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Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Yuri Sizov
18d6c91e8e
Avoid cleaning up editor plugins when property list changes
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Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Silc Renew
46645a34e3
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 20:53:01 +09:00