VisualScriptPropertyGet¶
Inherits: VisualScriptNode < Resource < Reference < Object
A Visual Script node returning a value of a property from an Object.
Description¶
VisualScriptPropertyGet can return a value of any property from the current object or other objects.
Properties¶
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Enumerations¶
enum CallMode:
CallMode CALL_MODE_SELF = 0
The property will be retrieved from this Object.
CallMode CALL_MODE_NODE_PATH = 1
The property will be retrieved from the given Node in the scene tree.
CallMode CALL_MODE_INSTANCE = 2
The property will be retrieved from an instanced node with the given type and script.
CallMode CALL_MODE_BASIC_TYPE = 3
The property will be retrieved from a GDScript basic type (e.g. Vector2).
Property Descriptions¶
String base_script
The script to be used when set_mode is set to CALL_MODE_INSTANCE.
String base_type = "Object"
The base type to be used when set_mode is set to CALL_MODE_INSTANCE.
Variant.Type basic_type
void set_basic_type ( Variant.Type value )
Variant.Type get_basic_type ( )
The type to be used when set_mode is set to CALL_MODE_BASIC_TYPE.
String index
The indexed name of the property to retrieve. See Object.get_indexed for details.
NodePath node_path
The node path to use when set_mode is set to CALL_MODE_NODE_PATH.
String property = ""
The name of the property to retrieve. Changing this will clear index.
CallMode set_mode = 0
set_mode
determines the target object from which the property will be retrieved. See CallMode for options.