Commit graph

4497 commits

Author SHA1 Message Date
Haoyu Qiu
ffd5362187 Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:13:42 +08:00
derammo
47d0dc8a41 popup deferred hide suppressed if reopened
popup no longer tries to close itself a second time
popup no longer closes after having been reopened
fixed bug in RenameDialog not calling base (by inspection)
fixes #59181
fixes #60921
reverts #59287
2022-05-13 09:30:00 -04:00
Rémi Verschelde
349aa9c884
Merge pull request #60894 from derammo/derammo_opengl3_windows 2022-05-13 15:07:13 +02:00
Hugo Locurcio
78b4ec2d4d
Increase compiler optimization when using target=release on iOS/Android 2022-05-13 01:12:20 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
derammo
96c21bc749 opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
    this makes them work in OpenGL contexts
changed verbose error printing to write once
    this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
    these were previously discarded
    messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
bruvzg
d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Fabio Alessandrelli
9bdb853eec [HTML5] Limit the returned OS cpu count to 2.
Temporarily workaround issues due to godot spawning too many threads.
2022-05-11 00:26:02 +02:00
Fabio Alessandrelli
39d9a5540c [HTML5] Fix JS "tools" editor plugin.
Needed update after file/dir access refactoring.
2022-05-10 23:56:32 +02:00
Fabio Alessandrelli
e8110474b6 [HTML5] Add "webgl/webgl2.h" as OpenGL include.
Requires emscripten versions > 2.0.17 .
2022-05-10 23:56:21 +02:00
bruvzg
ffe61e0895
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
Add __has_include check for AVFAudio include.
Add some explicit casts to avoid conflicts.
Change all `include`s to `import`s for consistency.
2022-05-10 21:11:34 +03:00
Haoyu Qiu
a71e808112 Try to convert OS::execute() output to Unicode on Windows 2022-05-10 20:54:48 +08:00
bruvzg
b268c4b4bc [Windows] Save and re-apply window icon when changing window style. 2022-05-10 11:12:04 +03:00
Rémi Verschelde
c366f8d2d4 Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
Marcel Admiraal
c893302ca1 Read and store joypad events in a separate thread on x11 platform 2022-05-05 07:51:54 +02:00
bruvzg
800a68837f Fix export plugins after embedded PCK loading changes. 2022-05-04 12:57:21 +03:00
Rémi Verschelde
5022efef02
Merge pull request #51682 from mdavisprog/os-is-process-running
OS::is_process_running function.
2022-05-04 09:02:33 +02:00
mdavisprog
f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
Fabio Alessandrelli
070bd87aaa [JS] Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.
2022-05-03 21:52:55 +02:00
Fabio Alessandrelli
a4c3e915be Added missing signature. 2022-05-03 18:44:49 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde
cb7a5a81ad
Merge pull request #60224 from pfeodrippe/fix-simultaneous-touches 2022-05-03 13:56:45 +02:00
Rémi Verschelde
3894b08d0d
Merge pull request #60553 from madmiraal/separate-display_safe_area 2022-05-03 11:20:46 +02:00
Rémi Verschelde
c9ce4069a3
Merge pull request #60601 from touilleMan/gdextension_get_library_path
Add GDNativeInterface::get_library_path to GDExtension
2022-05-03 08:13:34 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde
d56462d82a
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main 2022-05-02 09:51:21 +02:00
Marcel Admiraal
97e87a2daf Fix screen_get_usable_rect returning display safe area 2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Emmanuel Leblond
80f61352fb
Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
Rémi Verschelde
cbdc33bcf7
Merge pull request #60563 from madmiraal/fix-60562 2022-04-29 00:30:30 +02:00
bruvzg
652f78785b
[Linux] Disable speech-dispatcher, pulse audio and udev wrapper builds, when library is not found. 2022-04-28 18:13:34 +03:00
bruvzg
6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
bruvzg
2ca91948de [Windows Export] Improve error messages for missing rcedit and signtool. 2022-04-28 10:48:30 +03:00
Fredy Huya-Kouadio
c63ca6c72b Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 20:56:24 -07:00
Marcel Admiraal
5924e2b90e Check for null when retrieving clip data item text on Android 2022-04-27 16:12:33 +02:00
Rémi Verschelde
504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde
a300fb6665
Merge pull request #60523 from akien-mga/linux-pkgconfig-nixos 2022-04-27 09:41:58 +02:00
Rémi Verschelde
8a996d7b38
Merge pull request #60397 from timoschwarzer/ios-haptic-engine 2022-04-27 09:40:58 +02:00
Rémi Verschelde
e89fc52ec6
Merge pull request #58272 from bruvzg/x11_backup_screen_info 2022-04-27 09:34:25 +02:00
Marcel Admiraal
71ce5857ec Add a method for obtaining display cutouts on Android 2022-04-26 13:51:21 +02:00
Rémi Verschelde
07ad066420 Linux: Use pkg-config for alsa, libudev and GL too
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.

Fixes #59913.

Co-authored-by: David Lewis <davidalewis00@gmail.com>
2022-04-26 09:37:28 +02:00
Rémi Verschelde
d9f7da2230
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Remove superfluous null check
2022-04-25 16:02:40 +02:00
Rémi Verschelde
b4a1a76bce
Merge pull request #60457 from madmiraal/replace-index-iterators
Replace index iterators with for each loops.
2022-04-25 16:02:28 +02:00
Rémi Verschelde
5e599d7c22
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Remove superfluous Android InputManager interface and implementation
2022-04-25 15:41:55 +02:00
Rémi Verschelde
d167583517
Merge pull request #60434 from madmiraal/remove-superfluous-version-check
Remove superfluous check for minimum Android SDK.
2022-04-25 15:40:33 +02:00
Fredy Huya-Kouadio
3b1e62bc7c Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:25:17 -07:00
Marcel Admiraal
334ebd7eb7 Replace index iterators with for each loops. 2022-04-23 09:45:44 +02:00
Marcel Admiraal
2f225bf2c5 Remove superfluous check for minimum Android SDK. 2022-04-22 18:55:45 +02:00
Marcel Admiraal
22ca5b2eba Remove superfluous Android InputManager interface and implementation 2022-04-22 18:52:06 +02:00
Marcel Admiraal
988432b8bb Remove superfluous null check 2022-04-22 17:33:27 +02:00
Timo Schwarzer
4d3a7ad6ca
Vibrate using iOS haptics engine on supported devices 2022-04-20 22:28:29 +02:00
bruvzg
c0cc41d6c1
Improve embedded PCK loading and exporting.
Windows export process:
  Limit size of executable with embedded PCK to 4 GB.
  Use "rcedit" before embedding PCK.
  Capture and process "rcedit" errors.

Windows, Linux:
  Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Paulo Feodrippe
a6f06d57dc Fix simulatenous touches for different touch types 2022-04-13 22:52:08 -03:00
bruvzg
8b0761d1fd
Fix sub-menu keyboard navigation. 2022-04-13 09:58:38 +03:00
bruvzg
d2ebac3a30
Remove or make private FileAccess close() methods. 2022-04-12 14:50:14 +03:00
bruvzg
4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Rémi Verschelde
b79721fede
Merge pull request #59908 from bruvzg/fix_popup_close_race
Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
2022-04-06 08:35:56 +02:00
Rémi Verschelde
77843355a0 CI: Update black formatter and apply changes 2022-04-05 17:43:12 +02:00
bruvzg
daa42e0e50
Fix a possible race condition on popup close, that might cause multiple deletions of the same list item. 2022-04-05 12:44:29 +03:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
53317bbe14
Merge pull request #59866 from m4gr3d/update_default_display_scale_main 2022-04-04 19:31:37 +02:00
Fredia Huya-Kouadio
8eabf77f54 Update the editor display scale based on the device's scaled density 2022-04-04 09:23:43 -07:00
Fredia Huya-Kouadio
f1a7caf9bb Remove duplicate resizable settings 2022-04-04 09:18:07 -07:00
Rémi Verschelde
10d9e47949
Merge pull request #59861 from m4gr3d/enable_resizable_main 2022-04-04 11:17:24 +02:00
Fredia Huya-Kouadio
3f299e9255 Update resize settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
bruvzg
50bd5e6fbe
[macOS] Add bundle launch code for older (pre 10.15) macOS versions. 2022-04-04 08:04:37 +03:00
bruvzg
ba0317be04
Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers. 2022-04-01 13:15:35 +03:00
ConteZero
2eb36b8bdb Fix X11 is_window_maximized 2022-03-31 23:21:32 +02:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
04c17eb003
Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main
Fix flickering issues with low processor mode on Android
2022-03-29 21:52:08 +02:00
Fredia Huya-Kouadio
b176b31f5d Fix flickering issues with low processor mode on Android 2022-03-29 12:17:09 -07:00
Lyuma
ee02a7f785 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-29 00:01:31 -07:00
Fredy Huya-Kouadio
5711037bf6 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde
93b7a85c98 HTML5: Explain why export templates are missing
Same for UWP.

This is skipped in DEV_ENABLED builds so contributors can still test
the export pipeline (and CI still compiles it on debug builds).
2022-03-26 20:27:36 +01:00
Rémi Verschelde
391633760b
Merge pull request #59465 from fountainment/fix_popupmenu 2022-03-24 12:52:42 +01:00
C.Even
6866eee641 Fix PopupMenu behavior on MacOS when multiple monitors are used
* DisplayServerOSX::mouse_get_position returns wrong x axis data in
  multi-monitor case, which makes mouse_process_popups send
  WINDOW_EVENT_CLOSE_REQUEST, then eventually make PopupMenu close on
  mouse down without activating item.
2022-03-24 18:04:41 +08:00
Rémi Verschelde
476b8a2249
Merge pull request #59416 from aaronfranke/export-file 2022-03-24 09:55:24 +01:00
dependabot[bot]
505dce7528
Bump minimist from 1.2.5 to 1.2.6 in /platform/javascript
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-23 19:50:11 +00:00
Aaron Franke
13392a96e9
Generate export template file names instead of having a fixed set 2022-03-22 10:16:03 -05:00
Rémi Verschelde
9433c1d70c
Merge pull request #59394 from aaronfranke/linux-export-x86_32 2022-03-22 13:31:28 +01:00
bruvzg
595995a5a7
[macOS] Add missing global menu features. 2022-03-22 12:38:14 +02:00
Aaron Franke
ac3ecec58e
Change extension for Linux 32-bit x86 exports to x86_32 2022-03-21 14:56:27 -05:00
Aaron Franke
f301451fa3
Move extension logic to EditorExportPlatformLinuxBSD 2022-03-21 12:50:31 -05:00
Aaron Franke
e5e697564d
Move fixup_embedded_pck to EditorExportPlatform classes 2022-03-20 21:04:22 -05:00
Rémi Verschelde
02f61d9fb3
Merge pull request #59287 from Vitika9/59181
Right-clicking will not close popup in windows
2022-03-18 19:45:30 +01:00
Vitika9
8bbc7614f6 Right-clicking will not close popup 2022-03-18 22:13:54 +05:30
Rémi Verschelde
cc1bc09090
Merge pull request #58455 from bruvzg/export_script 2022-03-18 14:34:42 +01:00
Rémi Verschelde
70eb95c30c
Merge pull request #57850 from pkowal1982/icon
Change godot.ico to uncompressed/fixed size
2022-03-18 07:41:30 +01:00
ztco224
4802f15231 Fix DST Error on Windows 2022-03-17 06:28:08 -04:00
Rémi Verschelde
f995f47965
Merge pull request #59062 from BastiaanOlij/storagerd_texture 2022-03-17 10:08:33 +01:00
Rémi Verschelde
5c7971d856
Merge pull request #59146 from m4gr3d/setup_mavencentral_publishing 2022-03-16 17:24:22 +01:00
Rémi Verschelde
fa37f17029 Windows: Properly set mouse_monitor instead of shadowing it
GCC was raising a warning about unused variable, but it's actually meant
to be used in the destructor for deinit.
2022-03-16 15:48:56 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
Bastiaan Olij
57e5a33623 Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Fredia Huya-Kouadio
a2bf47de2b Setup logic to publish the Godot Android library to MavenCentral 2022-03-14 14:53:39 -07:00
bruvzg
f0315c28a8
[Export] Add "export console script" option for Linux, macOS, and Windows exports. 2022-03-14 17:19:18 +02:00
Hendrik Brucker
fba80dbd63 Reenable window_set_vsync_mode on Windows 2022-03-13 15:04:59 +01:00
Rémi Verschelde
015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref 2022-03-11 12:51:22 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde
768f9422bc Convert uses of DirAccess * to DirAccessRef to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
7866c98479
Merge pull request #58335 from maiself/fix-directory-delete-linux 2022-03-10 21:29:40 +01:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz
21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Rémi Verschelde
9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
MmAaXx500
eda3180395
Add missing header for headless builds 2022-03-09 09:58:20 +01:00
bruvzg
3cc37342c4
[X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
Rémi Verschelde
63df46c238
Revert "[HTML5] Fetch API now passes credentials." 2022-03-07 12:52:26 +01:00
reduz
ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
5845b1d3fd
Merge pull request #58742 from timothyqiu/x11-leak
Fix X11 memory leak after drag & drop file into the editor
2022-03-04 11:53:16 +01:00
Rémi Verschelde
b21e2ec746
Merge pull request #58738 from bruvzg/mac_resize_crash
[macOS] Disable window redraw during resize, when rendering in the separate thread.
2022-03-04 11:33:53 +01:00
Haoyu Qiu
29e45d4fa0 Fix X11 memory leak after drag & drop file into the editor 2022-03-04 17:50:24 +08:00
bruvzg
a9808d9d7a
[macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
bruvzg
5fdea69276
[macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-04 09:27:44 +02:00
Sergey Minakov
15ef056997 [iOS] Fix multitouch not working correctly 2022-02-26 23:18:28 +03:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
bruvzg
d39ec5b9ed [Windows] Fix borderless window flag toggle and restoring minimized borderless window. 2022-02-22 10:56:58 +02:00
Mai Lavelle
dfdc1c1642 Fix deleting of directories on Linux
Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:38:59 -05:00
Sergey Minakov
8b3ac9479e [iOS] Fix incorrect method name for input dragging event 2022-02-19 16:40:49 +03:00
bruvzg
372e24265a
[Linux/X11] Fallback to the X server root window to get screen rects, if Xinerama is not available. 2022-02-18 13:29:10 +02:00
bruvzg
0c27667124 [Windows] Fix Vulkan driver crash on sub-window minimization. 2022-02-17 13:34:08 +02:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
c4c29728a3
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.

(cherry picked from commit 9f09251027)
2022-02-16 10:08:40 +01:00
Rémi Verschelde
a2e540f617
Merge pull request #58173 from akien-mga/js-build-fix-is_project_manager 2022-02-16 09:43:03 +01:00
Rémi Verschelde
f9629deade
HTML5: Fix build after #52742
Fixes #58172.
2022-02-16 08:37:58 +01:00
Hugo Locurcio
ee7cd9a3a1
Add an OS.get_processor_name() method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
a6aba6919f
Merge pull request #58081 from tavurth/bugfix/high-macos-cpu-usage 2022-02-15 13:40:21 +01:00
Will Whitty
ab5eaf0ad9 Fix new performance regressions (short delay_usec)
My Mac was using 20% cpu again, which was related to the Javascript
Export plugin.

I had however no export templates setup in the project so this is more
of a stopgap fix.
2022-02-15 14:05:19 +03:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
trollodel
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Fabio Alessandrelli
f4a80f9ca7 [OSX] Codesign exporter now uses CryptoCore RNG. 2022-02-14 10:45:50 +01:00
Fabio Alessandrelli
6b5634b96a [OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.

The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.

Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.

Restore get_entropy.
2022-02-14 10:45:50 +01:00
bruvzg
5c641372fc
[macOS] Fix macOS producing alert sound on some input actions. 2022-02-12 19:58:39 +02:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
bruvzg
65426f831f [Windows] Fix drag-and-drop. 2022-02-11 09:34:55 +02:00
Fabio Alessandrelli
ffe248cbdf [HTML5] Fetch API now passes credentials.
Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
2022-02-10 22:22:03 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
pkowal
d469cfb2ab Change godot.ico to uncompressed/fixed size 2022-02-09 11:20:49 +01:00
Rémi Verschelde
5b866426fd
Merge pull request #57605 from naithar/fix/godot-view-touch-4.0 2022-02-09 11:05:26 +01:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH to a .cpp file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde
b480140ce1
Merge pull request #57825 from Calinou/ios-remove-obsolete-define 2022-02-09 00:27:08 +01:00
Hugo Locurcio
f7529d417d
Remove obsolete define in the iOS buildsystem code
This define was used by the WebM/libvpx code, but it's now removed
in `master`.
2022-02-08 22:45:36 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde
592e92d938
Merge pull request #57809 from akien-mga/osx-11.00-warning 2022-02-08 17:32:49 +01:00
Rémi Verschelde
d3345ef1f8
OSX: Pass -mmacosx-version-min=11.0 instead of 11.00
Both are recognized by Xcode and equivalent, but osxcross issues a
warning for the latter:
```
osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00)
```
2022-02-08 16:20:13 +01:00
Rémi Verschelde
2a39a1c221
Merge pull request #57612 from maiself/improve-gamepad-detection 2022-02-08 15:22:31 +01:00
bruvzg
720fbe3101
[macOS] Fix NO_FOCUS macOS flag. 2022-02-08 13:22:03 +02:00
Rémi Verschelde
6b13056409
Merge pull request #57794 from bruvzg/x11_fs_fix 2022-02-08 10:42:18 +01:00
bruvzg
4fcc35bdfa
[X11] Fix decoration reset when returning from fullscreen mode. 2022-02-08 11:01:24 +02:00
bruvzg
8bc837453b [Windows] Fix fullscreen mode detection on window move/resize. 2022-02-08 10:36:57 +02:00
Rémi Verschelde
be1adf491a
Merge pull request #57736 from TechnicalSoup/Patch-3 2022-02-07 13:58:35 +01:00
Rémi Verschelde
1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup 2022-02-07 13:36:09 +01:00
TechnicalSoup
20fb34927d Fix icons for sub windows
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-07 23:03:10 +11:00
Fabio Alessandrelli
948e66c3d6 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Fabio Alessandrelli
cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
Rémi Verschelde
79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization 2022-02-06 17:03:11 +01:00
jmb462
1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
jordi
635da44ef8 Snap refresh rate to hundreths place on X11 2022-02-06 13:24:57 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde
2e320dcf87
Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
Rémi Verschelde
85f6151e9d
Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740 2022-02-04 11:48:57 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
Mai Lavelle
b966ca6167 Improve detection of gamepads on Linux
Some devices (Nintendo Switch Right Joy-Con) report only a right stick.
2022-02-03 22:56:43 -05:00
jordi
54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Sergey Minakov
eb24c91040 [iOS] Fix touch handling for overlay views
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:52:20 +03:00
Fabio Alessandrelli
6d3d17651a Revert "[HTML5] Better engine config parsing."
This reverts commit 2f509f1b12.

Breaks closure compiler builds.
And adds a warning for future readers.
2022-02-03 19:17:51 +01:00
Rémi Verschelde
c4f38813b4
Merge pull request #57577 from bruvzg/mac_export_tr 2022-02-03 15:16:46 +01:00
Rémi Verschelde
e165f18ae5
Merge pull request #57350 from NeilKleistGao/master 2022-02-03 12:36:23 +01:00
NeilKleistGao
1cf2b9a44b Add warning for Windows export when rcedit is not configured 2022-02-03 16:25:00 +08:00
bruvzg
2eeff4caec
[macOS] Add empty translation files to the exported app bundle, to allow translation detection by the OS. 2022-02-03 09:56:10 +02:00
Rémi Verschelde
969780cd2d
Merge pull request #57203 from bruvzg/ios_export_fix 2022-02-02 23:14:30 +01:00
Fabio Alessandrelli
6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
bruvzg
b84ef16aa7
[macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
bruvzg
33d6d4bdf7
[macOS] Enable Objective-C ARC 2022-02-01 15:58:30 +02:00
Rémi Verschelde
ea12094f19
Merge pull request #57497 from Geometror/fix-mouse-mode 2022-02-01 14:46:30 +01:00
Rémi Verschelde
5a1f42b322
Windows: Fix GCC -fpermissive error with 'pck' section workaround
Follow-up to #57450.
2022-02-01 11:33:41 +01:00
Hendrik Brucker
c058361a23 Fix captured mouse mode 2022-02-01 03:49:51 +01:00
SeleckyErik
d14165dae9 Simplify DisplayServerWindows pos/size message handling
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead.
This is for multiple reasons:
1) Microsoft suggest using WM_POSCHANGED is more efficient
2) RectChanged callback is only called once for most window operations
3) Simplifies message handling code
2022-01-31 18:28:48 +01:00
Rémi Verschelde
f14b1441e7
Merge pull request #56548 from madmiraal/fix-53894 2022-01-31 18:08:48 +01:00
Fabio Alessandrelli
93968e1451 [HTML5] Fix gamepad samples not being properly reset. 2022-01-31 14:56:48 +01:00
Fabio Alessandrelli
2f509f1b12 [HTML5] Better engine config parsing. 2022-01-31 14:56:40 +01:00
Bartłomiej T. Listwon
e4bde938a1 Prevent LTCG (MSVC LTO) from removing "pck" section 2022-01-30 16:45:28 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Rémi Verschelde
83c7bf6d94
Merge pull request #57336 from bruvzg/win_con_redir 2022-01-28 15:04:09 +01:00
bruvzg
2c8511579f Fix MOUSE_MODE_CONFINED not updating area when full-screen is toggled or current screen is changed. 2022-01-28 10:15:08 +02:00
bruvzg
99a1e552ac [Windows] Disable console I/O redirection, if it's already redirected to the pipe or file. 2022-01-28 08:30:01 +02:00
Rémi Verschelde
4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00
Rémi Verschelde
203e261526
Merge pull request #57293 from mhilbrunner/windows-console-fixups 2022-01-27 11:48:53 +01:00
Max Hilbrunner
3ef5a97505 Verify custom HTTP headers, fix off by one error 2022-01-27 03:22:37 +01:00
Max Hilbrunner
9590eeebb5 Minor typo fixups to Windows console changes 2022-01-27 03:11:00 +01:00
Fredia Huya-Kouadio
6a4614ef48 Include the godot_plugin_jni.cpp file into the platform/android/SCsub file
This should resolve https://github.com/godotengine/godot/issues/57209
2022-01-26 14:50:56 -08:00
Fredia Huya-Kouadio
b284dd92d3 Fix XR Android manifest metadata
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
2022-01-26 09:05:47 -08:00
bruvzg
57db989a97
[iOS] Fix iOS export with manually specified signing/provisioning data. 2022-01-25 17:13:03 +02:00
Haoyu Qiu
8be49838b3 Fix memory leak when move to trash fails on Linux 2022-01-25 18:38:13 +08:00
Rémi Verschelde
57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592 2022-01-24 10:05:42 +01:00
Fabio Alessandrelli
3f93528483
Merge pull request #57074 from Faless/net/4.x_http_client_64
[Net] Fix get_response_body_length for large files.
2022-01-23 04:42:20 +01:00
Fabio Alessandrelli
18c2e734ac
Merge pull request #56977 from Calinou/web-editor-add-local-web-server
Add local web server configuration designed for web editor development
2022-01-23 04:41:32 +01:00
Fabio Alessandrelli
01e5e98312 [Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.
2022-01-23 01:30:35 +01:00
bruvzg
3bf05c9018
[Export] Instead of removing unsupported options, hide it. 2022-01-22 22:56:58 +02:00
Omar Polo
bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Hugo Locurcio
9ef9bfb12c
Add local web server configuration designed for web editor development
Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.

Headers required for the use of SharedArrayBuffer are automatically
added to every response.
2022-01-20 16:42:00 +01:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde
b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard 2022-01-20 12:09:45 +01:00
Hugo Locurcio
da19898c24
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
2022-01-19 17:07:20 +01:00
Haoyu Qiu
314f309035 Add DisplayServer.clipboard_has() to check clipboard content 2022-01-19 23:44:20 +08:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow 2022-01-19 10:03:17 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
bruvzg
d62ca0c9c0 Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
bruvzg
8bb00a2dfd [macOS export] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-18 11:11:02 +02:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Rémi Verschelde
7176a43260
Remove property hints referencing unsupported svgz extension
The wrongly claimed support for it was removed in #49645.
See also #56862.
2022-01-17 12:40:43 +01:00
bruvzg
962d2df042
[iOS] Improve iOS icon / loading screen export.
Merge "required" / "optional" icons into a single list.
Remove "generate_missing" and automatically rescale icons / loading screens that are missing or have incorrect size.
Print warning if icon or loading screen has incorrect size.
2022-01-17 11:45:31 +02:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde
5f4e90d602
Merge pull request #56238 from madmiraal/fix-44178
Fix Actions mapped to triggers not using the full range
2022-01-14 19:59:29 +01:00
Marcel Admiraal
f41c72c538 Fix Actions mapped to triggers not using the full range 2022-01-14 15:36:20 +00:00
Yuri Roubinsky
9418a2a599 Flush input events before destroying the window 2022-01-14 17:43:31 +03:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
luz paz
858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
Marcel Admiraal
5250cdd150 Use mouse event relative motion to calculate mouse velocity 2022-01-13 15:23:21 +00:00
Rémi Verschelde
cd93bb9130
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths 2022-01-12 16:45:44 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
Rémi Verschelde
adf8af86f8
Merge pull request #56700 from bruvzg/macos_terminal_activation 2022-01-12 11:37:37 +01:00
Rémi Verschelde
dc3b2e6ea2
Merge pull request #56717 from bruvzg/macos_opengl_hdr 2022-01-12 11:35:31 +01:00
bruvzg
a38f56cfc3
[macOS] Fix OpenGL color space on HDR displays. 2022-01-12 10:50:17 +02:00
clayjohn
99064d57db New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
bruvzg
927105692f
[macOS] Improve window activation hack. 2022-01-11 23:25:12 +02:00
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Jason Knight
3e288f65bb Android export plugin passes absolute file paths to gradle for keystores. 2022-01-10 14:34:00 -06:00
bruvzg
4e2c6c1444
[macOS export] Improve code signing/notarization options validation. 2022-01-10 13:18:59 +02:00
Rémi Verschelde
a489eb853d
Merge pull request #56618 from Pineapple/uwp-qpc-tweaks
UWP: Simplify QueryPerformanceCounter usage
2022-01-08 23:40:24 +01:00
Rémi Verschelde
277a159c48
Merge pull request #56497 from Pineapple/qpc-tweaks
Windows: Simplify QueryPerformanceCounter usage
2022-01-08 23:40:01 +01:00
Bartłomiej T. Listwon
24fe82da63 UWP: Simplify QueryPerformanceCounter usage 2022-01-08 13:10:27 +01:00
Rémi Verschelde
7cb0f9d079
Merge pull request #56514 from mhilbrunner/windows-missing-inputs 2022-01-07 10:29:55 +01:00
Aaron Franke
9a0e4ea550
Fix UTC typos in UWP platform 2022-01-06 10:49:48 -08:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Marcel Admiraal
ac1e7e10eb Set window to focused when created 2022-01-06 08:04:59 +00:00
Rémi Verschelde
75c06289c4
Merge pull request #56517 from bruvzg/fix_export_utf8 2022-01-05 15:08:27 +01:00
Rémi Verschelde
63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
bruvzg
d2573c1636
Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
Max Hilbrunner
6a6c4f2197 Windows input: Fix wrong OEM key, add missing keys 2022-01-05 12:20:47 +01:00
Bartłomiej T. Listwon
5ba38fb208 Windows: Simplify QueryPerformanceCounter usage 2022-01-05 07:40:46 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Marcel Admiraal
f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Rémi Verschelde
1d6f8ad837
Merge pull request #56438 from madmiraal/fix-56428
Fix tablet tilt values returning bad values
2022-01-03 23:48:46 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Fredia Huya-Kouadio
a8a20a0e02
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
Fix Android Studio builds
2022-01-03 09:19:21 -08:00
Rémi Verschelde
5e4d1c26aa
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize 2022-01-03 14:00:00 +01:00
Marcel Admiraal
75a58360fd Fix tablet tilt values returning bad values 2022-01-02 12:15:14 +00:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Marcel Admiraal
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Pierre-Thomas Meisels
5e0e4f209a OSX: Add signing of directory structure in Library when exporting for OSX.
OSX: Add exporting of folder structure in PlugIns when exporting for OSX.
2021-12-28 14:39:42 +01:00
Yuri Roubinsky
0f83d7272c Fix cursor stucking in resize shape 2021-12-28 13:35:07 +03:00
Aaron Franke
cd6ac96bbb
Remove build system code for 32-bit iOS 2021-12-22 00:44:19 -08:00
ne0fhyk
1345e66935 Fix Android Studio builds. 2021-12-21 07:41:12 -08:00
Rémi Verschelde
51c5fa48ab
Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master 2021-12-20 10:28:16 +01:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Bastiaan Olij
d08b28aeb0 Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues. 2021-12-18 12:21:16 +11:00
Wilson E. Alvarez
3c198aecaa
Sync detect_prime_x11.cpp formatting changes from 3.x branch 2021-12-17 16:08:13 -05:00
Rémi Verschelde
33e03386b3
Merge pull request #55966 from bruvzg/wt💩4 2021-12-16 23:05:24 +01:00
Sam Lantinga
8df0baf6f5 Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-16 08:52:47 -08:00
Marcel Admiraal
6e38fc4b80 Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:08 +00:00
bruvzg
1fdb6a99c8
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:57 +02:00
bruvzg
6ee48afb4e
[Windows] Open a new console window for the editor instances. 2021-12-14 14:49:58 +02:00
Aaron Franke
368c0bc0ac
Misc build system fixes 2021-12-10 12:14:27 -06:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Rémi Verschelde
89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master 2021-12-09 23:04:41 +01:00
Rémi Verschelde
e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master 2021-12-09 23:03:10 +01:00
Rémi Verschelde
1a2cdcbcc8
Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master 2021-12-09 23:01:30 +01:00
ne0fhyk
862c0d06fb Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:25:48 -08:00
Fredia Huya-Kouadio
cfa81ff32a Enable configuration of the android:excludeFromRecents activity attribute. 2021-12-09 08:50:47 -08:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Fredia Huya-Kouadio
2e7e6502dd Add configs to specify the min and target sdk versions. 2021-12-08 09:13:07 -08:00
Luis Sanchez
40f26cb260 Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)
2021-12-03 20:21:39 +01:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Fabio Alessandrelli
470496d8d4 [HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
2021-11-30 11:10:21 +01:00
Rémi Verschelde
8f0c6ce726
Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath 2021-11-26 13:41:16 +01:00
Fabio Alessandrelli
eaedc92c61 [HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.
2021-11-26 12:44:51 +01:00
Yuri Roubinsky
ab6e370a9e
Merge pull request #55344 from Chaosus/repair_error_func 2021-11-26 14:06:00 +03:00
Yuri Roubinsky
a4b7de6b23 Fix console colors on Windows 2021-11-26 13:10:55 +03:00
Fabio Alessandrelli
63e2db2499 [HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.
2021-11-26 09:44:00 +01:00
Yuri Roubinsky
675111e480 Restore console window output for editor app on Windows 2021-11-25 22:06:45 +03:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Rémi Verschelde
c038768379
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master 2021-11-22 10:28:06 +01:00
Marcel Admiraal
2fa4c6498a Fix Android get_screen_orientation() not returning valid values 2021-11-21 12:05:25 +00:00
Fredia Huya-Kouadio
882ec0d611 Add support for OpenXR export configurations. 2021-11-20 06:10:44 -08:00
Fabio Alessandrelli
46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
Rémi Verschelde
fc9de5ba7f
Merge pull request #54499 from Faless/threads/4.x_work_pool_default 2021-11-19 09:39:21 +01:00
Fabio Alessandrelli
91dbc288cc [HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.
2021-11-19 04:07:01 +01:00
Fabio Alessandrelli
f13c7fc83e [HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.
2021-11-19 04:06:55 +01:00
Rémi Verschelde
e7216d4085
Merge pull request #55072 from KoBeWi/untitled_goose_project 2021-11-18 13:47:32 +01:00
kobewi
f6d16d55c6 Fix data directory of unnamed projects 2021-11-18 12:31:29 +01:00
Rémi Verschelde
64d7df1e5f
Windows: Use /bigobj only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.
2021-11-18 10:38:35 +01:00
Will Jordan
283e31a3e2 Fix crash on macOS (AS) when dualshock4 is removed 2021-11-17 15:13:53 +01:00
bruvzg
c8037ef2e5 [macOS] Fix crash handler not printing function names on M1 Macs. 2021-11-16 08:45:34 +02:00
Rémi Verschelde
6715bc7754
Merge pull request #54992 from RandomShaper/drop_android_db_setting 2021-11-15 17:54:23 +01:00
Pedro J. Estébanez
cab870e9d3 Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
Aaron Franke
35b9263e5b
Fix typo in architecture name for x86_64 macOS 2021-11-12 20:46:08 -06:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
Rémi Verschelde
7d2900e1bd
Merge pull request #54876 from bruvzg/no_captured_move 2021-11-11 14:47:13 +01:00
bruvzg
f6e449a194 Make window unmovable by dragging title bar, when mouse in captured or confined mode. 2021-11-11 14:02:08 +02:00
Rémi Verschelde
2beaae4b6f
String: Remove erase method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
Rémi Verschelde
9b6897307c
Merge pull request #54837 from akien-mga/windows-bigobj 2021-11-10 17:48:35 +01:00
Rémi Verschelde
11d1319afd
Windows: Enable /bigobj to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10 16:06:39 +01:00
Rémi Verschelde
b727061ce0
Windows: Fix compilation warnings with GCC 11.2.1 2021-11-10 15:13:05 +01:00
Rémi Verschelde
8a15e404b2
Merge pull request #54463 from RandomShaper/fix_gl3_32bits 2021-11-09 11:55:26 +01:00
Rémi Verschelde
43ff899fa7
Merge pull request #54315 from nekomatata/x11-key-events-log 2021-11-09 00:03:12 +01:00
bruvzg
73a774d8d1 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
bruvzg
d0490d140b [iOS export] Capture and display xcodebuild output. 2021-11-07 11:05:05 +02:00
bruvzg
c8f3dd776b [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-06 18:58:03 +02:00
Rémi Verschelde
bf10956b7f
Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error 2021-11-05 10:20:09 +01:00
PouleyKetchoupp
4215d694f8 Fix BadWindow X11 errors when a window is closed while processing struts
A window can be closed on the server side while processing results from
_NET_CLIENT_LIST, which causes BadWindow fatal errors by default in
XGetWindowProperty.

The only way to safely catch this case is to set an error handler to
ignore BadWindow errors while these commands are processed.
2021-11-04 09:47:18 -07:00
Rémi Verschelde
197169b92a
Merge pull request #54591 from WoLfulus/master 2021-11-04 17:45:52 +01:00
WoLfulus
3c9d7203ea
Fix dwFlags on CreateProcessW calls 2021-11-04 09:50:45 -03:00
Fredia Huya-Kouadio
bd3d99ca8a Add default minSdkVersion and targetSdkVersion in the AndroidManifest.xml file 2021-11-03 21:54:19 -07:00
bruvzg
1ad14eb14b [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
Fabio Alessandrelli
4ed1d977fc [OS] Add ThreadWorkPool default size to OS.
Some platforms (*cough* web *cough*) have hard limits on the number of
threads that can be spawned.

Currently, ThreadPoolWork (mostly used in rendering/physics servers)
will spawn as many threads as CPUs available causing exception on
machines with high CPU count.

This commit adds a new overridable method to OS that returns the default
thread pool size (still the CPU count by default), and overrides it for
the JavaScript platform so it always allocate only one thread.

We can likely improve the whole ThreadPoolWork in the future to always
allocate X amount of threads, and assign jobs to them on the fly, but
that will require some more architectural changes.
2021-11-02 04:16:00 +01:00
Rémi Verschelde
7b83039885
Merge pull request #54490 from q66/ppc 2021-11-01 23:27:21 +01:00
Daniel Kolesa
3a84a64d2f Add support for PowerPC family 2021-11-01 22:25:53 +01:00
Hugo Locurcio
665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
Rémi Verschelde
a000186de4
Merge pull request #41565 from nekomatata/x11-usable-screen-size 2021-11-01 18:11:57 +01:00
Pedro J. Estébanez
07adf1193d Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer 2021-11-01 14:04:24 +01:00
bruvzg
0b6b8427c8 [macOS] Add create_instance function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
PouleyKetchoupp
85a934954d Implemented screen_get_usable_rect for X11 Display Server
Helps with fixing issues with scrolling popups not respecting screen
decorations on the display server side.

Reproduction steps for a simple use case:
- Start the editor project list
- Open the language selection popup

Support for multi-screen:
Handling decorations is supported in different ways depending on the
information the window manager provides:
- _GTK_WORKAREAS is used when available from the WM to get accurate rect
for the different screens directly (available on Gnome).
- Alternatively, strut information is used to calculate available space
for a given desktop manually (XFCE, KDE).
- As last resort _NET_WORKAREA is used. It provides one full rect for all
screens, which doesn't handle decorations on the secondary screen in all
cases.
2021-10-29 11:56:08 -07:00
Max Hilbrunner
82f88f5d56
Merge pull request #54340 from aaronfranke/time-doc
Update and fix Time documentation
2021-10-29 15:49:22 +02:00
Sean Kim
753836c373 Adds support for 'use_coverage' flag in OSX.
Based on #36572 which added support for Linux
2021-10-28 15:23:23 -07:00
Rémi Verschelde
9fb9b99cab
Merge pull request #42117 from nekomatata/x11-get-window-screen
Fix window_get_current_screen for X11 display server
2021-10-28 20:57:24 +02:00
PouleyKetchoupp
b34480b645 Fix window_get_current_screen for X11 display server
This method used to check which screen contains the top-left corner of
the window (and default to the first screen in case none is found),
which is not accurate in some cases.

Now the area of overlap with each screen is calculated, so we can get
the best candidate based on the window's position.

This makes window_get_current_screen consistent with Windows platform,
and fixes an issue where popups appear on the main screen when the main
window is slightly moved outside of the desktop on the top or left.
2021-10-28 10:26:05 -07:00
Aaron Franke
2dabdda36a
Update Time documentation 2021-10-28 10:16:56 -05:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
d4067e661c
Merge pull request #54326 from nekomatata/x11-fix-input-delay 2021-10-28 08:57:37 +02:00
PouleyKetchoupp
ba96fc6a4d Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 15:24:09 -07:00
PouleyKetchoupp
0b17d4e57d Add KeyPress & KeyRelease events to X11 debug events logging
Compiled out by default, just used for debugging local builds.
2021-10-27 10:08:09 -07:00
Rémi Verschelde
9204a3a50e
Android: Properly validate godot_project_name_string for Android special chars
Fixes #52659.
2021-10-26 10:01:09 +02:00
Rémi Verschelde
b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning 2021-10-23 19:13:34 +02:00
ConteZero
8c48b4a7e0 Fix primary clipboard warning 2021-10-23 15:50:01 +02:00
Marcel Admiraal
f80cb4dffa Fix Gradle builds not excluding excluded tasks 2021-10-23 14:13:36 +01:00
Rémi Verschelde
5f7bbc2b57
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).
2021-10-22 23:35:51 +02:00
Aaron Franke
474d0f58f5
Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Marcel Admiraal
87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Rémi Verschelde
8748247d6f
Merge pull request #53702 from ConteZero/primary_clipboard_linux 2021-10-20 16:35:04 +02:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
ConteZero
838c9d37b4 Added primary clipboard for Linux 2021-10-18 14:01:06 +02:00
Ignacio Roldán Etcheverry
5b278ad7bc
iOS: Don't embed project static frameworks/libs
Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
    
Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:38:03 +02:00
Rémi Verschelde
1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
Rémi Verschelde
ae74e78909
Remove WebM support (and deps libvpx and opus)
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.

With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.

Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.

This also removes the compile-time dependency on `yasm`.

Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Rémi Verschelde
cd21cc683a
SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee
8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Marcel Admiraal
95b1275197 Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
Gilles Roudière
0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Rémi Verschelde
e2dfb656f4
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to godotengine/godot-proposals#3371.
2021-10-14 12:01:28 +02:00
Mark Riedesel
f0dd693a08 free dbus errors when inhibiting freedesktop screensaver (prevents small memory leak) 2021-10-12 21:11:56 -04:00
Rémi Verschelde
88463c3eee
Merge pull request #53712 from CakHuri/nullptr
Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
Hugo Locurcio
b1b14e5fd7
Build for 64-bit ARM by default when compiling or exporting for Android
All Android devices that support Vulkan support 64-bit ARM.

This also removes NEON opt-out code for ARMv7 as pretty much all
ARMv7 devices also support NEON.
2021-10-12 16:35:49 +02:00
M. Huri
033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
ne0fhyk
431ccdb057 Pass the correct export_format argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
Rémi Verschelde
ab9c1574d0
Merge pull request #53580 from RandomShaper/improve_cache_funcs 2021-10-09 13:40:53 +02:00
Pedro J. Estébanez
007cb5ccfb Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
Rémi Verschelde
1f192c43b0
Merge pull request #51429 from omar-polo/fix-basename 2021-10-09 10:34:21 +02:00
Omar Polo
a3384b7461 use .get_file() instead of basename(3)
On OpenBSD the compiler complains that calling basename(3) would lose
const qualifier.  basename(3) is defined as

	char *basename(char *);

and can, accorgindly to the POSIX.1, modify the passed string.

This uses the .get_file() method.  The check is necessary because
file_name could be a directory, in which case .get_file() would return
an empty string.  The .get_base_dir().get_file() idiom is already used.

The usage of get_file() and the check were suggested by theraot, thanks!
2021-10-08 20:10:26 +02:00
kobewi
92a53f9bd6 Change dragging cursor on Windows 2021-10-06 13:13:42 +02:00
Rémi Verschelde
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Fabio Alessandrelli
68616edcbc [HTML5] Refactor JS library listeners to OS. 2021-10-05 14:15:07 +02:00
Fabio Alessandrelli
c494e442bc [HTML5] Refactor display/input JS library code. 2021-10-05 14:15:07 +02:00
Fabio Alessandrelli
204822ed45 [HTML5] Implement Pointer Lock API in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 14:15:07 +02:00
Fabio Alessandrelli
7d6c1fdb32 [HTML5] Implement window blur in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 14:15:07 +02:00
Fabio Alessandrelli
b6315afc9a [HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 14:15:07 +02:00
Fabio Alessandrelli
b2d30c725d [HTML5] Implement mouse/touch/key events in JS library.
This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
2021-10-05 14:15:07 +02:00
Rémi Verschelde
b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release 2021-10-05 08:43:07 +02:00
Jordan Schidlowsky
b78d399f91 revert 0d7409a so additional error information prints in release builds 2021-10-04 16:55:01 -06:00
bruvzg
0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde
a7011fa294
Merge pull request #52684 from Frixuu/master 2021-10-01 11:53:01 +02:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
Rémi Verschelde
3a19400889
Merge pull request #48685 from bruvzg/bundle_icon_4 2021-09-30 14:55:04 +02:00
Fabio Alessandrelli
e2e1a5099c
Merge pull request #52809 from selgesel/patch1
Release pressed events when the window is blurred on HTML5 platform
2021-09-29 13:09:59 +02:00
Rémi Verschelde
23b51a1708
HTML5: Fix minification error with Emscripten 1.39.9
It used an old vendored version of acorn.js which seems to choke on this
trailing comma. This is not a problem for more recent Emscripten versions.

We disable the `comma-dangle` check in ESLint to prevent this issue.
2021-09-29 09:11:11 +02:00
bruvzg
911c276a1a [macOS, sandbox] Add export option to embed and sign helper executables. 2021-09-27 11:02:56 +03:00
Hugo Locurcio
6def32d643
Replace #pragma once by traditional include guards for consistency
`#pragma once` was used in a few files, yet we settled on using
traditional include guards instead.

The PooledList template comment was also moved to allow editors
such as Visual Studio Code to display the comment when hovering
PooledList.

`app.h` was renamed to `app_uwp.h` to be less generic for the
include guard.
2021-09-24 02:33:15 +02:00
Selgesel
5d1d9f23de Release pressed events when the window is blurred on HTML5 platform 2021-09-23 16:44:31 +03:00
Bartłomiej T. Listwon
425ed0ffe0 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
Rémi Verschelde
a412011be7
Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode
Fix shell_open not returning errors on Windows
2021-09-21 11:26:58 +02:00
Rémi Verschelde
bd75235b8a
Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_pr
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-21 10:44:08 +02:00
Frixuu
650e63a7ca Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
Dan
131f5dbb54 Fix Windows cursor with trails disappearing in fullscreen
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00
Ricardo Subtil
c4787a8e6d Fix shell_open not returning errors on Windows 2021-09-19 11:29:56 +01:00
Rémi Verschelde
ce0feeaf69
Merge pull request #52715 from Calinou/linuxbsd-vulkan-driver-reboot
Mention that rebooting is required after updating graphics driver on Linux
2021-09-16 10:26:39 +02:00
Rémi Verschelde
a507a50d16
Merge pull request #52720 from Faless/js/4.x_fix_wheel
[HTML5] Fix wheel/touch callback modifying event after parse.
2021-09-16 09:42:04 +02:00
ne0fhyk
69f890ff11 Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
Fabio Alessandrelli
246334b836 [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
Performances are not great in general, bad on Firefox, on Chrome, well,
it could be an improvement. Leave it as a fallback for now, but can be
forced via project settings if desired (or custom JavaScript logic via
the "args" option).

I'm actually surprised this works, it involves so many allocations, but
there's no way around it when SharedArrayBuffer is not available :(.
2021-09-15 20:48:49 +02:00
Fabio Alessandrelli
e902347a8c
Merge pull request #52695 from Faless/js/4.x_audio_mix_rate
[HTML5] Use browser mix rate by default on the Web.
2021-09-15 20:33:42 +02:00
Fabio Alessandrelli
c3f5194861 [HTML5] Fix wheel/touch callback modifying event after parse.
The events should be duplicated or reinstantiated without
assuming that parse_input will consume them immediately.
2021-09-15 20:07:28 +02:00
Hugo Locurcio
7486fa9b16
Mention that rebooting is required after updating graphics driver on Linux 2021-09-15 18:34:10 +02:00
ne0fhyk
5bbfe0b5a8 Add support for Play Asset Delivery.
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:06:11 -07:00
Rémi Verschelde
f18a6f2fd0
Merge pull request #52696 from Faless/js/4.x_worklet_rb_bug 2021-09-15 12:54:51 +02:00
Rémi Verschelde
13d2928490
Merge pull request #52282 from Calinou/scons-improve-linuxbsd-build-messages
Improve messages when compiling for Linux/*BSD
2021-09-15 12:50:39 +02:00
Fabio Alessandrelli
ba08f39e47 [HTML5] Fix bug in AudioWorklet when reading output buffer.
Would attempt an out of bounds read, causing an exception.
2021-09-15 11:58:52 +02:00
Fabio Alessandrelli
d187bb4e11 [HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 11:56:21 +02:00
Hugo Locurcio
065c79f0df
Re-enable building position-independent executables on Linux/*BSD
This provides better security at the cost of having misleading
binary icons on some file managers.

Now that recent Linux distributions no longer allow executing
binaries by double-clicking them in a file manager (even if the
binary is set to be executable), the usability cost of PIE is lowered.
You have to use a terminal or install a `.desktop` file nowadays.
2021-09-15 01:05:27 +02:00
Fabio Alessandrelli
76a7ee88d2
Merge pull request #52604 from Faless/js/4.x_input_fix
[HTML5] Fix input not working when buffered.
2021-09-14 11:47:40 +02:00
Fabio Alessandrelli
4c6845c095 [HTML5] Fix input not working when buffered.
After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.

This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 19:07:44 +02:00
Fabio Alessandrelli
490511fcfe [HTML5] Fix build error due to missing string cast. 2021-09-12 19:07:18 +02:00
Hugo Locurcio
1513aa9b26
Add logo attribution for Android, HTML5 and Linux platform icons
- Tweak the Android platform logo to remove the Android wordmark,
  as it can't be used without explicit permission.
2021-09-11 19:34:10 +02:00
Max Hilbrunner
7ca6a0e849 Clean DisplayServerWindows and add missing guards 2021-09-10 15:56:46 +02:00
Marcel Admiraal
23311a6ed3 Use current androidx Fragment library instead of legacy libraries 2021-09-08 10:17:26 +01:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Daniel Kariv
52b114bc78 fix fullscreen issue on macOS
adds a call for resize event.
2021-09-03 14:35:28 +03:00
Fredia Huya-Kouadio
ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
PouleyKetchoupp
0b681d5834 Add support for adding plugin views behind the main view on Android
Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Hugo Locurcio
4c5deea83e
Improve messages when compiling for Linux/*BSD
- Don't display messages when enabling PulseAudio/ALSA/D-Bus/udev
  as these become noisy in incremental builds.
- Improve warning and error messages to be more descriptive
  and consistent.
2021-08-31 16:21:42 +02:00
Fabio Alessandrelli
7ab78c4cad
Merge pull request #49598 from Calinou/web-editor-improve-download-project-source-zip-name
Improve the generated ZIP archive name when using Download Project Source
2021-08-31 02:36:02 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
ne0fhyk
9f4aa1f5ad Update the AndroidManifest to enable access to Oculus OpenXR runtime. 2021-08-27 11:12:25 -07:00
jmb462
59116e1995 Fix bad size after restoring a minimized window under Windows 2021-08-27 14:32:52 +02:00
Hugo Locurcio
3db8359324
Merge pull request #47829 from Calinou/improve-crash-handler-display
Improve crash handler message display
2021-08-25 08:03:10 +02:00
Max Hilbrunner
ca7f53dd25
Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windows
Fix window decoration size on Windows
2021-08-24 17:28:47 +02:00
floppyhammer
1a5d72bf16 Fix window decoration size on Windows 2021-08-23 10:43:34 +08:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Michael Alexsander
b4cea10771
Merge pull request #49756 from Calinou/android-export-move-clear-previous-install-setting
Move the Android "clear previous install" setting to Editor Settings
2021-08-22 23:30:13 +00:00
Marcus Brummer
47f338fc12 Check if vibration duration is > 0 on Android 2021-08-21 17:33:25 +02:00
Rémi Verschelde
16f49d4b29
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
Follow-up to #51002.
2021-08-19 15:01:30 +02:00
Fredia Huya-Kouadio
f4222733ca Delegate handling and implementation of the restart functionality to the Godot host. 2021-08-18 10:24:42 -07:00
Fabio Alessandrelli
71fb2429a0 [CI] Upgrade Emscripten to 2.0.27.
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-18 10:30:50 +01:00
Rémi Verschelde
be80d381d2
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Add support for Android scoped storage
2021-08-17 13:33:28 +02:00
ne0fhyk
3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
ModProg
d9e24b72f7 [android] Fixed wrong button mask for right click 2021-08-16 18:49:12 +02:00
Hugo Locurcio
719ff68fdd
Improve the generated ZIP archive name when using Download Project Source
This makes for easier organization since downloading a project
several times (or several different projects) will result in more
meaningful file names.
2021-08-16 18:33:03 +02:00
Rémi Verschelde
1057a107e0
Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers
Fix Xbox controllers in Bluetooth mode on macOS
2021-08-16 17:50:10 +02:00
Hugo Locurcio
91a5ff9dc3
Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16 17:06:05 +02:00
Hugo Locurcio
2cdace1749
Move the Android "clear previous install" setting to Editor Settings
This means the setting now applies to every project deployed from
the editor, rather than being per-export preset.
2021-08-16 05:59:48 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
Pedro J. Estébanez
e745088f1f Switch to input buffering on Android
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.

As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.

`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate).

Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-13 11:45:50 +02:00
Pedro J. Estébanez
dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
Pedro J. Estébanez
7c864d41c9 Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
Rémi Verschelde
af70288ee0
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:43:59 +02:00
Rémi Verschelde
4c53669d8a
Merge pull request #51524 from RandomShaper/faster_vma
Upgrade Vulkan Memory Allocator, use Volk on Android
2021-08-13 08:42:58 +02:00
Fredia Huya-Kouadio
e73e336e3b Add support for prompting the user to retain app data on uninstall.
Supported on Android 10 and higher.
2021-08-12 22:16:14 -07:00
Fredia Huya-Kouadio
28a99e4cf6 Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
Pedro J. Estébanez
7b7e17a626 Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
Rémi Verschelde
554312a3b2
Android: Use volk instead of NDK Vulkan headers
We no longer build the Vulkan loader, and volk lets us load it dynamically.
Roblox uses volk on Android so it should work well for us too.
2021-08-12 23:39:30 +02:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
Rémi Verschelde
6f043f7a19
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 2021-08-12 17:22:43 +02:00
Sergey Minakov
253581f85c Split uwp platform export template into multiple files 2021-08-12 17:18:37 +03:00
Sergey Minakov
9f49255bee Split javascript export template into multiple files 2021-08-12 17:18:36 +03:00
Sergey Minakov
6627f18e0f Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
Sergey Minakov
d18dc7f41c Split osx platform export template into multiple files 2021-08-12 17:18:34 +03:00
Sergey Minakov
ed49e038ec Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
Sergey Minakov
968b712a97 Split iphone platform export template into multiple files 2021-08-12 16:56:17 +03:00
Marcus Brummer
20b3e2cc94 Properly finishes Godot's Android activity when destroyed by the system 2021-08-12 15:33:51 +02:00
bruvzg
133f678f85 Remove unnecessary iOS linker flags. 2021-08-12 14:25:16 +03:00
bruvzg
d7957a2a20 Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
bruvzg
ae7dbb678c [macOS] Move captured mouse cursor to the center when window gain focus. 2021-08-08 22:27:57 +03:00
Sergey Minakov
ae91e372d1 [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:28:37 +03:00
Georg Wacker
63ba15a518 Fix vertical scroll/zoom for precision touchpad
Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-08-06 15:06:11 +02:00
Haoyu Qiu
1d5332069b Make progress and errors translatable when exporting to Android 2021-08-01 17:16:16 +08:00
Rémi Verschelde
c191cfbddf
Windows: Fix build with SCons 4.2.0 2021-08-01 10:08:20 +02:00
Fredia Huya-Kouadio
ace6df6947 Fix custom build export 2021-07-27 09:15:45 -07:00
vitika9
1add8b3172 Removed Redundant assignement of name inside configure_joypad function 2021-07-27 14:51:42 +05:30
Rémi Verschelde
438be4422f
Merge pull request #50878 from bruvzg/debug_entitlement
[macOS] Add "debugging" (`get-task-allow`) to the export options.
2021-07-26 10:52:09 +02:00
bruvzg
2dd6c3eb09 [macOS] Add "debugging" (get-task-allow) to the export options, to allow using native debugger. 2021-07-26 11:28:52 +03:00
luz paz
2e0044c93d Remove unnecessary 'pass' statement
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25 11:56:24 -04:00
luz paz
3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
bruvzg
618eb27e8b Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
bruvzg
53f84e39fd Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK path option, use xcframework instead of static framework). 2021-07-22 16:29:24 +03:00
Rémi Verschelde
ab732fe3eb
Merge pull request #50712 from nekomatata/x11-popup-focus-fix
Fix popup closing immediately after showing on some Linux WMs
2021-07-22 09:27:48 +02:00
PouleyKetchoupp
e030360b88 Fix popup closing immediately after showing on some Linux WMs
When a popup is going to be closed, switch focus to the parent only if
the popup is still being focused.

Fixes some cases with specific WMs where due to the order of events, a
new popup could be immediately unfocused because a previously opened
and closed popup is switching focus to the parent.
2021-07-21 12:28:39 -07:00
ne0fhyk
fa587778d8 Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:44:04 -07:00
Rémi Verschelde
b4baec08cf
Merge pull request #50206 from groud/undoredo_increase_args_count
Increase the number of arguments accepted by UndoRedo methods
2021-07-20 09:50:01 +02:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hendrik Brucker
38578a8095 Modernize Display server to use override keyword 2021-07-16 21:39:13 +02:00
Rémi Verschelde
296b713ee8
Merge pull request #50481 from reduz/install-android-build-sources
Added ability to load Android build sources from file.
2021-07-15 18:22:26 +02:00
Fabio Alessandrelli
7431586286 [HTML5] Make threads build the default.
Non-threads build are broken anyway.
2021-07-15 15:33:39 +02:00
reduz
6639cc9853 Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.
2021-07-15 10:14:08 -03:00
Fabio Alessandrelli
3d8acc7a54 [HTML5] Fix build (with module_webxr_enabled=no).
The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Rémi Verschelde
dcabc27337
Merge pull request #50409 from godot-joe/fix-ambiguous-variant-on-debian-10-build
Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7
2021-07-14 14:58:36 +02:00
Sergey Minakov
aa321f0a24 [iOS] Fix plugin configuration loading
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
2021-07-13 21:30:19 +03:00
Rémi Verschelde
681b1bb306
Merge pull request #50422 from Faless/js/4.x_memory_initial_32
[HTML5] Raise default initial memory to 32 MiB.
2021-07-13 17:02:22 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
Fabio Alessandrelli
897c906ebf [HTML5] Raise default initial memory to 32 MiB.
The memory was resized in any case during start.

Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863

Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13 15:51:00 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
reduz
5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
joe
b627fcd2cd Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7 2021-07-13 03:44:03 +01:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
bruvzg
f37981b83f [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 2021-07-09 22:47:43 +03:00
likeich
0314e04939 Fix linux use after free
Fixes #50032
2021-07-08 22:34:07 -04:00
Fabio Alessandrelli
d4e302a3a4 [HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Gilles Roudière
2f9a0268dd Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00
Marcel Admiraal
57317ce7b8 Remove Android onKeyMultiple override 2021-07-06 17:39:42 +01:00
Marcel Admiraal
1856f16378 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:32:09 +01:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Hendrik Brucker
043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
miere43
119a59f872 Replace backslash with forward slash in OS_Windows path methods 2021-07-04 09:04:21 +03:00
Marcel Admiraal
23e152040b Use static inner classes in Godot Java code 2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a Replace single method anonymous classes with lambdas in Godot Java code 2021-07-03 05:13:31 +01:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Marcel Admiraal
3f95bbed73 Remove redundant explicit types in Godot Java code 2021-07-02 17:45:30 +01:00
Marcel Admiraal
61ee51d2bf Use StringBuilder instead StringBuffer in Godot Java code 2021-07-02 16:57:12 +01:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports 2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
thebestnom
e200195564 Android: Initialize mouse mode 2021-07-02 18:00:33 +03:00
Marcel Admiraal
a38fd4a4c2 Remove unused imports from Android Java code 2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
Marcel Admiraal
a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
Rémi Verschelde
40a594c6ea
Android: Add isGame application attribute, default to true
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.
2021-07-01 11:00:23 +02:00
Marcel Admiraal
8270e101a7 Fix unchecked call to put() warning in GodotInputHandler.java 2021-06-30 12:13:05 +01:00
Rémi Verschelde
52e3f986ac
Merge pull request #49911 from madmiraal/fix-49878
Add GDNative libraries to Android custom Gradle builds
2021-06-29 14:58:23 +02:00
Rémi Verschelde
871a338376
Merge pull request #49910 from Faless/js/4.x_canvas_resize
[HTML5] Add option to focus canvas on start.
2021-06-29 12:40:25 +02:00
Marcel Admiraal
7b63f0a22d Add GDNative libraries to Android custom Gradle builds 2021-06-29 09:26:28 +01:00
bruvzg
8f7c2ccefd [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 10:38:28 +03:00
Rémi Verschelde
a738ddb9a4
Merge pull request #35536 from shroudedcode/keep-screen-on-linux
Make "Keep screen on" work on Linux
2021-06-27 19:33:23 +02:00
Fabio Alessandrelli
c12fca57f4 [HTML5] Add option to focus canvas on start.
Enabled by default.
2021-06-25 19:07:17 +02:00
Fabio Alessandrelli
fdccc0b219
Merge pull request #49889 from timothyqiu/url-path
Strip query string when parsing HTTP request line for path
2021-06-24 23:52:53 +02:00
Haoyu Qiu
91477cd4a9 Strip query string when parsing HTTP request line for path 2021-06-25 00:20:28 +08:00
ne0fhyk
d1a9363c4c Update config versions and deprecate the use of the jcenter maven repo. 2021-06-24 08:58:56 -07:00
Rémi Verschelde
e55be041d8
Merge pull request #49833 from m4gr3d/add_support_for_custom_debug_keystore_master
Add support for custom debug keystore
2021-06-23 15:28:25 +02:00
Fabio Alessandrelli
b00c4a4360 [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012 [Net] Unify HTTPClient request and request_raw. 2021-06-23 13:53:43 +02:00