Rémi Verschelde
2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774
2021-10-21 13:51:30 +02:00
SeleckyErik
98c0ffb749
Add BAKE_ERROR_NO_ROOT to BakedLightmap
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Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde
b7ded89fe9
Merge pull request #54057 from skimmedsquare/procedural-sky-thread-done-crash-53621
2021-10-21 12:00:07 +02:00
Sean Kim
8de5b78a97
Fix crash on null image ref in ProceduralSky
2021-10-20 22:55:08 -07:00
Haoyu Qiu
7e6e6c871b
Make RichTextLabel honor content margin when drawing font shadow
2021-10-21 11:30:45 +08:00
PouleyKetchoupp
67635bfcc2
Fix SoftBody memory corruption when switching mesh at runtime
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When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.
Also cleaned a few things around private methods.
2021-10-20 10:52:38 -07:00
PouleyKetchoupp
b4b94ac8a0
Fix errors in mouse detection when removing collision object from tree
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Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:01:26 -07:00
Haoyu Qiu
37ef6036d0
Add missing cache clear in RichTextLabel::_process_line
2021-10-20 23:46:57 +08:00
Hugo Locurcio
dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
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This also improves the documentation for the `max_distance` property.
(cherry picked from commit b383181851
)
2021-10-18 11:24:42 +02:00
Rémi Verschelde
f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals
2021-10-15 18:54:43 +02:00
Maxime Lapointe
f3002c62b7
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
floppyhammer
0b5724514d
Fix bilinear TextureProgressBar with nine patch enabled
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(cherry picked from commit a238816f0b
)
2021-10-15 12:51:42 +02:00
Red Headphone
066f214654
no limit of negative value for engine_force (VehicleBody class)
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(cherry picked from commit fff70a6427
)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli
6c4bb3fc4a
Revert HTTPRequest gzip compression support.
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Partial revert of commit c1135cf006
.
2021-10-14 12:51:37 +02:00
Yuri Sizov
b02c61ddb1
Ignore OS specific values (constants, project settings, properties)
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Michael Alexsander
eeb6652436
Fix invisible tabs not being ignored in Tabs
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(cherry picked from commit 3c5103ac1d
)
2021-10-10 12:27:51 +02:00
Haoyu Qiu
52ebe5993e
Use loop instead of recursion when clearing proximity groups
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(cherry picked from commit 6072f38bb1
)
2021-10-10 12:27:51 +02:00
Hugo Locurcio
7dcefa7c1b
Add a warning for Timer nodes with very low wait times
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde
c00848ae03
Merge pull request #53572 from kleonc/scene-tree-free-objects-queued-during-destruction-3x
2021-10-08 18:10:45 +02:00
kleonc
ae96da28d8
Delete objects enqueued for deletion during SceneTree destruction
2021-10-08 16:38:38 +02:00
Rémi Verschelde
06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
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Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
Haoyu Qiu
ff27b994cd
Re-prepare VisualServer if SoftBody mesh changed
2021-10-06 23:25:14 +08:00
Haoyu Qiu
52a840b9c9
Fix crash when tooltip_request_func object is freed
2021-10-06 15:33:31 +08:00
PouleyKetchoupp
00d4a30b05
Fix editable children errors when packing scene tree at runtime
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When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.
This check can be safely made outside instead.
(cherry picked from commit 2f6cf3b8a8
)
2021-10-06 09:29:31 +02:00
Haoyu Qiu
0f18f225ee
Fix crash when deleting Camera2D and Viewport assigned to it
2021-10-06 13:41:21 +08:00
Rémi Verschelde
77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor
2021-10-05 19:12:19 +02:00
Rémi Verschelde
d35fccb651
Merge pull request #52365 from jitspoe/3.x.viewport_error_fix
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[3.x] Fix ViewportTexture error when viewport is used from a child scene
2021-10-05 18:51:51 +02:00
Rémi Verschelde
bd7bea2087
Merge pull request #53233 from metinc/fix-animated-sprite-precision-error
2021-10-05 15:23:51 +02:00
Ansraer
d44aa61735
implement better ui scaling
2021-10-05 14:30:38 +02:00
kobewi
f9720a9bf2
Add Listener2D
2021-10-05 13:29:59 +02:00
jitspoe
d2637ca950
Fix ViewportTexture error when viewport is used from a child scene
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Fix invalid errors when a separate child scene file contains a viewport and
that viewport is used for a texture in the current scene.
Fixes #27790 .
2021-10-05 12:17:42 +02:00
Rémi Verschelde
69437eb746
Merge pull request #53012 from lawnjelly/portals_unload_reason
2021-10-05 12:00:43 +02:00
Rémi Verschelde
58fe0bd2cb
Merge pull request #53052 from kleonc/animated-sprites-centered-rendering-3x
2021-10-05 11:22:26 +02:00
Michael Alexsander
a5214f437f
Fix Tabs
offset overreaching when scrolling fast
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(cherry picked from commit 0dd65fff3b
)
2021-10-05 10:53:06 +02:00
Rémi Verschelde
72a922eb4e
Merge pull request #53300 from Calinou/viewport-tweak-configuration-warning-3.x
2021-10-04 20:31:05 +02:00
Rémi Verschelde
55c9cc21e9
Merge pull request #53397 from pycbouh/theme-improve-change-propagation-3.x
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[3.x] Make `Theme` report property list changes less often, and other backports
2021-10-04 18:05:16 +02:00
Yuri Sizov
457d48a1f1
Make Theme report property list changes less often
2021-10-04 18:05:23 +03:00
Yuri Sizov
98cf645258
Expose API to retrieve Theme's default font
2021-10-04 17:44:53 +03:00
Yuri Sizov
cd45a70f2d
Reorganize Theme resource code for better maintainability
2021-10-04 17:09:32 +03:00
Florian Kothmeier
5185cd4f80
Fix AnimationNodeStateMachinePlayback start() on nonexistent node
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(cherry picked from commit b6e7df56cb
)
2021-10-04 15:22:16 +02:00
Rémi Verschelde
2b642d68c1
Merge pull request #52752 from Pineapple/fix-richtextlabel-character-offsets
2021-10-04 08:52:26 +02:00
kleonc
e2e149f4df
Fix rendering centered odd-size texture in AnimatedSprite/AnimatedSprite3D
2021-10-03 14:15:21 +02:00
Hugo Locurcio
c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement
2021-10-01 16:43:33 +02:00
boruok
85dd970b81
[3.x] Fix AtlasTexture get_data crash
2021-09-30 22:22:10 +09:00
Metin Celik
edcb7b8129
Add half frame to floor()
2021-09-29 20:03:07 +02:00
Duarte David
a4fecbb0da
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
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(cherry picked from commits f4ac08a182
and 7d53755ca7
)
2021-09-29 10:55:51 +02:00
Rémi Verschelde
60bcc91dd5
Merge pull request #53190 from nekomatata/software-skinning-aabb-optimization
2021-09-29 10:34:55 +02:00
Haoyu Qiu
eab1e228c8
Fix LineEdit undo crash
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Make sure all related member variables are initialized before creating
the first undo state.
2021-09-29 13:52:40 +08:00
PouleyKetchoupp
304102f66f
Optimize AABB calculation in software skinning
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Using min/max instead of regular AABB for optimal processing.
2021-09-28 10:11:04 -07:00
Rémi Verschelde
72950684c8
Merge pull request #53157 from boruok/fix-atlas-texture-return-null
2021-09-28 18:53:53 +02:00
boruok
768cff7c02
fix atlas texture return null
2021-09-28 16:34:00 +09:00
Rémi Verschelde
d4d4603827
Merge pull request #53144 from nekomatata/software-skinning-aabb
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Update mesh AABB when software skinning is used
2021-09-28 07:27:23 +02:00
PouleyKetchoupp
941cff4157
Update mesh AABB when software skinning is used
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Not updating the mesh properly can cause rendering issues in some cases,
like shadows not updating properly.
2021-09-27 11:56:58 -07:00
Rémi Verschelde
ac01b1cb1c
Revert "Fixes the normals of SphereMesh when the sphere/hemisphere is oblong"
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This reverts commit c4d0074aae
.
It caused regression #52965 .
2021-09-27 18:27:55 +02:00
Matthew Newall
e01d609c02
Updated Tabs to not update excessively
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(cherry picked from commit 082f924566
)
2021-09-27 18:09:47 +02:00
Michael Alexsander
b4d6afb7ad
Expose TabContainer
's tab hidding for scripts
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(cherry picked from commit 7ce02b642e
)
2021-09-27 18:06:36 +02:00
Yuri Sizov
020807dc0f
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:35 +03:00
Laurenz Reinthaler
aad01cd0c6
Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled
2021-09-24 19:03:10 +02:00
lawnjelly
279e6f65cd
Portals - add reason string to unload message
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To help users identify conditions that are causing room system invalidation, a reason message is passed to the unload function and logged.
2021-09-24 14:00:24 +01:00
Rémi Verschelde
044cafc31a
Merge pull request #52894 from laws65/3d-skeleton-bone-fix
2021-09-23 12:10:26 +02:00
Rémi Verschelde
08887fd391
Merge pull request #52955 from nekomatata/fix-kinematic-collision-reference-3.x
2021-09-23 10:26:17 +02:00
PouleyKetchoupp
8b562543df
Don't override KinematicCollision reference when still in use in script
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:15:03 -07:00
Haoyu Qiu
45b4304f10
Fix crash in Tween.follow_property
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Check `p_object` for null before using it.
2021-09-22 13:38:21 +08:00
Rémi Verschelde
dd0ee48728
Merge pull request #52900 from akien-mga/3.x-cherrypicks
2021-09-21 21:40:47 +02:00
John Wigg
d484e30247
Fix y billboard shear when rotating camera
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Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.
Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.
(cherry picked from commit d3850a0954
)
2021-09-21 20:33:11 +02:00
PouleyKetchoupp
ad5e70cde4
Fix moving platforms with ray shapes
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In the case of ray shapes, the body RID used to apply platform velocity
wasn't properly set.
2021-09-21 09:00:23 -07:00
Espeute Clement
a259112d6e
Fixed Animation Playback Track not seeking properly
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Fixes #38093 .
(cherry picked from commit aa72af4f46
)
2021-09-21 17:15:00 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
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(cherry picked from commit e27ab2708f
)
2021-09-21 17:14:59 +02:00
kobewi
44a56c9742
Add offset for TextureProgress progress texture
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(cherry picked from commit e78ee616f7
)
2021-09-21 17:14:59 +02:00
gyroninja
9f0d7b70fd
Fail at instantiating if the root node is instantiated
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(cherry picked from commit f400c9239e
)
2021-09-21 17:14:58 +02:00
Silc 'Tokage' Renew
fa45aa22cb
Fixed seeking behavior of property track with discrete interpolation
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(cherry picked from commit 6613d9cf67
)
2021-09-21 17:14:57 +02:00
laws65
d1bacb53fd
Prevent being able to set bone's parent as itself
2021-09-21 22:06:03 +09:30
Rémi Verschelde
be6b7b4f9f
Merge pull request #52475 from tcoxon/fix_43733_3.x
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Prevent shaders from generating code before the constructor finishes. [3.x]
2021-09-21 13:53:17 +02:00
Tom Coxon
9e9bac1549
Prevent shaders from generating code before the constructor finishes.
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Fixes #43733 : "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:47:51 +01:00
Rémi Verschelde
22aab6be1c
Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
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[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00
Pedro J. Estébanez
26edc6cd41
Promote object validity checks to release builds
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Extra:
- Optimized the debug-only check about why the object is null to determine if it's because it has been deleted (the RC is enough; no need to check the ObjectDB).
- Because of the previous point. the debugger being attached is not required anymore for giving the "Object was deleted" error; from now, it only matters that it's a debug build.
- `is_instance_valid()` is now trustworthy. It will return `true` if, and only if, the last object assigned to a `Variant` is still alive (and not if a new object happened to be created at the same memory address of the old one).
- Replacements of `instance_validate()` are used where possible `Variant::is_invalid_object()` is introduced to help with that. (GDScript's `is_instance_valid()` is good.)
2021-09-21 10:39:04 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
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[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde
1ceba6e1b0
Merge pull request #52585 from Calinou/screen-texture-improve-no-sampling-error
2021-09-20 16:25:16 +02:00
Silc 'Tokage' Renew
a95b015968
fixed AnimationNodeTransition when xfade time is zero
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(cherry picked from commit 02d8166427
)
2021-09-20 13:19:41 +02:00
Hugo Locurcio
210ab11643
Write node groups one a single line when saving a .tscn
file
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This makes `.tscn` files more readable by ensuring sections are always
written on a single line.
(cherry picked from commit d33a7367b6
)
2021-09-19 11:30:21 +02:00
Rémi Verschelde
d92405de74
Merge pull request #52728 from jmb462/ninepatchrect_node_warning
2021-09-17 20:22:10 +02:00
Camille Mohr-Daurat
bb885c5704
Merge pull request #52369 from bengtsts/3.x
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Expose soft body pin methods to GDScript
2021-09-17 06:19:54 -07:00
Bengt Söderström
73b9b84995
Expose soft body pin methods to GDScript
2021-09-17 11:25:31 +02:00
jmb462
a9d0baa4f4
Add a node warning using NinePatchRect's Tile or Tile Fit modes in GLES2
2021-09-17 06:29:10 +02:00
Hugo Locurcio
7922c262f6
Display a editor gizmo icon for Listener
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Bartłomiej T. Listwon
903765f94d
Fix RichTextLabel character horizontal offset calculation
2021-09-16 21:44:17 +02:00
PouleyKetchoupp
ab55c33c20
Fix TextEdit cursor update when adding or deleting text
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Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-09-16 09:14:22 -07:00
Rémi Verschelde
c33ff6bf6b
Merge pull request #47235 from opl-/fix/25046-3.x
2021-09-16 15:24:09 +02:00
Rémi Verschelde
627577d615
Merge pull request #47346 from nekomatata/heightmap-draw-triangles-3.x
2021-09-16 15:23:06 +02:00
Ed Swartz
c79898a7b8
Use left/right arrow to move cursor when unselecting in LineEdit
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-- useful for rename dialog (the filename portion is selected by
default, and usually, want to change the end of the name, not the
beginning)
2021-09-14 20:26:10 -05:00
Rémi Verschelde
20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
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Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Haoyu Qiu
018f28bead
Make sure IK target is inside tree before using its transform
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(cherry picked from commit 88e3ba83f0
)
2021-09-14 13:41:30 +02:00
PouleyKetchoupp
389e67aa98
Fix loading packed scene with editable children at runtime
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At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.
This change ensures nodes marked as editable instances and their owned
children are properly set as instances.
That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.
Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit fab88a810c
)
2021-09-14 13:41:27 +02:00
Yuri Roubinsky
b36b81cbdd
Better port handling connection for GraphEdit
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(cherry picked from commit 61904d56ea
)
2021-09-14 13:41:27 +02:00
Lewis Pollard
4e68f089e0
Fix is_playing() method in AnimatedSprite3D
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(cherry picked from commit 2450173495
)
2021-09-14 13:41:26 +02:00
Duarte David
c4d0074aae
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
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(cherry picked from commit f4ac08a182
)
2021-09-14 13:41:26 +02:00
Haoyu Qiu
930a1ea746
Make RichTextLabel honour default cursor shape property
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(cherry picked from commit d12cceadd2
)
2021-09-14 13:41:26 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
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(cherry picked from commit 70108fd850
)
2021-09-14 13:41:22 +02:00
Rémi Verschelde
f85ad007c0
Merge pull request #52338 from lawnjelly/portals_fix_portal_import
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Portals - fix import of portal normal + small bug fixes
2021-09-14 10:21:44 +02:00
Haoyu Qiu
70853fd669
Remove do{ } while(0) wrapper around error macros
2021-09-12 15:04:53 +08:00
JFonS
14eb739418
Fix editor getting stuck after baking lightmaps from a script
2021-09-12 01:01:29 +02:00
Hugo Locurcio
1c63e335b3
Improve the error message about SCREEN_TEXTURE
being unavailable
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This also tweaks the Viewport `usage` property hint to match the
project setting used for the root viewport.
2021-09-11 23:17:07 +02:00
opl-
a8a52f576e
Fix DynamicFont breaking mouse grab in inspector spinners
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This was caused by DynamicFont not specifying which property was edited, resulting in the whole inspector property tree being recreated.
2021-09-11 20:12:44 +02:00
Endri Lauson
077083938e
Add a new high quality tonemapper: ACES Fitted
2021-09-08 19:12:09 -03:00
Max Hilbrunner
76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
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Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
Gilles Roudière
cf48297ea2
Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point
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[3.x] Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:10:27 +02:00
Camille Mohr-Daurat
8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
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[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Gilles Roudière
ac89f9d7d7
Merge pull request #52361 from Calinou/minimap-add-hover-pressed-feedback-3.x
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Add visual feedback when hovering or dragging the code minimap grabber (3.x)
2021-09-06 17:02:46 +02:00
Marcus Brummer
d3866d78f2
Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
2021-09-05 12:20:49 +02:00
Hugo Locurcio
85ebe8e3f6
Add visual feedback when hovering or dragging the code minimap grabber
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This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:44 +02:00
lawnjelly
116e2ce799
Portals - fix import of portal normal + small bug fixes
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When converting portal meshes during import, indices were not being taken into account, which could lead to incorrect estimation of the portal direction. This PR now copes with either indexed or non-indexed portal meshes.
Added a bug fix to cope with portals pointing almost directly straight up or down, which could cause problems with the lookat transform.
Added the ability for named portals to link to short room names (in addition to postfix room names).
2021-09-02 10:39:47 +01:00
kleonc
8004678d57
TabContainer Fix drawing current tab when it's disabled
2021-09-01 04:01:07 +02:00
Aaron Franke
ee69b57434
[3.x] Fix KinematicBody axis lock
2021-08-29 20:38:09 -05:00
nobuyuki_nyuu
522af5c614
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:11:41 -05:00
lawnjelly
7ea35da462
Portals - Fix RoomManager PVS enum
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The PVS mode enum had been declared using scope operator, which does not seem to work correctly from GDScript with the BIND_ENUM_CONSTANT macro.
This PR removes the scope operator in the declaration.
2021-08-28 07:27:50 +01:00
Max Hilbrunner
17e61fa0af
Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
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[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
LeaoLuciano
9cecabb186
LinkButton's text now is automatically translated
2021-08-26 17:56:34 -03:00
Haoyu Qiu
5183c473f7
Backport new methods for KinematicBody and KinematicCollision
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For both 2D and 3D, three methods are added:
- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
kleonc
92ea0f7dd9
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 12:03:05 +02:00
Hugo Locurcio
f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
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Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio
1ab3ddf94a
Allow using WOFF fonts in DynamicFont
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This is already supported by FreeType, but it wasn't exposed.
Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-Daurat
5ce734c073
Merge pull request #52056 from jmb462/fix-raycast3D-color-update
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[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051 )
2021-08-24 08:11:05 -07:00
Camille Mohr-Daurat
9c893d3c78
Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
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[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci
13d5fa2c43
Remove the transmission of velocity when a body is on_wall
2021-08-24 11:29:40 +02:00
jmb462
5de6376a22
Fix Raycast3D color update when not colliding anymore
2021-08-24 11:24:02 +02:00
Max Hilbrunner
8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
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Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Hugo Locurcio
43da1790c8
Remove deprecation warning for BaseButton.enabled_focus_mode
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There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Anas Saifi
4874270592
Removed unused variable
2021-08-22 15:58:45 +05:30
Anas Saifi
9b06355488
Update scene/gui/rich_text_label.cpp
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9
b8bf2ec3cd
fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference
2021-08-22 14:17:01 +05:30
Hugo Locurcio
33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
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These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
Rémi Verschelde
6a058cbf39
Merge pull request #51746 from Calinou/add-shader-comment-3.x
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Add a comment at the top of generated shaders (3.x)
2021-08-19 00:16:29 +02:00
Rémi Verschelde
a67eaa67b0
Merge pull request #51732 from codecat/fix-caret-selection-3.x
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Move cursor to edge of selection when moving caret left/right
2021-08-18 20:12:19 +02:00
Yuri Sizov
29f0a0eebf
Adjust the material key bit size for ParticlesMaterial
2021-08-18 17:53:24 +03:00
Melissa Geels
6bf6d18ee1
Move cursor to edge of selection when moving caret left/right
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This is to mimic the behavior of many third party text editors.
The reasons it's not doing it when moving by word is due to that
behavior being mostly the same on other editors.
This was backported to 3.x from pull request #51502 .
2021-08-18 14:28:57 +02:00
Rémi Verschelde
1de8f31448
CI: Upgrade Emscripten to 2.0.25
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That's the version used by current containers for Godot 3.4.
Fixes a couple stray warnings that new Emscripten/LLVM catches.
2021-08-18 11:13:34 +02:00
Rémi Verschelde
92a7ae022d
Merge pull request #51769 from The-O-King/oct_split_stream_fix
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Fix Octahedral/Split Stream Options
2021-08-18 08:01:56 +02:00
Omar El Sheikh
a63028e172
Fix Octahedral/Split Stream Options
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Update mesh_surface_get_format_stride and
mesh_surface_make_offsets_from_format to return an array of offsets and
an array of strides in order to support vertex stream splitting
Update _get_array_from_surface to also support vertex stream splitting
Add a condition on split stream usage to ensure it does not get used on
dynamic meshes
Handle case when Tangent is compressed but Normal is not compressed
Make stream splitting option require a restart in the settings
Update SoftBody and Sprite3D to support and use strides and offsets
returned by updated visual_server functions
Update Sprite3D to use the dynamic mesh flag
2021-08-17 16:11:47 -04:00
Haoyu Qiu
5f316aa216
Improve Undo/Redo menu items
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* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
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Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
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[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Rémi Verschelde
e321b5c12f
Merge pull request #51489 from nekomatata/fix-moving-platform-3d-snap-3.x
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[3.x] Fix 2D/3D character snap on moving platforms
2021-08-17 11:40:17 +02:00
lawnjelly
115f4dce55
Sphere occluders (portals and general use)
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Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.
They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Gordon MacPherson
f038c6a926
Fix octahedral compression with Sprite3D
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Needs a default which is not zero
2021-08-16 22:25:44 +01:00
PouleyKetchoupp
be13538b71
Fix 3D character snap on moving platforms
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Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent.
Now it's done in both 2D and 3D, as it's already done in 2D on master.
2021-08-16 11:30:28 -07:00
Rémi Verschelde
dc1b18e832
Merge pull request #51743 from fabriceci/3x-avoid-useless-snap
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[3.x] Avoid useless call to move and collide during snapping
2021-08-16 20:19:39 +02:00
Hugo Locurcio
8dae2f9f00
Add a comment at the top of generated shaders
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This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or SpatialMaterial).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 18:46:55 +02:00
fabriceci
2cb364bab1
Avoid to snap when the body is already on the floor.
2021-08-16 18:09:44 +02:00
Rémi Verschelde
7722eea613
Merge pull request #51252 from kleonc/tab_container-fix-disconnecting-errors-3x
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[3.x] TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:45 +02:00
Rémi Verschelde
450f7fdc39
Merge pull request #51690 from QbieShay/rotate-y-fix
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fixed rotate y flag causing the position to reset
2021-08-15 12:18:54 +02:00