ClippedCamera¶
Inherits: Camera < Spatial < Node < Object
A Camera that includes collision.
Description¶
This node extends Camera to add collisions with Area and/or PhysicsBody nodes. The camera cannot move through colliding objects.
Properties¶
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Methods¶
void |
add_exception ( Object node ) |
void |
add_exception_rid ( RID rid ) |
void |
clear_exceptions ( ) |
get_clip_offset ( ) const |
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get_collision_mask_bit ( int bit ) const |
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void |
remove_exception ( Object node ) |
void |
remove_exception_rid ( RID rid ) |
void |
set_collision_mask_bit ( int bit, bool value ) |
Enumerations¶
enum ProcessMode:
ProcessMode CLIP_PROCESS_PHYSICS = 0
The camera updates with the _physics_process
callback.
ProcessMode CLIP_PROCESS_IDLE = 1
The camera updates with the _process
callback.
Property Descriptions¶
bool clip_to_areas = false
If true
, the camera stops on contact with Areas.
bool clip_to_bodies = true
If true
, the camera stops on contact with PhysicsBodys.
int collision_mask = 1
The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See Collision layers and masks in the documentation for more information.
float margin = 0.0
The camera's collision margin. The camera can't get closer than this distance to a colliding object.
ProcessMode process_mode = 0
void set_process_mode ( ProcessMode value )
ProcessMode get_process_mode ( )
The camera's process callback. See ProcessMode.
Method Descriptions¶
void add_exception ( Object node )
Adds a collision exception so the camera does not collide with the specified node.
void add_exception_rid ( RID rid )
Adds a collision exception so the camera does not collide with the specified RID.
void clear_exceptions ( )
Removes all collision exceptions.
float get_clip_offset ( ) const
Returns the distance the camera has been offset due to a collision.
bool get_collision_mask_bit ( int bit ) const
Returns true
if the specified bit index is on.
Note: Bit indices range from 0-19.
void remove_exception ( Object node )
Removes a collision exception with the specified node.
void remove_exception_rid ( RID rid )
Removes a collision exception with the specified RID.
void set_collision_mask_bit ( int bit, bool value )
Sets the specified bit index to the value
.
Note: Bit indices range from 0-19.