MultiMeshInstance2D¶
Inherits: Node2D < CanvasItem < Node < Object
Node that instances a MultiMesh in 2D.
Description¶
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D.
Usage is the same as MultiMeshInstance.
Properties¶
Signals¶
texture_changed ( )
Emitted when the texture is changed.
Property Descriptions¶
MultiMesh multimesh
The MultiMesh that will be drawn by the MultiMeshInstance2D.
Texture normal_map
The normal map that will be used if using the default CanvasItemMaterial.
Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
Texture texture
The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE
in CanvasItem shader.