Physics2DShapeQueryParameters¶
Parameters to be sent to a 2D shape physics query.
Description¶
This class contains the shape and other parameters for 2D intersection/collision queries.
Properties¶
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Methods¶
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Property Descriptions¶
bool collide_with_areas = false
If true
, the query will take Area2Ds into account.
bool collide_with_bodies = true
If true
, the query will take PhysicsBody2Ds into account.
int collision_layer = 2147483647
The physics layer(s) the query will take into account (as a bitmask). See Collision layers and masks in the documentation for more information.
Array exclude = [ ]
The list of objects or object RIDs that will be excluded from collisions.
float margin = 0.0
The collision margin for the shape.
Vector2 motion = Vector2( 0, 0 )
The motion of the shape being queried for.
RID shape_rid
The queried shape's RID. See also set_shape.
Transform2D transform = Transform2D( 1, 0, 0, 1, 0, 0 )
void set_transform ( Transform2D value )
Transform2D get_transform ( )
The queried shape's transform matrix.
Method Descriptions¶
void set_shape ( Resource shape )
Sets the Shape2D that will be used for collision/intersection queries.