Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
...
This reverts commit a166833bfa
.
This caused multiple regressions.
Needs to be redone with more testing before merge.
Fixes #72501 .
2023-02-01 10:54:22 +01:00
Dmitrii Maganov
56aedb256e
GDScript: Fix disassembly of typed array assignment and construction
2023-02-01 11:18:54 +02:00
Rémi Verschelde
e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
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GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00
Rémi Verschelde
9aeda3b282
Merge pull request #72490 from resistor/disasm
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Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
2023-02-01 08:02:04 +01:00
Rémi Verschelde
ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
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Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Owen Anderson
835309c0a5
Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
...
Found while inspecting the bytecode for godot-benchmarks.
2023-01-31 21:52:51 -06:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
...
- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
Rémi Verschelde
925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
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GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde
6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
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GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
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Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev
83cb968965
GDScript: Fix @icon
annotation
2023-01-31 17:43:54 +03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions
2023-01-31 11:37:30 -03:00
Rémi Verschelde
e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
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Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Juan Linietsky
1bbe0a2b2f
Fix global script class parsing.
...
* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.
Fixes #72226 .
2023-01-31 12:43:25 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
b6a8b8e8f7
Merge pull request #72212 from anvilfolk/gdtestnames
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Add option to print filenames in GDScript unit testing
2023-01-31 10:53:28 +01:00
ocean (they/them)
199e5dbb1e
Add option to print filenames in GDScript unit testing
2023-01-30 22:20:45 -05:00
Rémi Verschelde
dc7fb30485
Merge pull request #72400 from vnen/gdscript-match-release-consistency
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GDScript: Fix match branches return check on release
2023-01-30 20:27:12 +01:00
George Marques
65407dd42d
GDScript: Fix match branches return check on release
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The check for existence of `return` only existed on debug builds for
match branches. This could lead on an invalid error after exporting. Now
this is checked on relase too, so it works the same as the editor.
2023-01-30 15:18:36 -03:00
Dmitrii Maganov
011b3895db
GDScript: Fix vararg method calls with exact arguments
2023-01-30 19:38:07 +02:00
Rémi Verschelde
af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
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GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +01:00
Danil Alexeev
be4f36b87e
Remove @GDScript.str
(duplicate of @GlobalScope.str
)
2023-01-30 14:29:07 +03:00
Danil Alexeev
d4b78c352f
GDScript: Fix @export_enum
works only with int
2023-01-30 12:30:37 +03:00
Rémi Verschelde
a2817eca03
Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations
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GDScript: Fix broken export group annotations
2023-01-30 10:00:54 +01:00
MinusKube
2b60d9d6e1
Fix unreachable code warning for elif block
2023-01-29 20:29:23 +01:00
Haoyu Qiu
5a283bdbcd
Allow unicode identifier in GDScript syntax highlighter
2023-01-29 13:17:05 +08:00
Rémi Verschelde
a3dae9e548
Merge pull request #72285 from vnen/gdscript-variable-match
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GDScript: Allow variables in match patterns
2023-01-29 02:45:48 +01:00
Rémi Verschelde
9420116f6c
Merge pull request #72286 from vnen/gdscript-native-static-call-crash
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GDScript: Avoid calling non-static methods on native classes
2023-01-29 02:23:55 +01:00
Rémi Verschelde
4011a0915e
Merge pull request #71844 from vonagam/fix-constant-conversions
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GDScript: Fix constant conversions
2023-01-29 02:18:57 +01:00
George Marques
aee7b7363b
GDScript: Avoid calling non-static methods on native classes
2023-01-28 20:33:01 -03:00
George Marques
c68b2358d5
GDScript: Allow variables in match patterns
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To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Dmitrii Maganov
31e0ae2012
GDScript: Fix constant conversions
2023-01-29 00:01:53 +02:00
Dmitrii Maganov
6194a7e0fa
GDScript: Fix implicit conversions for function returns
2023-01-28 23:56:07 +02:00
Rémi Verschelde
218bef90af
GDScript: Fix test from #69163 after annotations change
2023-01-28 17:01:19 +01:00
Rémi Verschelde
cc6e8379d4
Merge pull request #69163 from vonagam/variant-safe-lines
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GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-28 15:40:19 +01:00
Danil Alexeev
1d68ce2cce
GDScript: Fix broken export group annotations
2023-01-27 16:25:15 +03:00
Dmitrii Maganov
abe6d67232
GDScript: Fix test for read-only state of constants
2023-01-27 05:28:08 +02:00
Rémi Verschelde
a5c211641f
Merge pull request #71634 from dalexeev/gds-annotations-analyzer
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GDScript: Allow constant expressions in annotations
2023-01-26 01:07:00 +01:00
Rémi Verschelde
944b44243d
Merge pull request #72008 from vonagam/fix-property-access-unsafe-mark
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GDScript: Fix marking of line with unsafe property access as unsafe
2023-01-26 01:04:57 +01:00
Owen Anderson
22a0c200c6
[GDScript] Perform update-and-assign operations in place when possible.
...
This turns two bytecode operations into one by using the assignment
destination directly as the output of the binary operator. This manifests
in operations like `+=`.
2023-01-25 10:22:04 -06:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
George Marques
e93266b9ff
Merge pull request #71120 from jordigcs/ternary
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Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 -03:00
Rémi Verschelde
41e5f5b093
Merge pull request #71349 from vonagam/disallow-infer-on-weak
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GDScript: Disallow type inference with untyped initializer
2023-01-25 14:42:20 +01:00
Dmitrii Maganov
3c308f42e2
GDScript: Fix marking of line with unsafe property access as unsafe
2023-01-25 01:45:40 +02:00
jordi
bb9a00889a
Add hint for identifiers renamed since Godot 3
2023-01-24 12:33:55 -06:00
Danil Alexeev
13215638a9
Clarify error message about script-level annotation
2023-01-24 13:10:45 +03:00
George Marques
ba9491f870
Merge pull request #70948 from vnen/gdscript-ptr-method-name-in-debug
2023-01-23 12:24:15 -03:00
Rémi Verschelde
81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
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GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +01:00
George Marques
80e06b29e7
GDScript: Add names for disassembling function pointers
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When instructions use function pointers, it's not possible to retrieve
their original names in the disassembly. This stores the names in
vectors (in debug builds) so they can be shown.
2023-01-23 11:04:31 -03:00
Rémi Verschelde
5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
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Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00
George Marques
9462ae4783
GDScript: Remove function of continue
for match statement
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The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
Rindbee
64edc7a5c2
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
...
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Adam Wardell
e9d8c261a5
call update_exports from LSP didSave function
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exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
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This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
jordi
2e488072d0
Allow standalone ternary expressions
2023-01-19 14:27:57 -06:00
Adam Scott
807b7ed557
Update @icon
definition to add a note
2023-01-18 19:48:01 -05:00
ocean (they/them)
4854e723be
Fix unnammed enum crash regression
2023-01-18 09:35:48 -05:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
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GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
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Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
585a934454
Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
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Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
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Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Adam Scott
48e041458f
Fix cyclic reference errors while reducing identifiers.
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Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-15 19:19:25 -05:00
poohcom1
2e53bf3d36
Fix code-completion suggesting non-static members
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In GDScript code-completion:
- Fixes class symbols not being marked as meta
- Remove signal in static contexts
Fixes #69928
2023-01-16 00:41:20 +07:00
poohcom1
aa4bceff3e
Add identifier completion for custom classes.
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Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Yuri Rubinsky
9bd5ef1836
Fix GDScript script templates to use a PascalCase style for _CLASS_
2023-01-14 16:21:05 +03:00
Dmitrii Maganov
a1e0281b45
GDScript: Disallow type inference with untyped initializer
2023-01-13 20:51:29 +02:00
Rémi Verschelde
ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
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GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Dmitrii Maganov
40613ebd21
GDScript: Fix typing of iterator in for loop
2023-01-13 15:36:11 +02:00
George Marques
3a5e41293c
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 10:17:30 -03:00
Rémi Verschelde
aaa5158ff9
Merge pull request #70733 from vonagam/fix-assigning-untyped
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GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 20:08:55 +01:00
Rémi Verschelde
40b9c246b6
Merge pull request #71197 from adamscott/add-default-virtual-path-gdscript
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Add default virtual `gdscript://` path to `GDScript` instances
2023-01-12 17:56:09 +01:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Adam Scott
e3e55b29ce
Add default virtual gdscript://
path to GDScript
instances
2023-01-12 10:27:38 -05:00
Dmitrii Maganov
ef81b344be
GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-12 17:21:33 +02:00
Dmitrii Maganov
38c214d483
GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 17:07:45 +02:00
Rémi Verschelde
c6f4c0ac54
Merge pull request #70899 from adamscott/fix-vector-inf
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Fix parse error using Vector{2,3,4}.INF
2023-01-12 15:59:01 +01:00
Dmitrii Maganov
5980abbcec
GDScript: Fix getting type from PropertyInfo for Variant arguments
2023-01-12 16:47:06 +02:00
George Marques
75515e4303
Merge pull request #70987 from vonagam/fix-parameter-conversion-assign
2023-01-12 11:34:13 -03:00
George Marques
7319fa6082
Merge pull request #70713 from vonagam/fix-unnamed-enum-outer-conflicts
2023-01-12 11:22:01 -03:00
Dmitrii Maganov
0f184379de
GDScript: Fix small inconsistencies with resolve_datatype
2023-01-12 15:52:55 +02:00
George Marques
66fda2aeea
GDScript: Fix temp values being written without proper clear
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Temporary values in the stack were not being properly cleared when the
return value of calls were discarded, which can cause memory issues
especially for reference types like PackedByteArray.
2023-01-11 14:24:23 -03:00
Rémi Verschelde
5eb161a9c8
Merge pull request #70595 from adamscott/add-gdscript-editorconfig
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Add GDScript `.editorconfig` rules
2023-01-11 01:10:10 +01:00
George Marques
04d0e851ea
GDScript: Fix use of conversion assign for variant values
2023-01-10 20:01:11 -03:00
Adam Scott
44d1d72af1
Add GDScript .editorconfig
rules
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- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10 12:25:35 -05:00
Rémi Verschelde
c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
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GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
Dmitrii Maganov
ff505c9875
GDScript: Fix type for index subscript on constant
2023-01-10 07:10:00 +02:00
Adam Scott
fb175d92da
Fix GDScript base and outer classes, signals and functions lookup order
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- Add outer class lookup test
- Add signal lookup test
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
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GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
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GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
ocean (they/them)
366ec895b1
Assorted enum and native type fixes
2023-01-09 11:08:07 -05:00
Rémi Verschelde
df952a32f8
Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign
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GDScript: Don't use the NIL address to hold return value of functions
2023-01-09 14:22:16 +01:00
Rémi Verschelde
c2f7c2d31a
Merge pull request #70655 from vonagam/fix-assert-multiline
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GDScript: Fix multiline and trailing comma for assert
2023-01-09 14:19:37 +01:00
George Marques
a1309f1f42
GDScript: Allow using await on calls to void functions
2023-01-09 09:55:05 -03:00
George Marques
a3816434a6
GDScript: Don't use the NIL address to hold return value of functions
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This prevents that the NIL address is filled with another value, which
causes problems for some instructions that read from NIL.
2023-01-09 09:20:18 -03:00
Rémi Verschelde
b6be2ac621
Merge pull request #71028 from adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free
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Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors
2023-01-09 09:22:39 +01:00
Adam Scott
c45b9245ae
Fix parse error using Vector{2,3,4}.INF
2023-01-08 16:14:40 -05:00
Dmitrii Maganov
71f7c8a9d3
GDScript: Fix multiline and trailing comma for assert
2023-01-08 20:18:46 +02:00
Dmitrii Maganov
5e2ac1a31e
GDScript: Begin making constants deep, not shallow or flat
2023-01-08 07:29:10 +02:00
jordi
d5e1b4a857
Force double quotes for NodePaths with apostrophes
2023-01-07 20:23:26 -06:00
Adam Scott
d22199990e
Resolve GDScript::clear()
heap-use-after-free
ASAN errors
2023-01-07 11:51:36 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Dmitrii Maganov
532ffc30bd
GDScript: Fix typing of lambda functions
2023-01-06 16:38:22 +02:00
Dmitrii Maganov
a8c2f8a0e1
GDScript: Fix missing conversion for default argument values
2023-01-06 11:49:06 +02:00
Dmitrii Maganov
10e364bf43
GDScript: Fix array as default value for parameter
2023-01-06 06:25:55 +02:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
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Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde
dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
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Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
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GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
26bed8aa85
Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refs
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Stop NodeRef highlighting if you start with a number
2023-01-03 16:17:13 +01:00
VolTer
52cfd4551d
Stop highlighting node refs if they are invalid identifiers
2023-01-03 16:00:16 +02:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
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GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
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GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
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Inner classes get their docs back
2023-01-03 12:15:44 +01:00
Dmitrii Maganov
961b4ac5f5
GDScript: Fix wrong native type for preloaded class
2023-01-03 05:45:06 +02:00
Juan Linietsky
7211e041df
Optimizations for GDScript VM
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* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps.
* OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x.
I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02 23:44:19 +01:00
Adam Scott
c3f12592da
Cache script when reloading even if there's errors.
2023-01-01 14:09:17 -05:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
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Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
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Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
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Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
George Marques
0c15844551
GDScript: Error when assigning return value of void function
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This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
Dmitrii Maganov
056066ee95
GDScript: Fix false name conflicts for unnamed enums
2022-12-29 22:04:13 +02:00
Dmitrii Maganov
9507f65e25
GDScript: Disallow return with value in void functions
2022-12-29 03:06:13 +02:00
Dmitrii Maganov
b6aa4840d8
Fix usage of Enum as constant
2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d
GDScript: Fix return type of constructor call for extending class
2022-12-27 23:02:12 +02:00
cdemirer
bbb21c3fd5
Fix type adjustment skipped when value is considered both not hard and not variant
2022-12-25 17:11:30 +03:00
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
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For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
rune-scape
1b77993257
Inner classes get their docs back
2022-12-23 17:39:24 -05:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
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GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
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Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
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Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde
801ef6614d
Merge pull request #70138 from anvilfolk/signals
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Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape
3228fdb88a
Fix GDScript analyzer null literal
2022-12-22 06:02:34 -05:00
Yuri Rubinsky
abaedb54f1
Remove unused code paragraph from gdscript_editor.cpp/complete_code
2022-12-22 11:10:11 +03:00
ocean (they/them)
d93dbab054
Add MethodInfo to signal datatype
2022-12-21 22:49:51 -05:00
ocean (they/them)
fb418685a0
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-20 19:01:28 -05:00
Aaron Franke
6590e1fd8a
Make script annotations placed before class_name and extends
2022-12-19 22:01:29 -06:00
Yuri Rubinsky
78d296d7ca
Add a note for inst_to_dict
to prevent using it on built-in instances
2022-12-19 19:12:00 +03:00
Rémi Verschelde
e780dc332a
Merge pull request #70275 from rune-scape/autoload-subscript-regression
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Fix autoload subscript regression
2022-12-19 01:12:35 +01:00
rune-scape
9f6ad59da7
Fix autoload subscript regression
2022-12-18 18:36:41 -05:00
Rémi Verschelde
e9f3e7111f
Merge pull request #70237 from quentinguidee/refactor/fix-comma-instead-of-semicolon
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Fix use of comma instead of semicolon
2022-12-18 16:55:10 +01:00
Quentin Guidée
e0f1e02cc7
Fix use of comma instead of semicolon
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17 20:17:04 -05:00
Adam Scott
7fc814f697
Fix external enums not assignable as constants
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- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159
Fix outer class lookup
2022-12-17 17:57:00 -05:00
Adam Scott
2fefcf7329
Fix inner class constant assignment
2022-12-17 12:03:03 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
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GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
rune-scape
213c94b42f
Fix enum value regression
2022-12-16 22:48:25 -05:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
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Fix preload type regression
2022-12-16 00:31:26 +01:00
stmSi
2a341a6321
Fixed GDScript crashed when two consecutive unary operators are analysed
2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6
Fix preload type regression
2022-12-15 16:47:13 -05:00
rune-scape
e1c63fee86
GDScript: Fix built-in script and other find_class
bugs
2022-12-15 14:56:23 -05:00
Adam Scott
3684fd249e
Fix GDScript::_get_gdscript_from_variant()
crash
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The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
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GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69
GDScript: Allow out of order member resolution
2022-12-14 21:44:05 -05:00
rune-scape
7d0d6aa16f
GDScript: Fix cast producing null
2022-12-12 19:57:26 -05:00
rune-scape
08449ab16e
Fix String type compatibility being too permissive
2022-12-12 07:27:41 -05:00
Rémi Verschelde
1bfaa73e14
Merge pull request #69416 from anvilfolk/default-val
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Add GDScript implicit type conversion for member variables with initializers
2022-12-11 23:58:22 +01:00
ocean (they/them)
c8293a73b4
Add GDScript member initializer implicit type conversion
2022-12-11 16:55:02 -05:00
Rémi Verschelde
8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
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Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Rémi Verschelde
05097ded0a
Merge pull request #69897 from poohcom1/fix/function-return-completion
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Fix autocomplete on functions returning variants
2022-12-11 15:18:24 +01:00
rune-scape
98e1a2031d
Fix subscript of preloaded script
2022-12-11 07:59:43 -05:00
poohcom1
1845d927dc
Fix autocomplete on functions returning variants
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- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
0139bd04b2
Fix GDScriptCache::clear()
crash when clearing packed scenes
2022-12-10 19:10:12 -05:00
Rémi Verschelde
8f6f244680
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended-class
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Fix constants scope in extended or inner GDScript classes
2022-12-10 21:58:50 +01:00
Adam Scott
beaef88abd
Remove debug macro for GDScriptLanguage script_list
2022-12-10 14:09:04 -05:00
Adam Scott
65a49bad5a
Fix constant base typing in extended GDScript class
2022-12-10 13:39:45 -05:00
Adam Scott
ff544df926
Fix GDScriptCache
to not remove scripts/scenes individually when clearing
2022-12-10 12:48:07 -05:00
Rémi Verschelde
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
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GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
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GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Adam Scott
da65b61edb
Fix autocomplete crash as it would infinite loop
2022-12-08 23:40:17 -05:00
Adam Scott
59c6642f2a
Add missing packed scene cache clear inside GDScriptCache::clear()
2022-12-07 15:29:18 -05:00
Yuri Rubinsky
b229a19688
Fix lookup to docs for variables initialized with get_node
2022-12-07 15:16:04 +03:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
18f7461db8
Merge pull request #69606 from red1939/bug/vscode_crash
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Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde
85602efef6
Merge pull request #69639 from Chaosus/gds_fix_completion
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Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Bartosz Bielecki
2af4f7f762
Keep GDScriptAnalyzer alive for whole parse()
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Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.
Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky
20660bb23a
Fix completion for the raw get_node
call
2022-12-06 10:42:44 +03:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Dmitrii Maganov
97280279ee
Fix incomplete shadowing of member properties by parameters
2022-12-06 00:22:56 +02:00
rune-scape
6f8ffd5591
GDScript: preload should make native type
2022-12-04 05:36:17 -05:00
Adam Scott
7bcaa9df9e
Fix missing parent class name identifier crash
2022-12-02 21:30:19 -05:00
rune-scape
d531869a7c
GDScript: Fix subclass script path issues
2022-12-01 20:43:27 -05:00
Yuri Sizov
bf9cf7d034
Merge pull request #69166 from souplamp/icon-annotation-not-working
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Update docs to clarify `@icon` only works with global script classes
2022-12-02 03:04:23 +03:00
kobewi
e9a3e49086
Cleanup function state connections when destroying instance
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2022-12-02 00:20:11 +01:00
souplamp
369c7d2422
Update docs to mention @icon
only works with global script classes
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Update the docs to clarify that the `@icon` annotation does not work
when only attaching a script to a node, and clarify that the script itself
must be a globally accessible script type.
2022-12-01 12:52:58 -06:00
Rémi Verschelde
4821de146e
Merge pull request #69423 from KoBeWi/parenture
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Improve parent signature error
2022-12-01 18:10:31 +01:00
Rémi Verschelde
2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
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GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
kobewi
d1e4146462
Improve parent signature error
2022-12-01 15:16:16 +01:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
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Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
VolTer
bfc093c53f
Fix unary op warnings never showing
2022-12-01 01:09:10 +01:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
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Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Bartosz Bielecki
e10b0c5d98
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 09:26:50 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Yuri Rubinsky
8d2506e811
Reset unassigned local variables to null in the loops
2022-11-28 19:45:24 +03:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
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Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
Yuri Rubinsky
afbea19a22
Fix lookup code to pass functions with the same name as built-ins
2022-11-28 15:53:14 +03:00
Rémi Verschelde
166066d9f7
Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
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Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
Adam Scott
4e60689695
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-27 15:50:19 -05:00
rune-scape
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
Rémi Verschelde
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
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GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
unknown
5fd382c2ab
GDScript: Properly respect int
type hint for @export_range
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Fixes #69104 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn
075cea1077
Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning
2022-11-24 12:06:11 -08:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build
2022-11-24 11:50:32 +01:00
Adam Scott
2918689ff1
[godot#68977] Fix constants parameters
2022-11-23 08:15:54 -05:00
Rémi Verschelde
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
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This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde
0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
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Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky
f6c8c140f0
Fix using signals in lambda functions
2022-11-22 11:22:41 +03:00
Rémi Verschelde
c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
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Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
Rémi Verschelde
17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
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Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
Rémi Verschelde
28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
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Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00
Adam Scott
eb62d241c0
[godot#61386] Fix autoload scenes implicit types
2022-11-21 23:39:31 -05:00
souplamp
5bdd883dfd
change RETURN_VALUE_DISCARDED GDScript warn text
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changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Adam Scott
e86e15571f
[godot#68971] Fetch cached scene if it exists in GDScriptCache
2022-11-21 15:57:45 -05:00
Yuri Rubinsky
4a8276a773
Fix GDScript completion crash
2022-11-21 16:34:03 +03:00
Rémi Verschelde
190226098b
Merge pull request #68929 from adamscott/add-rename-check
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Add `GDScriptCache::move_script` check before executing logic
2022-11-20 23:25:30 +01:00
Rémi Verschelde
15df1ffa9b
Merge pull request #68927 from rune-scape/rune-cache-parse-error
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GDScript: Cache scripts after parse error
2022-11-20 23:25:19 +01:00
Adam Scott
98ceb7ecf5
Add move_script check before executing logic
2022-11-20 15:21:57 -05:00
rune-scape
5ef971da1a
GDScript: Cache scripts after parse error
2022-11-20 13:06:14 -05:00
Rémi Verschelde
f042a4e566
GDScript: Fix setting to disable all warnings
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The boolean was never set with the value from the project settings.
Fixes #64559 .
2022-11-20 18:54:09 +01:00
rune-scape
a6410878db
Fix empty text in editor
2022-11-20 03:17:16 -05:00
Adam Scott
6d7c8533d5
Remove fix leftover that caused cyclic load issues
2022-11-18 23:37:00 -05:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
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Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
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Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
ocean (they/them)
ef2aeca5df
Add error highlighting for duplicate variables/constants
2022-11-18 15:20:26 -05:00
ocean (they/them)
13be0ab733
Fix ability to overload "script" variable
2022-11-17 17:21:12 -05:00
Yuri Rubinsky
95a85c9058
Merge pull request #68717 from rune-scape/rune-compiler-regression
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Fixes https://github.com/godotengine/godot/issues/68716
2022-11-16 08:32:00 +03:00
Rune
61df8f4484
GDScript Compiler: regression fix
2022-11-15 22:20:49 -06:00
Rémi Verschelde
2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
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Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Yuri Rubinsky
e2b60798fe
Merge pull request #68663 from Chaosus/gds_fix_completion
2022-11-15 18:21:20 +03:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
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Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Yuri Rubinsky
65d14679e7
Fix completion popup for the variables created with get_node
call
2022-11-14 23:27:59 +03:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
4d9adfea23
Merge pull request #65712 from Chaosus/gds_fix_completion
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fix https://github.com/godotengine/godot/issues/64477
2022-11-14 17:20:54 +01:00
Rune
bce6f1792e
GDScript compiler subclass bugfixes
2022-11-13 02:29:21 -08:00
Danil Alexeev
0f8e28f818
GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-11-10 19:22:52 +03:00
Yuri Rubinsky
f11b66b084
Fix named enums to use int64 type
2022-11-08 11:20:28 +03:00
RobertMasek
79234d8916
Add case for COMPLETION_PROPERTY_METHOD
2022-11-05 21:39:45 -05:00
Rémi Verschelde
7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
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[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
Rémi Verschelde
b3c2db954f
Merge pull request #68136 from qarmin/projection_not_equal
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Support for checking that Projection is(not) null
2022-11-02 14:17:29 +01:00
Rémi Verschelde
7c0e46f1c1
Merge pull request #68040 from adamscott/fix-property-getter-return-type
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Fix property getter with custom return type
2022-11-02 14:16:37 +01:00
kleonc
c268e3a235
GDScript Fix type mismatch in optimized single arg range
2022-11-02 13:20:47 +01:00
Rafał Mikrut
d7d130295e
Support for checking that Projection is(not) null
2022-11-01 20:49:52 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
1e0edc48b5
Merge pull request #67826 from Chaosus/gds_fix_enum
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Fix enum type to use int64_t instead of int in GDScript
2022-10-31 13:10:28 +01:00
Rémi Verschelde
f4f98c4ecb
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
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Added custom node export
2022-10-31 11:11:07 +01:00
Rémi Verschelde
213ba46672
Merge pull request #68065 from zCubed3/fix_min_max_crash
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`GDScriptAnalyzer` Fix math utilities crashing when invalid args are passed
2022-10-31 10:59:27 +01:00
Rémi Verschelde
b43cc96535
Merge pull request #62695 from Spartan322/relax-constant-asserts
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Allow non-constant string message for assert
2022-10-31 10:44:56 +01:00
zCubed3
b7f0ab13a4
Fix math utility functions crashing when invalid args passed
2022-10-30 15:18:03 -07:00
Adam Scott
26f0afdce2
[godot#68001] Fix property getter with custom return type
2022-10-29 20:38:26 -04:00
Yuri Rubinsky
9e04531938
Fix enum type to use int64_t instead of int in GDScript
2022-10-25 09:06:08 +03:00
Wei Guo
d0edd36f80
Fix built-in script path of GDScript
2022-10-25 03:41:18 +08:00
Max Hilbrunner
13138b307b
Merge pull request #67656 from MewPurPur/instance 🧹
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Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
VolTer
05a9637d5d
Fix small mistakes throughout much of the documentation
2022-10-21 00:20:59 +02:00
Max Hilbrunner
cb36006f9e
Merge pull request #67100 from Mickeon/doc-peeves
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Tweak `@GDScript` documentation overall
2022-10-19 21:45:35 +02:00
Micky
a34cf161aa
Tweak @GDScript
documentation overall
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- Made use of [param] more frequently,
- Link to other classes' documentation more often, improve the examples.
- Made the writing style closer to how the rest of the documentation is formatted.
- Ensure these are called "functions", not "methods".
- Add [b]Warning:[/b] where more appropriate than [b]Note:[/b]
Most notably, removed " It must be a static string, so format strings can't be used.", as this behavior is actually a bug.
2022-10-18 22:54:46 +02:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
João Martins
a0c4002520
Clarified reason why a resource cannot be loaded.
2022-10-16 17:27:00 -04:00
clayjohn
0a51bb4ca5
Add STATIC_CALLED_ON_INSTANCE warning to highlight
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when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +02:00
Rémi Verschelde
343bb9c07f
Merge pull request #67361 from clayjohn/GDScript-unused-return-warning
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Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-14 10:19:55 +02:00
clayjohn
be1e9acb7c
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-13 11:56:45 -07:00
Rune
624af7e032
GDScript: fix highlighting '.' after global class name
2022-10-11 22:18:19 -07:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
VolTer
ac1761c8cd
Fix outdated keywords autocompletion
2022-10-06 23:47:19 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
52f5a58c38
Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type
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GDScript/C#: Tweak error message for invalid script type for object
2022-10-05 08:38:52 +02:00
Rémi Verschelde
8590721450
Merge pull request #66885 from atirut-w/lsp-doc-fix
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LSP: Fix GDScript doc comments
2022-10-05 08:31:56 +02:00
Atirut Wattanamongkol
f2522adb89
LSP: Fix GDScript doc comments
2022-10-05 11:25:52 +07:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
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- Add leading and trailing spaces within dictionaries, as the `{}`
characters are hard to distinguish from `[]` on some fonts.
This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Rémi Verschelde
5bf95518fd
GDScript/C#: Tweak error message for invalid script type for object
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See #66870 .
2022-10-04 12:56:49 +02:00
Rindbee
ab0314938e
Implement GDScriptTextDocument::willSaveWaitUntil
to clean up outdated documents before saving
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Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Yuri Rubinsky
321251a133
Merge pull request #66759 from Chaosus/gds_fix_param_completion
2022-10-03 17:44:20 +03:00
Rémi Verschelde
6609f1b09f
Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken
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Fix more highlighting bugs
2022-10-03 09:30:01 +02:00
VolTer
2d48bf0b88
Fix more highlighting bugs
2022-10-02 17:44:39 +02:00
Yuri Rubinsky
7822378293
Fix completion of parameters in function call (2)
2022-10-02 13:30:15 +03:00
Yuri Rubinsky
6f75b0d79b
Merge pull request #64717 from Chaosus/gds_fix_param_completion
2022-09-30 18:34:33 +03:00
Yuri Rubinsky
5d4853f8ca
Fix completion of parameters in function call
2022-09-30 15:42:05 +03:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target
2022-09-30 12:28:50 +02:00
Hugo Locurcio
530e31d4a3
Document print_stack()
and get_stack()
requiring a debugger connection
2022-09-28 12:24:39 +02:00
Rémi Verschelde
cb39d7d08b
Merge pull request #65074 from MewPurPur/booleans-highlighting-fix
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Fix highlighting after value keywords
2022-09-27 09:58:58 +02:00
Rémi Verschelde
39facb35a0
SCons: Unify tools/target build type configuration
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Implements https://github.com/godotengine/godot-proposals/issues/3371 .
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
a587c0a45a
Merge pull request #66366 from asmaloney/script-fix-redundant-if
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_parse_function()
2022-09-26 15:50:46 +02:00
Rindbee
412e87349a
Fix out of sync when the script is edited externally via lsp
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Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.
Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00