VisualShaderNodeCubeMap

Inherits: VisualShaderNode < Resource < Reference < Object

A CubeMap sampling node to be used within the visual shader graph.

Description

Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.

Properties

CubeMap

cube_map

Source

source

0

TextureType

texture_type

0


Enumerations

enum Source:

Source SOURCE_TEXTURE = 0

Use the CubeMap set via cube_map. If this is set to source, the samplerCube port is ignored.

Source SOURCE_PORT = 1

Use the CubeMap sampler reference passed via the samplerCube port. If this is set to source, the cube_map texture is ignored.


enum TextureType:

TextureType TYPE_DATA = 0

No hints are added to the uniform declaration.

TextureType TYPE_COLOR = 1

Adds hint_albedo as hint to the uniform declaration for proper sRGB to linear conversion.

TextureType TYPE_NORMALMAP = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.


Property Descriptions

CubeMap cube_map

The CubeMap texture to sample when using SOURCE_TEXTURE as source.


Source source = 0

Defines which source should be used for the sampling. See Source for options.


TextureType texture_type = 0

Defines the type of data provided by the source texture. See TextureType for options.