Ignacio Etcheverry
10881802ba
ConnectionsDock: Double click to create and go to signal connection
2016-06-12 01:05:54 +02:00
Geequlim
3f3798811d
Add support for AtlasTexture resources
...
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato
a713188388
* fix messages when modifying on switching the active axis
2016-06-10 10:42:13 +01:00
volzhs
990956c4e0
add line spacing option to script and shader editor ( #5105 )
2016-06-09 20:43:19 +02:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
Paulb23
d66b034bd1
Improved breakpoint marker position, and scales with font size
2016-06-07 16:59:16 +01:00
Geequlim
5894060abb
Enhanced StyleBoxTexture:
...
Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
Błażej Szczygieł
bff77d731f
SampleLibraryEditor: Initialize "is_playing" variable
...
Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320
)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
...
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
DimOkGamer
f7d0110cdf
Added 3 more translatable strings
...
and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
...
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
...
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
...
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
...
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
...
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Ignacio Etcheverry
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
Andreas Haas
62de01ae3b
Delete unused code in TileMapEditor
2016-05-28 21:50:22 +02:00
Mariano Javier Suligoy
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
...
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
Bojidar Marinov
ab97718d8a
Reorder tiles into nice columns
2016-05-27 22:42:51 +03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
7c1594ee5a
Use scalar to scale TileMap icons
2016-05-27 18:54:46 +02:00
Paulb23
daf0ed646f
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-27 15:29:04 +01:00
Paulb23
72fda444d1
Added breakpoint markers, issue 4750
2016-05-26 14:17:14 +01:00
Paulb23
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
Andreas Haas
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
Andreas Haas
11f728fc98
Add a slider for zooming TileMap preview icons.
...
Fixes #2413
2016-05-24 20:36:53 +02:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Paulb23
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
volzhs
f3a3596295
fix error when open project and close editor
...
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
...
Fixes #4742 .
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
...
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
...
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
...
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Paulb23
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
Paulb23
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Rémi Verschelde
0b4f277184
AnimationPlayer: Prevent resetting timeline when pinned ( #4497 )
...
Fixes #1019
2016-05-01 11:37:58 +02:00
Rémi Verschelde
6d22e03b96
Merge pull request #4485 from bojidar-bg/2d-snap-axis
...
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Bojidar Marinov
d82ff4ed09
Allow dragging on only one (global) axis when holding down shift
...
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23
64751e0a75
Shader editor now uses text editor settings
2016-04-29 12:39:04 +01:00
Paulb23
bda5ea0871
Fixed shader editor syntax coloring
2016-04-29 01:35:03 +01:00
Rémi Verschelde
0485c9eaba
Merge pull request #4451 from JoshuaGrams/anim-tree-filter
...
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
Josh Grams
bd95e18ae4
AnimationTree: add filters to Animation nodes.
2016-04-26 06:49:06 -04:00
Paulb23
f3e6569e00
Trim trailing white space on save, issue 4383
2016-04-23 19:21:34 +01:00
Aren Villanueva
d75856146c
Adds a remove class item option in the theme editor.
...
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Rémi Verschelde
c0ec7e933a
Merge pull request #4302 from Anarchid/gridmap-navmesh
...
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
Marc Gilleron
84d706cb35
Made trackpad behaviour optional in 3D mode (issue #4265 )
2016-04-12 03:37:35 +02:00
Paulb23
8c328474f2
Setting to change line number color
2016-04-08 20:11:16 +01:00
Rémi Verschelde
823e87baee
Merge pull request #4258 from neikeq/pr-imp-canvas-select
...
Avoid selecting items from instanced scenes in CanvasItemEditorPlugin
2016-04-07 14:12:44 +02:00
Ignacio Etcheverry
fab57f2fbc
CanvasItemEditorPlugin: Avoid selecting items from instanced scenes
...
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items
2016-04-07 13:08:18 +02:00
Rémi Verschelde
3e3f16fefc
Merge pull request #4251 from Paulb23/block_indent_issue_3803
...
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23
d78e98e2a4
Option to toggle syntax highlighting
2016-04-06 18:27:58 +01:00
Paulb23
93700676b5
Fixed block indent inconsistency, fixes issue 3803
2016-04-06 17:46:10 +01:00
Rémi Verschelde
d5191a610b
Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
...
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Rémi Verschelde
44446cf58b
Merge pull request #4238 from Paulb23/caret_color
...
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde
d6871ee847
Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
...
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Rémi Verschelde
aad31ee986
Merge pull request #4174 from Hodes/master
...
Multiple editor plugins for same obj type
2016-04-06 18:41:51 +02:00
Bojidar Marinov
4af1839073
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
...
Close #4044
2016-04-06 15:42:50 +03:00
Bojidar Marinov
8ee8802cbe
Bind Z key (without modifiers) to toggle wireframe in 3D view
...
Fixed #4124
2016-04-06 14:24:35 +03:00
Paul Batty
646e089782
Fixed text edit undo and redo operation interaction
2016-04-06 08:36:29 +02:00
SaracenOne
f303e3483d
Fixes errors occurring when switching to a new scene with a spatial editor from a canvas editor.
2016-04-06 08:34:34 +02:00
sunnystormy
3ebde34d8f
Added rotation/panning support for trackpads in 3D mode #53
2016-04-06 08:15:34 +02:00
Paulb23
c7519f091d
Ability to change the caret color
2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2
Member variable syntax highlighting
2016-04-05 15:50:54 +01:00
Rémi Verschelde
9c89d3e042
Separate help pages from scripts by default
...
Fixes #4199
2016-04-04 07:32:00 +02:00
Luiz Paulo de Vasconcellos
1b6f14d810
Change toggle comment behaviour. Fixes #4198
2016-04-04 07:31:39 +02:00
hodes
7a1d7af332
Enables the possibility of editing on multiple plugins at same time on same object type.
2016-04-02 20:39:35 -03:00
Paul Batty
50aa78210c
Function syntax highlighting
2016-04-02 21:46:42 +02:00
Paulb23
474911c533
Option to toggle line numbers
2016-03-30 19:16:52 +01:00
Paulb23
c844c2d604
Syntax highlighting for numbers
2016-03-21 15:45:38 +00:00
Rémi Verschelde
d4321c9f33
Merge pull request #4033 from akien-mga/pr-sample-lib-stop-button
...
Add stop and delete buttons to sample library (supersedes #3339 )
2016-03-20 16:03:57 +01:00
Rémi Verschelde
15ba4d34c5
Merge pull request #4077 from sanikoyes/Pr-resourcepreloader-multiple-select
...
Allow select multiple files in ResourcePreloaderEditor
2016-03-18 14:27:31 +01:00
Paulb23
0fc7be89d3
Option to toggle tab drawing
2016-03-18 12:49:18 +00:00
sanikoyes
e13e343c9c
Rename path to paths
2016-03-18 18:26:02 +08:00
Rémi Verschelde
63aafb3f48
Merge pull request #4076 from Paulb23/word_highlighting
...
Highlight all occurrences of selected word
2016-03-17 11:01:18 +01:00
sanikoyes
174b9a5f9e
Allow select multiple files in ResourcePreloaderEditor
2016-03-17 12:30:13 +08:00
Paulb23
b0488cacf2
Highlight all occurrences of selected word
2016-03-16 21:20:42 +00:00
Rémi Verschelde
5b67305ebb
Merge pull request #4065 from TheHX/issue-4058
...
Fix editors panels, of the bottom panel, not resizing in some cases
2016-03-16 13:34:42 +01:00
Rémi Verschelde
cb065b961c
Merge pull request #4006 from TheHX/tilemap-editor
...
Several improvements for the Tilemap editor
2016-03-15 19:29:39 +01:00
Franklin Sobrinho
4a0f835ece
Fix editors panels, of the bottom panel, not resizing in some cases
2016-03-15 15:15:50 -03:00
Franklin Sobrinho
1589157337
Tilemap Editor: Fix some last issues of PR-4006
2016-03-15 14:32:28 -03:00
Rémi Verschelde
9e97e9f39d
Merge pull request #4057 from TheHX/particles-plugin
...
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14 21:14:48 +01:00
Franklin Sobrinho
f1c58e4b18
Tilemap Editor: Use ItemList::set_item_icon_region in tile palette
2016-03-14 16:24:17 -03:00
Franklin Sobrinho
8d2a957e36
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14 16:05:20 -03:00
Franklin Sobrinho
05036ed0ad
Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7
Tilemap Editor: Bucket fill
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0
Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4
Tilemap Editor: Line drawing and erasing
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025
Tilemap Editor: Rectangle drawing/erasing and small improvements
2016-03-14 12:39:57 -03:00
Paulb23
9234bd3ff9
Added configuable tab size
2016-03-14 15:13:45 +00:00
Rémi Verschelde
d36333b648
Remove redundant buttons
...
Now the Load button is alone on its line,
we probably need to find it a better place.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
533b9b7342
Add stop and delete buttons to sample library
...
Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
2016-03-13 15:28:03 +01:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
9157a13aef
Merge pull request #3969 from Paulb23/scroll_past_end_of_file
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Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
...
Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Paulb23
f19eea2f2d
Enabled scrolling past end of file
2016-03-07 02:32:51 +00:00
Franklin Sobrinho
cc6a6ef08c
Added search box in Class List dialog (Script Editor)
2016-03-05 07:59:04 -03:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
...
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
...
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
7496fd4788
Merge pull request #3689 from nunodonato/numpademulation
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* Added numpad emulation in the 3d viewport (fixes #3612 )
2016-02-16 07:50:51 +01:00
Rémi Verschelde
080dfa14a0
Merge pull request #3641 from JoshuaGrams/master
...
AnimationPlayer frame SpinBox snaps to steps.
2016-02-16 07:41:59 +01:00
Nuno
67a839c791
* Added numpad emulation ( fixes #3612 )
2016-02-12 11:51:25 +00:00
Tegu
8714e3b2e2
Fixed a couple of tooltips on the editor
2016-02-10 22:56:24 +02:00
Josh Grams
5317ca4c62
AnimationPlayer frame SpinBox snaps to steps.
2016-02-09 15:02:57 -05:00
Juan Linietsky
f51c26c025
Insert new key helper is back to 2D editor, missed it?
2016-02-09 16:09:58 -03:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Juan Linietsky
f026838cbc
-only save scripts if changed, takes less time to run projects and does not confuse you with changed dates.
2016-02-02 21:10:52 -03:00
Juan Linietsky
857edbea1c
-make animationplayer thinner, also toolbuttons too. fixes #3526
2016-02-02 18:22:37 -03:00
Rémi Verschelde
9a2dd3ebbb
Merge pull request #3490 from TheHX/issue-3453
...
Fix input passing to script editor even if not visible
2016-01-27 18:10:25 +01:00
Franklin Sobrinho
d6adb9b9c2
Fix input passing to script editor even if not visible
2016-01-27 13:56:05 -03:00
Franklin Sobrinho
9f5d537993
Fix animation toolbar
2016-01-27 11:10:51 -03:00
reduz
48d2b7f4be
avoid crash when scaling tilemap too much, fixes #266
2016-01-24 17:22:17 -03:00
reduz
e997c0d242
-avoid allowing selection of canvasitems inside a viewport, fixes #1383
2016-01-24 16:41:50 -03:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
2cc640dbed
Fix wrong condition test for saving, fixes #3287
2016-01-23 14:44:37 -03:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
...
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
hondres
4cca09921d
thumbnail preview for AtlasTextures
2016-01-19 04:27:27 +01:00
Juan Linietsky
d1bb868a19
-fixed bug related to mouse cursor changes, fixes #3366
2016-01-18 19:49:54 -03:00
Ovnuniarchos
ded1acc33e
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:02:42 +01:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
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-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
...
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
Rémi Verschelde
3c6dd5749d
Merge pull request #3204 from neikeq/fix_3153
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Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Rémi Verschelde
1fc96e2dca
Merge pull request #3329 from SaracenOne/color_ramp_fix
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Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Rémi Verschelde
d4a2409334
Merge pull request #3338 from godotengine/kubecz3k-patch-1
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Ability to hide panel with scripts
2016-01-15 13:52:29 +01:00
Ignacio Etcheverry
e187762c2d
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 11:37:45 +01:00
kubecz3k
ca0a6c4d59
Ability to hide panel with scripts
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Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-13 16:47:10 +01:00
Saracen
0b1f395e7d
Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor.
2016-01-12 20:13:45 +00:00
Rémi Verschelde
e212058841
Merge pull request #3308 from neikeq/keep_xform_settings
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Remember Transform menu settings for the Spatial Editor
2016-01-11 14:53:35 +01:00
Ignacio Etcheverry
aa9c2e68c6
Remove unnecessary fail conditions when loading SpatialEditor state
2016-01-11 14:43:37 +01:00
Ignacio Etcheverry
f25897527e
Remember Transform menu settings for the Spatial Editor
2016-01-11 14:00:25 +01:00
Rémi Verschelde
7055d38c30
Merge pull request #3309 from MarianoGnu/bug_fixing3
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Make SpriteRegionEditor remember state when switching scenes (fixes #3245 )
2016-01-11 11:28:03 +01:00
MarianoGNU
fd14c73e67
Make SpriteRegionEditor remember state beatwhen setions ( fixes #3245 )
2016-01-10 19:02:32 -03:00
Franklin Sobrinho
56bc005643
Fix script highlighting for classes that begin with "_"
2016-01-10 12:20:04 -03:00
Franklin Sobrinho
7fa233cd89
Fix some error messages
2016-01-09 08:35:57 -03:00
Rémi Verschelde
515567d491
Merge pull request #3282 from TheHX/pr-script-debugger
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Fix debugger close button and script editor "Show Debugger"
2016-01-08 20:50:41 +01:00
Franklin Sobrinho
514eed4072
Fix debugger close button and script editor "Show Debugger"
2016-01-08 16:43:50 -03:00
Rémi Verschelde
33f4010378
Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
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Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Rémi Verschelde
9849df9438
Merge pull request #3217 from neikeq/asframes_patch
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Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde
30ce222205
Merge pull request #3216 from nounoursheureux/spriteframes
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Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde
fa0500557f
Fix uniform scaling of non-square CanvasItem nodes
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Fixes #3224 .
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
30d4a50b42
Fix KP5 toggle perspective shortcut, fixes #2035
2016-01-04 00:17:28 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Ignacio Etcheverry
ac7145c3be
Disable renaming AnimatedSprite frames
2016-01-03 12:45:12 +01:00
Nounours Heureux
07d8558eee
Show the texture name after the frame number in the SpriteFrames editor
2016-01-03 09:31:10 +01:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2
fixed uninitialized tool mode in path 2d editor
2016-01-02 15:42:14 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Juan Linietsky
72ff61963b
fixed and improved selection and list selection, closes #2852
2015-12-13 17:16:13 -03:00
Juan Linietsky
e19f176765
fix broken merge
2015-12-12 10:21:22 -03:00
Juan Linietsky
a2d817405e
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-12 10:14:13 -03:00
Juan Linietsky
cd4c3f4d12
-added option to keep debugger open, fixes #3031
2015-12-12 10:09:50 -03:00
Franklin Sobrinho
4d644ca997
Script debugger remains visible when using Debug->Show Debugger
2015-12-12 10:04:51 -03:00
Rémi Verschelde
964a57cb2a
Merge pull request #2883 from TheHX/mesh_editor_plugin
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Add StaticBody collision generation for all selected MeshInstance nodes
2015-12-10 15:19:30 +01:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
Rémi Verschelde
efbb834936
Merge pull request #2986 from TheHX/pr-shader-editor
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Fix shader editor focus when switching tabs
2015-12-09 07:48:51 +01:00
Juan Linietsky
f93fbbe1d2
Merge pull request #2888 from TheHX/item_list_plugin
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Make ItemListEditor plugin functional
2015-12-08 17:07:32 -03:00
Franklin Sobrinho
97a3fa3f12
Fix shader editor focus when switching tabs
2015-12-06 20:11:56 -03:00
Franklin Sobrinho
b3ce127e31
Script Editor: maintain cursor column after duplicate a line
2015-12-06 15:34:09 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Franklin Sobrinho
d6d335f20c
Make ItemListEditor plugin functional
2015-12-03 15:17:56 -03:00
Rémi Verschelde
7ac31a7209
Merge pull request #2969 from neikeq/fix_bracket_complete
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Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde
7b9dd1ea76
Merge pull request #2968 from neikeq/line_duplicate
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Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq
fc7e313074
Fix script editor not clonning down last line
2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691
ScriptTextEditor: fix auto bracket completion not enabled
2015-12-01 17:43:18 +01:00
Rémi Verschelde
f1f3468f70
Merge pull request #2890 from neikeq/cl_select_children
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Allow selecting CanvasLayer children in canvas editor
2015-12-01 11:20:48 +01:00
Rémi Verschelde
a1059e3e3e
Merge pull request #2908 from neikeq/fix_editor_select
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Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq
06957a8026
Fix Class Reference request from Inspector
2015-11-25 00:08:39 +01:00
Rémi Verschelde
5db398f67f
Merge pull request #2907 from neikeq/fix_2887
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Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36
Fix Class Search dialog not showing up
2015-11-24 23:03:51 +01:00